1 00:00:00,685 --> 00:00:03,075 * Seer's voice * 2 00:00:04,575 --> 00:00:07,095 William Pellen and Ari Gibson. 3 00:00:07,600 --> 00:00:09,740 If you are regular to my channel 4 00:00:09,740 --> 00:00:12,100 the names probably sound familiar. 5 00:00:12,120 --> 00:00:15,360 These are the two man responsible for the creation of Hollow Knight. 6 00:00:16,080 --> 00:00:18,500 But how well do you really know the members of Team Cherry? 7 00:00:19,140 --> 00:00:22,140 What skeletons take up residence in their closets? 8 00:00:22,375 --> 00:00:25,225 It's time we stop pretending that Team Cherry is harmless. 9 00:00:25,400 --> 00:00:27,620 As the Knight of Great Renown once said, 10 00:00:27,980 --> 00:00:29,840 "Nothing...is harmless." - Zote 11 00:00:53,280 --> 00:00:56,420 There are many places we could start with the story of Team Cherry. 12 00:00:56,420 --> 00:00:59,080 Like four hundred and twelve million years ago 13 00:00:59,080 --> 00:01:00,720 when bugs first walked the Earth. 14 00:01:00,720 --> 00:01:06,080 Or even 1901, when Australia gained independence from Great Britain. 15 00:01:06,080 --> 00:01:10,120 Or maybe 1945, when Great Britain gained independence from Austrail... 16 00:01:10,120 --> 00:01:11,560 Or maybe 1945, when Great Britain gained independence from Australian exports. 17 00:01:11,560 --> 00:01:13,600 Instead we're going to start here. 18 00:01:14,500 --> 00:01:17,060 This is Return to Booty Grotto. 19 00:01:17,200 --> 00:01:20,860 It was posted to Newgrounds on October 12th, 2012 20 00:01:20,960 --> 00:01:23,220 by a man named William Pellen, 21 00:01:23,400 --> 00:01:26,360 making this his first game ever published on the Internet. 22 00:01:26,705 --> 00:01:29,805 Return to Booty Grotto revolves around Finn the Fish 23 00:01:29,805 --> 00:01:31,520 a goldfish with a bowler hat 24 00:01:31,720 --> 00:01:34,160 who is given a treasure map by his grandpa. 25 00:01:34,400 --> 00:01:37,860 The game itself isn't terrible. You basically navigate through Booty Grotto 26 00:01:38,020 --> 00:01:40,880 collecting fish and avoiding enemies and traps. 27 00:01:41,020 --> 00:01:44,920 Unfortunately, Finn is the most pathetic protagonist ever to be featured in a game 28 00:01:45,300 --> 00:01:48,620 on account of the fact that bumping into walls kills him, instantly. 29 00:01:48,780 --> 00:01:51,580 The lore explanation for this is that Finn JUST ATE. 30 00:01:52,020 --> 00:01:52,940 Seems legit. 31 00:01:53,220 --> 00:01:56,120 Now you might be wondering if this game has any similarities to Hollow Knight. 32 00:01:57,040 --> 00:01:58,240 Well yes, actually. 33 00:01:58,560 --> 00:02:00,560 First off the game has a bestiary, 34 00:02:00,940 --> 00:02:04,100 filled with deep and rich lore, about each of the characters. 35 00:02:04,345 --> 00:02:07,595 On top of that the game also features jellyfish, as well as, 36 00:02:07,945 --> 00:02:08,975 bees? 37 00:02:09,600 --> 00:02:11,420 And then there's, oh god. 38 00:02:11,740 --> 00:02:14,380 * Sound of Silence plays * 39 00:02:14,380 --> 00:02:15,120 * Finn dies * 40 00:02:15,120 --> 00:02:17,580 Return to Booty Grotto has multiple endings 41 00:02:17,580 --> 00:02:18,540 much like Hollow Knight. 42 00:02:19,020 --> 00:02:21,820 In one ending, Finn rescues a random fish named Gilly 43 00:02:21,840 --> 00:02:25,040 that was locked up inside a treasure chest by a giant angler fish. 44 00:02:25,040 --> 00:02:29,160 In another ending, he becomes a king because he found some random orbs in a temple. 45 00:02:29,640 --> 00:02:31,720 And in the last ending he goes to outer space, 46 00:02:31,720 --> 00:02:32,975 reaches the end of the universe, 47 00:02:32,980 --> 00:02:35,100 experiences a cosmic event 48 00:02:35,240 --> 00:02:37,420 reawakens in the ocean, opens an ancient chest 49 00:02:37,820 --> 00:02:38,740 finds a piece of bubblegum 50 00:02:38,740 --> 00:02:43,440 blows a bubble big enough to encase his entire body and then flies off into space, never to be seen again. 