WEBVTT 00:00:01.000 --> 00:00:07.000 Unplugged Actvity | Graph Paper Programming 00:00:07.210 --> 00:00:10.700 (Kiki Prottsman - Thinkersmith) In graph paper programming, we help explain 00:00:10.700 --> 00:00:15.400 how coding works by trying to help people 00:00:15.460 --> 00:00:20.600 recreate drawings using only arrows and scribbles. 00:00:20.600 --> 00:00:25.000 One person, is given a small drawing on graph paper 00:00:25.000 --> 00:00:29.800 and they need to go through using only specific arrows 00:00:29.800 --> 00:00:33.500 and try to describe how to recreate that drawing. 00:00:33.500 --> 00:00:38.600 In this activity, the only symbols you can use are these: 00:00:38.600 --> 00:00:41.000 move one square forward, 00:00:41.000 --> 00:00:42.670 one square backward, 00:00:42.670 --> 00:00:45.000 move one square up, 00:00:45.000 --> 00:00:47.170 move one square down, 00:00:47.170 --> 00:00:50.500 change to next color and 00:00:50.500 --> 00:00:52.309 fill in your square with color. 00:00:52.309 --> 00:00:57.500 Once we have that coded up, we can hand it off to another person 00:00:57.500 --> 00:01:00.800 who can read the code and try and recreate picture.