[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.68,0:00:03.08,Default,,0000,0000,0000,,* Seer's voice * Dialogue: 0,0:00:04.58,0:00:07.10,Default,,0000,0000,0000,,William Pellen and Ari Gibson. Dialogue: 0,0:00:07.60,0:00:09.74,Default,,0000,0000,0000,,If you are regular to my channel Dialogue: 0,0:00:09.74,0:00:12.10,Default,,0000,0000,0000,,the names probably sound familiar. Dialogue: 0,0:00:12.12,0:00:15.36,Default,,0000,0000,0000,,These are the two man responsible for the creation of Hollow Knight. Dialogue: 0,0:00:16.08,0:00:18.50,Default,,0000,0000,0000,,But how well do you really know the members of Team Cherry? Dialogue: 0,0:00:19.14,0:00:22.14,Default,,0000,0000,0000,,What skeletons take up residence in their closets? Dialogue: 0,0:00:22.38,0:00:25.22,Default,,0000,0000,0000,,It's time we stop pretending that Team Cherry is harmless. Dialogue: 0,0:00:25.40,0:00:27.62,Default,,0000,0000,0000,,As the Knight of Great Renown once said, Dialogue: 0,0:00:27.98,0:00:29.84,Default,,0000,0000,0000,,"Nothing...is harmless." - Zote Dialogue: 0,0:00:53.28,0:00:56.42,Default,,0000,0000,0000,,There are many places we could start with the story of Team Cherry. Dialogue: 0,0:00:56.42,0:00:59.08,Default,,0000,0000,0000,,Like four hundred and twelve million years ago Dialogue: 0,0:00:59.08,0:01:00.72,Default,,0000,0000,0000,,when bugs first walked the Earth. Dialogue: 0,0:01:00.72,0:01:06.08,Default,,0000,0000,0000,,Or even 1901, when Australia gained independence from Great Britain. Dialogue: 0,0:01:06.08,0:01:10.12,Default,,0000,0000,0000,,Or maybe 1945, when Great Britain gained independence from Austrail... Dialogue: 0,0:01:10.12,0:01:11.56,Default,,0000,0000,0000,,Or maybe 1945, when Great Britain gained independence from Australian exports. Dialogue: 0,0:01:11.56,0:01:13.60,Default,,0000,0000,0000,,Instead we're going to start here. Dialogue: 0,0:01:14.50,0:01:17.06,Default,,0000,0000,0000,,This is Return to Booty Grotto. Dialogue: 0,0:01:17.20,0:01:20.86,Default,,0000,0000,0000,,It was posted to Newgrounds on October 12th, 2012 Dialogue: 0,0:01:20.96,0:01:23.22,Default,,0000,0000,0000,,by a man named William Pellen, Dialogue: 0,0:01:23.40,0:01:26.36,Default,,0000,0000,0000,,making this his first game ever published on the Internet. Dialogue: 0,0:01:26.70,0:01:29.80,Default,,0000,0000,0000,,Return to Booty Grotto revolves around Finn the Fish Dialogue: 0,0:01:29.80,0:01:31.52,Default,,0000,0000,0000,,a goldfish with a bowler hat Dialogue: 0,0:01:31.72,0:01:34.16,Default,,0000,0000,0000,,who is given a treasure map by his grandpa. Dialogue: 0,0:01:34.40,0:01:37.86,Default,,0000,0000,0000,,The game itself isn't terrible. You basically navigate through Booty Grotto Dialogue: 0,0:01:38.02,0:01:40.88,Default,,0000,0000,0000,,collecting fish and avoiding enemies and traps. Dialogue: 0,0:01:41.02,0:01:44.92,Default,,0000,0000,0000,,Unfortunately, Finn is the most pathetic protagonist ever to be featured in a game Dialogue: 0,0:01:45.30,0:01:48.62,Default,,0000,0000,0000,,on account of the fact that bumping into walls kills him, instantly. Dialogue: 0,0:01:48.78,0:01:51.58,Default,,0000,0000,0000,,The lore explanation for this is that Finn JUST ATE. Dialogue: 0,0:01:52.02,0:01:52.94,Default,,0000,0000,0000,,Seems legit. Dialogue: 0,0:01:53.22,0:01:56.12,Default,,0000,0000,0000,,Now you might be wondering if this game has any similarities to Hollow Knight. Dialogue: 0,0:01:57.04,0:01:58.24,Default,,0000,0000,0000,,Well yes, actually. Dialogue: 0,0:01:58.56,0:02:00.56,Default,,0000,0000,0000,,First off the game has a bestiary, Dialogue: 0,0:02:00.94,0:02:04.10,Default,,0000,0000,0000,,filled with deep and rich lore, about each of the characters. Dialogue: 0,0:02:04.34,0:02:07.60,Default,,0000,0000,0000,,On top of that the game also features jellyfish, as well as, Dialogue: 0,0:02:07.94,0:02:08.98,Default,,0000,0000,0000,,bees? Dialogue: 0,0:02:09.60,0:02:11.42,Default,,0000,0000,0000,,And then there's, oh god. Dialogue: 0,0:02:11.74,0:02:14.38,Default,,0000,0000,0000,,* Sound of Silence plays * Dialogue: 0,0:02:14.38,0:02:15.12,Default,,0000,0000,0000,,* Finn dies * Dialogue: 0,0:02:15.12,0:02:17.58,Default,,0000,0000,0000,,Return to Booty Grotto has multiple endings Dialogue: 0,0:02:17.58,0:02:18.54,Default,,0000,0000,0000,,much like Hollow Knight. Dialogue: 0,0:02:19.02,0:02:21.82,Default,,0000,0000,0000,,In one ending, Finn rescues a random fish named Gilly Dialogue: 0,0:02:21.84,0:02:25.04,Default,,0000,0000,0000,,that was locked up inside a treasure chest by a giant angler fish. Dialogue: 0,0:02:25.04,0:02:29.16,Default,,0000,0000,0000,,In another ending, he becomes a king because he found some random orbs in a temple. Dialogue: 0,0:02:29.64,0:02:31.72,Default,,0000,0000,0000,,And in the last ending he goes to outer space, Dialogue: 0,0:02:31.72,0:02:32.98,Default,,0000,0000,0000,,reaches the end of the universe, Dialogue: 0,0:02:32.98,0:02:35.10,Default,,0000,0000,0000,,experiences a cosmic event Dialogue: 0,0:02:35.24,0:02:37.42,Default,,0000,0000,0000,,reawakens in the ocean, opens an ancient chest Dialogue: 0,0:02:37.82,0:02:38.74,Default,,0000,0000,0000,,finds a piece of bubblegum Dialogue: 0,0:02:38.74,0:02:43.44,Default,,0000,0000,0000,,blows a bubble big enough to encase his entire body and then flies off into space, never to be seen again. Dialogue: 0,0:02:44.06,0:02:46.06,Default,,0000,0000,0000,,I'm pretty sure