[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:02.64,0:00:06.22,Default,,0000,0000,0000,,Lighting in Unity is more fully featured than ever. Dialogue: 0,0:00:07.64,0:00:11.79,Default,,0000,0000,0000,,The lighting pipeline includes realtime global illumination, Dialogue: 0,0:00:11.79,0:00:15.11,Default,,0000,0000,0000,,in addition to traditional baked light mapping techniques. Dialogue: 0,0:00:16.62,0:00:19.71,Default,,0000,0000,0000,,These combined with physically-based rendering Dialogue: 0,0:00:19.71,0:00:21.30,Default,,0000,0000,0000,,and the standard shader Dialogue: 0,0:00:21.30,0:00:25.42,Default,,0000,0000,0000,,give more power and versatility to light more complex scenes. Dialogue: 0,0:00:28.49,0:00:32.69,Default,,0000,0000,0000,,Unity uses physically-based rendering, or PBR Dialogue: 0,0:00:32.69,0:00:35.70,Default,,0000,0000,0000,,to create a friendly way of achieving a consistent Dialogue: 0,0:00:35.70,0:00:39.96,Default,,0000,0000,0000,,plausible look for materials under all lighting conditions. Dialogue: 0,0:00:39.96,0:00:44.76,Default,,0000,0000,0000,,In order to do so, Unity models how light actually behaves Dialogue: 0,0:00:44.76,0:00:46.76,Default,,0000,0000,0000,,and follows the laws of physics on how Dialogue: 0,0:00:46.76,0:00:48.76,Default,,0000,0000,0000,,light interacts with materials. Dialogue: 0,0:00:49.61,0:00:53.70,Default,,0000,0000,0000,,These materials are usually created using the standard shader. Dialogue: 0,0:00:53.70,0:00:55.70,Default,,0000,0000,0000,,The standard shader makes physically Dialogue: 0,0:00:55.70,0:00:58.75,Default,,0000,0000,0000,,based rendering easy and accessible to use. Dialogue: 0,0:01:01.32,0:01:03.32,Default,,0000,0000,0000,,One of the most powerful tools in the Unity Dialogue: 0,0:01:03.32,0:01:07.20,Default,,0000,0000,0000,,pipeline is Unity's realtime global illumination, Dialogue: 0,0:01:07.20,0:01:08.95,Default,,0000,0000,0000,,or GI. Dialogue: 0,0:01:08.95,0:01:12.40,Default,,0000,0000,0000,,Using GI, all lights in the scene can effect Dialogue: 0,0:01:12.40,0:01:14.92,Default,,0000,0000,0000,,the object's within range with both Dialogue: 0,0:01:14.92,0:01:17.93,Default,,0000,0000,0000,,direct and indirect illumination. Dialogue: 0,0:01:17.93,0:01:19.93,Default,,0000,0000,0000,,Direct illumination comes from lights Dialogue: 0,0:01:19.93,0:01:23.56,Default,,0000,0000,0000,,shining directly on the objects in the scene. Dialogue: 0,0:01:23.56,0:01:25.56,Default,,0000,0000,0000,,Indirect illumination however Dialogue: 0,0:01:25.56,0:01:28.78,Default,,0000,0000,0000,,is the light reflected, or bounced off of Dialogue: 0,0:01:28.78,0:01:30.78,Default,,0000,0000,0000,,the light surfaces in the scene. Dialogue: 0,0:01:31.36,0:01:33.36,Default,,0000,0000,0000,,This bounced indirect light Dialogue: 0,0:01:33.36,0:01:35.36,Default,,0000,0000,0000,,can illuminate nearby objects Dialogue: 0,0:01:35.36,0:01:38.69,Default,,0000,0000,0000,,mimicking how light behaves in the real world Dialogue: 0,0:01:38.69,0:01:40.69,Default,,0000,0000,0000,,This indirect light is effected Dialogue: 0,0:01:40.69,0:01:43.55,Default,,0000,0000,0000,,by the colour of the surfaces it bounces off of, Dialogue: 0,0:01:43.55,0:01:47.38,Default,,0000,0000,0000,,taking a contribution of that surface's colour with it. Dialogue: 0,0:01:47.38,0:01:49.38,Default,,0000,0000,0000,,Direct and indirect