WEBVTT 00:00:00.000 --> 00:00:00.730 00:00:00.730 --> 00:00:06.870 For any transformation that maps from Rn to Rn, we've done 00:00:06.870 --> 00:00:09.590 it implicitly, but it's been interesting for us to find the 00:00:09.590 --> 00:00:12.460 vectors that essentially just get scaled up by the 00:00:12.460 --> 00:00:13.880 transformations. 00:00:13.880 --> 00:00:17.230 So the vectors that have the form-- the transformation of 00:00:17.230 --> 00:00:20.950 my vector is just equal to some scaled-up 00:00:20.950 --> 00:00:22.035 version of a vector. 00:00:22.035 --> 00:00:24.290 And if this doesn't look familiar, I can jog your 00:00:24.290 --> 00:00:25.750 memory a little bit. 00:00:25.750 --> 00:00:27.690 When we were looking for basis vectors for the 00:00:27.690 --> 00:00:29.140 transformation-- let me draw it. 00:00:29.140 --> 00:00:31.190 This was from R2 to R2. 00:00:31.190 --> 00:00:33.970 00:00:33.970 --> 00:00:37.110 So let me draw R2 right here. 00:00:37.110 --> 00:00:44.310 And let's say I had the vector v1 was equal to 00:00:44.310 --> 00:00:45.870 the vector 1, 2. 00:00:45.870 --> 00:00:48.990 And we had the lines spanned by that vector. 00:00:48.990 --> 00:00:52.000 We did this problem several videos ago. 00:00:52.000 --> 00:00:55.350 And I had the transformation that flipped across this line. 00:00:55.350 --> 00:01:01.230 So if we call that line l, T was the transformation from R2 00:01:01.230 --> 00:01:05.410 to R2 that flipped vectors across this line. 00:01:05.410 --> 00:01:13.210 So it flipped vectors across l. 00:01:13.210 --> 00:01:15.740 So if you remember that transformation, if I had some 00:01:15.740 --> 00:01:19.050 random vector that looked like that, let's say that's x, 00:01:19.050 --> 00:01:21.640 that's vector x, then the transformation of x looks 00:01:21.640 --> 00:01:22.410 something like this. 00:01:22.410 --> 00:01:24.640 It's just flipped across that line. 00:01:24.640 --> 00:01:26.770 That was the transformation of x. 00:01:26.770 --> 00:01:28.990 And if you remember that video, we were looking for a 00:01:28.990 --> 00:01:31.670 change of basis that would allow us to at least figure 00:01:31.670 --> 00:01:34.640 out the matrix for the transformation, at least in an 00:01:34.640 --> 00:01:35.500 alternate basis. 00:01:35.500 --> 00:01:36.900 And then we could figure out the matrix for the 00:01:36.900 --> 00:01:38.950 transformation in the standard basis. 00:01:38.950 --> 00:01:42.790 And the basis we picked were basis vectors that didn't get 00:01:42.790 --> 00:01:44.950 changed much by the transformation, or ones that 00:01:44.950 --> 00:01:46.940 only got scaled by the transformation. 00:01:46.940 --> 00:01:52.750 For example, when I took the transformation of v1, it just 00:01:52.750 --> 00:01:54.320 equaled v1. 00:01:54.320 --> 00:01:59.380 Or we could say that the transformation of v1 just 00:01:59.380 --> 00:02:02.800 equaled 1 times v1. 00:02:02.800 --> 00:02:06.780 So if you just follow this little format that I set up 00:02:06.780 --> 00:02:08.860 here, lambda, in this case, would be 1. 00:02:08.860 --> 00:02:11.360 And of course, the vector in this case is v1. 00:02:11.360 --> 00:02:16.395 The transformation just scaled up v1 by 1. 00:02:16.395 --> 00:02:18.860 In that same problem, we had the other vector that 00:02:18.860 --> 00:02:22.450 we also looked at. 00:02:22.450 --> 00:02:28.270 It was the vector minus-- let's say it's the vector v2, 00:02:28.270 --> 00:02:32.410 which is-- let's say it's 2, minus 1. 