51 00:02:44,060 --> 00:02:46,060 I'm pretty sure this is the canonical ending 52 00:02:46,060 --> 00:02:49,580 Anyway, Return to Booty Grotto was actually a sequel to Booty Grotto, 53 00:02:49,580 --> 00:02:51,860 a game made by another one of William's friends: 54 00:02:51,860 --> 00:02:53,520 some guy named Brad. 55 00:02:53,680 --> 00:02:57,880 At the time, William was making video games as a hobby, while working as a web designer. 56 00:02:57,880 --> 00:03:00,400 William had been in love with video games ever since 57 00:03:00,500 --> 00:03:04,440 his dad showed him how to find the boots in Zelda 2: The Adventure of Link. 58 00:03:04,840 --> 00:03:08,540 Because despite popular belief, Zelda 2 isn't actually terrible. 59 00:03:09,340 --> 00:03:11,340 On May 12th, 2013 60 00:03:11,720 --> 00:03:15,060 William posted a demo for his new game, Lulanda 61 00:03:15,065 --> 00:03:16,345 on stencil.com. 62 00:03:17,120 --> 00:03:21,160 Stencil is a program that allows users to develop small flash and mobile games 63 00:03:21,160 --> 00:03:23,420 without having to have an insane knowledge of code. 64 00:03:23,995 --> 00:03:27,095 Lulanda is a 2D platformer that takes inspiration from Super Mario World, 65 00:03:27,100 --> 00:03:29,940 Alex Kidd, and Zelda 2. 66 00:03:29,940 --> 00:03:33,420 The game revolves around a little deer, girl thing 67 00:03:33,440 --> 00:03:37,460 trying to collect some, other, things for some reason. 68 00:03:38,240 --> 00:03:40,620 The first level takes place in Onion Valley 69 00:03:40,620 --> 00:03:42,600 where everyone is made of onions. 70 00:03:43,020 --> 00:03:45,720 And of course, there are buzzsaws. 71 00:03:45,720 --> 00:03:49,140 I'm starting to think that William has an unhealthy obsession with these things. 72 00:03:49,625 --> 00:03:52,555 There's also a shop in the game that features a plush toy of Finn, 73 00:03:52,555 --> 00:03:54,965 along with some other random characters. 74 00:03:55,215 --> 00:03:58,225 Are these from other games that William had ideas for? 75 00:03:58,225 --> 00:04:03,260 I for one would love to play as a floppy ear dog or an angry... booger. 76 00:04:03,600 --> 00:04:05,440 William put a lot of time into Lulanda 77 00:04:05,620 --> 00:04:08,140 posting another demo to Newgrounds in October. 78 00:04:08,480 --> 00:04:13,420 At this point, William was experiencing issues with Stencil being unable to handle the size of his game. 79 00:04:13,600 --> 00:04:15,840 Lulanda would need to be developed in a different engine 80 00:04:16,295 --> 00:04:19,185 if William wanted to keep working on it. 81 00:04:19,185 --> 00:04:22,545 Buuut that's enough about William Pellen. We all know why we're here. 82 00:04:22,580 --> 00:04:26,080 You wanna hear about Ari Gibson, and his beautiful sweater. 83 00:04:26,080 --> 00:04:28,960 Before Hollow Knight, Ari was working in animation 84 00:04:29,140 --> 00:04:32,200 While both William and Ari had experienced animation 85 00:04:32,200 --> 00:04:35,060 Ari had worked on several animation projects by this point. 86 00:04:35,580 --> 00:04:38,020 Ari worked for The People's Republic of Animation 87 00:04:38,020 --> 00:04:40,820 working on animation for a wide variety of mediums, 88 00:04:40,820 --> 00:04:45,280 from TV specials and short films, to commercials and even video games. 89 00:04:45,280 --> 00:04:49,980 Remember that breathtaking ending cutscene in the 2008 Nintendo Wii game De Blob? 90 00:04:50,340 --> 00:04:53,935 Well, that animation was produced by The People's Republic of Animation 91 00:04:53,935 --> 00:04:56,305 and directed by Ari Gibson himself. 92 00:04:56,620 --> 00:05:01,180 Ari also worked on such amazing titles as Transformers: Revenge of the Fallen 93 00:05:01,180 --> 00:05:03,660 and Megamind: Mega Team Unite. 94 00:05:03,800 --> 00:05:07,800 In 2012, Ari founded Mechanical Apple with Jason Pamment. 95 00:05:08,000 --> 00:05:10,820 Together, the two worked on a number of animation projects 96 00:05:10,820 --> 00:05:13,740 including music video for The Audreys and 97 00:05:13,740 --> 00:05:17,320 Go yeet? Go - Tie? Agh, Jesus... 