[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:05.79,0:00:09.13,Default,,0000,0000,0000,,Sandi Gardiner: Hey everyone, welcome to episode 2 of the Dogfighting Special. Dialogue: 0,0:00:14.30,0:00:15.96,Default,,0000,0000,0000,,Ben Lesnick: I'm Community Manager for Star Citizen. Dialogue: 0,0:00:15.96,0:00:20.100,Default,,0000,0000,0000,,My job is to provide a conduit between the team that is hard at work on the Dogfighting Module right now, Dialogue: 0,0:00:20.100,0:00:23.00,Default,,0000,0000,0000,,and backers who have enabled us to make this game. Dialogue: 0,0:00:23.00,0:00:27.35,Default,,0000,0000,0000,,So keeping you guys informed, letting you know what the team's up to, Dialogue: 0,0:00:27.35,0:00:28.82,Default,,0000,0000,0000,,and letting the team know what your concerns are. Dialogue: 0,0:00:28.82,0:00:33.68,Default,,0000,0000,0000,,Sandi: I've organized the Boston Royale, which is the party, which about 1200 people are coming to, Dialogue: 0,0:00:33.68,0:00:37.20,Default,,0000,0000,0000,,I have organized the shared booth with Logitech. Dialogue: 0,0:00:37.20,0:00:40.29,Default,,0000,0000,0000,,Paul Reindell: I'm the Lead Programmer here in LA, Dialogue: 0,0:00:40.29,0:00:45.24,Default,,0000,0000,0000,,so I'm overseeing all the different programmers who are working on the different game systems, Dialogue: 0,0:00:45.24,0:00:48.24,Default,,0000,0000,0000,,and I'm also working on the game systems of course. Dialogue: 0,0:00:48.24,0:00:55.82,Default,,0000,0000,0000,,Mark Abent: I am doing all sorts of things for the Dogfighting Module ranging from weapons, to ship damage, Dialogue: 0,0:00:55.82,0:01:03.16,Default,,0000,0000,0000,,to simple script editing, to debugging why animations aren't working. Dialogue: 0,0:01:03.16,0:01:06.53,Default,,0000,0000,0000,,You name it, gameplay wise I'm there. Dialogue: 0,0:01:06.53,0:01:10.40,Default,,0000,0000,0000,,Chris Smith: Well I'm in charge of modeling and texturing some of the ships. Dialogue: 0,0:01:10.40,0:01:16.99,Default,,0000,0000,0000,,I'm also helping out with quality control, you know from our outsourcers and other modelers. Dialogue: 0,0:01:16.99,0:01:23.66,Default,,0000,0000,0000,,Sandi: I organized all the boy's flights and hotel accommodations, the door list, inviting hardware partners, Dialogue: 0,0:01:23.66,0:01:29.34,Default,,0000,0000,0000,,getting the ten towers so that you guys can have a little bit of a dogfight with Dialogue: 0,0:01:29.34,0:01:31.74,Default,,0000,0000,0000,,some of our devs or with some of the other players. Dialogue: 0,0:01:31.74,0:01:34.81,Default,,0000,0000,0000,,Which were thankfully donated by Alienware. Dialogue: 0,0:01:34.81,0:01:42.42,Default,,0000,0000,0000,,Just getting those towers right with enough memory power and graphics power was quite a challenge. Dialogue: 0,0:01:42.42,0:01:45.56,Default,,0000,0000,0000,,Travis Day: For the Dogfighting Module, primarily my responsibility is Dialogue: 0,0:01:45.56,0:01:49.22,Default,,0000,0000,0000,,making sure all of the tasks and the schedules are being hit, Dialogue: 0,0:01:49.22,0:01:53.76,Default,,0000,0000,0000,,outlining what we're set to accomplish in a given time period, making sure that everybody accomplishes that. Dialogue: 0,0:01:53.76,0:01:57.80,Default,,0000,0000,0000,,And since we are such a large organization with lots of different studios, Dialogue: 0,0:01:57.80,0:02:04.28,Default,,0000,0000,0000,,a large part of my time is actually occupied by making sure that I'm communicating with every individual team leader at Dialogue: 0,0:02:04.28,0:02:09.01,Default,,0000,0000,0000,,all the different groups to make sure everybody is marching towards the same goal and accomplishing their tasks. Dialogue: 0,0:02:09.01,0:02:13.22,Default,,0000,0000,0000,,Forrest Stephan: Currently I'm working with our VFX artist to get all the special effects into the game. Dialogue: 0,0:02:13.22,0:02:16.49,Default,,0000,0000,0000,,I'm making sure all the special effects are hooked up properly and Dialogue: 0,0:02:16.49,0:02:18.74,Default,,0000,0000,0000,,playing in the right places for all the damage states, Dialogue: 0,0:02:18.74,0:02:23.07,Default,,0000,0000,0000,,making sure all the maneuvering thrusters, the engine