[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.60,0:00:03.44,Default,,0000,0000,0000,,so what happens if I accidentally drop a Dialogue: 0,0:00:03.44,0:00:06.80,Default,,0000,0000,0000,,quick draw Dialogue: 0,0:00:08.96,0:00:13.40,Default,,0000,0000,0000,,Rock so there is this theory that if I Dialogue: 0,0:00:13.40,0:00:15.60,Default,,0000,0000,0000,,get Dialogue: 0,0:00:15.60,0:00:18.48,Default,,0000,0000,0000,,unlucky a micro crack might form inside Dialogue: 0,0:00:18.48,0:00:21.12,Default,,0000,0000,0000,,the Carabiner that would be invisible to Dialogue: 0,0:00:21.12,0:00:22.24,Default,,0000,0000,0000,,outside Dialogue: 0,0:00:22.24,0:00:24.88,Default,,0000,0000,0000,,inspection and with repeat at Dialogue: 0,0:00:24.88,0:00:28.32,Default,,0000,0000,0000,,loading this micro crack could grow and Dialogue: 0,0:00:28.32,0:00:31.08,Default,,0000,0000,0000,,eventually Dialogue: 0,0:00:31.08,0:00:33.56,Default,,0000,0000,0000,,however there has been many debates Dialogue: 0,0:00:33.56,0:00:35.80,Default,,0000,0000,0000,,whether this micr fracture theory is Dialogue: 0,0:00:35.80,0:00:39.04,Default,,0000,0000,0000,,correct or not so to settle the matter I Dialogue: 0,0:00:39.04,0:00:41.12,Default,,0000,0000,0000,,visited three different companies for Dialogue: 0,0:00:41.12,0:00:43.40,Default,,0000,0000,0000,,this video I got access to a very Dialogue: 0,0:00:43.40,0:00:46.04,Default,,0000,0000,0000,,Advanced testing equipment even looked Dialogue: 0,0:00:46.04,0:00:48.56,Default,,0000,0000,0000,,inside the carabiners and had a Dialogue: 0,0:00:48.56,0:00:50.92,Default,,0000,0000,0000,,conversation with metallics engineer Dialogue: 0,0:00:50.92,0:00:53.72,Default,,0000,0000,0000,,from mamut that's the lowest one we had Dialogue: 0,0:00:53.72,0:00:56.64,Default,,0000,0000,0000,,so far so maybe it will get interesting Dialogue: 0,0:00:56.64,0:00:58.72,Default,,0000,0000,0000,,maybe it will get interesting he said Dialogue: 0,0:00:58.72,0:01:00.68,Default,,0000,0000,0000,,and the results Dialogue: 0,0:01:00.68,0:01:05.24,Default,,0000,0000,0000,,kind of surprised us so enjoy so step Dialogue: 0,0:01:05.24,0:01:07.20,Default,,0000,0000,0000,,number one we need to make carabiners Dialogue: 0,0:01:07.20,0:01:08.96,Default,,0000,0000,0000,,fall I was considering to go to some Dialogue: 0,0:01:08.96,0:01:11.88,Default,,0000,0000,0000,,building but this way we can control the Dialogue: 0,0:01:11.88,0:01:15.56,Default,,0000,0000,0000,,height and I get to play with my Dialogue: 0,0:01:15.56,0:01:18.56,Default,,0000,0000,0000,,impulsive purchase so a bit of 3D Dialogue: 0,0:01:18.56,0:01:23.20,Default,,0000,0000,0000,,modeling and electronics and we got this Dialogue: 0,0:01:23.20,0:01:27.96,Default,,0000,0000,0000,,oppa totally legal tum I wonder how it's Dialogue: 0,0:01:27.96,0:01:33.88,Default,,0000,0000,0000,,going to it's going to be good 3 2 Dialogue: 0,0:01:33.88,0:01:37.12,Default,,0000,0000,0000,,one the sound step one of this Dialogue: 0,0:01:37.12,0:01:39.32,Default,,0000,0000,0000,,experiment is to clean the lab it has to Dialogue: 0,0:01:39.32,0:01:41.36,Default,,0000,0000,0000,,be hard surface you know keyboard Dialogue: 0,0:01:41.36,0:01:45.96,Default,,0000,0000,0000,,Warriors would complain less or Dialogue: 0,0:01:45.96,0:01:49.08,Default,,0000,0000,0000,,differently oh maybe I should go a bit Dialogue: 0,0:01:49.08,0:01:54.04,Default,,0000,0000,0000,,genter and that's 40 m holy [ __ ] it's Dialogue: 0,0:01:54.04,0:01:56.72,Default,,0000,0000,0000,,far up I would recommend everybody to go Dialogue: 0,0:01:56.72,0:02:04.08,Default,,0000,0000,0000,,a bit away okay ready three two one Dialogue: 0,0:02:06.88,0:02:09.88,Default,,0000,0000,0000,,go and that was disappointing I was Dialogue: 0,0:02:09.88,0:02:11.72,Default,,0000,0000,0000,,expecting that the quick dra will fall Dialogue: 0,0:02:11.72,0:02:15.32,Default,,0000,0000,0000,,like a dark and we'll have a nice smack Dialogue: 0,0:02:15.32,0:02:19.96,Default,,0000,0000,0000,,but instead it was tumbling like a leaf Dialogue: 0,0:02:19.96,0:02:23.64,Default,,0000,0000,0000,,more like a parachute not a dart so the Dialogue: 0,0:02:23.64,0:02:27.00,Default,,0000,0000,0000,,old genius me thought that maybe the Dialogue: 0,0:02:27.00,0:02:29.44,Default,,0000,0000,0000,,wind from the propellers pushes on the Dialogue: 0,0:02:29.44,0:02:34.12,Default,,0000,0000,0000,,sling slightly and then the Quick Draw Dialogue: 0,0:02:34.12,0:02:36.60,Default,,0000,0000,0000,,starts so change of plans no slings Dialogue: 0,0:02:36.60,0:02:39.20,Default,,0000,0000,0000,,slings don't Dialogue: 0,0:02:39.44,0:02:46.20,Default,,0000,0000,0000,,work 50 m 50 m that's crazy high 3 2 Dialogue: 0,0:02:46.40,0:02:49.24,Default,,0000,0000,0000,,1 Dialogue: 0,0:02:49.24,0:02:52.36,Default,,0000,0000,0000,,oo that was close and here is the first Dialogue: 0,0:02:52.36,0:02:55.16,Default,,0000,0000,0000,,thing I learned most small objects are Dialogue: 