0:00:00.260,0:00:06.139 If there's one question I get asked more than[br]anything else, it's this: "how do I become 0:00:06.139,0:00:07.640 a game designer?". 0:00:07.640,0:00:12.920 I get emails from kids and teenagers and people[br]bored of their jobs who would love to turn 0:00:12.920,0:00:18.700 their passion for games into a career and[br]be the ones who actually design the mechanics, 0:00:18.700,0:00:22.360 systems, and levels that I talk about on this[br]show. 0:00:22.360,0:00:25.770 Unfortunately, I'm not really equipped to[br]answer this question. 0:00:25.770,0:00:26.770 However! 0:00:26.770,0:00:29.359 I do have some contacts who can help. 0:00:29.359,0:00:33.930 So over the last month I've been talking to[br]an enormous number of game designers, level 0:00:33.930,0:00:39.239 designers, employers, recruiters, educators,[br]and students - all in the hope of answering 0:00:39.239,0:00:43.920 the most fundamental questions about getting[br]into the biz as a designer. 0:00:43.920,0:00:46.329 Starting with the most important question[br]of all… 0:00:46.329,0:00:48.699 What does a game designer actually do? 0:00:48.699,0:00:53.530 The answer to this question is going to depend[br]entirely on the size of the studio, the type 0:00:53.530,0:00:57.030 of games they make, and the structure of their[br]teams. 0:00:57.030,0:01:01.969 Because depending on where you work, the design[br]role might be a very general position - or 0:01:01.969,0:01:04.430 an extremely specialised one. 0:01:04.430,0:01:08.700 On a very small mobile game, for example,[br]the game designer might be responsible for 0:01:08.700,0:01:10.540 every aspect of design. 0:01:10.540,0:01:15.660 But on a larger title, the role is likely[br]to be split between game design and level 0:01:15.660,0:01:16.870 design. 0:01:16.870,0:01:20.370 Go even bigger, and those roles might be split[br]up even further. 0:01:20.370,0:01:25.990 There are gameplay designers, who focus on[br]second-to-second interactions, and systems 0:01:25.990,0:01:29.850 designers, who look after over-arching concepts[br]like progression. 0:01:29.850,0:01:34.510 Level designers might be split into quest[br]designers and open world designers. 0:01:34.510,0:01:40.140 You might have narrative, UX, economy, and[br]technical designers - who are a bridge between 0:01:40.140,0:01:41.790 design and code. 0:01:41.790,0:01:46.351 There's no saying how specific these roles[br]can be - on Red Dead Redemption II, there 0:01:46.351,0:01:50.380 were people who focused exclusively on designing[br]systems for the horse. 0:01:50.380,0:01:53.600 But, okay - what do these people actually[br]do? 0:01:53.600,0:01:59.960 Well if we look at game designers, their job[br]is to come up with ideas for mechanics and systems. 0:01:59.960,0:02:04.820 If those are approved by the creative leads,[br]the designers will create detailed design 0:02:04.820,0:02:10.810 docs and asset lists to help programmers and[br]artists turn those ideas into reality. 0:02:10.810,0:02:15.230 Once those features exist, designers will[br]be given tools to manipulate the mechanic 0:02:15.230,0:02:19.700 further: perhaps a simple scripting language[br]to plan out interactions or a spreadsheet 0:02:19.700,0:02:21.500 of stats to change. 0:02:21.500,0:02:25.470 Level designers on the other hand are going[br]to be creating environments for the player 0:02:25.470,0:02:30.360 to explore and traverse - using the toys provided[br]by game designers. 0:02:30.360,0:02:36.349 On most big games, levels are made in "greybox"[br]- simple, untextured geometry that will be 0:02:36.349,0:02:38.340 dressed up by artists. 0:02:38.340,0:02:42.639 Level designers may also do scripting for[br]specific encounters, or to tie missions together 0:02:42.639,0:02:44.010 in an open world. 0:02:44.010,0:02:49.489 Both roles are highly collaborative, because[br]designers will be working closely with artists, 0:02:49.489,0:02:55.590 animators, programmers, writers, and others[br]to turn their ideas into something pretty and playable. 0:02:55.590,0:03:01.339 And highly iterative, as ideas will be endlessly[br]tweaked and changed in response to play-testing. 0:03:01.339,0:03:05.680 Okay, if that sounds interesting to you - let's[br]ask the next question. 