9:59:59.000,9:59:59.000 [ Techno music ] 9:59:59.000,9:59:59.000 Alright folks, it's Dr.Sparkle again 9:59:59.000,9:59:59.000 Geez, It seems like forever since the last episode. 9:59:59.000,9:59:59.000 Well anyways, sorry it's so late [br]but here we are again. 9:59:59.000,9:59:59.000 The PC engine schedule seems to get a bit[br]more hectic 9:59:59.000,9:59:59.000 as we get closer to the 1989 holiday[br]season. 9:59:59.000,9:59:59.000 Today, We're gonna finnish up July and[br]blast through all of August and September. 9:59:59.000,9:59:59.000 We're gonna' see a number of arcade ports today, as well as some obscure (and rather shitty) original titles. 9:59:59.000,9:59:59.000 We ended last episode with a classic shooter, [br]Blazing Lasers, [br] 9:59:59.000,9:59:59.000 and we begin this episode with a not-so-classic shooter, [br]Side Arms 9:59:59.000,9:59:59.000 (or Side Arms: Hyper Dyne, as it's officially called in Japan) 9:59:59.000,9:59:59.000 This is the second port of a Capcom arcade game for the system [br](the first being SunSun 2) 9:59:59.000,9:59:59.000 and, once again, this is published by N.E.C., [br]not Capcom themselves. 9:59:59.000,9:59:59.000 However, in the U.S., this was one of the [br]very few TurboGrafx games not published by N.E.C. 9:59:59.000,9:59:59.000 Rather, it was by a small company called Radiance Software, [br]which seemed to have very close ties to Capcom. 9:59:59.000,9:59:59.000 They were also well known for their involvement in the canceled, ah, Nintendo Entertainment System California Raisins game. 9:59:59.000,9:59:59.000 The guy who ran Radiance, Christopher Riggs, actually lists himself as being a product developer at Capcom in the early 1990s. 9:59:59.000,9:59:59.000 Prior to Radiance, he apparently co-founded a company called Pacific DataWorks, with, uh, Troy Lyndon 9:59:59.000,9:59:59.000 (who was an interesting guy who much later, uh, was behind the, uh, the infamous Left Behind computer video game. 9:59:59.000,9:59:59.000 Pacific DataWorks mostly did DOS and Commodore 64 ports for Capcom (including Side Arms!). 9:59:59.000,9:59:59.000 Riggs also had a company called Riggs Interactive [br]which did, uh, computer ports for Capcom. 9:59:59.000,9:59:59.000 So it's no surprise that the first Radiance game is, of course, a Capcom port. 9:59:59.000,9:59:59.000 Anywho, Earth got blown up or something, and your little robot mecha dude is out there, uh, to kill lots of aliens. 9:59:59.000,9:59:59.000 Mechanics are moreorless like similar [br]shooters of the era (such as Gradius). 9:59:59.000,9:59:59.000 Enemies drop power-ups, speed-ups, and other types of, uh, special weapons. 9:59:59.000,9:59:59.000 Nothing too new or exciting, here, but there are a couple interesting ideas. 9:59:59.000,9:59:59.000 The main one is: you can turn around and fire in the opposite direction by hitting the second button 9:59:59.000,9:59:59.000 (making Side Arms kind of a predecessor to Forgotten Worlds). 9:59:59.000,9:59:59.000 Now, Side Arms was originally an arcade game from 1986. 9:59:59.000,9:59:59.000 Aside from the ability to fire, uh, front and back, [br]a big feature of Side Arms was that two players 9:59:59.000,9:59:59.000 could occasionally combine into [br]a single more powerful form 9:59:59.000,9:59:59.000 (with one player controlling the mech and [br]the other controlling his special attack weapons). 9:59:59.000,9:59:59.000 The home version dropped this 2-Player mode, [br] 9:59:59.000,9:59:59.000 (meaning that your combined form is [br]basically just a temporary upgrade). 9:59:59.000,9:59:59.000 It lasts until you get hit. 9:59:59.000,9:59:59.000 The other cool feature is the ability to select your... [br]which weapon you wanna lose from the Start menu 9:59:59.000,9:59:59.000 (as opposed to losing your current weapon when you [br]pick up a new one, like in most other shooters). 