0,0:02:55.16,0:02:57.80,Default,,0000,0000,0000,,not aerodynamically stable so they will Dialogue: 0,0:02:57.80,0:03:00.68,Default,,0000,0000,0000,,not fall like a rock or a darkart wood Dialogue: 0,0:03:00.68,0:03:03.12,Default,,0000,0000,0000,,here is me dropping a quick drop it Dialogue: 0,0:03:03.12,0:03:06.72,Default,,0000,0000,0000,,immediately flips to the Dialogue: 0,0:03:09.64,0:03:12.76,Default,,0000,0000,0000,,side another attempt is to hang it off Dialogue: 0,0:03:12.76,0:03:16.00,Default,,0000,0000,0000,,long string and see if that Dialogue: 0,0:03:16.00,0:03:18.68,Default,,0000,0000,0000,,helps it's kind of Dialogue: 0,0:03:18.68,0:03:21.84,Default,,0000,0000,0000,,funny it actually has a lot of Dialogue: 0,0:03:21.84,0:03:23.90,Default,,0000,0000,0000,,lift Dialogue: 0,0:03:23.90,0:03:26.48,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:03:26.48,0:03:29.80,Default,,0000,0000,0000,,okay yeah it did have a bit of Chip here Dialogue: 0,0:03:29.80,0:03:31.60,Default,,0000,0000,0000,,that I don't know how much that would be Dialogue: 0,0:03:31.60,0:03:34.40,Default,,0000,0000,0000,,a problem so at this point it was clear Dialogue: 0,0:03:34.40,0:03:37.04,Default,,0000,0000,0000,,that we needed more weight but it will Dialogue: 0,0:03:37.04,0:03:41.20,Default,,0000,0000,0000,,not be very consistent no it won't I Dialogue: 0,0:03:41.20,0:03:43.12,Default,,0000,0000,0000,,give up gave up on consistency on this Dialogue: 0,0:03:43.12,0:03:49.52,Default,,0000,0000,0000,,Experiment three two one holy Dialogue: 0,0:03:53.16,0:03:58.56,Default,,0000,0000,0000,,moly okay now it was um big bang wow you Dialogue: 0,0:03:58.56,0:04:02.32,Default,,0000,0000,0000,,want to see something funny how did that Dialogue: 0,0:04:02.32,0:04:05.12,Default,,0000,0000,0000,,happen all of them were connected to Dialogue: 0,0:04:05.12,0:04:09.44,Default,,0000,0000,0000,,this Loop now after the fall this Dialogue: 0,0:04:09.44,0:04:13.04,Default,,0000,0000,0000,,Carabiner was here it managed to unhook Dialogue: 0,0:04:13.04,0:04:15.40,Default,,0000,0000,0000,,from this link and hook to this one and Dialogue: 0,0:04:15.40,0:04:17.48,Default,,0000,0000,0000,,become like that that's crazy it's like Dialogue: 0,0:04:17.48,0:04:20.28,Default,,0000,0000,0000,,some magician trick okay so we dropped Dialogue: 0,0:04:20.28,0:04:22.44,Default,,0000,0000,0000,,from 100 m Dialogue: 0,0:04:22.44,0:04:27.24,Default,,0000,0000,0000,,height and it does not look satisfyingly Dialogue: 0,0:04:27.24,0:04:30.60,Default,,0000,0000,0000,,bad so maybe Dialogue: 0,0:04:30.60,0:04:35.09,Default,,0000,0000,0000,,we should just uh why are you guys going Dialogue: 0,0:04:35.09,0:04:40.84,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:04:40.84,0:04:45.12,Default,,0000,0000,0000,,away now it looks significantly Dialogue: 0,0:04:47.36,0:04:51.51,Default,,0000,0000,0000,,worse woo that's nice oo Dialogue: 0,0:04:51.51,0:04:57.01,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:05:01.28,0:05:04.48,Default,,0000,0000,0000,,ah oh [ __ ] one is a little bit bent no Dialogue: 0,0:05:04.48,0:05:06.36,Default,,0000,0000,0000,,you can't resell Dialogue: 0,0:05:06.36,0:05:08.92,Default,,0000,0000,0000,,it actually the bent one still works Dialogue: 0,0:05:08.92,0:05:12.52,Default,,0000,0000,0000,,fine you want this leave me a comment Dialogue: 0,0:05:12.52,0:05:14.28,Default,,0000,0000,0000,,and you have a chance to win a brand new Dialogue: 0,0:05:14.28,0:05:16.52,Default,,0000,0000,0000,,Carabiner actually never climbed on it Dialogue: 0,0:05:16.52,0:05:18.76,Default,,0000,0000,0000,,just one day use so we have a set of Dialogue: 0,0:05:18.76,0:05:21.92,Default,,0000,0000,0000,,carabiners that were dropped from 80 M Dialogue: 0,0:05:21.92,0:05:24.12,Default,,0000,0000,0000,,on a concrete floor then we have a set Dialogue: 0,0:05:24.12,0:05:27.12,Default,,0000,0000,0000,,of carabiners that we abused quite a lot Dialogue: 0,0:05:27.12,0:05:29.96,Default,,0000,0000,0000,,and then we have a set that I went uh Dialogue: 0,0:05:29.96,0:05:34.56,Default,,0000,0000,0000,,bit crazy with now for part two I am in Dialogue: 0,0:05:34.56,0:05:38.40,Default,,0000,0000,0000,,a very unusual Place hi I'm andus and we Dialogue: 0,0:05:38.40,0:05:40.40,Default,,0000,0000,0000,,are at lava 7 we are company Dialogue: 0,0:05:40.40,0:05:42.16,Default,,0000,0000,0000,,manufacturing shock absorber and Dialogue: 0,0:05:42.16,0:05:44.72,Default,,0000,0000,0000,,suspension testing diagnosis and service Dialogue: 0,0:05:44.72,0:05:47.04,Default,,0000,0000,0000,,equipment so nothing related to climbing Dialogue: 0,0:05:47.04,0:05:49.76,Default,,0000,0000,0000,,we have people related with climbing in Dialogue: 0,0:05:49.76,0:05:52.32,Default,,0000,0000,0000,,the company I myself also do some Dialogue: 0,0:05:52.32,0:05:54.40,Default,,0000,0000,0000,,bouldering okay Vlad will say that I'm Dialogue: 0,0:05:54.40,0:05:56.84,Default,,0000,0000,0000,,not doing