[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.82,0:00:06.82,Default,,0000,0000,0000,,SG:So far, ten teams have qualified for their chance to design a spaceship for Star Citizen Dialogue: 0,0:00:06.82,0:00:13.27,Default,,0000,0000,0000,,and now the judges must make their final selections, and the race for the wildcard is on. Dialogue: 0,0:00:13.27,0:00:16.77,Default,,0000,0000,0000,,Welcome to The Next Great Starship Dialogue: 0,0:00:22.66,0:00:27.20,Default,,0000,0000,0000,,Hi, I'm Sandi Gardner, and welcome to the third episode of The Next Great Starship Dialogue: 0,0:00:27.20,0:00:30.58,Default,,0000,0000,0000,,let's get this show started, I can't do this alone, I need the judges. Dialogue: 0,0:00:30.58,0:00:34.50,Default,,0000,0000,0000,,So Mark! Come on up. Dialogue: 0,0:00:34.50,0:00:37.60,Default,,0000,0000,0000,,Sean! Dialogue: 0,0:00:37.60,0:00:40.24,Default,,0000,0000,0000,,Chris! Dialogue: 0,0:00:40.24,0:00:42.71,Default,,0000,0000,0000,,MS:Which one? Dialogue: 0,0:00:42.71,0:00:45.20,Default,,0000,0000,0000,,SG:Three Chris's! Dialogue: 0,0:00:45.20,0:00:47.04,Default,,0000,0000,0000,,(laughter) Dialogue: 0,0:00:47.04,0:00:49.00,Default,,0000,0000,0000,,MS:The three stooges over there. Dialogue: 0,0:00:49.00,0:00:53.02,Default,,0000,0000,0000,,SG:Mark Skelton, Sean Tracy, Chris Roberts, Chris Smith and Chris Olivia Dialogue: 0,0:00:53.02,0:00:56.60,Default,,0000,0000,0000,,For those of you who are new viewers to the Next Great Starship Dialogue: 0,0:00:56.60,0:00:59.100,Default,,0000,0000,0000,,let's have the judges tell you what they do on Star Citizen. Mark Skelton. Dialogue: 0,0:00:59.100,0:01:04.36,Default,,0000,0000,0000,,MS:Art director, fashion guru. (laughter) Dialogue: 0,0:01:04.36,0:01:09.55,Default,,0000,0000,0000,,ST:I work for Crytek, a Cryengine evangalist, making sure Cryengine does what CR needs it to do Dialogue: 0,0:01:09.55,0:01:13.83,Default,,0000,0000,0000,,CR:Chris Roberts, project director and chief creative on the project. Dialogue: 0,0:01:13.83,0:01:17.68,Default,,0000,0000,0000,,CS:Chris Smith, I'm lead vehicle modeller Dialogue: 0,0:01:17.68,0:01:20.78,Default,,0000,0000,0000,,CO:I'm Chris Olivia, chief visual officer for Star Citizen. Dialogue: 0,0:01:20.78,0:01:23.96,Default,,0000,0000,0000,,SG:So they are going to make their final five selection today, what do you guys think Dialogue: 0,0:01:23.96,0:01:26.15,Default,,0000,0000,0000,,about the competition so far? Dialogue: 0,0:01:26.15,0:01:30.88,Default,,0000,0000,0000,,CR:We've had two episodes of pretty amazing stuff, pretty much all of it we liked, Dialogue: 0,0:01:30.88,0:01:37.50,Default,,0000,0000,0000,,we had a few criticisms, but the level of competition is really high, and I expect this episode to Dialogue: 0,0:01:37.50,0:01:43.16,Default,,0000,0000,0000,,be the same. Then, once we have got it done, I'm looking forwards to seeing the ships getting made. Dialogue: 0,0:01:43.16,0:01:46.46,Default,,0000,0000,0000,,CO:The only reason we have criticisms is because we HAVE to have criticisms Dialogue: 0,0:01:46.46,0:01:50.23,Default,,0000,0000,0000,,to like, move some people on. (laughter) CR:We are nice guys most of the time Dialogue: 0,0:01:50.23,0:01:55.11,Default,,0000,0000,0000,,CS:We try, we try. MS:I mean honestly, with ANY of these teams where we are at right now Dialogue: 0,0:01:55.11,0:02:00.28,Default,,0000,0000,0000,,with the level they are at, with a little art direction on our part, I think we could use any of it. Dialogue: 0,0:02:00.28,0:02:03.36,Default,,0000,0000,0000,,CR:A little bit of you, you mean? Is that what this is? CO:A little bit of Mark. Dialogue: 0,0:02:03.36,0:02:04.75,Default,,0000,0000,0000,,MS:A little bit of....style. Dialogue: 0,0:02:04.75,0:02:08.49,Default,,0000,0000,0000,,ST:I know if you guys don't hire some of these guys, then I will, so...(laughter) Dialogue: 0,0:02:08.49,0:02:12.63,Default,,0000,0000,0000,,CO:I'm gonna, like, hire some of them and replace some of the guys we have (laughter) Dialogue: 0,0:02:12.63,0:02:14.40,Default,,0000,0000,0000,,MS:Damn! Dialogue: 0,0:02:14.40,0:02:19.08,Default,,0000,0000,0000,,[For competition entry teams were asked to design a gun] Dialogue: 0,0:02:26.15,0:02:29.79,Default,,0000,0000,0000,,SG:You guys know the drill, we are going to look at eight teams, only five will go through Dialogue: 0,0:02:29.79,0:02:32.57,Default,,0000,0000,0000,,three go into the wildcard race. Shall we get this started? Dialogue: 0,0:02:32.57,0:02:35.03,Default,,0000,0000,0000,,All:Let's do it. Go! Dialogue: 0,0:02:35.03,0:02:40.83,Default,,0000,0000,0000,,Good day ladies and gentlemen of the Starship council, we are team Archon. Dialogue: 0,0:02:40.83,0:02:44.56,Default,,0000,0000,0000,,May I introduce to you my esteemed colleague Matt Kennett team lead, Dialogue: 0,0:02:44.56,0:02:49.99,Default,,0000,0000,0000,,responsible for 3D modelling, unwrapping and Cryengine integration. Dialogue: 0,0:02:49.99,0:02:55.71,Default,,0000,0000,0000,,and may I introduce to you Lewis Linehan, texture and concept artist extraordinaire Dialogue: 0,0:02:55.71,0:03:00.26,Default,,0000,0000,0000,,and it you have not guessed by now we are Great British Dialogue: 0,0:03:00.26,0:03:08.69,Default,,0000,0000,0000,,currently residing in the great city of London, so where better to design the Next Great Starship? Dialogue: 0,0:03:56.62,0:03:58.04,Default,,0000,0000,0000,,SG:Mark Skelton, what did you think? Dialogue: 0,0:03:58.04,0:04:05.01,Default,,0000,0000,0000,,MS:The gun itself, the design, I think it's a little "Klingon" to me. There's a lot Dialogue: 0,0:04:05.01,0:04:11.68,Default,,0000,0000,0000,,of like, big,bulky shapes to it, all stacked on top of one another. ST:A lot of angles, different directions Dialogue: 0,0:04:11.68,0:04:15.69,Default,,0000,0000,0000,,MS:Yeah, and it kind of doesn't flow very well, the gun from beginning to end. Dialogue: 0,0:04:15.69,0:04:19.02,Default,,0000,0000,0000,,The silhouette is too chuncky for me and too many things stacked. Dialogue: 0,0:04:19.02,0:04:22.69,Default,,0000,0000,0000,,ST:Totally agree with you on that. Most of the stuff is all stacked up together, you get a lot of Dialogue: 0,0:04:22.69,0:04:26.48,Default,,0000,0000,0000,,repeating elements all the way through it. The in engine stuff is actually really nice Dialogue: 0,0:04:26.48,0:04:30.33,Default,,0000,0000,0000,,it was good that they got it right in, the materials look great, the texture look OK. Dialogue: 0,0:04:30.33,0:04:34.14,Default,,0000,0000,0000,,CR:That's probably the best in-engine intergation of all the ones we have seen, Dialogue: 0,0:04:34.14,0:04:38.32,Default,,0000,0000,0000,,They hooked it up to the firing range that we have set up in the hangar, Dialogue: 0,0:04:38.32,0:04:43.58,Default,,0000,0000,0000,,and I kinda like the multi-barrel aspect where they all recoil seperately, that was cool Dialogue: 0,0:04:43.58,0:04:49.56,Default,,0000,0000,0000,,I sort of felt like the shapes... for me it was all sort of, you know, right angled, squared, Dialogue: 0,0:04:49.56,0:04:54.23,Default,,0000,0000,0000,,I don't feel like the gun itself had as much detail as I would have liked to see in parts of it. Dialogue: 0,0:04:54.23,0:05:00.68,Default,,0000,0000,0000,,CS:Great implementation, the modelling seems OK, and the textures. I mean, yeah, it's the Dialogue: 0,0:05:00.68,0:05:02.92,Default,,0000,0000,0000,,design that kind of holds it back I think. Dialogue: 0,0:05:02.92,0:05:08.58,Default,,0000,0000,0000,,CO:Overall it had an interesting style, but it lacked a lot of subtlety, there is too much contrast Dialogue: 0,0:05:08.58,0:05:13.00,Default,,0000,0000,0000,,between the materials, and it's just, sort of, very harsh to look at. Dialogue: 0,0:05:13.00,0:05:18.58,Default,,0000,0000,0000,,ST:You want to draw your eye to that glow, but if you put it in strange