0:00:00.672,0:00:03.597 This is Pleurobot. 0:00:03.597,0:00:07.127 Pleurobot is a robot that we designed[br]to closely mimic a salamander species 0:00:07.127,0:00:09.124 called ?? 0:00:09.124,0:00:11.492 Pleurobot can walk, as you can see here, 0:00:11.492,0:00:14.301 and as you'll see later, it can also swim. 0:00:14.301,0:00:16.948 So you might ask,[br]why did we design this robot? 0:00:16.948,0:00:21.639 And in fact, this robot has been designed[br]as a scientific tool for neuroscience. 0:00:21.639,0:00:24.100 Indeed, we designed it[br]together with neurobiologists 0:00:24.100,0:00:25.981 to understand how animals move, 0:00:25.981,0:00:29.533 and especially how the spinal cord[br]controls locomotion. 0:00:29.533,0:00:31.739 But the more I work in biorobotics, 0:00:31.739,0:00:34.177 the more I'm really impressed[br]by animal locomotion. 0:00:34.177,0:00:38.449 If you think of a dolphin swimming[br]or a cat running or jumping around, 0:00:38.449,0:00:40.492 or even us as humans, 0:00:40.492,0:00:41.978 when you go jogging or play tennis, 0:00:41.978,0:00:44.091 we do amazing things. 0:00:44.091,0:00:47.806 And in fact, our nervous system solves[br]a very, very complex control problem. 0:00:47.806,0:00:51.119 It has to coordinate more[br]or less 200 muscles perfectly, 0:00:51.374,0:00:55.809 because if the coordination is bad,[br]we fall over or we do bad locomotion. 0:00:55.809,0:00:59.454 And my goal is to understand[br]how this works. 0:00:59.454,0:01:02.705 There are four main components[br]behind animal locomotion. 0:01:02.705,0:01:04.957 The first component is just the body, 0:01:04.957,0:01:08.486 and in fact we should never underestimate[br]what extent the biomechanics 0:01:08.486,0:01:10.901 already simplify locomotion in animals. 0:01:10.901,0:01:12.480 Then you have the spinal cord, 0:01:12.480,0:01:14.523 and in the spinal cord you find reflexes, 0:01:14.523,0:01:18.029 like multiple reflexes that create[br]a sensory motor coordination loop 0:01:18.029,0:01:22.162 between neural activity in the spinal cord[br]and mechanical activity. 0:01:22.162,0:01:24.925 A third component[br]are central pattern generators. 0:01:24.925,0:01:29.012 These are very interesting circuits[br]in the spinal cord of vertebrate animals 0:01:29.012,0:01:33.400 that can generate, by themselves, very[br]coordinated rhythmic patterns of activity 0:01:33.400,0:01:35.978 while receiving only[br]very simple input signals. 0:01:35.978,0:01:38.601 And these input signals come from[br]descending modulation 0:01:38.601,0:01:41.434 from higher parts of the brain,[br]from the motor cortex, the cerebellum, 0:01:41.434,0:01:45.196 the basal ganglia, will all modulate[br]activity of the spinal cord 0:01:45.196,0:01:46.658 while we do locomotion. 0:01:46.658,0:01:49.654 But what's interesting is to what extent[br]just a low level component, 0:01:49.654,0:01:52.289 the spinal cord, together with the body,[br]already solves a big part 0:01:52.289,0:01:53.632 of the locomotion problem, 0:01:53.632,0:01:57.222 and you probably know it by the fact[br]that you can cut the head of the chicken, 0:01:57.222,0:01:58.663 it can still run for a while, 0:01:58.663,0:02:00.961 showing that just the lower part,[br]spinal cord and body, 0:02:00.961,0:02:03.492 already solves a big part of locomotion. 0:02:03.492,0:02:06.116 Now, understanding how this works[br]is very complex, 0:02:06.116,0:02:07.416 because first of all, 0:02:07.416,0:02:09.831 recording activity in the spinal cord[br]is very difficult. 0:02:09.831,0:02:12.710 It's much easier to implant electrodes[br]in the motor cortex 0:02:12.710,0:02:15.659 than in the spinal cord, because[br]it's protected by the vertebrae. 