WEBVTT 00:00:00.000 --> 00:00:20.679 36C3 preroll music 00:00:20.679 --> 00:00:25.929 Herald: OK, so the next talk for this evening is on how to get to Mars and all 00:00:25.929 --> 00:00:31.890 in very interesting ways. Some of them might be really, really slow. Our next 00:00:31.890 --> 00:00:36.640 speaker has studied physics and has a PhD in maths and is currently working as a 00:00:36.640 --> 00:00:41.180 mission planner at the German Space Operations Center. Please give a big round 00:00:41.180 --> 00:00:50.142 of applause to Sven. Sven: Thank you. 00:00:50.142 --> 00:00:52.551 Hello and welcome to "Thrust is not an option: How to get a 00:00:52.551 --> 00:00:56.910 Mars really slow". My name is Sven. I'm a mission planner at the German Space 00:00:56.910 --> 00:01:01.380 Operations Center, which is a part of the DLR, the Deutsches Zentrum für Luft- und 00:01:01.380 --> 00:01:05.190 Raumfahrt. And first of all, I have to apologize because I kind of cheated a 00:01:05.190 --> 00:01:11.461 little bit in the title. The accurate title would have been "Reducing thrust: How 00:01:11.461 --> 00:01:16.990 to get to Mars or maybe Mercury really slow". The reason for this is that I will 00:01:16.990 --> 00:01:22.750 actually use Mercury as an example quite a few times. And also we will not be able 00:01:22.750 --> 00:01:29.000 to actually get rid of all the maneuvers that we want to do. So the goal of this 00:01:29.000 --> 00:01:34.550 talk is to give you an introduction to orbital mechanics to see what we can do. 00:01:34.550 --> 00:01:37.860 What are the techniques that you can use to actually get to another planet, to 00:01:37.860 --> 00:01:44.000 bring a spacecraft to another planet and also go a few more, go a bit further into 00:01:44.000 --> 00:01:49.950 some more advanced techniques. So we will start with gravity and the two body 00:01:49.950 --> 00:01:54.900 problem. So this is the basics, the underlying physics that we need. Then we 00:01:54.900 --> 00:01:59.110 will talk about the two main techniques maybe to get to Mars, for example, the 00:01:59.110 --> 00:02:04.530 Hohmann-transfer as well as gravity assists. The third point will be an 00:02:04.530 --> 00:02:08.520 extension of that that's called a planar circular restricted three body problem. 00:02:08.520 --> 00:02:14.710 Sounds pretty complicated, but we will see in pictures what it is about. And then we 00:02:14.710 --> 00:02:21.920 will finally get a taste of certain ways to actually be even better, be even more 00:02:21.920 --> 00:02:26.190 efficient by looking at what's called ballistic capture and the weak stability 00:02:26.190 --> 00:02:32.770 boundary. All right, so let's start. First of all, we have gravity and we need to 00:02:32.770 --> 00:02:36.300 talk about a two body problem. So I'm standing here on the stage and I'm 00:02:36.300 --> 00:02:41.660 actually being well accelerated downwards, right? The earth actually attracts me. And 00:02:41.660 --> 00:02:47.537 this is the same thing that happens for any two bodies that have mass. OK. So they 00:02:47.537 --> 00:02:51.730 attract each other by gravitational force and this force will actually accelerate 00:02:51.730 --> 00:02:56.620 the objects towards each other. Notice that the force actually depends on the 00:02:56.620 --> 00:03:03.720 distance. OK. So we don't need to know any details. But in principle, the 00:03:03.720 --> 00:03:11.310 force gets stronger the closer the objects are. OK, good. Now, we can't really 00:03:11.310 --> 00:03:17.080 analyze this whole thing in every detail. So we will make a few assumptions. 00:03:17.080 --> 00:03:23.090 One of them will be that all our bodies, in particular, the Sun, Earth will 00:03:23.090 --> 00:03:27.470 actually be points, OK? So we will just consider points because anything else is 00:03:27.470 --> 00:03:32.680 too complicated for me. Also, all our satellites will actually be just points. 00:03:32.680 --> 00:03:38.569 One of the reasons is that, in principle, you have to deal with the attitude of the 00:03:38.569 --> 00:03:42.620 satellites. For example, a solar panel needs to actually point towards the sun, 00:03:42.620 --> 00:03:47.300 but of course that's complicated. So we will skip this for this talk. Third point 00:03:47.300 --> 00:03:51.790 is that none of our planets will have an atmosphere, so there won't be any 00:03:51.790 --> 00:03:58.760 friction anywhere in the space. And the fourth point is that we will mostly 00:03:58.760 --> 00:04:03.730 restrict to movement within the plane. So we only have like two dimensions during 00:04:03.730 --> 00:04:11.350 this talk. And also, I will kind of forget about certain planets and other masses 00:04:11.350 --> 00:04:16.070 from time to time. Okay. I'm mentioning this because I do not want you to go home 00:04:16.070 --> 00:04:20.590 this evening, start planning your own interplanetary mission, then maybe 00:04:20.590 --> 00:04:24.720 building your spacecraft tomorrow, launching in three days and then a week 00:04:24.720 --> 00:04:31.030 later I get an e-mail: "Hey, this didn't work. I mean, what did you tell me?" 00:04:31.030 --> 00:04:35.680 OK. So if you actually want to do this at home, don't try this just now but please 00:04:35.680 --> 00:04:40.539 consult your local flight dynamics department, they will actually supply with the necessary 00:04:40.539 --> 00:04:46.410 details. All right. So what's the two body problem about? So in principle we have 00:04:46.410 --> 00:04:51.229 some body - the Sun - and the spacecraft that is being attracted by the Sun. Now, 00:04:51.229 --> 00:04:55.520 the Sun is obviously much heavier than a spacecraft, meaning that we will actually 00:04:55.520 --> 00:05:01.699 neglect the force that the spacecraft exerts on the Sun. So instead, the Sun 00:05:01.699 --> 00:05:06.319 will be at some place. It might move in some way, or a 00:05:06.319 --> 00:05:12.309 planet. But we only care about a spacecraft, in general. Furthermore, 00:05:12.309 --> 00:05:16.469 notice that if you specify the position and the velocity of a spacecraft at some 00:05:16.469 --> 00:05:23.487 point, then the gravitational force will actually determine the whole path of the 00:05:23.487 --> 00:05:31.370 spacecraft for all time. OK. So this path is called the orbit and this is what we 00:05:31.370 --> 00:05:34.930 are talking about. So we want to determine orbits. We want to actually find ways how 00:05:34.930 --> 00:05:44.129 to efficiently change orbits in order to actually reach Mars, for example. There is 00:05:44.129 --> 00:05:51.380 one other thing that you may know from your day to day life. If you actually take 00:05:51.380 --> 00:05:55.680 an object and you put it high up and you let it fall down, then it will accelerate. 00:05:55.680 --> 00:06:01.879 OK. So one way to actually describe this is by looking at the energy. There is a 00:06:01.879 --> 00:06:05.620 kinetic energy that's related to movement, to velocity, and there is a potential 00:06:05.620 --> 00:06:10.680 energy which is related to this gravitational field. And the sum of those 00:06:10.680 --> 00:06:17.901 energies is actually conserved. This means that when the spacecraft moves, for 00:06:17.901 --> 00:06:23.370 example, closer to the Sun, then its potential energy will decrease and thus 00:06:23.370 --> 00:06:28.909 the kinetic energy will increase. So it will actually get faster. So you can see 00:06:28.909 --> 00:06:32.550 this, for example, here. We have two bodies that rotate around their 00:06:32.550 --> 00:06:37.550 center of mass. And if you're careful, if you're looking careful when they actually 00:06:37.550 --> 00:06:43.229 approach each other, then they are quite a bit faster. OK. So it is important to keep 00:06:43.229 --> 00:06:48.249 in mind. All right, so how do spacecrafts actually move? So we will now actually 00:06:48.249 --> 00:06:55.210 assume that we don't use any kind of engine, no thruster. We just cruise along 00:06:55.210 --> 00:07:00.180 the gravitational field. And then there are essentially three types of orbits that 00:07:00.180 --> 00:07:04.360 we can have. One of them are hyperbolas. So this case happens if the velocity is 00:07:04.360 --> 00:07:10.759 very high, because those are not periodic solutions. They're not closed. So instead, 00:07:10.759 --> 00:07:15.819 our spacecraft kind of approaches the Sun or the planet in the middle and the center 00:07:15.819 --> 00:07:21.210 from infinity. It will kind of