[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.24,0:00:04.94,Default,,0000,0000,0000,,(ound of subway announcements) Dialogue: 0,0:00:04.94,0:00:08.57,Default,,0000,0000,0000,,{\i1}(narrator) We live in a world\Nbuilt for people who hear.{\i0} Dialogue: 0,0:00:08.57,0:00:10.77,Default,,0000,0000,0000,,{\i1}(woman) "Hello? Can you hear me?"{\i0} Dialogue: 0,0:00:11.38,0:00:17.19,Default,,0000,0000,0000,,(sounds of many different\Nday-to-day activities) Dialogue: 0,0:00:17.19,0:00:20.96,Default,,0000,0000,0000,,(sounds of many different\Nday-to-day activities) Dialogue: 0,0:00:20.96,0:00:24.15,Default,,0000,0000,0000,,{\i1}(narrator) But what would our man-made\Nworld look like and feel like{\i0} Dialogue: 0,0:00:24.15,0:00:26.32,Default,,0000,0000,0000,,{\i1}if it were designed\Nfor those who don´t hear?{\i0} Dialogue: 0,0:00:26.32,0:00:29.05,Default,,0000,0000,0000,,♪ (percussive music) ♪ Dialogue: 0,0:00:29.05,0:00:31.19,Default,,0000,0000,0000,,{\i1}Gallaudet University in Washington DC{\i0} Dialogue: 0,0:00:31.19,0:00:33.85,Default,,0000,0000,0000,,{\i1}is a school for the deaf\Nand hard-of-hearing.{\i0} Dialogue: 0,0:00:33.85,0:00:36.24,Default,,0000,0000,0000,,{\i1}And they are redesigning entire buildings{\i0} Dialogue: 0,0:00:36.24,0:00:39.59,Default,,0000,0000,0000,,{\i1}based on the sensory experience\Nof those who don´t hear.{\i0} Dialogue: 0,0:00:39.59,0:00:44.48,Default,,0000,0000,0000,,♪ (percussive music) ♪ Dialogue: 0,0:00:44.48,0:00:47.32,Default,,0000,0000,0000,,We've only just begun\Nto challenge ourselves Dialogue: 0,0:00:47.32,0:00:50.81,Default,,0000,0000,0000,,to examine how we could\Ndesign entire buildings, Dialogue: 0,0:00:50.81,0:00:55.13,Default,,0000,0000,0000,,entire campuses, or even cities, Dialogue: 0,0:00:55.13,0:00:57.77,Default,,0000,0000,0000,,to be aligned with DeafSpace. Dialogue: 0,0:00:57.77,0:01:03.48,Default,,0000,0000,0000,,♪ (percussive music) ♪ Dialogue: 0,0:01:03.48,0:01:07.92,Default,,0000,0000,0000,,Deaf people, as a culture,\Nhave been marginalized largely. Dialogue: 0,0:01:08.49,0:01:12.38,Default,,0000,0000,0000,,We've been, as a marginalized community,\Ndeveloping our own culture Dialogue: 0,0:01:12.38,0:01:16.80,Default,,0000,0000,0000,,and that defines\Nwhat kind of place we call home, Dialogue: 0,0:01:16.80,0:01:19.37,Default,,0000,0000,0000,,how we claim and occupy space. Dialogue: 0,0:01:19.84,0:01:22.74,Default,,0000,0000,0000,,And so we've begun\Nto ask ourselves these questions Dialogue: 0,0:01:22.74,0:01:25.56,Default,,0000,0000,0000,,and because of that,\Nhave gotten a lot more creative Dialogue: 0,0:01:25.56,0:01:27.28,Default,,0000,0000,0000,,begun to think bigger Dialogue: 0,0:01:27.28,0:01:29.46,Default,,0000,0000,0000,,about how we can find different ways Dialogue: 0,0:01:29.46,0:01:32.96,Default,,0000,0000,0000,,to align our ways of being\Nto our environments. Dialogue: 0,0:01:32.96,0:01:36.21,Default,,0000,0000,0000,, Dialogue: 0,0:01:36.21,0:01:40.97,Default,,0000,0000,0000,,The classrooms are oriented\Nin a semi-circle or U-shape Dialogue: 0,0:01:40.97,0:01:45.84,Default,,0000,0000,0000,,so that classmates can continually\Nvisually connect with other classmates. Dialogue: 0,0:01:46.64,0:01:49.24,Default,,0000,0000,0000,,So if you want to be involved\Nin a discussion, Dialogue: 0,0:01:49.24,0:01:51.75,Default,,0000,0000,0000,,everyone has a front row seat to seeing. Dialogue: 0,0:01:51.75,0:01:54.00,Default,,0000,0000,0000,, Dialogue: 0,0:01:54.00,0:01:58.08,Default,,0000,0000,0000,,In a wider hallway, two people can walk\Nin parallel, signing with each other. Dialogue: 0,0:01:58.08,0:02:01.34,Default,,0000,0000,0000,,But we do have specific\Ndistance parameters Dialogue: 0,0:02:01.34,0:02:04.02,Default,,0000,0000,0000,,wherein we can observe\Nthe whole body and its signing. Dialogue: 0,0:02:04.96,0:02:08.82,Default,,0000,0000,0000,,Hearing people, though, could disregard\Nthat kind of a distance requirement, Dialogue: 