0:02:15.659,0:02:17.540 Especially in humans,[br]it's very hard to do. 0:02:17.540,0:02:21.162 A second difficulty is that locomotion[br]is really due to a very complex 0:02:21.162,0:02:24.436 and very dynamic interaction[br]between these four components. 0:02:24.436,0:02:28.011 So it's very hard to find out[br]what's the role of each over time. 0:02:28.011,0:02:32.655 This is where biorobots like Pleurobot[br]and mathematical models 0:02:32.655,0:02:34.559 can really help. 0:02:34.559,0:02:36.951 So what's biorobotics? 0:02:36.951,0:02:38.994 Biorobotics is a very active field[br]of research in robotics 0:02:38.994,0:02:42.802 where people want to take inspiration[br]from animals to make robots 0:02:42.802,0:02:44.567 to go outdoors, 0:02:44.567,0:02:47.353 like service robots[br]or search-and-rescue robots 0:02:47.353,0:02:48.885 or field robots, 0:02:48.885,0:02:51.138 and the big goal here is[br]to take inspiration from animals 0:02:51.138,0:02:53.483 to make robotics that can handle[br]complex terrain -- 0:02:53.483,0:02:55.572 stairs, mountains, forests, 0:02:55.572,0:02:57.616 places where robots[br]still have difficulties 0:02:57.616,0:02:59.891 and where animals can do[br]a much better job. 0:02:59.891,0:03:02.468 The robot can be[br]a wonderful scientific tool as well. 0:03:02.468,0:03:04.581 There are some very nice projects[br]where robots are used 0:03:04.581,0:03:08.947 like a scientific tool for neuroscience,[br]for biomechanics, or for ?? dynamics. 0:03:08.947,0:03:11.617 And this is exactly[br]the purpose of Pleurobot. 0:03:11.617,0:03:14.473 So what we do in my lab[br]is to collaborate with neurobiologists 0:03:14.473,0:03:18.048 like Jean-Marie Cabelguen,[br]a neurobiologist in Bordeaux in France, 0:03:18.048,0:03:22.344 and we want to make spinal cord models[br]and validate them on robots. 0:03:22.344,0:03:23.992 And here we want to start simple. 0:03:23.992,0:03:26.036 So it's good to start with simple animals 0:03:26.036,0:03:28.404 like lampreys, which are[br]very primitive fish, 0:03:28.404,0:03:30.796 and then gradually go toward[br]more complex locomotion, 0:03:30.796,0:03:32.235 like in salamanders, 0:03:32.235,0:03:34.046 but also in cats and in humans, 0:03:34.046,0:03:35.718 in mammals. 0:03:35.718,0:03:37.877 And here, a robot becomes[br]an interesting tool 0:03:37.877,0:03:39.572 to validate our models, 0:03:39.572,0:03:42.614 and in fact, for me, Pleurobot[br]is a kind of dream becoming true. 0:03:42.614,0:03:46.770 Like, more or less 20 years ago[br]I was already working on a computer 0:03:46.770,0:03:49.510 making simulations of lamprey[br]and salamander locomotion 0:03:49.510,0:03:50.903 during my Ph.D. 0:03:50.903,0:03:54.270 But I always knew that my simulations[br]were just approximations. 0:03:54.270,0:03:58.171 Like, simulating the physics in water[br]or with mud or with complex ground, 0:03:58.171,0:04:00.887 it's very hard to simulate that[br]properly on a computer. 0:04:00.887,0:04:03.813 Why not have a real robot[br]and real physics? 0:04:03.813,0:04:06.831 So among all these animals,[br]one of my favorites is the salamander. 0:04:06.831,0:04:10.221 You might as why, and it's because[br]as an amphibian, 0:04:10.221,0:04:12.822 it's a really key animal[br]from an evolutionary point of view. 0:04:12.822,0:04:14.145 It makes a wonderful link 0:04:14.145,0:04:17.025 between swimming, as you find it[br]in eels or fish, 0:04:17.025,0:04:21.947 and quadruped motion, as you see[br]in mammals, in cats and humans. 0:04:21.947,0:04:23.805 And in fact, the modern salamander 0:04:23.805,0:04:25.894 is very close to the first[br]terrestrial vertebrate, 0:04:25.894,0:04:27.705 so it's almost a living fossil, 0:04:27.705,0:04:30.027 which gives us access to our ancestor, 0:04:30.027,0:04:33.255 the ancestor to all terrestrial tetrapods. 