9:59:59.000,9:59:59.000 You can actually carry a whole bunch of weapons at once. 9:59:59.000,9:59:59.000 Now, this is actually very helpful, since certain types of [br]weapons are more useful than others in some spots. 9:59:59.000,9:59:59.000 In fact, certain weapons are pretty much vital for some areas. 9:59:59.000,9:59:59.000 And this leads me to one issue that so many Shoot-em-Ups have. [br]If you die once, you are pretty much screwed. 9:59:59.000,9:59:59.000 Side Arms is even much worse than many other similar games. 9:59:59.000,9:59:59.000 When the action gets hectic and you [br]screw up and get killed, 9:59:59.000,9:59:59.000 you'll be brought back to life with, like, [br]a single random underpowered weapon, 9:59:59.000,9:59:59.000 generally with enemies, like, [br]closing in on you from all sides. 9:59:59.000,9:59:59.000 So, get killed and odds are good that you'll [br]get killed again within a second or two. 9:59:59.000,9:59:59.000 And there are so many damn enemies [br](like missiles, et cetera) that home in on you 9:59:59.000,9:59:59.000 and follow you around, as you try to avoid them. 9:59:59.000,9:59:59.000 And when you have, like, a very basic weapon that only shoots in one direction, it's pretty difficult to pick these guys off. 9:59:59.000,9:59:59.000 Also, like Gradius, picking up too many speed power-ups will make you move, uh, too fast and be hard to control precisely. 9:59:59.000,9:59:59.000 Overall, it's actually a pretty hard game [br](harder than Gradius or R-Type, in my opinion) 9:59:59.000,9:59:59.000 but it actually, uh, looks great and I liked it [br]better than the Genesis port of Forgotten Worlds. 9:59:59.000,9:59:59.000 We exit July with a real stinker. [br]From AICOM, it' s Takeda Shingen. 9:59:59.000,9:59:59.000 "Aha!", you say, [br]"We've already seen this game on Chrontendo. 9:59:59.000,9:59:59.000 It was, like, a strategy game, [br]published by HOT-B." 9:59:59.000,9:59:59.000 Well, no. This is actually a completely [br]different and unrelated game called Takeda Shingen. 9:59:59.000,9:59:59.000 Now, Takeda Shingen (the real person) [br]was a 16th century warlord, known for 9:59:59.000,9:59:59.000 (among other things) [br]having a badass set of armor 9:59:59.000,9:59:59.000 (which is, uh, sort of [br]semi-accurately depicted here). 9:59:59.000,9:59:59.000 Rather than being a Strategy game, [br]this is a rather dull Beat-'em-Up 9:59:59.000,9:59:59.000 And it's a painfully slow affair. 9:59:59.000,9:59:59.000 You have exactly two moves [br](at least at first). 9:59:59.000,9:59:59.000 There's Attack with a sword slash [br]and Jump. 9:59:59.000,9:59:59.000 You'll be, uh, taking enemies head-on, [br]uh, just sort of hacking at them until they die. 9:59:59.000,9:59:59.000 They block a lot, so normally [br]you'll just, sort of, walk up to them 9:59:59.000,9:59:59.000 and start repeatedly slashing at them. 9:59:59.000,9:59:59.000 They'll block a few times and then you'll get a hit in. 9:59:59.000,9:59:59.000 This was a port of a Jaleco arcade game [br](which looks a lot nicer). 9:59:59.000,9:59:59.000 The game isn't exactly hot shit, 9:59:59.000,9:59:59.000 but your character moves much faster [br]and there's a bit of action. 9:59:59.000,9:59:59.000 This is hardly top tier stuff, as of 1988, [br]but it seems reasonably bearable. 9:59:59.000,9:59:59.000 There's even, like, bonus rounds [br]where you can get on a horse and do some target practice. 9:59:59.000,9:59:59.000 The horse stuff got completely stripped [br]out from the PC Engine version 9:59:59.000,9:59:59.000 and the result is just [br]so damn monotonous. 