WEBVTT 00:00:00.067 --> 00:00:00.999 All the audiovisual material present in this video and eventually protected by copyright 00:00:01.000 --> 00:00:01.999 is being used under the concept of fair use, ie for journalistic purposes and in order to open a space for criticism, 00:00:02.000 --> 00:00:02.699 discussion and preservation of the product's memory. 00:00:02.700 --> 00:00:03.570 If you have questions or believe that your rights have been infringed, please send an email to: canalvirtuagamer@gmail.com 00:00:22.490 --> 00:00:23.930 >>Rafael Fernandes: Super Monaco GP. 00:00:24.248 --> 00:00:27.460 For many, the first racing game of their lives. 00:00:27.755 --> 00:00:30.380 For everyone, certainly a classic. 00:00:30.690 --> 00:00:35.333 The arcade of Sega from 1989 was converted to numerous systems, 00:00:35.334 --> 00:00:40.570 but it was on Mega Drive that the game is immortalized with a really fun simulation of Formula 1, 00:00:40.571 --> 00:00:43.230 despite the technological limitations, of course. 00:00:43.960 --> 00:00:47.005 Then check out in this retrospective the whole story about this 00:00:47.006 --> 00:00:50.360 and some other memorable racing games from Sega. 00:01:02.300 --> 00:01:04.587 Before we get into Super Monaco GP, 00:01:04.587 --> 00:01:06.703 it is important to remember the history of Sega, 00:01:06.704 --> 00:01:09.785 there in their humble origins producing arcades in Japan. 00:01:10.045 --> 00:01:13.539 For this, we go back to 1969, 00:01:13.540 --> 00:01:15.593 when the company released Sega Grand Prix, 00:01:15.594 --> 00:01:18.563 an electromechanical game cabinet – that is, 00:01:18.564 --> 00:01:21.408 it had no video yet, it was just a game. 00:01:21.826 --> 00:01:24.775 There was no ROM, there was no chip or anything. 00:01:24.999 --> 00:01:27.014 Everything was based in analog circuitry 00:01:27.015 --> 00:01:30.100 and graphics projected on a translucent screen. Take a look. 00:01:42.714 --> 00:01:43.555 >>Galvão Bueno: Let's go, Rubinho! 00:01:44.138 --> 00:01:45.299 Aw aw aw aw aw! 00:01:47.627 --> 00:01:48.532 Now it goes! 00:01:49.397 --> 00:01:50.558 Aw aw aw aw aw! 00:01:53.110 --> 00:01:56.012 Don't let it come back, don't let it come back, don't let it come back! 00:01:57.012 --> 00:01:58.173 Aw aw aw aw aw! 00:01:58.526 --> 00:02:00.985 >>Rafael Fernandes: Uh… this guy is a little bad, eh? 00:02:00.986 --> 00:02:03.450 Let's change to another and take out Galvão too. 00:02:06.626 --> 00:02:09.056 Looking today, the machine looks very simple, 00:02:09.058 --> 00:02:11.845 vintage, even tacky, so to speak. 00:02:11.947 --> 00:02:16.222 But at that time, certainly, was the pinnacle of technology. 00:02:22.828 --> 00:02:26.385 Ten years later, in 1979, 00:02:26.386 --> 00:02:30.202 a video game came out for the arcades around the world. 00:02:30.375 --> 00:02:31.436 And its name, what is? 00:02:33.349 --> 00:02:34.728 Monaco GP. 00:02:42.706 --> 00:02:44.904 The game is also pretty simple, 00:02:44.905 --> 00:02:47.552 as we can notice there: you just run, 00:02:47.553 --> 00:02:51.922 dodge the cars and overcome obstacles to get to the next checkpoint, 00:02:51.923 --> 00:02:54.099 within the time limit, of course. 00:02:54.667 --> 00:02:57.330 This does not mean that the game is not challenging; 00:02:57.331 --> 00:02:59.364 in fact, it is quite frustrating, 00:02:59.365 --> 00:03:01.197 like any good arcade should be, right? 