this is the canonical ending Dialogue: 0,0:02:46.06,0:02:49.58,Default,,0000,0000,0000,,Anyway, Return to Booty Grotto was actually a sequel to Booty Grotto, Dialogue: 0,0:02:49.58,0:02:51.86,Default,,0000,0000,0000,,a game made by another one of William's friends: Dialogue: 0,0:02:51.86,0:02:53.52,Default,,0000,0000,0000,,some guy named Brad. Dialogue: 0,0:02:53.68,0:02:57.88,Default,,0000,0000,0000,,At the time, William was making video games as a hobby, while working as a web designer. Dialogue: 0,0:02:57.88,0:03:00.40,Default,,0000,0000,0000,,William had been in love with video games ever since Dialogue: 0,0:03:00.50,0:03:04.44,Default,,0000,0000,0000,,his dad showed him how to find the boots in Zelda 2: The Adventure of Link. Dialogue: 0,0:03:04.84,0:03:08.54,Default,,0000,0000,0000,,Because despite popular belief, Zelda 2 isn't actually terrible. Dialogue: 0,0:03:09.34,0:03:11.34,Default,,0000,0000,0000,,On May 12th, 2013 Dialogue: 0,0:03:11.72,0:03:15.06,Default,,0000,0000,0000,,William posted a demo for his new game, Lulanda Dialogue: 0,0:03:15.06,0:03:16.34,Default,,0000,0000,0000,,on stencil.com. Dialogue: 0,0:03:17.12,0:03:21.16,Default,,0000,0000,0000,,Stencil is a program that allows users to develop small flash and mobile games Dialogue: 0,0:03:21.16,0:03:23.42,Default,,0000,0000,0000,,without having to have an insane knowledge of code. Dialogue: 0,0:03:23.100,0:03:27.10,Default,,0000,0000,0000,,Lulanda is a 2D platformer that takes inspiration from Super Mario World, Dialogue: 0,0:03:27.10,0:03:29.94,Default,,0000,0000,0000,,Alex Kidd, and Zelda 2. Dialogue: 0,0:03:29.94,0:03:33.42,Default,,0000,0000,0000,,The game revolves around a little deer, girl thing Dialogue: 0,0:03:33.44,0:03:37.46,Default,,0000,0000,0000,,trying to collect some, other, things for some reason. Dialogue: 0,0:03:38.24,0:03:40.62,Default,,0000,0000,0000,,The first level takes place in Onion Valley Dialogue: 0,0:03:40.62,0:03:42.60,Default,,0000,0000,0000,,where everyone is made of onions. Dialogue: 0,0:03:43.02,0:03:45.72,Default,,0000,0000,0000,,And of course, there are buzzsaws. Dialogue: 0,0:03:45.72,0:03:49.14,Default,,0000,0000,0000,,I'm starting to think that William has an unhealthy obsession with these things. Dialogue: 0,0:03:49.62,0:03:52.56,Default,,0000,0000,0000,,There's also a shop in the game that features a plush toy of Finn, Dialogue: 0,0:03:52.56,0:03:54.96,Default,,0000,0000,0000,,along with some other random characters. Dialogue: 0,0:03:55.22,0:03:58.22,Default,,0000,0000,0000,,Are these from other games that William had ideas for? Dialogue: 0,0:03:58.22,0:04:03.26,Default,,0000,0000,0000,,I for one would love to play as a floppy ear dog or an angry... booger. Dialogue: 0,0:04:03.60,0:04:05.44,Default,,0000,0000,0000,,William put a lot of time into Lulanda Dialogue: 0,0:04:05.62,0:04:08.14,Default,,0000,0000,0000,,posting another demo to Newgrounds in October. Dialogue: 0,0:04:08.48,0:04:13.42,Default,,0000,0000,0000,,At this point, William was experiencing issues with Stencil being unable to handle the size of his game. Dialogue: 0,0:04:13.60,0:04:15.84,Default,,0000,0000,0000,,Lulanda would need to be developed in a different engine Dialogue: 0,0:04:16.30,0:04:19.18,Default,,0000,0000,0000,,if William wanted to keep working on it. Dialogue: 0,0:04:19.18,0:04:22.54,Default,,0000,0000,0000,,Buuut that's enough about William Pellen. We all know why we're here. Dialogue: 0,0:04:22.58,0:04:26.08,Default,,0000,0000,0000,,You wanna hear about Ari Gibson, and his beautiful sweater. Dialogue: 0,0:04:26.08,0:04:28.96,Default,,0000,0000,0000,,Before Hollow Knight, Ari was working in animation Dialogue: 0,0:04:29.14,0:04:32.20,Default,,0000,0000,0000,,While both William and Ari had experienced animation Dialogue: 0,0:04:32.20,0:04:35.06,Default,,0000,0000,0000,,Ari had worked on several animation projects by this point. Dialogue: 0,0:04:35.58,0:04:38.02,Default,,0000,0000,0000,,Ari worked for The People's Republic of Animation Dialogue: 0,0:04:38.02,0:04:40.82,Default,,0000,0000,0000,,working on animation for a wide variety of mediums, Dialogue: 0,0:04:40.82,0:04:45.28,Default,,0000,0000,0000,,from TV specials and short films, to commercials and even video games. Dialogue: 0,0:04:45.28,0:04:49.98,Default,,0000,0000,0000,,Remember that breathtaking ending cutscene in the 2008 Nintendo Wii game De Blob? Dialogue: 0,0:04:50.34,0:04:53.94,Default,,0000,0000,0000,,Well, that animation was produced by The People's Republic of Animation Dialogue: 0,0:04:53.94,0:04:56.30,Default,,0000,0000,0000,,and directed by Ari Gibson himself. Dialogue: 0,0:04:56.62,0:05:01.18,Default,,0000,0000,0000,,Ari also worked on such amazing titles as Transformers: Revenge of the Fallen Dialogue: 0,0:05:01.18,0:05:03.66,Default,,0000,0000,0000,,and Megamind: Mega Team Unite. Dialogue: 0,0:05:03.80,0:05:07.80,Default,,0000,0000,0000,,In 2012, Ari founded Mechanical Apple with Jason Pamment. Dialogue: 0,0:05:08.00,0:05:10.82,Default,,0000,0000,0000,,Together, the two worked on a number of animation projects Dialogue: 0,0:05:10.82,0:05:13.74,Default,,0000,0000,0000,,including music video for The Audreys and Dialogue: 0,0:05:13.74,0:05:17.32,Default,,0000,0000,0000,,Go yeet? Go - Tie? Agh, Jesus... Dialogue: 0,0:05:17.32,0:05:19.32,Default,,0000,0000,0000,,* mossbag typing * Dialogue: 0,0:05:19.64,0:05:20.84,Default,,0000,0000,0000,,Go-Tea-Ah Dialogue: 