98 00:05:17,320 --> 00:05:19,320 * mossbag typing * 99 00:05:19,635 --> 00:05:20,845 Go-Tea-Ah 100 00:05:21,395 --> 00:05:22,935 There's a playlist in the description below 101 00:05:23,445 --> 00:05:26,325 of all the animation Ari's worked on that I can find 102 00:05:26,495 --> 00:05:27,865 so go check that out. 103 00:05:28,535 --> 00:05:31,655 Ari's love for video games began with Faxanadu 104 00:05:31,655 --> 00:05:34,215 which plays very similarly with Zelda 2 105 00:05:34,220 --> 00:05:36,700 but it isn't a Zelda game so no one has heard of it. 106 00:05:36,700 --> 00:05:40,620 William and Ari eventually started talking about the idea of working on games together. 107 00:05:40,620 --> 00:05:43,600 The two had met through friends, several years ago 108 00:05:43,600 --> 00:05:47,840 but it wasn't till mid-way through 2013 that they began making games together. 109 00:05:47,840 --> 00:05:50,160 William sent Ari a copy of Lulanda 110 00:05:50,160 --> 00:05:52,960 and the two decided to start participating in game jams. 111 00:05:52,960 --> 00:05:55,560 Rohan Fraser, a friend that Ari had met through work, 112 00:05:55,560 --> 00:05:57,720 also joined in on the fun. 113 00:05:57,765 --> 00:06:00,855 These were the three original members of Team Cherry 114 00:06:00,855 --> 00:06:03,575 and in August, they entered their very first game jam: 115 00:06:03,720 --> 00:06:05,820 Ludum Dare 27. 116 00:06:05,820 --> 00:06:09,500 Ludum Dare is a game jam event that occurs multiple times a year. 117 00:06:09,505 --> 00:06:13,720 In a game jam, participants are given a short amount of time to put together a game from scratch. 118 00:06:13,720 --> 00:06:17,060 It's basically a way for developers to flex their creativity, 119 00:06:17,060 --> 00:06:19,180 and practice working together under stress. 120 00:06:19,180 --> 00:06:23,140 Ludum Dare 27 began on August 23rd, 2013, 121 00:06:23,140 --> 00:06:27,580 and gave teams 72 hours to make a game based on the theme of "10 seconds". 122 00:06:27,700 --> 00:06:29,280 Over the course of three days 123 00:06:29,400 --> 00:06:33,260 William, Ari and Rohan, created a game called Hungry Knight. 124 00:06:33,580 --> 00:06:36,840 In Hungry Knight the player plays as this... thing, 125 00:06:37,240 --> 00:06:39,520 and is tasked with killing 3 masked... 126 00:06:39,520 --> 00:06:40,260 and is tasked with killing 3 masked... bears? 127 00:06:40,260 --> 00:06:42,600 in order to revive the player character's friend. 128 00:06:42,860 --> 00:06:46,720 However, if the Knight doesn't eat a cherry every 10 seconds, they die, 129 00:06:46,720 --> 00:06:49,740 also their friend is revived as a skeleton? 130 00:06:49,915 --> 00:06:52,135 T-that doesn't make sense. 131 00:06:52,135 --> 00:06:55,365 Hungry Knight was the inception for a lot of what Team Cherry has become. 132 00:06:55,640 --> 00:06:59,380 The name Team Cherry actually comes from the cherries found in this game 133 00:07:00,000 --> 00:07:03,640 and obviously, they reused the design of the Hungry Knight in this game 134 00:07:03,640 --> 00:07:05,820 for Dung Defender in Hollow Knight 135 00:07:05,820 --> 00:07:09,680 Hollow Knight also borrow the idea of killing 3 masked beings from Hungry Knight as well. 136 00:07:10,420 --> 00:07:12,900 So it-it's basically the same game, guys. 137 00:07:13,040 --> 00:07:15,180 Less than a month after creating Hungry Knight, 138 00:07:15,180 --> 00:07:17,480 Team Cherry participated in another game jam: 139 00:07:17,480 --> 00:07:19,600 Indie Speedrun 2013. 140 00:07:19,795 --> 00:07:22,345 While they missed the deadline for the game jam, 141 00:07:22,345 --> 00:07:24,955 Team Cherry still put together a game: Tomb Cat. 142 00:07:25,140 --> 00:07:27,660 Tomb Cat is about a mother of three kittens 143 00:07:27,660 --> 00:07:30,200 that makes money by grave robbing Egyptian temples. 144 00:07:30,200 --> 00:07:33,295 There are three different temples with a varying number of rooms. 145 00:07:33,300 --> 00:07:36,140 The goal is to collect as much money as you can 146 00:07:36,140 --> 00:07:38,620 without running out of time in any room or dying. 147 00:07:38,620 --> 00:07:42,720 This would be Team Cherry's last game before development on Hollow Knight finally began. 148 00:07:42,720 --> 00:07:46,760 During this time, Ari continued to work on animation for Mechanical Apple. 