anything but sometimes he's Dialogue: 0,0:05:56.84,0:05:59.80,Default,,0000,0000,0000,,visiting the gym now to test the fury Dialogue: 0,0:05:59.80,0:06:02.08,Default,,0000,0000,0000,,that with repeated loading the micro Dialogue: 0,0:06:02.08,0:06:04.56,Default,,0000,0000,0000,,crack could grow inside the Carabiner I Dialogue: 0,0:06:04.56,0:06:07.20,Default,,0000,0000,0000,,needed to find a way how to do thousands Dialogue: 0,0:06:07.20,0:06:09.88,Default,,0000,0000,0000,,of cycles of realistic loading Dialogue: 0,0:06:09.88,0:06:12.20,Default,,0000,0000,0000,,unfortunately most tensile testing Dialogue: 0,0:06:12.20,0:06:15.12,Default,,0000,0000,0000,,machines pull their things very slowly Dialogue: 0,0:06:15.12,0:06:17.56,Default,,0000,0000,0000,,and then they release very slowly and Dialogue: 0,0:06:17.56,0:06:19.72,Default,,0000,0000,0000,,that's not what happens in real life Dialogue: 0,0:06:19.72,0:06:22.72,Default,,0000,0000,0000,,however luckily for me these guys had a Dialogue: 0,0:06:22.72,0:06:24.60,Default,,0000,0000,0000,,different Dialogue: 0,0:06:24.60,0:06:27.32,Default,,0000,0000,0000,,machine wait what what yeah it can kill Dialogue: 0,0:06:27.32,0:06:30.76,Default,,0000,0000,0000,,people easily who he he or the Dialogue: 0,0:06:30.76,0:06:33.36,Default,,0000,0000,0000,,the operator yeah this is our latest Dialogue: 0,0:06:33.36,0:06:36.24,Default,,0000,0000,0000,,machine latest greatest inside we have Dialogue: 0,0:06:36.24,0:06:38.64,Default,,0000,0000,0000,,uh two of these linear Motors this is a Dialogue: 0,0:06:38.64,0:06:41.16,Default,,0000,0000,0000,,permanent magnet synchronous motor which Dialogue: 0,0:06:41.16,0:06:44.16,Default,,0000,0000,0000,,means that the moving part is the coils Dialogue: 0,0:06:44.16,0:06:47.12,Default,,0000,0000,0000,,not the magnets and we have the forcer Dialogue: 0,0:06:47.12,0:06:48.96,Default,,0000,0000,0000,,which is the moving part and it has the Dialogue: 0,0:06:48.96,0:06:51.68,Default,,0000,0000,0000,,coils inside and then you have a static Dialogue: 0,0:06:51.68,0:06:54.04,Default,,0000,0000,0000,,magnetic field from the magnets and a Dialogue: 0,0:06:54.04,0:06:55.68,Default,,0000,0000,0000,,controllable magnetic field from the Dialogue: 0,0:06:55.68,0:06:58.40,Default,,0000,0000,0000,,coil and those kind of push against each Dialogue: 0,0:06:58.40,0:07:01.08,Default,,0000,0000,0000,,other and that trans into motion and Dialogue: 0,0:07:01.08,0:07:03.40,Default,,0000,0000,0000,,translated to human language this Dialogue: 0,0:07:03.40,0:07:06.20,Default,,0000,0000,0000,,machine can move incredibly fast with Dialogue: 0,0:07:06.20,0:07:08.60,Default,,0000,0000,0000,,super high Precision for example we can Dialogue: 0,0:07:08.60,0:07:12.12,Default,,0000,0000,0000,,record track data from real rally track Dialogue: 0,0:07:12.12,0:07:14.72,Default,,0000,0000,0000,,and later play it back on this machine Dialogue: 0,0:07:14.72,0:07:17.28,Default,,0000,0000,0000,,so now this thing is kind of mimicking Dialogue: 0,0:07:17.28,0:07:20.52,Default,,0000,0000,0000,,entire track Dialogue: 0,0:07:24.88,0:07:28.76,Default,,0000,0000,0000,,yes something scary like 6 m/ second or Dialogue: 0,0:07:28.76,0:07:31.08,Default,,0000,0000,0000,,something so something scary something Dialogue: 0,0:07:31.08,0:07:34.36,Default,,0000,0000,0000,,scary you really like these things yep Dialogue: 0,0:07:34.36,0:07:36.52,Default,,0000,0000,0000,,two cycles you know high compression low Dialogue: 0,0:07:36.52,0:07:38.60,Default,,0000,0000,0000,,rebound should I move away from the Dialogue: 0,0:07:38.60,0:07:41.96,Default,,0000,0000,0000,,machine what's the worst that can happen Dialogue: 0,0:07:41.96,0:07:45.48,Default,,0000,0000,0000,,is this imagine a bullet yeah imagine a Dialogue: 0,0:07:45.48,0:07:48.56,Default,,0000,0000,0000,,bullet so this can shoot out so like you Dialogue: 0,0:07:48.56,0:07:50.72,Default,,0000,0000,0000,,need ah so straight into me basically Dialogue: 0,0:07:50.72,0:07:52.96,Default,,0000,0000,0000,,yeah well we can well it should I Dialogue: 0,0:07:52.96,0:07:56.72,Default,,0000,0000,0000,,understood I understood Dialogue: 0,0:08:01.32,0:08:03.76,Default,,0000,0000,0000,,even the floor is vibrating a little bit Dialogue: 0,0:08:03.76,0:08:06.36,Default,,0000,0000,0000,,I can find you a certain frequency where Dialogue: 0,0:08:06.36,0:08:08.08,Default,,0000,0000,0000,,this thing is just jumping around and Dialogue: 0,0:08:08.08,0:08:10.28,Default,,0000,0000,0000,,then you'll feel everything off so Dialogue: 0,0:08:10.28,0:08:12.00,Default,,0000,0000,0000,,that's how you are getting entertained Dialogue: 0,0:08:12.00,0:08:15.72,Default,,0000,0000,0000,,basically at work yes and no but you can Dialogue: 0,0:08:15.72,0:08:17.48,Default,,0000,0000,0000,,use that as a Midi player you know if Dialogue: 0,0:08:17.48,0:08:20.56,Default,,0000,0000,0000,,you just play the right uh the right Dialogue: 0,0:08:20.56,0:08:24.60,Default,,0000,0000,0000,,notes