turn, it will change its direction and then it 00:07:21.210 --> 00:07:27.990 will leave again to infinity. Another orbit that may happen as a parabola, this 00:07:27.990 --> 00:07:33.180 is kind of similar. Actually, we won't encounter parabolas during this talk. So I 00:07:33.180 --> 00:07:38.029 will skip this. And the probably most common orbit that we all know are 00:07:38.029 --> 00:07:44.509 ellipses. In particular circles because, well, we know that the Earth is actually 00:07:44.509 --> 00:07:49.449 moving around the sun approximately in a circle. OK. So those are periodic 00:07:49.449 --> 00:07:56.869 solutions. They are closed. And in particular, they are such that if a 00:07:56.869 --> 00:08:00.789 spacecraft is on one of those orbits and it's not doing anything, then it will 00:08:00.789 --> 00:08:09.120 forever stay on that orbit, OK, in the two body problem. So now the problem is we 00:08:09.120 --> 00:08:13.069 actually want to change this. So we need to do something. OK. So we want to change 00:08:13.069 --> 00:08:17.589 from one circle around the Sun, which corresponds to Earth orbit, for example, to 00:08:17.589 --> 00:08:21.509 another circle around the Sun, which corresponds to Mars orbit. And in order to 00:08:21.509 --> 00:08:27.319 change this, we need to do some kind of maneuver. OK. So this is an actual picture 00:08:27.319 --> 00:08:33.360 of a spacecraft. And what the spacecraft is doing, it's emitting some kind of 00:08:33.360 --> 00:08:40.500 particles in some direction. They have a mass m. Those particles might be gases or 00:08:40.500 --> 00:08:48.100 ions, for example. And because these gases or these emissions, they carry some mass, 00:08:48.100 --> 00:08:53.160 they actually have some momentum due to conservation of momentum. This means that 00:08:53.160 --> 00:08:58.050 the spacecraft actually has to accelerate in the opposite direction. OK. So whenever 00:08:58.050 --> 00:09:03.980 we do this, we will actually accelerate the spacecraft and change the velocity and 00:09:03.980 --> 00:09:12.660 this change of velocity as denoted by a delta v. And delta v is sort of the basic 00:09:12.660 --> 00:09:16.980 quantity that we actually want to look at all the time. OK. Because this describes 00:09:16.980 --> 00:09:26.009 how much thrust we need to actually fly in order to change our orbit. Now, 00:09:26.009 --> 00:09:32.440 unfortunately, it's pretty expensive to, well, to apply a lot of delta v. This is 00:09:32.440 --> 00:09:37.339 due to the costly rocket equation. So the fuel that you need in order to reach or to 00:09:37.339 --> 00:09:45.850 change your velocity to some delta v this depends essentially exponentially on the 00:09:45.850 --> 00:09:52.740 target delta v. So this means we really need to take care that we use as few 00:09:52.740 --> 00:10:00.490 delta v as possible in order to reduce the needed fuel. There's one reason for 00:10:00.490 --> 00:10:04.990 that is... we want to maybe reduce costs because then we need to carry 00:10:04.990 --> 00:10:10.009 less fuel. However, we can also actually think the other way round if we actually 00:10:10.009 --> 00:10:16.769 use less fuel than we can bring more stuff for payloads, for 00:10:16.769 --> 00:10:24.170 missions, for science experiments. Okay. So that's why in spacecraft mission 00:10:24.170 --> 00:10:28.399 design we actually have to take care of reducing the amount of delta v that is 00:10:28.399 --> 00:10:34.269 spent during maneuvers. So let's see, what can we actually do? So one example of a 00:10:34.269 --> 00:10:41.500 very basic maneuver is actually to, well, sort of raise the orbit. So imagine you 00:10:41.500 --> 00:10:48.100 have a spacecraft on a circular orbit around, for example, Sun here. Then you 00:10:48.100 --> 00:10:52.269 might want to raise the orbit in the sense that you make it more 00:10:52.269 --> 00:10:57.410 elliptic and reach higher altitudes. For this you just accelerate in the direction 00:10:57.410 --> 00:11:00.680 that you're flying. So you apply some delta v and this will actually change the 00:11:00.680 --> 00:11:08.029 form of the ellipse. OK. So it's a very common scenario. Another one is if you 00:11:08.029 --> 00:11:12.370 approach a planet from very far away, then you might have a very high relative 00:11:12.370 --> 00:11:18.570 velocity such that with respect to the planet, you're on a hyperbolic orbit. OK. 00:11:18.570 --> 00:11:22.540 So you would actually leave the planet. However, if this is actually your 00:11:22.540 --> 00:11:26.840 target planet that you want to reach, then of course you have to enter orbit. You 00:11:26.840 --> 00:11:31.290 have to somehow slow down. So the idea here is that when you approach 00:11:31.290 --> 00:11:37.449 the closest point to the planet, for example, then you actually slow down. 00:11:37.449 --> 00:11:41.830 So you apply delta v in sort of in the opposite direction and change the orbit to 00:11:41.830 --> 00:11:45.709 something that you prefer, for example an ellipse. Because now you will actually 00:11:45.709 --> 00:11:54.760 stay close to the planet forever. Well, if relative it would a two body problem. OK, 00:11:54.760 --> 00:12:02.230 so. Let's continue. Now, we actually want to apply this knowledge to well, getting, 00:12:02.230 --> 00:12:08.829 for example, to Mars. Let's start with Hohmann transfers. Mars and Earth both 00:12:08.829 --> 00:12:16.589 revolve around the Sun in pretty much circular orbits. And our spacecraft starts 00:12:16.589 --> 00:12:21.220 at the Earth. So now we want to reach Mars. How do we do this? Well, we can fly 00:12:21.220 --> 00:12:27.270 what we just said. So we accelerate when we are at the Earth orbit, 00:12:27.270 --> 00:12:36.810 such that our orbit touches the Mars orbit on the other side. OK. So this gives us 00:12:36.810 --> 00:12:40.990 some amount of delta v we have to apply. We need to calculate this. I'm not going 00:12:40.990 --> 00:12:47.939 to do this. Then we actually fly around this orbit for half an ellipse. And once 00:12:47.939 --> 00:12:53.139 we have reached the Mars orbit, then we can actually accelerate again in order to 00:12:53.139 --> 00:12:59.680 raise other side of the Ellipse until that one reaches the Mars orbit. So with two 00:12:59.680 --> 00:13:04.839 maneuvers, two accelerations, we can actually change from one circular orbit to 00:13:04.839 --> 00:13:09.960 another one. OK. This is the basic idea of how you actually fly to Mars. So let's 00:13:09.960 --> 00:13:16.339 look at an animation. So this is the orbit of the InSight mission. That's another Mars 00:13:16.339 --> 00:13:25.199 mission which launched and landed last year. The blue circle is the Earth and the 00:13:25.199 --> 00:13:33.130 green one is Mars. And the pink is actually the satellite or the probe. 00:13:33.130 --> 00:13:40.381 You can see that, well, it's flying in this sort of half ellipse. However, there 00:13:40.381 --> 00:13:47.339 are two... well, there's just one problem, namely when it actually reaches Mars, Mars 00:13:47.339 --> 00:13:51.779 needs to be there. I mean, that sounds trivial. Yeah. But I mean, imagine you fly 00:13:51.779 --> 00:13:57.449 there and then well, Mars is somewhere else, that's not good. I mean this happens 00:13:57.449 --> 00:14:05.439 pretty regularly when you begin playing a Kerbal Space Program, for example. 00:14:05.439 --> 00:14:11.050 So we don't want to like play around with this the whole time, we actually want 00:14:11.050 --> 00:14:16.760 to hit Mars. So we need to take care of that Mars is at the right position when we 00:14:16.760 --> 00:14:21.779 actually launch. Because it will traverse the whole green line during our transfer. 00:14:21.779 --> 00:14:27.980 This means that we can only launch such a Hohmann transfer at very particular times. 00:14:27.980 --> 00:14:31.579 And sort of this time when you can do this transfer is called the transfer 00:14:31.579 --> 00:14:39.599 window. And for Earth-Mars, for example. This is possible every 26 months. So if 00:14:39.599 --> 00:14:44.639 you miss something, like, software's not ready, whatever, then you have to wait for 00:14:44.639 --> 00:14:53.000 another twenty six months. So, the flight itself takes about six months. All right. 