thrusters, Dialogue: 0,0:02:23.07,0:02:24.86,Default,,0000,0000,0000,,everything's looking right, everything's working right. Dialogue: 0,0:02:24.86,0:02:31.90,Default,,0000,0000,0000,,I'm working with environment artists to make sure that our first space scenes are looking top notch. Dialogue: 0,0:02:31.90,0:02:38.89,Default,,0000,0000,0000,,Then also working with all of the artists with PBR, making sure all our materials are set right, Dialogue: 0,0:02:38.89,0:02:40.86,Default,,0000,0000,0000,,and making sure all the lighting's working with the materials. Dialogue: 0,0:02:40.86,0:02:43.23,Default,,0000,0000,0000,,Chris Roberts: Sitting around drinking some coffee taking it easy. Dialogue: 0,0:02:43.23,0:02:48.99,Default,,0000,0000,0000,,No, lot's of things. So obviously reviewing all the work that everyone's doing on the project, Dialogue: 0,0:02:48.99,0:02:52.73,Default,,0000,0000,0000,,and we've actually got most of our studios helping out on the Dogfighting module. Dialogue: 0,0:02:52.73,0:02:57.81,Default,,0000,0000,0000,,The charge is being lead here in Los Angeles where we've actually brought a fair number of Dialogue: 0,0:02:57.81,0:03:00.12,Default,,0000,0000,0000,,people from the Austin office to help. Dialogue: 0,0:03:00.12,0:03:02.75,Default,,0000,0000,0000,,The Austin office is also working hard on Dogfighting. Dialogue: 0,0:03:02.75,0:03:08.92,Default,,0000,0000,0000,,Montreal, Behavior, is helping out on aspects of the dogfighting, so some of the UI and HUD stuff. Dialogue: 0,0:03:08.92,0:03:14.43,Default,,0000,0000,0000,,Our first person shooter partners are also helping out with some of the camera stuff for the dogfighting, Dialogue: 0,0:03:14.43,0:03:17.21,Default,,0000,0000,0000,,and the UK is working very hard on the dogfighting. Dialogue: 0,0:03:17.21,0:03:21.27,Default,,0000,0000,0000,,They're helping create the levels that we'll be able to dogfight in. Dialogue: 0,0:03:21.27,0:03:27.40,Default,,0000,0000,0000,,So it's pretty much a full pan-company effort, and obviously I'm overseeing most of that on Dialogue: 0,0:03:27.40,0:03:32.22,Default,,0000,0000,0000,,the high level creative and also in a lot of ways the day-to-day tasking. Dialogue: 0,0:03:32.22,0:03:38.56,Default,,0000,0000,0000,,Then on top of that, in the extra hours, not that have many in a day, I'm actually doing a decent amount of coding. Dialogue: 0,0:03:38.56,0:03:40.35,Default,,0000,0000,0000,,So I've been working on the destruction system. Dialogue: 0,0:03:40.35,0:03:43.53,Default,,0000,0000,0000,,I'm actually working on the serialization of the destruction across the network. Dialogue: 0,0:03:43.53,0:03:49.26,Default,,0000,0000,0000,,And I'll be working on lots of other cool things that hopefully you'll get to experience. Dialogue: 0,0:03:50.46,0:03:55.19,Default,,0000,0000,0000,,What is the biggest challenge for this launch? Dialogue: 0,0:03:55.19,0:03:58.69,Default,,0000,0000,0000,,Forrest: The biggest challenge is taking all this new tech that we have, the PBR. Dialogue: 0,0:03:58.69,0:04:02.71,Default,,0000,0000,0000,,Our lighting has changed with the PBR, Dialogue: 0,0:04:02.71,0:04:10.00,Default,,0000,0000,0000,,our damage states have evolved and become way better, but more complicated. Dialogue: 0,0:04:10.00,0:04:14.36,Default,,0000,0000,0000,,So it's going through every single aspect and bringing it together to Dialogue: 0,0:04:14.36,0:04:17.15,Default,,0000,0000,0000,,get everything to work together the way it should. Dialogue: 0,0:04:17.15,0:04:21.53,Default,,0000,0000,0000,,Ben: We have a huge community of people who are eager to do nothing but Dialogue: 0,0:04:21.53,0:04:23.24,Default,,0000,0000,0000,,start killing each other in the Dogfighting module, Dialogue: 0,0:04:23.24,0:04:28.36,Default,,0000,0000,0000,,and my job is to keep them happy and reasonable until they can start doing that. Dialogue: 0,0:04:28.36,0:04:33.23,Default,,0000,0000,0000,,Mark: The biggest challenge right now is making sure everything works in multiplayer. Dialogue: 0,0:04:33.23,0:04:37.30,Default,,0000,0000,0000,,Especially making sure things are synced across the clients. Dialogue: 0,0:04:37.30,0:04:43.65,Default,,0000,0000,0000,,We don't want things where one guy might see a ship blow