1 00:00:02,200 --> 00:00:07,000 Unplugged Activity | Computational Thinking 2 00:00:08,000 --> 00:00:09,900 (Katie Apone - Code.org) The lesson on computational thinking 3 00:00:10,100 --> 00:00:13,769 is intended to teach you how to take a big, difficult problem, 4 00:00:13,769 --> 00:00:17,420 and break it down into several simpler problems. 5 00:00:17,420 --> 00:00:20,650 The goal in this lesson is to write a set of instructions 6 00:00:20,650 --> 00:00:23,100 that someone can follow to draw one of the monsters 7 00:00:23,100 --> 00:00:24,700 included in this lesson plan. 8 00:00:24,700 --> 00:00:28,509 Students will break into groups to write instructions 9 00:00:28,509 --> 00:00:30,500 and then will switch them with another group 10 00:00:30,500 --> 00:00:32,000 that will have to draw the monster. 11 00:00:32,500 --> 00:00:34,400 Groups will write instructions 12 00:00:34,400 --> 00:00:37,000 using the four steps of computational thinking: 13 00:00:37,000 --> 00:00:38,300 decomposition 14 00:00:38,300 --> 00:00:40,000 pattern location 15 00:00:40,100 --> 00:00:41,900 abstraction 16 00:00:41,900 --> 00:00:43,200 algorithms 17 00:00:43,200 --> 00:00:46,000 First, groups will decompose the task, 18 00:00:46,000 --> 00:00:48,000 which means make a game plan. 19 00:00:48,000 --> 00:00:52,719 Then they'll look for patterns between all the monsters in the catalog. 20 00:00:52,719 --> 00:00:56,370 When they come across differences between the monsters 21 00:00:56,370 --> 00:00:59,870 they'll abstract out, or remove, those details. 22 00:00:59,870 --> 00:01:04,430 For instance, one monster in the catalog has vegitas eyes 23 00:01:04,430 --> 00:01:06,800 and another has spritem eyes, 24 00:01:06,800 --> 00:01:08,270 but they both have eyes. 25 00:01:08,270 --> 00:01:12,800 So we can write a line that says, "This monster has _blank_ eyes." 26 00:01:13,000 --> 00:01:16,300 So students will be able to write a set of instructions, 27 00:01:16,300 --> 00:01:19,729 called an algorithm, that lists the monster's parts 28 00:01:19,729 --> 00:01:22,000 with blanks for what the style should be. 29 00:01:22,000 --> 00:01:24,900 This is the set of instructions they'll pass to 30 00:01:24,900 --> 00:01:28,000 other students to recreate their very own monster.