light will Dialogue: 0,0:01:49.38,0:01:52.97,Default,,0000,0000,0000,,blend together to create a much more realistic look. Dialogue: 0,0:01:56.37,0:01:58.37,Default,,0000,0000,0000,,In addition to the default main camera Dialogue: 0,0:01:58.37,0:02:00.37,Default,,0000,0000,0000,,a new scene in Unity comes with Dialogue: 0,0:02:00.37,0:02:02.37,Default,,0000,0000,0000,,a default sky box Dialogue: 0,0:02:02.37,0:02:04.37,Default,,0000,0000,0000,,and a default directional light aligned Dialogue: 0,0:02:04.37,0:02:06.37,Default,,0000,0000,0000,,with that sky box. Dialogue: 0,0:02:09.61,0:02:11.61,Default,,0000,0000,0000,,Each scene also contains default Dialogue: 0,0:02:11.61,0:02:13.61,Default,,0000,0000,0000,,values for ambient light. Dialogue: 0,0:02:14.68,0:02:17.97,Default,,0000,0000,0000,,Ambient light illuminates all surfaces in the scene. Dialogue: 0,0:02:19.44,0:02:22.02,Default,,0000,0000,0000,,Ambient light is controlled by the settings in the Dialogue: 0,0:02:22.02,0:02:24.52,Default,,0000,0000,0000,,lighting panels Environment Lighting tab. Dialogue: 0,0:02:27.78,0:02:29.78,Default,,0000,0000,0000,,Ambient light can be created by either Dialogue: 0,0:02:29.78,0:02:31.78,Default,,0000,0000,0000,,using a sky box, Dialogue: 0,0:02:32.65,0:02:35.92,Default,,0000,0000,0000,,a user generated gradient of 3 colours, Dialogue: 0,0:02:44.21,0:02:46.21,Default,,0000,0000,0000,,or a single colour. Dialogue: 0,0:02:54.59,0:02:56.59,Default,,0000,0000,0000,,All objects added to the scene Dialogue: 0,0:02:56.59,0:02:58.50,Default,,0000,0000,0000,,will receive ambient light Dialogue: 0,0:02:58.50,0:03:01.88,Default,,0000,0000,0000,,unless the ambient intensity value is set to 0 Dialogue: 0,0:03:02.90,0:03:06.26,Default,,0000,0000,0000,,or the ambient light's colour values are set to black. Dialogue: 0,0:03:08.09,0:03:10.09,Default,,0000,0000,0000,,It is rare, if not impossible Dialogue: 0,0:03:10.09,0:03:12.09,Default,,0000,0000,0000,,for any real-world material Dialogue: 0,0:03:12.09,0:03:15.64,Default,,0000,0000,0000,,to have absolutely no reflectivity. Dialogue: 0,0:03:15.64,0:03:18.68,Default,,0000,0000,0000,,By default all objects in the scene Dialogue: 0,0:03:18.68,0:03:21.43,Default,,0000,0000,0000,,will also receive reflection information. Dialogue: 0,0:03:22.06,0:03:25.63,Default,,0000,0000,0000,,Even though the cube, sphere and plane in the scene Dialogue: 0,0:03:25.63,0:03:28.97,Default,,0000,0000,0000,,are unlit and ambient light is none Dialogue: 0,0:03:28.97,0:03:30.97,Default,,0000,0000,0000,,they still receive lighting information Dialogue: 0,0:03:30.97,0:03:33.63,Default,,0000,0000,0000,,in the form of reflections. Dialogue: 0,0:03:33.63,0:03:37.02,Default,,0000,0000,0000,,The default reflection source is the sky box. Dialogue: 0,0:03:37.02,0:03:40.03,Default,,0000,0000,0000,,This can be changed to a custom cube map. Dialogue: 0,0:03:40.03,0:03:42.35,Default,,0000,0000,0000,,To receive no default reflections Dialogue: 0,0:03:42.35,0:03:44.35,Default,,0000,0000,0000,,either set the custom cube map to none, Dialogue: 0,0:03:47.08,0:03:49.08,Default,,0000,0000,0000,,or remove the sky box. Dialogue: 0,0:03:52.02,0:03:54.02,Default,,0000,0000,0000,,It is worth noting that the default sky box Dialogue: 0,0:03:54.02,0:03:56.49,Default,,0000,0000,0000,,is procedurally generated Dialogue: 0,0:03:56.49,0:03:58.49,Default,,0000,0000,0000,,and