0,0:05:21.40,0:05:22.94,Default,,0000,0000,0000,,There's a playlist in the description below Dialogue: 0,0:05:23.44,0:05:26.32,Default,,0000,0000,0000,,of all the animation Ari's worked on that I can find Dialogue: 0,0:05:26.50,0:05:27.86,Default,,0000,0000,0000,,so go check that out. Dialogue: 0,0:05:28.54,0:05:31.66,Default,,0000,0000,0000,,Ari's love for video games began with Faxanadu Dialogue: 0,0:05:31.66,0:05:34.22,Default,,0000,0000,0000,,which plays very similarly with Zelda 2 Dialogue: 0,0:05:34.22,0:05:36.70,Default,,0000,0000,0000,,but it isn't a Zelda game so no one has heard of it. Dialogue: 0,0:05:36.70,0:05:40.62,Default,,0000,0000,0000,,William and Ari eventually started talking about the idea of working on games together. Dialogue: 0,0:05:40.62,0:05:43.60,Default,,0000,0000,0000,,The two had met through friends, several years ago Dialogue: 0,0:05:43.60,0:05:47.84,Default,,0000,0000,0000,,but it wasn't till mid-way through 2013 that they began making games together. Dialogue: 0,0:05:47.84,0:05:50.16,Default,,0000,0000,0000,,William sent Ari a copy of Lulanda Dialogue: 0,0:05:50.16,0:05:52.96,Default,,0000,0000,0000,,and the two decided to start participating in game jams. Dialogue: 0,0:05:52.96,0:05:55.56,Default,,0000,0000,0000,,Rohan Fraser, a friend that Ari had met through work, Dialogue: 0,0:05:55.56,0:05:57.72,Default,,0000,0000,0000,,also joined in on the fun. Dialogue: 0,0:05:57.76,0:06:00.86,Default,,0000,0000,0000,,These were the three original members of Team Cherry Dialogue: 0,0:06:00.86,0:06:03.58,Default,,0000,0000,0000,,and in August, they entered their very first game jam: Dialogue: 0,0:06:03.72,0:06:05.82,Default,,0000,0000,0000,,Ludum Dare 27. Dialogue: 0,0:06:05.82,0:06:09.50,Default,,0000,0000,0000,,Ludum Dare is a game jam event that occurs multiple times a year. Dialogue: 0,0:06:09.50,0:06:13.72,Default,,0000,0000,0000,,In a game jam, participants are given a short amount of time to put together a game from scratch. Dialogue: 0,0:06:13.72,0:06:17.06,Default,,0000,0000,0000,,It's basically a way for developers to flex their creativity, Dialogue: 0,0:06:17.06,0:06:19.18,Default,,0000,0000,0000,,and practice working together under stress. Dialogue: 0,0:06:19.18,0:06:23.14,Default,,0000,0000,0000,,Ludum Dare 27 began on August 23rd, 2013, Dialogue: 0,0:06:23.14,0:06:27.58,Default,,0000,0000,0000,,and gave teams 72 hours to make a game based on the theme of "10 seconds". Dialogue: 0,0:06:27.70,0:06:29.28,Default,,0000,0000,0000,,Over the course of three days Dialogue: 0,0:06:29.40,0:06:33.26,Default,,0000,0000,0000,,William, Ari and Rohan, created a game called Hungry Knight. Dialogue: 0,0:06:33.58,0:06:36.84,Default,,0000,0000,0000,,In Hungry Knight the player plays as this... thing, Dialogue: 0,0:06:37.24,0:06:39.52,Default,,0000,0000,0000,,and is tasked with killing 3 masked... Dialogue: 0,0:06:39.52,0:06:40.26,Default,,0000,0000,0000,,and is tasked with killing 3 masked... bears? Dialogue: 0,0:06:40.26,0:06:42.60,Default,,0000,0000,0000,,in order to revive the player character's friend. Dialogue: 0,0:06:42.86,0:06:46.72,Default,,0000,0000,0000,,However, if the Knight doesn't eat a cherry every 10 seconds, they die, Dialogue: 0,0:06:46.72,0:06:49.74,Default,,0000,0000,0000,,also their friend is revived as a skeleton? Dialogue: 0,0:06:49.92,0:06:52.14,Default,,0000,0000,0000,,T-that doesn't make sense. Dialogue: 0,0:06:52.14,0:06:55.36,Default,,0000,0000,0000,,Hungry Knight was the inception for a lot of what Team Cherry has become. Dialogue: 0,0:06:55.64,0:06:59.38,Default,,0000,0000,0000,,The name Team Cherry actually comes from the cherries found in this game Dialogue: 0,0:07:00.00,0:07:03.64,Default,,0000,0000,0000,,and obviously, they reused the design of the Hungry Knight in this game Dialogue: 0,0:07:03.64,0:07:05.82,Default,,0000,0000,0000,,for Dung Defender in Hollow Knight Dialogue: 0,0:07:05.82,0:07:09.68,Default,,0000,0000,0000,,Hollow Knight also borrow the idea of killing 3 masked beings from Hungry Knight as well. Dialogue: 0,0:07:10.42,0:07:12.90,Default,,0000,0000,0000,,So it-it's basically the same game, guys. Dialogue: 0,0:07:13.04,0:07:15.18,Default,,0000,0000,0000,,Less than a month after creating Hungry Knight, Dialogue: 0,0:07:15.18,0:07:17.48,Default,,0000,0000,0000,,Team Cherry participated in another game jam: Dialogue: 0,0:07:17.48,0:07:19.60,Default,,0000,0000,0000,,Indie Speedrun 2013. Dialogue: 0,0:07:19.80,0:07:22.34,Default,,0000,0000,0000,,While they missed the deadline for the game jam, Dialogue: 0,0:07:22.34,0:07:24.96,Default,,0000,0000,0000,,Team Cherry still put together a game: Tomb Cat. Dialogue: 0,0:07:25.14,0:07:27.66,Default,,0000,0000,0000,,Tomb Cat is about a mother of three kittens Dialogue: 0,0:07:27.66,0:07:30.20,Default,,0000,0000,0000,,that makes money by grave robbing Egyptian temples. Dialogue: 0,0:07:30.20,0:07:33.30,Default,,0000,0000,0000,,There are three different temples with a varying number of rooms. Dialogue: 0,0:07:33.30,0:07:36.14,Default,,0000,0000,0000,,The goal is to collect as much money as you can Dialogue: 0,0:07:36.14,0:07:38.62,Default,,0000,0000,0000,,without running out of time in any room or dying. Dialogue: 0,0:07:38.62,0:07:42.72,Default,,0000,0000,0000,,This would be Team Cherry's last game before development on Hollow Knight finally began. Dialogue: 0,0:07:42.72,0:07:46.76,Default,,0000,0000,0000,,During this time, Ari