0:03:05.680,0:03:08.849 How do you become a designer? 0:03:08.849,0:03:10.610 It's the million dollar question. 0:03:10.610,0:03:15.680 And from speaking with my industry experts,[br]I reckon you really need four things to get 0:03:15.680,0:03:17.330 a job as a designer. 0:03:17.330,0:03:20.360 You need to be able to think in terms of design. 0:03:20.360,0:03:24.549 You need soft, or interpersonal skills like[br]communication. 0:03:24.549,0:03:27.879 You'll need a strong portfolio to show what[br]you can do. 0:03:27.879,0:03:32.480 And for a lot of roles, you'll need some level[br]of experience in the games industry. 0:03:32.480,0:03:36.340 I'll come back to the first two when I'm talking[br]about interviews. 0:03:36.340,0:03:40.489 But for now, let's chat about portfolios and[br]experience. 0:03:40.489,0:03:45.889 If there's one piece of advice I got from[br]pretty much everyone I talked to, it's this: 0:03:45.889,0:03:47.010 make stuff. 0:03:47.010,0:03:52.379 Show people that you have the ability to design[br]a game or level - and then put that together 0:03:52.379,0:03:53.669 in a portfolio. 0:03:53.669,0:03:59.549 For example - this is Perses, a super short[br]game with fully destructible environments, 0:03:59.549,0:04:03.569 which helped Zachary Preece land a job on[br]Watch Dogs: Legion. 0:04:03.569,0:04:07.900 So if you want to be a game designer, your[br]portfolio should include small projects like 0:04:07.900,0:04:12.669 this that show your ability to come up with[br]an interesting mechanic or system. 0:04:12.669,0:04:17.220 These days it's entirely possible to actually[br]make these games, using tools like Unreal 0:04:17.220,0:04:18.820 Engine and Unity. 0:04:18.820,0:04:23.030 But if you really don't want to learn how[br]to code, you could use the PlayStation 4 game 0:04:23.030,0:04:27.500 Dreams, or use Tabletop Simulator to make[br]board and card games. 0:04:27.500,0:04:33.540 These don't need to be full games - they can[br]be vertical slices, game jam projects, and prototypes. 0:04:33.540,0:04:37.511 You can also work with others to make a game[br]- but when it comes to your portfolio, you 0:04:37.511,0:04:41.950 need to clearly explain which bits you personally[br]came up with. 0:04:41.950,0:04:46.730 Whatever the case, you've got to show your[br]working - make sure you have clear documentation 0:04:46.730,0:04:52.850 for how you dreamt up, designed, implemented,[br]and refined your ideas, so you can show potential 0:04:52.850,0:04:56.560 employers proof of your design thinking skills. 0:04:56.560,0:05:00.200 For level designers, it's all about making[br]an actual level. 0:05:00.200,0:05:05.120 Again, you can use something like Unreal or[br]Unity, but it's perfectly acceptable to use 0:05:05.120,0:05:08.350 modding tools and level editors for existing[br]games. 0:05:08.350,0:05:12.390 And if you can make a level that's relevant[br]to the company you're going for, even better 0:05:12.390,0:05:17.100 - I spoke to one designer who got the job[br]because they'd made a level for the firm's 0:05:17.100,0:05:18.730 previous game. 0:05:18.730,0:05:23.330 Whatever's on your portfolio, make sure your[br]stuff is finished - even if it's incredibly 0:05:23.330,0:05:24.330 short. 0:05:24.330,0:05:28.540 Try to focus on your best work, and always[br]pick quality over quantity. 0:05:28.540,0:05:33.450 And while downloads and documentations are[br]great, employers can't play and read everything 0:05:33.450,0:05:37.340 so pack your portfolio with videos and screenshots. 0:05:37.340,0:05:40.110 Now let's talk about experience. 0:05:40.110,0:05:45.040 While some studios will absolutely have entry[br]level positions for design, they're uncommon 0:05:45.040,0:05:46.810 and highly sought-after. 0:05:46.810,0:05:51.360 So you can boost your chances of getting hired[br]by getting experience in the industry. 0:05:51.360,0:05:56.010 One way to get this is through placements[br]like internships, trainee positions, and work 0:05:56.010,0:06:00.110 experience posts - which can absolutely turn[br]into full-time roles at the company if you 0:06:00.110,0:06:01.120 do well. 0:06:01.120,0:06:06.840 Another common approach is to start in quality[br]assurance (or QA, or game testing). 