up, and the other guy sees a perfectly healthy ship. Dialogue: 0,0:04:43.65,0:04:49.11,Default,,0000,0000,0000,,Paul: Our project grew so big, so we have tons of features we want to bring into the game, Dialogue: 0,0:04:49.11,0:04:53.26,Default,,0000,0000,0000,,and we're on a pretty tight schedule so the biggest challenge is Dialogue: 0,0:04:53.26,0:04:57.61,Default,,0000,0000,0000,,making sure that all those systems make it into the dogfight. Dialogue: 0,0:04:57.61,0:05:09.31,Default,,0000,0000,0000,,It's kind of crazy and also challenging, but it pushes us really to throw out something cool for you. Dialogue: 0,0:05:09.31,0:05:14.91,Default,,0000,0000,0000,,Of course you know there's tons of people who are totally into the game and Dialogue: 0,0:05:14.91,0:05:19.61,Default,,0000,0000,0000,,want to see something cool, so it's challenging but exciting. Dialogue: 0,0:05:19.61,0:05:25.03,Default,,0000,0000,0000,,Chris Smith: The biggest challenge would be the technical aspect that we're dealing with right now. Dialogue: 0,0:05:25.03,0:05:32.40,Default,,0000,0000,0000,,Our ships are very complex, there's a lot of things that move and the fidelity is really high. Dialogue: 0,0:05:32.40,0:05:36.50,Default,,0000,0000,0000,,So it just makes everything more complicated in that way. Dialogue: 0,0:05:36.50,0:05:41.19,Default,,0000,0000,0000,,But we're working through it, and it's fun, it's a fun process, it's good. Dialogue: 0,0:05:41.19,0:05:46.78,Default,,0000,0000,0000,,Chris Roberts: Getting the game to work over the internet via the cloud server. Dialogue: 0,0:05:46.78,0:05:54.45,Default,,0000,0000,0000,,So we're still working on that, and that's obviously gonna be the backbone of what the final game's gonna use. Dialogue: 0,0:05:54.45,0:05:58.02,Default,,0000,0000,0000,,It just has challenges in terms of debugging. Dialogue: 0,0:05:58.02,0:06:01.94,Default,,0000,0000,0000,,So normally when we debug locally, it's much easier, we have more information, Dialogue: 0,0:06:01.94,0:06:04.56,Default,,0000,0000,0000,,but once we start to put it up in the cloud and we start to use Dialogue: 0,0:06:04.56,0:06:08.50,Default,,0000,0000,0000,,what we call a "release" build verses what we call a "profile" or "debug" build, Dialogue: 0,0:06:08.50,0:06:12.50,Default,,0000,0000,0000,,there's a lot less information for our programmer to look at to see why something crashed. Dialogue: 0,0:06:12.50,0:06:19.51,Default,,0000,0000,0000,,So you sort of do "caveman" debugging in those cases, where you figure out what areas it Dialogue: 0,0:06:19.51,0:06:25.59,Default,,0000,0000,0000,,crashed in and then narrow it down rather than open up the debugger and take a look at it very easily. Dialogue: 0,0:06:25.59,0:06:32.30,Default,,0000,0000,0000,,That's probably one of the bigger challenges, and then just getting all the different people that are Dialogue: 0,0:06:32.30,0:06:37.02,Default,,0000,0000,0000,,working on this to work together in such a way that they're not just stepping on each other's toes. Dialogue: 0,0:06:37.02,0:06:41.80,Default,,0000,0000,0000,,And finally I think there's a lot of things to get done and polished for the dogfight, Dialogue: 0,0:06:41.80,0:06:46.22,Default,,0000,0000,0000,,so I don't think we're gonna have everything polished the way I want it for the PAX event, Dialogue: 0,0:06:46.22,0:06:54.58,Default,,0000,0000,0000,,but hopefully not too far after the PAX event, we'll get everything to the point where I feel comfortable. Dialogue: 0,0:06:54.58,0:06:57.80,Default,,0000,0000,0000,,Travis: I think one of our biggest challenges for the Dogfighting Module is making sure Dialogue: 0,0:06:57.80,0:07:00.63,Default,,0000,0000,0000,,we provide something that meets our own expectations internally. Dialogue: 0,0:07:00.63,0:07:05.14,Default,,0000,0000,0000,,A lot of us come from a background where this whole crowdfunding, open development is new for us, Dialogue: 0,0:07:05.14,0:07:09.83,Default,,0000,0000,0000,,so we have a desire to make the most polished, perfect release we can, Dialogue: 0,0:07:09.83,0:07:12.15,Default,,0000,0000,0000,,'cause we only get one opportunity for a first impression. Dialogue: 0,0:07:12.15,0:07:16.69,Default,,0000,0000,0000,,But we need to