what was that 100 cycles that was Dialogue: 0,0:08:24.60,0:08:27.16,Default,,0000,0000,0000,,100 Cycles just one beep what is this Dialogue: 0,0:08:27.16,0:08:29.00,Default,,0000,0000,0000,,red thing on the shock absorber Dialogue: 0,0:08:29.00,0:08:32.08,Default,,0000,0000,0000,,expansion you have oil here and some oil Dialogue: 0,0:08:32.08,0:08:34.64,Default,,0000,0000,0000,,here it's also leaking but when the Dialogue: 0,0:08:34.64,0:08:36.48,Default,,0000,0000,0000,,Piston Rod is going inside here you can Dialogue: 0,0:08:36.48,0:08:40.04,Default,,0000,0000,0000,,see how the Piston here is moving okay Dialogue: 0,0:08:40.04,0:08:43.04,Default,,0000,0000,0000,,when I'm moving here out gas which is Dialogue: 0,0:08:43.04,0:08:45.40,Default,,0000,0000,0000,,here is compressing piston Dialogue: 0,0:08:45.40,0:08:48.20,Default,,0000,0000,0000,,up I thought that once you compress it Dialogue: 0,0:08:48.20,0:08:50.40,Default,,0000,0000,0000,,will want to push it back against your Dialogue: 0,0:08:50.40,0:08:52.40,Default,,0000,0000,0000,,compression but it wasn't not really and Dialogue: 0,0:08:52.40,0:08:53.80,Default,,0000,0000,0000,,many people don't understand actually Dialogue: 0,0:08:53.80,0:08:55.40,Default,,0000,0000,0000,,how shock absorber is working they think Dialogue: 0,0:08:55.40,0:08:57.20,Default,,0000,0000,0000,,that we are compressing something here Dialogue: 0,0:08:57.20,0:08:59.08,Default,,0000,0000,0000,,or something like that no we are just Dialogue: 0,0:08:59.08,0:09:01.32,Default,,0000,0000,0000,,moving oils between the chambers that's Dialogue: 0,0:09:01.32,0:09:03.20,Default,,0000,0000,0000,,it but then how does it come back you Dialogue: 0,0:09:03.20,0:09:05.88,Default,,0000,0000,0000,,have a spring every shock absorber you Dialogue: 0,0:09:05.88,0:09:08.76,Default,,0000,0000,0000,,have a spring here and it pushes the rod Dialogue: 0,0:09:08.76,0:09:12.04,Default,,0000,0000,0000,,out okay so basically this just slows Dialogue: 0,0:09:12.04,0:09:14.24,Default,,0000,0000,0000,,down the spring this yeah this slows Dialogue: 0,0:09:14.24,0:09:17.24,Default,,0000,0000,0000,,down the spring B face ah here we go we Dialogue: 0,0:09:17.24,0:09:21.20,Default,,0000,0000,0000,,learned something so this is our Dialogue: 0,0:09:21.20,0:09:24.04,Default,,0000,0000,0000,,plan now in the past we did record the Dialogue: 0,0:09:24.04,0:09:27.00,Default,,0000,0000,0000,,forces of the hardest climbing Falls Dialogue: 0,0:09:27.00,0:09:29.88,Default,,0000,0000,0000,,which peaked to about 4 and 1/2 k to the Dialogue: 0,0:09:29.88,0:09:32.80,Default,,0000,0000,0000,,Carabiner we scaled that up a little bit Dialogue: 0,0:09:32.80,0:09:35.52,Default,,0000,0000,0000,,removed unnecessary high frequency data Dialogue: 0,0:09:35.52,0:09:37.44,Default,,0000,0000,0000,,and this is the load curve that we Dialogue: 0,0:09:37.44,0:09:40.04,Default,,0000,0000,0000,,wanted to mimic for at least 5,000 Dialogue: 0,0:09:40.04,0:09:43.12,Default,,0000,0000,0000,,Cycles let's try to replicate the data Dialogue: 0,0:09:43.12,0:09:46.32,Default,,0000,0000,0000,,that you sent me from an actual fall why Dialogue: 0,0:09:46.32,0:09:48.88,Default,,0000,0000,0000,,it's crazy how much it's Dialogue: 0,0:09:48.88,0:09:52.04,Default,,0000,0000,0000,,flexing um yes you can actually see the Dialogue: 0,0:09:52.04,0:09:55.32,Default,,0000,0000,0000,,gate rubbing against that Notch which is Dialogue: 0,0:09:55.32,0:09:57.48,Default,,0000,0000,0000,,quite interesting normally when you when Dialogue: 0,0:09:57.48,0:09:59.04,Default,,0000,0000,0000,,you climb and you take a fall you don't Dialogue: 0,0:09:59.04,0:10:00.80,Default,,0000,0000,0000,,think of uh something like that Dialogue: 0,0:10:00.80,0:10:02.68,Default,,0000,0000,0000,,happening okay so now we're going to Dialogue: 0,0:10:02.68,0:10:05.56,Default,,0000,0000,0000,,take the carabiners that we abused a lot Dialogue: 0,0:10:05.56,0:10:08.20,Default,,0000,0000,0000,,this one is even bent I'm actually Dialogue: 0,0:10:08.20,0:10:10.40,Default,,0000,0000,0000,,curious if it's going to straighten from Dialogue: 0,0:10:10.40,0:10:12.92,Default,,0000,0000,0000,,these loads or no what's your guess it Dialogue: 0,0:10:12.92,0:10:16.24,Default,,0000,0000,0000,,might well let's fix Dialogue: 0,0:10:16.56,0:10:20.20,Default,,0000,0000,0000,,it 5,000 Cycles Dialogue: 0,0:10:20.20,0:10:23.76,Default,,0000,0000,0000,,done it's still bent is it yeah yeah Dialogue: 0,0:10:23.76,0:10:26.12,Default,,0000,0000,0000,,it's still bent now before we break test Dialogue: 0,0:10:26.12,0:10:28.32,Default,,0000,0000,0000,,these carabiners I wanted to visit one Dialogue: 0,0:10:28.32,0:10:30.60,Default,,0000,0000,0000,,more interesting place Dialogue: 0,0:10:30.60,0:10:34.40,Default,,0000,0000,0000,,oh okay today I'm in another place which Dialogue: 0,0:10:34.40,0:10:36.72,Default,,0000,0000,0000,,is very interesting and we have a lot of Dialogue: 