0:00:05.140,0:00:10.540 We have a new block that's called the if/else[br]block. It's a conditional statement just like 0:00:10.540,0:00:15.719 the if block you've used in the puzzles before.[br]But now there's a new part at the bottom that 0:00:15.719,0:00:22.960 says else. The if/else block lets the bee[br]make a decision between two sets of actions. 0:00:22.960,0:00:27.619 If the bee is at a flower, the bee will do[br]the set of actions you put in the first part 0:00:27.619,0:00:33.870 where it says do. If the bee is not at a flower,[br]the bee will do the set of actions you put 0:00:33.870,0:00:41.910 in the slot where it says else. If statements[br]are how computers are able to make decisions. 0:00:41.910,0:00:46.809 Humans set up conditions for the computer[br]that say if the computer is presented with 0:00:46.809,0:00:55.420 a certain situation do this. Else, which just[br]means otherwise, do that. The top of our if/else 0:00:55.420,0:01:01.620 block says if at flower. But the top of our[br]block could say other things, like if nectar 0:01:01.620,0:01:08.480 equals 2 or if there's a path ahead, our block[br]will behave in the same way. That if the statement 0:01:08.480,0:01:13.450 at the top is true it will do the first set[br]of actions. But if the statement at the top 0:01:13.450,0:01:16.429 is false, it will do the second set of actions.