new procedural sky boxes Dialogue: 0,0:03:58.49,0:04:00.49,Default,,0000,0000,0000,,can be created and saved as assets. Dialogue: 0,0:04:13.65,0:04:15.65,Default,,0000,0000,0000,,When lighting scenes in Unity Dialogue: 0,0:04:15.65,0:04:17.65,Default,,0000,0000,0000,,we can work with realtime lighting, Dialogue: 0,0:04:18.48,0:04:19.88,Default,,0000,0000,0000,,baked lighting, Dialogue: 0,0:04:20.48,0:04:22.05,Default,,0000,0000,0000,,or a mixture of both. Dialogue: 0,0:04:22.61,0:04:26.13,Default,,0000,0000,0000,,Realtime lighting is more easily modified at run time. Dialogue: 0,0:04:26.13,0:04:28.13,Default,,0000,0000,0000,,but it comes at a cost to performance. Dialogue: 0,0:04:29.43,0:04:31.56,Default,,0000,0000,0000,,Baked lighting on the other hand pre-calculates Dialogue: 0,0:04:31.56,0:04:34.00,Default,,0000,0000,0000,,much more detailed lighting information Dialogue: 0,0:04:34.00,0:04:36.96,Default,,0000,0000,0000,,and saves it to a light mapped texture on disc. Dialogue: 0,0:04:37.47,0:04:39.47,Default,,0000,0000,0000,,This light map information is then Dialogue: 0,0:04:39.47,0:04:41.47,Default,,0000,0000,0000,,read from the texture at run time, Dialogue: 0,0:04:41.47,0:04:43.47,Default,,0000,0000,0000,,avoiding the need to do any lighting Dialogue: 0,0:04:43.47,0:04:45.47,Default,,0000,0000,0000,,calculations when the project is running. Dialogue: 0,0:04:46.45,0:04:48.45,Default,,0000,0000,0000,,This saves performance, Dialogue: 0,0:04:48.45,0:04:51.85,Default,,0000,0000,0000,,but at the cost of dynamic changes in the scene. Dialogue: 0,0:04:51.85,0:04:54.72,Default,,0000,0000,0000,,Baked light maps are not updated at run time. Dialogue: 0,0:04:55.36,0:04:58.98,Default,,0000,0000,0000,,Lights can be switched between realtime, baked, Dialogue: 0,0:04:58.98,0:05:00.98,Default,,0000,0000,0000,,and mixed lighting on a per-light basis. Dialogue: 0,0:05:02.26,0:05:04.26,Default,,0000,0000,0000,,Using baked lighting exclusively Dialogue: 0,0:05:04.26,0:05:07.02,Default,,0000,0000,0000,,would be more appropriate for target platforms Dialogue: 0,0:05:07.02,0:05:10.84,Default,,0000,0000,0000,,such as mobile devices with lower performance capabilities. Dialogue: 0,0:05:13.67,0:05:16.01,Default,,0000,0000,0000,,The light mapping system can either work Dialogue: 0,0:05:16.01,0:05:18.01,Default,,0000,0000,0000,,continuously or on demand. Dialogue: 0,0:05:19.58,0:05:22.08,Default,,0000,0000,0000,,When continuous baking is selected Dialogue: 0,0:05:22.08,0:05:25.02,Default,,0000,0000,0000,,lighting changes will be baked in the background while editing. Dialogue: 0,0:05:25.75,0:05:27.75,Default,,0000,0000,0000,,These changes can either be properties Dialogue: 0,0:05:27.75,0:05:29.24,Default,,0000,0000,0000,,adjusted in the inspector, Dialogue: 0,0:05:29.24,0:05:31.93,Default,,0000,0000,0000,,or objects changed in the scene. Dialogue: 0,0:05:43.06,0:05:45.34,Default,,0000,0000,0000,,When continuous baking is not selected Dialogue: 0,0:05:46.19,0:05:48.69,Default,,0000,0000,0000,,changes will only preview on demand. Dialogue: 0,0:05:50.14,0:05:53.43,Default,,0000,0000,0000,,When the Build button in the lighting panel has been selected. Dialogue: 0,0:06:00.36,0:06:02.36,Default,,0000,0000,0000,,In this scene there is a directional light Dialogue: 0,0:06:02.36,0:06:05.00,Default,,0000,0000,0000,,coming in through the skylight