0:00:00.067,0:00:00.999 All the audiovisual material present in this video and eventually protected by copyright 0:00:01.000,0:00:01.999 is being used under the concept of fair use, ie for journalistic purposes and in order to open a space for criticism, 0:00:02.000,0:00:02.699 discussion and preservation of the product's memory. 0:00:02.700,0:00:03.570 If you have questions or believe that your rights have been infringed, please send an email to: canalvirtuagamer@gmail.com 0:00:22.490,0:00:23.930 >>Rafael Fernandes: Super Monaco GP. 0:00:24.248,0:00:27.460 For many, the first racing game of their lives. 0:00:27.755,0:00:30.380 For everyone, certainly a classic. 0:00:30.690,0:00:35.333 The arcade of Sega from 1989 was converted to numerous systems, 0:00:35.334,0:00:40.570 but it was on Mega Drive that the game is immortalized with a really fun simulation of Formula 1, 0:00:40.571,0:00:43.230 despite the technological limitations, of course. 0:00:43.960,0:00:47.005 Then check out in this retrospective the whole story about this 0:00:47.006,0:00:50.360 and some other memorable racing games from Sega. 0:01:02.300,0:01:04.587 Before we get into Super Monaco GP, 0:01:04.587,0:01:06.703 it is important to remember the history of Sega, 0:01:06.704,0:01:09.785 there in their humble origins producing arcades in Japan. 0:01:10.045,0:01:13.539 For this, we go back to 1969, 0:01:13.540,0:01:15.593 when the company released Sega Grand Prix, 0:01:15.594,0:01:18.563 an electromechanical game cabinet – that is, 0:01:18.564,0:01:21.408 it had no video yet, it was just a game. 0:01:21.826,0:01:24.775 There was no ROM, there was no chip or anything. 0:01:24.999,0:01:27.014 Everything was based in analog circuitry 0:01:27.015,0:01:30.100 and graphics projected on a translucent screen. Take a look. 0:01:42.714,0:01:43.555 >>Galvão Bueno: Let's go, Rubinho! 0:01:44.138,0:01:45.299 Aw aw aw aw aw! 0:01:47.627,0:01:48.532 Now it goes! 0:01:49.397,0:01:50.558 Aw aw aw aw aw! 0:01:53.110,0:01:56.012 Don't let it come back, don't let it come back, don't let it come back! 0:01:57.012,0:01:58.173 Aw aw aw aw aw! 0:01:58.526,0:02:00.985 >>Rafael Fernandes: Uh… this guy is a little bad, eh? 0:02:00.986,0:02:03.450 Let's change to another and take out Galvão too. 0:02:06.626,0:02:09.056 Looking today, the machine looks very simple, 0:02:09.058,0:02:11.845 vintage, even tacky, so to speak. 0:02:11.947,0:02:16.222 But at that time, certainly, was the pinnacle of technology. 0:02:22.828,0:02:26.385 Ten years later, in 1979, 0:02:26.386,0:02:30.202 a video game came out for the arcades around the world. 0:02:30.375,0:02:31.436 And its name, what is? 0:02:33.349,0:02:34.728 Monaco GP. 0:02:42.706,0:02:44.904 The game is also pretty simple, 0:02:44.905,0:02:47.552 as we can notice there: you just run, 0:02:47.553,0:02:51.922 dodge the cars and overcome obstacles to get to the next checkpoint, 0:02:51.923,0:02:54.099 within the time limit, of course. 0:02:54.667,0:02:57.330 This does not mean that the game is not challenging; 0:02:57.331,0:02:59.364 in fact, it is quite frustrating, 0:02:59.365,0:03:01.197 like any good arcade should be, right? 0:03:01.963,0:03:04.497 Unfortunately, just as in the first Grand Prix, 0:03:04.498,0:03:07.786 Monaco GP uses a logical circuit board, that is, 0:03:07.787,0:03:09.958 it also has no processor, also has no ROM; 0:03:09.959,0:03:14.450 which prevents you to check it out today on the emulator, for example. 0:03:15.518,0:03:18.027 But if you insist to check this game, 0:03:18.028,0:03:20.626 Sega produced a port to the SG-1000, 0:03:20.627,0:03:22.564 its first home system, 0:03:22.565,0:03:26.468 released 30 years ago, in 1983. 0:03:26.894,0:03:28.731 Look at the commercial that was produced at the time. 0:03:29.265,0:03:32.353 >>Yuko Saito: A tunnel! Slippery zone! A lot of movement speed! 