balance that realistic expectation against the fact that our community's behind us, Dialogue: 0,0:07:16.69,0:07:18.94,Default,,0000,0000,0000,,and they support us, and they want to see everything that Dialogue: 0,0:07:18.94,0:07:21.63,Default,,0000,0000,0000,,we're working on in progress, and help us with that process. Dialogue: 0,0:07:21.63,0:07:25.84,Default,,0000,0000,0000,,So that's a bit of a balancing act when we're determining what we want to release, and Dialogue: 0,0:07:25.84,0:07:28.58,Default,,0000,0000,0000,,how it's gonna be scoped and how much polish is too much polish, Dialogue: 0,0:07:28.58,0:07:30.30,Default,,0000,0000,0000,,and how much we should just let go out the door. Dialogue: 0,0:07:30.30,0:07:35.74,Default,,0000,0000,0000,,What is it like to develop a game and have 400,000 fans watching your every move? Dialogue: 0,0:07:35.74,0:07:41.38,Default,,0000,0000,0000,,Ben: It's an incredible responsibility, but it's the best way to develop games that I've seen so far. Dialogue: 0,0:07:41.38,0:07:46.76,Default,,0000,0000,0000,,Just being able to connect directly to all these 400,000 people and know what they want. Dialogue: 0,0:07:46.76,0:07:53.19,Default,,0000,0000,0000,,It's so much better than working in quiet behind the curtain of some publisher. Dialogue: 0,0:07:53.19,0:07:56.70,Default,,0000,0000,0000,,Travis: It is very stressful because we hold ourselves probably to the highest level of Dialogue: 0,0:07:56.70,0:08:00.25,Default,,0000,0000,0000,,accountability for making it fun, making it polished, making it an enjoyable experience. Dialogue: 0,0:08:00.25,0:08:03.34,Default,,0000,0000,0000,,That's what we're all here to do, to share Chris' vision, Dialogue: 0,0:08:03.34,0:08:07.77,Default,,0000,0000,0000,,and share our individual contributions with the community and Dialogue: 0,0:08:07.77,0:08:10.22,Default,,0000,0000,0000,,have it received as we would want it to be received as gamers ourselves. Dialogue: 0,0:08:10.22,0:08:13.72,Default,,0000,0000,0000,,Forrest: It's nervous... No it's awesome, I love it. It's absolutely fantastic. Dialogue: 0,0:08:13.72,0:08:17.84,Default,,0000,0000,0000,,It's exciting to know that when we do something, there will be that many people actually playing it. Dialogue: 0,0:08:17.84,0:08:20.62,Default,,0000,0000,0000,,Background: Hey mark.\NMark: Hey. Dialogue: 0,0:08:20.62,0:08:24.50,Default,,0000,0000,0000,,[Unintelligible]\NMark: Is it fish? Dialogue: 0,0:08:24.50,0:08:27.99,Default,,0000,0000,0000,,Background: Probably.\N[{\i1}Laughing{\i0}] Dialogue: 0,0:08:27.99,0:08:30.94,Default,,0000,0000,0000,,Background: Knowing so, yeah, alright, thanks bro. Dialogue: 0,0:08:30.94,0:08:34.97,Default,,0000,0000,0000,,Mark: It's not so bad until you go on to Reddit and go uh-oh, Dialogue: 0,0:08:34.97,0:08:38.31,Default,,0000,0000,0000,,community's in an uproar over something, what can we do to resolve it? Dialogue: 0,0:08:38.31,0:08:44.88,Default,,0000,0000,0000,,But for the most part, what I'm doing won't be seen until PAX, so the pressure's on. Dialogue: 0,0:08:44.88,0:08:49.54,Default,,0000,0000,0000,,Chris Smith: Sometimes it can be nerve-wracking I guess, it's definitely different. Dialogue: 0,0:08:49.54,0:08:55.05,Default,,0000,0000,0000,,The previous game I worked at was very under wraps, and usually everything is very quite and hush-hush Dialogue: 0,0:08:55.05,0:08:59.72,Default,,0000,0000,0000,,until you get to a certain point in the game where you begin to show things to the audience. Dialogue: 0,0:08:59.72,0:09:04.91,Default,,0000,0000,0000,,With this project, it's the exact opposite, where we're very up front and everything. Dialogue: 0,0:09:04.91,0:09:10.05,Default,,0000,0000,0000,,That part I do enjoy, I like showing the process and everything, Dialogue: 0,0:09:10.05,0:09:13.22,Default,,0000,0000,0000,,and I think the audience enjoys it too, so that's cool. Dialogue: 0,0:09:13.98,0:09:17.90,Default,,0000,0000,0000,,Chris Roberts: It is fun and challenging. Dialogue: 0,0:09:17.90,0:09:20.95,Default,,0000,0000,0000,,I mean it's nice to know there are that many people out there who are really excited by the game, Dialogue: 0,0:09:20.95,0:09:23.65,Default,,0000,0000,0000,,that invested in it this early