places you look Dialogue: 0,0:05:18.58,0:05:22.64,Default,,0000,0000,0000,,at it and be like, why? CO:Right, so a lot of time a glow will just distract you, it's just over-done Dialogue: 0,0:05:22.64,0:05:26.96,Default,,0000,0000,0000,,ST:Purposeful detail, maybe... CR:You mean like Mark's shirt? CO:It is glowing actually. Dialogue: 0,0:05:26.96,0:05:33.65,Default,,0000,0000,0000,,(laughter) ST:exactly it's drawing my eye MS:I'm so subtle, it goes straight to the chest hair Dialogue: 0,0:05:33.65,0:05:38.48,Default,,0000,0000,0000,,ST:That's the other point for as the competition goes on, the engine REALLY looks better Dialogue: 0,0:05:38.48,0:05:42.62,Default,,0000,0000,0000,,when you put some light in, that's the thing, it needs the light-material interaction ...CO:A big difference... Dialogue: 0,0:05:42.62,0:05:45.45,Default,,0000,0000,0000,,it's going to change the look of the weapon alltogether, even if you don't adjust them Dialogue: 0,0:05:45.45,0:05:48.21,Default,,0000,0000,0000,,get three lights around the thing, it will look fantastic. Dialogue: 0,0:05:48.21,0:05:53.51,Default,,0000,0000,0000,,SG:OK, so good points for being in-engine, maybe needs a little love in the design and texturing. Dialogue: 0,0:05:53.51,0:05:56.72,Default,,0000,0000,0000,,Alright, let's look at the next one... Dialogue: 0,0:05:57.96,0:06:01.82,Default,,0000,0000,0000,,Hello, my name is Adam Kirchkiss,and my name's Brian Kirchkiss, and together we make Dialogue: 0,0:06:01.82,0:06:04.77,Default,,0000,0000,0000,,Prosimian Productions, located here in Amarillo Texas Dialogue: 0,0:06:04.77,0:06:11.98,Default,,0000,0000,0000,,Our WindfireEX design consist of two particle accelerators as well as a large cooling system Dialogue: 0,0:06:12.26,0:06:16.14,Default,,0000,0000,0000,,dual magnetic retaining arms and dual perpendicular rotating barrels Dialogue: 0,0:06:38.40,0:06:41.22,Default,,0000,0000,0000,,SG:Let's start on the Chris couch, Chris Olivia, what do you think? Dialogue: 0,0:06:41.22,0:06:46.12,Default,,0000,0000,0000,,CO:I liked the start of the presentation where thay are doing the turntable in X-Ray mode Dialogue: 0,0:06:46.12,0:06:50.50,Default,,0000,0000,0000,,to really see all the geometry and stuff, but I was a little underwhealmed overall Dialogue: 0,0:06:50.50,0:06:57.47,Default,,0000,0000,0000,,CS:I thought it was kind of interesting, the design, definately unique. I would say the modelling Dialogue: 0,0:06:57.47,0:07:01.84,Default,,0000,0000,0000,,was fine, the texturing could DEFINATELY use some work, and the front barrels Dialogue: 0,0:07:01.84,0:07:05.43,Default,,0000,0000,0000,,could probably use a little more love in the design area. Dialogue: 0,0:07:05.43,0:07:09.37,Default,,0000,0000,0000,,CR:Wasn't the idea that the outside things are just accelerating stuff from inside? Dialogue: 0,0:07:09.37,0:07:16.23,Default,,0000,0000,0000,,ST:But the animation inside, like two ... rotating? It's just hard to see. CR:It felt like there were particle effects? Dialogue: 0,0:07:16.23,0:07:20.09,Default,,0000,0000,0000,,ST:Yeah, there were these particle effects that was all refracted, I couldn't read it. Dialogue: 0,0:07:20.09,0:07:23.59,Default,,0000,0000,0000,,CS:Looks a bit like a wood-chipper? That's the only thing. Dialogue: 0,0:07:23.59,0:07:27.28,Default,,0000,0000,0000,,MS:Now you say that? Now I cannot un-see that. Dialogue: 0,0:07:27.28,0:07:30.94,Default,,0000,0000,0000,,CO;The barrels were just a little bit too... SC:The pins? ST:They look like matchstick Dialogue: 0,0:07:30.94,0:07:33.32,Default,,0000,0000,0000,,CO:Right, right. MS:yeah, two matchsticks on each side Dialogue: 0,0:07:33.32,0:07:37.37,Default,,0000,0000,0000,,CR:I think the idea is that they are not actually firing, they are just like a magnet Dialogue: 0,0:07:37.37,0:07:42.64,Default,,0000,0000,0000,,accelerating something inside? MS:The one thing I would comment on, I liked the uniqueness Dialogue: 0,0:07:42.64,0:07:47.83,Default,,0000,0000,0000,,of it. It's pretty cool, they thought about it a little differently, and I liked the acceleration aspect Dialogue: 0,0:07:47.83,0:07:54.05,Default,,0000,0000,0000,,but to me it feels more like a tractor beam or something? It doesn't feel like Dialogue: 0,0:07:54.05,0:08:02.57,Default,,0000,0000,0000,,a bad-ass weapon. The business end of it is not intimidating at all. Dialogue: 0,0:08:02.57,0:08:09.84,Default,,0000,0000,0000,,ST:The in-engine stuff was OK. They could have spent maybe another hour, putting some Dialogue: 0,0:08:09.84,0:08:13.49,Default,,0000,0000,0000,,textures down so it wasn't all completely placeholder? CR:Maybe some lights? Dialogue: 0,0:08:13.49,0:08:17.72,Default,,0000,0000,0000,,ST:Maybe a few lights, it would look a lot bettter. Definately stands out in the competition Dialogue: 0,0:08:17.72,0:08:19.98,Default,,0000,0000,0000,,in terms of uniqueness. Dialogue: 0,0:08:19.98,0:08:22.34,Default,,0000,0000,0000,,SG:Let's roll the next one... Dialogue: 0,0:08:23.56,0:08:29.46,Default,,0000,0000,0000,,Hey everyone, this is team Fourhorsemen. The four horsemen is Tobias, myself and david Dialogue: 0,0:08:29.46,0:08:32.59,Default,,0000,0000,0000,,Tobias is our concept artist, he lives in Germany Dialogue: 0,0:08:32.59,0:08:37.05,Default,,0000,0000,0000,,I am a 3D artist and texture artist, and I live in the Netherlands Dialogue: 0,0:08:37.05,0:08:43.02,Default,,0000,0000,0000,,David is our general artist who lives in Canada Dialogue: 0,0:09:26.84,0:09:29.36,Default,,0000,0000,0000,,SG:Sean, do you want to kick this one off? Dialogue: 0,0:09:29.36,0:09:32.63,Default,,0000,0000,0000,,ST:Sure, there was no in-engine implementation, so I would have liked to have seen that Dialogue: 0,0:09:32.63,0:09:37.26,Default,,0000,0000,0000,,MS:Strike... ST:Yeah strike! that would have been nice to see because the actual texture work Dialogue: 0,0:09:37.26,0:09:41.63,Default,,0000,0000,0000,,was phenomenal, the materials looked great in the render. I liked the shape of the weapon Dialogue: 0,0:09:41.63,0:09:46.50,Default,,0000,0000,0000,,it's really bulky, looks like it's a very strong weapon, but it does also look like something Dialogue: 0,0:09:46.50,0:09:49.51,Default,,0000,0000,0000,,you would hold onto rather something mounted on a ship. Dialogue: 0,0:09:49.51,0:09:52.16,Default,,0000,0000,0000,,SG:So if you were to try and get that in-engine how long do you think it would take you? Dialogue: 0,0:09:52.16,0:09:57.37,Default,,0000,0000,0000,,ST:Take ME? Five minutes (laughter) SG: Five minutes? No WAY! (laughter) Dialogue: 0,0:09:57.37,0:10:01.49,Default,,0000,0000,0000,,ST:No, it would probably about an hour or so, it really depends on the geometry Dialogue: 0,0:10:01.49,0:10:03.42,Default,,0000,0000,0000,,and how well the texture were laid out. Dialogue: 0,0:10:03.42,0:10:08.17,Default,,0000,0000,0000,,MS:For some reason this gun, I LOVE it, it's cool, I like the bigness and the concept, Dialogue: 0,0:10:08.17,0:10:15.23,Default,,0000,0000,0000,,concept was amazing, nice colours, nice variation throughout the gun, but for some reason, Dialogue: 0,0:10:15.23,0:10:22.34,Default,,0000,0000,0000,,I don't know why, it reminds me of steampunk. There's like a steampunk element. Dialogue: 0,0:10:22.34,0:10:28.15,Default,,0000,0000,0000,,it doesn't look "far future", it looks like it could conceivably happen today Dialogue: 0,0:10:28.15,0:10:35.33,Default,,0000,0000,0000,,you could have a gun like that. I think the materials probably could have been broken up Dialogue: 0,0:10:35.33,0:10:41.22,Default,,0000,0000,0000,,better. If they break up the materials I think that gun goes up three notches for me. Dialogue: 0,0:10:41.22,0:10:47.06,Default,,0000,0000,0000,,CS:I thought the concept was really well done. I wish they would have implemented that into the Dialogue: 0,0:10:47.06,0:10:53.09,Default,,0000,0000,0000,,model