00:14:53.000 --> 00:14:59.399 There is another thing that we kind of neglected so far, namely when we start, 00:14:59.399 --> 00:15:04.450 when we depart from Earth, then well there's Earth mainly. And so that's the 00:15:04.450 --> 00:15:11.009 main source of gravitational force. For example, right now I'm standing here on 00:15:11.009 --> 00:15:19.800 the stage and I experience the Earth. I also experience Sun and Mars. But I mean, 00:15:19.800 --> 00:15:24.899 that's very weak. I can ignore this. So at the beginning of our mission to Mars, we 00:15:24.899 --> 00:15:29.410 actually have to take care that we are close to Earth. Then during the 00:15:29.410 --> 00:15:34.379 flight, the Sun actually dominates the gravitational force. So we will only 00:15:34.379 --> 00:15:38.029 consider this. But then when we approach Mars, we actually have to take care about 00:15:38.029 --> 00:15:44.430 Mars. Okay. So we kind of forgot this during the Hohmann transfer. So what you 00:15:44.430 --> 00:15:49.970 actually do is you patch together solutions of these transfers. Yeah. So in 00:15:49.970 --> 00:15:55.240 this case, there are there are essentially three sources of gravitational force so 00:15:55.240 --> 00:15:59.389 Earth, Sun, Mars. So we will have three two body problems that we need to consider. 00:15:59.389 --> 00:16:04.639 Yeah. One for departing, one for the actual Hohmann transfer. And then the third 00:16:04.639 --> 00:16:09.449 one when we actually approach Mars. So this makes this whole thing a bit more 00:16:09.449 --> 00:16:14.649 complicated. But it's also nice because actually we need less delta v than we 00:16:14.649 --> 00:16:19.589 would for the basic hohmann transfer. One reason for this is that when we look at 00:16:19.589 --> 00:16:25.930 Mars. So the green line is now the Mars orbit and the red one is again the 00:16:25.930 --> 00:16:31.509 spacecraft, it approaches Mars now we can actually look at what happens at Mars by 00:16:31.509 --> 00:16:40.480 kind of zooming into the system of Mars. OK. So Mars is now standing still. And 00:16:40.480 --> 00:16:46.050 then we see that the velocity of the spacecraft is actually very high relative 00:16:46.050 --> 00:16:50.399 to Mars. So it will be on the hyperbolic orbit and will actually leave Mars again. 00:16:50.399 --> 00:16:55.270 You can see this on the left side. Right. Because it's leaving Mars again. So what 00:16:55.270 --> 00:17:00.459 you need to do is, in fact, you need to slow down and change your orbit into an 00:17:00.459 --> 00:17:04.770 ellipse. Okay. And this delta v, is that you that you need here for this maneuver 00:17:04.770 --> 00:17:12.220 it's actually less than the delta v you would need to to circularize the orbit to 00:17:12.220 --> 00:17:18.400 just fly in the same orbit as Mars. So we need to slow down. A similar argument 00:17:18.400 --> 00:17:24.640 actually at Earth shows that, well, if you actually launch into space, then you do 00:17:24.640 --> 00:17:29.780 need quite some speed already to not fall down back onto Earth. So that's something 00:17:29.780 --> 00:17:33.700 like seven kilometers per second or so. This means that you already have some 00:17:33.700 --> 00:17:38.810 speed. OK. And if you align your orbit or your launch correctly, then you already 00:17:38.810 --> 00:17:43.350 have some of the delta v that you need for the Hohmann transfer. So in principle, you 00:17:43.350 --> 00:17:52.080 need quite a bit less delta v than than you might naively think. All right. So 00:17:52.080 --> 00:17:57.280 that much about Hohmann transfer. Let's look at Gravity assist. That's another major 00:17:57.280 --> 00:18:03.530 technique for interplanetary missions. The idea is that we can actually use planets 00:18:03.530 --> 00:18:10.570 to sort of getting pulled along. So this is an animation, on the lower animation 00:18:10.570 --> 00:18:16.300 you see kind of the picture when you look at the planet. So the planets standing 00:18:16.300 --> 00:18:21.320 still and we assume that the spacecraft's sort of blue object is on a hyperbolic 00:18:21.320 --> 00:18:27.120 orbit and it's kind of making a 90 degree turn. OK. And the upper image, you 00:18:27.120 --> 00:18:32.320 actually see the picture when you look from the Sun, so the planet is 00:18:32.320 --> 00:18:38.820 actually moving. And if you look very carefully at the blue object then you can 00:18:38.820 --> 00:18:45.030 see that it is faster. So once it has passed, the planet is actually faster. 00:18:45.030 --> 00:18:52.900 Well, we can actually look at this problem. So this is, again, the picture. When 00:18:52.900 --> 00:18:56.260 Mars is centered, we have some entry velocity. Then we are in this hyperbolic 00:18:56.260 --> 00:19:03.160 orbit. We have an exit velocity. Notice that the lengths are actually equal. So 00:19:03.160 --> 00:19:08.580 it's the same speed. But just a turn direction of this example. But then we can 00:19:08.580 --> 00:19:13.410 look at the whole problem with a moving Mars. OK, so now Mars has some velocity 00:19:13.410 --> 00:19:19.610 v_mars. So the actual velocity that we see is the sum of the entry and the Mars 00:19:19.610 --> 00:19:25.870 velocity before and afterwards exit, plus Mars velocity. And if you look at those 00:19:25.870 --> 00:19:31.910 two arrows, then you see immediately that, well, the lengths are different. Okay. So 00:19:31.910 --> 00:19:37.650 this is just the whole phenomenon here. So we see that by actually passing close to 00:19:37.650 --> 00:19:43.250 such a planet or massive body, we can sort of gain free delta v. Okay, so of 00:19:43.250 --> 00:19:49.080 course, it's not. I mean, the energy is still conserved. Okay. But yeah, let's not 00:19:49.080 --> 00:19:53.550 worry about these details here. Now, the nice thing is we can use this technique to 00:19:53.550 --> 00:19:58.970 actually alter course. We can speed up. So this is the example that I'm shown here. 00:19:58.970 --> 00:20:02.790 But also, we can use this to slow down. Okay. So that's a pretty common 00:20:02.790 --> 00:20:08.160 application as well. We can use this to slow down by just changing the arrows, 00:20:08.160 --> 00:20:15.860 essentially. So just approaching Mars from a different direction, essentially. So 00:20:15.860 --> 00:20:21.960 let's look at the example. And this is Bepicolombo. That's actually the reason 00:20:21.960 --> 00:20:26.240 why I kind of changed the title, because Bepicolombo is actually a mission to 00:20:26.240 --> 00:20:32.661 Mercury. So it was launched last year. It's a combined ESA/JAXA mission and it 00:20:32.661 --> 00:20:38.390 consists of two probes and one thruster centrally. So it's a through three stages 00:20:38.390 --> 00:20:43.780 that you can see in the picture. Yeah. That's a pretty awesome mission, actually. 00:20:43.780 --> 00:20:49.930 It's really nice. But it has in particular, a very cool orbit. So that's 00:20:49.930 --> 00:20:56.627 it. What can we see here? So first of all, the blue line, that's actually Earth. The 00:20:56.627 --> 00:21:00.180 green one, that's Mercury. So that's where we want to go. And we have this 00:21:00.180 --> 00:21:07.130 intermediate turquoise one - that's Venus. And well the curve is 00:21:07.130 --> 00:21:10.790 Bepicolombo's orbit, so it looks pretty complicated. Yeah, it's definitely not the 00:21:10.790 --> 00:21:16.020 Hohmann transfer. And in fact, this mission uses nine Gravity assists to reach 00:21:16.020 --> 00:21:21.950 Mercury. And if you look at the path so, for example, right now 00:21:21.950 --> 00:21:28.690 it actually is very close to Mercury because the last five or six Gravity 00:21:28.690 --> 00:21:34.500 assists are just around Mercury or just slow down. OK. And this saves a lot of 00:21:34.500 --> 00:21:41.760 delta v compared to the standard Hohmann transfer. All right. But we 00:21:41.760 --> 00:21:45.810 want to do even better. OK. So let's now actually make the whole problem more 00:21:45.810 --> 00:21:53.830 complicated in order to hope for some kind of nice tricks that we can do. OK, so now 00:21:53.830 --> 00:21:58.550 we will talk about a planar circular restricted three body problem. All right. 