in the ceiling. Dialogue: 0,0:06:05.61,0:06:09.49,Default,,0000,0000,0000,,This light contributes to the illumination of the entire scene Dialogue: 0,0:06:09.49,0:06:11.49,Default,,0000,0000,0000,,as the light bounces off of the surfaces Dialogue: 0,0:06:11.49,0:06:13.13,Default,,0000,0000,0000,,it lights directly, Dialogue: 0,0:06:13.13,0:06:16.10,Default,,0000,0000,0000,,on to other nearby surfaces in an indirect manner. Dialogue: 0,0:06:17.44,0:06:19.44,Default,,0000,0000,0000,,This light continues to indirectly Dialogue: 0,0:06:19.44,0:06:21.44,Default,,0000,0000,0000,,illuminate nearby surfaces Dialogue: 0,0:06:21.44,0:06:23.44,Default,,0000,0000,0000,,until the strength of the light fades Dialogue: 0,0:06:23.44,0:06:24.99,Default,,0000,0000,0000,,and it can bounce no more. Dialogue: 0,0:06:25.86,0:06:27.59,Default,,0000,0000,0000,,Decrease the intensity of the light Dialogue: 0,0:06:28.05,0:06:31.13,Default,,0000,0000,0000,,and the illumination of the scene decreases accordingly. Dialogue: 0,0:06:34.69,0:06:36.69,Default,,0000,0000,0000,,Likewise, if the directional light Dialogue: 0,0:06:36.69,0:06:38.69,Default,,0000,0000,0000,,is rotated to directly light a Dialogue: 0,0:06:38.69,0:06:40.56,Default,,0000,0000,0000,,different part of the scene, Dialogue: 0,0:06:40.56,0:06:43.35,Default,,0000,0000,0000,,it will now illuminate the scene in a different way, Dialogue: 0,0:06:43.35,0:06:45.97,Default,,0000,0000,0000,,with both it's direct and indirect lighting. Dialogue: 0,0:06:49.31,0:06:51.95,Default,,0000,0000,0000,,As materials created with a standard shader Dialogue: 0,0:06:51.95,0:06:55.30,Default,,0000,0000,0000,,can mimic a wide variety of physical surfaces Dialogue: 0,0:06:55.30,0:06:57.30,Default,,0000,0000,0000,,and different materials can have different Dialogue: 0,0:06:57.30,0:06:59.03,Default,,0000,0000,0000,,amounts of reflectivity Dialogue: 0,0:06:59.03,0:07:01.03,Default,,0000,0000,0000,,this can effect the scene's lighting. Dialogue: 0,0:07:01.69,0:07:05.48,Default,,0000,0000,0000,,To help balance this the Bounce Intensity can be adjusted Dialogue: 0,0:07:05.48,0:07:07.83,Default,,0000,0000,0000,,on either a per-light basis Dialogue: 0,0:07:07.83,0:07:09.83,Default,,0000,0000,0000,,or globally by adjusting the settings Dialogue: 0,0:07:09.83,0:07:11.83,Default,,0000,0000,0000,,in the lighting panel. Dialogue: 0,0:07:12.98,0:07:15.34,Default,,0000,0000,0000,,Adjustments can be made here to artificially Dialogue: 0,0:07:15.34,0:07:18.70,Default,,0000,0000,0000,,change the potential bounce of light from a lit surface. Dialogue: 0,0:07:20.31,0:07:22.31,Default,,0000,0000,0000,,Adjust the mount of indirect light Dialogue: 0,0:07:22.31,0:07:24.31,Default,,0000,0000,0000,,in the scene, and more. Dialogue: 0,0:07:26.98,0:07:28.98,Default,,0000,0000,0000,,In addition to lights we can use Dialogue: 0,0:07:28.98,0:07:32.33,Default,,0000,0000,0000,,emissive surfaces to contribute to the scene's lighting. Dialogue: 0,0:07:33.42,0:07:35.42,Default,,0000,0000,0000,,This scene is lit with a variety of lights Dialogue: 0,0:07:35.42,0:07:39.30,Default,,0000,0000,0000,,and light types, including emissive surfaces. Dialogue: 0,0:07:39.30,0:07:42.55,Default,,0000,0000,0000,,Emissive surfaces are a light source, Dialogue: 0,0:07:42.55,0:07:46.84,Default,,0000,0000,0000,,but they behave very much like indirect bounced light. Dialogue: 