[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:02.20,0:00:07.00,Default,,0000,0000,0000,,Unplugged Activity | Computational Thinking Dialogue: 0,0:00:08.00,0:00:09.90,Default,,0000,0000,0000,,(Katie Apone - Code.org)\NThe lesson on computational thinking Dialogue: 0,0:00:10.10,0:00:13.77,Default,,0000,0000,0000,,is intended to teach you how to take a big, difficult problem, Dialogue: 0,0:00:13.77,0:00:17.42,Default,,0000,0000,0000,,and break it down into several simpler problems. Dialogue: 0,0:00:17.42,0:00:20.65,Default,,0000,0000,0000,,The goal in this lesson is to write a set of instructions Dialogue: 0,0:00:20.65,0:00:23.10,Default,,0000,0000,0000,,that someone can follow to draw one of the monsters Dialogue: 0,0:00:23.10,0:00:24.70,Default,,0000,0000,0000,,included in this lesson plan. Dialogue: 0,0:00:24.70,0:00:28.51,Default,,0000,0000,0000,,Students will break into groups to write instructions Dialogue: 0,0:00:28.51,0:00:30.50,Default,,0000,0000,0000,,and then will switch them with another group Dialogue: 0,0:00:30.50,0:00:32.00,Default,,0000,0000,0000,,that will have to draw the monster. Dialogue: 0,0:00:32.50,0:00:34.40,Default,,0000,0000,0000,,Groups will write instructions Dialogue: 0,0:00:34.40,0:00:37.00,Default,,0000,0000,0000,,using the four steps of computational thinking: Dialogue: 0,0:00:37.00,0:00:38.30,Default,,0000,0000,0000,,decomposition Dialogue: 0,0:00:38.30,0:00:40.00,Default,,0000,0000,0000,,pattern location Dialogue: 0,0:00:40.10,0:00:41.90,Default,,0000,0000,0000,,abstraction Dialogue: 0,0:00:41.90,0:00:43.20,Default,,0000,0000,0000,,algorithms Dialogue: 0,0:00:43.20,0:00:46.00,Default,,0000,0000,0000,,First, groups will decompose the task, Dialogue: 0,0:00:46.00,0:00:48.00,Default,,0000,0000,0000,,which means make a game plan. Dialogue: 0,0:00:48.00,0:00:52.72,Default,,0000,0000,0000,,Then they'll look for patterns between all the monsters in the catalog. Dialogue: 0,0:00:52.72,0:00:56.37,Default,,0000,0000,0000,,When they come across differences between the monsters Dialogue: 0,0:00:56.37,0:00:59.87,Default,,0000,0000,0000,,they'll abstract out, or remove, those details. Dialogue: 0,0:00:59.87,0:01:04.43,Default,,0000,0000,0000,,For instance, one monster in the catalog has vegitas eyes Dialogue: 0,0:01:04.43,0:01:06.80,Default,,0000,0000,0000,,and another has spritem eyes, Dialogue: 0,0:01:06.80,0:01:08.27,Default,,0000,0000,0000,,but they both have eyes. Dialogue: 0,0:01:08.27,0:01:12.80,Default,,0000,0000,0000,,So we can write a line that says, "This monster has _blank_ eyes." Dialogue: 0,0:01:13.00,0:01:16.30,Default,,0000,0000,0000,,So students will be able to write a set of instructions, Dialogue: 0,0:01:16.30,0:01:19.73,Default,,0000,0000,0000,,called an algorithm, that lists the monster's parts Dialogue: 0,0:01:19.73,0:01:22.00,Default,,0000,0000,0000,,with blanks for what the style should be. Dialogue: 0,0:01:22.00,0:01:24.90,Default,,0000,0000,0000,,This is the set of instructions they'll pass to Dialogue: 0,0:01:24.90,0:01:28.00,Default,,0000,0000,0000,,other students to recreate their very own monster.