0,0:10:36.72,0:10:39.04,Default,,0000,0000,0000,,stuff here part of their business is Dialogue: 0,0:10:39.04,0:10:41.88,Default,,0000,0000,0000,,industrial high quality 3D printing both Dialogue: 0,0:10:41.88,0:10:44.80,Default,,0000,0000,0000,,in Plastics and in metal which is really Dialogue: 0,0:10:44.80,0:10:46.88,Default,,0000,0000,0000,,impressive to see and this is like Dialogue: 0,0:10:46.88,0:10:50.32,Default,,0000,0000,0000,,welding 3D welding it's high accurate 3D Dialogue: 0,0:10:50.32,0:10:52.36,Default,,0000,0000,0000,,welding yeah with laser so you weld Dialogue: 0,0:10:52.36,0:10:55.20,Default,,0000,0000,0000,,humanoids we can this all parts are 3D Dialogue: 0,0:10:55.20,0:10:56.96,Default,,0000,0000,0000,,printing so we have skull which is our Dialogue: 0,0:10:56.96,0:10:58.88,Default,,0000,0000,0000,,3D printing of course as anatomical Dialogue: 0,0:10:58.88,0:11:01.24,Default,,0000,0000,0000,,model is this like the real size of the Dialogue: 0,0:11:01.24,0:11:03.60,Default,,0000,0000,0000,,skull it looks kind of small yeah it's Dialogue: 0,0:11:03.60,0:11:05.56,Default,,0000,0000,0000,,real size so we have cranial implant Dialogue: 0,0:11:05.56,0:11:08.12,Default,,0000,0000,0000,,orbital floor implant facial implant Dialogue: 0,0:11:08.12,0:11:10.72,Default,,0000,0000,0000,,here and the big temperament B joint Dialogue: 0,0:11:10.72,0:11:13.84,Default,,0000,0000,0000,,implant Jesus this is so complicated who Dialogue: 0,0:11:13.84,0:11:17.04,Default,,0000,0000,0000,,can design these implants we we have Dialogue: 0,0:11:17.04,0:11:19.76,Default,,0000,0000,0000,,special software this is a 3D mouse that Dialogue: 0,0:11:19.76,0:11:20.88,Default,,0000,0000,0000,,I can Dialogue: 0,0:11:20.88,0:11:25.40,Default,,0000,0000,0000,,feel the thing you can feel yes okay Dialogue: 0,0:11:25.40,0:11:28.16,Default,,0000,0000,0000,,while nerd in me was really entertained Dialogue: 0,0:11:28.16,0:11:30.64,Default,,0000,0000,0000,,the real reason I came to Smart Factory Dialogue: 0,0:11:30.64,0:11:33.84,Default,,0000,0000,0000,,was this machine so many of you worried Dialogue: 0,0:11:33.84,0:11:36.36,Default,,0000,0000,0000,,that there might be a micro crack inside Dialogue: 0,0:11:36.36,0:11:39.72,Default,,0000,0000,0000,,of the Carabiner that we cannot see so Dialogue: 0,0:11:39.72,0:11:41.76,Default,,0000,0000,0000,,now we're going to try to see yes Dialogue: 0,0:11:41.76,0:11:43.96,Default,,0000,0000,0000,,computerized tomography we can scan Dialogue: 0,0:11:43.96,0:11:46.76,Default,,0000,0000,0000,,whatever parts we want it may be a Dialogue: 0,0:11:46.76,0:11:49.12,Default,,0000,0000,0000,,plastic parts it may be a metal part we Dialogue: 0,0:11:49.12,0:11:51.48,Default,,0000,0000,0000,,can observe what is inside that they Dialogue: 0,0:11:51.48,0:11:54.28,Default,,0000,0000,0000,,have cracks voids or something like that Dialogue: 0,0:11:54.28,0:11:56.44,Default,,0000,0000,0000,,so I was thinking maybe to compare the Dialogue: 0,0:11:56.44,0:11:58.60,Default,,0000,0000,0000,,most abused one and the brand new one Dialogue: 0,0:11:58.60,0:12:00.60,Default,,0000,0000,0000,,and see if there there is any difference Dialogue: 0,0:12:00.60,0:12:03.60,Default,,0000,0000,0000,,inside mhhm if there is we continue if Dialogue: 0,0:12:03.60,0:12:06.40,Default,,0000,0000,0000,,there isn't then Case Closed okay we Dialogue: 0,0:12:06.40,0:12:08.56,Default,,0000,0000,0000,,will Dialogue: 0,0:12:09.00,0:12:13.44,Default,,0000,0000,0000,,see it will turn 360° in half an hour Dialogue: 0,0:12:13.44,0:12:15.92,Default,,0000,0000,0000,,1,81 photo these images will be Dialogue: 0,0:12:15.92,0:12:19.48,Default,,0000,0000,0000,,reconstructed and we will get 3D Volume Dialogue: 0,0:12:19.48,0:12:22.32,Default,,0000,0000,0000,,so this is our Carabiner and now you can Dialogue: 0,0:12:22.32,0:12:24.88,Default,,0000,0000,0000,,see layer by layer of it as you can see Dialogue: 0,0:12:24.88,0:12:29.44,Default,,0000,0000,0000,,you can go slice by slice slice is 0.03 Dialogue: 0,0:12:29.44,0:12:32.04,Default,,0000,0000,0000,,mm so 30 microns if there would be a Dialogue: 0,0:12:32.04,0:12:34.64,Default,,0000,0000,0000,,crack you could definitely see something Dialogue: 0,0:12:34.64,0:12:37.24,Default,,0000,0000,0000,,inside of it yeah I just ran through Dialogue: 0,0:12:37.24,0:12:39.28,Default,,0000,0000,0000,,through whole part but I have notic him Dialogue: 0,0:12:39.28,0:12:43.36,Default,,0000,0000,0000,,so it's a uniformly filled inside yeah Dialogue: 0,0:12:43.36,0:12:46.68,Default,,0000,0000,0000,,good news that uh we cannot see any Dialogue: 0,0:12:46.68,0:12:49.68,Default,,0000,0000,0000,,imperfections inside the Carabiner so we Dialogue: 0,0:12:49.68,0:12:51.88,Default,,0000,0000,0000,,scanned the most abused one and then Dialogue: 0,0:12:51.88,0:12:53.76,Default,,0000,0000,0000,,we're going to compare it to the brand Dialogue: 0,0:12:53.76,0:12:58.88,Default,,0000,0000,0000,,new one more results bam here bam we can