0:04:33.255,0:04:35.971 So the salamander swims by doing[br]what's using what's called 0:04:35.971,0:04:37.109 a ??? swimming gait, 0:04:37.109,0:04:40.917 so they propagate a nice traveling wave[br]of muscle activity from head to tail. 0:04:40.917,0:04:43.146 And if you place the salamander[br]on the ground, 0:04:43.146,0:04:45.607 it switches to what's called[br]a walking trot gait. 0:04:45.607,0:04:48.639 In this case, you have nice[br]activation of the limbs 0:04:48.639,0:04:52.052 which are very nicely coordinated[br]with this standing wave undulation 0:04:52.052,0:04:53.469 of the body, 0:04:53.469,0:04:57.068 and that's exactly the gait[br]that you are seeing here on Pleurobot. 0:04:57.068,0:04:59.831 Now, one thing which is very surprising[br]and fascinating in fact 0:04:59.831,0:05:03.964 is the fact that all this can be generated[br]just by the spinal cord and the body. 0:05:03.964,0:05:05.984 So if you take ?? salamander -- 0:05:05.984,0:05:08.027 it's not so nice[br]but you remove the head -- 0:05:08.027,0:05:10.488 and if you electrically stimulate[br]the spinal cord, 0:05:10.488,0:05:13.938 at low level of stimulation[br]this will use a walking-like gait. 0:05:13.938,0:05:16.516 If you stimulate a bit more,[br]the gait accelerates, 0:05:16.516,0:05:19.116 and at some point, there's a transfer,[br]and automatically, 0:05:19.116,0:05:21.322 the animal switches to swimming. 0:05:21.322,0:05:22.645 This is amazing, 0:05:22.645,0:05:25.501 just changing the global drive[br]as if you are pressing the gas pedal 0:05:25.501,0:05:27.916 of descending modulation[br]to your spinal cord, 0:05:27.916,0:05:32.072 makes a complete switch[br]between two very different gaits. 0:05:32.072,0:05:35.253 And in fact, the same[br]has been observed in cats. 0:05:35.253,0:05:36.856 If you stimulate the spinal cord of a cat, 0:05:36.856,0:05:39.201 you can switch between[br]walk, trot, and gallop. 0:05:39.201,0:05:42.080 Or in birds, you can make a bird[br]switch between walking, 0:05:42.080,0:05:43.543 at low levels of stimulation, 0:05:43.543,0:05:46.375 and flapping its wings[br]at high level stimulation. 0:05:46.375,0:05:49.417 And this really shows that the spinal cord[br]is a very sophisticated 0:05:49.417,0:05:51.089 locomotion controller. 0:05:51.089,0:05:53.341 So we studied salamander locomotion[br]in more detail, 0:05:53.341,0:05:56.638 and we had in fact access[br]to a very nice x-ray video machine 0:05:56.638,0:05:59.935 from Professor Martin Fischer[br]in Jena University in Germany. 0:05:59.935,0:06:03.000 And thanks to that, you really have[br]an amazing machine 0:06:03.000,0:06:05.438 to record all the bone motion[br]in great detail. 0:06:05.438,0:06:06.762 That's what we did. 0:06:06.762,0:06:09.873 So we basically figured out[br]which bones are important for us 0:06:09.873,0:06:12.520 and collected their motion in 3D. 0:06:12.520,0:06:15.399 And what we did is collect[br]a whole database of motions, 0:06:15.399,0:06:17.187 both on ground and in water, 0:06:17.187,0:06:19.346 to really collect the whole database[br]of motor behaviors 0:06:19.346,0:06:21.041 that a real animal can do, 0:06:21.041,0:06:23.642 and then our job as roboticists[br]was to replicate that in our robot. 0:06:23.642,0:06:27.450 So we did a whole optimization process[br]to find out the right structure, 0:06:27.450,0:06:30.120 where to place the motors,[br]how to connect them together, 0:06:30.120,0:06:33.688 to be able to replay[br]these motions as well as possible. 0:06:33.688,0:06:36.023 And this is how Pleurobot came to life. 0:06:37.184,0:06:40.063 So let's look how closely it is[br]to the real animal. 0:06:40.063,0:06:43.523 So what you see here is almost[br]a direct comparison 0:06:43.523,0:06:46.239 between the walking[br]of the real animal and the Pleurobot. 