a little better. It was modelled fine, but the materials came off as "weird gold"? Dialogue: 0,0:10:53.09,0:10:58.17,Default,,0000,0000,0000,,It looked very heavy and powerful. CO:It seemed to have lost something from the concept Dialogue: 0,0:10:58.17,0:11:02.17,Default,,0000,0000,0000,,the concept almost looked more realistic than when it was modelled, and I think the materials Dialogue: 0,0:11:02.17,0:11:07.72,Default,,0000,0000,0000,,in the concept were a really interesting use of the different metals and stuff Dialogue: 0,0:11:07.72,0:11:12.42,Default,,0000,0000,0000,,it just sort of lost that, and overall I think it didn't have much of an alien influence Dialogue: 0,0:11:12.42,0:11:17.28,Default,,0000,0000,0000,,at all. I disagree with you a little bit in that I don't think you can hold something like that? Dialogue: 0,0:11:17.28,0:11:21.76,Default,,0000,0000,0000,,ST:It's got these big racks on the top... CO:I mean I could prrobably hold it, but you know.... Dialogue: 0,0:11:21.76,0:11:24.71,Default,,0000,0000,0000,,(laughter) Dialogue: 0,0:11:24.71,0:11:30.22,Default,,0000,0000,0000,,CR:I do agree with Chris. There is no sense of an alien influence or design Dialogue: 0,0:11:30.22,0:11:38.83,Default,,0000,0000,0000,,it feel very sort of straight-up bad-ass Space Marine to me. I would knock it down a little Dialogue: 0,0:11:38.83,0:11:43.39,Default,,0000,0000,0000,,for that, but I do think the modelling and the concept execution was really good. Dialogue: 0,0:11:43.39,0:11:48.87,Default,,0000,0000,0000,,It would be interesting to see how they thought that gun would deploy, how it would fire Dialogue: 0,0:11:48.87,0:11:54.98,Default,,0000,0000,0000,,what the recoil would be, I know that was not necessarily required, but it definately Dialogue: 0,0:11:54.98,0:12:00.76,Default,,0000,0000,0000,,helps tell the story of the gun. ...CS:It sells it... yeah, makes it feel real because when it Dialogue: 0,0:12:00.76,0:12:05.75,Default,,0000,0000,0000,,animates and moves it gives you a sense of the weight and the power of something. Dialogue: 0,0:12:05.75,0:12:11.42,Default,,0000,0000,0000,,CO:A big part of this competition is selling it through animation, how it moves, and lighting Dialogue: 0,0:12:11.42,0:12:18.53,Default,,0000,0000,0000,,SG:All you judges seemed to like the concept art, design, maybe a little more love in a couple of areas Dialogue: 0,0:12:18.53,0:12:24.23,Default,,0000,0000,0000,,questionable as it is not in engine, although that only takes five minutes according to Sean Tracy Dialogue: 0,0:12:24.23,0:12:27.58,Default,,0000,0000,0000,,MS:"Apparantly" CR:Only for Sean Tracy, but that's not a normal person. Dialogue: 0,0:12:27.58,0:12:31.39,Default,,0000,0000,0000,,ST:Or Dan Tracy, my brother. (laughter) SG:So we'll just have to see on that one. Dialogue: 0,0:12:31.39,0:12:33.95,Default,,0000,0000,0000,,Let's roll the next one... Dialogue: 0,0:12:37.96,0:12:45.92,Default,,0000,0000,0000,,Hi, my name is Henry Pashkov, I an a concept and environment designer for game. Dialogue: 0,0:12:45.92,0:12:50.51,Default,,0000,0000,0000,,Hello, my name is Daniel Wenograd and I'm working with Strenich and Cadrowski on the Dialogue: 0,0:12:50.51,0:12:56.07,Default,,0000,0000,0000,,Next Great Starship project. I am 21 years old and live in Hawick, New Jersey. Dialogue: 0,0:12:56.07,0:13:00.33,Default,,0000,0000,0000,,Hi, my name is Alexander Aberle, I come from Balaground(?) Washington, and Dialogue: 0,0:13:00.33,0:13:05.56,Default,,0000,0000,0000,,I've brought my skills in computer amination and film production to bear on this product. Dialogue: 0,0:13:05.56,0:13:09.29,Default,,0000,0000,0000,,What we have created has been phenomenal Dialogue: 0,0:13:27.45,0:13:32.68,Default,,0000,0000,0000,,MS:Apparanlty Daniel is a Cryengine "god" ST:I saw that. MS:I think Mr. Sean is going Dialogue: 0,0:13:32.68,0:13:37.64,Default,,0000,0000,0000,,to have something to say about that. ST:The owners of Crytek might have something to say. Dialogue: 0,0:13:37.64,0:13:48.52,Default,,0000,0000,0000,,MS:The problem with this gun for me is it looks "Flash Gordon", like 1960's or something? Dialogue: 0,0:13:48.52,0:13:56.80,Default,,0000,0000,0000,,There's no real break-up, there's no details. The way that the barrel has those notches in the Dialogue: 0,0:13:56.80,0:14:01.86,Default,,0000,0000,0000,,all the way down, again that's frequency like we have talked about before. Dialogue: 0,0:14:01.86,0:14:06.60,Default,,0000,0000,0000,,If you have something high frequency like that your eye immediately goes straight to it Dialogue: 0,0:14:06.60,0:14:11.96,Default,,0000,0000,0000,,and it just blows the design. CO:When you have high frequency things like that, you have to be careful Dialogue: 0,0:14:11.96,0:14:16.69,Default,,0000,0000,0000,,with lighting and texturing and stuff, because that's where it will ruin it. Dialogue: 0,0:14:16.69,0:14:19.92,Default,,0000,0000,0000,,You CAN do that is it is executed well. Dialogue: 0,0:14:19.92,0:14:26.38,Default,,0000,0000,0000,,CS:I thought actually that the gun, design-wise, had a lot of promise, I liked a lot of elements Dialogue: 0,0:14:26.38,0:14:32.84,Default,,0000,0000,0000,,about it, but I think the materials and the texturing were lacking quite a bit, it was all just Dialogue: 0,0:14:32.84,0:14:40.18,Default,,0000,0000,0000,,a consistent gloss, and not a lot of work on the little details. Maybe make is a little beat-up looking Dialogue: 0,0:14:40.18,0:14:48.32,Default,,0000,0000,0000,,I think that could have helped the gun a lot. He had this sort of chrome texture, very basic looking Dialogue: 0,0:14:48.32,0:14:53.56,Default,,0000,0000,0000,,to me, CO:It's very elementary when you just pop a chrome... CR:Yeah, you were just putting Dialogue: 0,0:14:53.56,0:14:57.68,Default,,0000,0000,0000,,a default material or texture in there. CO:I think a lot of these things, in general, it's like Dialogue: 0,0:14:57.68,0:15:04.70,Default,,0000,0000,0000,,"brand new" right out of the manufacturer, but you need to get in there and break up the Dialogue: 0,0:15:04.70,0:15:10.62,Default,,0000,0000,0000,,materials with a little more occlusion in the crevices, even some scratches and dirt Dialogue: 0,0:15:10.62,0:15:15.89,Default,,0000,0000,0000,,CS:It needs to be a subtle amount. ST:Give it some character, some identity, Dialogue: 0,0:15:15.89,0:15:20.67,Default,,0000,0000,0000,,it's not an i-Phone. The in-engine stuff ...CO:Otherwise it's cartoony... was pretty cool Dialogue: 0,0:15:20.67,0:15:24.26,Default,,0000,0000,0000,,what they managed to do there. They got the gun firing up at the ship. Dialogue: 0,0:15:24.26,0:15:30.50,Default,,0000,0000,0000,,CR:Maybe he's a minor Cryengine deity? ST:yeah (laughter) he implemented in pretty well! Dialogue: 0,0:15:30.50,0:15:35.21,Default,,0000,0000,0000,,I bet it takes him 5 or 10 minutes. CR:A demi-god maybe, Cryengine deni-god (laughter) Dialogue: 0,0:15:35.21,0:15:40.29,Default,,0000,0000,0000,,MS:Right, we'll knock him down a hair. CO:I think it had a nice mix of alien and human Dialogue: 0,0:15:40.29,0:15:45.58,Default,,0000,0000,0000,,CR:Yeah, I did not mind the shape and design, I don't have the same frequency issue Mark does Dialogue: 0,0:15:45.58,0:15:51.75,Default,,0000,0000,0000,,it was more about the materials, the texturing, and then the details about how it would fire Dialogue: 0,0:15:51.75,0:15:56.89,Default,,0000,0000,0000,,and where it was coming from. It could have been, like Chris said, good and interesting Dialogue: 0,0:15:56.89,0:15:59.38,Default,,0000,0000,0000,,but it was half-way done. Dialogue: 0,0:15:59.38,0:16:02.12,Default,,0000,0000,0000,,SG:Alright, let's see who is next... Dialogue: 0,0:16:04.55,0:16:09.34,Default,,0000,0000,0000,,Hi, my name is Simon Mah, I am a designer and modeller at Sakura Sun corporation Dialogue: 