1 00:00:05,140 --> 00:00:10,540 We have a new block that's called the if/else block. It's a conditional statement just like 2 00:00:10,540 --> 00:00:15,719 the if block you've used in the puzzles before. But now there's a new part at the bottom that 3 00:00:15,719 --> 00:00:22,960 says else. The if/else block lets the bee make a decision between two sets of actions. 4 00:00:22,960 --> 00:00:27,619 If the bee is at a flower, the bee will do the set of actions you put in the first part 5 00:00:27,619 --> 00:00:33,870 where it says do. If the bee is not at a flower, the bee will do the set of actions you put 6 00:00:33,870 --> 00:00:41,910 in the slot where it says else. If statements are how computers are able to make decisions. 7 00:00:41,910 --> 00:00:46,809 Humans set up conditions for the computer that say if the computer is presented with 8 00:00:46,809 --> 00:00:55,420 a certain situation do this. Else, which just means otherwise, do that. The top of our if/else 9 00:00:55,420 --> 00:01:01,620 block says if at flower. But the top of our block could say other things, like if nectar 10 00:01:01,620 --> 00:01:08,480 equals 2 or if there's a path ahead, our block will behave in the same way. That if the statement 11 00:01:08,480 --> 00:01:13,450 at the top is true it will do the first set of actions. But if the statement at the top 12 00:01:13,450 --> 00:01:16,429 is false, it will do the second set of actions.