0:06:46.239,0:06:48.886 You can see that we have almost[br]A one-to-one exact replay 0:06:48.886,0:06:50.512 of the walking gait. 0:06:50.512,0:06:53.344 If you go backwards and slowly,[br]you see it even better. 0:06:55.782,0:06:58.151 But even better, we can do swimming. 0:06:58.151,0:07:00.682 So for that we have a dry suit[br]that we put all over the robot -- 0:07:00.682,0:07:02.261 (Laughter) -- 0:07:02.261,0:07:05.465 and then we can go in water[br]and start replaying the swimming gaits. 0:07:05.465,0:07:07.578 And here, we were very happy,[br]because this is difficult to do. 0:07:07.578,0:07:10.782 The physics of interaction are complex. 0:07:10.782,0:07:13.313 Our robot is much bigger[br]than a small animal, 0:07:13.313,0:07:16.099 so we had to do what's called[br]dynamical scaling of the frequencies 0:07:16.099,0:07:18.630 to make sure we had the same[br]interaction physics. 0:07:18.630,0:07:21.300 But you see at the end[br]we have a very close match, 0:07:21.300,0:07:23.715 and we were very, very happy with this. 0:07:23.715,0:07:25.851 So let's go do the spinal cord. 0:07:25.851,0:07:27.987 So here what we did[br]with Jean-Marie Cabelguen 0:07:27.987,0:07:30.472 is model the spinal cord circuits. 0:07:30.472,0:07:33.397 And what's interesting is that[br]the salamander has kept 0:07:33.397,0:07:34.930 a very primitive circuit 0:07:34.930,0:07:37.530 which is very similar to the one[br]we find in the lamprey, 0:07:37.530,0:07:39.504 pretty much this eel-like fish, 0:07:39.504,0:07:41.199 and it looks like during evolution, 0:07:41.199,0:07:44.496 new neuronal oscillators have been added[br]to control the limbs, 0:07:44.496,0:07:46.028 to do the leg locomotion. 0:07:46.028,0:07:48.002 And we know where[br]these neuronal oscillators are 0:07:48.002,0:07:49.999 but what we did was to make[br]a mathematical model 0:07:49.999,0:07:51.508 to see how they should be coupled 0:07:51.508,0:07:54.318 to allow this transition between[br]the two very different gaits. 0:07:54.318,0:07:57.940 And we tested that on board of a robot. 0:07:57.940,0:07:59.728 And this is how it looks. 0:08:06.716,0:08:08.249 So what you see here 0:08:08.249,0:08:10.176 is a previous version of Pleurobot 0:08:10.176,0:08:12.800 that's completely controlled[br]by our spinal cord model 0:08:12.800,0:08:14.890 programmed on board of the robot. 0:08:14.890,0:08:17.722 And the only thing we do[br]is send to the robot 0:08:17.722,0:08:19.046 through a remote control 0:08:19.046,0:08:21.135 the two descending signals[br]it normally should receive 0:08:21.135,0:08:23.272 from the upper part of the brain. 0:08:23.272,0:08:25.361 And what's interesting is,[br]by playing with these signals, 0:08:25.361,0:08:29.796 we can completely control[br]speed, heading, and type of gait. 0:08:29.796,0:08:31.050 For instance, 0:08:31.050,0:08:33.999 when we stimulate at a low level,[br]we have the walking gait, 0:08:33.999,0:08:37.361 and at some point, if we stimulate a lot,[br]very rapidly it switches 0:08:37.361,0:08:39.521 to the swimming gait. 0:08:39.521,0:08:41.262 And finally, we can also do turning 0:08:41.262,0:08:46.115 very nicely by just stimulating more one[br]side of the spinal cord than the other. 0:08:46.115,0:08:47.879 And I think it's really beautiful 0:08:47.879,0:08:50.201 how nature has distributed control 0:08:50.201,0:08:52.825 to really give a lot of responsibility[br]to the spinal cord 0:08:52.825,0:08:56.378 so that the upper part of the brain[br]doesn't need to worry about every muscle. 0:08:56.378,0:08:58.746 It just has to worry about[br]this high-level modulation, 0:08:58.746,0:09:03.088 and it's really the job of the spinal cord[br]to coordinate all the muscles. 0:09:03.088,0:09:06.942 So now let's go to cat locomotion,[br]and the importance of biomechanics. 