0:06:06.840,0:06:11.890 This gives you experience in the biz and a[br]first-hand look at how studios operate. 0:06:11.890,0:06:17.220 Again, it's not uncommon for QA testers - especially[br]those embedded in the development team - to 0:06:17.220,0:06:21.920 impress their bosses and get moved into design[br]roles at the same company. 0:06:21.920,0:06:26.870 But remember that QA is a vitally important[br]role in of itself, and shouldn't be seen as 0:06:26.870,0:06:29.630 just a stepping stone to design. 0:06:29.630,0:06:33.590 Perhaps the best advice is to remember that[br]your first job probably won't be designing 0:06:33.590,0:06:35.700 games at Blizzard or Bungie. 0:06:35.700,0:06:41.180 You can't be picky at this stage, so get experience[br]at places making mobile games, or kids games, 0:06:41.180,0:06:45.880 or even gambling games before making the leap[br]to the studios making your favourite blockbusters. 0:06:45.880,0:06:51.060 Now, there's one pretty stellar way to get[br]both a portfolio and experience. 0:06:51.060,0:06:53.690 And that's university (or college). 0:06:53.690,0:06:59.190 In 2021, there's a huge number of courses[br]for game design all around the world - like 0:06:59.190,0:07:05.100 DigiPen in Washington, Teeside University[br]in the UK, Breda University in The Netherlands, 0:07:05.100,0:07:07.100 and RMIT in Australia. 0:07:07.100,0:07:11.110 If you take these courses you'll be taught[br]game design theory and enough programming 0:07:11.110,0:07:14.730 to get you started, by people with industry[br]experience. 0:07:14.730,0:07:19.770 You'll make a strong portfolio of work, using[br]your end-of-year projects - Perses from earlier 0:07:19.770,0:07:23.950 was actually Zac's project at Staffordshire[br]Uni in the UK. 0:07:23.950,0:07:28.460 You'll also get to meet friends to build games[br]with and you'll make connections in the industry. 0:07:28.460,0:07:33.030 And you'll often get access to work experience[br]posts and graduate positions. 0:07:33.030,0:07:38.810 This is a strong and increasingly popular route into the[br]industry, but almost everyone I spoke to - including 0:07:38.810,0:07:44.310 the lecturers themselves - warned that the college[br]diploma itself isn't the important bit. 0:07:44.310,0:07:48.800 Instead, it's about making the most of the[br]opportunities and connections you're provided. 0:07:48.800,0:07:53.660 And it's about having the time to really focus[br]on building out your portfolio. 0:07:53.660,0:07:58.690 So ultimately, a game design degree is not[br]a guarantee of a good job in the industry. 0:07:58.690,0:08:03.440 And it's also definitely not a requirement[br]for many positions: which is good, because 0:08:03.440,0:08:07.620 depending on where you live university can[br]be an expensive proposition. 0:08:07.620,0:08:12.840 If you do decide to study game design, make[br]sure you research the school carefully. 0:08:12.840,0:08:16.240 Look at who is teaching and their credentials[br]and experience. 0:08:16.240,0:08:20.440 Look at which studios the university has good[br]connections with, and where graduates have 0:08:20.440,0:08:21.440 ended up. 0:08:21.440,0:08:26.240 And definitely look out for predatory for-profit[br]colleges in the US. 0:08:26.240,0:08:28.730 Always do your research before you enrol. 0:08:28.730,0:08:32.810 It's worth mentioning that other skills and[br]educational backgrounds can help you stand 0:08:32.810,0:08:34.300 out as a candidate. 0:08:34.300,0:08:39.560 For example, while coding is rarely needed[br]as a designer, some ability to program will 0:08:39.560,0:08:43.510 help you communicate better with engineers,[br]and help you understand the scripting tools 0:08:43.510,0:08:44.779 you'll be using. 0:08:44.779,0:08:49.170 Same goes for understanding other roles and[br]pipelines, like art and audio. 0:08:49.170,0:08:55.640 Also, knowledge of relevant disciplines such[br]as economics, architecture, art, and psychology 0:08:55.640,0:09:00.070 could make you a better candidate when going[br]toe-to-toe with those who have exclusively 0:09:00.070,0:09:01.730 studied game design. 0:09:01.730,0:09:05.130 And finally, we can't discount the social[br]side of things. 