00:03:01.963 --> 00:03:04.497 Unfortunately, just as in the first Grand Prix, 00:03:04.498 --> 00:03:07.786 Monaco GP uses a logical circuit board, that is, 00:03:07.787 --> 00:03:09.958 it also has no processor, also has no ROM; 00:03:09.959 --> 00:03:14.450 which prevents you to check it out today on the emulator, for example. 00:03:15.518 --> 00:03:18.027 But if you insist to check this game, 00:03:18.028 --> 00:03:20.626 Sega produced a port to the SG-1000, 00:03:20.627 --> 00:03:22.564 its first home system, 00:03:22.565 --> 00:03:26.468 released 30 years ago, in 1983. 00:03:26.894 --> 00:03:28.731 Look at the commercial that was produced at the time. 00:03:29.265 --> 00:03:32.353 >>Yuko Saito: A tunnel! Slippery zone! A lot of movement speed! 00:03:32.898 --> 00:03:34.929 The loud sound of the arcade is the same! 00:03:37.620 --> 00:03:39.240 >>Man: Sega Monaco Grand Prix 00:03:39.275 --> 00:03:41.050 ♪ SEGA 00:03:41.051 --> 00:03:43.823 >>Rafael Fernandes: And before you ask me, yes, it's a woman. 00:03:44.471 --> 00:03:48.288 Anyway, Monaco GP also came out later for the Sega Saturn, 00:03:48.289 --> 00:03:52.775 fully recreated for a collection called Sega Ages Memorial 2, 00:03:53.572 --> 00:03:56.031 and also had a remake in polygonal 3D, 00:03:56.032 --> 00:04:00.101 released for the PlayStation 2 and present in the Sega Classics Collection, 00:04:00.102 --> 00:04:04.821 another collection with several enhanced versions of classic games from the company. 00:04:05.123 --> 00:04:07.650 Even if the original version is not available there, 00:04:07.651 --> 00:04:10.025 you can have an idea of how the game worked. 00:04:15.749 --> 00:04:19.925 And then, in 1989, ten years after Monaco GP, 00:04:19.926 --> 00:04:22.538 and twenty years after the first Grand Prix, 00:04:22.539 --> 00:04:25.715 Sega releases Super Monaco GP. 00:04:29.675 --> 00:04:34.193 Previously, Formula 1 games in arcades or used the bird's-eye view, 00:04:34.194 --> 00:04:36.028 like the first Monaco GP, 00:04:37.152 --> 00:04:38.701 or the third-person camera, 00:04:38.702 --> 00:04:41.508 fixed behind the car as in Final Lap, of Namco… 00:04:44.537 --> 00:04:47.382 And the Continental Circus, from Taito. 00:04:50.686 --> 00:04:51.598 >>Fausto Silva: What the fuck, man! 00:04:52.419 --> 00:04:56.489 >>Rafael Fernandes: In Super Monaco GP, Sega chose to use the first-person view, 00:04:56.490 --> 00:05:02.487 further increasing the realism thanks to the graphics generated by the powerful System X board, 00:05:02.488 --> 00:05:05.778 which was also used in games like After Burner and OutRun. 00:05:08.110 --> 00:05:10.799 Although very pixelated, as we can see here, 00:05:10.800 --> 00:05:14.858 the look was very detailed and most importantly, it was very fluid, 00:05:14.859 --> 00:05:19.707 running at constant 60 frames per second that you will not see here on YouTube, 00:05:19.708 --> 00:05:22.591 since it converts it to 30 frames per second… 00:05:23.378 --> 00:05:29.395 But it already gives you an idea of how this game was fast and could cause a lot of dizziness too, right? 00:05:29.944 --> 00:05:34.484 The attention to detail in the graphics ended up causing an unusual controversy: 00:05:34.485 --> 00:05:39.070 in the game, there are a number of signs and posters reminding sponsors of Formula 1, 00:05:39.071 --> 00:05:40.192 as we're seeing there. 