149 00:07:47,200 --> 00:07:50,520 In March of 2014, Mechanical Apple released Motorbike 150 00:07:50,525 --> 00:07:53,615 a short film about a kid who's trying to make it to a date on time. 151 00:07:53,740 --> 00:07:56,920 What's interesting about this film is that the music was done by none other 152 00:07:57,040 --> 00:07:58,400 than Christopher Larkin. 153 00:07:58,700 --> 00:08:01,220 Chris and Ari had worked on a few projects together, 154 00:08:01,220 --> 00:08:04,740 but Chris would later go on to produce the beautiful score found in Hollow Knight. 155 00:08:04,940 --> 00:08:09,000 Another cool thing about this film is that it was actually selected as a Disney favorite, 156 00:08:09,000 --> 00:08:11,140 and was featured on Disney's Youtube channel. 157 00:08:11,640 --> 00:08:16,135 So there's a nice bit of riveting Hollow Knight trivia for you to share on your next social gathering. 158 00:08:16,140 --> 00:08:19,940 Ari also continue to hold a fascination towards the character from Hungry Knight. 159 00:08:20,260 --> 00:08:24,780 Ari even drew concept art featuring the "Hungry bug" as it was called at this point. 160 00:08:25,340 --> 00:08:30,900 Ari named the 1985 OVA "Angel's Egg" as one of his main inspiration of the art in Hollow Knight, 161 00:08:31,380 --> 00:08:33,620 and you can definitely see the connection: 162 00:08:33,620 --> 00:08:37,140 the dark colors, the faded cities, shells in the walls. 163 00:08:37,780 --> 00:08:40,580 This also means that Ari is canonically a weeb. 164 00:08:40,580 --> 00:08:44,500 Hollow Knight finally began to take shape in April, 2014. 165 00:08:44,880 --> 00:08:46,600 It was Ludum Dare 29 166 00:08:46,880 --> 00:08:49,620 and the theme was "Beneath the Surface". 167 00:08:49,620 --> 00:08:52,480 Team Cherry came up with the idea of a ruined bug kingdom 168 00:08:52,480 --> 00:08:56,780 where players would start in town, and then head down a well into the darkness below. 169 00:08:57,240 --> 00:08:59,860 This is the first piece of art ever made for Hollow Knight. 170 00:09:00,280 --> 00:09:03,420 Using bugs for characters made it easier to draw and animate them quickly. 171 00:09:03,540 --> 00:09:06,340 Dark colors also help to obscure rushed artwork. 172 00:09:06,340 --> 00:09:11,100 In other words, many of the inspirations of Hollow Knight were born out of convenience. 173 00:09:11,320 --> 00:09:14,295 Team Cherry didn't submit anything for Ludum Dare 29, 174 00:09:14,300 --> 00:09:18,320 but they held on to this game, deciding it was time to take the next step. 175 00:09:18,320 --> 00:09:20,620 Team Cherry ripped the Knight's sprites from Hungry Knight, 176 00:09:20,760 --> 00:09:25,220 and gutted the code from Lulanda to begin development on Hungry Knight 2. 177 00:09:25,920 --> 00:09:28,180 Of course, this name didn't stick around for long. 178 00:09:28,420 --> 00:09:33,020 Team Cherry decided to change it after realizing that the Knight doesn't really eat anything anymore. 179 00:09:33,340 --> 00:09:35,780 They decided on Hollow Knight, because 180 00:09:35,780 --> 00:09:38,240 well, the Knight looked hollow, 181 00:09:38,240 --> 00:09:39,280 I guess. 182 00:09:39,520 --> 00:09:44,860 During the original game jam, Team Cherry came up with the idea that some of the rooms would shift positions 183 00:09:45,120 --> 00:09:46,600 sort of like a roguelike. 184 00:09:46,820 --> 00:09:50,340 This would change the order in which players would collect upgrades and items. 185 00:09:50,340 --> 00:09:52,540 Team Cherry gave it up because it was confusing, 186 00:09:52,545 --> 00:09:55,495 and really screwed up any kind of narrative they tried to make 187 00:09:55,635 --> 00:09:58,615 and trust me, the narrative is already confusing enough 188 00:09:58,615 --> 00:10:01,425 without the world changing shape every playthrough. 189 00:10:01,580 --> 00:10:05,480 For about 5 or 6 months before the Kickstarter in November, 2014, 190 00:10:05,480 --> 00:10:07,680 William and Ari worked on their new game 191 00:10:07,680 --> 00:10:11,920 At some point during all of this, Rohan Fraser made his exit from Team Cherry. 192 00:10:11,920 --> 00:10:15,440 From what I can tell, Ari and William had both quit their jobs 193 00:10:15,700 --> 00:10:18,040 and dedicated most of their time to working on Hollow Knight. 