9:59:59.000,9:59:59.000 You know, I got a good way through this game [br]and there were a pretty limited number of enemy types. 9:59:59.000,9:59:59.000 There's basically dudes with swords [br](who are just like you), [br] 9:59:59.000,9:59:59.000 dudes with a long flail on a chain [br](and these guys are annoying), 9:59:59.000,9:59:59.000 and dudes with a long spear. 9:59:59.000,9:59:59.000 Boss battles are at the end of each level, [br]though each level looks about the same, 9:59:59.000,9:59:59.000 so there's really not much to [br]distinguish one level from the other. 9:59:59.000,9:59:59.000 Bosses are really nothing exciting. [br]This guy is just a big version of the swordsman. 9:59:59.000,9:59:59.000 Post-boss fight, you visit a shop [br]where you can refill your health 9:59:59.000,9:59:59.000 and buy some critical of...[br]offense and defenseive upgrades, 9:59:59.000,9:59:59.000 such as the war fan. 9:59:59.000,9:59:59.000 Now, in real life, uh, Takeda's [br]often depicted with his war fan. 9:59:59.000,9:59:59.000 There's a famous story about how he [br]deflected an enemy blade with his fan, once. 9:59:59.000,9:59:59.000 So this game, naturally, has him, [br]you know, carrying it around. 9:59:59.000,9:59:59.000 Takeda Shingen isn't really a fun game to play, [br]especially in comparison to contemporary 9:59:59.000,9:59:59.000 Beat-'em-Ups like Golden Axe or Final Fight. 9:59:59.000,9:59:59.000 Later, you get some better attacks, but the [br]lack of variety really kills any excitement. 9:59:59.000,9:59:59.000 It just feels like you're fighting the [br]same fight over and over and over again. 9:59:59.000,9:59:59.000 Your health bar is pretty long [br]and health refills are pretty frequent 9:59:59.000,9:59:59.000 so there's not much challenge at all [br]for the entire first half of the game 9:59:59.000,9:59:59.000 (until you get to this boss, who's, like, [br]ten times harder than the last one). 9:59:59.000,9:59:59.000 So, overall, Takeda Shingen [br]is a bummer of a game. 9:59:59.000,9:59:59.000 So, we enter August with Maison Ikkoku [br]and a new publisher, Micro Cabin. 9:59:59.000,9:59:59.000 We've heard their name come up [br]a few times before in Chrontendo. 9:59:59.000,9:59:59.000 They were actually a pretty prominent [br]publisher of, uh, games for Japanese computers, 9:59:59.000,9:59:59.000 back in the '80s. 9:59:59.000,9:59:59.000 Like a lot of other sort of dodgy PC Engine games, [br]this one has some pretty decent music. 9:59:59.000,9:59:59.000 Right. So, Maison Ikkoku is one of these [br]inescapable menu-based adventure games. 9:59:59.000,9:59:59.000 Luckly, for us, we have an English translation [br]by Dave Shadoff and Matt LaFrance. 9:59:59.000,9:59:59.000 You play as one Yusaku Godai: 9:59:59.000,9:59:59.000 a down on his luck student, living in [br]sort of a rundown boarding house. 9:59:59.000,9:59:59.000 The manager of the boarding house [br]turns out to be (of course) 9:59:59.000,9:59:59.000 a beautiful young woman who was [br]recently widowed, named Kuyoku. 9:59:59.000,9:59:59.000 This was based on a popular manga, by the [br]famous manga artist, Rumiko Takahashi, 9:59:59.000,9:59:59.000 who you might know from such comics as [br]Uruse Yatsure and Renma One Half. 9:59:59.000,9:59:59.000 It basically chronicles, uh, Godai's desire to express his love for Kuyoku, as well as the wacky residents of the boarding house. 9:59:59.000,9:59:59.000 Eventually, of course, at the end of the series, [br]the protagonists get married. 9:59:59.000,9:59:59.000 This first appeared on the M.S.X., [br]back in 1987. 9:59:59.000,9:59:59.000 It looks pretty similar to this port, actually! 9:59:59.000,9:59:59.000 It also wound up on the F.M. 7 and few other computers. 