0,0:16:09.34,0:16:11.22,Default,,0000,0000,0000,,in charge of weapon technology for particle cannons. Dialogue: 0,0:16:11.22,0:16:16.31,Default,,0000,0000,0000,,Hi, I handle rigging and animation for this product Dialogue: 0,0:16:16.31,0:16:24.09,Default,,0000,0000,0000,,Hi I'm modeller monkey number 2, I handle extra modelling on this assignment Dialogue: 0,0:17:02.30,0:17:05.53,Default,,0000,0000,0000,,ST:Can I go first on this one? SG:I saw a LOT of nodding from you. ST:I freaking loved this one! Dialogue: 0,0:17:05.53,0:17:10.24,Default,,0000,0000,0000,,This one is awesome because ALL the presentation was in-engine, because that's where it matters, Dialogue: 0,0:17:10.24,0:17:14.24,Default,,0000,0000,0000,,that's where the player is going to see it. Like, all this stuff outside engine doesn't matter Dialogue: 0,0:17:14.24,0:17:18.98,Default,,0000,0000,0000,,UNTIL it's there. The animation is fantastic, the particle effect that they did in-engine Dialogue: 0,0:17:18.98,0:17:23.30,Default,,0000,0000,0000,,was also very cool, they have this really nice ramp up in colour so it went from a dark blue Dialogue: 0,0:17:23.30,0:17:25.76,Default,,0000,0000,0000,,all the way to an orange where it was firing away. Dialogue: 0,0:17:25.76,0:17:29.94,Default,,0000,0000,0000,,The animation of the overheat, that's also very nice with little effects coming off that. Dialogue: 0,0:17:29.94,0:17:33.15,Default,,0000,0000,0000,,All the details were taken into account here. Very, very impressive. Dialogue: 0,0:17:33.15,0:17:36.42,Default,,0000,0000,0000,,CR:I thought the details in the animation and weapon was really good, implementation in-engine Dialogue: 0,0:17:36.42,0:17:42.41,Default,,0000,0000,0000,,was really good. I liked the design of the weapon, I would critique the texturing because it was Dialogue: 0,0:17:42.41,0:17:47.17,Default,,0000,0000,0000,,low-res ...CO:They got WAY too close to it... MS:Yeah, don't get that close. Dialogue: 0,0:17:47.17,0:17:51.37,Default,,0000,0000,0000,,CR:They could up-res that and they wouldn't have hat that. They were trying to make it Dialogue: 0,0:17:51.37,0:17:56.75,Default,,0000,0000,0000,,a bit weathered and used, but it was just too low-res. Dialogue: 0,0:17:56.75,0:17:58.92,Default,,0000,0000,0000,,SG:Chris, what are you thinking? Dialogue: 0,0:17:58.92,0:18:05.19,Default,,0000,0000,0000,,CS:Overall, loved this gun. It's a great design, and I do like the colouration in it and everything. Dialogue: 0,0:18:05.19,0:18:13.87,Default,,0000,0000,0000,,The texturing was good, but the low-res thing in the close-up? The pits were too deep Dialogue: 0,0:18:13.87,0:18:21.34,Default,,0000,0000,0000,,and it made it look pourous almost, and a little weak. I think that kind of, you know, the pits being Dialogue: 0,0:18:21.34,0:18:26.31,Default,,0000,0000,0000,,so deep made it look and seem more low-res than it might have been. Dialogue: 0,0:18:26.31,0:18:30.58,Default,,0000,0000,0000,,CO:They could have just pulled the camera back a foot. I like it when there are a lot of layers and depth Dialogue: 0,0:18:30.58,0:18:39.62,Default,,0000,0000,0000,,to the engineering of it. I always like it when things feel cohesive, part of one machine Dialogue: 0,0:18:39.62,0:18:43.72,Default,,0000,0000,0000,,CS:That cooling thing coming out (ffssst!) CO:So, I agree with everybody, it was very impressive Dialogue: 0,0:18:43.72,0:18:50.72,Default,,0000,0000,0000,,MS:I think it's a great design. It's very "anime-ish", which is cool. I like that because it introduces Dialogue: 0,0:18:50.72,0:19:00.02,Default,,0000,0000,0000,,some alien elements, it feels alien. CR:It's Sakura Sun, right? it's a kind of "Japanese-ish" Dialogue: 0,0:19:00.02,0:19:06.18,Default,,0000,0000,0000,,company, so slightly anime ...MS:Fits nicely... would feel right for it. Dialogue: 0,0:19:06.18,0:19:11.29,Default,,0000,0000,0000,,I was very impressed by their commitment to also keep in shape when in front of a keyboard Dialogue: 0,0:19:11.29,0:19:15.24,Default,,0000,0000,0000,,we should actually have some dumbells here while we are sitting. (laughs) Dialogue: 0,0:19:15.24,0:19:18.04,Default,,0000,0000,0000,,CS:For me, this its the best gun today. Dialogue: 0,0:19:18.04,0:19:19.79,Default,,0000,0000,0000,,ST:THESE are the best guns today! Dialogue: 0,0:19:19.79,0:19:26.82,Default,,0000,0000,0000,,MS:look at that! You got programmers guns man! CO:Not those small guns. CR;We got a couple of pop-guns over there. Dialogue: 0,0:19:26.82,0:19:28.37,Default,,0000,0000,0000,,(laughter) Dialogue: 0,0:19:28.37,0:19:30.99,Default,,0000,0000,0000,,SG:Let's roll the next one Dialogue: 0,0:19:34.47,0:19:39.26,Default,,0000,0000,0000,,Hi my name is Jan Mischke I'm, living in Yokohama, Japan. Dialogue: 0,0:19:39.26,0:19:46.84,Default,,0000,0000,0000,,One of my hobbies computer games and graphics. I was really eager to jointhis contest Dialogue: 0,0:19:46.84,0:19:54.57,Default,,0000,0000,0000,,for Star Citizen because it's a big motivation to develop your skills, so, have a look. Dialogue: 0,0:20:13.16,0:20:19.99,Default,,0000,0000,0000,,I simulated 2 different firing modes for this cannon. Sequential firing mode and the Power mode Dialogue: 0,0:20:26.12,0:20:28.32,Default,,0000,0000,0000,,SD:Quite a bid of nodding over here. Dialogue: 0,0:20:28.32,0:20:34.16,Default,,0000,0000,0000,,CR:Well that's pretty impressive. For me it reads as a gun that I could believe would be on a ship Dialogue: 0,0:20:34.16,0:20:40.38,Default,,0000,0000,0000,,I thought it was modelled well, textured well, I probably could have see a bit more? Dialogue: 0,0:20:40.38,0:20:43.47,Default,,0000,0000,0000,,We didn't really see any animation in terms of recoil or anything like that. Dialogue: 0,0:20:43.47,0:20:46.63,Default,,0000,0000,0000,,I liked the particle effects, I thought that was good, looked good in the engine. Dialogue: 0,0:20:46.63,0:20:52.71,Default,,0000,0000,0000,,Generally a really nice entry, and impressive that it was just one person doing it Dialogue: 0,0:20:52.71,0:20:56.68,Default,,0000,0000,0000,,CS:It had a bit of a "Star Wars" feel to it ...CO:Big time... the paint-job. Dialogue: 0,0:20:56.68,0:20:59.62,Default,,0000,0000,0000,,CR:probably why I liked it. (laughter) Dialogue: 0,0:20:59.62,0:21:07.13,Default,,0000,0000,0000,,ST:Rebel Alliance colours CS:Yeah, it was a good design, I agree, it could have used Dialogue: 0,0:21:07.13,0:21:13.93,Default,,0000,0000,0000,,more animations. The texturing was good and I did like the paint scheme overall Dialogue: 0,0:21:13.93,0:21:21.78,Default,,0000,0000,0000,,It did seem a little bit "even" all across, but I think the gun would fit well with a lot of our ships Dialogue: 0,0:21:21.78,0:21:27.68,Default,,0000,0000,0000,,CO:I thought it was a very elegant design. It wasn't overly complicated, and even though Dialogue: 0,0:21:27.68,0:21:37.26,Default,,0000,0000,0000,,the silhouette was somewhat basic, it had a nice clean feel to it, just the right amount of detail. Dialogue: 0,0:21:37.26,0:21:43.50,Default,,0000,0000,0000,,I was really impressed. MS:Yeah, it feels like this could be a robot arm, which is cool, Dialogue: 0,0:21:43.50,0:21:49.37,Default,,0000,0000,0000,,I like that. It's got a very smooth design to it, like Chris mentioned, the silhouette. Dialogue: 0,0:21:49.37,0:21:54.97,Default,,0000,0000,0000,,There's not a whole lot of things sticking out, it's a very stylish, smooth gun Dialogue: 0,0:21:54.97,0:21:59.09,Default,,0000,0000,0000,,Less like a tank, more like a Ferarri. Dialogue: 0,0:21:59.09,0:22:04.21,Default,,0000,0000,0000,,ST:It's a simple silhouette, sure, but what's cool about it is that the texturing, the normal maps, Dialogue: 0,0:22:04.21,0:22:10.32,Default,,0000,0000,0000,,everything really goes with the flow of the model, so there's a stuff for your eye to dance on. Dialogue: 