0:09:05.130,0:09:08.530 The classic "It's not what you know, it's[br]who you know". 0:09:08.530,0:09:12.630 Making strong connections in the industry[br]through networking events and social media 0:09:12.630,0:09:16.240 can open up doors that others can't even see. 0:09:16.240,0:09:21.280 But okay - you've got your CV, your portfolio,[br]perhaps some experience under your belt, perhaps 0:09:21.280,0:09:23.700 you've even got a degree in game design. 0:09:23.700,0:09:26.367 You've applied for a job and you've got an[br]interview. 0:09:26.367,0:09:28.351 Congratulations! And so… 0:09:28.351,0:09:32.450 How do you ace a design interview? 0:09:32.450,0:09:36.770 When you're interviewing for a design position,[br]employers are really looking for those two 0:09:36.770,0:09:41.890 skills I mentioned earlier - design thinking[br]and interpersonal skills. 0:09:41.890,0:09:46.060 For the latter, you'll get questions that[br]are all about judging your personality to 0:09:46.060,0:09:50.520 see if you have the right attitude, and will[br]fit the studio's existing culture. 0:09:50.520,0:09:55.380 So the interviewer wants to know if you're[br]a team player who can resolve conflict, and 0:09:55.380,0:09:57.140 adapt to someone else's vision. 0:09:57.140,0:10:01.900 Do you have good communication skills, including[br]confidence in pitching your ideas? 0:10:01.900,0:10:04.690 And are you resilient to feedback on your[br]work? 0:10:04.690,0:10:09.700 Don't be surprised if the employer dismantles[br]your portfolio pieces to see how you'll react 0:10:09.700,0:10:11.610 to criticism of your ideas. 0:10:11.610,0:10:16.460 For design thinking, the employer really wants[br]to know if you can think about games on a 0:10:16.460,0:10:19.560 deeper level than a typical fan or consumer. 0:10:19.560,0:10:21.310 Do you get how games work? 0:10:21.310,0:10:25.770 Do you understand how changes can impact on[br]other aspects of a game? 0:10:25.770,0:10:30.440 I've heard more than one studio ask candidates[br]"what would happen if you remove one of the 0:10:30.440,0:10:35.040 options in rock paper scissors?" to see how[br]they'd work through the problem, and show 0:10:35.040,0:10:37.140 that they understand game balance. 0:10:37.140,0:10:40.270 It's common to be asked about the games you've[br]been playing lately. 0:10:40.270,0:10:45.230 This isn't small talk - it's a chance for[br]you to show some analysis, criticism, and 0:10:45.230,0:10:47.340 understanding of design! 0:10:47.340,0:10:51.930 You can practice this by analysing, reviewing, and[br]breaking down the games you play - like some 0:10:51.930,0:10:54.120 kind of knock-off GMTK. 0:10:54.120,0:10:57.880 If you nail the interview, you may be given[br]a design test. 0:10:57.880,0:11:02.510 This is where you're asked to prove your design[br]skills - usually on paper, but perhaps in 0:11:02.510,0:11:05.070 a scripting tool or level design tool. 0:11:05.070,0:11:10.560 For a game design position you may be asked[br]to take an existing game and add a new mechanic, 0:11:10.560,0:11:14.280 or show how you would change some aspect of[br]the game. 0:11:14.280,0:11:18.670 For a level design test you may be asked to[br]plot out a map for a short level that includes 0:11:18.670,0:11:20.910 a new mechanic or an enemy encounter. 0:11:20.910,0:11:27.100 It will usually involve the studio's existing[br]games, so be familiar with their back catalogue. 0:11:27.100,0:11:32.120 These can be pretty stressful - especially[br]if you're asked to do it on-site at the studio, 0:11:32.120,0:11:34.080 and if it's under a time constraint. 0:11:34.080,0:11:38.800 So I've included a link to a great GDC talk[br]about what to expect from design tests, to 0:11:38.800,0:11:39.800 help you prepare. 0:11:39.800,0:11:43.880 Now, if you don't get the job - that sucks,[br]make sure you get some feedback so you can 0:11:43.880,0:11:45.240 improve in the future. 0:11:45.240,0:11:47.050 But if you do get the job, hooray! 0:11:47.050,0:11:48.150 You're in the industry! 