00:21:58.550 --> 00:22:02.590 So in general, the three body problem just means, hey, well, instead of two bodies, 00:22:02.590 --> 00:22:07.400 we have three. OK. They pairwise attract each other and then we can solve this 00:22:07.400 --> 00:22:12.080 whole equation of motion. We can ask a computer. And this is one animation of 00:22:12.080 --> 00:22:17.490 what it could look like. So the three masses and their orbits are traced and we 00:22:17.490 --> 00:22:24.080 see immediately that we don't see anything that's super complicated. There is no 00:22:24.080 --> 00:22:29.670 way we can really... I don't know, formulate a whole solution theory for a 00:22:29.670 --> 00:22:33.650 general three body problem. That's complicated. Those are definitely not 00:22:33.650 --> 00:22:40.312 ellipses. So let's maybe go a step back and make the problem a bit easier. OK. So 00:22:40.312 --> 00:22:44.520 we will now talk about a plane or circular restricted three body problem. There are 00:22:44.520 --> 00:22:49.440 three words. So the first one is restricted. Restricted means that in our 00:22:49.440 --> 00:22:54.350 application case, one of the bodies is actually a spacecraft. Spacecrafts are 00:22:54.350 --> 00:22:58.440 much lighter than, for example, Sun and Mars, meaning that we can actually ignore 00:22:58.440 --> 00:23:05.570 the force that the spacecraft exerts on Sun and Mars. Okay. So we will actually 00:23:05.570 --> 00:23:11.740 consider Sun and Mars to be independent of the spacecraft. OK. So in total, we only 00:23:11.740 --> 00:23:18.120 have like two gravitational forces now acting on a spacecraft. So we neglect sort 00:23:18.120 --> 00:23:25.610 of this other force. Also, we will assume that the whole problem is what's called 00:23:25.610 --> 00:23:30.800 circular. So we assume that Sun and Mars actually rotate in circles around their 00:23:30.800 --> 00:23:37.081 center of mass. This assumption is actually pretty okay. We will see a 00:23:37.081 --> 00:23:42.960 picture right now. So in this graph, for example, in this image, you can see that 00:23:42.960 --> 00:23:48.680 the black situation. So this might be at some time, at some point in time. And then 00:23:48.680 --> 00:23:54.520 later on, Sun and Mars actually have moved to the red positions and the spacecraft is 00:23:54.520 --> 00:24:00.840 at some other place. And now, of course, feels some other forces. OK. And also we 00:24:00.840 --> 00:24:04.330 will assume that this problem is plane, meaning again that everything takes place 00:24:04.330 --> 00:24:12.380 in the plane. OK. So let's look at the video. That's a video with a very low 00:24:12.380 --> 00:24:19.610 frame rate, something like two images per day. Maybe it's actually Pluto and Charon. 00:24:19.610 --> 00:24:27.250 So the larger one, this is the ex-planet Pluto. It was taken by New Horizons in 00:24:27.250 --> 00:24:34.360 2015 and it shows that they actually rotate around the center of mass. Yeah. So 00:24:34.360 --> 00:24:40.270 both actually rotate. This also happens, for example, for Sun and Earth or Sun and 00:24:40.270 --> 00:24:45.250 Mars or sun and Jupiter or also Earth and Moon. However, in those other cases, the 00:24:45.250 --> 00:24:50.650 center of mass is usually contained in the larger body. And so this means that in the 00:24:50.650 --> 00:24:57.910 case of Sun-Earth, for example, the Sun will just wiggle a little bit. OK. So you 00:24:57.910 --> 00:25:04.410 don't really see this extensive rotation. OK. Now, this problem is still difficult. 00:25:04.410 --> 00:25:10.140 OK. So if you're putting out a mass in there, then you don't really 00:25:10.140 --> 00:25:15.499 know what happens. However, there's a nice trick to simplify this problem. And 00:25:15.499 --> 00:25:19.730 unfortunately, I can't do this here. But maybe all the viewers at home, they can 00:25:19.730 --> 00:25:25.080 try to do this. You can take your laptop. Please don't do this. And you can rotate 00:25:25.080 --> 00:25:34.020 your laptop at the same speed as this image actually rotates. OK. Well, then 00:25:34.020 --> 00:25:39.340 what happens? The two masses will actually stand still from your point of view. OK. 00:25:39.340 --> 00:25:45.080 If you do it carefully and don't break anything. So we switch to this sort of 00:25:45.080 --> 00:25:50.590 rotating point of view. OK, then the two masses stand still. We still have the two 00:25:50.590 --> 00:25:56.020 gravitational forces towards Sun and Mars. But because we kind of look at it from a 00:25:56.020 --> 00:26:00.670 rotated or from a moving point of view, we get two new forces, those forces, you 00:26:00.670 --> 00:26:04.890 know, the centrifugal forces, of course, the one that, for example, you 00:26:04.890 --> 00:26:11.510 have when you play with some children or so, they want to be pulled in 00:26:11.510 --> 00:26:17.440 a circle very quickly and then they start flying and that's pretty cool. But here we 00:26:17.440 --> 00:26:21.730 actually have this force acting on the spacecraft. Okay. And also there is the 00:26:21.730 --> 00:26:26.790 Coriolis force, which is a bit less known. This depends on the velocity of the 00:26:26.790 --> 00:26:31.660 spacecraft. OK. So if there is no velocity in particular, then there will not be any 00:26:31.660 --> 00:26:38.270 Coriolis force. So our new problem actually has four forces. OK, but the 00:26:38.270 --> 00:26:43.580 advantage is that Sun and Mars actually are standing still. So we don't need to 00:26:43.580 --> 00:26:51.040 worry about their movement. OK. So now how does this look like? Well, this might be 00:26:51.040 --> 00:26:55.990 an example for an orbit. Well, that looks still pretty complicated. I mean, this is 00:26:55.990 --> 00:27:01.500 something that you can't have in a two body problem. It has these weird wiggles. 00:27:01.500 --> 00:27:06.320 I mean, they're not really corners. And it actually kind of switches from Sun to 00:27:06.320 --> 00:27:10.650 Mars. Yes. So it stays close to Sun for some time and it moves somewhere else as 00:27:10.650 --> 00:27:15.650 it, it's still pretty complicated. I don't know. Maybe some of you have have read the 00:27:15.650 --> 00:27:23.490 book "The Three-Body Problem". So there, for example, the two masses might be a 00:27:23.490 --> 00:27:28.760 binary star system. OK. And then you have a planet that's actually moving along such 00:27:28.760 --> 00:27:35.710 an orbit. OK, that looks pretty bad. So in particular, the seasons might be somewhat 00:27:35.710 --> 00:27:41.960 messed up. Yeah. So this problem is, in fact, in a strong mathematical sense, 00:27:41.960 --> 00:27:47.200 chaotic. OK. So chaotic means something like if you start with very close initial 00:27:47.200 --> 00:27:51.610 conditions and you just let the system evolve, then the solutions will look very, 00:27:51.610 --> 00:27:58.560 very different. OK. And this really happens here, which is good. All right. So 00:27:58.560 --> 00:28:03.950 one thing we can ask is, well, is it possible that if we put a spacecraft into 00:28:03.950 --> 00:28:08.100 the system without any velocity, is it possible that all the forces actually 00:28:08.100 --> 00:28:12.450 cancel out. And it turns out yes, it is possible. And those points are called 00:28:12.450 --> 00:28:17.950 Lagrangian points. So if we have zero velocity, there is no Coriolis force. So 00:28:17.950 --> 00:28:23.460 we have only these three forces. And as you can see in this little schematics 00:28:23.460 --> 00:28:32.116 here, it's possible that all these forces actually cancel out. Now imagine. Yeah. I 00:28:32.116 --> 00:28:36.940 give you a homework. Please calculate all these possible points. Then you can do 00:28:36.940 --> 00:28:42.280 this. But we won't do this right here. Instead, we just look at the result. So 00:28:42.280 --> 00:28:47.880 those are the five Lagrangian points in this problem. OK, so we have L4 and L5 00:28:47.880 --> 00:28:52.150 which are at equilateral triangles with Sun and Mars. Well, Sun - Mars in this 00:28:52.150 --> 00:28:59.780 case. And we have L1, L2 and L3 on the line through Sun and Mars. So if you put 00:28:59.780 --> 00:29:05.250 the spacecraft precisely at L1 without any velocity, then in relation to Sun and Mars 00:29:05.250 --> 00:29:10.150 it will actually stay at the same position. Okay, that's pretty cool. However, 00:29:10.150 --> 00:29:15.770 mathematicians and physicists will immediately ask well, OK, but what happens 00:29:15.770 --> 00:29:21.920 if I actually put a spacecraft close to a Lagrangian point? OK, so this is 00:29:21.920 --> 00:29:28.200 related to what's called stability. And you can calculate that around L4 and L5. 