0,0:07:46.84,0:07:48.84,Default,,0000,0000,0000,,The primary emissive surfaces in the scene Dialogue: 0,0:07:48.84,0:07:50.84,Default,,0000,0000,0000,,are in the main corridor junction. Dialogue: 0,0:07:51.19,0:07:54.04,Default,,0000,0000,0000,,But additional panels are located throughout the scene. Dialogue: 0,0:07:56.64,0:07:58.64,Default,,0000,0000,0000,,All of these emissive surfaces use Dialogue: 0,0:07:58.64,0:08:00.87,Default,,0000,0000,0000,,the standard shader's Emission property Dialogue: 0,0:08:01.81,0:08:04.26,Default,,0000,0000,0000,,by adjusting the Emissive scale. Dialogue: 0,0:08:04.26,0:08:07.38,Default,,0000,0000,0000,,The float value next to the Emission property Dialogue: 0,0:08:07.38,0:08:09.23,Default,,0000,0000,0000,,and by adding a touch of colour, Dialogue: 0,0:08:09.23,0:08:11.23,Default,,0000,0000,0000,,the mood of our scene changes. Dialogue: 0,0:08:13.70,0:08:16.100,Default,,0000,0000,0000,,As these lights can participate in realtime light mapping Dialogue: 0,0:08:16.100,0:08:18.100,Default,,0000,0000,0000,,they can be controlled at runtime using Dialogue: 0,0:08:18.100,0:08:20.100,Default,,0000,0000,0000,,code or animation to create Dialogue: 0,0:08:20.100,0:08:22.100,Default,,0000,0000,0000,,complex changes in mood Dialogue: 0,0:08:22.100,0:08:24.100,Default,,0000,0000,0000,,while our projects are running. Dialogue: 0,0:08:28.20,0:08:30.20,Default,,0000,0000,0000,,The final contributing factor in lighting Dialogue: 0,0:08:30.20,0:08:32.20,Default,,0000,0000,0000,,a Unity scene are probes. Dialogue: 0,0:08:32.82,0:08:34.82,Default,,0000,0000,0000,,There are 2 types of probes in Unity. Dialogue: 0,0:08:35.42,0:08:36.93,Default,,0000,0000,0000,,Light probes Dialogue: 0,0:08:37.92,0:08:39.92,Default,,0000,0000,0000,,and reflection probes. Dialogue: 0,0:08:41.12,0:08:43.12,Default,,0000,0000,0000,,Light probes sample the lighting in the scene Dialogue: 0,0:08:43.12,0:08:45.12,Default,,0000,0000,0000,,at different positions in the world. Dialogue: 0,0:08:46.89,0:08:49.57,Default,,0000,0000,0000,,The information in these probes can be used Dialogue: 0,0:08:49.57,0:08:51.57,Default,,0000,0000,0000,,to light dynamic elements in the scene Dialogue: 0,0:08:52.94,0:08:55.91,Default,,0000,0000,0000,,such as characters or other moving objects Dialogue: 0,0:08:55.91,0:08:57.91,Default,,0000,0000,0000,,at a low cost to performance. Dialogue: 0,0:09:02.49,0:09:04.49,Default,,0000,0000,0000,,Reflection probes on the other hand Dialogue: 0,0:09:04.49,0:09:06.49,Default,,0000,0000,0000,,act as a single point of reference to Dialogue: 0,0:09:06.49,0:09:08.49,Default,,0000,0000,0000,,calculate reflections from Dialogue: 0,0:09:09.11,0:09:11.11,Default,,0000,0000,0000,,Surrounding each reflection probes Dialogue: 0,0:09:11.11,0:09:13.11,Default,,0000,0000,0000,,is a cuboid that specifies Dialogue: 0,0:09:13.11,0:09:15.62,Default,,0000,0000,0000,,what should be included in that reflection. Dialogue: 0,0:09:16.52,0:09:19.84,Default,,0000,0000,0000,,These probes sample the elements surrounding them Dialogue: 0,0:09:19.84,0:09:21.84,Default,,0000,0000,0000,,using box projection, Dialogue: 0,0:09:21.84,0:09:23.84,Default,,0000,0000,0000,,and store that information in a cube map. Dialogue: 0,0:09:26.78,0:09:28.78,Default,,0000,0000,0000,,Materials with reflective surfaces Dialogue: 0,0:09:28.78,0:09:32.66,Default,,0000,0000,0000,,that