WEBVTT 00:00:08.340 --> 00:00:13.480 So it’s been about 3000 years since Team Cherry gave us a blog update about Silksong. 00:00:13.490 --> 00:00:17.010 It almost seemed like Silksong was just some shared fever dream we all hallucinated for 00:00:17.010 --> 00:00:18.140 over the past year. 00:00:18.140 --> 00:00:21.270 I was about to nuke the channel and become a foster parent. 00:00:21.270 --> 00:00:26.290 But luckily, the Hollow Knight community has been tossed a succulent bone by a most unlikely 00:00:26.290 --> 00:00:28.380 ally, Leth. 00:00:28.380 --> 00:00:34.050 In case you didn’t know, Matthew Griffen, AKA Leth, has begun providing us with Silksong 00:00:34.050 --> 00:00:36.800 updates in a most unusual way. 00:00:36.800 --> 00:00:40.450 Remember when I mentioned that theory that Silksong was going to be released on June 00:00:40.450 --> 00:00:41.450 12th? 00:00:41.450 --> 00:00:44.760 Well, this resulted in another theory that Team Cherry was going to make an announcement 00:00:44.760 --> 00:00:49.850 on May 29th, since Hollow Knight’s trailer dropped two weeks before the game came out. 00:00:49.850 --> 00:00:52.150 Of course, nothing was announced on May 29th. 00:00:52.150 --> 00:00:55.510 But Leth did post a riddle in the Hollow Knight Discord. 00:00:55.510 --> 00:00:59.399 He figured that giving our starving community something to do would help ease the sting 00:00:59.399 --> 00:01:02.149 of Team Cherry’s deafening silence. 00:01:02.149 --> 00:01:05.530 The riddle didn’t reveal anything, but it was just nice to be able to interact with 00:01:05.530 --> 00:01:09.030 Leth as people tried to piece together the riddle’s meaning. 00:01:09.030 --> 00:01:12.110 But as it turns out, William and Ari really liked what Leth was doing. 00:01:12.110 --> 00:01:16.560 So they started giving Leth content that could actually be revealed from these riddles. 00:01:16.560 --> 00:01:19.570 These reveals happened every Monday for the past four weeks. 00:01:19.570 --> 00:01:23.490 And Leth even gave me one part of one of these riddles to post on my Twitter for people to 00:01:23.490 --> 00:01:24.490 find. 00:01:24.490 --> 00:01:26.880 Now, I’m not going to spend a lot of time discussing these riddles. 00:01:26.880 --> 00:01:31.840 I would recommend looking at fireb0rn and TacoTV’s channels if you want more details 00:01:31.840 --> 00:01:34.659 on what these riddles were and how they were solved. 00:01:34.659 --> 00:01:37.260 They’ve done a good job documenting all of this stuff. 00:01:37.260 --> 00:01:40.531 And I know I’ve talked about the Hollow Knight Discord a lot on this channel, but 00:01:40.531 --> 00:01:43.130 I really do have to say that it’s a great community. 00:01:43.130 --> 00:01:47.049 The people there deciphered Leth’s riddles incredibly quickly, and they’ve done a ton 00:01:47.049 --> 00:01:50.500 of digging into Hollow Knight lore and Silksong speculation. 00:01:50.500 --> 00:01:52.000 So yeah it’s a good group. 00:01:54.040 --> 00:01:58.480 For this video, we’re just going to focus on what was actually revealed and what stupid 00:01:58.490 --> 00:02:00.939 nonsense we can speculate from it. 00:02:00.939 --> 00:02:04.920 First up we have this character, commonly referred to as the Huntress. 00:02:04.920 --> 00:02:08.090 Basically Leth would post a zip file along with a riddle. 00:02:08.090 --> 00:02:12.040 The answer to the riddle would be the password needed to open the zip file. 00:02:12.040 --> 00:02:15.739 The answer to this zip file was Huntress, hence the name. 00:02:15.739 --> 00:02:20.269 Inside the file is a character portrait, a short animated gif, as well as a few lines 00:02:20.269 --> 00:02:22.659 of dialogue and a brief description. 00:02:22.659 --> 00:02:27.110 The Huntress appears to have set up camp in this small alcove possibly somewhere near 00:02:27.110 --> 00:02:28.139 Bonebottom. 