continued to work on animation for Mechanical Apple. Dialogue: 0,0:07:47.20,0:07:50.52,Default,,0000,0000,0000,,In March of 2014, Mechanical Apple released Motorbike Dialogue: 0,0:07:50.52,0:07:53.62,Default,,0000,0000,0000,,a short film about a kid who's trying to make it to a date on time. Dialogue: 0,0:07:53.74,0:07:56.92,Default,,0000,0000,0000,,What's interesting about this film is that the music was done by none other Dialogue: 0,0:07:57.04,0:07:58.40,Default,,0000,0000,0000,,than Christopher Larkin. Dialogue: 0,0:07:58.70,0:08:01.22,Default,,0000,0000,0000,,Chris and Ari had worked on a few projects together, Dialogue: 0,0:08:01.22,0:08:04.74,Default,,0000,0000,0000,,but Chris would later go on to produce the beautiful score found in Hollow Knight. Dialogue: 0,0:08:04.94,0:08:09.00,Default,,0000,0000,0000,,Another cool thing about this film is that it was actually selected as a Disney favorite, Dialogue: 0,0:08:09.00,0:08:11.14,Default,,0000,0000,0000,,and was featured on Disney's Youtube channel. Dialogue: 0,0:08:11.64,0:08:16.14,Default,,0000,0000,0000,,So there's a nice bit of riveting Hollow Knight trivia for you to share on your next social gathering. Dialogue: 0,0:08:16.14,0:08:19.94,Default,,0000,0000,0000,,Ari also continue to hold a fascination towards the character from Hungry Knight. Dialogue: 0,0:08:20.26,0:08:24.78,Default,,0000,0000,0000,,Ari even drew concept art featuring the "Hungry bug" as it was called at this point. Dialogue: 0,0:08:25.34,0:08:30.90,Default,,0000,0000,0000,,Ari named the 1985 OVA "Angel's Egg" as one of his main inspiration of the art in Hollow Knight, Dialogue: 0,0:08:31.38,0:08:33.62,Default,,0000,0000,0000,,and you can definitely see the connection: Dialogue: 0,0:08:33.62,0:08:37.14,Default,,0000,0000,0000,,the dark colors, the faded cities, shells in the walls. Dialogue: 0,0:08:37.78,0:08:40.58,Default,,0000,0000,0000,,This also means that Ari is canonically a weeb. Dialogue: 0,0:08:40.58,0:08:44.50,Default,,0000,0000,0000,,Hollow Knight finally began to take shape in April, 2014. Dialogue: 0,0:08:44.88,0:08:46.60,Default,,0000,0000,0000,,It was Ludum Dare 29 Dialogue: 0,0:08:46.88,0:08:49.62,Default,,0000,0000,0000,,and the theme was "Beneath the Surface". Dialogue: 0,0:08:49.62,0:08:52.48,Default,,0000,0000,0000,,Team Cherry came up with the idea of a ruined bug kingdom Dialogue: 0,0:08:52.48,0:08:56.78,Default,,0000,0000,0000,,where players would start in town, and then head down a well into the darkness below. Dialogue: 0,0:08:57.24,0:08:59.86,Default,,0000,0000,0000,,This is the first piece of art ever made for Hollow Knight. Dialogue: 0,0:09:00.28,0:09:03.42,Default,,0000,0000,0000,,Using bugs for characters made it easier to draw and animate them quickly. Dialogue: 0,0:09:03.54,0:09:06.34,Default,,0000,0000,0000,,Dark colors also help to obscure rushed artwork. Dialogue: 0,0:09:06.34,0:09:11.10,Default,,0000,0000,0000,,In other words, many of the inspirations of Hollow Knight were born out of convenience. Dialogue: 0,0:09:11.32,0:09:14.30,Default,,0000,0000,0000,,Team Cherry didn't submit anything for Ludum Dare 29, Dialogue: 0,0:09:14.30,0:09:18.32,Default,,0000,0000,0000,,but they held on to this game, deciding it was time to take the next step. Dialogue: 0,0:09:18.32,0:09:20.62,Default,,0000,0000,0000,,Team Cherry ripped the Knight's sprites from Hungry Knight, Dialogue: 0,0:09:20.76,0:09:25.22,Default,,0000,0000,0000,,and gutted the code from Lulanda to begin development on Hungry Knight 2. Dialogue: 0,0:09:25.92,0:09:28.18,Default,,0000,0000,0000,,Of course, this name didn't stick around for long. Dialogue: 0,0:09:28.42,0:09:33.02,Default,,0000,0000,0000,,Team Cherry decided to change it after realizing that the Knight doesn't really eat anything anymore. Dialogue: 0,0:09:33.34,0:09:35.78,Default,,0000,0000,0000,,They decided on Hollow Knight, because Dialogue: 0,0:09:35.78,0:09:38.24,Default,,0000,0000,0000,,well, the Knight looked hollow, Dialogue: 0,0:09:38.24,0:09:39.28,Default,,0000,0000,0000,,I guess. Dialogue: 0,0:09:39.52,0:09:44.86,Default,,0000,0000,0000,,During the original game jam, Team Cherry came up with the idea that some of the rooms would shift positions Dialogue: 0,0:09:45.12,0:09:46.60,Default,,0000,0000,0000,,sort of like a roguelike. Dialogue: 0,0:09:46.82,0:09:50.34,Default,,0000,0000,0000,,This would change the order in which players would collect upgrades and items. Dialogue: 0,0:09:50.34,0:09:52.54,Default,,0000,0000,0000,,Team Cherry gave it up because it was confusing, Dialogue: 0,0:09:52.54,0:09:55.50,Default,,0000,0000,0000,,and really screwed up any kind of narrative they tried to make Dialogue: 0,0:09:55.64,0:09:58.62,Default,,0000,0000,0000,,and trust me, the narrative is already confusing enough Dialogue: 0,0:09:58.62,0:10:01.42,Default,,0000,0000,0000,,without the world changing shape every playthrough. Dialogue: 0,0:10:01.58,0:10:05.48,Default,,0000,0000,0000,,For about 5 or 6 months before the Kickstarter in November, 2014, Dialogue: 0,0:10:05.48,0:10:07.68,Default,,0000,0000,0000,,William and Ari worked on their new game Dialogue: 0,0:10:07.68,0:10:11.92,Default,,0000,0000,0000,,At some point during all of this, Rohan Fraser made his exit from Team Cherry. Dialogue: 0,0:10:11.92,0:10:15.44,Default,,0000,0000,0000,,From what I can tell, Ari and William had both quit their jobs Dialogue: 0,0:10:15.70,0:10:18.04,Default,,0000,0000,0000,,and