0,0:22:10.32,0:22:11.83,Default,,0000,0000,0000,,SG:In-engine comments? Dialogue: 0,0:22:11.83,0:22:17.20,Default,,0000,0000,0000,,ST:Particle effects were really cool. Those are not super easy to do, so that was impressive Dialogue: 0,0:22:17.20,0:22:20.93,Default,,0000,0000,0000,,When showing in the engine, it would be nice to have some context to the size Dialogue: 0,0:22:20.93,0:22:26.28,Default,,0000,0000,0000,,That thing could be as big as a star destroyer or a tiny little thing Dialogue: 0,0:22:26.28,0:22:30.92,Default,,0000,0000,0000,,having something else in the scene would really help, but that's a small comment. Dialogue: 0,0:22:30.92,0:22:36.28,Default,,0000,0000,0000,,CO:I think the particle effects sort of help sell the alien hybrid feel to it. ST:Sure. Dialogue: 0,0:22:36.28,0:22:43.13,Default,,0000,0000,0000,,CO:Just by itself it's very human. CR:I liked that, whatever it was, the second one Dialogue: 0,0:22:43.13,0:22:47.96,Default,,0000,0000,0000,,where it was ...ST:Like a tail coming in?... yeah, I dunno, kinda "tendrille-y" Dialogue: 0,0:22:47.96,0:22:50.20,Default,,0000,0000,0000,,ST:So how would that sound? MS:Energy tendrille. Dialogue: 0,0:22:50.20,0:22:52.37,Default,,0000,0000,0000,,CR:(woodle-oodle-oodle-ooo) Dialogue: 0,0:22:52.37,0:22:55.28,Default,,0000,0000,0000,,(laughter) CR:That's why I'm not making sound effects for the game! Dialogue: 0,0:22:55.28,0:22:59.40,Default,,0000,0000,0000,,SG:Judges are impressed with this one. Lets have a look at the next one... Dialogue: 0,0:23:03.52,0:23:04.47,Default,,0000,0000,0000,,Brian: My name is Brian Cozzens. Dialogue: 0,0:23:04.47,0:23:08.40,Default,,0000,0000,0000,,I'm doing special effects art, technical art, programming and scripting for the team. Dialogue: 0,0:23:08.40,0:23:10.44,Default,,0000,0000,0000,,I am from Cedar City, Utah. Dialogue: 0,0:23:10.44,0:23:13.81,Default,,0000,0000,0000,,Sergiu: Hello everyone, my name is Sergiu Stoicovici, I'm from Romania. Dialogue: 0,0:23:13.81,0:23:16.87,Default,,0000,0000,0000,,I'm the 2D and 2D artist of this team. Dialogue: 0,0:23:16.87,0:23:22.40,Default,,0000,0000,0000,,Eric: Hi, I'm Eric Belita, I'm the artist for the team. Dialogue: 0,0:23:22.40,0:23:26.10,Default,,0000,0000,0000,,I'm from the small town of Loupen in the Philippines. Dialogue: 0,0:23:48.93,0:23:50.22,Default,,0000,0000,0000,,Sandi Gardner: Alright, who wants to kick this one off? Dialogue: 0,0:23:50.22,0:23:55.66,Default,,0000,0000,0000,,Chis Olivia: I love the serrated sort of feel of... the thing on the bottom. Dialogue: 0,0:23:55.66,0:24:00.73,Default,,0000,0000,0000,,The lighting and the presentation was a little bit flat and over-lit, so that could have been better. Dialogue: 0,0:24:00.73,0:24:02.77,Default,,0000,0000,0000,,Chris Smith: I thought the gun was good actually. Dialogue: 0,0:24:02.77,0:24:05.93,Default,,0000,0000,0000,,There were some parts I liked a little bit less. Dialogue: 0,0:24:05.93,0:24:10.32,Default,,0000,0000,0000,,I really liked the back end of it, the design and everything flowed really well. Dialogue: 0,0:24:10.32,0:24:15.78,Default,,0000,0000,0000,,The front railing thing I'm not in love with as much as you are. Dialogue: 0,0:24:15.78,0:24:16.62,Default,,0000,0000,0000,,Chris O: What?! Dialogue: 0,0:24:16.62,0:24:18.62,Default,,0000,0000,0000,,Chris S: It looks like a bit of a sword fish. Dialogue: 0,0:24:18.62,0:24:19.72,Default,,0000,0000,0000,,Chris Roberts: Fight! Dialogue: 0,0:24:19.72,0:24:23.55,Default,,0000,0000,0000,,Chris O: But it looked like it had a purpose, you know, it was doing something. Dialogue: 0,0:24:23.55,0:24:27.69,Default,,0000,0000,0000,,Chris S: Yeah, the animations look great. The materials could use a little bit more work. Dialogue: 0,0:24:27.69,0:24:32.29,Default,,0000,0000,0000,,I like the carbon fiber kind of thing, but it was maybe a little bit too shiny. Dialogue: 0,0:24:32.29,0:24:35.16,Default,,0000,0000,0000,,A little bit too simplistic looking in some places. Dialogue: 0,0:24:35.16,0:24:37.99,Default,,0000,0000,0000,,But overall, I like the design of this gun. Dialogue: 0,0:24:37.99,0:24:42.97,Default,,0000,0000,0000,,Mark Skelton: I am not in love with the serrated edge. Dialogue: 0,0:24:42.97,0:24:50.16,Default,,0000,0000,0000,,I think if the frequency was a little different, maybe at the end of it instead of having them all exactly the same, Dialogue: 0,0:24:50.16,0:25:00.12,Default,,0000,0000,0000,,maybe the one tooth at the end was thicker or changed up a little bit, I think that would probably help it. Dialogue: 0,0:25:00.12,0:25:01.74,Default,,0000,0000,0000,,Chris S: Yeah. Dialogue: 0,0:25:01.74,0:25:03.72,Default,,0000,0000,0000,,Chris R: I really liked it, and I do agree with Chris that Dialogue: 0,0:25:03.72,0:25:06.54,Default,,0000,0000,0000,,maybe better lighting when showing it off in-engine would have helped out. Dialogue: 0,0:25:06.54,0:25:10.21,Default,,0000,0000,0000,,But I liked the design. It felt like the gun itself had a purpose. Dialogue: 0,0:25:10.21,0:25:16.77,Default,,0000,0000,0000,,I could understand where it fired, and after it finished firing it expelled energy or heat out the back. Dialogue: 0,0:25:16.77,0:25:17.83,Default,,0000,0000,0000,,Chris S: That was cool. Dialogue: 0,0:25:17.83,0:25:21.71,Default,,0000,0000,0000,,Chris R: So yeah, you really got a sense of the functionality of the gun. Dialogue: 0,0:25:21.71,0:25:28.05,Default,,0000,0000,0000,,Talk about a team from all around the world. You've got one in Romania, one in the Philippines, one in Utah. Dialogue: 0,0:25:28.05,0:25:29.78,Default,,0000,0000,0000,,Chris O: And they all have lovely facial hair. Dialogue: 0,0:25:29.78,0:25:32.18,Default,,0000,0000,0000,,Chris R: Well they win on that one too. Dialogue: 0,0:25:32.18,0:25:38.41,Default,,0000,0000,0000,,Yeah, it's good, it's impressive, it's another example of how much talent we've got entering this competition. Dialogue: 0,0:25:38.41,0:25:40.46,Default,,0000,0000,0000,,It's cool. Dialogue: 0,0:25:40.46,0:25:42.66,Default,,0000,0000,0000,,Sandi: Last video guys, let's roll it. Dialogue: 0,0:25:42.66,0:25:44.20,Default,,0000,0000,0000,,Chris R: Let's do it. Dialogue: 0,0:25:46.32,0:25:50.80,Default,,0000,0000,0000,,Philipp: Hi, my name is Philipp Erkinger, and I'm the leader of our small modding team. Dialogue: 0,0:25:50.80,0:25:58.61,Default,,0000,0000,0000,,In the team I also take the role as the main 3D modeler. Dialogue: 0,0:25:58.61,0:26:00.62,Default,,0000,0000,0000,,Hannah: Hello, my name is Hannah Ekingya. Dialogue: 0,0:26:00.62,0:26:07.28,Default,,0000,0000,0000,,In the team I have the role of the illustrator, texturing artist, and for concept art. Dialogue: 0,0:26:07.28,0:26:09.92,Default,,0000,0000,0000,,Philipp: Hi, my name is Philipp Sackl, I'm still in my 20's. Dialogue: 0,0:26:09.92,0:26:15.83,Default,,0000,0000,0000,,My job in the team is technical designer, and also with implementation to the CryEngine. Dialogue: 0,0:26:25.80,0:26:30.08,Default,,0000,0000,0000,,Philipp: The smooth and elegant design integrates the Xi'an tech into the body of the weapon. Dialogue: 0,0:26:30.08,0:26:33.61,Default,,0000,0000,0000,,The front, the ion source, as well as the collider are aligned, Dialogue: 0,0:26:33.61,0:26:39.59,Default,,0000,0000,0000,,which together with the Xi'an magnetic containment create the perfectly tuned wave to neutralize shields. Dialogue: 0,0:26:39.59,0:26:44.86,Default,,0000,0000,0000,,And finally, this is the integrated and textured weapon in the CryEngine SDK. Dialogue: 0,0:26:44.86,0:26:48.49,Default,,0000,0000,0000,,We hope you've enjoyed our presentation and thanks for watching. Dialogue: 0,0:26:50.61,0:26:56.94,Default,,0000,0000,0000,,Chris O: This is one of those ones were I was really getting into it, the explaining of the technology and everything. Dialogue: 0,0:26:56.94,0:27:02.51,Default,,0000,0000,0000,,I