00:29:28.200 --> 00:29:33.330 The spacecraft will actually stay in the vicinity. So it will essentially rotate 00:29:33.330 --> 00:29:38.980 around the Lagrangian points. So those are called stable, whereas L1, L2 and L3 are 00:29:38.980 --> 00:29:43.990 actually unstable. This means that if you put a spacecraft there, then it will 00:29:43.990 --> 00:29:50.600 eventually escape. However, this takes a different amount of time depending on the 00:29:50.600 --> 00:29:55.330 Lagrangian points. For example, if you're close to L2, this might take a few months, 00:29:55.330 --> 00:29:58.730 but if you're close to L3, this will actually take something like a hundred 00:29:58.730 --> 00:30:08.140 years or so. Okay, so those points are still different. All right. Okay. So 00:30:08.140 --> 00:30:10.950 is there actually any evidence that they exist? I mean, maybe I'm just making this 00:30:10.950 --> 00:30:14.690 up and, you know, I mean, haven't shown you any equations. I could just throw 00:30:14.690 --> 00:30:19.950 anything. However, we can actually look at the solar system. So this is the inner 00:30:19.950 --> 00:30:23.570 solar system here. In the middle you see, well, the center you see the Sun, of 00:30:23.570 --> 00:30:28.970 course. And to the lower left, there's Jupiter. Now, if you imagine an 00:30:28.970 --> 00:30:35.250 equilateral triangle of Sun and Jupiter, well, there are two of them. And then you 00:30:35.250 --> 00:30:40.920 see all these green dots there. And those are asteroids. Those are the Trojans and 00:30:40.920 --> 00:30:47.770 the Greeks. And they accumulate there because L4 and L5 are stable. Okay. So we 00:30:47.770 --> 00:30:55.140 can really see this dynamics gone on in the solar system. However, there's also 00:30:55.140 --> 00:30:59.490 various other applications of Lagrangian points. So in particular, you might want 00:30:59.490 --> 00:31:05.710 to put a space telescope somewhere in space, of course, in such a way that the 00:31:05.710 --> 00:31:11.520 Sun is not blinding you. Well, there is Earth, of course. So if we can put the 00:31:11.520 --> 00:31:18.980 spacecraft behind Earth, then we might be in the shadow. And this is the Lagrangian 00:31:18.980 --> 00:31:24.860 point L2, which is the reason why this is actually being used for space telescopes 00:31:24.860 --> 00:31:30.470 such as, for example, this one. However, it turns out L2 is unstable. So we don't 00:31:30.470 --> 00:31:35.091 really want to put the spacecraft just there. But instead, we put it in an orbit 00:31:35.091 --> 00:31:40.730 close... in a close orbit, close to L2. And this particular example is called the 00:31:40.730 --> 00:31:44.560 Halo orbit, and it's actually not contained in the planes. I'm cheating a 00:31:44.560 --> 00:31:48.030 little bit. It's on the right hand side to you. And in the animation you actually see 00:31:48.030 --> 00:31:54.110 the the orbit from the side. So it actually leaves the plane the blue dot is 00:31:54.110 --> 00:32:00.620 Earth and the left hand side you see the actual orbit from the top. So 00:32:00.620 --> 00:32:06.230 it's rotating around this place. OK. So that's the James Webb Space Telescope, by 00:32:06.230 --> 00:32:11.360 the way. You can see in the animation it's supposed to launch in 2018. That didn't 00:32:11.360 --> 00:32:19.530 work out, unfortunately, but stay tuned. Another example. That's how it has become 00:32:19.530 --> 00:32:26.200 pretty famous recently as the Chinese Queqiao relay satellite. This one sits at 00:32:26.200 --> 00:32:31.090 the Earth - Moon L2 Lagrange point. And the reason for this is that the Chinese 00:32:31.090 --> 00:32:37.650 wanted to or actually did land the Chang'e 4 Moon lander on the backside of the Moon. 00:32:37.650 --> 00:32:41.560 And in order to stay in contact, radio contact with the lander, they had to put a 00:32:41.560 --> 00:32:47.640 relay satellite behind the Moon, which they could still see from Earth. And they 00:32:47.640 --> 00:33:00.100 chose some similar orbit around L2. OK. So let's now go to some other more advanced 00:33:00.100 --> 00:33:07.510 technique: ballistic capture. Right. Okay. So this whole business sort of started 00:33:07.510 --> 00:33:14.410 with a mission from the beginning of the 1990s, and that's the Hiten mission. So 00:33:14.410 --> 00:33:19.890 that was a Japanese well, Moon probe consisted of a probe which had a small 00:33:19.890 --> 00:33:26.290 orbiter site which was separated, and then it was supposed to actually enter orbit 00:33:26.290 --> 00:33:31.610 around Moon. Unfortunately, it missed its maneuver. So it didn't apply enough delta v 00:33:31.610 --> 00:33:37.570 so it actually flew off. And the mission was sort of lost at that point 00:33:37.570 --> 00:33:42.430 because Hiten itself, so the main probe did not have enough fuel to reach the 00:33:42.430 --> 00:33:47.701 Moon. All right. That's, of course, a problem. I mean, that's a risk you have to 00:33:47.701 --> 00:33:53.460 take. And they were probably pretty devastated. However, there were two people 00:33:53.460 --> 00:34:00.780 from JPL, NASA, who actually heard about this, Belbruno and Miller, and they were 00:34:00.780 --> 00:34:08.260 working on strange orbits, those ballistic capture orbits. And they actually found 00:34:08.260 --> 00:34:14.609 one for the Hiten probe. They sent this to the Japanese and they actually use that 00:34:14.609 --> 00:34:23.220 orbit to get the Hiten probe to the moon. And it actually arrived in October 1991. 00:34:23.220 --> 00:34:26.450 And then it could do some science, you know, maybe some 00:34:26.450 --> 00:34:31.389 different experiments, but it actually arrived there. However, the transfer took 00:34:31.389 --> 00:34:37.070 quite a bit longer. So a normal Moon transfer takes like three days or so. But 00:34:37.070 --> 00:34:42.320 this one actually took a few months. All right. And the reason for this is that it 00:34:42.320 --> 00:34:48.600 looks pretty weird. So this is a picture of the orbiter - schematic picture. 00:34:48.600 --> 00:34:54.260 And you can see the Earth. Well, there in the middle sort of. And the Moon a bit to 00:34:54.260 --> 00:35:01.820 the left at the L2 is the Lagrangian point of the Sun - Earth system. OK. So it's 00:35:01.820 --> 00:35:07.430 pretty far out. And you can see that the orbit sort of consists of two parts. 00:35:07.430 --> 00:35:13.100 First, it leaves Earth and it flies far beyond the Moon. So somewhere completely 00:35:13.100 --> 00:35:18.910 different towards some other Lagrangian point. That's really far away. Then it 00:35:18.910 --> 00:35:24.280 does some weird things. And in the upper part of picture there it actually does a 00:35:24.280 --> 00:35:30.240 maneuver. So we apply some thrusts there to be to change on a different orbit. And 00:35:30.240 --> 00:35:36.830 this orbit led the probe directly to the moon where it was essentially captured for 00:35:36.830 --> 00:35:42.320 free. OK. So it just entered orbit around the Moon. And this is, of course, not 00:35:42.320 --> 00:35:46.470 possible in the two body problem, but we may find a way for doing this in the three 00:35:46.470 --> 00:35:56.530 body problem. OK, so what do we mean by capture? Now we have to sort of think 00:35:56.530 --> 00:36:02.320 a bit more abstractly. The idea is... we have Sun and Mars and we 00:36:02.320 --> 00:36:08.100 have a spacecraft that flies in this three body problem. So the red orbit is actually 00:36:08.100 --> 00:36:14.960 the orbit of the spacecraft. Now, at any point in time, we may decide to just 00:36:14.960 --> 00:36:20.970 forget about the Sun. OK. So instead we consider the two body problem of Mars and 00:36:20.970 --> 00:36:26.760 a spacecraft. OK. Because at this point in time, the spacecraft has a certain 00:36:26.760 --> 00:36:31.240 position relative to Mars and a certain velocity. So this determines its orbit in 00:36:31.240 --> 00:36:36.440 the two body problem. Usually it would be very fast. So it would be on a hyperbolic 00:36:36.440 --> 00:36:43.269 orbit, which is denoted by the dashed line here. OK. Or a dashed curve. So usually 00:36:43.269 --> 00:36:47.240 you happen to be in a hyperbolic orbit. But of course, that orbit is only an 00:36:47.240 --> 00:36:50.280 approximation because in the three body problem, the movement is actually 00:36:50.280 --> 00:36:57.490 different. But later on, it might happen that we continue on the orbit. We can do 00:36:57.490 --> 00:37:01.530 the same kind of construction, but just looking... but just ignoring the Sun 00:37:01.530 --> 00:37:09.710 essentially, and then we could find that the spacecraft suddenly is in a elliptical 00:37:09.710 --> 00:37:14.190 orbit. This would mean that if you forgot about the Sun, then the spacecraft 00:37:14.190 --> 00:37:19.670 would be stable and would be captured by Mars. It would be there. That would be 00:37:19.670 --> 00:37:27.210 pretty nice. So this phenomenon, when this happens, we call this a temporary capture. 