WEBVTT 00:00:00.000 --> 00:00:05.020 Hour of Code Minecraft | Events 00:00:05.020 --> 00:00:10.320 On this next level, you can pick to be either Steve or Alex. 00:00:10.320 --> 00:00:16.670 Press the arrow buttons on your keyboard to move up, down, left, and right. 00:00:16.670 --> 00:00:20.890 Now you can move around a level wherever you want. 00:00:20.890 --> 00:00:27.340 To use a creature, just walk towards it, turn to face it, and press the spacebar. 00:00:27.340 --> 00:00:34.280 If you're using a touch screen, swipe up, down, left, and right to move around. 00:00:34.280 --> 00:00:38.829 Then tap the game to use the item in front of you. 00:00:38.829 --> 00:00:41.100 But what happens when you use it? 00:00:41.100 --> 00:00:46.851 In Minecraft, sheep drop wool when you shear them, cows run away when you hit them, and 00:00:46.851 --> 00:00:51.219 creepers explode when you get near them. 00:00:51.219 --> 00:00:55.440 These reactions happen thanks to something called events. 00:00:55.440 --> 00:01:00.010 Events tell your program to listen or wait for when something happens. 00:01:00.010 --> 00:01:02.859 And when it does, perform an action. 00:01:02.859 --> 00:01:08.340 So far, you've used one event. Code you put in the "when spawned" slot runs when your 00:01:08.340 --> 00:01:12.120 creature is created or when the game starts. 00:01:12.120 --> 00:01:17.780 Over the next few levels you'll have new slots for events such as "when touched" that runs 00:01:17.780 --> 00:01:23.060 when you touch the creature, or "when used" for when you use the creature. 00:01:23.060 --> 00:01:29.820 Or, if you want your zombie to disappear when the sun comes up, put that in the "when day" slot