Dialogue: 0,0:12:58.88,0:13:02.04,Default,,0000,0000,0000,,see that the damage part is uh bent yeah Dialogue: 0,0:13:02.04,0:13:04.40,Default,,0000,0000,0000,,it is bent yeah so what is this this is Dialogue: 0,0:13:04.40,0:13:07.08,Default,,0000,0000,0000,,like a difference yeah this is deviation Dialogue: 0,0:13:07.08,0:13:09.56,Default,,0000,0000,0000,,oh the gate is also very bent in the Dialogue: 0,0:13:09.56,0:13:11.44,Default,,0000,0000,0000,,middle it's bent where the hit was Dialogue: 0,0:13:11.44,0:13:13.96,Default,,0000,0000,0000,,actually in this spot yeah and nose is Dialogue: 0,0:13:13.96,0:13:17.32,Default,,0000,0000,0000,,also bent also if this will not show any Dialogue: 0,0:13:17.32,0:13:19.08,Default,,0000,0000,0000,,difference in the final breaking Dialogue: 0,0:13:19.08,0:13:21.00,Default,,0000,0000,0000,,strength Dialogue: 0,0:13:21.00,0:13:24.12,Default,,0000,0000,0000,,then now for the last part I wanted my Dialogue: 0,0:13:24.12,0:13:26.88,Default,,0000,0000,0000,,samples to be tested exactly as it's Dialogue: 0,0:13:26.88,0:13:28.88,Default,,0000,0000,0000,,defined in the standard and since I was Dialogue: 0,0:13:28.88,0:13:30.76,Default,,0000,0000,0000,,passing ing by Switzerland I couldn't Dialogue: 0,0:13:30.76,0:13:32.80,Default,,0000,0000,0000,,miss an opportunity to visit my friends Dialogue: 0,0:13:32.80,0:13:35.80,Default,,0000,0000,0000,,at mamut and meet their metallics expert Dialogue: 0,0:13:35.80,0:13:38.72,Default,,0000,0000,0000,,I brought some gifts for you as always I Dialogue: 0,0:13:38.72,0:13:40.84,Default,,0000,0000,0000,,have all kinds of different samples this Dialogue: 0,0:13:40.84,0:13:43.52,Default,,0000,0000,0000,,one is my favorite the question would Dialogue: 0,0:13:43.52,0:13:44.72,Default,,0000,0000,0000,,you whip on Dialogue: 0,0:13:44.72,0:13:47.92,Default,,0000,0000,0000,,this seeing the bent here I would not Dialogue: 0,0:13:47.92,0:13:50.16,Default,,0000,0000,0000,,it's a little bit bent okay you would Dialogue: 0,0:13:50.16,0:13:53.16,Default,,0000,0000,0000,,you wouldn't whip on this no no this is Dialogue: 0,0:13:53.16,0:13:54.16,Default,,0000,0000,0000,,not Dialogue: 0,0:13:54.16,0:13:58.04,Default,,0000,0000,0000,,bent no this one looks okay but you can Dialogue: 0,0:13:58.04,0:14:02.12,Default,,0000,0000,0000,,see it I yeah it fail from very high or Dialogue: 0,0:14:02.12,0:14:05.36,Default,,0000,0000,0000,,something or quite a few Dialogue: 0,0:14:05.36,0:14:07.76,Default,,0000,0000,0000,,times and the spring the spring of the Dialogue: 0,0:14:07.76,0:14:09.88,Default,,0000,0000,0000,,gate also feels quite loose I know you Dialogue: 0,0:14:09.88,0:14:11.76,Default,,0000,0000,0000,,did something special to it it's not Dialogue: 0,0:14:11.76,0:14:15.40,Default,,0000,0000,0000,,like just normal use so I brought a lot Dialogue: 0,0:14:15.40,0:14:18.04,Default,,0000,0000,0000,,of samples some were brand new as a Dialogue: 0,0:14:18.04,0:14:20.12,Default,,0000,0000,0000,,control group then a group that we Dialogue: 0,0:14:20.12,0:14:23.16,Default,,0000,0000,0000,,dropped from 100 m then one group that Dialogue: 0,0:14:23.16,0:14:25.68,Default,,0000,0000,0000,,we had a lot of fun with and the final Dialogue: 0,0:14:25.68,0:14:29.84,Default,,0000,0000,0000,,group where we went really really crazy Dialogue: 0,0:14:29.84,0:14:32.28,Default,,0000,0000,0000,,let's see if mammut Carabiner which is Dialogue: 0,0:14:32.28,0:14:35.96,Default,,0000,0000,0000,,rated for 21 kons is going to withstand Dialogue: 0,0:14:35.96,0:14:40.28,Default,,0000,0000,0000,,21 kons if it's brand new it will 100% Dialogue: 0,0:14:40.28,0:14:42.80,Default,,0000,0000,0000,,100% now there's going to be a game of Dialogue: 0,0:14:42.80,0:14:46.60,Default,,0000,0000,0000,,not blinking when it explodes Dialogue: 0,0:14:46.96,0:14:53.36,Default,,0000,0000,0000,,yeah Jesus Christ that was 22 K wow okay Dialogue: 0,0:14:53.36,0:14:57.08,Default,,0000,0000,0000,,now it's a new Carabiner or Carabiner Dialogue: 0,0:14:57.08,0:14:59.32,Default,,0000,0000,0000,,Carabiner Carabiner which we load loed Dialogue: 0,0:14:59.32,0:15:01.88,Default,,0000,0000,0000,,for 1,000 Cycles do you think that Dialogue: 0,0:15:01.88,0:15:04.40,Default,,0000,0000,0000,,affects the strength like this constant Dialogue: 0,0:15:04.40,0:15:06.04,Default,,0000,0000,0000,,deformation do you think that does Dialogue: 0,0:15:06.04,0:15:07.40,Default,,0000,0000,0000,,something to the carabin or it's Dialogue: 0,0:15:07.40,0:15:09.84,Default,,0000,0000,0000,,designed to to flex we don't design it Dialogue: 0,0:15:09.84,0:15:12.40,Default,,0000,0000,0000,,specifically to deform in a specific way Dialogue: 0,0:15:12.40,0:15:15.24,Default,,0000,0000,0000,,or in a specific amount but on those Dialogue: 0,0:15:15.24,0:15:17.88,Default,,0000,0000,0000,,loads like below 10 Kon there is just Dialogue: 0,0:15:17.88,0:15:21.20,Default,,0000,0000,0000,,such margin that it's staying in the uh Dialogue: 