in the process. Dialogue: 0,0:09:23.65,0:09:27.46,Default,,0000,0000,0000,,Normally you don't get that kind of support so early. Dialogue: 0,0:09:27.46,0:09:31.50,Default,,0000,0000,0000,,It's affirming that we're doing something that people like and really care about, Dialogue: 0,0:09:31.50,0:09:32.83,Default,,0000,0000,0000,,and so that's really great. Dialogue: 0,0:09:32.83,0:09:35.78,Default,,0000,0000,0000,,It's a little intimidating because you want to make sure you're gonna have something that Dialogue: 0,0:09:35.78,0:09:38.43,Default,,0000,0000,0000,,everyone's gonna like, and that's a lot of people to please. Dialogue: 0,0:09:38.43,0:09:42.62,Default,,0000,0000,0000,,But I much prefer doing it this way than the past development I've done. Dialogue: 0,0:09:42.62,0:09:47.97,Default,,0000,0000,0000,,Who is the best dogfighter in the office? Dialogue: 0,0:09:47.97,0:09:49.19,Default,,0000,0000,0000,,Chris Smith: Definitely not me. Dialogue: 0,0:09:49.19,0:09:55.72,Default,,0000,0000,0000,,Paul: I don't want to say it's me, but I'm pretty good, and Brandon is also pretty good. Dialogue: 0,0:09:55.72,0:09:57.23,Default,,0000,0000,0000,,Ben: Paul Reindell, no question. Dialogue: 0,0:09:57.23,0:09:58.39,Default,,0000,0000,0000,,Forrest: It's Paul Reindell. Dialogue: 0,0:09:58.39,0:10:01.85,Default,,0000,0000,0000,,Travis: I have definitely seen Paul Reindell dominate pretty well. Dialogue: 0,0:10:01.85,0:10:05.83,Default,,0000,0000,0000,,Mark: I swear it's Paul, but only because he's cheating.\N[{\i1}Laughs{\i0}] Dialogue: 0,0:10:05.83,0:10:10.02,Default,,0000,0000,0000,,Forrest: Because he actually has access to doing all the hacks when he launches the server. Dialogue: 0,0:10:10.02,0:10:15.35,Default,,0000,0000,0000,,Mark: He gets the servers up, but he kills everyone. I'm pretty sure he's cheating. Dialogue: 0,0:10:15.35,0:10:21.44,Default,,0000,0000,0000,,Paul: That's because the other guys, they suck so they need some excuse, "Oh, he's cheating." Dialogue: 0,0:10:21.44,0:10:23.89,Default,,0000,0000,0000,,Travis: I would also say Chris can be quite deadly at times. Dialogue: 0,0:10:23.89,0:10:29.02,Default,,0000,0000,0000,,It depends on whether you catch him on a good day or not, but him and Paul are probably the two tops. Dialogue: 0,0:10:29.02,0:10:32.85,Default,,0000,0000,0000,,Chris Roberts: It's too early in our playtests, because we've got too many elements like Dialogue: 0,0:10:32.85,0:10:37.10,Default,,0000,0000,0000,,the missiles weren't working, now they're working, now they're overpowered. Dialogue: 0,0:10:37.10,0:10:42.28,Default,,0000,0000,0000,,We've got a new flight system that's actually I think once it's all in, everyone is gonna be really happy, Dialogue: 0,0:10:42.28,0:10:46.27,Default,,0000,0000,0000,,And it also has different modes that it can switch between, and some of that's still Dialogue: 0,0:10:46.27,0:10:51.18,Default,,0000,0000,0000,,getting fleshed out to work over the network properly so it's smooth and works great. Dialogue: 0,0:10:51.18,0:10:55.74,Default,,0000,0000,0000,,So we've never really had a dogfight that could say "this is how it's going to be," Dialogue: 0,0:10:55.74,0:11:00.55,Default,,0000,0000,0000,,Paul Reindell probably gets more kills than the rest of the team here in LA, Dialogue: 0,0:11:00.55,0:11:02.45,Default,,0000,0000,0000,,that's mostly because he's the Lead Programmer. Dialogue: 0,0:11:02.45,0:11:06.28,Default,,0000,0000,0000,,He's running the server on his machine, so he has a little extra advantage. Dialogue: 0,0:11:06.28,0:11:10.90,Default,,0000,0000,0000,,Ask me that once we've got everything smoothly working together, and Dialogue: 0,0:11:10.90,0:11:12.100,Default,,0000,0000,0000,,the final flight model, and the different modes. Dialogue: 0,0:11:12.100,0:11:16.20,Default,,0000,0000,0000,,I'm hoping there will be people fighting with different styles and it will be pretty cool. Dialogue: 0,0:11:16.20,0:11:21.65,Default,,0000,0000,0000,,Are you going to participate in the Dogfight? Dialogue: 0,0:11:21.65,0:11:25.28,Default,,0000,0000,0000,,Sandi: Are people going to be able to dogfight me? I need to practice beforehand. Dialogue: 0,0:11:25.28,0:11:28.85,Default,,0000,0000,0000,,So I'm gonna