9:59:59.000,9:59:59.000 Now, the first console appearance of this game was on the Famicom, which we saw very briefly in Episode 33. 9:59:59.000,9:59:59.000 At the time, I'd pretty much said, [br] 9:59:59.000,9:59:59.000 "Well, we'll check this out in more detail [br]when we reach it in ChronTurbo." 9:59:59.000,9:59:59.000 and now, my dear friends, [br]that day has arrived. 9:59:59.000,9:59:59.000 It turns out to be a reasonably normal adventure game. 9:59:59.000,9:59:59.000 Uh, this character, here, is some kind of weird pervert dude who builds tunnels and peepholes in the walls between the rooms. 9:59:59.000,9:59:59.000 Uh... You find a porno mag, [br]which contains "pretty radical stuff". 9:59:59.000,9:59:59.000 Later, you can actually, uh, give it back to him... [br]sort of, uh, win his favor. 9:59:59.000,9:59:59.000 Much of the game takes place inside the titular Maison Ikkoku. 9:59:59.000,9:59:59.000 Uh... Maison is simply the French word for "house", [br]which (I think) is being used ironically 9:59:59.000,9:59:59.000 (in the sense that calling this place "Maison" you know, [br]sort of, tried to, like, give it a touch of class. 9:59:59.000,9:59:59.000 Um... Ikkoku, I believe, means [br]hotheaded or tempermental 9:59:59.000,9:59:59.000 (perhaps referring to the [br]various nutty residents here. 9:59:59.000,9:59:59.000 In this game, you actually save [br]by going to the bathroom. 9:59:59.000,9:59:59.000 There's naturally all sorts of goofy sexual [br]innuendo going on between the characters. 9:59:59.000,9:59:59.000 And this, so far, seems to be the first [br]PC Engine game that actually shows 9:59:59.000,9:59:59.000 nipples in one of its human characters [br]in an obviously sexualized way 9:59:59.000,9:59:59.000 (as opposed to nipples on a [br]statue or a monster or something). 9:59:59.000,9:59:59.000 Um... For the most part, you go around [br]talking to people, collecting items, 9:59:59.000,9:59:59.000 and using them in sort of unintuitive ways. 9:59:59.000,9:59:59.000 Here's your love interest, though you actually call [br]her by the rather formal name, um, Kanrinin-san, 9:59:59.000,9:59:59.000 rather than her real name. 9:59:59.000,9:59:59.000 You can't interact with her too much yet. [br]Um... You actually have to get on her good side first. 9:59:59.000,9:59:59.000 A lot of the game involves, uh, talking to people and [br]getting on their good side by giving them things. 9:59:59.000,9:59:59.000 Among the other things, uh, you find, uh, her bra is [br]up on the roof and you have a daydream about her, 9:59:59.000,9:59:59.000 um, once, uh, you found the ladder [br]that allows you to climb up on the roof. 9:59:59.000,9:59:59.000 Aside from the house, you can travel to a [br]couple locations nearby, such as this store. 9:59:59.000,9:59:59.000 The cashier is meant to look like Lum from Urusei Yatsura. [br]Ya' buy things here to bribe the residents with. 9:59:59.000,9:59:59.000 Um... A great deal of time is spent, you know, [br]sorta' dealing with these annoying housemates. 9:59:59.000,9:59:59.000 Just like in the comic, Godai tends to fantasize [br]about putting the mack on his landlord, 9:59:59.000,9:59:59.000 but he's too scared to do anything. 9:59:59.000,9:59:59.000 The main goal of the game revolves actually [br]around trying to look at that picture you see 9:59:59.000,9:59:59.000 on the left hand side of the screen, [br]believe it or not. 9:59:59.000,9:59:59.000 And, you know, like a lot of these sorts [br]of things, your goal is kind of vague 9:59:59.000,9:59:59.000 and you make progress [br]in seemingly random ways 9:59:59.000,9:59:59.000 but the art is good, the music is decent, [br]so it's still a lot better than some of the awful, 9:59:59.000,9:59:59.000 uh, the other awful Adventure games we've seen. 9:59:59.000,9:59:59.000 Hudson was, of course, the [br]co-creator of the PC Engine 9:59:59.000,9:59:59.000 and they published all the console's [br]games in Japan for about the first year. 9:59:59.000,9:59:59.000 But by this point, they are outnumbered [br]by third party publishers (at least in Japan). 