194 00:10:18,340 --> 00:10:21,120 Rohan might not have been willing to take that plunge, 195 00:10:21,240 --> 00:10:22,280 and who could blame him. 196 00:10:22,700 --> 00:10:26,780 I assume living in Australia is scary enough without being unemployed too. 197 00:10:26,780 --> 00:10:29,780 Like I said earlier, Rohan worked with Ari in animation 198 00:10:29,780 --> 00:10:32,960 and he has been working on his own comic book series called Blokkan. 199 00:10:33,440 --> 00:10:38,180 November 18, 2014 was the day Hollow Knight finally landed on Kickstarter. 200 00:10:38,820 --> 00:10:43,100 What's interesting is that Team Cherry never consciously labelled their game as a metroidvania. 201 00:10:43,240 --> 00:10:46,940 Regardless, Hollow Knight does draw a lot of inspiration from the genre. 202 00:10:47,200 --> 00:10:53,320 Team Cherry openly admits that Metroid and Castlevania: Aria of Sorrows inspired them when creating Hollow Knight. 203 00:10:53,660 --> 00:10:56,780 But they also list other games as well, such as Zelda 2 204 00:10:56,780 --> 00:10:57,860 and Faxanadu. 205 00:10:58,280 --> 00:11:01,700 They also cite Megaman X as an inspiration for the movement and controls. 206 00:11:02,100 --> 00:11:05,700 The charm system was based on the badge system from Paper Mario. 207 00:11:05,700 --> 00:11:07,420 They also cite Pikmin at some point, 208 00:11:07,540 --> 00:11:09,680 but I don't really know how? or um... 209 00:11:10,560 --> 00:11:11,240 Why? 210 00:11:11,620 --> 00:11:14,840 And yes, there is a bit of Dark Souls in there as well. 211 00:11:15,100 --> 00:11:20,020 They have implied that the corpse run mechanic is at least somewhat inspired by Dark Souls 212 00:11:20,020 --> 00:11:22,680 While Dark Souls isn't the first game to do this, 213 00:11:22,680 --> 00:11:25,120 they definitely brought the mechanic into the mainsteam. 214 00:11:25,585 --> 00:11:28,655 In terms of story and lore, Team Cherry has never said 215 00:11:28,655 --> 00:11:30,875 anything about being inspired by Dark Souls, 216 00:11:31,240 --> 00:11:33,360 which is suspicious. 217 00:11:33,360 --> 00:11:38,840 I mean, the White Lady is basically one giant pair of tits away from basically being Gwynevere, but whatever. 218 00:11:38,840 --> 00:11:44,280 Team Cherry also said that the soul mechanic in Hollow Knight took inspiration form the rally mechanic in Bloodborne. 219 00:11:44,520 --> 00:11:46,215 After taking hit in Bloodborne, 220 00:11:46,215 --> 00:11:49,175 the player has the opportunity to regain their lost health 221 00:11:49,175 --> 00:11:51,745 by dealing damage to an enemy. 222 00:11:51,745 --> 00:11:54,955 But after a short period of time, this opportunity vanishes. 223 00:11:55,540 --> 00:11:58,380 So yeah, when it comes to inspiration for Hollow Knight, 224 00:11:58,480 --> 00:11:59,760 I think William said it best: 225 00:11:59,760 --> 00:12:01,760 William: "We've stolen a lot of ideas" 226 00:12:02,060 --> 00:12:03,460 Dude: "Hey, well that's the way to do it" 227 00:12:03,800 --> 00:12:08,220 The Kickstarter goal for Hollow Knight was $35,000 Australian. 228 00:12:08,255 --> 00:12:11,205 Pledge rewards included stuff like signed artwork, 229 00:12:11,205 --> 00:12:14,255 dream characters, dream warriors 230 00:12:14,255 --> 00:12:16,905 NPCs, bosses, dungeons 231 00:12:16,905 --> 00:12:19,525 and there was even a slot for a backer village. 232 00:12:19,525 --> 00:12:23,480 Some of this content is still waiting to be added in the Hornet DLC. 233 00:12:24,000 --> 00:12:27,460 Hollow Knight didn't get officially funded until December 15, 234 00:12:27,740 --> 00:12:29,680 just three days before the Kickstarter ended. 235 00:12:29,820 --> 00:12:32,860 There was a huge ramp up right at the end, closing out the 236 00:12:32,860 --> 00:12:36,200 final funding figure at over 57,000 dollarydoos. 237 00:12:36,505 --> 00:12:37,645 After the dust settled, 238 00:12:38,040 --> 00:12:39,800 and late Paypal payments were added up, 239 00:12:40,420 --> 00:12:43,335 five Kickstarter stretch goals had been reached, 240 00:12:43,340 --> 00:12:44,340 including a Wii U port 241 00:12:44,460 --> 00:12:46,500 and an additional playable character. 