have to try to get enough practice in before then. We'll see. Dialogue: 0,0:11:28.85,0:11:34.12,Default,,0000,0000,0000,,What are you most looking forward to in Boston? Dialogue: 0,0:11:34.12,0:11:37.90,Default,,0000,0000,0000,,Ben: It's just gonna be a great time, it'll be my first time back on the east coast in quite a while. Dialogue: 0,0:11:37.90,0:11:40.77,Default,,0000,0000,0000,,I was at Gamescom last year, that was an incredible experience. Dialogue: 0,0:11:40.77,0:11:44.73,Default,,0000,0000,0000,,I want to get that energy back, just sharing with the community what we've been working on, Dialogue: 0,0:11:44.73,0:11:50.15,Default,,0000,0000,0000,,getting it out there, letting them get their hands on it, and seeing how they react. I'm very excited. Dialogue: 0,0:11:50.15,0:11:53.31,Default,,0000,0000,0000,,Forrest: Finally getting to see fans play the game, that's what we're doing it for. Dialogue: 0,0:11:53.31,0:11:57.23,Default,,0000,0000,0000,,Mark: I'm looking forward to meeting all the fans and getting their input on the Dogfight Module. Dialogue: 0,0:11:57.23,0:12:03.81,Default,,0000,0000,0000,,Paul: Hopefully we will show a pretty cool Dogfight Module in Boston. Dialogue: 0,0:12:03.81,0:12:07.13,Default,,0000,0000,0000,,Sandi: In Boston I'm really excited to see the fans, the orgs. Dialogue: 0,0:12:07.13,0:12:11.53,Default,,0000,0000,0000,,I'm really excited to reveal what we've been working on really hard this whole time, Dialogue: 0,0:12:11.53,0:12:15.20,Default,,0000,0000,0000,,and I just, it's nice to be a part of it. Dialogue: 0,0:12:15.20,0:12:17.44,Default,,0000,0000,0000,,Chris Smith: Just showing off the game and showing it to people. Dialogue: 0,0:12:17.44,0:12:20.89,Default,,0000,0000,0000,,Showing them what we've accomplished so far. Dialogue: 0,0:12:20.89,0:12:25.08,Default,,0000,0000,0000,,Travis: Most importantly with any of our fan events, having gone to Gamescom and now Dialogue: 0,0:12:25.08,0:12:28.78,Default,,0000,0000,0000,,going to Boston, I'm really looking forward to interacting with the community. Dialogue: 0,0:12:28.78,0:12:34.45,Default,,0000,0000,0000,,There's no way to express how invigorating it is to go and meet with our fans to hear what Dialogue: 0,0:12:34.45,0:12:38.31,Default,,0000,0000,0000,,they're excited about, and I know that sounds like a PR line, but it really is true. Dialogue: 0,0:12:38.31,0:12:41.15,Default,,0000,0000,0000,,I mean a lot of times in game development, we don't get the opportunity to meet Dialogue: 0,0:12:41.15,0:12:45.26,Default,,0000,0000,0000,,our fans until after the game's released. So this is a really good way, Dialogue: 0,0:12:45.26,0:12:47.30,Default,,0000,0000,0000,,and it really helps to inspire the team when you get to see how many people are Dialogue: 0,0:12:47.30,0:12:50.82,Default,,0000,0000,0000,,really excited about it, and how many people are as fired up as we are. Dialogue: 0,0:12:50.82,0:12:54.88,Default,,0000,0000,0000,,It really helps to push ourselves to the highest possible quality goals. Dialogue: 0,0:12:54.88,0:12:56.72,Default,,0000,0000,0000,,Chris Roberts: What am I looking forward to in Boston? Dialogue: 0,0:12:56.72,0:12:58.73,Default,,0000,0000,0000,,Well they've got good seafood in Boston. Dialogue: 0,0:12:58.73,0:13:05.51,Default,,0000,0000,0000,,It will just be nice, it'll be nice to do the PAX event and meet a whole bunch of people who Dialogue: 0,0:13:05.51,0:13:10.36,Default,,0000,0000,0000,,have helped make this game a reality, and show them what we've been working on in the dogfight. Dialogue: 0,0:13:10.36,0:13:15.14,Default,,0000,0000,0000,,So the event is something that I'm looking forward to, and I hope its going to be a good one. Dialogue: 0,0:13:15.14,0:13:19.53,Default,,0000,0000,0000,,We had a great time in Gamescom in Cologne last year for the hangar, Dialogue: 0,0:13:19.53,0:13:26.05,Default,,0000,0000,0000,,so I'm hoping to be able to have the same fun and feeling and meet everyone and Dialogue: 0,0:13:26.05,0:13:30.40,Default,,0000,0000,0000,,have a good time like we did back then in Boston. So I guess I'm looking forward to the event. Dialogue: 0,0:13:30.40,0:13:35.81,Default,,0000,0000,0000,,The Next Great Starship. Dialogue: 