WEBVTT 00:00:06.646 --> 00:00:10.302 A few months ago we posed a challenge to our community. 00:00:10.302 --> 00:00:15.192 We asked everyone: given a range of integers from 0 to 100, 00:00:15.192 --> 00:00:22.056 guess the whole number closest to 2/3 of the average of all numbers guessed. 00:00:22.056 --> 00:00:26.776 So if the average of all guesses is 60, the correct guess will be 40. 00:00:26.776 --> 00:00:31.414 What number do you think was the correct guess at 2/3 of the average? NOTE Paragraph 00:00:32.733 --> 00:00:36.107 Let’s see if we can try and reason our way to the answer. 00:00:36.107 --> 00:00:41.406 This game is played under conditions known to game theorists as common knowledge. 00:00:41.406 --> 00:00:44.499 Not only does every player have the same information— 00:00:44.499 --> 00:00:46.706 they also know that everyone else does, 00:00:46.706 --> 00:00:52.618 and that everyone else knows that everyone else does, and so on, infinitely. 00:00:52.618 --> 00:00:58.538 Now, the highest possible average would occur if every person guessed 100. 00:00:58.538 --> 00:01:03.268 In that case, 2/3 of the average would be 66.66. 00:01:03.268 --> 00:01:05.205 Since everyone can figure this out, 00:01:05.205 --> 00:01:09.625 it wouldn’t make sense to guess anything higher than 67. NOTE Paragraph 00:01:09.625 --> 00:01:12.748 If everyone playing comes to this same conclusion, 00:01:12.748 --> 00:01:15.517 no one will guess higher than 67. 00:01:15.517 --> 00:01:19.659 Now 67 is the new highest possible average, 00:01:19.659 --> 00:01:25.439 so no reasonable guess should be higher than ⅔ of that, which is 44. 00:01:25.439 --> 00:01:28.980 This logic can be extended further and further. 00:01:28.980 --> 00:01:33.710 With each step, the highest possible logical answer keeps getting smaller. 00:01:33.710 --> 00:01:38.275 So it would seem sensible to guess the lowest number possible. NOTE Paragraph 00:01:38.275 --> 00:01:41.133 And indeed, if everyone chose zero, 00:01:41.133 --> 00:01:45.065 the game would reach what’s known as a Nash Equilibrium. 00:01:45.065 --> 00:01:49.419 This is a state where every player has chosen the best possible strategy 00:01:49.419 --> 00:01:52.524 for themselves given everyone else playing, 00:01:52.524 --> 00:01:57.334 and no individual player can benefit by choosing differently. NOTE Paragraph 00:01:57.334 --> 00:02:01.514 But, that’s not what happens in the real world. 00:02:01.514 --> 00:02:05.479 People, as it turns out, either aren’t perfectly rational, 00:02:05.479 --> 00:02:09.038 or don’t expect each other to be perfectly rational. 00:02:09.038 --> 00:02:12.369 Or, perhaps, it’s some combination of the two. NOTE Paragraph 00:02:12.369 --> 00:02:15.219 When this game is played in real-world settings, 00:02:15.219 --> 00:02:20.219 the average tends to be somewhere between 20 and 35. 00:02:20.219 --> 00:02:26.076 Danish newspaper Politiken ran the game with over 19,000 readers participating, 00:02:26.076 --> 00:02:32.056 resulting in an average of roughly 22, making the correct answer 14. 00:02:32.056 --> 00:02:35.758 For our audience, the average was 31.3. 00:02:35.758 --> 00:02:41.018 So if you guessed 21 as 2/3 of the average, well done. NOTE Paragraph 00:02:41.018 --> 00:02:44.681 Economic game theorists have a way of modeling this interplay 00:02:44.681 --> 00:02:49.802 between rationality and practicality called k-level reasoning. 00:02:49.802 --> 00:02:54.642 K stands for the number of times a cycle of reasoning is repeated. 00:02:54.642 --> 00:02:58.949 A person playing at k-level 0 would approach our game naively, 00:02:58.949 --> 00:03:02.676 guessing a number at random without thinking about the other players. 00:03:02.676 --> 00:03:07.876 At k-level 1, a player would assume everyone else was playing at level 0, 00:03:07.876 --> 00:03:12.416 resulting in an average of 50, and thus guess 33. 00:03:12.416 --> 00:03:17.192 At k-level 2, they’d assume that everyone else was playing at level 1, 00:03:17.192 --> 00:03:19.492 leading them to guess 22. 00:03:19.492 --> 00:03:23.096 It would take 12 k-levels to reach 0. NOTE Paragraph 00:03:23.096 --> 00:03:27.916 The evidence suggests that most people stop at 1 or 2 k-levels. 00:03:27.916 --> 00:03:29.395 And that’s useful to know, 00:03:29.395 --> 00:03:34.005 because k-level thinking comes into play in high-stakes situations. 00:03:34.005 --> 00:03:39.379 For example, stock traders evaluate stocks not only based on earnings reports, 00:03:39.379 --> 00:03:43.112 but also on the value that others place on those numbers. 00:03:43.112 --> 00:03:45.402 And during penalty kicks in soccer, 00:03:45.402 --> 00:03:49.543 both the shooter and the goalie decide whether to go right or left 00:03:49.543 --> 00:03:52.735 based on what they think the other person is thinking. 00:03:52.735 --> 00:03:56.691 Goalies often memorize the patterns of their opponents ahead of time, 00:03:56.691 --> 00:04:00.288 but penalty shooters know that and can plan accordingly. 00:04:00.288 --> 00:04:03.551 In each case, participants must weigh their own understanding 00:04:03.551 --> 00:04:07.743 of the best course of action against how well they think other participants 00:04:07.743 --> 00:04:10.144 understand the situation. NOTE Paragraph 00:04:10.144 --> 00:04:14.924 But 1 or 2 k-levels is by no means a hard and fast rule— 00:04:14.924 --> 00:04:20.345 simply being conscious of this tendency can make people adjust their expectations. 00:04:20.345 --> 00:04:24.357 For instance, what would happen if people played the 2/3 game 00:04:24.357 --> 00:04:28.250 after understanding the difference between the most logical approach 00:04:28.250 --> 00:04:29.850 and the most common? 00:04:29.850 --> 00:04:34.291 Submit your own guess at what 2/3 of the new average will be 00:04:34.291 --> 00:04:36.233 by using the form below, 00:04:36.233 --> 00:04:37.813 and we’ll find out.