dedicated most of their time to working on Hollow Knight. Dialogue: 0,0:10:18.34,0:10:21.12,Default,,0000,0000,0000,,Rohan might not have been willing to take that plunge, Dialogue: 0,0:10:21.24,0:10:22.28,Default,,0000,0000,0000,,and who could blame him. Dialogue: 0,0:10:22.70,0:10:26.78,Default,,0000,0000,0000,,I assume living in Australia is scary enough without being unemployed too. Dialogue: 0,0:10:26.78,0:10:29.78,Default,,0000,0000,0000,,Like I said earlier, Rohan worked with Ari in animation Dialogue: 0,0:10:29.78,0:10:32.96,Default,,0000,0000,0000,,and he has been working on his own comic book series called Blokkan. Dialogue: 0,0:10:33.44,0:10:38.18,Default,,0000,0000,0000,,November 18, 2014 was the day Hollow Knight finally landed on Kickstarter. Dialogue: 0,0:10:38.82,0:10:43.10,Default,,0000,0000,0000,,What's interesting is that Team Cherry never consciously labelled their game as a metroidvania. Dialogue: 0,0:10:43.24,0:10:46.94,Default,,0000,0000,0000,,Regardless, Hollow Knight does draw a lot of inspiration from the genre. Dialogue: 0,0:10:47.20,0:10:53.32,Default,,0000,0000,0000,,Team Cherry openly admits that Metroid and Castlevania: Aria of Sorrows inspired them when creating Hollow Knight. Dialogue: 0,0:10:53.66,0:10:56.78,Default,,0000,0000,0000,,But they also list other games as well, such as Zelda 2 Dialogue: 0,0:10:56.78,0:10:57.86,Default,,0000,0000,0000,,and Faxanadu. Dialogue: 0,0:10:58.28,0:11:01.70,Default,,0000,0000,0000,,They also cite Megaman X as an inspiration for the movement and controls. Dialogue: 0,0:11:02.10,0:11:05.70,Default,,0000,0000,0000,,The charm system was based on the badge system from Paper Mario. Dialogue: 0,0:11:05.70,0:11:07.42,Default,,0000,0000,0000,,They also cite Pikmin at some point, Dialogue: 0,0:11:07.54,0:11:09.68,Default,,0000,0000,0000,,but I don't really know how? or um... Dialogue: 0,0:11:10.56,0:11:11.24,Default,,0000,0000,0000,,Why? Dialogue: 0,0:11:11.62,0:11:14.84,Default,,0000,0000,0000,,And yes, there is a bit of Dark Souls in there as well. Dialogue: 0,0:11:15.10,0:11:20.02,Default,,0000,0000,0000,,They have implied that the corpse run mechanic is at least somewhat inspired by Dark Souls Dialogue: 0,0:11:20.02,0:11:22.68,Default,,0000,0000,0000,,While Dark Souls isn't the first game to do this, Dialogue: 0,0:11:22.68,0:11:25.12,Default,,0000,0000,0000,,they definitely brought the mechanic into the mainsteam. Dialogue: 0,0:11:25.58,0:11:28.66,Default,,0000,0000,0000,,In terms of story and lore, Team Cherry has never said Dialogue: 0,0:11:28.66,0:11:30.88,Default,,0000,0000,0000,,anything about being inspired by Dark Souls, Dialogue: 0,0:11:31.24,0:11:33.36,Default,,0000,0000,0000,,which is suspicious. Dialogue: 0,0:11:33.36,0:11:38.84,Default,,0000,0000,0000,,I mean, the White Lady is basically one giant pair of tits away from basically being Gwynevere, but whatever. Dialogue: 0,0:11:38.84,0:11:44.28,Default,,0000,0000,0000,,Team Cherry also said that the soul mechanic in Hollow Knight took inspiration form the rally mechanic in Bloodborne. Dialogue: 0,0:11:44.52,0:11:46.22,Default,,0000,0000,0000,,After taking hit in Bloodborne, Dialogue: 0,0:11:46.22,0:11:49.18,Default,,0000,0000,0000,,the player has the opportunity to regain their lost health Dialogue: 0,0:11:49.18,0:11:51.74,Default,,0000,0000,0000,,by dealing damage to an enemy. Dialogue: 0,0:11:51.74,0:11:54.96,Default,,0000,0000,0000,,But after a short period of time, this opportunity vanishes. Dialogue: 0,0:11:55.54,0:11:58.38,Default,,0000,0000,0000,,So yeah, when it comes to inspiration for Hollow Knight, Dialogue: 0,0:11:58.48,0:11:59.76,Default,,0000,0000,0000,,I think William said it best: Dialogue: 0,0:11:59.76,0:12:01.76,Default,,0000,0000,0000,,William: "We've stolen a lot of ideas" Dialogue: 0,0:12:02.06,0:12:03.46,Default,,0000,0000,0000,,Dude: "Hey, well that's the way to do it" Dialogue: 0,0:12:03.80,0:12:08.22,Default,,0000,0000,0000,,The Kickstarter goal for Hollow Knight was $35,000 Australian. Dialogue: 0,0:12:08.26,0:12:11.20,Default,,0000,0000,0000,,Pledge rewards included stuff like signed artwork, Dialogue: 0,0:12:11.20,0:12:14.26,Default,,0000,0000,0000,,dream characters, dream warriors Dialogue: 0,0:12:14.26,0:12:16.90,Default,,0000,0000,0000,,NPCs, bosses, dungeons Dialogue: 0,0:12:16.90,0:12:19.52,Default,,0000,0000,0000,,and there was even a slot for a backer village. Dialogue: 0,0:12:19.52,0:12:23.48,Default,,0000,0000,0000,,Some of this content is still waiting to be added in the Hornet DLC. Dialogue: 0,0:12:24.00,0:12:27.46,Default,,0000,0000,0000,,Hollow Knight didn't get officially funded until December 15, Dialogue: 0,0:12:27.74,0:12:29.68,Default,,0000,0000,0000,,just three days before the Kickstarter ended. Dialogue: 0,0:12:29.82,0:12:32.86,Default,,0000,0000,0000,,There was a huge ramp up right at the end, closing out the Dialogue: 0,0:12:32.86,0:12:36.20,Default,,0000,0000,0000,,final funding figure at over 57,000 dollarydoos. Dialogue: 0,0:12:36.50,0:12:37.64,Default,,0000,0000,0000,,After the dust settled, Dialogue: 0,0:12:38.04,0:12:39.80,Default,,0000,0000,0000,,and late Paypal payments were added up, Dialogue: 0,0:12:40.42,0:12:43.34,Default,,0000,0000,0000,,five Kickstarter stretch goals had been reached, Dialogue: 0,0:12:43.34,0:12:44.34,Default,,0000,0000,0000,,including a Wii U port Dialogue: 0,0:12:44.46,0:12:46.50,Default,,0000,0000,0000,,and