9:59:59.000,9:59:59.000 This is the first of three Hudson-published [br]games today, Power League II 9:59:59.000,9:59:59.000 a baseball game, of course, and the [br]sequel to the first Power League game, 9:59:59.000,9:59:59.000 which was released about [br]14 months before this one. 9:59:59.000,9:59:59.000 There are a plethora of modes here [br]- typical stuff: 9:59:59.000,9:59:59.000 Single Game mode, a Penant Mode, All Star [br](nothing we haven't seen before). 9:59:59.000,9:59:59.000 Now, the first Power League game [br]got a U.S. release, under the name 9:59:59.000,9:59:59.000 "World Class Baseball". 9:59:59.000,9:59:59.000 Power League II was never [br]released outside of Japan, though. 9:59:59.000,9:59:59.000 In fact, there are six [br]Power League games on the PC Engine 9:59:59.000,9:59:59.000 and the first one was the only one [br]to get a non-Japanese release. 9:59:59.000,9:59:59.000 Naturally, this looks and feels a lot [br]like the first Power League game. 9:59:59.000,9:59:59.000 If we look at the two back to back, [br]we see the sprites have been changed a bit, 9:59:59.000,9:59:59.000 but both games look very similar [br](with one exception). 9:59:59.000,9:59:59.000 In the first game, after the batter got a hit, [br]it showed the outfield straight down, 9:59:59.000,9:59:59.000 with the uh, camera's line of sight [br]being perpendicular to the ground, 9:59:59.000,9:59:59.000 much like the, uh, Sega Genesis', uh, [br]sports games, like Tommy Lasorda Baseball. 9:59:59.000,9:59:59.000 Power League II uses a much [br]more traditional 45 degree angle 9:59:59.000,9:59:59.000 (looking sort of down and out over the field). 9:59:59.000,9:59:59.000 As always, playing against the CPU is tricky. 9:59:59.000,9:59:59.000 There's certainly a way to strike [br]out the CPU, but I didn't find it. 9:59:59.000,9:59:59.000 Generally the CPU would get a good powerful [br]hit against anything I would throw at it. 9:59:59.000,9:59:59.000 When I was at the bat, I'd get lots of fly balls 9:59:59.000,9:59:59.000 (and, uh, the computer would actually [br]catch these with absolute 100% accuracy) 9:59:59.000,9:59:59.000 as well as tons of foul balls 9:59:59.000,9:59:59.000 (like, about 4 out of 5 hits would [br]be a foul ...or just really weak hits). 9:59:59.000,9:59:59.000 Of course you have to play these things for a [br]little while to sorta' get, you know, the feel to them 9:59:59.000,9:59:59.000 and I didn't play it long enough to actually, [br]you know, get very good at this thing. 9:59:59.000,9:59:59.000 So, Power League II is [br](just like its predecessor) 9:59:59.000,9:59:59.000 a sharp-looking baseball game that [br]doesn't really stand out in any way, 9:59:59.000,9:59:59.000 other than its, you know, [br]nice looking graphics. [br] 9:59:59.000,9:59:59.000 And we will get to see four more of [br]these during the life of the console. 