0:09:06.942,0:09:08.591 So this is another project 0:09:08.591,0:09:10.820 where we studied cat biomechanics, 0:09:10.820,0:09:14.953 and we wanted to see how much[br]the morphology helps locomotion. 0:09:14.953,0:09:18.621 And we found three important[br]criteria in the properties, 0:09:18.621,0:09:20.293 basically, of the limbs. 0:09:20.293,0:09:22.244 The first one is that a cat limb 0:09:22.244,0:09:24.837 more or less looks[br]like a pantograph-like structure. 0:09:24.837,0:09:27.251 So a pantograph is a mechanical structure 0:09:27.251,0:09:31.733 which keeps the upper segment[br]and the lower segments always parallel. 0:09:31.733,0:09:34.449 So a simple geometrical system[br]that kind of coordinates a bit 0:09:34.449,0:09:36.423 the internal movement of the segments. 0:09:36.423,0:09:39.372 A second property of cat limbs[br]is that they are very lightweight. 0:09:39.372,0:09:41.508 Most of the muscles are in the trunk, 0:09:41.508,0:09:44.015 which is a good idea, because then[br]the limbs have low inertia 0:09:44.015,0:09:46.035 and can be moved very rapidly. 0:09:46.035,0:09:50.168 The last final important property is this[br]very elastic behavior of the cat limb, 0:09:50.168,0:09:52.769 so to handle impacts and forces. 0:09:52.769,0:09:55.021 And this is how we designed Cheetah-Cub. 0:09:55.021,0:09:57.366 So let's invite Cheetah-Cub onstage. 0:09:57.366,0:10:06.073 So this is Peter Eckert, who does[br]his Ph.D on this robot, 0:10:06.073,0:10:08.140 and as you see, it's a cute little robot. 0:10:08.140,0:10:09.278 It looks a bit like a toy, 0:10:09.278,0:10:11.367 But it was really used[br]as a scientific tool 0:10:11.367,0:10:14.595 to investigate these properties[br]of the legs of the cat. 0:10:14.595,0:10:16.777 So you see, it's very compliant,[br]very lightweight, 0:10:16.777,0:10:18.821 and also very elastic, 0:10:18.821,0:10:21.305 so you can easily press it down[br]and it will not break. 0:10:21.305,0:10:23.070 It will just jump, in fact. 0:10:23.070,0:10:26.622 And this very elastic property[br]is also very important. 0:10:26.622,0:10:29.826 And you also see a bit this properties[br]of these three segments 0:10:29.826,0:10:32.566 of the leg as pantograph. 0:10:32.566,0:10:35.167 Now, what's interesting is that[br]this quite dynamic gait 0:10:35.167,0:10:36.955 is obtained purely in open loop, 0:10:36.955,0:10:38.325 meaning no sensors,[br]no complex feedback loops. 0:10:38.325,0:10:42.458 And that's interesting, because it means 0:10:42.458,0:10:46.405 that just the mechanics already stabilized[br]this quite rapid gait, 0:10:46.405,0:10:51.095 and that really good mechanics[br]already basically simplify locomotion. 0:10:51.095,0:10:54.090 To the extent that we can even[br]disturb a bit locomotion, 0:10:54.090,0:10:55.832 as you will see in the next video, 0:10:55.832,0:10:59.593 where we can for instance do some exercise[br]where we have the robot go down a step, 0:10:59.593,0:11:01.474 and the robot will not fall over, 0:11:01.474,0:11:03.215 which was a surprise for us. 0:11:03.215,0:11:04.562 This is a small perturbation. 0:11:04.562,0:11:06.536 I was expecting the robot[br]to immediately fall over, 0:11:06.536,0:11:08.811 because there is no sensors,[br]no fast feedback loop. 0:11:08.811,0:11:11.203 But no, just the mechanics[br]stabilized the gait, 0:11:11.203,0:11:12.851 and the robot doesn't fall over. 0:11:12.851,0:11:15.916 Obviously, if you make the step bigger,[br]and if you have obstacles, 0:11:15.916,0:11:19.840 you need the full control loops[br]and reflexes and everything, 0:11:19.840,0:11:22.464 but what's important here[br]is that just for small perturbation, 0:11:22.464,0:11:24.461 the mechanics are right. 0:11:24.461,0:11:26.086 And I think this is[br]a very important message 0:11:26.086,0:11:28.803 from biomechanics and robotics[br]to neuroscience, 0:11:28.803,0:11:30.753 saying don't underestimate to what extent 0:11:30.753,0:11:34.445 the body already helps locomotion. 