00:02:32.410 --> 00:02:34.420 And then if you take the transformation of it, since it 00:02:34.420 --> 00:02:36.250 was orthogonal to the line, it just got 00:02:36.250 --> 00:02:37.840 flipped over like that. 00:02:37.840 --> 00:02:39.760 And that was a pretty interesting vector force as 00:02:39.760 --> 00:02:44.960 well, because the transformation of v2 in this 00:02:44.960 --> 00:02:47.050 situation is equal to what? 00:02:47.050 --> 00:02:48.930 Just minus v2. 00:02:48.930 --> 00:02:50.270 It's equal to minus v2. 00:02:50.270 --> 00:02:54.920 Or you could say that the transformation of v2 is equal 00:02:54.920 --> 00:02:58.230 to minus 1 times v2. 00:02:58.230 --> 00:03:01.870 And these were interesting vectors for us because when we 00:03:01.870 --> 00:03:06.390 defined a new basis with these guys as the basis vector, it 00:03:06.390 --> 00:03:09.280 was very easy to figure out our transformation matrix. 00:03:09.280 --> 00:03:12.000 And actually, that basis was very easy to compute with. 00:03:12.000 --> 00:03:14.390 And we'll explore that a little bit more in the future. 00:03:14.390 --> 00:03:16.620 But hopefully you realize that these are interesting vectors. 00:03:16.620 --> 00:03:21.750 There was also the cases where we had the planes spanned by 00:03:21.750 --> 00:03:23.630 some vectors. 00:03:23.630 --> 00:03:25.820 And then we had another vector that was popping out of the 00:03:25.820 --> 00:03:27.040 plane like that. 00:03:27.040 --> 00:03:29.320 And we were transforming things by taking the mirror 00:03:29.320 --> 00:03:31.200 image across this and we're like, well in that 00:03:31.200 --> 00:03:34.360 transformation, these red vectors don't change at all 00:03:34.360 --> 00:03:35.960 and this guy gets flipped over. 00:03:35.960 --> 00:03:38.290 So maybe those would make for good bases. 00:03:38.290 --> 00:03:40.250 Or those would make for good basis vectors. 00:03:40.250 --> 00:03:41.240 And they did. 00:03:41.240 --> 00:03:44.850 So in general, we're always interested with the vectors 00:03:44.850 --> 00:03:47.240 that just get scaled up by a transformation. 00:03:47.240 --> 00:03:49.080 It's not going to be all vectors, right? 00:03:49.080 --> 00:03:51.320 This vector that I drew here, this vector x, it doesn't just 00:03:51.320 --> 00:03:54.650 get scaled up, it actually gets changed, this direction 00:03:54.650 --> 00:03:56.730 gets changed. 00:03:56.730 --> 00:04:00.360 The vectors that get scaled up might switch direct-- might go 00:04:00.360 --> 00:04:03.020 from this direction to that direction, or maybe 00:04:03.020 --> 00:04:04.430 they go from that. 00:04:04.430 --> 00:04:07.270 Maybe that's x and then the transformation of x might be a 00:04:07.270 --> 00:04:08.460 scaled up version of x. 00:04:08.460 --> 00:04:09.710 Maybe it's that. 00:04:09.710 --> 00:04:12.050 00:04:12.050 --> 00:04:16.970 The actual, I guess, line that they span will not change. 00:04:16.970 --> 00:04:19.350 And so that's what we're going to concern ourselves with. 00:04:19.350 --> 00:04:21.019 These have a special name. 00:04:21.019 --> 00:04:23.660 And they have a special name and I want to make this very 00:04:23.660 --> 00:04:25.050 clear because they're useful. 00:04:25.050 --> 00:04:27.360 It's not just some mathematical game we're 00:04:27.360 --> 00:04:29.970 playing, although sometimes we do fall into that trap. 00:04:29.970 --> 00:04:31.250 But they're actually useful. 00:04:31.250 --> 00:04:34.140 They're useful for defining bases because in those bases 00:04:34.140 --> 00:04:36.730 it's easier to find transformation matrices. 00:04:36.730 --> 00:04:38.950 They're more natural coordinate systems. And 00:04:38.950 --> 00:04:41.700 oftentimes, the transformation matrices in those bases are 00:04:41.700 --> 00:04:43.620 easier to compute with. 00:04:43.620 --> 00:04:47.060 And so these have special names. 