0:03:32.898,0:03:34.929 The loud sound of the arcade is the same! 0:03:37.620,0:03:39.240 >>Man: Sega Monaco Grand Prix 0:03:39.275,0:03:41.050 ♪ SEGA 0:03:41.051,0:03:43.823 >>Rafael Fernandes: And before you ask me, yes, it's a woman. 0:03:44.471,0:03:48.288 Anyway, Monaco GP also came out later for the Sega Saturn, 0:03:48.289,0:03:52.775 fully recreated for a collection called Sega Ages Memorial 2, 0:03:53.572,0:03:56.031 and also had a remake in polygonal 3D, 0:03:56.032,0:04:00.101 released for the PlayStation 2 and present in the Sega Classics Collection, 0:04:00.102,0:04:04.821 another collection with several enhanced versions of classic games from the company. 0:04:05.123,0:04:07.650 Even if the original version is not available there, 0:04:07.651,0:04:10.025 you can have an idea of how the game worked. 0:04:15.749,0:04:19.925 And then, in 1989, ten years after Monaco GP, 0:04:19.926,0:04:22.538 and twenty years after the first Grand Prix, 0:04:22.539,0:04:25.715 Sega releases Super Monaco GP. 0:04:29.675,0:04:34.193 Previously, Formula 1 games in arcades or used the bird's-eye view, 0:04:34.194,0:04:36.028 like the first Monaco GP, 0:04:37.152,0:04:38.701 or the third-person camera, 0:04:38.702,0:04:41.508 fixed behind the car as in Final Lap, of Namco… 0:04:44.537,0:04:47.382 And the Continental Circus, from Taito. 0:04:50.686,0:04:51.598 >>Fausto Silva: What the fuck, man! 0:04:52.419,0:04:56.489 >>Rafael Fernandes: In Super Monaco GP, Sega chose to use the first-person view, 0:04:56.490,0:05:02.487 further increasing the realism thanks to the graphics generated by the powerful System X board, 0:05:02.488,0:05:05.778 which was also used in games like After Burner and OutRun. 0:05:08.110,0:05:10.799 Although very pixelated, as we can see here, 0:05:10.800,0:05:14.858 the look was very detailed and most importantly, it was very fluid, 0:05:14.859,0:05:19.707 running at constant 60 frames per second that you will not see here on YouTube, 0:05:19.708,0:05:22.591 since it converts it to 30 frames per second… 0:05:23.378,0:05:29.395 But it already gives you an idea of how this game was fast and could cause a lot of dizziness too, right? 0:05:29.944,0:05:34.484 The attention to detail in the graphics ended up causing an unusual controversy: 0:05:34.485,0:05:39.070 in the game, there are a number of signs and posters reminding sponsors of Formula 1, 0:05:39.071,0:05:40.192 as we're seeing there. 0:05:40.422,0:05:43.446 Canon, in this case, here became Conan, 0:05:44.094,0:05:46.059 Ford became Fodo, 0:05:46.845,0:05:49.613 Mobil 1 became Modil 2, 0:05:50.519,0:05:52.914 and Marlboro became Marlbobo. 0:05:54.635,0:05:58.201 Still, the cigarettes company sued Sega 0:05:58.202,0:06:02.514 requiring that any reference to its brand was completely removed from the game, 0:06:02.515,0:06:07.063 because it did not want its name associated with things aimed at children and adolescents. 0:06:07.731,0:06:10.634 It also sued Namco because of Pole Position, 0:06:10.635,0:06:13.109 which also has a free advertisement of Marlboro. 0:06:13.877,0:06:16.450 Sega then produced a new version of the game, 0:06:16.451,0:06:18.841 removing almost all the track signs, 0:06:18.842,0:06:21.249 and swapping by an advertisement of Flicky, 0:06:21.250,0:06:25.229 that chick who starred in a game for the arcade, SG-1000 and the Mega Drive. 0:06:25.401,0:06:27.073 One day we talk better about it here. 0:06:31.416,0:06:34.843 But if you think that the immersion of Super Monaco GP 0:06:34.844,0:06:37.287 was only in the graphics, you are wrong. 0:06:37.584,0:06:40.493 The deluxe version of the arcade had a hydraulic system 0:06:40.494,0:06:43.803 that moved the chair as the player did the curves on the track, 0:06:43.804,0:06:46.620 and even had such an Air Drive System, 0:06:46.621,0:06:49.011 that blew air into the cabin, 0:06:49.012,0:06:51.087 giving the sensation of speed. 0:06:52.096,0:06:53.801 Of course, even with all this, 0:06:53.802,0:06:58.519 say that Super Monaco GP is a simulation is also exaggerate a little, 0:06:58.520,0:06:59.850 as I said at the beginning of the video, 0:06:59.851,0:07:02.162 and you must already be cursing me for this in the comments. 