was like "oh wow, this is looking cool." Then the final implementation I was like "oh." Dialogue: 0,0:27:02.51,0:27:04.65,Default,,0000,0000,0000,,It just fell really short for me. Dialogue: 0,0:27:04.65,0:27:13.73,Default,,0000,0000,0000,,Chris R: I think it works on every level except for the texturing which is, the material texturing is all grey. Dialogue: 0,0:27:13.73,0:27:18.36,Default,,0000,0000,0000,,But if you look at how it's designed and built, and how it deploys, and how it fires, and how it animates, Dialogue: 0,0:27:18.36,0:27:25.70,Default,,0000,0000,0000,,that's probably the best design, the most though has gone into it, more than any guns that we've seen-- Dialogue: 0,0:27:25.70,0:27:27.07,Default,,0000,0000,0000,,[{\i1}Judges state agreement{\i0}] Dialogue: 0,0:27:27.07,0:27:30.20,Default,,0000,0000,0000,,Chris R: But the texturing side is just kind of grey and it doesn't have any detail. Dialogue: 0,0:27:30.20,0:27:35.23,Default,,0000,0000,0000,,Also it doesn't allow those really wonderful parts of the gun that have been designed to stand out. Dialogue: 0,0:27:35.23,0:27:38.79,Default,,0000,0000,0000,,Chris O: I mean if they pulled a panel off, you could see all the cool things inside. Dialogue: 0,0:27:38.79,0:27:41.57,Default,,0000,0000,0000,,Chris R: Yeah, it's almost kind of like you design this wonderful thing and then you like-- Dialogue: 0,0:27:41.57,0:27:42.78,Default,,0000,0000,0000,,Chris O: Cover it up. Dialogue: 0,0:27:42.78,0:27:44.07,Default,,0000,0000,0000,,Chris R: Yeah, turn the lights off. Dialogue: 0,0:27:44.07,0:27:48.20,Default,,0000,0000,0000,,Chris S: It was harder to tell it was animating while it was going. Dialogue: 0,0:27:48.20,0:27:52.40,Default,,0000,0000,0000,,The front barrel animation was really cool I thought, the way it shuts and opens, Dialogue: 0,0:27:52.40,0:27:58.98,Default,,0000,0000,0000,,but yeah, the texturing kind of hindered that because it was all that black, that same kind of hue. Dialogue: 0,0:27:58.98,0:28:04.48,Default,,0000,0000,0000,,If you got up close to it, it looked like there was some wear and tear and it looked kind of cool, Dialogue: 0,0:28:04.48,0:28:09.02,Default,,0000,0000,0000,,but again I think some better lighting probably would have helped that out too. Dialogue: 0,0:28:09.02,0:28:11.64,Default,,0000,0000,0000,,Mark: There was no silhouette to it really. Dialogue: 0,0:28:11.64,0:28:16.22,Default,,0000,0000,0000,,I mean it doesn't read from afar at all. It looks like a toothpick. Dialogue: 0,0:28:16.22,0:28:20.60,Default,,0000,0000,0000,,Now the animation is really cool, I like it, Dialogue: 0,0:28:20.60,0:28:28.51,Default,,0000,0000,0000,,but if you're going to have something that crazy animated, then it needs to be exaggerated I think. Dialogue: 0,0:28:28.51,0:28:36.37,Default,,0000,0000,0000,,Instead of popping out an inch like it did, maybe it would be better if it popped out bigger, have more-- Dialogue: 0,0:28:36.37,0:28:39.37,Default,,0000,0000,0000,,Chris R: I don't really agree with you that the silhouette's a toothpick. Dialogue: 0,0:28:39.37,0:28:44.98,Default,,0000,0000,0000,,I actually think if you look at that, it is not a toothpick, it's actually got some detail-- Dialogue: 0,0:28:44.98,0:28:54.18,Default,,0000,0000,0000,,Mark: There's nothing, like, there's no... The previous ones we've seen there's been gas canisters or something that Dialogue: 0,0:28:54.18,0:28:55.85,Default,,0000,0000,0000,,has broken the shape from afar-- Dialogue: 0,0:28:55.85,0:29:02.40,Default,,0000,0000,0000,,Chris R: No, you've definitely got stuff towards the back where it absolutely is not just a straight cylinder. Dialogue: 0,0:29:02.40,0:29:07.47,Default,,0000,0000,0000,,Chris O: I think that's the failure of showing it off in-engine, it's just you're losing it. Dialogue: 0,0:29:07.47,0:29:10.27,Default,,0000,0000,0000,,Mark: But the stuff that they used for it, in my opinion, Dialogue: 0,0:29:10.27,0:29:18.39,Default,,0000,0000,0000,,was too subtle of a change in silhouette for it to read anywhere but right up on it, you know what I mean? Dialogue: 0,0:29:18.39,0:29:20.26,Default,,0000,0000,0000,,Sean Tracy: You mean especially as a weapon on a ship. Dialogue: 0,0:29:20.26,0:29:27.40,Default,,0000,0000,0000,,Mark: Yeah, I mean yeah, there was some minor variations in the silhouette, but again: Dialogue: 0,0:29:27.40,0:29:33.13,Default,,0000,0000,0000,,If it was across the room and I'm looking at it, it would just read as, Dialogue: 0,0:29:33.13,0:29:40.23,Default,,0000,0000,0000,,and the texture didn't help it, it would just read as a big black cylinder. Dialogue: 0,0:29:40.23,0:29:42.31,Default,,0000,0000,0000,,Chris R: I think he's responding to the in-engine piece where Dialogue: 0,0:29:42.31,0:29:47.04,Default,,0000,0000,0000,,you see it spinning off in the distance and that's kind of all you see is the barrel start. Dialogue: 0,0:29:47.04,0:29:53.41,Default,,0000,0000,0000,,Chris S: Well it's all spinning, like the front part and the back part, so it's all that one piece it looks like. Dialogue: 0,0:29:53.41,0:30:00.45,Default,,0000,0000,0000,,I mean I don't know, it could be cool looking on a ship and seeing the back part rotating fast like that. Dialogue: 0,0:30:00.45,0:30:04.39,Default,,0000,0000,0000,,Sean: Yeah, there was a ton of build up for this one and I was really into it, the cross-section of it. Dialogue: 0,0:30:04.39,0:30:09.99,Default,,0000,0000,0000,,I was like "this is going to be effing awesome," and then it switches to the in-engine which is completely flat, Dialogue: 0,0:30:09.99,0:30:13.13,Default,,0000,0000,0000,,totally ambient lit, there's not a single direct light in sight. Dialogue: 0,0:30:13.13,0:30:16.90,Default,,0000,0000,0000,,It's got a little bit of glow on it which again pulls your eye away from the actual shape of the weapon. Dialogue: 0,0:30:16.90,0:30:21.60,Default,,0000,0000,0000,,The animation was really cool, I liked that, when it actually deploys out, rotates around, that's really nice. Dialogue: 0,0:30:21.60,0:30:25.24,Default,,0000,0000,0000,,But the effects were a little underwhelming. Dialogue: 0,0:30:25.24,0:30:31.28,Default,,0000,0000,0000,,Sandi: As a female I noticed there's a female in the team, so yeah, props to that. Dialogue: 0,0:30:31.28,0:30:36.16,Default,,0000,0000,0000,,We are relatively male dominated at Cloud Imperium, but I guess you've worked with quite a few Dialogue: 0,0:30:36.16,0:30:39.57,Default,,0000,0000,0000,,illustrators, concept designers who are female in the past Chris? Dialogue: 0,0:30:39.57,0:30:44.68,Default,,0000,0000,0000,,Chris R: Oh yeah, absolutely, we're completely gender blind. Just whoever's the best artist, that's all we care. Dialogue: 0,0:30:45.73,0:30:49.87,Default,,0000,0000,0000,,Sandi: Ok judges, so now we have a little surprise for you. Dialogue: 0,0:30:49.87,0:30:55.58,Default,,0000,0000,0000,,We had one team who came in just under the wire, so we had to double check that Dialogue: 0,0:30:55.58,0:31:00.60,Default,,0000,0000,0000,,this video came in basically one minute before midnight on New Year's Eve, Los Angeles time. Dialogue: 0,0:31:00.60,0:31:06.76,Default,,0000,0000,0000,,Due to some technical difficulties we couldn't get it into your selects, so you are going to be seeing this for the first time. Dialogue: 0,0:31:06.76,0:31:13.03,Default,,0000,0000,0000,,If it's in you top five, it goes through, and if it's out, it's out of the competition completely. Dialogue: 0,0:31:13.03,0:31:14.06,Default,,0000,0000,0000,,[{\i1}Laughing{\i0}] Dialogue: 0,0:31:14.06,0:31:15.63,Default,,0000,0000,0000,,Chris S: Sudden death. Dialogue: 0,0:31:15.63,0:31:18.46,Default,,0000,0000,0000,,Sean: Well it's very much in the spirit of game development, one minute before deadline. Dialogue: 0,0:31:18.46,0:31:20.13,Default,,0000,0000,0000,,[{\i1}Laughing