242 00:12:46,520 --> 00:12:51,660 With their new piles of cash, Team Cherry got themselves a nice little office in downtown Adelaide. 243 00:12:51,660 --> 00:12:55,700 It was time to get serious about developing Hollow Knight into a fully fledged game. 244 00:12:56,240 --> 00:12:58,140 That meant ditching Stencil once and for all. 245 00:12:58,800 --> 00:13:01,620 If Hollow Knight is going to be ported to the Wii U, 246 00:13:01,620 --> 00:13:04,460 the game was going to need to be built in a new engine. 247 00:13:04,460 --> 00:13:05,940 Team Cherry decided on Unity, 248 00:13:06,280 --> 00:13:08,520 bringing in Dave Kozi to help them out. 249 00:13:08,920 --> 00:13:12,340 Dave was an experienced programmer and knew his way around Unity, 250 00:13:12,460 --> 00:13:14,940 and when comparing the game in both engines 251 00:13:14,940 --> 00:13:17,560 it's pretty obvious that they made the right choice. 252 00:13:17,760 --> 00:13:23,120 Around March, 2015, Team Cherry commissioned Christopher Larkin to compose the soundtrack for Hollow Knight. 253 00:13:23,560 --> 00:13:27,140 Everything was coming together, but there was a lot of work left to do. 254 00:13:27,660 --> 00:13:31,500 The original plan was to release Hollow Knight in June, 2015. 255 00:13:31,880 --> 00:13:35,420 The game was originally intended to only be two or three hours long. 256 00:13:35,520 --> 00:13:39,160 Needless to say, the game ended up being a TAD bigger than that. 257 00:13:39,160 --> 00:13:41,840 It wasn't that Team Cherry had to redo the whole game 258 00:13:41,840 --> 00:13:44,340 or scrap a whole bunch of stuff or anything like that. 259 00:13:44,560 --> 00:13:48,560 The base idea was that there would be three guardians that the player would have to defeat 260 00:13:48,560 --> 00:13:50,625 in order to fight the final boss. 261 00:13:50,625 --> 00:13:53,300 And we can see this design in the final game 262 00:13:53,300 --> 00:13:55,920 but Team Cherry just kept adding more and more. 263 00:13:55,920 --> 00:14:00,920 There were originally going to be only three areas that branched out of the Forgotten Crossroads: 264 00:14:00,920 --> 00:14:02,360 the Fungal Wastes 265 00:14:02,360 --> 00:14:03,440 the Ruined City 266 00:14:03,520 --> 00:14:04,560 and the Bone Forest 267 00:14:05,240 --> 00:14:08,020 They wanted to add another section to the Forgotten Crossroads, 268 00:14:08,040 --> 00:14:09,520 so we got the Crystal Peaks. 269 00:14:09,760 --> 00:14:11,960 The Fungal Wastes was broken into several different areas, 270 00:14:11,965 --> 00:14:14,845 such as Greenpath, the Fog Canyon. 271 00:14:14,845 --> 00:14:16,540 and the Queen's Gardens 272 00:14:16,540 --> 00:14:19,240 The Bone Forest was moved down to the bottom of the map, 273 00:14:19,320 --> 00:14:22,855 so Team Cherry created Deepnest to connect it better to the world. 274 00:14:22,860 --> 00:14:25,300 Unfortunately, the Forest of Bones was cut, 275 00:14:25,340 --> 00:14:27,340 but was replaced with the Ancient Basin. 276 00:14:27,620 --> 00:14:31,920 The Blue Lake was added at some point so that the rain in the City of Tears actually made sense, 277 00:14:31,920 --> 00:14:36,480 and Kingdom's Edge was added to contain the Hive and other loose ends that were left over. 278 00:14:36,480 --> 00:14:37,565 By the end, 279 00:14:37,565 --> 00:14:41,760 The map was HUGE, with a huge variety of locations and enemies. 280 00:14:41,760 --> 00:14:45,480 The entire map of Hollow Knight is comprised of black squares 281 00:14:45,660 --> 00:14:48,260 that are dressed up with 2D hand-drawn artwork. 282 00:14:48,260 --> 00:14:51,800 The art and animation was done almost exclusively in Photoshop. 283 00:14:51,800 --> 00:14:55,360 Ideas for enemies usually began on a whiteboard, or on paper, 284 00:14:55,365 --> 00:14:58,015 and it didn't take long to bring those drawings to life. 285 00:14:58,020 --> 00:15:00,640 A boss could be conceived and animated in about a week, 286 00:15:00,960 --> 00:15:04,100 and a regular enemy could be animated in as fast as 40 minutes, 287 00:15:04,435 --> 00:15:06,625 and programmed in another 40 minutes. 