[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:10.42,0:00:36.05,Default,,0000,0000,0000,,[ Techno music ] Dialogue: 0,0:00:42.36,0:00:44.96,Default,,0000,0000,0000,,Alright folks, it's Dr.Sparkle again Dialogue: 0,0:00:45.16,0:00:48.14,Default,,0000,0000,0000,,Geez, It seems like forever \Nsince the last episode. Dialogue: 0,0:00:48.68,0:00:51.29,Default,,0000,0000,0000,,Well anyways, sorry it's so late \Nbut here we are again. Dialogue: 0,0:00:51.90,0:00:54.52,Default,,0000,0000,0000,,The PC engine schedule \Nseems to get a bit more hectic Dialogue: 0,0:00:54.56,0:00:57.28,Default,,0000,0000,0000,,as we get closer to the \N1989 holiday season. Dialogue: 0,0:00:58.00,0:01:01.60,Default,,0000,0000,0000,,Today, we're gonna finish up July and\Nblast through all of August and September. Dialogue: 0,0:01:02.19,0:01:04.67,Default,,0000,0000,0000,,We're gonna' see a number \Nof arcade ports today, Dialogue: 0,0:01:04.69,0:01:08.54,Default,,0000,0000,0000,,as well as some obscure \N(and rather shitty) original titles. Dialogue: 0,0:01:11.25,0:01:33.84,Default,,0000,0000,0000,,[ Techno music ] Dialogue: 0,0:01:34.45,0:01:38.25,Default,,0000,0000,0000,,We ended last episode with a \Nclassic shooter, Blazing Lasers, Dialogue: 0,0:01:38.32,0:01:42.00,Default,,0000,0000,0000,,and we begin this episode with a \Nnot-so-classic shooter, Side Arms Dialogue: 0,0:01:42.06,0:01:45.62,Default,,0000,0000,0000,,(or Side Arms: Hyper Dyne, \Nas it's officially called in Japan) Dialogue: 0,0:01:47.01,0:01:50.54,Default,,0000,0000,0000,,This is the second port of a Capcom \Narcade game for the system Dialogue: 0,0:01:50.57,0:01:52.33,Default,,0000,0000,0000,,(the first being SunSun 2) Dialogue: 0,0:01:52.63,0:01:56.79,Default,,0000,0000,0000,,and, once again, this is published \Nby N.E.C., not Capcom themselves. Dialogue: 0,0:01:57.06,0:02:03.26,Default,,0000,0000,0000,,However, in the U.S., this was one of the very \Nfew TurboGrafx games not published by N.E.C. Dialogue: 0,0:02:03.68,0:02:06.76,Default,,0000,0000,0000,,Rather, it was by a small company \Ncalled Radiance Software, Dialogue: 0,0:02:07.17,0:02:09.44,Default,,0000,0000,0000,,which seemed to have \Nvery close ties to Capcom. Dialogue: 0,0:02:09.60,0:02:13.16,Default,,0000,0000,0000,,They were also well known for \Ntheir involvement in the canceled, ah, Dialogue: 0,0:02:13.16,0:02:15.51,Default,,0000,0000,0000,,Nintendo Entertainment System \NCalifornia Raisins game. Dialogue: 0,0:02:15.88,0:02:18.16,Default,,0000,0000,0000,,The guy who ran Radiance, \NChristopher Riggs, Dialogue: 0,0:02:18.19,0:02:22.52,Default,,0000,0000,0000,,actually lists himself as being a Product \NDeveloper at Capcom in the early 1990s. Dialogue: 0,0:02:23.11,0:02:24.82,Default,,0000,0000,0000,,Prior to Radiance, he apparently \N Dialogue: 0,0:02:24.82,0:02:28.29,Default,,0000,0000,0000,,co-founded a company called \NPacific DataWorks, with, uh, Troy Lyndon Dialogue: 0,0:02:28.46,0:02:34.75,Default,,0000,0000,0000,,(who was an interesting guy who much later, uh, was behind the, uh, the infamous Left Behind computer video game. Dialogue: 0,0:02:35.20,0:02:39.69,Default,,0000,0000,0000,,Pacific DataWorks mostly did \NDOS and Commodore 64 ports Dialogue: 0,0:02:39.69,0:02:41.34,Default,,0000,0000,0000,,for Capcom (including Side Arms!). Dialogue: 0,0:02:41.39,0:02:46.17,Default,,0000,0000,0000,,Riggs also had a company called Riggs Interactive \Nwhich did, uh, computer ports for Capcom. Dialogue: 0,0:02:46.17,0:02:50.27,Default,,0000,0000,0000,,So it's no surprise that the first Radiance \Ngame is, of course, a Capcom port. Dialogue: 0,0:02:50.71,0:02:53.57,Default,,0000,0000,0000,,Anyhoo, \NEarth got blown up or something, and Dialogue: 0,0:02:53.57,0:02:57.24,Default,,0000,0000,0000,,your little robot mecha dude is out there, \Nuh, to kill lots of aliens. Dialogue: 0,0:02:57.72,0:03:02.91,Default,,0000,0000,0000,,Mechanics are moreorless like similar \Nshooters of the era (such as Gradius). Dialogue: 0,0:03:03.02,0:03:06.14,Default,,0000,0000,0000,,Enemies drop power-ups, speed-ups, \Nand other types of, uh, special weapons. Dialogue: 0,0:03:06.59,0:03:10.58,Default,,0000,0000,0000,,Nothing too new or exciting, here, \Nbut there are a couple interesting ideas. Dialogue: 0,0:03:10.96,0:03:13.100,Default,,0000,0000,0000,,The main one is: you can turn around \Nand fire in the opposite direction Dialogue: 0,0:03:14.00,0:03:15.33,Default,,0000,0000,0000,,by hitting the second button Dialogue: 0,0:03:15.34,0:03:18.87,Default,,0000,0000,0000,,(making Side Arms kind of a \Npredecessor to Forgotten Worlds). Dialogue: 0,0:03:19.57,0:03:22.100,Default,,0000,0000,0000,,Now, Side Arms was originally \Nan arcade game from 1986. Dialogue: 0,0:03:23.41,0:03:28.61,Default,,0000,0000,0000,,Aside from the ability to fire, uh, front and back, \Na big feature of Side Arms was that two players Dialogue: 0,0:03:28.61,0:03:31.78,Default,,0000,0000,0000,,could occasionally combine into \Na single more powerful form Dialogue: 0,0:03:31.78,0:03:35.63,Default,,0000,0000,0000,,(with one player controlling the mech and \Nthe other controlling his special attack weapons). Dialogue: 0,0:03:35.76,0:03:37.76,Default,,0000,0000,0000,,The home version dropped this 2-Player mode, \N Dialogue: 0,0:03:37.76,0:03:40.82,Default,,0000,0000,0000,,(meaning that your combined form is \Nbasically just a temporary upgrade). Dialogue: 0,0:03:41.21,0:03:42.71,Default,,0000,0000,0000,,It lasts until you get hit. Dialogue: 0,0:03:43.05,0:03:46.99,Default,,0000,0000,0000,,The other cool feature is the ability to select your... \Nwhich weapon you wanna lose from the