0:07:02.720,0:07:06.551 But at that time, have realistic physics of a Formula 1 car 0:07:06.552,0:07:08.451 was still a tricky thing to do. 0:07:08.677,0:07:10.697 There was not so much processing at that time. 0:07:11.001,0:07:12.737 Not to mention that the game is an arcade, 0:07:12.738,0:07:17.031 then it had to be more accessible for all to play without difficulty. 0:07:17.385,0:07:19.852 There are several nonsense in the game, for example: 0:07:19.853,0:07:22.464 you can pass by most curves without braking, 0:07:22.465,0:07:24.374 you can pass straight through the chicanes, 0:07:24.579,0:07:27.932 you can hit everyone without worrying about breaking the car, 0:07:28.063,0:07:30.073 and various other things like that. 0:07:30.922,0:07:34.170 But it is worth remembering that you also can not abuse, or… 0:07:44.437,0:07:48.348 Super Monaco GP had a moderate success in arcades at the time. 0:07:48.814,0:07:50.323 Not only it was something new, 0:07:50.324,0:07:52.270 but also a very beautiful game, 0:07:52.271,0:07:55.377 really made to impress and offer a unique experience. 0:07:56.241,0:07:57.770 And like other Sega arcades, 0:07:57.771,0:08:01.646 the title has been adapted to various domestic systems of that time, 0:08:01.647,0:08:03.421 none of them like the arcade, 0:08:03.422,0:08:05.085 but still they tried. 0:08:05.720,0:08:09.535 U.S. Gold was entrusted to do the ports for computers, 0:08:09.536,0:08:11.659 but with very mediocre results, 0:08:11.860,0:08:13.654 like we can see in the images here. 0:08:14.244,0:08:16.993 This girl from the main screen now looks like She-Hulk. 0:08:19.506,0:08:24.247 Thank god, Sega itself was responsible for the ports to their consoles, 0:08:24.248,0:08:26.384 like the Master System and the Game Gear. 0:08:26.819,0:08:30.836 But it was in the version for the Mega Drive that the game was immortalized. 0:08:32.226,0:08:35.339 >>Man: When the roar of the engines resonates in the circuit, 0:08:35.816,0:08:39.583 hesitation at a moment can separate the winner from the loser. 0:08:41.602,0:08:43.895 Race through all 16 Grand Prix! 0:08:44.048,0:08:45.852 Shift up the gears to a rotation of 12000. 0:08:45.853,0:08:48.157 Plunge into the first corner with the sixth gear. 0:08:48.449,0:08:50.315 From the seventh gear to the second on hairpins. 0:08:50.475,0:08:52.569 Grab the rival, overtake in the S. 0:08:52.856,0:08:53.889 Reach 400 km of speed. 0:08:53.890,0:08:54.787 Go to the top. 0:08:54.933,0:08:57.120 And until the checkered flag, win by a wide margin! 0:08:57.255,0:08:58.766 Super Monaco GP. 0:08:59.157,0:09:00.736 ♪ SEGA 0:09:04.447,0:09:06.272 >>Rafael Fernandes: Released one year after the original, 0:09:06.273,0:09:08.172 the Super Monaco GP for the Mega Drive 0:09:08.173,0:09:11.957 owe very much in terms of graphics compared to the arcade, of course. 0:09:12.082,0:09:15.202 Still, this drawback was well compensated 0:09:15.203,0:09:18.280 with an excellent gameplay and new game modes. 0:09:19.164,0:09:21.537 In addition to the basic mode Super Monaco GP, 0:09:21.538,0:09:23.168 which is just like the arcade, 0:09:23.169,0:09:27.629 there is also a training mode and the exclusive World Championship. 0:09:29.990,0:09:31.238 In this part of the game, 0:09:31.239,0:09:33.780 you compete a full season of Formula 1. 0:09:34.138,0:09:36.824 The driver has to run through all 16 tracks, 0:09:36.825,0:09:41.035 that are based on the 1989 season of the category. 0:09:41.344,0:09:44.759 That is why Brazil's track here is not inspired by the layout of Interlagos, 0:09:44.760,0:09:48.482 but rather the old race track in Jacarepagua, in Rio de Janeiro. 0:09:51.769,0:09:54.676 Before each Grand Prix, you can choose a rival. 0:09:54.731,0:09:58.460 And if you can finish the race in front of him twice, 0:09:58.461,0:10:03.620 this opponent is kicked off the team and you end up going into his place in the middle of the season. 