288 00:15:07,040 --> 00:15:11,400 Unity allowed Team Cherry to layer artwork to make it look more dynamic as well. 289 00:15:11,400 --> 00:15:15,380 William used Playmaker as a way to program the AI for enemies in the game. 290 00:15:15,900 --> 00:15:17,920 Apparently this came with some headaches 291 00:15:17,920 --> 00:15:20,180 as variables would randomly switch on enemies. 292 00:15:20,600 --> 00:15:23,840 According to Ari, this happened constantly throughout the game's development. 293 00:15:24,500 --> 00:15:27,240 This image shows the programming for the Hollow Knight boss battle, 294 00:15:27,240 --> 00:15:29,880 showing how complicated these things can get. 295 00:15:30,400 --> 00:15:35,280 I think most everyone can agree that the music in Hollow Knight is absolutely amazing, 296 00:15:35,540 --> 00:15:39,320 but it took a lot of work from Chris Larkin and Team Cherry to make this happen. 297 00:15:39,380 --> 00:15:43,080 The majority of the music was based around a viola and a piano, 298 00:15:43,500 --> 00:15:46,260 and Larkin implemented leitmotifs into the game 299 00:15:46,265 --> 00:15:49,235 by using certain melodies in multiple parts of the game, 300 00:15:49,240 --> 00:15:51,540 to strengthen narrative connections. 301 00:15:51,540 --> 00:15:55,320 The soundtrack was refined over the course of Hollow Knight's two year development, 302 00:15:55,320 --> 00:15:57,820 giving Team Cherry plenty of time to work with Larkin, 303 00:15:57,820 --> 00:16:01,520 to make sure that each area of the game had the perfect music to match. 304 00:16:01,520 --> 00:16:06,260 Most of the voices were done by William, Ari and Makoto Koji. 305 00:16:06,480 --> 00:16:08,820 Makoto Koji shares an office with Team Cherry 306 00:16:09,160 --> 00:16:12,740 where she runs her own art and animation studio, Paper Rabbits 307 00:16:12,740 --> 00:16:15,720 and her animation is really good, guys. 308 00:16:15,720 --> 00:16:18,940 It may not be as good as my brief foray animation, 309 00:16:18,940 --> 00:16:21,400 but you have to start somewhere, I guess. 310 00:16:21,720 --> 00:16:26,420 Makoto did about 90% of the female voices in Hollow Knight, including Hornet, 311 00:16:26,860 --> 00:16:28,920 the Mantis Lords, Seer, 312 00:16:28,960 --> 00:16:31,240 and uh, Flukemarm. 313 00:16:31,905 --> 00:16:34,875 Many other voices were provided by friends and family. 314 00:16:35,120 --> 00:16:39,860 I've included a list in the description of all the known voices that Team Cherry has confirmed. 315 00:16:40,460 --> 00:16:43,960 The lore for Hollow Knight was something that developed organically. 316 00:16:43,960 --> 00:16:47,055 Team Cherry always knew the basic structure of the plot, 317 00:16:47,060 --> 00:16:50,800 but they left a lot open so that the lore didn't dictate the contents of the game. 318 00:16:51,040 --> 00:16:54,320 The script is written in a google spreadsheet by both William and Ari, 319 00:16:54,320 --> 00:16:55,760 towards the end of development. 320 00:16:55,960 --> 00:16:59,900 With all the extra work Team Cherry put into expanding the world of Hallownest, 321 00:16:59,900 --> 00:17:04,340 the game didn't actually come out until February 24, 2017. 322 00:17:04,660 --> 00:17:10,280 This was two years after the Kickstarter, and overshot Team Cherry's planned release date by over 18 months. 323 00:17:10,720 --> 00:17:14,220 They ended up having to take a loan to help cover the cost of making the game. 324 00:17:14,345 --> 00:17:17,145 After all was set and done, the game took about ninety 325 00:17:17,145 --> 00:17:19,400 to a hundred thousand dollars to produce, 326 00:17:19,400 --> 00:17:22,000 which is an insanely small amount of money to make a game on. 327 00:17:22,335 --> 00:17:25,635 I mean, I don't even get out of bed for a hundred thousand dollars. 328 00:17:25,740 --> 00:17:27,820 As Hollow Knight's launch crept closer, 329 00:17:27,980 --> 00:17:30,820 Team Cherry hired Matthew Griffin, or Leth, 330 00:17:31,000 --> 00:17:33,100 to handle PR and Marketing. 331 00:17:33,100 --> 00:17:36,440 Leth's primary method of marketing Hollow Knight was to send it to streamers, 332 00:17:36,440 --> 00:17:39,140 allowing the game to spread through word of mouth. 333 00:17:39,140 --> 00:17:42,400 He also worked with Fan Gamer to release Hollow Knight merch, 334 00:17:42,400 --> 00:17:44,820 and scheduled interviews with news outlets. 