00:02:28.139 --> 00:02:31.099 We can also see that bags have been strung up in the room. 00:02:31.099 --> 00:02:34.629 Also, notice how these objects are slowly swaying in the room. 00:02:34.629 --> 00:02:38.230 It’s a pretty neat detail that wasn’t really used for hanging objects in Hollow 00:02:38.230 --> 00:02:39.230 Knight. 00:02:39.230 --> 00:02:43.279 The Huntress begins by noticing that Hornet is carrying the “organs of others”, and 00:02:43.279 --> 00:02:48.950 asks if she would be willing to offer these organs or even her own organs as “birth-meal” 00:02:48.950 --> 00:02:50.419 for her brood. 00:02:50.419 --> 00:02:55.840 The Huntress is described as a towering old predator, waiting for the arrival of her children. 00:02:55.840 --> 00:03:00.250 She scorns the Citadel above and the hapless pilgrims who are ascending towards it. 00:03:00.250 --> 00:03:05.120 Now we’ve all met people like this in real life, asking to feed our organs to their young. 00:03:05.120 --> 00:03:09.609 In this instance, Hornet might be able to give this character some kind of collectable 00:03:09.609 --> 00:03:11.790 taken from other enemies. 00:03:11.790 --> 00:03:15.761 We know that quests will play a big role in Silksong, so we might see a lot more of these 00:03:15.761 --> 00:03:17.560 types of items. 00:03:17.560 --> 00:03:23.190 But as of right now, the only items we have seen enemies drop are rosaries and shell shards. 00:03:23.190 --> 00:03:28.599 She also says Hornet could offer up her own organs, but I doubt she would agree to that. 00:03:28.599 --> 00:03:31.799 One interesting note about this character is that she looks vaguely like the creatures 00:03:31.799 --> 00:03:36.631 we saw in one of the images Team Cherry gave us for the Forest of Bones back when it was 00:03:36.631 --> 00:03:38.579 going to be in Hollow Knight. 00:03:38.579 --> 00:03:41.900 Could these hideous freaks of nature be her children? 00:03:41.900 --> 00:03:46.171 The Huntress is also quite aware of what is going on in Pharloom and she doesn’t appear 00:03:46.171 --> 00:03:47.449 to be a fan. 00:03:47.449 --> 00:03:51.769 She holds a disdain for the Citadel, which we saw a brief glimpse of in the trailer. 00:03:51.769 --> 00:03:55.809 This area is likely controlled by the bell cult, and appears to be the destination of 00:03:55.809 --> 00:03:58.279 many bugs travelling through Pharloom. 00:03:58.279 --> 00:04:05.010 So the Citadel probably isn’t a great place, but then again, this lady wants our organs, 00:04:05.010 --> 00:04:07.610 so maybe we shouldn’t value her opinion. 00:04:07.610 --> 00:04:11.290 One final point, the HUD in this gif appears a bit odd. 00:04:11.290 --> 00:04:16.980 For some reason, the right end of the spool is missing, and the silk itself is thicker. 00:04:16.980 --> 00:04:21.430 This might just be a buggy UI issue, since the game is still in development after all. 00:04:21.430 --> 00:04:26.350 Or it could be possible that the silk spool itself can break, similar to how the soul 00:04:26.350 --> 00:04:28.310 vessel in Hollow Knight breaks. 00:04:28.310 --> 00:04:32.970 However, this bobbin symbol in the corner is not lit up either, which we have seen is 00:04:32.970 --> 00:04:36.080 supposed to light up once you have a full spool of silk. 00:04:36.080 --> 00:04:39.070 We even see it light up in a later reveal as well. 00:04:39.070 --> 00:04:41.920 So I wouldn’t be surprised if this UI was still buggy. 00:04:44.600 --> 00:04:48.210 The next character revealed appears to be named Grindle. 00:04:48.210 --> 00:04:52.980 Grindle is a snitchbug that can be found locked up in a cell somewhere in what I assume is 00:04:52.980 --> 00:04:54.630 the gilded city. 00:04:54.630 --> 00:04:59.700 Once freed, he will offer Hornet information in exchange for rosaries, but his intell is 00:04:59.700 --> 00:05:01.410 apparently not very good. 00:05:01.410 --> 00:05:06.000 So chances are he’s going to give us bunk lore, because god forbid we have a character 00:05:06.000 --> 00:05:07.970 that gives real lore. 00:05:07.970 --> 00:05:11.540 From his dialogue, we know that Grindle has been locked up for a while. 