00:37:27.210 --> 00:37:33.810 OK. Temporary because it might actually leave that situation again later on. Now, 00:37:33.810 --> 00:37:37.320 because the actual movement depends on the three body problem, which is super 00:37:37.320 --> 00:37:42.150 complicated. So it's possible that it actually leaves again. But for that moment 00:37:42.150 --> 00:37:46.300 at least, it's captured and we want to find a way or describe some kind of 00:37:46.300 --> 00:37:54.000 algorithm perhaps how we can find this situation essentially. OK, and in a 00:37:54.000 --> 00:38:01.451 reasonable way, and the notion for this is what's called, well, n-stability, the idea 00:38:01.451 --> 00:38:08.020 is the following: we look at the three body probleme, we want to go to Mars. So we 00:38:08.020 --> 00:38:13.250 pick a line there. And on the line we take a point x, which has some distance r to 00:38:13.250 --> 00:38:20.090 the Mars and we pick a perpendicular speed, a perpendicular velocity to the 00:38:20.090 --> 00:38:25.810 line such that this corresponds to some kind of elliptic orbit in the two body 00:38:25.810 --> 00:38:30.290 problem. Okay. So that's the dashed line. But then we actually look at the problem 00:38:30.290 --> 00:38:37.820 in the three body problem and we just evolve the spacecraft. And it's following 00:38:37.820 --> 00:38:46.080 the red orbit. It might follow the red orbit. And it can happen that after going 00:38:46.080 --> 00:38:54.200 around Mars for one time, it hits again the line. Okay, then we can do the same 00:38:54.200 --> 00:38:59.540 construction with forgetting the Sun again and just look at the two body problem. And 00:38:59.540 --> 00:39:04.990 it's possible that this point actually still corresponds to an elliptic orbit. 00:39:04.990 --> 00:39:10.870 That's somewhat interesting, right? Because now this means that if we actually 00:39:10.870 --> 00:39:17.120 hit the point x, then we can follow the orbit and we know that we wrap around 00:39:17.120 --> 00:39:24.030 Mars once and are still sort of captured in the corresponding two body problem. 00:39:24.030 --> 00:39:29.230 Okay. If we actually are able to wrap around Mars twice, then we would call this 00:39:29.230 --> 00:39:35.980 2-stable and, well, for more rotations that it is n-stable. Okay, so that's good 00:39:35.980 --> 00:39:39.170 because such an orbit corresponds to something that's usable because we will 00:39:39.170 --> 00:39:45.370 wrap around Mars n times. However, it's also possible that you have an unstable 00:39:45.370 --> 00:39:49.020 point, meaning that we again start in something that corresponds to an ellipse 00:39:49.020 --> 00:39:54.170 around Mars. But if we actually follow the orbit in a three body problem, it will, 00:39:54.170 --> 00:39:58.110 for example, not come back. It will not wrap around Mars, it will go to the Sun or 00:39:58.110 --> 00:40:03.470 somewhere else. OK. So that's that's of course, not a nice point. This one's 00:40:03.470 --> 00:40:10.480 called unstable. And then there's another thing we can do. That's actually a pretty 00:40:10.480 --> 00:40:18.280 common trick in finding orbits, etc. We can instead of solving the problem in 00:40:18.280 --> 00:40:23.970 forward time we actually go back, okay. So essentially in your program you just 00:40:23.970 --> 00:40:28.810 replace time by minus time, for example, and then you just solve the thing and you 00:40:28.810 --> 00:40:37.070 go back in the past and it's possible that a point that corresponds to such 00:40:37.070 --> 00:40:41.641 an ellipse when you go back into the past and it does not wrap around, but it 00:40:41.641 --> 00:40:47.010 actually goes to the Sun, for example, we call this unstable in the past. Okay. So 00:40:47.010 --> 00:40:56.680 that's just some random definition. And we can use this. The reason for 00:40:56.680 --> 00:41:05.080 this is we can actually kind of take these concepts together and build an orbit from 00:41:05.080 --> 00:41:13.020 that. The idea being we pick a point x that is n-stable. So, for example, it 00:41:13.020 --> 00:41:19.710 might wrap around Mars six times, some number that we like. This is the blue part 00:41:19.710 --> 00:41:24.130 here in the picture. So it wraps around Mars six times. But the way we go back in 00:41:24.130 --> 00:41:30.560 time, it actually leaves Mars or at least it doesn't come back in such a way that 00:41:30.560 --> 00:41:42.070 it's again on an ecliptic curve. So this is the red part. Okay. So we can 00:41:42.070 --> 00:41:48.390 just follow this and then we pick a point y on that curve. Okay. So this one will be 00:41:48.390 --> 00:41:57.990 pretty far away from Mars or we can choose it. And then we sort of use a Hohmann 00:41:57.990 --> 00:42:03.650 transfer to get from Earth to that point y. Okay? So our orbit actually consists of 00:42:03.650 --> 00:42:08.520 three parts now. Okay. So we have the Hohmann transfer, but it's not actually 00:42:08.520 --> 00:42:14.390 aiming for Mars. It's actually aiming for the point y. There we do a maneuver 00:42:14.390 --> 00:42:21.470 because we want to switch onto this red orbit. Okay. And then this one will bring 00:42:21.470 --> 00:42:28.780 us to the point x where we know because it was constructed in this way that the 00:42:28.780 --> 00:42:36.050 spacecraft will continue to rotate around Mars for example six times. Okay. So in 00:42:36.050 --> 00:42:43.619 particular at x there is no maneuver taking place. Okay. So that's a 00:42:43.619 --> 00:42:49.360 possible mission scenario. And the way this is done then usually is you kind of.. 00:42:49.360 --> 00:42:54.280 you calculate these points x that are suitable for doing this. Okay. So they 00:42:54.280 --> 00:42:58.460 have to be stable and unstable in the past at the same time. So we have to find them. 00:42:58.460 --> 00:43:02.500 And there's a lot of numerical computations involved in that. But once we 00:43:02.500 --> 00:43:07.480 have this, you can actually build these orbits. OK. So let's look at an actual 00:43:07.480 --> 00:43:16.021 example. So this is for Earth - Mars. On the left, you see, well, that the two 00:43:16.021 --> 00:43:23.380 circular orbits of Earth, Mars, and on the right you see the same orbit, but from a 00:43:23.380 --> 00:43:28.370 point of view centered around Mars. Okay. And the colors correspond to each other. 00:43:28.370 --> 00:43:32.500 So the mission starts on the left side by doing a Hohmann transfer. So that's the 00:43:32.500 --> 00:43:35.770 black line starting at Earth and then hitting the point, which is called x_c 00:43:35.770 --> 00:43:42.290 here. So that's the y that I had on the other slide. So this point y 00:43:42.290 --> 00:43:47.930 or x_c here is pretty far away still from Mars. There we do a maneuver and we switch 00:43:47.930 --> 00:43:56.730 under the red orbit. Which brings us to the point x closer to Mars, after which we 00:43:56.730 --> 00:44:01.310 will actually start rotating round Mars. And the point x is actually at the top of 00:44:01.310 --> 00:44:08.510 this picture. Okay. And then on the right you can see the orbit and it's looking 00:44:08.510 --> 00:44:13.550 pretty strangely. And also the red orbit is when we kind of the capture orbit 00:44:13.550 --> 00:44:19.180 our way to actually get to Mars. And then if you look very carefully, you can count 00:44:19.180 --> 00:44:26.710 we actually rotate around Mars six times. Okay. Now, during those six 00:44:26.710 --> 00:44:32.170 rotations around Mars, we could do experiments. So maybe that is enough for 00:44:32.170 --> 00:44:37.000 whatever we are trying to do. OK. However, if we want to stay there, we need to 00:44:37.000 --> 00:44:44.797 actually execute another maneuver. OK. So to actually stay around Mars. And I mean, 00:44:44.797 --> 00:44:48.060 the principle looks nice but of course, you have to do some calculations. We have 00:44:48.060 --> 00:44:55.640 to find some ways to actually quantify how good this is. And it turns out that there 00:44:55.640 --> 00:45:02.410 are few parameters that you can choose, in particular the target point x, this has 00:45:02.410 --> 00:45:07.310 a certain distance that you're aiming for at around Mars. And it turns out that this 00:45:07.310 --> 00:45:14.090 procedure here, for