an additional playable character. Dialogue: 0,0:12:46.52,0:12:51.66,Default,,0000,0000,0000,,With their new piles of cash, Team Cherry got themselves a nice little office in downtown Adelaide. Dialogue: 0,0:12:51.66,0:12:55.70,Default,,0000,0000,0000,,It was time to get serious about developing Hollow Knight into a fully fledged game. Dialogue: 0,0:12:56.24,0:12:58.14,Default,,0000,0000,0000,,That meant ditching Stencil once and for all. Dialogue: 0,0:12:58.80,0:13:01.62,Default,,0000,0000,0000,,If Hollow Knight is going to be ported to the Wii U, Dialogue: 0,0:13:01.62,0:13:04.46,Default,,0000,0000,0000,,the game was going to need to be built in a new engine. Dialogue: 0,0:13:04.46,0:13:05.94,Default,,0000,0000,0000,,Team Cherry decided on Unity, Dialogue: 0,0:13:06.28,0:13:08.52,Default,,0000,0000,0000,,bringing in Dave Kozi to help them out. Dialogue: 0,0:13:08.92,0:13:12.34,Default,,0000,0000,0000,,Dave was an experienced programmer and knew his way around Unity, Dialogue: 0,0:13:12.46,0:13:14.94,Default,,0000,0000,0000,,and when comparing the game in both engines Dialogue: 0,0:13:14.94,0:13:17.56,Default,,0000,0000,0000,,it's pretty obvious that they made the right choice. Dialogue: 0,0:13:17.76,0:13:23.12,Default,,0000,0000,0000,,Around March, 2015, Team Cherry commissioned Christopher Larkin to compose the soundtrack for Hollow Knight. Dialogue: 0,0:13:23.56,0:13:27.14,Default,,0000,0000,0000,,Everything was coming together, but there was a lot of work left to do. Dialogue: 0,0:13:27.66,0:13:31.50,Default,,0000,0000,0000,,The original plan was to release Hollow Knight in June, 2015. Dialogue: 0,0:13:31.88,0:13:35.42,Default,,0000,0000,0000,,The game was originally intended to only be two or three hours long. Dialogue: 0,0:13:35.52,0:13:39.16,Default,,0000,0000,0000,,Needless to say, the game ended up being a TAD bigger than that. Dialogue: 0,0:13:39.16,0:13:41.84,Default,,0000,0000,0000,,It wasn't that Team Cherry had to redo the whole game Dialogue: 0,0:13:41.84,0:13:44.34,Default,,0000,0000,0000,,or scrap a whole bunch of stuff or anything like that. Dialogue: 0,0:13:44.56,0:13:48.56,Default,,0000,0000,0000,,The base idea was that there would be three guardians that the player would have to defeat Dialogue: 0,0:13:48.56,0:13:50.62,Default,,0000,0000,0000,,in order to fight the final boss. Dialogue: 0,0:13:50.62,0:13:53.30,Default,,0000,0000,0000,,And we can see this design in the final game Dialogue: 0,0:13:53.30,0:13:55.92,Default,,0000,0000,0000,,but Team Cherry just kept adding more and more. Dialogue: 0,0:13:55.92,0:14:00.92,Default,,0000,0000,0000,,There were originally going to be only three areas that branched out of the Forgotten Crossroads: Dialogue: 0,0:14:00.92,0:14:02.36,Default,,0000,0000,0000,,the Fungal Wastes Dialogue: 0,0:14:02.36,0:14:03.44,Default,,0000,0000,0000,,the Ruined City Dialogue: 0,0:14:03.52,0:14:04.56,Default,,0000,0000,0000,,and the Bone Forest Dialogue: 0,0:14:05.24,0:14:08.02,Default,,0000,0000,0000,,They wanted to add another section to the Forgotten Crossroads, Dialogue: 0,0:14:08.04,0:14:09.52,Default,,0000,0000,0000,,so we got the Crystal Peaks. Dialogue: 0,0:14:09.76,0:14:11.96,Default,,0000,0000,0000,,The Fungal Wastes was broken into several different areas, Dialogue: 0,0:14:11.96,0:14:14.84,Default,,0000,0000,0000,,such as Greenpath, the Fog Canyon. Dialogue: 0,0:14:14.84,0:14:16.54,Default,,0000,0000,0000,,and the Queen's Gardens Dialogue: 0,0:14:16.54,0:14:19.24,Default,,0000,0000,0000,,The Bone Forest was moved down to the bottom of the map, Dialogue: 0,0:14:19.32,0:14:22.86,Default,,0000,0000,0000,,so Team Cherry created Deepnest to connect it better to the world. Dialogue: 0,0:14:22.86,0:14:25.30,Default,,0000,0000,0000,,Unfortunately, the Forest of Bones was cut, Dialogue: 0,0:14:25.34,0:14:27.34,Default,,0000,0000,0000,,but was replaced with the Ancient Basin. Dialogue: 0,0:14:27.62,0:14:31.92,Default,,0000,0000,0000,,The Blue Lake was added at some point so that the rain in the City of Tears actually made sense, Dialogue: 0,0:14:31.92,0:14:36.48,Default,,0000,0000,0000,,and Kingdom's Edge was added to contain the Hive and other loose ends that were left over. Dialogue: 0,0:14:36.48,0:14:37.56,Default,,0000,0000,0000,,By the end, Dialogue: 0,0:14:37.56,0:14:41.76,Default,,0000,0000,0000,,The map was HUGE, with a huge variety of locations and enemies. Dialogue: 0,0:14:41.76,0:14:45.48,Default,,0000,0000,0000,,The entire map of Hollow Knight is comprised of black squares Dialogue: 0,0:14:45.66,0:14:48.26,Default,,0000,0000,0000,,that are dressed up with 2D hand-drawn artwork. Dialogue: 0,0:14:48.26,0:14:51.80,Default,,0000,0000,0000,,The art and animation was done almost exclusively in Photoshop. Dialogue: 0,0:14:51.80,0:14:55.36,Default,,0000,0000,0000,,Ideas for enemies usually began on a whiteboard, or on paper, Dialogue: 0,0:14:55.36,0:14:58.02,Default,,0000,0000,0000,,and it didn't take long to bring those drawings to life. Dialogue: 0,0:14:58.02,0:15:00.64,Default,,0000,0000,0000,,A boss could be conceived and animated in about a week, Dialogue: 0,0:15:00.96,0:15:04.10,Default,,0000,0000,0000,,and a regular enemy could be animated in as fast as 40 minutes, Dialogue: 0,0:15:04.44,0:15:06.62,Default,,0000,0000,0000,,and programmed in another 40 minutes. Dialogue: 0,0:15:07.04,0:15:11.40,Default,,0000,0000,0000,,Unity allowed Team Cherry to layer artwork