Start menu Dialogue: 0,0:03:47.00,0:03:51.20,Default,,0000,0000,0000,,(as opposed to losing your current weapon when you \Npick up a new one, like in most other shooters). Dialogue: 0,0:03:51.20,0:03:53.07,Default,,0000,0000,0000,,You can actually carry a whole \Nbunch of weapons at once. Dialogue: 0,0:03:53.42,0:03:58.28,Default,,0000,0000,0000,,Now, this is actually very helpful, since certain types of \Nweapons are more useful than others in some spots. Dialogue: 0,0:03:58.54,0:04:01.91,Default,,0000,0000,0000,,In fact, certain weapons are pretty much vital for some areas. Dialogue: 0,0:04:02.63,0:04:08.58,Default,,0000,0000,0000,,And this leads me to one issue that so many Shoot-em-Ups have. \NIf you die once, you are pretty much screwed. Dialogue: 0,0:04:09.49,0:04:12.55,Default,,0000,0000,0000,,Side Arms is even much worse than many other similar games. Dialogue: 0,0:04:12.55,0:04:15.43,Default,,0000,0000,0000,,When the action gets hectic \Nand you screw up and get killed, Dialogue: 0,0:04:15.43,0:04:18.81,Default,,0000,0000,0000,,you'll be brought back to life with, like, \Na single random underpowered weapon, Dialogue: 0,0:04:18.95,0:04:21.68,Default,,0000,0000,0000,,generally with enemies, like, \Nclosing in on you from all sides. Dialogue: 0,0:04:22.32,0:04:25.67,Default,,0000,0000,0000,,So, get killed and odds are good that you'll \Nget killed again within a second or two. Dialogue: 0,0:04:26.72,0:04:30.15,Default,,0000,0000,0000,,And there are so many damn enemies \N(like missiles, et cetera) that home in on you Dialogue: 0,0:04:30.31,0:04:32.34,Default,,0000,0000,0000,,and follow you around, as you try to avoid them. Dialogue: 0,0:04:32.78,0:04:38.02,Default,,0000,0000,0000,,And when you have, like, a very basic weapon that only shoots in one direction, it's pretty difficult to pick these guys off. Dialogue: 0,0:04:39.17,0:04:45.04,Default,,0000,0000,0000,,Also, like Gradius, picking up too many speed power-ups will make you move, uh, too fast and be hard to control precisely. Dialogue: 0,0:04:45.95,0:04:50.37,Default,,0000,0000,0000,,Overall, it's actually a pretty hard game \N(harder than Gradius or R-Type, in my opinion) Dialogue: 0,0:04:50.66,0:04:55.98,Default,,0000,0000,0000,,but it actually, uh, looks great and I liked it \Nbetter than the Genesis port of Forgotten Worlds. Dialogue: 0,0:05:00.95,0:05:11.82,Default,,0000,0000,0000,,[ Techno music ] Dialogue: 0,0:05:19.12,0:05:23.72,Default,,0000,0000,0000,,We exit July with a real stinker. \NFrom AICOM, it' s Takeda Shingen. Dialogue: 0,0:05:24.20,0:05:27.44,Default,,0000,0000,0000,,"Aha!", you say, \N"We've already seen this game on Chrontendo. Dialogue: 0,0:05:27.44,0:05:30.56,Default,,0000,0000,0000,,It was, like, a strategy game, \Npublished by HOT-B." Dialogue: 0,0:05:31.24,0:05:36.63,Default,,0000,0000,0000,,Well, no. This is actually a completely \Ndifferent and unrelated game called Takeda Shingen. Dialogue: 0,0:05:37.52,0:05:42.36,Default,,0000,0000,0000,,Now, Takeda Shingen (the real person) \Nwas a 16th century warlord, known for Dialogue: 0,0:05:42.36,0:05:44.95,Default,,0000,0000,0000,,(among other things) \Nhaving a badass set of armor Dialogue: 0,0:05:45.40,0:05:48.71,Default,,0000,0000,0000,,(which is, uh, sort of \Nsemi-accurately depicted here). Dialogue: 0,0:05:49.24,0:05:52.85,Default,,0000,0000,0000,,Rather than being a Strategy game, \Nthis is a rather dull Beat-'em-Up Dialogue: 0,0:05:53.30,0:05:55.32,Default,,0000,0000,0000,,And it's a painfully slow affair. Dialogue: 0,0:05:56.46,0:05:58.75,Default,,0000,0000,0000,,You have exactly two moves \N(at least at first). Dialogue: 0,0:05:58.75,0:06:01.03,Default,,0000,0000,0000,,There's Attack with a sword slash \Nand Jump. Dialogue: 0,0:06:01.68,0:06:05.96,Default,,0000,0000,0000,,You'll be, uh, taking enemies head-on, \Nuh, just sort of hacking at them until they die. Dialogue: 0,0:06:06.49,0:06:09.35,Default,,0000,0000,0000,,They block a lot, so normally \Nyou'll just, sort of, walk up to them Dialogue: 0,0:06:09.35,0:06:11.13,Default,,0000,0000,0000,,and start repeatedly slashing at them. Dialogue: 0,0:06:11.46,0:06:13.88,Default,,0000,0000,0000,,They'll block a few times and then you'll get a hit in. Dialogue: 0,0:06:14.23,0:06:18.94,Default,,0000,0000,0000,,This was a port of a Jaleco arcade game \N(which looks a lot nicer). Dialogue: 0,0:06:28.38,0:06:30.39,Default,,0000,0000,0000,,The game isn't exactly hot shit, Dialogue: 0,0:06:30.39,0:06:34.19,Default,,0000,0000,0000,,but your character moves much faster \Nand there's a bit of action. Dialogue: 0,0:06:34.19,0:06:39.66,Default,,0000,0000,0000,,This is hardly top tier stuff, as of 1988, \Nbut it seems reasonably bearable. Dialogue: 0,0:06:39.80,0:06:43.16,Default,,0000,0000,0000,,There's even, like, bonus rounds \Nwhere you can get on a horse and do some target practice. Dialogue: 0,0:06:43.99,0:06:47.36,Default,,0000,0000,0000,,The horse stuff got completely stripped \Nout from the PC Engine version Dialogue: 0,0:06:47.38,0:06:50.30,Default,,0000,0000,0000,,and the result is just \Nso damn monotonous. Dialogue: 0,0:06:50.30,0:06:54.40,Default,,0000,0000,0000,,You know, I got a good way through this game \Nand there were a pretty limited number of enemy types. Dialogue: 0,0:06:54.96,0:06:58.05,Default,,0000,0000,0000,,There's basically dudes with swords \N(who are just like you), \N Dialogue: 0,0:06:58.05,0:07:02.10,Default,,0000,0000,0000,,dudes with a long flail on a chain \N(and these guys are annoying), Dialogue: 0,0:07:02.10,0:07:04.04,Default,,0000,0000,0000,,and dudes with a long spear. Dialogue: 0,0:07:05.10,0:07:09.06,Default,,0000,0000,0000,,Boss battles are at the end of each level, \Nthough each level looks about the same, Dialogue: 0,0:07:09.06,0:07:11.97,Default,,0000,0000,0000,,so there's really not much to \Ndistinguish one level from the other. Dialogue: 0,0:07:12.44,0:07:16.69,Default,,0000,0000,0000,,Bosses are really nothing exciting. \NThis guy is just a big version of the swordsman. Dialogue: 0,0:07:21.74,0:07:24.90,Default,,0000,0000,0000,,Post-boss fight, you visit a shop \Nwhere you can refill your health Dialogue: 0,0:07:24.90,0:07:29.02,Default,,0000,0000,0000,,and buy some critical of...