00:05:40.422 --> 00:05:43.446 Canon, in this case, here became Conan, 00:05:44.094 --> 00:05:46.059 Ford became Fodo, 00:05:46.845 --> 00:05:49.613 Mobil 1 became Modil 2, 00:05:50.519 --> 00:05:52.914 and Marlboro became Marlbobo. 00:05:54.635 --> 00:05:58.201 Still, the cigarettes company sued Sega 00:05:58.202 --> 00:06:02.514 requiring that any reference to its brand was completely removed from the game, 00:06:02.515 --> 00:06:07.063 because it did not want its name associated with things aimed at children and adolescents. 00:06:07.731 --> 00:06:10.634 It also sued Namco because of Pole Position, 00:06:10.635 --> 00:06:13.109 which also has a free advertisement of Marlboro. 00:06:13.877 --> 00:06:16.450 Sega then produced a new version of the game, 00:06:16.451 --> 00:06:18.841 removing almost all the track signs, 00:06:18.842 --> 00:06:21.249 and swapping by an advertisement of Flicky, 00:06:21.250 --> 00:06:25.229 that chick who starred in a game for the arcade, SG-1000 and the Mega Drive. 00:06:25.401 --> 00:06:27.073 One day we talk better about it here. 00:06:31.416 --> 00:06:34.843 But if you think that the immersion of Super Monaco GP 00:06:34.844 --> 00:06:37.287 was only in the graphics, you are wrong. 00:06:37.584 --> 00:06:40.493 The deluxe version of the arcade had a hydraulic system 00:06:40.494 --> 00:06:43.803 that moved the chair as the player did the curves on the track, 00:06:43.804 --> 00:06:46.620 and even had such an Air Drive System, 00:06:46.621 --> 00:06:49.011 that blew air into the cabin, 00:06:49.012 --> 00:06:51.087 giving the sensation of speed. 00:06:52.096 --> 00:06:53.801 Of course, even with all this, 00:06:53.802 --> 00:06:58.519 say that Super Monaco GP is a simulation is also exaggerate a little, 00:06:58.520 --> 00:06:59.850 as I said at the beginning of the video, 00:06:59.851 --> 00:07:02.162 and you must already be cursing me for this in the comments. 00:07:02.720 --> 00:07:06.551 But at that time, have realistic physics of a Formula 1 car 00:07:06.552 --> 00:07:08.451 was still a tricky thing to do. 00:07:08.677 --> 00:07:10.697 There was not so much processing at that time. 00:07:11.001 --> 00:07:12.737 Not to mention that the game is an arcade, 00:07:12.738 --> 00:07:17.031 then it had to be more accessible for all to play without difficulty. 00:07:17.385 --> 00:07:19.852 There are several nonsense in the game, for example: 00:07:19.853 --> 00:07:22.464 you can pass by most curves without braking, 00:07:22.465 --> 00:07:24.374 you can pass straight through the chicanes, 00:07:24.579 --> 00:07:27.932 you can hit everyone without worrying about breaking the car, 00:07:28.063 --> 00:07:30.073 and various other things like that. 00:07:30.922 --> 00:07:34.170 But it is worth remembering that you also can not abuse, or… 00:07:44.437 --> 00:07:48.348 Super Monaco GP had a moderate success in arcades at the time. 00:07:48.814 --> 00:07:50.323 Not only it was something new, 00:07:50.324 --> 00:07:52.270 but also a very beautiful game, 00:07:52.271 --> 00:07:55.377 really made to impress and offer a unique experience. 00:07:56.241 --> 00:07:57.770 And like other Sega arcades, 00:07:57.771 --> 00:08:01.646 the title has been adapted to various domestic systems of that time, 00:08:01.647 --> 00:08:03.421 none of them like the arcade, 00:08:03.422 --> 00:08:05.085 but still they tried. 