to make it look more dynamic as well. Dialogue: 0,0:15:11.40,0:15:15.38,Default,,0000,0000,0000,,William used Playmaker as a way to program the AI for enemies in the game. Dialogue: 0,0:15:15.90,0:15:17.92,Default,,0000,0000,0000,,Apparently this came with some headaches Dialogue: 0,0:15:17.92,0:15:20.18,Default,,0000,0000,0000,,as variables would randomly switch on enemies. Dialogue: 0,0:15:20.60,0:15:23.84,Default,,0000,0000,0000,,According to Ari, this happened constantly throughout the game's development. Dialogue: 0,0:15:24.50,0:15:27.24,Default,,0000,0000,0000,,This image shows the programming for the Hollow Knight boss battle, Dialogue: 0,0:15:27.24,0:15:29.88,Default,,0000,0000,0000,,showing how complicated these things can get. Dialogue: 0,0:15:30.40,0:15:35.28,Default,,0000,0000,0000,,I think most everyone can agree that the music in Hollow Knight is absolutely amazing, Dialogue: 0,0:15:35.54,0:15:39.32,Default,,0000,0000,0000,,but it took a lot of work from Chris Larkin and Team Cherry to make this happen. Dialogue: 0,0:15:39.38,0:15:43.08,Default,,0000,0000,0000,,The majority of the music was based around a viola and a piano, Dialogue: 0,0:15:43.50,0:15:46.26,Default,,0000,0000,0000,,and Larkin implemented leitmotifs into the game Dialogue: 0,0:15:46.26,0:15:49.24,Default,,0000,0000,0000,,by using certain melodies in multiple parts of the game, Dialogue: 0,0:15:49.24,0:15:51.54,Default,,0000,0000,0000,,to strengthen narrative connections. Dialogue: 0,0:15:51.54,0:15:55.32,Default,,0000,0000,0000,,The soundtrack was refined over the course of Hollow Knight's two year development, Dialogue: 0,0:15:55.32,0:15:57.82,Default,,0000,0000,0000,,giving Team Cherry plenty of time to work with Larkin, Dialogue: 0,0:15:57.82,0:16:01.52,Default,,0000,0000,0000,,to make sure that each area of the game had the perfect music to match. Dialogue: 0,0:16:01.52,0:16:06.26,Default,,0000,0000,0000,,Most of the voices were done by William, Ari and Makoto Koji. Dialogue: 0,0:16:06.48,0:16:08.82,Default,,0000,0000,0000,,Makoto Koji shares an office with Team Cherry Dialogue: 0,0:16:09.16,0:16:12.74,Default,,0000,0000,0000,,where she runs her own art and animation studio, Paper Rabbits Dialogue: 0,0:16:12.74,0:16:15.72,Default,,0000,0000,0000,,and her animation is really good, guys. Dialogue: 0,0:16:15.72,0:16:18.94,Default,,0000,0000,0000,,It may not be as good as my brief foray animation, Dialogue: 0,0:16:18.94,0:16:21.40,Default,,0000,0000,0000,,but you have to start somewhere, I guess. Dialogue: 0,0:16:21.72,0:16:26.42,Default,,0000,0000,0000,,Makoto did about 90% of the female voices in Hollow Knight, including Hornet, Dialogue: 0,0:16:26.86,0:16:28.92,Default,,0000,0000,0000,,the Mantis Lords, Seer, Dialogue: 0,0:16:28.96,0:16:31.24,Default,,0000,0000,0000,,and uh, Flukemarm. Dialogue: 0,0:16:31.90,0:16:34.88,Default,,0000,0000,0000,,Many other voices were provided by friends and family. Dialogue: 0,0:16:35.12,0:16:39.86,Default,,0000,0000,0000,,I've included a list in the description of all the known voices that Team Cherry has confirmed. Dialogue: 0,0:16:40.46,0:16:43.96,Default,,0000,0000,0000,,The lore for Hollow Knight was something that developed organically. Dialogue: 0,0:16:43.96,0:16:47.06,Default,,0000,0000,0000,,Team Cherry always knew the basic structure of the plot, Dialogue: 0,0:16:47.06,0:16:50.80,Default,,0000,0000,0000,,but they left a lot open so that the lore didn't dictate the contents of the game. Dialogue: 0,0:16:51.04,0:16:54.32,Default,,0000,0000,0000,,The script is written in a google spreadsheet by both William and Ari, Dialogue: 0,0:16:54.32,0:16:55.76,Default,,0000,0000,0000,,towards the end of development. Dialogue: 0,0:16:55.96,0:16:59.90,Default,,0000,0000,0000,,With all the extra work Team Cherry put into expanding the world of Hallownest, Dialogue: 0,0:16:59.90,0:17:04.34,Default,,0000,0000,0000,,the game didn't actually come out until February 24, 2017. Dialogue: 0,0:17:04.66,0:17:10.28,Default,,0000,0000,0000,,This was two years after the Kickstarter, and overshot Team Cherry's planned release date by over 18 months. Dialogue: 0,0:17:10.72,0:17:14.22,Default,,0000,0000,0000,,They ended up having to take a loan to help cover the cost of making the game. Dialogue: 0,0:17:14.34,0:17:17.14,Default,,0000,0000,0000,,After all was set and done, the game took about ninety Dialogue: 0,0:17:17.14,0:17:19.40,Default,,0000,0000,0000,,to a hundred thousand dollars to produce, Dialogue: 0,0:17:19.40,0:17:22.00,Default,,0000,0000,0000,,which is an insanely small amount of money to make a game on. Dialogue: 0,0:17:22.34,0:17:25.64,Default,,0000,0000,0000,,I mean, I don't even get out of bed for a hundred thousand dollars. Dialogue: 0,0:17:25.74,0:17:27.82,Default,,0000,0000,0000,,As Hollow Knight's launch crept closer, Dialogue: 0,0:17:27.98,0:17:30.82,Default,,0000,0000,0000,,Team Cherry hired Matthew Griffin, or Leth, Dialogue: 0,0:17:31.00,0:17:33.10,Default,,0000,0000,0000,,to handle PR and Marketing. Dialogue: 0,0:17:33.10,0:17:36.44,Default,,0000,0000,0000,,Leth's primary method of marketing Hollow Knight was to send it to streamers, Dialogue: 0,0:17:36.44,0:17:39.14,Default,,0000,0000,0000,,allowing the game to spread through word of mouth. Dialogue: 0,0:17:39.14,0:17:42.40,Default,,0000,0000,0000,,He also worked with Fan Gamer to release Hollow Knight merch, Dialogue: 0,0:17:42.40,0:17:44.82,Default,,0000,0000,0000,,and