0,0:13:35.81,0:13:38.49,Default,,0000,0000,0000,,Dan Gheesling: Hey guys, it's Dan, I've been checking with the teams and Dialogue: 0,0:13:38.49,0:13:41.90,Default,,0000,0000,0000,,they've been making a ton of progress. Let's find out how far they've come. Dialogue: 0,0:13:47.68,0:13:53.40,Default,,0000,0000,0000,,Tri-Tri: Hi Sandi, How you guys doing out there Star Citizen fans? Dialogue: 0,0:13:53.40,0:14:01.22,Default,,0000,0000,0000,,This is EPhalanx with Tri-Tri, we want to give you a quick update and also say thank you to Dialogue: 0,0:14:01.22,0:14:06.98,Default,,0000,0000,0000,,everybody who's been helping us out with all the great support and Dialogue: 0,0:14:06.98,0:14:09.41,Default,,0000,0000,0000,,feedback that we've seen on the forums. Dialogue: 0,0:14:09.41,0:14:15.59,Default,,0000,0000,0000,,We're kind of in the grey box phase, and if you know what that is, that's basically where Dialogue: 0,0:14:15.59,0:14:21.98,Default,,0000,0000,0000,,everything is untextured, there's no color or anything, but we're working out the animations, Dialogue: 0,0:14:21.98,0:14:28.06,Default,,0000,0000,0000,,we're working out how all the mechanics fit together. So that's where we're at right now. Dialogue: 0,0:14:28.06,0:14:32.22,Default,,0000,0000,0000,,We're kind of just taking some of the feedback that we're getting from everybody, Dialogue: 0,0:14:32.22,0:14:38.48,Default,,0000,0000,0000,,coalescing it all, putting it together, trying to get one consistent look for you guys, Dialogue: 0,0:14:38.48,0:14:40.88,Default,,0000,0000,0000,,at least so we know where we're all headed. Dialogue: 0,0:14:40.88,0:14:45.90,Default,,0000,0000,0000,,Thanks guys again, and we're gonna see you in the verse, peace. Dialogue: 0,0:14:50.33,0:14:53.45,Default,,0000,0000,0000,,Troyka: Hello citizens! This is Alexander of team Troyka. Dialogue: 0,0:14:53.45,0:14:56.100,Default,,0000,0000,0000,,I would've liked to start this video cheerfully, but I know it's not easy. Dialogue: 0,0:14:56.100,0:14:59.29,Default,,0000,0000,0000,,There is a lot of bad blood surrounding my team. Dialogue: 0,0:14:59.29,0:15:06.08,Default,,0000,0000,0000,,I'm not proud of it. We are not proud of it, but it does not change what we intend to do. Dialogue: 0,0:15:06.08,0:15:12.48,Default,,0000,0000,0000,,We are going to work, we will do our best to deliver the best starship we can. Dialogue: 0,0:15:12.48,0:15:17.98,Default,,0000,0000,0000,,The work proceeds slowly. It's not perfect. We are not perfect, Dialogue: 0,0:15:17.98,0:15:20.92,Default,,0000,0000,0000,,but we are hardbent on we intend to do. Dialogue: 0,0:15:20.92,0:15:26.01,Default,,0000,0000,0000,,It was pointed out our process isn't quite clear. I would like to explain it out for a bit. Dialogue: 0,0:15:26.01,0:15:28.50,Default,,0000,0000,0000,,Normally, models are produced like this. Dialogue: 0,0:15:28.50,0:15:31.22,Default,,0000,0000,0000,,It's simple, straightforward, and effective. Dialogue: 0,0:15:31.22,0:15:35.84,Default,,0000,0000,0000,,Since the concept is the first thing ready, it's easy to tweak it before moving on to implementation. Dialogue: 0,0:15:35.84,0:15:41.09,Default,,0000,0000,0000,,Our process is a bit different. Not "better" different mind you, Dialogue: 0,0:15:41.09,0:15:44.64,Default,,0000,0000,0000,,but "we'll only fit into the time limit this way" different. Dialogue: 0,0:15:44.64,0:15:49.74,Default,,0000,0000,0000,,Essentially we make two 3D models, once concept, one ready for integration. Dialogue: 0,0:15:49.74,0:15:56.72,Default,,0000,0000,0000,,While it allows us to work a bit more efficiently, given the fact that our concept is made in 3D, Dialogue: 0,0:15:56.72,0:16:02.84,Default,,0000,0000,0000,,it takes a lot more time than most concepts do. It makes our work a bit hard to present beforehand. Dialogue: 0,0:16:02.84,0:16:07.25,Default,,0000,0000,0000,,However, here are a few shots of what we are doing right now. Dialogue: 0,0:16:07.25,0:16:11.40,Default,,0000,0000,0000,,Currently the tail section of the ship is completed, ready for integration and texturing, Dialogue: 0,0:16:11.40,0:16:13.20,Default,,0000,0000,0000,,as well as the troop compartment. Dialogue: 0,0:16:13.20,0:16:19.64,Default,,0000,0000,0000,,Our concept artist is