are on objects within the reflection probe's volume Dialogue: 0,0:09:32.66,0:09:34.66,Default,,0000,0000,0000,,can then reference this cube map to Dialogue: 0,0:09:34.66,0:09:36.35,Default,,0000,0000,0000,,create reflective surfaces. Dialogue: 0,0:09:36.94,0:09:38.94,Default,,0000,0000,0000,,By default there is one built-in Dialogue: 0,0:09:38.94,0:09:41.07,Default,,0000,0000,0000,,reflection probe in every scene. Dialogue: 0,0:09:41.07,0:09:43.07,Default,,0000,0000,0000,,This default reflection probe Dialogue: 0,0:09:43.07,0:09:46.49,Default,,0000,0000,0000,,reflects the sky box to create basic reflections. Dialogue: 0,0:09:46.49,0:09:48.49,Default,,0000,0000,0000,,For more detail in the reflections Dialogue: 0,0:09:48.49,0:09:50.49,Default,,0000,0000,0000,,additional reflection probes Dialogue: 0,0:09:50.49,0:09:52.49,Default,,0000,0000,0000,,should be added and positioned appropriately Dialogue: 0,0:09:52.49,0:09:54.49,Default,,0000,0000,0000,,for the reflective objects. Dialogue: 0,0:09:57.12,0:09:59.92,Default,,0000,0000,0000,,It is worth noting that phyically-based rendering Dialogue: 0,0:09:59.92,0:10:01.92,Default,,0000,0000,0000,,works best in linear colour space. Dialogue: 0,0:10:02.48,0:10:04.48,Default,,0000,0000,0000,,Linear colour space will give Dialogue: 0,0:10:04.48,0:10:07.62,Default,,0000,0000,0000,,a more realistic and mathematically correct result. Dialogue: 0,0:10:09.79,0:10:11.79,Default,,0000,0000,0000,,For best results make sure that Dialogue: 0,0:10:11.79,0:10:13.79,Default,,0000,0000,0000,,the colour space is set to linear Dialogue: 0,0:10:13.79,0:10:15.79,Default,,0000,0000,0000,,in the project's Dialogue: 0,0:10:15.79,0:10:17.79,Default,,0000,0000,0000,,Player Settings window. Dialogue: 0,0:10:18.92,0:10:22.06,Default,,0000,0000,0000,,Linear colour space is the default setting. Dialogue: 0,0:10:22.99,0:10:24.99,Default,,0000,0000,0000,,Be aware that not all platforms Dialogue: 0,0:10:24.99,0:10:26.99,Default,,0000,0000,0000,,support linear colour space however, Dialogue: 0,0:10:26.99,0:10:28.99,Default,,0000,0000,0000,,and that gamma is currently the Dialogue: 0,0:10:28.99,0:10:31.96,Default,,0000,0000,0000,,required colour space for most mobile platforms,. Dialogue: 0,0:10:35.28,0:10:37.28,Default,,0000,0000,0000,,When looking at all these aspects Dialogue: 0,0:10:37.28,0:10:39.28,Default,,0000,0000,0000,,to lighting a scene in Unity Dialogue: 0,0:10:39.28,0:10:41.91,Default,,0000,0000,0000,,they can be summed up effectively Dialogue: 0,0:10:41.91,0:10:44.21,Default,,0000,0000,0000,,with the main contributory factors. Dialogue: 0,0:10:46.54,0:10:47.91,Default,,0000,0000,0000,,Ambient light. Dialogue: 0,0:10:48.76,0:10:50.76,Default,,0000,0000,0000,,Reflections. Dialogue: 0,0:10:50.76,0:10:52.76,Default,,0000,0000,0000,,And light sources. Dialogue: 0,0:10:53.27,0:10:55.27,Default,,0000,0000,0000,,Working with materials created Dialogue: 0,0:10:55.27,0:10:57.27,Default,,0000,0000,0000,,with the standard shader being Dialogue: 0,0:10:57.27,0:11:00.18,Default,,0000,0000,0000,,drawn using phyically-based rendering Dialogue: 0,0:11:00.18,0:11:02.18,Default,,0000,0000,0000,,with global illumination to calculate Dialogue: 0,0:11:02.18,0:11:04.18,Default,,0000,0000,0000,,the indirect light and create Dialogue: 0,0:11:04.18,0:11:07.31,Default,,0000,0000,0000,,more complex, more realistic scenes.