9:59:59.000,9:59:59.000 Our third PC Engine game, [br]from Naxat (a.k.a. Taxan) 9:59:59.000,9:59:59.000 who had previously released the, uh, [br]great pinball game, "Alien Crush" 9:59:59.000,9:59:59.000 as well as a golf game. [br]Now, we have a pool game from them. 9:59:59.000,9:59:59.000 Break In, featuring [br]Simulation, Action, Technique 9:59:59.000,9:59:59.000 Geez! is this an instructional sex game? 9:59:59.000,9:59:59.000 Simulation is sort of a tournament mode, [br]Action is just like one-off, uh, playing a game, 9:59:59.000,9:59:59.000 and Technique is like a [br]tutorial practice mode deal. 9:59:59.000,9:59:59.000 Break In is pretty generous with [br]the types of games you can play. 9:59:59.000,9:59:59.000 For example, you have, uh, Yotsudama [br] 9:59:59.000,9:59:59.000 (a four ball game that's played [br]on a table with no pockets 9:59:59.000,9:59:59.000 and doesn't really resemble [br]normal pool that much) 9:59:59.000,9:59:59.000 and "Bowliards", which appears to be [br]a, uh, (actually is misspelled here) 9:59:59.000,9:59:59.000 is sort of a hybrid between [br]bowling and billiards. 9:59:59.000,9:59:59.000 Hmm! Yes, I would like some nice shiny oranges and a glass of... orange soda? ...or maybe a big glass of [???]? 9:59:59.000,9:59:59.000 Man, we're gonna' get f---ed up on that [???] there. 9:59:59.000,9:59:59.000 Lots of options, here. [br]Choose singles versus doubles, 9:59:59.000,9:59:59.000 who is controlled by computer [br]and who is controlled by... "Man" 9:59:59.000,9:59:59.000 (Sorry, ladies! This is a man's game.)[br]Pick a character, 9:59:59.000,9:59:59.000 (choose from either seven [br]men characters or "Woman") 9:59:59.000,9:59:59.000 "Dragon"!? Come on! [br]This guy's hobby is golf? 9:59:59.000,9:59:59.000 I'm surprised it's not... [br]you know... Billiards. 9:59:59.000,9:59:59.000 Actually, I'm kidding. [br]There are seven female characters as well. 9:59:59.000,9:59:59.000 Hmm! I like Emmy's dumb '80s fashion and, [br]uh, Sophia's, sort of, adorable geek chic 9:59:59.000,9:59:59.000 but really, uh, Sigrid, the boozy [br]actress seems like the coolest to me. 9:59:59.000,9:59:59.000 So picking a card determines who breaks. 9:59:59.000,9:59:59.000 Now, when you actually get ready to [br]shoot a va... shoot the ball, here, 9:59:59.000,9:59:59.000 you have a great deal of control, much [br]like the typical golf games of this era. 9:59:59.000,9:59:59.000 You have this image ball concept [br] 9:59:59.000,9:59:59.000 (not something I've seen [br]in pool games prior to this) 9:59:59.000,9:59:59.000 CPU players are generally [br]decent but not 100% perfect, 9:59:59.000,9:59:59.000 which is a nice switch from the [br]various baseball games we've seen. 9:59:59.000,9:59:59.000 Franky's pretty cool, but I [br]think that mustache is fake. 9:59:59.000,9:59:59.000 Like a lot of other PC Engine games, [br]Break In has some pretty chill music. 9:59:59.000,9:59:59.000 Now, this is the Technique part.[br]I'm tryin' to learn trick shots. 9:59:59.000,9:59:59.000 Good luck. 9:59:59.000,9:59:59.000 We've only seen a few pool games [br]throughout the Chron series. 9:59:59.000,9:59:59.000 I still kinda' like Compile's nutty Lunar Pool [br]game the best (which was on the N.E.S.) 9:59:59.000,9:59:59.000 but among, sort of, like [br]regular serious pool games, 9:59:59.000,9:59:59.000 Break In is definitely [br]one of the slickest. 9:59:59.000,9:59:59.000 Whoa-hoe! [br] 9:59:59.000,9:59:59.000 Did I load up a Famicom game by mistake? [br]What is this? 9:59:59.000,9:59:59.000 Well it's yet another Capcom arcade port and [br]we're not really getting top tier Capcom stuff here. 9:59:59.000,9:59:59.000 The MegaDrive gets Ghouls 'n' Ghosts [br]and the PC Engine gets F-1 Dream. 9:59:59.000,9:59:59.000 There's a bit of a story here. 9:59:59.000,9:59:59.000 F-1, uh, Dream is one of those [br]career-type racing games. 9:59:59.000,9:59:59.000 Alright, so let's fire up [br]some F-1 racing action. 9:59:59.000,9:59:59.000 Wait. What's going on here?[br]These are not F-1 cars. 9:59:59.000,9:59:59.000 This is apparently kind of a prologue [br]to the main F-1 racing game. 9:59:59.000,9:59:59.000 Your car is super lame and [br]I'm sure there's no way to win. 9:59:59.000,9:59:59.000 Anyway, the original F-1 Dream [br]was a 1988 arcade game, 9:59:59.000,9:59:59.000 which used the likenesses of real [br]Formula 1 drivers in the intro. 