335 00:17:44,945 --> 00:17:46,275 So if you're watching this Leth, 336 00:17:46,600 --> 00:17:48,100 please get in touch with me, 337 00:17:48,100 --> 00:17:51,160 because I have a few questions for Team Cherry that I would like to ask. 338 00:17:51,160 --> 00:17:53,160 Hollow Knight was a sleeping success. 339 00:17:53,420 --> 00:17:58,900 Unfortunately, the game released right before Horizon Zero Dawn and Breath of the Wild, 340 00:17:58,900 --> 00:18:01,140 the two biggest games of the year, 341 00:18:01,340 --> 00:18:04,020 so it got a little lost in the shuffle. 342 00:18:04,020 --> 00:18:06,660 I didn't even know about Hollow Knight until I saw it in a video by 343 00:18:06,660 --> 00:18:10,640 some obscure Youtuber going by the name "videogamedunkey". 344 00:18:10,660 --> 00:18:15,680 But as time has gone on, more and more people have realized how amazing this game is. 345 00:18:15,700 --> 00:18:19,080 The Hollow Knight subreddit now has almost 40,000 members. 346 00:18:19,080 --> 00:18:21,240 When the game released on Switch, 347 00:18:21,240 --> 00:18:24,180 it sold a quarter of a million copies in two weeks. 348 00:18:24,360 --> 00:18:28,400 The game also passed a million sales on steam back in July, 2018. 349 00:18:28,400 --> 00:18:31,540 And it's really popular in Utah, I guess. 350 00:18:31,540 --> 00:18:33,360 That's when you know you've made it. 351 00:18:33,360 --> 00:18:36,420 And before long, Hollow Knight will be taught in schools, 352 00:18:36,500 --> 00:18:39,020 alongside other great classics such as the Odyssey, 353 00:18:39,020 --> 00:18:41,320 and Superman 4 The Quest for Peace. 354 00:18:41,320 --> 00:18:43,060 Since the release of Hollow Knight 355 00:18:43,060 --> 00:18:45,900 Team Cherry has seen a few small changes. 356 00:18:45,900 --> 00:18:48,740 Dave Kazi left to work at some big company, 357 00:18:48,740 --> 00:18:51,940 and Team Cherry picked up Jack Vine to fill his role. 358 00:18:51,940 --> 00:18:56,340 There are no actual photos of Jack, and he's not even in Team Cherry's "About" page. 359 00:18:56,980 --> 00:18:59,800 I have a theory that he doesn't actually exist, 360 00:18:59,800 --> 00:19:02,440 and that Team Cherry made him up for tax purposes. 361 00:19:02,440 --> 00:19:05,400 Work on Hollow Knight has continued since its initial release. 362 00:19:06,000 --> 00:19:09,375 Team Cherry worked with Jump Shark studios to rework the game's code 363 00:19:09,380 --> 00:19:12,080 so that it could run on the Nintendo Switch. 364 00:19:12,080 --> 00:19:15,200 The game was also released on Switch at E3 2018, 365 00:19:15,205 --> 00:19:18,185 and on PS4 and Xbox One, later that September. 366 00:19:18,385 --> 00:19:21,185 Team Cherry has also released three content packs, 367 00:19:21,185 --> 00:19:24,165 or four if you count Lifeblood as a content pack, 368 00:19:24,480 --> 00:19:26,280 which Team Cherry does, 369 00:19:26,280 --> 00:19:30,340 but they still haven't updated it in the game, so I have to say 'three'. 370 00:19:30,340 --> 00:19:32,800 Team Cherry is currently working on the Hornet DLC, 371 00:19:32,880 --> 00:19:36,160 and then after that, Hollow Knight will finally be complete, 372 00:19:36,160 --> 00:19:39,200 and this channel will pivot to the next logical step: 373 00:19:39,200 --> 00:19:40,420 Teletubbies lore. 374 00:19:40,420 --> 00:19:42,420 And that's the story of Team Cherry. 375 00:19:42,440 --> 00:19:45,020 I hope this video was enlightening for you, 376 00:19:45,020 --> 00:19:47,000 or maybe even a little inspiring. 377 00:19:47,480 --> 00:19:51,280 To think that such an amazing game was put together by just three people. 378 00:19:51,280 --> 00:19:54,920 It really is amazing how much indie developers can do nowadays. 379 00:19:54,920 --> 00:19:57,000 All that matters is that you have talent, 380 00:19:57,000 --> 00:19:59,940 willpower and maybe a little luck. 381 00:20:00,655 --> 00:20:03,655 And I'm so glad Team Cherry met those requirements. 382 00:20:03,655 --> 00:20:06,585 Thank you Team Cherry, Thank you 383 00:20:07,675 --> 00:20:10,335 Now hurry up and release the Hornet DLC you lazy firemen