0:10:03.621,0:10:04.632 How ethical, eh. 0:10:05.150,0:10:07.601 As this game does not have the official license of the FIA, 0:10:07.602,0:10:10.530 the team names are not the same of the real life, 0:10:10.531,0:10:12.794 although they remind very much, for example: 0:10:12.795,0:10:14.895 Madonna closely resembles MacLaren; 0:10:15.030,0:10:17.154 Firenze makes you remember the Ferrari; 0:10:17.419,0:10:19.954 Millions resembles Williams; 0:10:20.247,0:10:22.454 Minarae, where you start the season, 0:10:22.455,0:10:25.035 reminds Minardi; and so on. 0:10:25.462,0:10:27.524 The opponents are also in the same scheme. 0:10:27.708,0:10:30.607 Their names resemble those of the drivers of the category, 0:10:30.608,0:10:33.343 but their photos, the avatars, 0:10:33.344,0:10:37.159 seem to have been inspired by some Hollywood actors, you know why? 0:10:37.265,0:10:37.912 Compare: 0:10:38.235,0:10:41.727 G. Alberti looks like Robert Deniro; 0:10:42.113,0:10:46.224 E. Pacheco remember MacGyver Richard Dean Anderson; 0:10:46.486,0:10:51.092 G. Turner looks a lot like the late actor and singer River Phoenix. 0:10:51.093,0:10:52.906 He doesn't looks like, he's identical! 0:10:53.343,0:10:54.414 Do you think this is madness? 0:10:54.717,0:10:55.345 Maybe… 0:10:55.590,0:10:57.653 but it is very similar. 0:11:04.428,0:11:06.287 The only problem of that mode, really, 0:11:06.288,0:11:08.488 is the passwords. 0:11:08.961,0:11:12.488 As internal battery was a feature that few cartridges had at that time, 0:11:12.489,0:11:14.620 then that was the only solution: 0:11:14.734,0:11:19.242 note these millions of characters, which was hell. 0:11:19.510,0:11:23.861 And when you miss or don't know how to differentiate the number zero of the letter o, for example. 0:11:24.040,0:11:24.976 Then you are screwed. 0:11:27.429,0:11:28.393 But back to the subject, 0:11:28.394,0:11:32.684 after competing in every race and finish first overall, 0:11:32.685,0:11:35.112 the first season ends well. 0:11:35.446,0:11:39.231 Then you can start the second season, and then… 0:11:39.982,0:11:41.375 he appears. 0:11:45.789,0:11:51.019 G. Ceara, the greatest driver of all time. 0:11:52.032,0:11:53.673 Inspired by our Ayrton Senna, 0:11:53.674,0:11:58.965 he is a driver who chooses you as his rival in the first two Grands Prix of the season. 0:11:59.119,0:12:02.826 And it is virtually impossible to prevent him to defeat you. 0:12:03.475,0:12:07.720 Then he takes your place in the Madonna and you end up stopping in a very ordinary team. 0:12:07.895,0:12:08.652 Very sad. 0:12:13.249,0:12:16.069 And here in YouTube there are people who managed 0:12:16.070,0:12:18.412 to get in front of him in those first two races. 0:12:18.413,0:12:19.893 Unbelievable! 0:12:36.708,0:12:41.276 Definitely Super Monaco GP for Mega Drive was not a simple conversion. 0:12:41.712,0:12:43.885 The game had much content. 0:12:44.164,0:12:46.799 The graphics are inferior to the arcade, 0:12:46.800,0:12:50.182 but they are very good for the 16-bit console standards. 0:13:02.597,0:13:04.587 The sound is sensational. 0:13:04.712,0:13:07.176 Especially the soundtrack composed by Bo, 0:13:07.177,0:13:10.053 the same guy who did the theme of Alex Kidd, look at that! 0:13:11.024,0:13:14.006 The controls and the difficulty are competent, 0:13:14.007,0:13:17.373 and to top it off, the cartridge still had a few jokes, 0:13:17.374,0:13:20.420 as the ability to run over the guy who is waving the checkered flag, 0:13:21.203,0:13:24.393 and also to lift your own head as a trophy. 0:13:24.394,0:13:25.301 Bizarre. 0:13:25.955,0:13:31.637 All this contributed to the cartridge to become a classic in Sega's 16-bit system. 0:13:42.655,0:13:48.561 Produced by RAFAEL FERNANDES[br]@rafafernandes64[br]facebook.com/virtuagamer 0:13:50.496,0:14:30.168 CONTINUE?[br]Bonus: Know who is the model of Super Monaco GP!