scheduled interviews with news outlets. Dialogue: 0,0:17:44.94,0:17:46.28,Default,,0000,0000,0000,,So if you're watching this Leth, Dialogue: 0,0:17:46.60,0:17:48.10,Default,,0000,0000,0000,,please get in touch with me, Dialogue: 0,0:17:48.10,0:17:51.16,Default,,0000,0000,0000,,because I have a few questions for Team Cherry that I would like to ask. Dialogue: 0,0:17:51.16,0:17:53.16,Default,,0000,0000,0000,,Hollow Knight was a sleeping success. Dialogue: 0,0:17:53.42,0:17:58.90,Default,,0000,0000,0000,,Unfortunately, the game released right before Horizon Zero Dawn and Breath of the Wild, Dialogue: 0,0:17:58.90,0:18:01.14,Default,,0000,0000,0000,,the two biggest games of the year, Dialogue: 0,0:18:01.34,0:18:04.02,Default,,0000,0000,0000,,so it got a little lost in the shuffle. Dialogue: 0,0:18:04.02,0:18:06.66,Default,,0000,0000,0000,,I didn't even know about Hollow Knight until I saw it in a video by Dialogue: 0,0:18:06.66,0:18:10.64,Default,,0000,0000,0000,,some obscure Youtuber going by the name "videogamedunkey". Dialogue: 0,0:18:10.66,0:18:15.68,Default,,0000,0000,0000,,But as time has gone on, more and more people have realized how amazing this game is. Dialogue: 0,0:18:15.70,0:18:19.08,Default,,0000,0000,0000,,The Hollow Knight subreddit now has almost 40,000 members. Dialogue: 0,0:18:19.08,0:18:21.24,Default,,0000,0000,0000,,When the game released on Switch, Dialogue: 0,0:18:21.24,0:18:24.18,Default,,0000,0000,0000,,it sold a quarter of a million copies in two weeks. Dialogue: 0,0:18:24.36,0:18:28.40,Default,,0000,0000,0000,,The game also passed a million sales on steam back in July, 2018. Dialogue: 0,0:18:28.40,0:18:31.54,Default,,0000,0000,0000,,And it's really popular in Utah, I guess. Dialogue: 0,0:18:31.54,0:18:33.36,Default,,0000,0000,0000,,That's when you know you've made it. Dialogue: 0,0:18:33.36,0:18:36.42,Default,,0000,0000,0000,,And before long, Hollow Knight will be taught in schools, Dialogue: 0,0:18:36.50,0:18:39.02,Default,,0000,0000,0000,,alongside other great classics such as the Odyssey, Dialogue: 0,0:18:39.02,0:18:41.32,Default,,0000,0000,0000,,and Superman 4 The Quest for Peace. Dialogue: 0,0:18:41.32,0:18:43.06,Default,,0000,0000,0000,,Since the release of Hollow Knight Dialogue: 0,0:18:43.06,0:18:45.90,Default,,0000,0000,0000,,Team Cherry has seen a few small changes. Dialogue: 0,0:18:45.90,0:18:48.74,Default,,0000,0000,0000,,Dave Kazi left to work at some big company, Dialogue: 0,0:18:48.74,0:18:51.94,Default,,0000,0000,0000,,and Team Cherry picked up Jack Vine to fill his role. Dialogue: 0,0:18:51.94,0:18:56.34,Default,,0000,0000,0000,,There are no actual photos of Jack, and he's not even in Team Cherry's "About" page. Dialogue: 0,0:18:56.98,0:18:59.80,Default,,0000,0000,0000,,I have a theory that he doesn't actually exist, Dialogue: 0,0:18:59.80,0:19:02.44,Default,,0000,0000,0000,,and that Team Cherry made him up for tax purposes. Dialogue: 0,0:19:02.44,0:19:05.40,Default,,0000,0000,0000,,Work on Hollow Knight has continued since its initial release. Dialogue: 0,0:19:06.00,0:19:09.38,Default,,0000,0000,0000,,Team Cherry worked with Jump Shark studios to rework the game's code Dialogue: 0,0:19:09.38,0:19:12.08,Default,,0000,0000,0000,,so that it could run on the Nintendo Switch. Dialogue: 0,0:19:12.08,0:19:15.20,Default,,0000,0000,0000,,The game was also released on Switch at E3 2018, Dialogue: 0,0:19:15.20,0:19:18.18,Default,,0000,0000,0000,,and on PS4 and Xbox One, later that September. Dialogue: 0,0:19:18.38,0:19:21.18,Default,,0000,0000,0000,,Team Cherry has also released three content packs, Dialogue: 0,0:19:21.18,0:19:24.16,Default,,0000,0000,0000,,or four if you count Lifeblood as a content pack, Dialogue: 0,0:19:24.48,0:19:26.28,Default,,0000,0000,0000,,which Team Cherry does, Dialogue: 0,0:19:26.28,0:19:30.34,Default,,0000,0000,0000,,but they still haven't updated it in the game, so I have to say 'three'. Dialogue: 0,0:19:30.34,0:19:32.80,Default,,0000,0000,0000,,Team Cherry is currently working on the Hornet DLC, Dialogue: 0,0:19:32.88,0:19:36.16,Default,,0000,0000,0000,,and then after that, Hollow Knight will finally be complete, Dialogue: 0,0:19:36.16,0:19:39.20,Default,,0000,0000,0000,,and this channel will pivot to the next logical step: Dialogue: 0,0:19:39.20,0:19:40.42,Default,,0000,0000,0000,,Teletubbies lore. Dialogue: 0,0:19:40.42,0:19:42.42,Default,,0000,0000,0000,,And that's the story of Team Cherry. Dialogue: 0,0:19:42.44,0:19:45.02,Default,,0000,0000,0000,,I hope this video was enlightening for you, Dialogue: 0,0:19:45.02,0:19:47.00,Default,,0000,0000,0000,,or maybe even a little inspiring. Dialogue: 0,0:19:47.48,0:19:51.28,Default,,0000,0000,0000,,To think that such an amazing game was put together by just three people. Dialogue: 0,0:19:51.28,0:19:54.92,Default,,0000,0000,0000,,It really is amazing how much indie developers can do nowadays. Dialogue: 0,0:19:54.92,0:19:57.00,Default,,0000,0000,0000,,All that matters is that you have talent, Dialogue: 0,0:19:57.00,0:19:59.94,Default,,0000,0000,0000,,willpower and maybe a little luck. Dialogue: 0,0:20:00.66,0:20:03.66,Default,,0000,0000,0000,,And I'm so glad Team Cherry met those requirements. Dialogue: 0,0:20:03.66,0:20:06.58,Default,,0000,0000,0000,,Thank you Team Cherry, Thank you Dialogue: 0,0:20:07.68,0:20:10.34,Default,,0000,0000,0000,,Now hurry up and release the Hornet DLC you lazy firemen