1 00:00:00,099 --> 00:00:05,060 My name is Jens Bergensten, but I'm better known as Jeb. I'm the lead developer on Minecraft 2 00:00:05,060 --> 00:00:13,390 here at mojang.com. I think I was 11 or maybe 12 and I started programming because I wanted 3 00:00:13,390 --> 00:00:17,750 to make games. One of my father's friends told me that in order to make games you need 4 00:00:17,750 --> 00:00:26,090 to learn how to program. So that's how I got started. I like designing and figuring out 5 00:00:26,090 --> 00:00:33,329 the architecture of things. That's what I really like about Minecraft. Over the next 6 00:00:33,329 --> 00:00:39,219 hour you're going to learn the basics of computer science by programming Alex or Steve to move 7 00:00:39,219 --> 00:00:45,940 through a simulated piece of a Minecraft world. Traditional programming is usually in text, 8 00:00:45,940 --> 00:00:51,019 but today we'll use blockly: a system which uses blocks that you can drag and drop to 9 00:00:51,019 --> 00:00:57,620 write programs. Under the hood, you're creating JavaScript code. The concepts that you'll 10 00:00:57,620 --> 00:01:02,530 be learning are what computer programmers use everyday and are the foundation to computer 11 00:01:02,530 --> 00:01:09,890 science. Here at Mojang we use these same concepts to make Minecraft work. Before you 12 00:01:09,890 --> 00:01:15,299 start, you'll pick your character. I'm going to choose Alex. Let's build code for a program 13 00:01:15,299 --> 00:01:22,810 that will help her move around the screen. Your screen is split into three main parts. 14 00:01:22,810 --> 00:01:28,579 On the left is the Minecraft play space, where your program will run. The instructions for 15 00:01:28,579 --> 00:01:34,740 each level are written below. This middle area is the toolbox and each of these blocks 16 00:01:34,740 --> 00:01:40,899 is a command that directs Alex's actions. The white space on the right is called the 17 00:01:40,899 --> 00:01:46,920 work space and this is where we'll build our program. If we drag the \"move forward\" block 18 00:01:46,920 --> 00:01:53,340 to our workspace and then click Run, what happens? Alex moves forward one space on the 19 00:01:53,340 --> 00:01:59,770 grid. And what if we wanted to do something after she moves forward one space? We can 20 00:01:59,770 --> 00:02:05,140 add another block to our program. I'm going to choose the \"turn right\"; block, and I'll drag 21 00:02:05,140 --> 00:02:11,380 it underneath my \"move forward\" block until this orange line appears. Then, I'll drop 22 00:02:11,380 --> 00:02:17,260 it and the two blocks will snap together. When we press Run again, Alex will perform 23 00:02:17,260 --> 00:02:22,670 the commands that are stacked from top to bottom in our workspace. And if you ever want 24 00:02:22,670 --> 00:02:28,700 to delete a block, just drag it from the stack back to the toolbox. To undo your changes 25 00:02:28,700 --> 00:02:33,790 and to get back to how the level started, use the Start Over button in the top right 26 00:02:33,790 --> 00:02:41,170 corner of the workspace. One more thing, you see the little triangle on the turn blocks? 27 00:02:41,170 --> 00:02:46,620 Anytime you see these triangles, it means that you can pick a different option. Let's 28 00:02:46,620 --> 00:02:48,750 start coding!