and agreement{\i0}] Dialogue: 0,0:31:20.13,0:31:21.56,Default,,0000,0000,0000,,Sandi: Let's roll the video. Dialogue: 0,0:31:21.56,0:31:22.37,Default,,0000,0000,0000,,Mark: Alright. Dialogue: 0,0:33:40.52,0:33:43.33,Default,,0000,0000,0000,,Mark: Looks sweet. Dude I would totally party with those guys. Dialogue: 0,0:33:43.36,0:33:44.50,Default,,0000,0000,0000,,[{\i1}Laughing and agreement{\i0}] Dialogue: 0,0:33:44.50,0:33:45.84,Default,,0000,0000,0000,,Sean: The glasses are amazing. Dialogue: 0,0:33:45.84,0:33:49.92,Default,,0000,0000,0000,,Mark: Nothing but energy... That was cool. Dialogue: 0,0:33:49.92,0:33:50.96,Default,,0000,0000,0000,,Sean: Nothing like us. Dialogue: 0,0:33:50.96,0:33:52.25,Default,,0000,0000,0000,,Mark: No, nothing like us. Dialogue: 0,0:33:52.25,0:33:52.97,Default,,0000,0000,0000,,[{\i1}Laughing{\i0}] Dialogue: 0,0:33:52.97,0:33:54.17,Default,,0000,0000,0000,,Sandi: So you liked it Mark? Dialogue: 0,0:33:54.17,0:33:55.98,Default,,0000,0000,0000,,Chris R: I thought that was fun, that was great. Dialogue: 0,0:33:55.98,0:33:57.08,Default,,0000,0000,0000,,Chris O: Yeah, that was a great video. Dialogue: 0,0:33:57.08,0:34:02.28,Default,,0000,0000,0000,,Chris R: I liked their attitude, I actually thought it was quite nice that was one of the few times that Dialogue: 0,0:34:02.28,0:34:08.21,Default,,0000,0000,0000,,one of the contestants took some of the concept art that we've supplied and even though we're developing what Dialogue: 0,0:34:08.21,0:34:12.96,Default,,0000,0000,0000,,the Xi'an's gonna look like, they were looking at it and trying to meld it into their shape. Dialogue: 0,0:34:12.96,0:34:13.84,Default,,0000,0000,0000,,Mark: That was great. Dialogue: 0,0:34:13.84,0:34:15.92,Default,,0000,0000,0000,,Chris R: So I thought the design look really interesting to me. Dialogue: 0,0:34:15.92,0:34:22.86,Default,,0000,0000,0000,,Animation wise I think it could have been better, and maybe there was some material and texture stuff that could be-- Dialogue: 0,0:34:22.86,0:34:25.83,Default,,0000,0000,0000,,It looked like there was some sort of geometry issues in there. Dialogue: 0,0:34:25.83,0:34:30.42,Default,,0000,0000,0000,,But it sold a more alien, Xi'an gun for me. Dialogue: 0,0:34:30.42,0:34:37.72,Default,,0000,0000,0000,,Chris S: I quite liked it too, a lot of cool interesting shapes throughout the gun, and the modeling seemed good. Dialogue: 0,0:34:37.72,0:34:43.98,Default,,0000,0000,0000,,The texturing looked good, I didn't really like the little glowy bits all over it. Dialogue: 0,0:34:43.98,0:34:48.62,Default,,0000,0000,0000,,It was a little bit too random and maybe misplaced. Dialogue: 0,0:34:48.62,0:34:53.75,Default,,0000,0000,0000,,Maybe fewer, a lot fewer of those little glowy squares. But over all-- Dialogue: 0,0:34:53.75,0:34:56.29,Default,,0000,0000,0000,,Chris R: Yeah, we haven't really liked glowy bits have we. Dialogue: 0,0:34:56.29,0:34:58.09,Default,,0000,0000,0000,,Chris O: They can be done right. Dialogue: 0,0:34:58.09,0:34:59.25,Default,,0000,0000,0000,,Chris S: Well I mean I like glowy bits. Dialogue: 0,0:34:59.25,0:35:05.54,Default,,0000,0000,0000,,Chris O: I think it was one of the closer ones to implementing what the Xi'an style is with a human look. Dialogue: 0,0:35:05.54,0:35:10.25,Default,,0000,0000,0000,,Mark: That was cool man, they actually took the concept and were actually cutting out shapes on it. Dialogue: 0,0:35:10.25,0:35:16.22,Default,,0000,0000,0000,,And you know, that's what we would hope you do, because that's why the concept is there, Dialogue: 0,0:35:16.22,0:35:21.22,Default,,0000,0000,0000,,for you to look at and absorb style cues and information from it. Dialogue: 0,0:35:21.22,0:35:22.59,Default,,0000,0000,0000,,Sandi: Sean, let's hear your opinion. Dialogue: 0,0:35:22.59,0:35:26.75,Default,,0000,0000,0000,,Sean: The in-engine stuff was ok, I think the out of engine stuff looked a lot nicer. Dialogue: 0,0:35:26.75,0:35:32.51,Default,,0000,0000,0000,,So I think they just probably haven't worked with it before. It just needs a little bit of tuning, I think it looked fine. Dialogue: 0,0:35:32.51,0:35:35.24,Default,,0000,0000,0000,,Chris O: There was one of the non-engine renders that looked really nice. Dialogue: 0,0:35:35.24,0:35:36.94,Default,,0000,0000,0000,,Sean: Yeah, that looked really good. Dialogue: 0,0:35:36.94,0:35:38.87,Default,,0000,0000,0000,,Chris R: That was the nicest display. Dialogue: 0,0:35:38.87,0:35:40.50,Default,,0000,0000,0000,,Sean: You can achieve that in the engine, it's just-- Dialogue: 0,0:35:40.50,0:35:41.61,Default,,0000,0000,0000,,Mark: Can you? Dialogue: 0,0:35:41.61,0:35:42.82,Default,,0000,0000,0000,,Sean: Yeah, absolutely you can. Dialogue: 0,0:35:42.82,0:35:43.75,Default,,0000,0000,0000,,Mark: Well I thought-- Dialogue: 0,0:35:43.75,0:35:45.48,Default,,0000,0000,0000,,Judges: Five minutes. Dialogue: 0,0:35:45.48,0:35:47.38,Default,,0000,0000,0000,,Sean: Well that one's maybe a little longer, for this one. Dialogue: 0,0:35:47.38,0:35:49.59,Default,,0000,0000,0000,,But I was going to mention the alien stuff again. Dialogue: 0,0:35:49.59,0:35:53.96,Default,,0000,0000,0000,,It's really cool when they start combining this outer cowling and then having the human interior. Dialogue: 0,0:35:53.96,0:35:58.25,Default,,0000,0000,0000,,I think that's a really cool idea. I think that's what they did here and it really worked. Dialogue: 0,0:35:58.25,0:36:00.57,Default,,0000,0000,0000,,Sandi: Alright guys, seeing as this is a special entrant, Dialogue: 0,0:36:00.57,0:36:05.11,Default,,0000,0000,0000,,I think we should just decide right here and now if this team is gonna go in. Dialogue: 0,0:36:05.11,0:36:05.85,Default,,0000,0000,0000,,Mark: Wow. Dialogue: 0,0:36:05.85,0:36:10.69,Default,,0000,0000,0000,,Sandi: If this team does go in, then that would leave four places out of eight. Dialogue: 0,0:36:10.69,0:36:11.24,Default,,0000,0000,0000,,Sean: Oooh. Dialogue: 0,0:36:11.24,0:36:12.86,Default,,0000,0000,0000,,Sandi: For your other choices. Dialogue: 0,0:36:12.86,0:36:14.64,Default,,0000,0000,0000,,Chris O: That's a lot of pressure. Dialogue: 0,0:36:14.64,0:36:15.95,Default,,0000,0000,0000,,Sean: It is a lot of pressure.. Dialogue: 0,0:36:15.95,0:36:21.03,Default,,0000,0000,0000,,Chris R: The other ones go into the wildcard though, so four would, instead of three into the wildcard it would be four. Dialogue: 0,0:36:21.03,0:36:22.70,Default,,0000,0000,0000,,Sandi: Yes, they will, there will be one extra wildcard. Dialogue: 0,0:36:22.70,0:36:26.09,Default,,0000,0000,0000,,And if you don't vote them in, they're out of the competition completely. Dialogue: 0,0:36:26.09,0:36:27.10,Default,,0000,0000,0000,,Mark: Harsh. Dialogue: 0,0:36:27.10,0:36:28.20,Default,,0000,0000,0000,,Sean: That's a real do or die. Dialogue: 0,0:36:28.20,0:36:28.77,Default,,0000,0000,0000,,Chris: Alright. Dialogue: 0,0:36:28.77,0:36:29.93,Default,,0000,0000,0000,,Sandi: Alright, are we ready? Dialogue: 0,0:36:29.93,0:36:30.91,Default,,0000,0000,0000,,Mark: Alright. Dialogue: 0,0:36:30.91,0:36:32.65,Default,,0000,0000,0000,,Sandi: Mark Skelton. Dialogue: 0,0:36:32.65,0:36:38.06,Default,,0000,0000,0000,,Mark: Uh, I'm gonna say yes. I like this, I like these guys, and I think out of the group before, Dialogue: 0,0:36:38.06,0:36:43.25,Default,,0000,0000,0000,,I think this gun is actually better than a couple of the ones previously. Dialogue: 0,0:36:43.25,0:36:45.47,Default,,0000,0000,0000,,Sandi: Alright, that's one yes, Sean. Dialogue: 0,0:36:45.47,0:36:47.56,Default,,0000,0000,0000,,Sean: I'm gonna have to also say yes. Dialogue: 0,0:36:47.56,0:36:51.58,Default,,0000,0000,0000,,The gun looked good in-engine, it looked a little bit better outside, Dialogue: 0,0:36:51.58,0:36:55.13,Default,,0000,0000,0000,,but I think the in-engine implementation could get even