9:59:59.000,9:59:59.000 It's a pretty basic top-down racer. 9:59:59.000,9:59:59.000 I guess there was still some sorta' [br]demand for this kinda' thing in the late '80s. 9:59:59.000,9:59:59.000 I don't know why. 9:59:59.000,9:59:59.000 One funny touch was if you smack [br]into the guardrails near spectators, 9:59:59.000,9:59:59.000 they all go running hysterically. 9:59:59.000,9:59:59.000 Right, so I'll fill you in on the basics of F-1 Dream. 9:59:59.000,9:59:59.000 This is one of those racing games [br]where you collect money for racing 9:59:59.000,9:59:59.000 and then use it to buy [br]upgrades for your car 9:59:59.000,9:59:59.000 (which starts out super shitty). 9:59:59.000,9:59:59.000 First, you actually need to [br]hire guys to work on your car. 9:59:59.000,9:59:59.000 Here, I'm, uh, hiring a tire guy [br]and an engine guy. 9:59:59.000,9:59:59.000 After paying these dudes, [br]I have enough money left 9:59:59.000,9:59:59.000 to put towards some [br]better tires on my car, 9:59:59.000,9:59:59.000 and then it's off to the F-1 race! 9:59:59.000,9:59:59.000 Well, this is technically the time trial, [br]but the actual race is up next. 9:59:59.000,9:59:59.000 So, you just sort of cruise [br]around the track and, uh.. 9:59:59.000,9:59:59.000 in order to qualify for the race. 9:59:59.000,9:59:59.000 However, there's a couple [br]things about this type of game 9:59:59.000,9:59:59.000 that drives me crazy [br](namely the controls). 9:59:59.000,9:59:59.000 I've seen this in, uh, other [br]Japanese top-down racing games 9:59:59.000,9:59:59.000 on the Famicom, but it [br]drives me nuts here as well. 9:59:59.000,9:59:59.000 The controls are not from [br]the perspective of the driver, 9:59:59.000,9:59:59.000 but from the viewpoint [br]of the game's camera 9:59:59.000,9:59:59.000 (meaning that if you are pointed up [br]and wanna' turn right, 9:59:59.000,9:59:59.000 you press Right on the directional pad [br](which makes sense so far) 9:59:59.000,9:59:59.000 but if you're headed facing down [br](towards the bottom of the screen) 9:59:59.000,9:59:59.000 and you wanna turn the vehicle right, [br]you press left. 9:59:59.000,9:59:59.000 because the vehicle's right is towards [br]the left hand side of the screen. 9:59:59.000,9:59:59.000 This tends to confuse me, [br]since we usually think of, you know, 9:59:59.000,9:59:59.000 driving from the driver's point of view [br](especially when I'm heading towards 9:59:59.000,9:59:59.000 the bottom of the screen and [br]drift towards the side of the road). 9:59:59.000,9:59:59.000 Trying to correct myself will usually [br]result in me driving off the road, 9:59:59.000,9:59:59.000 since if feels, to me, like [br]the controls are reversed. 9:59:59.000,9:59:59.000 You start bringing in money pretty [br]quickly (even for doing poorly) 9:59:59.000,9:59:59.000 and you will slowly be able [br]to improve your vehicle. 9:59:59.000,9:59:59.000 Among other things, if the [br]car gets damaged too much, 9:59:59.000,9:59:59.000 it'll explode in a rather cool fashion, [br]and you'll get a Game Over. 9:59:59.000,9:59:59.000 Beyond that, there's really not [br]that much to say about F-1 Dream. 9:59:59.000,9:59:59.000 We've already seen a lot of games like this, already. 9:59:59.000,9:59:59.000 We saw a much more creative take [br]on a career racing game last time 9:59:59.000,9:59:59.000 with Namco's Final Lap Twin. 9:59:59.000,9:59:59.000 Quite frankly, the most [br]distinguishing thing about F-1 Dream 9:59:59.000,9:59:59.000 is just how appallingly [br]last-generation the graphics look.