example, is only very good if this altitude, this distance r is 00:45:14.090 --> 00:45:17.950 actually high enough. If it is high enough then you can save - in principle - up to 00:45:17.950 --> 00:45:23.720 twenty three percent of the delta v, which is enormous. OK. So that would 00:45:23.720 --> 00:45:29.050 be really good. However, in reality it's not as good usually. Yeah. And for a 00:45:29.050 --> 00:45:34.530 certain lower distances, for example, you cannot save anything, so there are 00:45:34.530 --> 00:45:40.810 certain tradeoffs to make. However, there is another advantage. Remember this point y? 00:45:40.810 --> 00:45:45.990 We chose this along this capture orbit along the red orbit. And the thing is, we 00:45:45.990 --> 00:45:51.380 can actually choose this freely. This means that our Hohmann transfer doesn't 00:45:51.380 --> 00:45:55.000 need to hit Mars directly when it's there. So it doesn't need to aim for that 00:45:55.000 --> 00:46:02.970 particular point. It can actually aim for any point on that capture orbit. This 00:46:02.970 --> 00:46:06.310 means that we have many more Hohmann transfers available that we can actually 00:46:06.310 --> 00:46:12.500 use to get there. This means that we have a far larger transfer window. OK. So we 00:46:12.500 --> 00:46:17.730 cannot just start every 26 months. But now we, with this technique, we could actually 00:46:17.730 --> 00:46:24.460 launch. Well, quite often. However, there's a little problem. If you looked at 00:46:24.460 --> 00:46:33.950 the graph carefully, then you may have seen that the red orbit actually took like 00:46:33.950 --> 00:46:39.350 three quarters of the rotation of Mars. This corresponds to roughly something like 00:46:39.350 --> 00:46:43.750 400 days. OK. So this takes a long time. So you probably don't want to use this 00:46:43.750 --> 00:46:49.060 with humans on board because they have to actually wait for a long time. But in 00:46:49.060 --> 00:46:52.890 principle, there are ways to make this shorter. So you can try to actually 00:46:52.890 --> 00:46:58.450 improve on this, but in general, it takes a long time. So let's look at a real 00:46:58.450 --> 00:47:04.610 example for this. Again, that's Bepicolombo. The green dot is now Mercury. 00:47:04.610 --> 00:47:09.870 So this is kind of a zoom of the other animation and the purple line is the 00:47:09.870 --> 00:47:20.640 orbit. And yeah, it looks strange. So the first few movements around Mercury, 00:47:20.640 --> 00:47:28.300 they are actually the last gravity assists for slowing down. And then it actually 00:47:28.300 --> 00:47:36.780 starts on the capture orbit. So now it actually approaches Mercury. So this is 00:47:36.780 --> 00:47:41.010 the part that's sort of difficult to find, but which you can do with this stability. 00:47:41.010 --> 00:47:45.609 And once the animation actually ends, this is when it actually reaches the point 00:47:45.609 --> 00:47:52.240 when it's temporarily captured. So in this case, this is at an altitude of 180,000 00:47:52.240 --> 00:47:58.090 kilometers. So it is pretty high up above Mercury, but it's enough for the mission. 00:47:58.090 --> 00:48:03.270 OK. And of course, then they do some other maneuver to actually stay around 00:48:03.270 --> 00:48:12.230 Mercury. Okay, so in the last few minutes, let's have a look. Let's have a brief look 00:48:12.230 --> 00:48:18.997 at how we can actually extend this. So I will be very brief here, because while we 00:48:18.997 --> 00:48:23.600 can try to actually make this more general to improve on this, this concept is then 00:48:23.600 --> 00:48:29.040 called the interplanetary transport network. And it looks a bit similar to 00:48:29.040 --> 00:48:36.290 what we just saw. The idea is that, in fact, this capture orbit is part of a 00:48:36.290 --> 00:48:42.950 larger well, a set of orbits that have these kinds of properties that wrap around 00:48:42.950 --> 00:48:48.520 Mars and then kind of leave Mars. And they are very closely related to the 00:48:48.520 --> 00:48:53.280 dynamics of particular Lagrangian points, in this case L1. So that was the one 00:48:53.280 --> 00:49:00.330 between the two masses. And if you investigate this Lagrangian point a bit 00:49:00.330 --> 00:49:05.530 closer, you can see, well, you can see different orbits of all kinds of 00:49:05.530 --> 00:49:10.650 behaviors. And if you understand this, then you can actually try to do the same 00:49:10.650 --> 00:49:16.880 thing on the other side of the Lagrangian point. OK. So we just kind of switch from 00:49:16.880 --> 00:49:21.440 Mars to the Sun and we do a similar thing there. Now we expect to actually find 00:49:21.440 --> 00:49:24.920 similar orbits that are wrapping around the Sun and then going towards this 00:49:24.920 --> 00:49:31.859 Lagrangian point in a similar way. Well, then we already have some orbits that are 00:49:31.859 --> 00:49:39.270 well, kind of meeting at L1. So we might be able to actually connect them somehow, 00:49:39.270 --> 00:49:45.070 for example by maneuver. And then we only need to reach the orbit around Earth or 00:49:45.070 --> 00:49:50.130 around Sun from Earth. OK. If you find a way to do this, you can get rid of the 00:49:50.130 --> 00:49:55.270 Hohmann transfer. And this way you reduce your delta v even further. The problem is 00:49:55.270 --> 00:50:00.690 that this is hard to find because these orbits they are pretty rare. And of 00:50:00.690 --> 00:50:07.320 course, you have to connect those orbits. So they you approach the Lagrangian point 00:50:07.320 --> 00:50:14.330 from L1 from two sides, but you don't really want to wait forever until they... 00:50:14.330 --> 00:50:19.630 it's very easy to switch or so, so instead you apply some delta v, OK, in order to 00:50:19.630 --> 00:50:24.490 not wait that long. So here's a picture of how this might look like. Again 00:50:24.490 --> 00:50:28.960 very schematic. So we have Sun, we have Mars and in between there is the 00:50:28.960 --> 00:50:35.240 Lagrangian point L1. The red orbit is sort of an extension of one of those capture 00:50:35.240 --> 00:50:38.230 orbits that we have seen. OK, so that wraps around Mars a certain number of 00:50:38.230 --> 00:50:45.350 times. And while in the past, for example, it actually goes to Lagrangian point. I 00:50:45.350 --> 00:50:50.780 didn't explain this, but in fact, there are many more orbits around L1, closed 00:50:50.780 --> 00:50:55.460 orbits, but they're all unstable. And these orbits that are used in this 00:50:55.460 --> 00:51:05.030 interplanetary transport network they actually approach those orbits around L1 00:51:05.030 --> 00:51:10.570 and we do the same thing on the other side of the Sun now and then the idea is, OK, 00:51:10.570 --> 00:51:15.590 we take these orbits, we connect them. And when we are in the black orbit 00:51:15.590 --> 00:51:19.070 around L1, we actually apply some maneuver, we apply some delta v to 00:51:19.070 --> 00:51:22.450 actually switch from one to the other. And then we have sort of a connection of how 00:51:22.450 --> 00:51:28.500 to get from Sun to Mars. So we just need to do a similar thing again from for Earth 00:51:28.500 --> 00:51:35.119 to this particular blue orbit around the Sun. OK. So that's the general procedure. 00:51:35.119 --> 00:51:38.050 But of course, it's difficult. And in the end, you have to do a lot of numerics 00:51:38.050 --> 00:51:44.840 because as I said at the beginning, this is just a brief overview. It's not all the 00:51:44.840 --> 00:51:50.900 details. Please don't launch your own mission tomorrow. OK. So with 00:51:50.900 --> 00:51:54.960 this, I want to thank you. And I'm open to questions. 00:51:54.960 --> 00:52:05.640 Applause 00:52:05.640 --> 00:52:08.210 Herald: So thank you Sven for an interesting talk. We have a few minutes 00:52:08.210 --> 00:52:11.160 for questions, if you have any questions lined up next to the microphones, we'll 00:52:11.160 --> 00:52:18.400 start with microphone number one. Mic1: Hello. So what are the problems 00:52:18.400 --> 00:52:22.680 associated? So you showed in the end is going around to Lagrange Point L1? 00:52:22.680 --> 00:52:26.710 Although this is also possible for 00:52:26.710 --> 00:52:30.140 other Lagrange points. Could you do this with L2? 