00:05:11.540 --> 00:05:15.940 We also know that Grindle plans to take advantage of Pharloom’s ailing state, though there 00:05:15.940 --> 00:05:19.690 is no more detail on what exactly is happening to Pharloom. 00:05:19.690 --> 00:05:24.370 We know that it is haunted by silk and song, but the exact details on that still remain 00:05:24.370 --> 00:05:25.980 pretty hazy. 00:05:25.980 --> 00:05:31.140 Grindle is described as being a snitchbug, which isn’t a real thing according to Google, 00:05:31.140 --> 00:05:35.960 but his head has a similar design to the enemy we saw in the Silksong reveal trailer, indicating 00:05:35.960 --> 00:05:39.080 that we might see more of this species of bug throughout the game. 00:05:39.080 --> 00:05:43.490 There are quite a few other details in the provided gif that we should talk about. 00:05:43.490 --> 00:05:46.870 First of all, we actually see another prisoner in this area. 00:05:46.870 --> 00:05:50.380 This bug looks similar to some of the other enemies we have seen in trailers, except this 00:05:50.380 --> 00:05:52.480 guy isn’t wearing a headdress. 00:05:52.480 --> 00:05:57.780 Perhaps he is a defector from the cult, or maybe they just removed his bedsheet as punishment. 00:05:57.780 --> 00:06:01.440 They let him keep his bell staff though, so that’s nice. 00:06:01.440 --> 00:06:06.160 We also see that in Grindle’s cell there is a work bench covered in throwing daggers. 00:06:06.160 --> 00:06:09.420 Not sure what weapons like those would be doing in a jail cell. 00:06:09.420 --> 00:06:11.920 Was Grindle about to shiv some bitch? 00:06:11.920 --> 00:06:16.220 Regardless this might be the location where Hornet obtains the throwing dagger tool. 00:06:16.220 --> 00:06:20.520 Finally, there is another additional HUD element that we haven’t seen before. 00:06:20.520 --> 00:06:24.400 There appears to be a little green bead on the end of Hornet’s silk spool. 00:06:24.400 --> 00:06:28.670 This might be the result of some kind of tool Hornet has equipped, but I’m not sure what 00:06:28.670 --> 00:06:29.780 it would do. 00:06:29.780 --> 00:06:34.530 We can see in the tool menu in the reveal trailer that some green object appears next 00:06:34.530 --> 00:06:39.200 to a Weaver-type tool and some kind of device that looks like it could weave silk. 00:06:39.200 --> 00:06:43.070 I’ve mentioned before that there appear to be different classes of tools in Silksong: 00:06:43.070 --> 00:06:45.510 red, blue and yellow. 00:06:45.510 --> 00:06:49.870 My guess is these blue tools will be related to modifying Hornet’s silkspool in some 00:06:49.870 --> 00:06:50.870 way. 00:06:50.870 --> 00:06:55.200 We can also see that the right side of the spool is missing in this gif as well, so the 00:06:55.200 --> 00:06:57.140 bead might be related to that in some way. 00:06:59.710 --> 00:07:03.120 The third reveal we got from Leth was for a caravan of fleas. 00:07:03.139 --> 00:07:07.860 Now, we have actually seen these fleas before in the Silksong E3 demo. 00:07:07.860 --> 00:07:12.060 They appear to operate like the grubs of Hollow Knight, getting stuck in different areas and 00:07:12.060 --> 00:07:14.020 needing rescued. 00:07:14.020 --> 00:07:17.990 According to their dialogue, we can tell that the caravan is not from Pharloom, and that 00:07:17.990 --> 00:07:20.640 they have but a single, humble wish. 00:07:20.640 --> 00:07:24.400 The caravan didn’t realize how dangerous Pharloom was, however, and instead of watching 00:07:24.400 --> 00:07:28.840 their kids like responsible ass adult fleas, they let their children get lost all throughout 00:07:28.840 --> 00:07:30.190 the kingdom. 00:07:30.190 --> 00:07:35.550 These fleas are said to carry bountiful food, powerful drinks and surprising amenities. 