00:04:47.060 --> 00:04:50.040 Any vector that satisfies this right here is called an 00:04:50.040 --> 00:04:57.810 eigenvector for the transformation T. 00:04:57.810 --> 00:05:01.680 And the lambda, the multiple that it becomes-- this is the 00:05:01.680 --> 00:05:12.410 eigenvalue associated with that eigenvector. 00:05:12.410 --> 00:05:16.870 00:05:16.870 --> 00:05:19.590 So in the example I just gave where the transformation is 00:05:19.590 --> 00:05:24.020 flipping around this line, v1, the vector 1, 2 is an 00:05:24.020 --> 00:05:27.210 eigenvector of our transformation. 00:05:27.210 --> 00:05:31.080 So 1, 2 is an eigenvector. 00:05:31.080 --> 00:05:33.960 00:05:33.960 --> 00:05:36.305 And it's corresponding eigenvalue is 1. 00:05:36.305 --> 00:05:42.170 00:05:42.170 --> 00:05:43.820 This guy is also an eigenvector-- the 00:05:43.820 --> 00:05:45.270 vector 2, minus 1. 00:05:45.270 --> 00:05:47.520 He's also an eigenvector. 00:05:47.520 --> 00:05:50.440 A very fancy word, but all it means is a vector that's just 00:05:50.440 --> 00:05:51.920 scaled up by a transformation. 00:05:51.920 --> 00:05:55.030 It doesn't get changed in any more meaningful way than just 00:05:55.030 --> 00:05:56.270 the scaling factor. 00:05:56.270 --> 00:06:03.860 And it's corresponding eigenvalue is minus 1. 00:06:03.860 --> 00:06:05.580 If this transformation-- I don't know what its 00:06:05.580 --> 00:06:06.750 transformation matrix is. 00:06:06.750 --> 00:06:07.990 I forgot what it was. 00:06:07.990 --> 00:06:10.820 We actually figured it out a while ago. 00:06:10.820 --> 00:06:16.490 If this transformation matrix can be represented as a matrix 00:06:16.490 --> 00:06:18.180 vector product-- and it should be; it's a linear 00:06:18.180 --> 00:06:22.940 transformation-- then any v that satisfies the 00:06:22.940 --> 00:06:27.610 transformation of-- I'll say transformation of v is equal 00:06:27.610 --> 00:06:32.520 to lambda v, which also would be-- you know, the 00:06:32.520 --> 00:06:33.180 transformation of [? v ?] 00:06:33.180 --> 00:06:36.380 would just be A times v. 00:06:36.380 --> 00:06:39.390 These are also called eigenvectors of A, because A 00:06:39.390 --> 00:06:41.570 is just really the matrix representation of the 00:06:41.570 --> 00:06:43.090 transformation. 00:06:43.090 --> 00:06:51.560 So in this case, this would be an eigenvector of A, and this 00:06:51.560 --> 00:06:53.690 would be the eigenvalue associated with the 00:06:53.690 --> 00:06:54.940 eigenvector. 00:06:54.940 --> 00:06:58.700 00:06:58.700 --> 00:07:00.940 So if you give me a matrix that represents some linear 00:07:00.940 --> 00:07:01.880 transformation. 00:07:01.880 --> 00:07:03.880 You can also figure these things out. 00:07:03.880 --> 00:07:05.730 Now the next video we're actually going to figure out a 00:07:05.730 --> 00:07:07.080 way to figure these things out. 00:07:07.080 --> 00:07:10.320 But what I want you to appreciate in this video is 00:07:10.320 --> 00:07:13.920 that it's easy to say, oh, the vectors that 00:07:13.920 --> 00:07:15.130 don't get changed much. 00:07:15.130 --> 00:07:16.620 But I want you to understand what that means. 00:07:16.620 --> 00:07:19.860 It literally just gets scaled up or maybe they get reversed. 00:07:19.860 --> 00:07:22.060 Their direction or the lines they span 00:07:22.060 --> 00:07:23.460 fundamentally don't change. 00:07:23.460 --> 00:07:26.400 And the reason why they're interesting for us is, well, 00:07:26.400 --> 00:07:28.790 one of the reasons why they're interesting for us is that 00:07:28.790 --> 00:07:32.590 they make for interesting basis vectors-- basis vectors 00:07:32.590 --> 00:07:36.530 whose transformation matrices are maybe computationally more 00:07:36.530 --> 00:07:41.610 simpler, or ones that make for better coordinate systems. 00:07:41.610 --> 00:07:42.094