0:11:34.445,0:11:37.742 Now, how does this relate[br]to human locomotion? 0:11:37.742,0:11:42.177 Clearly, human locomotion is more complex[br]than cat and salamander locomotion, 0:11:42.177,0:11:45.172 but at the same time, the nervous system[br]of humans is very similar 0:11:45.172,0:11:47.355 to that of other vertebrates. 0:11:48.024,0:11:52.041 and especially the spinal cord is also the[br]key controller for locomotion in humans. 0:11:52.041,0:11:53.945 That's why, if there's a lesion[br]of the spinal cord, 0:11:53.945,0:11:55.803 this has dramatic effects. 0:11:55.803,0:11:57.475 The person can become [br]paraplegic or tetraplegic. 0:11:57.475,0:12:00.925 This is become the brain[br]loses its communication 0:12:00.925,0:12:02.225 with the spinal cord. 0:12:02.225,0:12:04.408 Especially, it loses[br]the descending modulation 0:12:04.408,0:12:07.496 to initiate and modulate locomotion. 0:12:07.496,0:12:09.307 So a big goal of neuroprosthetics 0:12:09.307,0:12:11.698 is to be able to reactivate[br]that communication 0:12:11.698,0:12:14.670 using electrical or chemical stimulations. 0:12:14.670,0:12:17.364 And there are several teams[br]in the world that do exactly that, 0:12:17.364,0:12:18.710 especially at EPFL. 0:12:18.710,0:12:21.218 My colleagues ?? and ??, 0:12:21.218,0:12:23.424 with whom I collaborate. 0:12:23.424,0:12:26.744 But to do this properly,[br]it's very important to understand 0:12:26.744,0:12:28.648 how the spinal cord works, 0:12:28.648,0:12:30.552 how it interacts with the body, 0:12:30.552,0:12:34.058 and how the brain communicates[br]with the spinal cord. 0:12:34.058,0:12:36.519 This is where the robots[br]and models that I've presented today 0:12:36.519,0:12:38.563 will hopefully play a key role 0:12:38.563,0:12:41.303 towards these very important goals. 0:12:41.303,0:12:42.765 Thank you. 0:12:42.765,0:12:48.826 (Applause) 0:12:51.914,0:12:54.305 Bruno Giussani: Okay, I've seen[br]in your lab other robots 0:12:54.305,0:12:57.533 that do things like swim in pollution[br]and measure the pollution 0:12:57.533,0:12:59.669 while they swim, 0:12:59.669,0:13:04.731 but for this one, you mentioned[br]in your talk, like a side project, 0:13:04.731,0:13:06.843 search and rescue, 0:13:06.843,0:13:09.096 and it does have a camera on its nose. 0:13:09.096,0:13:12.849 Auke Ijspeert: Absolutely. So the robot,[br]we have some spinoff projects 0:13:12.849,0:13:16.053 where we would like to use the robots[br]to do search and rescue inspection, 0:13:16.053,0:13:17.772 so this robot is now seeing you. 0:13:17.772,0:13:21.440 And the big dream is to,[br]if you have a difficult situation 0:13:21.440,0:13:24.877 like a collapsed building[br]or a building that is flooded, 0:13:24.877,0:13:28.545 and this is very dangerous[br]for a rescue team or even rescue dogs, 0:13:28.545,0:13:31.378 why not send in a robot[br]that can crawl around, swim, walk, 0:13:31.378,0:13:34.745 with a camera onboard[br]to do inspection and identify survivors 0:13:34.745,0:13:36.997 and possibly create a communication link[br]with the survivor. 0:13:36.997,0:13:41.246 BG: Of course, assuming the survivors[br]don't get scared by the shape of this. 0:13:41.246,0:13:44.427 AI: Yeah, we should probably change[br]the appearance quite a bit, 0:13:44.427,0:13:47.074 because here I guess a survivor[br]might die of a heart attack 0:13:47.074,0:13:49.744 just by being worried that this[br]would feed on you. 0:13:49.744,0:13:52.461 But by changing the appearance[br]and it making it more robust, 0:13:52.461,0:13:53.877 I'm sure we can make[br]a good tool out of it. 0:13:53.877,0:13:56.222 BG: All right, thank you very much.[br]Thank you and your team. 0:13:56.222,0:13:57.105 (Applause)