better. Dialogue: 0,0:36:55.13,0:36:59.38,Default,,0000,0000,0000,,Sandi: Alright, Two votes. Chris Roberts, before you vote, Dialogue: 0,0:36:59.38,0:37:06.48,Default,,0000,0000,0000,,if you do vote for this team, then that basically means they're in and, sorry Chris and Chris. Dialogue: 0,0:37:07.49,0:37:08.85,Default,,0000,0000,0000,,Chris S: We're out? Dialogue: 0,0:37:08.85,0:37:09.87,Default,,0000,0000,0000,,[{\i1}Laughing{\i0}] Dialogue: 0,0:37:09.87,0:37:11.20,Default,,0000,0000,0000,,Mark: Right, off the couch. Dialogue: 0,0:37:11.20,0:37:13.96,Default,,0000,0000,0000,,Chris R: Here, here, let's do the Chrises together as one. Dialogue: 0,0:37:13.96,0:37:16.95,Default,,0000,0000,0000,,Alright, what are we going to vote for then. Dialogue: 0,0:37:16.95,0:37:19.14,Default,,0000,0000,0000,,Chris S: One, two, three. Dialogue: 0,0:37:19.14,0:37:20.66,Default,,0000,0000,0000,,All three: Yes! Dialogue: 0,0:37:20.66,0:37:21.75,Default,,0000,0000,0000,,Sandi: Oh my god, alright. Dialogue: 0,0:37:21.75,0:37:23.20,Default,,0000,0000,0000,,[{\i1}Laughing{\i0}] Dialogue: 0,0:37:23.20,0:37:24.62,Default,,0000,0000,0000,,Chris R: No, I think they should be in, they did a great-- Dialogue: 0,0:37:24.62,0:37:26.51,Default,,0000,0000,0000,,Mark: We should have done that. Dialogue: 0,0:37:26.51,0:37:29.72,Default,,0000,0000,0000,,Mark & Sean: [{\i1}Cheerleaders{\i0}] One, two, three, Yeah! Dialogue: 0,0:37:29.72,0:37:31.17,Default,,0000,0000,0000,,[{\i1}Laughing{\i0}] Dialogue: 0,0:37:31.17,0:37:33.31,Default,,0000,0000,0000,,Chris R: You guys aren't the Chrises though, that's the problem. Dialogue: 0,0:37:33.31,0:37:35.59,Default,,0000,0000,0000,,Mark: Like Levern and Shirly up in here. Dialogue: 0,0:37:35.59,0:37:37.22,Default,,0000,0000,0000,,Chris R: Doesn't work as well. Dialogue: 0,0:37:37.22,0:37:40.22,Default,,0000,0000,0000,,Sandi: So congratulations to 3Dingo, alright, in the competition. Dialogue: 0,0:37:40.22,0:37:41.63,Default,,0000,0000,0000,,[{\i1}Clapping{\i0}] Dialogue: 0,0:37:41.63,0:37:43.07,Default,,0000,0000,0000,,Mark: Nicely done. Dialogue: 0,0:37:43.07,0:37:47.76,Default,,0000,0000,0000,,Sandi: And now there are only four that are going to go through, so email me your votes now. Dialogue: 0,0:37:47.76,0:37:48.100,Default,,0000,0000,0000,,Come on, get your phones out. Dialogue: 0,0:37:48.100,0:37:50.22,Default,,0000,0000,0000,,Chris R: Ok, let's go. Dialogue: 0,0:37:50.22,0:37:55.39,Default,,0000,0000,0000,,[{\i1}Time passing music{\i0}] Dialogue: 0,0:38:08.59,0:38:10.35,Default,,0000,0000,0000,,Sandi: Alright judges, the results are in. Dialogue: 0,0:38:10.35,0:38:14.80,Default,,0000,0000,0000,,I can tell you three teams you voted out, unanimously. Dialogue: 0,0:38:14.80,0:38:17.13,Default,,0000,0000,0000,,Dragons of Nirvana Dialogue: 0,0:38:17.13,0:38:19.09,Default,,0000,0000,0000,,Prosimian Productions Dialogue: 0,0:38:19.09,0:38:22.05,Default,,0000,0000,0000,,And Archon, all received zero votes. Dialogue: 0,0:38:22.05,0:38:24.38,Default,,0000,0000,0000,,However, you all join the wildcard race. Dialogue: 0,0:38:24.38,0:38:27.20,Default,,0000,0000,0000,,Now three teams you voted in unanimously: Dialogue: 0,0:38:28.62,0:38:31.14,Default,,0000,0000,0000,,Shimapan Dialogue: 0,0:38:31.14,0:38:33.05,Default,,0000,0000,0000,,1 Bit Amoeba Dialogue: 0,0:38:33.05,0:38:35.37,Default,,0000,0000,0000,,And Shard Collective. Dialogue: 0,0:38:35.37,0:38:37.80,Default,,0000,0000,0000,,Congratulations to all three of those teams. Dialogue: 0,0:38:37.80,0:38:42.46,Default,,0000,0000,0000,,That leaves us with two teams. InfiniteXueMonkey, and Four Horsemen. Dialogue: 0,0:38:42.46,0:38:45.28,Default,,0000,0000,0000,,One received three votes, and the other received two. Dialogue: 0,0:38:45.28,0:38:47.41,Default,,0000,0000,0000,,Are you ready to reveal where your vote lies? Dialogue: 0,0:38:47.41,0:38:49.14,Default,,0000,0000,0000,,Mark: If we must. Dialogue: 0,0:38:49.14,0:38:50.59,Default,,0000,0000,0000,,Judges: Let's do it. Dialogue: 0,0:38:50.59,0:38:52.11,Default,,0000,0000,0000,,Sandi: Alright Chris, you're up. Dialogue: 0,0:38:52.11,0:38:54.30,Default,,0000,0000,0000,,Chris O: I voted for Four Horsemen. Dialogue: 0,0:38:54.30,0:38:55.37,Default,,0000,0000,0000,,Sandi: Chris Smith. Dialogue: 0,0:38:55.74,0:38:57.54,Default,,0000,0000,0000,,Chris S: I voted for InfiniteXueMonkey. Dialogue: 0,0:38:57.54,0:38:59.29,Default,,0000,0000,0000,,Sandi: Alright, one each. Chris Roberts. Dialogue: 0,0:38:59.29,0:39:00.96,Default,,0000,0000,0000,,Chris R: I went for InfiniteXueMonkey Dialogue: 0,0:39:00.96,0:39:08.10,Default,,0000,0000,0000,,because I felt like they did more of everything than Four Horsemen who just did concept and a model and that was it. Dialogue: 0,0:39:08.10,0:39:15.77,Default,,0000,0000,0000,,Sandi: Ok, well if you vote InfiniteXueMonkey, they they're in. Is it you? Dialogue: 0,0:39:15.77,0:39:17.43,Default,,0000,0000,0000,,Mark: Drum roll. Dialogue: 0,0:39:17.43,0:39:19.45,Default,,0000,0000,0000,,Sean: I voted Four Horsemen actually. Dialogue: 0,0:39:19.45,0:39:20.15,Default,,0000,0000,0000,,Mark: Yes! Dialogue: 0,0:39:20.15,0:39:25.35,Default,,0000,0000,0000,,Sean: Despite myself and Chris' disagreement on it, I think that we agree it definitely needs to move forward. Dialogue: 0,0:39:25.35,0:39:30.43,Default,,0000,0000,0000,,Sandi: Alright Mark. It all comes down to you. Who did you vote for? Dialogue: 0,0:39:30.43,0:39:33.90,Default,,0000,0000,0000,,Mark: Drum roll. [{\i1}Makes druming sound{\i0}] Dialogue: 0,0:39:33.90,0:39:35.40,Default,,0000,0000,0000,,Four Horsemen. Dialogue: 0,0:39:35.40,0:39:36.95,Default,,0000,0000,0000,,[{\i1}Judges sigh of disappointment or excitement{\i0}] Dialogue: 0,0:39:36.95,0:39:38.62,Default,,0000,0000,0000,,Sandi: Alright, Four Horsemen is in. Dialogue: 0,0:39:38.62,0:39:40.61,Default,,0000,0000,0000,,Chris R: Well there's no accounting for taste on this. Dialogue: 0,0:39:40.61,0:39:42.19,Default,,0000,0000,0000,,[{\i1}Judges act offended and laugh{\i0}] Dialogue: 0,0:39:42.19,0:39:43.34,Default,,0000,0000,0000,,Mark: That hurt. Dialogue: 0,0:39:43.34,0:39:45.28,Default,,0000,0000,0000,,Sandi: InfiniteXueMonkey goes into the wildcard race. Dialogue: 0,0:39:45.28,0:39:51.61,Default,,0000,0000,0000,,So the wildcard race is officially open with ten teams in it, so go vote now. Dialogue: 0,0:40:22.10,0:40:26.18,Default,,0000,0000,0000,,Sandi: And next week, we will reveal the wildcard winner who goes in with the other 15 teams. Dialogue: 0,0:40:26.18,0:40:32.22,Default,,0000,0000,0000,,Alright guys, excited for next week, for the competition? That's when it really starts happening. Dialogue: 0,0:40:32.22,0:40:33.76,Default,,0000,0000,0000,,Mark: Gloves are comin' off. Dialogue: 0,0:40:33.76,0:40:34.76,Default,,0000,0000,0000,,Chris O: It's gonna get ugly. Dialogue: 0,0:40:34.76,0:40:38.68,Default,,0000,0000,0000,,Chris R: Yeah, I'm also really interested to see who the community picks. Dialogue: 0,0:40:38.68,0:40:43.59,Default,,0000,0000,0000,,Chris O: It's gonna be nice when we get to the ships because there's more to gain and more to lose. Dialogue: 0,0:40:43.59,0:40:47.10,Default,,0000,0000,0000,,There's a lot more to judge when you're going for the full ship. Dialogue: 0,0:40:47.10,0:40:52.30,Default,,0000,0000,0000,,Sean: There's gonna be a lot more to talk about and there's a lot more to think about for the teams Dialogue: 0,0:40:52.30,0:40:54.15,Default,,0000,0000,0000,,as well as for the judges, so I think it'll be interesting. Dialogue: 0,0:40:54.15,0:41:00.35,Default,,0000,0000,0000,,Sandi: Alright guys, next week 16 teams officially battle it out to win a grand prize of Dialogue: 0,0:41:00.35,0:41:04.26,Default,,0000,0000,0000,,$30,000 and to be the winner of the Next Great Starship. Dialogue: 0,0:41:04.26,0:41:06.90,Default,,0000,0000,0000,,See you next Friday.