00:07:35.550 --> 00:07:39.970 So these characters probably give Hornet these different foods as reward for returning their 00:07:39.970 --> 00:07:40.970 fleas. 00:07:40.970 --> 00:07:45.610 The fact that these are foods and drinks makes me think these are perishable items, which 00:07:45.610 --> 00:07:48.210 wasn’t a super prevalent mechanic in Hollow Knight. 00:07:48.210 --> 00:07:53.130 It will be interesting to see how exactly that will work in Silksong if this is the 00:07:53.130 --> 00:07:54.130 case. 00:07:54.130 --> 00:07:58.389 These fleas appear to be making a pilgrimage to the Shining Citadel at the top of Pharloom, 00:07:58.389 --> 00:08:00.570 which is a very common theme throughout this game. 00:08:00.570 --> 00:08:04.990 Of course, we have characters like the Huntress who distrust the Citadel and all it stands 00:08:04.990 --> 00:08:09.030 for, but a lot of other characters seem interested in making it there. 00:08:09.030 --> 00:08:12.720 There’s a pretty interesting parallel to this in Hallownest. 00:08:12.720 --> 00:08:16.419 Bugs would make pilgrimages to Hallownest to see the Pale King’s kingdom as well. 00:08:16.419 --> 00:08:19.940 There’s even a path in Hallownest called the Pilgrim’s Way. 00:08:19.940 --> 00:08:24.190 And while the Pale King is a morally dubious character, it’s not like his promise to 00:08:24.190 --> 00:08:27.520 pilgrims was some completely malicious lie. 00:08:27.520 --> 00:08:31.310 So it will be interesting to see what exactly it is these pilgrims are expecting at the 00:08:31.310 --> 00:08:34.259 citadel, and what it is they actually get. 00:08:34.259 --> 00:08:38.659 Looking at the HUD, we can see that Hornet’s spool can in fact be increased in length. 00:08:38.659 --> 00:08:42.579 I don’t think anyone doubted this would be the case, but it’s nice to have this 00:08:42.579 --> 00:08:43.579 confirmed. 00:08:43.579 --> 00:08:48.649 Also, we can see that one of Hornet’s health masks has another mask placed on top of it. 00:08:48.649 --> 00:08:54.220 This might be like lifeblood, giving you extra health, but honestly, that seems a bit redundant. 00:08:54.220 --> 00:08:59.180 This mask has a crack on it, which might imply that it can take multiple hits before it breaks 00:08:59.180 --> 00:09:03.180 completely, similar to the Balder Shell charm that everyone forgot exists. 00:09:05.500 --> 00:09:10.040 And now we come to the final reveal of Leth’s riddle madness, Seth. 00:09:10.050 --> 00:09:13.660 Seth is a boss fight that appears to occur somewhat late in the game. 00:09:13.660 --> 00:09:17.910 Seth guards a secret located at the base of the Citadel, and he attacks anyone who gets 00:09:17.910 --> 00:09:21.420 too close, including the bell cultists. 00:09:21.420 --> 00:09:24.579 There appears to be something a bit unnatural about this character. 00:09:24.579 --> 00:09:28.850 He is described as being ancient, and has somehow been imbued with stamina and strength 00:09:28.850 --> 00:09:30.850 beyond a normal bug. 00:09:30.850 --> 00:09:34.220 We do have a hint about what the source of this strength might be. 00:09:34.220 --> 00:09:39.399 Team Cherry provided us with one line of dialogue from Seth that simply reads “The Voice… 00:09:39.399 --> 00:09:40.580 has chosen me.” 00:09:40.580 --> 00:09:44.320 But this isn’t the first time we’ve heard about this voice. 00:09:44.320 --> 00:09:49.920 Another character, Trobbio, has been described as being Master of the Stage, the Brush and 00:09:49.920 --> 00:09:51.139 the Voice. 00:09:51.139 --> 00:09:54.610 And Trobbio and Seth have somewhat similar designs. 00:09:54.610 --> 00:09:58.690 From one of the provided gifs, we can see that this feathery thing is actually some 00:09:58.690 --> 00:10:04.420 kind of cloak, which means Trobbio’s might be as well, and honestly, I really don’t want to imagine 00:10:04.420 --> 00:10:06.060 what he looks like without it. 00:10:06.060 --> 00:10:10.180 The connections between Seth and Trobbio are interesting, but they don’t really make 00:10:10.180 --> 00:10:11.320 sense. 