0,0:15:21.20,0:15:23.96,Default,,0000,0000,0000,,elastic deformation of the aluminum so Dialogue: 0,0:15:23.96,0:15:25.56,Default,,0000,0000,0000,,we're safe as long as you don't go to Dialogue: 0,0:15:25.56,0:15:27.88,Default,,0000,0000,0000,,the plastic deformation now this is Dialogue: 0,0:15:27.88,0:15:29.60,Default,,0000,0000,0000,,actually very interesting Dialogue: 0,0:15:29.60,0:15:32.16,Default,,0000,0000,0000,,every metal be it a carabiner or a Dialogue: 0,0:15:32.16,0:15:35.24,Default,,0000,0000,0000,,spring can flex and this is called Dialogue: 0,0:15:35.24,0:15:38.52,Default,,0000,0000,0000,,elastic elongation however if we apply Dialogue: 0,0:15:38.52,0:15:39.96,Default,,0000,0000,0000,,more Dialogue: 0,0:15:39.96,0:15:42.36,Default,,0000,0000,0000,,Force we will Dialogue: 0,0:15:42.36,0:15:45.56,Default,,0000,0000,0000,,permanently deform it and this is Dialogue: 0,0:15:45.56,0:15:48.68,Default,,0000,0000,0000,,already called plastic deformation and I Dialogue: 0,0:15:48.68,0:15:51.04,Default,,0000,0000,0000,,got curious to find out where is this Dialogue: 0,0:15:51.04,0:15:54.36,Default,,0000,0000,0000,,plastic limit for the carabiners so stay Dialogue: 0,0:15:54.36,0:15:56.88,Default,,0000,0000,0000,,till the end of this video because there Dialogue: 0,0:15:56.88,0:15:59.84,Default,,0000,0000,0000,,we will go a little bit near Dialogue: 0,0:15:59.84,0:16:02.08,Default,,0000,0000,0000,,all right so we broke all the new Dialogue: 0,0:16:02.08,0:16:04.52,Default,,0000,0000,0000,,carabiners and it was clear that such Dialogue: 0,0:16:04.52,0:16:06.68,Default,,0000,0000,0000,,cyclic loading does nothing to the Dialogue: 0,0:16:06.68,0:16:09.52,Default,,0000,0000,0000,,carabiners at least not to the brand new Dialogue: 0,0:16:09.52,0:16:12.92,Default,,0000,0000,0000,,ones all of them broke above their Dialogue: 0,0:16:12.92,0:16:16.08,Default,,0000,0000,0000,,rate so next a set that we dropped from Dialogue: 0,0:16:16.08,0:16:19.76,Default,,0000,0000,0000,,100 m these mostly had just light Dialogue: 0,0:16:19.76,0:16:22.16,Default,,0000,0000,0000,,scratches looked similar to what you Dialogue: 0,0:16:22.16,0:16:25.40,Default,,0000,0000,0000,,might see on older carabiners only one Dialogue: 0,0:16:25.40,0:16:28.96,Default,,0000,0000,0000,,had a little missing piece and this has Dialogue: 0,0:16:28.96,0:16:32.08,Default,,0000,0000,0000,,a bit of Dialogue: 0,0:16:33.52,0:16:37.96,Default,,0000,0000,0000,,yeah 23.2 K yeah Dialogue: 0,0:16:37.96,0:16:41.92,Default,,0000,0000,0000,,22.3 23 23 so basically dropping from Dialogue: 0,0:16:41.92,0:16:44.96,Default,,0000,0000,0000,,100 m makes the Carabiner slightly Dialogue: 0,0:16:44.96,0:16:48.20,Default,,0000,0000,0000,,stronger good no we cannot say that yet Dialogue: 0,0:16:48.20,0:16:51.44,Default,,0000,0000,0000,,but so we broke all the samples and Dialogue: 0,0:16:51.44,0:16:54.36,Default,,0000,0000,0000,,again all of them broke above their Dialogue: 0,0:16:54.36,0:16:57.76,Default,,0000,0000,0000,,rating and ironically some samples were Dialogue: 0,0:16:57.76,0:17:00.72,Default,,0000,0000,0000,,even stronger compared to brand new for Dialogue: 0,0:17:00.72,0:17:02.36,Default,,0000,0000,0000,,now we only have two breaking points Dialogue: 0,0:17:02.36,0:17:06.32,Default,,0000,0000,0000,,here or there if one had something like Dialogue: 0,0:17:06.32,0:17:09.48,Default,,0000,0000,0000,,this or be deeper exactly here or Dialogue: 0,0:17:09.48,0:17:12.64,Default,,0000,0000,0000,,somehow there that would have more Dialogue: 0,0:17:12.64,0:17:15.32,Default,,0000,0000,0000,,impact on ah so you say that there are Dialogue: 0,0:17:15.32,0:17:17.88,Default,,0000,0000,0000,,parts of Carabiner that are more Dialogue: 0,0:17:17.88,0:17:19.92,Default,,0000,0000,0000,,susceptible to breaking and if you have Dialogue: 0,0:17:19.92,0:17:22.52,Default,,0000,0000,0000,,a Nick in those parts it's more Dialogue: 0,0:17:22.52,0:17:26.60,Default,,0000,0000,0000,,problematic yes we break either here or Dialogue: 0,0:17:26.60,0:17:29.92,Default,,0000,0000,0000,,here yeah so if I would have have a Nick Dialogue: 0,0:17:29.92,0:17:32.28,Default,,0000,0000,0000,,in that area or close to the nose that Dialogue: 0,0:17:32.28,0:17:34.96,Default,,0000,0000,0000,,would be more problematic yes so now we Dialogue: 0,0:17:34.96,0:17:37.76,Default,,0000,0000,0000,,are looking into situation like this Dialogue: 0,0:17:37.76,0:17:40.00,Default,,0000,0000,0000,,would you whip on this I would be scared Dialogue: 0,0:17:40.00,0:17:42.16,Default,,0000,0000,0000,,to climb on this one this one has much Dialogue: 0,0:17:42.16,0:17:45.36,Default,,0000,0000,0000,,deeper cuts and here as well a lot of Dialogue: 0,0:17:45.36,0:17:47.88,Default,,0000,0000,0000,,deep Cuts yeah now this group of Dialogue: 0,0:17:47.88,0:17:51.84,Default,,0000,0000,0000,,carabiners looked really bad personally Dialogue: 0,0:17:51.84,0:17:53.80,Default,,0000,0000,0000,,I wouldn't be comfortable using