00:08:05.720 --> 00:08:09.535 U.S. Gold was entrusted to do the ports for computers, 00:08:09.536 --> 00:08:11.659 but with very mediocre results, 00:08:11.860 --> 00:08:13.654 like we can see in the images here. 00:08:14.244 --> 00:08:16.993 This girl from the main screen now looks like She-Hulk. 00:08:19.506 --> 00:08:24.247 Thank god, Sega itself was responsible for the ports to their consoles, 00:08:24.248 --> 00:08:26.384 like the Master System and the Game Gear. 00:08:26.819 --> 00:08:30.836 But it was in the version for the Mega Drive that the game was immortalized. 00:08:32.226 --> 00:08:35.339 >>Man: When the roar of the engines resonates in the circuit, 00:08:35.816 --> 00:08:39.583 hesitation at a moment can separate the winner from the loser. 00:08:41.602 --> 00:08:43.895 Race through all 16 Grand Prix! 00:08:44.048 --> 00:08:45.852 Shift up the gears to a rotation of 12000. 00:08:45.853 --> 00:08:48.157 Plunge into the first corner with the sixth gear. 00:08:48.449 --> 00:08:50.315 From the seventh gear to the second on hairpins. 00:08:50.475 --> 00:08:52.569 Grab the rival, overtake in the S. 00:08:52.856 --> 00:08:53.889 Reach 400 km of speed. 00:08:53.890 --> 00:08:54.787 Go to the top. 00:08:54.933 --> 00:08:57.120 And until the checkered flag, win by a wide margin! 00:08:57.255 --> 00:08:58.766 Super Monaco GP. 00:08:59.157 --> 00:09:00.736 ♪ SEGA 00:09:04.447 --> 00:09:06.272 >>Rafael Fernandes: Released one year after the original, 00:09:06.273 --> 00:09:08.172 the Super Monaco GP for the Mega Drive 00:09:08.173 --> 00:09:11.957 owe very much in terms of graphics compared to the arcade, of course. 00:09:12.082 --> 00:09:15.202 Still, this drawback was well compensated 00:09:15.203 --> 00:09:18.280 with an excellent gameplay and new game modes. 00:09:19.164 --> 00:09:21.537 In addition to the basic mode Super Monaco GP, 00:09:21.538 --> 00:09:23.168 which is just like the arcade, 00:09:23.169 --> 00:09:27.629 there is also a training mode and the exclusive World Championship. 00:09:29.990 --> 00:09:31.238 In this part of the game, 00:09:31.239 --> 00:09:33.780 you compete a full season of Formula 1. 00:09:34.138 --> 00:09:36.824 The driver has to run through all 16 tracks, 00:09:36.825 --> 00:09:41.035 that are based on the 1989 season of the category. 00:09:41.344 --> 00:09:44.759 That is why Brazil's track here is not inspired by the layout of Interlagos, 00:09:44.760 --> 00:09:48.482 but rather the old race track in Jacarepagua, in Rio de Janeiro. 00:09:51.769 --> 00:09:54.676 Before each Grand Prix, you can choose a rival. 00:09:54.731 --> 00:09:58.460 And if you can finish the race in front of him twice, 00:09:58.461 --> 00:10:03.620 this opponent is kicked off the team and you end up going into his place in the middle of the season. 00:10:03.621 --> 00:10:04.632 How ethical, eh. 00:10:05.150 --> 00:10:07.601 As this game does not have the official license of the FIA, 00:10:07.602 --> 00:10:10.530 the team names are not the same of the real life, 00:10:10.531 --> 00:10:12.794 although they remind very much, for example: 00:10:12.795 --> 00:10:14.895 Madonna closely resembles MacLaren; 00:10:15.030 --> 00:10:17.154 Firenze makes you remember the Ferrari; 00:10:17.419 --> 00:10:19.954 Millions resembles Williams; 00:10:20.247 --> 00:10:22.454 Minarae, where you start the season, 00:10:22.455 --> 00:10:25.035 reminds Minardi; and so on. 00:10:25.462 --> 00:10:27.524 The opponents are also in the same scheme. 