00:52:30.140 --> 00:52:38.180 Sven: Yes, you can. Yeah. So in principle, I didn't show the whole picture, but 00:52:38.180 --> 00:52:43.107 these kind of orbits, they exist at L1, but they also exist at L2. And in 00:52:43.107 --> 00:52:49.080 principle you can this way sort of leave this two body problem by finding similar 00:52:49.080 --> 00:52:53.650 orbits. But of course the the details are different. So you cannot really take your 00:52:53.650 --> 00:52:58.640 knowledge or your calculations from L1 and just taking over to L2, you actually 00:52:58.640 --> 00:53:03.189 have to do the same thing again. You have to calculate everything in detail. 00:53:03.189 --> 00:53:06.650 Herald: To a question from the Internet. Signal Angel: Is it possible to use these 00:53:06.650 --> 00:53:11.350 kinds of transfers in Kerbal Space Program? 00:53:11.350 --> 00:53:23.500 Sven: So Hohmann transfers, of course, the gravity assists as well, but not the 00:53:23.500 --> 00:53:28.900 restricted three body problem because the way Kerbal Space Program at least the 00:53:28.900 --> 00:53:33.450 default installation so without any mods works is that it actually switches the 00:53:33.450 --> 00:53:40.270 gravitational force. So the thing that I described as a patch solution where we 00:53:40.270 --> 00:53:46.220 kind of switch our picture, which gravitational force we consider for our 00:53:46.220 --> 00:53:50.619 two body problem. This is actually the way the physics is implemented in Kerbal space 00:53:50.619 --> 00:53:55.400 program. So we can't really do the interplanetary transport network there. 00:53:55.400 --> 00:54:00.090 However, I think there's a mod that allows this, but your computer might be too slow 00:54:00.090 --> 00:54:04.350 for this, I don't know. Herald: If you're leaving please do so 00:54:04.350 --> 00:54:07.440 quietly. Small question and question from microphone number four. 00:54:07.440 --> 00:54:12.619 Mic4: Hello. I have actually two questions. I hope that's okay. First 00:54:12.619 --> 00:54:18.289 question is, I wonder how you do that in like your practical calculations. Like you 00:54:18.289 --> 00:54:22.950 said, there's a two body problem and there are solutions that you can 00:54:22.950 --> 00:54:27.440 calculate with a two body problem. And then there's a three body problem. And I 00:54:27.440 --> 00:54:32.050 imagine there's an n-body problem all the time you do things. So how does it look 00:54:32.050 --> 00:54:37.890 when you do that? And the second question is: you said that reducing delta v 00:54:37.890 --> 00:54:47.770 about 15% is enormous. And I wonder what effect does this have on the payload? 00:54:47.770 --> 00:54:57.550 Sven: Okay. So regarding the first question. So in principle, I mean, you 00:54:57.550 --> 00:55:05.210 make a plan for a mission. So you have to you calculate those things in these 00:55:05.210 --> 00:55:08.910 simplified models. Okay. You kind of you patch together an idea of what you want to 00:55:08.910 --> 00:55:14.910 do. But of course, in the end, you're right, there are actually many massive 00:55:14.910 --> 00:55:19.250 bodies in the solar system. And because we want to be precise, we actually have to 00:55:19.250 --> 00:55:25.280 incorporate all of them. So in the end, you have to do an actual numerical search 00:55:25.280 --> 00:55:32.010 in a much more complicated n-body problem. So with, I don't know, 100 bodies or so 00:55:32.010 --> 00:55:37.800 and you have to incorporate other effects. For example, the solar radiation might 00:55:37.800 --> 00:55:43.230 actually have a little influence on your orbit. Okay. And there are many effects of 00:55:43.230 --> 00:55:48.040 this kind. So once you have a rough idea of what you want to do, you need to take 00:55:48.040 --> 00:55:53.260 your very good physics simulator for the n-body problem, which actually has all 00:55:53.260 --> 00:55:57.050 these other effects as well. And then you need to do a numerical search over this. 00:55:57.050 --> 00:56:01.410 Kind of, you know, where to start with these ideas, where to look for solutions. 00:56:01.410 --> 00:56:06.680 But then you actually have to just try it and figure out some algorithm to actually 00:56:06.680 --> 00:56:12.010 approach a solution that has to behaviors that you want. But it's a lot of numerics. 00:56:12.010 --> 00:56:16.500 Right. And the second question, can you remind me again? Sorry. 00:56:16.500 --> 00:56:23.550 Mic4: Well, the second question was in reducing delta v about 15%. What is the 00:56:23.550 --> 00:56:28.890 effect on the payload? Sven: Right. So, I mean, if you need 00:56:28.890 --> 00:56:35.750 15% less fuel, then of course you can use 15% more weight for more mass for the 00:56:35.750 --> 00:56:40.450 payload. Right. So you could put maybe another instrument on there. Another thing 00:56:40.450 --> 00:56:46.119 you could do is actually keep the fuel but actually use it for station keeping. So, 00:56:46.119 --> 00:56:52.550 for example, in the James Webb telescope example, the James Webb telescope flies 00:56:52.550 --> 00:56:58.840 around this Halo orbit around L2, but the orbit itself is unstable. So the James 00:56:58.840 --> 00:57:03.980 Webb Space Telescope will actually escape from that orbit. So they have to do a few 00:57:03.980 --> 00:57:08.140 maneuvers every year to actually stay there. And they have only a finite amount 00:57:08.140 --> 00:57:13.431 of fuels at some point. This won't be possible anymore. So reducing delta v 00:57:13.431 --> 00:57:20.609 requirements might actually have increased the mission lifetime by quite a bit. 00:57:20.609 --> 00:57:25.160 Herald: Number three. Mic3: Hey. When you do such a 00:57:25.160 --> 00:57:29.869 mission, I guess you have to adjust the trajectory of your satellite quite often 00:57:29.869 --> 00:57:34.190 because nothing goes exactly as you calculated it. Right. And the question is, 00:57:34.190 --> 00:57:38.930 how precise can you measure the orbit? Sorry, the position and the speed of a 00:57:38.930 --> 00:57:43.590 spacecraft at, let's say, Mars. What's the resolution? 00:57:43.590 --> 00:57:48.300 Sven: Right. So from Mars, I'm not completely sure how precise it is. But for 00:57:48.300 --> 00:57:52.300 example, if you have an Earth observation mission, so something that's flying around 00:57:52.300 --> 00:57:58.500 Earth, then you can have a rather precise orbit that's good enough for taking 00:57:58.500 --> 00:58:04.220 pictures on Earth, for example, for something like two weeks or so. So 00:58:04.220 --> 00:58:12.080 you can measure the orbit well enough and calculate the future something like two 00:58:12.080 --> 00:58:21.140 weeks in the future. OK. So that's good enough. However. Yeah. The... I can't 00:58:21.140 --> 00:58:25.970 really give you good numbers on what the accuracy is, but depending on the 00:58:25.970 --> 00:58:30.619 situation, you know, it can get pretty well for Mars I guess that's pretty 00:58:30.619 --> 00:58:35.440 far, I guess that will be a bit less. Herald: A very short question for 00:58:35.440 --> 00:58:38.780 microphone number one, please. Mic1: Thank you. Thank you for the talk. 00:58:38.780 --> 00:58:44.540 I have a small question. As you said, you roughly plan the trip using the three 00:58:44.540 --> 00:58:50.540 body and two body problems. And are there any stable points like Lagrangian points 00:58:50.540 --> 00:58:54.060 in there, for example, four body problem? And can you use them to... during the 00:58:54.060 --> 00:58:59.530 roughly planning stage of... Sven: Oh, yeah. I actually wondered 00:58:59.530 --> 00:59:03.830 about this very recently as well. And I don't know the answer. I'm not sure. So 00:59:03.830 --> 00:59:07.180 the three body problem is already complicated enough from a mathematical 00:59:07.180 --> 00:59:12.270 point of view. So I have never actually really looked at a four body problem. 00:59:12.270 --> 00:59:18.100 However with those many bodies, there are at least very symmetrical solutions. 00:59:18.100 --> 00:59:22.210 So you can find some, but it's a different thing than Lagrangian points, right. 00:59:22.210 --> 00:59:26.440 Herald: So unfortunately we're almost out of time for this talk. If you have more 00:59:26.440 --> 00:59:29.910 questions, I'm sure Sven will be happy to take them afterwards to talk. So please 00:59:29.910 --> 00:59:33.186 approach him after. And again, a big round of applause for the topic. 00:59:33.186 --> 00:59:33.970 Sven: Thank you. 00:59:33.970 --> 00:59:39.658 Applause 00:59:39.658 --> 00:59:48.850 36C3 postroll music 00:59:48.850 --> 01:00:06.000 Subtitles created by c3subtitles.de in the year 2020. Join, and help us!