00:10:11.320 --> 00:10:16.189 Seth is this hardened warrior protecting some ancient secret, while Trobbio appears to be 00:10:16.189 --> 00:10:18.990 some performer who is obsessed with fame. 00:10:18.990 --> 00:10:21.040 Not really sure what to make of that. 00:10:21.040 --> 00:10:25.089 Perhaps the Voice is a more nebulous element that has a broader context we just aren’t 00:10:25.089 --> 00:10:26.670 aware of yet. 00:10:26.670 --> 00:10:30.939 Looking at the two gifs, we can see that Seth appears in Greymoor as a passive NPC. 00:10:30.939 --> 00:10:36.230 But we also see him in a boss fight with Hornet, which appears to be a different location. 00:10:36.230 --> 00:10:40.329 We know that this is the base of the Citadel, since it features the tangled roots mentioned 00:10:40.329 --> 00:10:42.449 in Team Cherry’s description. 00:10:42.449 --> 00:10:46.899 We also see what appears to be some kind of snow falling from above, similar to the ash 00:10:46.899 --> 00:10:49.370 we saw in Kingdom’s Edge in Hollow Knight. 00:10:49.370 --> 00:10:54.649 So does this mean Pharloom also contains some kind of Wyrm in it, similar to the Pale King? 00:10:54.649 --> 00:10:57.440 Well, not so fast. 00:10:57.440 --> 00:11:00.939 Another theory for what those might be are flower petals. 00:11:00.939 --> 00:11:05.240 We have seen at least one area in Pharloom filled with petals, and there is another argument 00:11:05.240 --> 00:11:06.249 for this. 00:11:06.249 --> 00:11:11.180 Leth actually locked this reveal behind two passwords, which were “protector” and 00:11:11.180 --> 00:11:12.300 “bloom”. 00:11:12.300 --> 00:11:16.640 The former password obviously refers to Seth, while the latter could imply that what we 00:11:16.640 --> 00:11:19.769 are seeing here is related to plant life. 00:11:19.769 --> 00:11:23.750 We also have those roots in this area too, indicating that plants and trees are growing 00:11:23.750 --> 00:11:25.480 somewhere nearby. 00:11:25.480 --> 00:11:27.830 The boss fight itself looks awesome. 00:11:27.830 --> 00:11:32.839 Seth is fast, and utilizes his cymbal as both a shield and a frisbee. 00:11:32.839 --> 00:11:36.740 Another small detail about this fight is that we can see Hornet perform some kind of aerial 00:11:36.740 --> 00:11:39.160 move where her dress puffs up. 00:11:39.160 --> 00:11:43.470 This seems to stall her fall speed like some sort of glide mechanic. 00:11:43.470 --> 00:11:47.579 We know that Hornet’s cloak is an actual item in Hornet’s inventory, so it seems 00:11:47.579 --> 00:11:50.559 like the cloak itself can be upgraded. 00:11:50.559 --> 00:11:55.040 Seth is a character designed by Seth Goldman, a Hollow Knight fan who got to meet Team Cherry 00:11:55.040 --> 00:12:00.320 through a program called the Marty Lyons Foundation, which grants wishes to children with life-threatening 00:12:00.320 --> 00:12:01.769 illnesses. 00:12:01.769 --> 00:12:07.089 Unfortunately, Seth passed away earlier this year, but his character will live on in Silksong. 00:12:07.089 --> 00:12:15.480 And I’m sure the Hollow Knight community will remember him for years to come. 00:12:15.480 --> 00:12:17.410 And that’s about it for Silksong news. 00:12:17.410 --> 00:12:21.069 We’ve received a few glimpses of what new abilities Hornet will gain throughout her 00:12:21.069 --> 00:12:22.069 quest. 00:12:22.069 --> 00:12:27.750 And we also met a new cast of colorful characters, including a thief, a band of fleas, a guy 00:12:27.750 --> 00:12:30.839 who hears voices and a girl who wants our organs. 00:12:30.839 --> 00:12:34.519 I’m excited to see what else Team Cherry has in store for us. 00:12:34.519 --> 00:12:39.459 Maybe a ladybug that commits tax fraud, or a grasshopper that wields a mace, or maybe 00:12:39.459 --> 00:12:40.109 even Jeff Bezos.