00:10:27.708 --> 00:10:30.607 Their names resemble those of the drivers of the category, 00:10:30.608 --> 00:10:33.343 but their photos, the avatars, 00:10:33.344 --> 00:10:37.159 seem to have been inspired by some Hollywood actors, you know why? 00:10:37.265 --> 00:10:37.912 Compare: 00:10:38.235 --> 00:10:41.727 G. Alberti looks like Robert Deniro; 00:10:42.113 --> 00:10:46.224 E. Pacheco remember MacGyver Richard Dean Anderson; 00:10:46.486 --> 00:10:51.092 G. Turner looks a lot like the late actor and singer River Phoenix. 00:10:51.093 --> 00:10:52.906 He doesn't looks like, he's identical! 00:10:53.343 --> 00:10:54.414 Do you think this is madness? 00:10:54.717 --> 00:10:55.345 Maybe… 00:10:55.590 --> 00:10:57.653 but it is very similar. 00:11:04.428 --> 00:11:06.287 The only problem of that mode, really, 00:11:06.288 --> 00:11:08.488 is the passwords. 00:11:08.961 --> 00:11:12.488 As internal battery was a feature that few cartridges had at that time, 00:11:12.489 --> 00:11:14.620 then that was the only solution: 00:11:14.734 --> 00:11:19.242 note these millions of characters, which was hell. 00:11:19.510 --> 00:11:23.861 And when you miss or don't know how to differentiate the number zero of the letter o, for example. 00:11:24.040 --> 00:11:24.976 Then you are screwed. 00:11:27.429 --> 00:11:28.393 But back to the subject, 00:11:28.394 --> 00:11:32.684 after competing in every race and finish first overall, 00:11:32.685 --> 00:11:35.112 the first season ends well. 00:11:35.446 --> 00:11:39.231 Then you can start the second season, and then… 00:11:39.982 --> 00:11:41.375 he appears. 00:11:45.789 --> 00:11:51.019 G. Ceara, the greatest driver of all time. 00:11:52.032 --> 00:11:53.673 Inspired by our Ayrton Senna, 00:11:53.674 --> 00:11:58.965 he is a driver who chooses you as his rival in the first two Grands Prix of the season. 00:11:59.119 --> 00:12:02.826 And it is virtually impossible to prevent him to defeat you. 00:12:03.475 --> 00:12:07.720 Then he takes your place in the Madonna and you end up stopping in a very ordinary team. 00:12:07.895 --> 00:12:08.652 Very sad. 00:12:13.249 --> 00:12:16.069 And here in YouTube there are people who managed 00:12:16.070 --> 00:12:18.412 to get in front of him in those first two races. 00:12:18.413 --> 00:12:19.893 Unbelievable! 00:12:36.708 --> 00:12:41.276 Definitely Super Monaco GP for Mega Drive was not a simple conversion. 00:12:41.712 --> 00:12:43.885 The game had much content. 00:12:44.164 --> 00:12:46.799 The graphics are inferior to the arcade, 00:12:46.800 --> 00:12:50.182 but they are very good for the 16-bit console standards. 00:13:02.597 --> 00:13:04.587 The sound is sensational. 00:13:04.712 --> 00:13:07.176 Especially the soundtrack composed by Bo, 00:13:07.177 --> 00:13:10.053 the same guy who did the theme of Alex Kidd, look at that! 00:13:11.024 --> 00:13:14.006 The controls and the difficulty are competent, 00:13:14.007 --> 00:13:17.373 and to top it off, the cartridge still had a few jokes, 00:13:17.374 --> 00:13:20.420 as the ability to run over the guy who is waving the checkered flag, 00:13:21.203 --> 00:13:24.393 and also to lift your own head as a trophy. 00:13:24.394 --> 00:13:25.301 Bizarre. 00:13:25.955 --> 00:13:31.637 All this contributed to the cartridge to become a classic in Sega's 16-bit system. 00:13:42.655 --> 00:13:48.561 Produced by RAFAEL FERNANDES @rafafernandes64 facebook.com/virtuagamer 00:13:50.496 --> 00:14:30.168 CONTINUE? Bonus: Know who is the model of Super Monaco GP!