working on the cockpit, from there he'll move on to the hull, and finally to the turrets. Dialogue: 0,0:16:21.52,0:16:23.45,Default,,0000,0000,0000,,Tallon: Hello Star Citizens, Tallon corporation here. Dialogue: 0,0:16:23.45,0:16:26.42,Default,,0000,0000,0000,,Thanks again for voting me in off the save, that was awesome. Dialogue: 0,0:16:26.42,0:16:31.94,Default,,0000,0000,0000,,So far, since then, I've set up a forum, and obviously there's been a lot of feedback on that from the community. Dialogue: 0,0:16:31.94,0:16:37.92,Default,,0000,0000,0000,,The next couple slides that you're about to see will be in line with some of Dialogue: 0,0:16:37.92,0:16:40.94,Default,,0000,0000,0000,,the changes that people have highlighted in that stage. Dialogue: 0,0:16:40.94,0:16:45.19,Default,,0000,0000,0000,,So obviously the ship now is much more in line with the original specs, Dialogue: 0,0:16:45.19,0:16:52.31,Default,,0000,0000,0000,,and there's a lot more functionality, and depth, and detail, and stuff that I've modeled into it. Dialogue: 0,0:16:52.31,0:17:00.39,Default,,0000,0000,0000,,So this can only be a briefing, but thanks again, and hopefully you enjoy the designs, and Dialogue: 0,0:17:00.39,0:17:03.95,Default,,0000,0000,0000,,the iterations to come, and the changes that I've made so far. Dialogue: 0,0:17:03.95,0:17:07.33,Default,,0000,0000,0000,,So yeah, Tallon corporation signing off, see you in the 'verse. Dialogue: 0,0:17:40.68,0:17:43.50,Default,,0000,0000,0000,,SkyGuard: Greetings fellow citizens, this is Elwin from SkyGuard Fabrication. Dialogue: 0,0:17:43.50,0:17:47.33,Default,,0000,0000,0000,,I'm currently hard at work putting together the Gardian AX-2. Dialogue: 0,0:17:50.87,0:17:54.47,Default,,0000,0000,0000,,I want to extend a huge thank you to everyone out there in the community who've Dialogue: 0,0:17:54.47,0:18:01.29,Default,,0000,0000,0000,,been putting out so much support for me in this competition, I really appreciate it. Dialogue: 0,0:18:01.29,0:18:04.40,Default,,0000,0000,0000,,It's a lot of work, but knowing that people are enjoying the work that Dialogue: 0,0:18:04.40,0:18:06.89,Default,,0000,0000,0000,,I'm putting out really makes it all worth it. Dialogue: 0,0:18:06.89,0:18:10.23,Default,,0000,0000,0000,,Part of the challenge was not just to design the mercenary gunship, Dialogue: 0,0:18:10.23,0:18:14.65,Default,,0000,0000,0000,,but to design the ship from the perspective of one of the manufacturers. Dialogue: 0,0:18:14.65,0:18:21.56,Default,,0000,0000,0000,,So you'll notice that the AX-2 really is a response to that design, and the spirit, for me anyway, Dialogue: 0,0:18:21.56,0:18:25.20,Default,,0000,0000,0000,,in this competition is to make a ship that looks great, Dialogue: 0,0:18:25.20,0:18:30.60,Default,,0000,0000,0000,,but that also really is part of the universe, from the ground up. Dialogue: 0,0:18:30.60,0:18:34.95,Default,,0000,0000,0000,,It was important to me to make a lot of these big, sweeping changes to the original design, Dialogue: 0,0:18:34.95,0:18:40.05,Default,,0000,0000,0000,,to make sure that the ship that I put together really did feel like it was part of the universe. Dialogue: 0,0:18:40.05,0:18:44.51,Default,,0000,0000,0000,,So again, thank you for all the feedback, please keep it coming. Dialogue: 0,0:18:44.51,0:18:49.32,Default,,0000,0000,0000,,It's a huge help just to know that people are looking at the work and have opinions about the work, Dialogue: 0,0:18:49.32,0:18:53.02,Default,,0000,0000,0000,,and sometimes it helps me see things that I didn't see myself. Dialogue: 0,0:18:53.02,0:18:59.03,Default,,0000,0000,0000,,So I really appreciate it. It's a great help and it's a huge motivator to know that everyone's Dialogue: 0,0:18:59.03,0:19:03.92,Default,,0000,0000,0000,,really excited about it and we're all going through this competition together in a sense. Dialogue: 0,0:19:05.30,0:19:09.80,Default,,0000,0000,0000,,Sandi: Hey everyone, don't forget, {\i1}The Next Great Starship{\i0} is back on Friday April 18th. Dialogue: 0,0:19:09.80,0:19:13.42,Default,,0000,0000,0000,,With only 12 teams remaining, the competition is really heating up. Dialogue: 0,0:19:13.42,0:19:14.38,Default,,0000,0000,0000,,See you soon.