\Noffense and defenseive upgrades, Dialogue: 0,0:07:29.02,0:07:30.84,Default,,0000,0000,0000,,such as the war fan. Dialogue: 0,0:07:31.15,0:07:33.80,Default,,0000,0000,0000,,Now, in real life, uh, Takeda's \Noften depicted with his war fan. Dialogue: 0,0:07:33.80,0:07:37.59,Default,,0000,0000,0000,,There's a famous story about how he \Ndeflected an enemy blade with his fan, once. Dialogue: 0,0:07:38.05,0:07:40.56,Default,,0000,0000,0000,,So this game, naturally, has him, \Nyou know, carrying it around. Dialogue: 0,0:07:41.42,0:07:46.05,Default,,0000,0000,0000,,Takeda Shingen isn't really a fun game to play, \Nespecially in comparison to contemporary Dialogue: 0,0:07:46.05,0:07:48.24,Default,,0000,0000,0000,,Beat-'em-Ups like Golden Axe or Final Fight. Dialogue: 0,0:07:48.65,0:07:52.52,Default,,0000,0000,0000,,Later, you get some better attacks, but the \Nlack of variety really kills any excitement. Dialogue: 0,0:07:53.07,0:07:56.26,Default,,0000,0000,0000,,It just feels like you're fighting the \Nsame fight over and over and over again. Dialogue: 0,0:07:56.70,0:08:00.15,Default,,0000,0000,0000,,Your health bar is pretty long \Nand health refills are pretty frequent Dialogue: 0,0:08:00.15,0:08:03.87,Default,,0000,0000,0000,,so there's not much challenge at all \Nfor the entire first half of the game Dialogue: 0,0:08:03.87,0:08:06.94,Default,,0000,0000,0000,,(until you get to this boss, who's, like, \Nten times harder than the last one). Dialogue: 0,0:08:07.58,0:08:11.19,Default,,0000,0000,0000,,So, overall, Takeda Shingen \Nis a bummer of a game. Dialogue: 0,0:08:16.63,0:08:27.84,Default,,0000,0000,0000,,[ Techno music ] Dialogue: 0,0:08:37.48,0:08:42.48,Default,,0000,0000,0000,,So, we enter August with Maison Ikkoku \Nand a new publisher, Micro Cabin. Dialogue: 0,0:08:42.98,0:08:45.92,Default,,0000,0000,0000,,We've heard their name come up \Na few times before in Chrontendo. Dialogue: 0,0:08:46.10,0:08:49.60,Default,,0000,0000,0000,,They were actually a pretty prominent \Npublisher of, uh, games for Japanese computers, Dialogue: 0,0:08:49.60,0:08:50.80,Default,,0000,0000,0000,,back in the '80s. Dialogue: 0,0:08:51.00,0:08:56.49,Default,,0000,0000,0000,,Like a lot of other sort of dodgy PC Engine games, \Nthis one has some pretty decent music. Dialogue: 0,0:08:57.34,0:09:03.18,Default,,0000,0000,0000,,Right. So, Maison Ikkoku is one of these \Ninescapable menu-based adventure games. Dialogue: 0,0:09:03.18,0:09:08.37,Default,,0000,0000,0000,,Luckly, for us, we have an English translation \Nby Dave Shadoff and Matt LaFrance. Dialogue: 0,0:09:09.34,0:09:11.51,Default,,0000,0000,0000,,You play as one Yusaku Godai: Dialogue: 0,0:09:11.51,0:09:15.35,Default,,0000,0000,0000,,\Na down on his luck student, living in \Nsort of a rundown boarding house. Dialogue: 0,0:09:15.61,0:09:18.96,Default,,0000,0000,0000,,The manager of the boarding house \Nturns out to be (of course) Dialogue: 0,0:09:18.96,0:09:22.52,Default,,0000,0000,0000,,a beautiful young woman who was \Nrecently widowed, named Kuyoku. Dialogue: 0,0:09:23.09,0:09:26.92,Default,,0000,0000,0000,,This was based on a popular manga, by the \Nfamous manga artist, Rumiko Takahashi, Dialogue: 0,0:09:26.92,0:09:32.46,Default,,0000,0000,0000,,who you might know from such comics as \NUruse Yatsure and Renma One Half. Dialogue: 0,0:09:32.77,0:09:40.70,Default,,0000,0000,0000,,It basically chronicles, uh, Godai's desire to express his love for Kuyoku, as well as the wacky residents of the boarding house. Dialogue: 0,0:09:41.05,0:09:44.77,Default,,0000,0000,0000,,Eventually, of course, at the end of the series, \Nthe protagonists get married. Dialogue: 0,0:09:46.06,0:09:48.70,Default,,0000,0000,0000,,This first appeared on the M.S.X., \Nback in 1987. Dialogue: 0,0:09:49.06,0:09:51.68,Default,,0000,0000,0000,,It looks pretty similar to this port, actually! Dialogue: 0,0:09:52.40,0:09:54.98,Default,,0000,0000,0000,,It also wound up on the F.M. 7 and few other computers. Dialogue: 0,0:09:55.41,0:10:01.30,Default,,0000,0000,0000,,Now, the first console appearance of this game was on the Famicom, which we saw very briefly in Episode 33. Dialogue: 0,0:10:01.81,0:10:03.51,Default,,0000,0000,0000,,At the time, I'd pretty much said, \N Dialogue: 0,0:10:03.51,0:10:07.99,Default,,0000,0000,0000,,"Well, we'll check this out in more detail \Nwhen we reach it in ChronTurbo." Dialogue: 0,0:10:07.99,0:10:10.41,Default,,0000,0000,0000,,and now, my dear friends, \Nthat day has arrived. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,It turns out to be a reasonably normal adventure game. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Uh, this character, here, is some kind of weird pervert dude who builds tunnels and peepholes in the walls between the rooms. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Uh... You find a porno mag, \Nwhich contains "pretty radical stuff". Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Later, you can actually, uh, give it back to him... \Nsort of, uh, win his favor. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Much of the game takes place inside the titular Maison Ikkoku. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Uh... Maison is simply the French word for "house", \Nwhich (I think) is being used ironically Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,(in the sense that calling this place "Maison" you know, \Nsort of, tried to, like, give it a touch of class. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Um... Ikkoku, I believe, means \Nhotheaded or tempermental Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,(perhaps referring to the \Nvarious nutty residents here. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,In this game, you actually save \Nby going to the bathroom. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,There's naturally all sorts of goofy sexual \Ninnuendo going on between the characters. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,And this, so far, seems to be the first \NPC Engine game that actually shows Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,nipples in one of its human characters \Nin an obviously sexualized way Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,(as opposed to nipples on a \Nstatue or a monster or something). Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Um... For the most part, you go around \Ntalking to people, collecting items, Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,and using them in sort of unintuitive ways. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Here's your love interest, though you actually call \Nher by the rather formal name, um, Kanrinin-san, Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,rather than her real name. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,You can't interact with her too much yet. \NUm... You actually have to get on her good side first. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,A lot of the game involves, uh, talking to people and \Ngetting on their good side by giving them things. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Among the other things, uh, you find, uh, her bra is \Nup on the roof and you have a daydream about her, Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,um, once, uh, you found the ladder \Nthat allows you to climb up on the roof. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Aside from the house, you can travel to a \Ncouple locations nearby, such as this store. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,The cashier is meant to look like Lum from Urusei Yatsura. \NYa' buy things here to bribe the residents with. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Um... A great deal of time is spent, you know, \Nsorta' dealing with these annoying housemates. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Just like in the comic, Godai tends to fantasize \Nabout putting the mack on his landlord, Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,but he's too scared to do anything. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,The main goal of the game revolves actually \Naround trying to look at that picture you see Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,on the left hand side of the screen, \Nbelieve it or not. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,And, you know, like a lot of these sorts \Nof things, your goal is kind of vague Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,and you make progress \Nin seemingly random ways Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,but the art is good, the music is decent, \Nso it's still a lot better than some of the awful, Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,uh, the other awful Adventure games we've seen. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,[ Techno music ] Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Hudson was, of course, the \Nco-creator of the PC Engine Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,and they published all the console's \Ngames in Japan for about the first year. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,But by this point, they are outnumbered \Nby third party publishers (at least in Japan). Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,This is the first of three Hudson-published \Ngames today, Power League II Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,a baseball game, of course, and the \Nsequel to the first Power League game, Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,which was released about \N14 months before this one. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,There are a plethora of modes here \N- typical stuff: Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Single Game mode, a Penant Mode, All Star \N(nothing we haven't seen before). Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Now, the first Power League game \Ngot a U.S. release, under the name Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,"World Class Baseball". Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Power League II was never \Nreleased outside of Japan, though. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,In fact, there are six \NPower League games on the PC Engine Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,and the first one was the only one \Nto get a non-Japanese release. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Naturally, this looks and feels a lot \Nlike the first Power League game. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,If we look at the two back to back, \Nwe see the sprites have been changed a bit, Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,but both games look very similar \N(with one exception). Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,In the first game, after the batter got a hit, \Nit showed the outfield straight down, Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,with the uh, camera's line of sight \Nbeing perpendicular to the ground, Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,much like the, uh, Sega Genesis', uh, \Nsports games, like Tommy Lasorda Baseball. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Power League II uses a much \Nmore traditional 45 degree angle Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,(looking sort of down and out over the field). Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,As always, playing against the CPU is tricky. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,There's certainly a way to strike \Nout the CPU, but I didn't find it. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Generally the CPU would get a good powerful \Nhit against anything I would throw at it. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,When I was at the bat, I'd get lots of fly balls Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,(and, uh, the computer would actually \Ncatch these with absolute 100% accuracy) Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,as well as tons of foul balls Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,(like, about 4 out of 5 hits would \Nbe a foul ...or just really weak hits). Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Of course you have to play these things for a \Nlittle while to sorta' get, you know, the feel to them Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,and I didn't play it long enough to actually, \Nyou know, get very good at this thing. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,So, Power League II is \N(just like its predecessor) Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,a sharp-looking baseball game that \Ndoesn't really stand out in any way, Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,other than its, you know, \Nnice looking graphics. \N Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,And we will get to see four more of \Nthese during the life of the console. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,[ Techno music ] Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Our third PC Engine game, \Nfrom Naxat (a.k.a. Taxan) Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,who had previously released the, uh, \Ngreat pinball game, "Alien Crush" Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,as well as a golf game. \NNow, we have a pool game from them. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Break In, featuring \NSimulation, Action, Technique Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Geez! is this an instructional sex game? Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Simulation is sort of a tournament mode, \NAction is just like one-off, uh, playing a game, Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,and Technique is like a \Ntutorial practice mode deal. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Break In is pretty generous with \Nthe types of games you can play. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,For example, you have, uh, Yotsudama \N Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,(a four ball game that's played \Non a table with no pockets Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,and doesn't really resemble \Nnormal pool that much) Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,and "Bowliards", which appears to be \Na, uh, (actually is misspelled here) Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,is sort of a hybrid between \Nbowling and billiards. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Hmm! Yes, I would like some nice shiny oranges and a glass of... orange soda? ...or maybe a big glass of [???]? Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Man, we're gonna' get f---ed up \Non that [???] there. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Lots of options, here. \NChoose singles versus doubles, Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,who is controlled by computer \Nand who is controlled by... "Man" Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,(Sorry, ladies! This is a man's game.)\NPick a character, Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,(choose from either seven \Nmen characters or "Woman") Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,"Dragon"!? Come on! \NThis guy's hobby is golf? Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,I'm surprised it's not... \Nyou know... Billiards. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Actually, I'm kidding. \NThere are seven female characters as well. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Hmm! I like Emmy's dumb '80s fashion and, \Nuh, Sophia's, sort of, adorable geek chic Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,but really, uh, Sigrid, the boozy \Nactress seems like the coolest to me. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,So picking a card determines who breaks. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Now, when you actually get ready to \Nshoot a va... shoot the ball, here, Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,you have a great deal of control, much \Nlike the typical golf games of this era. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,You have this image ball concept \N Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,(not something I've seen \Nin pool games prior to this) Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,CPU players are generally \Ndecent but not 100% perfect, Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,which is a nice switch from the \Nvarious baseball games we've seen. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Franky's pretty cool, but I \Nthink that mustache is fake. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Like a lot of other PC Engine games, \NBreak In has some pretty chill music. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Now, this is the Technique part.\N(I'm trying to learn trick shots.) Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Good luck. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,We've only seen a few pool games \Nthroughout the Chron series. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,I still kinda like Compile's nutty "Lunar Pool" \Ngame the best (which was on the N.E.S.) Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,but among sort of like regular serious pool \Ngames, "Break In" is definitely one of the slickest. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,[ Techno music ] Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Whoa-hoa! Did I load up a Famicom \Ngame by mistake? What is this? Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Well, it's yet another Capcom arcade port \N(and we're not really getting top tier Capcom Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,stuff here). Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,The MegaDrive gets "Ghouls and Ghosts" \Nand the PC Engine gets "F-1 Dream". Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,There's a bit of a story here. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,F-1 Dream is one of those \Ncareer type racing games. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Alright, so let's fire up \Nsome F-1 racing action. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Wait. What's going on, here? \NThese are not F-1 cars. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,This is apparently kind of a prologue \Nto the main F-1 racing game. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Your car is super lame \N(and I'm sure there's no way to win). Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Anyway, the original F-1 Dream was a 1988 \Narcade game, which used the likenesses of Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,real Formula 1 drivers in the intro. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,It's a pretty basic top-down racer. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,I guess there was still, like, some sort of \Ndemand for this kinda thing in the late '80s Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,(I don't know why.) Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,One funny touch was, if you smack into the \Nguardrails near spectators, they all go running Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,hysterically. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Right, so I'll fill you in on the basics of F-1 Dream. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,This is one of those racing games where \Nyou collect money for racing and then Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,use it to buy upgrades for your car \N(which starts out super shitty). Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,First, you actually need to \Nhire guys to work on your car. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Here, I'm, uh, hiring a tire guy \Nand an engine guy. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,After paying these dudes, I have enough \Nmoney left to put some better tires on Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,my car and then it's off to the F-1 race! Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,(Well, this is technically the tr... time trial \Nbut the actual race is up next.) Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,So, you just sorta cruise around the track\Nand, uh, (in order to qualify for the race) Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,however there's a couple things about this \Ntype of game that drives me crazy Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,(namely the controls). Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,I've seen this in other Japanese \Ntop-down racing games on the Famicom Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,but it drives me nuts here as well. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,The controls are not from the perspective \Nof the driver, but from the viewpoint of the Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,game's camera (meaning that if you're \Npointed up and wanna turn right, you Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,press Right on the directional pad - \Nwhich makes sense so far - but if Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,you're facing down (towards the bottom \Nof the screen) and you wanna turn the Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,vehicle right, you press Left, because the vehicle's \Nright is towards the left-hand side of the screen. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,This tends to confuse me, since we usually \Nthink of, you know, driving from the driver's Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,point of view, especially when I'm heading \Ntowards the bottom of the screen and drift Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,towards the side of the road, trying to correct \Nmyself will usually result in me driving off the Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,road, since it feels to me like \Nthe controls are reversed. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,You start bringing in money pretty quickly \N(even for doing poorly) and you will slowly Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,be able to improve your vehicle. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Among other things, if the car gets damaged \Ntoo much, it'll explode in a rather cool fashion Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,and you'll get a Game Over. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Beyond that, there's really not \Nthat much to say about F-1 Dream. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,We've already seen a lot \Nof games like this already. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,We saw a much more creative take on a \Ncareer racing game last time, with Namco's Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Final Lap Twin. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Quite frankly, the most distinguishing thing \Nabout F-1 Dream is just how appallingly Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,last-generation the graphics look. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,[ Techno music ] Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,So, after taking in that weird looking box cover, \Nyou really should pause this and take a moment Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,to read this batshit insane intro, here. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,It's about, uh, finding mysterious fortunes \Nand "Busters" (uh, "the name..." for "...people Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,we call... fortune hunters". Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Their "historic journey" is to get "FISA" \N("called legend by the people"). Hmm. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,The "one person..." who \N"...can make it real ... Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,has got to be billionet and radical, \Nphysically and mentally" Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,and "Yes, you are the one!" Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,One of the great things about doing a \Nseries like this is you find shit that Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,doesn't seem like it has any reason to \Nexist (for example, "Rock On"). Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,This is the second game from publisher, \NBig Club and developer Manjyudo. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,They had released a game in June called \N"Jinmu Denshō Yaksa" (covered in Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Chronturbo 4) which took a character \Nfrom a PC-88 game and stuffed him into Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,a Space Harrier clone. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,As far as I can tell, "Rock On" \Nis a completely original game. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,It's a Shoot-'em-Up (and \Nnot a great one at that). Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,In fact, uh, VG Den (a review site for the \NPC Engine and Super Famicom games Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,calls it the worst \NShoot-'em-Up for the console. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,I don't know if that's true, \Nbut damn, it sure ain't good. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,If nothing else, you get a lot of power-ups! Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,So, this looks pretty boring, huh? Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Well, I guess there's a couple \Nthings we can say about this. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,First of all, the power-up \Nsystem is a little different. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,You can carry three different special \Nweapons at once, though none of them Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,display even the slightest \Namount of creativity. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,There's the three way shot, the laser \N(you know, the one where you shoot Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,both directions vertically, one where you \Nshoot both directions horizontally). Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Use the Start button to move between them \Nbut there's no Pause feature in the game, Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,meaning you have to switch weapons on the \Nfly (unlike in Side Arms) which is, you know, kind of a pain. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Rock On uses kind of like a cute pudgy design \Nstyle; your ship looks a little bit like Opa-Opa. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,One annoying factor here are these warps. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,They actually send you back to the \Nbeginning of a level if you... if you Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,don't know what they are \Nand accidentally go into one. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,I don't know much about the developer \NManjyodo, except they made a handful Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,of PC Engine games and were mostly involved in importing/distributing arcade games. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,As of 1998, their website was still up, \Nbut all it had was listings of arcade Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,cabinets for sale, along with \Ncommercial boats (like, big boats). Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,For example, they were selling \Nan 11 million cargo boat. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,There's really nothing interesting \Nor exciting or creative here. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,In fact, uh, this boss is ripped right \Nout R-Type. (the nerve!) Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Instead of points, you get money, \Nthough I never did see a shop or Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,anything to spend the money in. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,I love the way the interface at the bottom \Nactually gets covered up by background objects. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,I haven't seen this happen in other games \Non the console, so I assume it's a problem Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,with the game, itself, not the emulation. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,So we're definitely scraping \Nthe bottom of the barrel, here. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,It's a real puzzler, this one is, and I still \Nhave no idea why it's called, "Rock On". Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Oh, hey! One important thing \Nhappened in August 1989. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,The TurboGraphx 16 was released in \Nthe United States (purportedly debuting Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,on August 29th) though as was often the \Ncase, it was apparently a limited launch Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,(just in New York and California). Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,And, while Hudson was the most prolific \Npublisher for the system in Japan, almost Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,all the games, here in the U.S. were \Nreleased by NEC, themselves. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,With NEC's U.S. headquarters apparently \Nbeing the (I'm sure very lovely) town of Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Woodale, Illinois. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,The console itself was redesigned \Nquite a bit and turned out quite a Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,bit larger than the PC Engine. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Uh... It had a pretty decent selection \Nof launch titles, actually. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Aside from, of course, \N"Keith Courage in Alpha Zones" Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,which was the pack-in game, \Nthere was "R-Type", "Legendary Axe", Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,uh, "Alien Crush", and "Dungeon Explorer". Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,along with the ubiquitous golf and racing \Ngames, "Power Golf" and "Victory Run" Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Rounding it out was two Beat-'em-Ups, \N"Vigilante" and "China Warrior" Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,(a.k.a. "The Kung Fu", which was the first \Ngame released for the system in Japan. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,So, eight games, which was actually a pretty \Nhardy, uh, launch lineup, for back then. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Some sources say "Blazing Lasers" was a \Nlaunch title, but upon further inspection, Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,this appears to be false. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,Here's an ad from GamePro in late 1989 \N(not as cool looking as the Genesis ads). Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,The TurboBooster, by the way, was an \Nadd-on that allowed for a composite video Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,output and stereo sound, instead \Nof the standard R.F. connection. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,The TurboCD is featured in the ad, \Neven though that would actually Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,not come out until later in 1990. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,As you'll recall, the TurboGraphx came \Nout, um, in the U.S. about, uh, two Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,weeks after the Genesis, so this was \Nsort of like the first battle in the Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,16-bit wars, with the still-somewhat \Nmysterious Super Famicom lurking Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,somewhere in the wings \Nin... in the... the future. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,E.G.M. did quite a bit of coverage on the \Nnew PC Engine, along with lots of Sega Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,coverage as well. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,The Genesis was ten dollars \Ncheaper than the TurboGraphx Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,(a hundred and ninety \Ninstead of two hundred) Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,and, uh, both were noticeably cheaper than \Neither the N.E.S. or the Master System Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,with inflation factored in. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,While Sega obviously overtook NEC eventually \Nin late 1989 the 16-bit playing field appeared Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,to be, uh, completely up for grabs. Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,[ Techno music ]