0:11:48.150,0:11:49.651 And so the question to ask is… 0:11:49.651,0:11:53.089 Is game design a dream job? 0:11:53.089,0:11:57.670 If you follow gaming news at all, you'll definitely[br]have seen some headlines that might put you 0:11:57.670,0:12:00.120 off the games industry for good. 0:12:00.120,0:12:05.060 Working in game development involves crunch[br]- which is when you work extremely long hours 0:12:05.060,0:12:07.080 before major milestones. 0:12:07.080,0:12:11.690 Game studios frequently have mass lay-offs[br]or full-on studio closures. 0:12:11.690,0:12:14.420 Game designers may receive threats and abuse[br]online. 0:12:14.420,0:12:18.440 And there are even stories about sexual harassment[br]in the workplace. 0:12:18.440,0:12:24.440 And it's certainly true - game development[br]is volatile, extremely hard work, often thankless, 0:12:24.440,0:12:28.370 and not as diverse or as inclusive or as safe[br]as it needs to be. 0:12:28.370,0:12:32.800 But, when I posed these issues to people in[br]the industry, they told me that while these 0:12:32.800,0:12:37.899 problems exist, they should not discourage[br]you from joining the business, and that strides 0:12:37.899,0:12:41.480 are being made to improve these practices,[br]across the board. 0:12:41.480,0:12:46.680 You can also protect yourself, to some extent,[br]by carefully researching studios before taking 0:12:46.680,0:12:49.310 a job to see how you'll be treated. 0:12:49.310,0:12:53.920 Look to sites like Glassdoor, and talk to[br]former or existing employees. 0:12:53.920,0:12:57.810 Another challenge for game development is[br]that you may not have opportunities where 0:12:57.810,0:12:58.810 you live. 0:12:58.810,0:13:03.589 There are few game developers and even fewer[br]game design courses in places like India and 0:13:03.589,0:13:05.390 South America, for example. 0:13:05.390,0:13:09.620 So you may need to move around to get the[br]best jobs - but you could potentially get 0:13:09.620,0:13:13.310 experience in small studios where you currently[br]live. 0:13:13.310,0:13:19.690 But, then again, it's worth remembering that[br]you don't need to work at Ubisoft or Rockstar 0:13:19.690,0:13:21.680 to be a game designer. 0:13:21.680,0:13:27.430 The thousands of indie games released every[br]year are proof that individuals, tiny teams, 0:13:27.430,0:13:31.940 and small companies can put together games[br]without industry involvement. 0:13:31.940,0:13:37.029 And I promise you that the solo designers[br]of Axiom Verge, Stardew Valley, and Gunpoint 0:13:37.029,0:13:41.790 had way more creative control than the dude[br]working on Red Dead Redemption's horses. 0:13:41.790,0:13:45.100 That's not to say that this route is any easier[br]than getting hired. 0:13:45.100,0:13:49.310 And it's not a guarantee of making a living[br]wage let alone becoming a millionaire. 0:13:49.310,0:13:53.130 But, maybe this is how you want to be a game[br]designer? 0:13:53.130,0:13:56.400 For now… that's a whole other video. 0:13:56.400,0:13:59.170 So… hopefully that helps! 0:13:59.170,0:14:03.370 If you want to become a game designer you[br]should make stuff, do game jams, download 0:14:03.370,0:14:08.080 modding tools, practice your design thinking[br]skills, make friends and connections, and 0:14:08.080,0:14:12.280 maybe get started with a different role, or[br]study game design at school. 0:14:12.280,0:14:15.300 It's a difficult and competitive industry[br]to enter. 0:14:15.300,0:14:19.930 And it will be different for every company[br]on the planet - the advice in this video is 0:14:19.930,0:14:27.340 the best, most general advice I can provide[br]- but it's not going to apply 100% to every person. 0:14:27.340,0:14:30.420 It's also a job that's not without its challenges[br]and hardships. 0:14:30.420,0:14:36.339 But it can be a very rewarding career: you[br]won't just be playing games, you'll be helping 0:14:36.339,0:14:42.850 make the experiences that the next generation[br]of players will be obsessing over. 0:14:42.850,0:14:45.960 A huge thank you to everyone who helped me[br]with this video. 0:14:45.960,0:14:50.620 I couldn't have done it without Steve, Emma,[br]Peter, Sean, Vicky, Richard, James, Yasmin, 0:14:50.620,0:14:52.140 Nick, and so many more. 0:14:52.140,0:14:56.330 If you're a game designer in the industry[br]and have advice to share, please drop it in 0:14:56.330,0:14:59.380 the comments below and I'll pop a heart on[br]the best stuff.