0,0:02:08.82,0:02:11.44,Default,,0000,0000,0000,,they can be next to each other,\Nspeaking to each other, Dialogue: 0,0:02:11.44,0:02:13.31,Default,,0000,0000,0000,,without that need\Nfor the visual field." Dialogue: 0,0:02:13.31,0:02:18.46,Default,,0000,0000,0000,,Stairs also require more\Nvisual attention to your footing, Dialogue: 0,0:02:19.72,0:02:22.24,Default,,0000,0000,0000,,and so ramps reduce that. Dialogue: 0,0:02:22.89,0:02:25.41,Default,,0000,0000,0000,,So if you are talking to\Nsomeone while navigating Dialogue: 0,0:02:25.41,0:02:27.52,Default,,0000,0000,0000,,while navigating a ramp,\Nyou can do it easly. Dialogue: 0,0:02:30.50,0:02:38.10,Default,,0000,0000,0000,,Within DeafSpace, we have always relied\Non a heavily visible environment, Dialogue: 0,0:02:38.10,0:02:41.70,Default,,0000,0000,0000,,because we are not\Ngetting information auditorily. Dialogue: 0,0:02:41.84,0:02:43.77,Default,,0000,0000,0000,,So if you´re in the top of a terrace, Dialogue: 0,0:02:43.77,0:02:45.72,Default,,0000,0000,0000,,you can see all the way to the bottom. Dialogue: 0,0:02:46.08,0:02:51.19,Default,,0000,0000,0000,,It's one distinct place that can\Nbe unified or have three distinct areas. Dialogue: 0,0:02:54.51,0:02:59.32,Default,,0000,0000,0000,,Color and lighting are highly\Naligned to communication access. Dialogue: 0,0:02:59.36,0:03:06.41,Default,,0000,0000,0000,,Blues and greens will contrast with most\Nskin tones enough to reduce eye strain. Dialogue: 0,0:03:06.100,0:03:09.10,Default,,0000,0000,0000,,You may want to have\Nmore diffused lighting. Dialogue: 0,0:03:10.15,0:03:14.83,Default,,0000,0000,0000,,A lot of the lighting here is\Ndirectional so that it can be aligned. Dialogue: 0,0:03:16.98,0:03:18.74,Default,,0000,0000,0000,,There are mirrors present Dialogue: 0,0:03:18.90,0:03:23.20,Default,,0000,0000,0000,,to allow somebody to know and have\Na sense of what's happening behind them. Dialogue: 0,0:03:23.62,0:03:26.96,Default,,0000,0000,0000,,Through the use of that reflection\Nthey can know if someone is near, Dialogue: 0,0:03:26.96,0:03:29.09,Default,,0000,0000,0000,,behind or if sombedody taps them. Dialogue: 0,0:03:29.09,0:03:32.04,Default,,0000,0000,0000,,They look up and the reflective\Nspace lets them know who is it. Dialogue: 0,0:03:34.40,0:03:36.38,Default,,0000,0000,0000,,Transparency of, say, doorways. Dialogue: 0,0:03:36.98,0:03:39.08,Default,,0000,0000,0000,,So that when a person is in an office, Dialogue: 0,0:03:39.58,0:03:43.31,Default,,0000,0000,0000,,they can either have a\Ntransparent doorway or passageway, Dialogue: 0,0:03:43.52,0:03:45.43,Default,,0000,0000,0000,,or one that is opaqued. Dialogue: 0,0:03:45.55,0:03:50.03,Default,,0000,0000,0000,,So that I can see lighting and shadow and\Nmovement and know somebody is at the door, Dialogue: 0,0:03:50.03,0:03:52.47,Default,,0000,0000,0000,,but not clearly see who's there. Dialogue: 0,0:03:55.35,0:03:59.30,Default,,0000,0000,0000,,Very often, people refer to\N"hearing loss" as an example Dialogue: 0,0:03:59.54,0:04:02.84,Default,,0000,0000,0000,,which negatively frames the\Nwhole approach from the outset. Dialogue: 0,0:04:03.11,0:04:05.61,Default,,0000,0000,0000,,But let's imagine the\Ndeaf baby who has never heard Dialogue: 0,0:04:05.89,0:04:09.68,Default,,0000,0000,0000,,and yet is still described as\Nexperiencing "hearing loss". Dialogue: 0,0:04:10.34,0:04:14.29,Default,,0000,0000,0000,,And instead we propose a\Ndifferent framing: that of "deaf gain". Dialogue: 0,0:04:14.29,0:04:18.73,Default,,0000,0000,0000,,"What is it that we gain by the\Nexperience of being or becoming deaf?" Dialogue: 0,0:04:20.47,0:04:29.16,Default,,0000,0000,0000,,DeafSpace, I think is born of the idea\Nof having something to offer the world. Dialogue: 0,0:04:29.48,0:04:34.41,Default,,0000,0000,0000,,That being deaf confers some very\Ninteresting perspectives on life. Dialogue: 0,0:04:34.56,0:04:46.78,Default,,0000,0000,0000,,[Upbeat music]