Dialogue: 0,0:17:53.80,0:17:58.64,Default,,0000,0000,0000,,carabiners that look like this Dialogue: 0,0:17:59.04,0:18:02.92,Default,,0000,0000,0000,,very abused Carabiner yes Dialogue: 0,0:18:02.92,0:18:05.12,Default,,0000,0000,0000,,without extra Dialogue: 0,0:18:05.12,0:18:08.00,Default,,0000,0000,0000,,load no Dialogue: 0,0:18:08.00,0:18:11.68,Default,,0000,0000,0000,,way okay that's the lowest one we had so Dialogue: 0,0:18:11.68,0:18:14.84,Default,,0000,0000,0000,,far so maybe it will get interesting Dialogue: 0,0:18:14.84,0:18:17.84,Default,,0000,0000,0000,,maybe it will get interesting and it Dialogue: 0,0:18:17.84,0:18:20.20,Default,,0000,0000,0000,,didn't even though they were breaking at Dialogue: 0,0:18:20.20,0:18:22.68,Default,,0000,0000,0000,,slightly lower forces it was still above Dialogue: 0,0:18:22.68,0:18:25.64,Default,,0000,0000,0000,,their rating except one sample that was Dialogue: 0,0:18:25.64,0:18:26.80,Default,,0000,0000,0000,,very Dialogue: 0,0:18:26.80,0:18:29.36,Default,,0000,0000,0000,,close not very interesting Dialogue: 0,0:18:29.36,0:18:32.00,Default,,0000,0000,0000,,but actually very nice to know that even Dialogue: 0,0:18:32.00,0:18:35.00,Default,,0000,0000,0000,,after that abuse and that many cycles Dialogue: 0,0:18:35.00,0:18:39.84,Default,,0000,0000,0000,,it's still fine and um Moment of Truth Dialogue: 0,0:18:39.84,0:18:44.52,Default,,0000,0000,0000,,the last sample it's bent it's heavily Dialogue: 0,0:18:44.52,0:18:48.36,Default,,0000,0000,0000,,scratched and nicked missing parts of it Dialogue: 0,0:18:48.36,0:18:52.48,Default,,0000,0000,0000,,the gate is also looking Dialogue: 0,0:18:53.12,0:18:57.24,Default,,0000,0000,0000,,sideways loaded 5,000 Dialogue: 0,0:18:57.24,0:19:01.16,Default,,0000,0000,0000,,times he said he would not whip on this Dialogue: 0,0:19:01.16,0:19:04.20,Default,,0000,0000,0000,,yeah this is the most abused Dialogue: 0,0:19:04.20,0:19:06.44,Default,,0000,0000,0000,,Carabiner let's see that's very Dialogue: 0,0:19:06.44,0:19:09.92,Default,,0000,0000,0000,,interesting now let's Dialogue: 0,0:19:10.84,0:19:16.40,Default,,0000,0000,0000,,go 3 kons 5 6 7 8 9 10 11 12 okay super Dialogue: 0,0:19:16.40,0:19:17.76,Default,,0000,0000,0000,,good enough Dialogue: 0,0:19:17.76,0:19:19.92,Default,,0000,0000,0000,,16 Dialogue: 0,0:19:19.92,0:19:24.48,Default,,0000,0000,0000,,17 18 19 Dialogue: 0,0:19:25.12,0:19:29.80,Default,,0000,0000,0000,,20 no way 21 Dialogue: 0,0:19:31.72,0:19:34.80,Default,,0000,0000,0000,,22 look look it keeps Dialogue: 0,0:19:34.80,0:19:36.88,Default,,0000,0000,0000,,going it was the Dialogue: 0,0:19:36.88,0:19:40.08,Default,,0000,0000,0000,,best 22.5 yeah it was one of the best Dialogue: 0,0:19:40.08,0:19:43.32,Default,,0000,0000,0000,,there's only one that's bad how is this Dialogue: 0,0:19:43.32,0:19:46.44,Default,,0000,0000,0000,,possible so we broke a lot of carabiners Dialogue: 0,0:19:46.44,0:19:49.88,Default,,0000,0000,0000,,and I think we kind of reduced the sales Dialogue: 0,0:19:49.88,0:19:50.68,Default,,0000,0000,0000,,of Dialogue: 0,0:19:50.68,0:19:54.16,Default,,0000,0000,0000,,carabiners moving on from now on overall Dialogue: 0,0:19:54.16,0:19:58.32,Default,,0000,0000,0000,,we can say that this abuse you did was Dialogue: 0,0:19:58.32,0:20:02.80,Default,,0000,0000,0000,,not not really enough to really cause a Dialogue: 0,0:20:02.80,0:20:05.40,Default,,0000,0000,0000,,a safety problem in terms of breaking Dialogue: 0,0:20:05.40,0:20:07.52,Default,,0000,0000,0000,,strength but then you really have to Dialogue: 0,0:20:07.52,0:20:09.20,Default,,0000,0000,0000,,look into other problems on your Dialogue: 0,0:20:09.20,0:20:11.68,Default,,0000,0000,0000,,Carabiner if you look at this it's a bit Dialogue: 0,0:20:11.68,0:20:14.12,Default,,0000,0000,0000,,sharp everywhere that could definitely Dialogue: 0,0:20:14.12,0:20:17.76,Default,,0000,0000,0000,,damage the Rope so if you do this you Dialogue: 0,0:20:17.76,0:20:20.96,Default,,0000,0000,0000,,don't need to panic simply inspect it Dialogue: 0,0:20:20.96,0:20:23.48,Default,,0000,0000,0000,,and if your Carabiner doesn't look like Dialogue: 0,0:20:23.48,0:20:25.60,Default,,0000,0000,0000,,minded you should have enough safety Dialogue: 0,0:20:25.60,0:20:28.16,Default,,0000,0000,0000,,margin okay maybe a little note from the Dialogue: 0,0:20:28.16,0:20:30.76,Default,,0000,0000,0000,,future editor me what we showed is that Dialogue: 0,0:20:30.76,0:20:32.88,Default,,0000,0000,0000,,properly loaded carabiners are Dialogue: 0,0:20:32.88,0:20:35.44,Default,,0000,0000,0000,,incredibly reliable however there are Dialogue: 0,0:20:35.44,0:20:38.00,Default,,0000,0000,0000,,still many ways how they can fail for Dialogue: 0,0:20:38.00,0:20:40.40,Default,,0000,0000,0000,,example here is Daniel Woods snapping a Dialogue: 0,0:20:40.40,0:20:42.56,Default,,0000,0000,0000,,quick Dialogue: 0,0:20:42.56,0:20:45.20,Default,,0000,0000,0000,,drop so if you're new to climbing I Dialogue: 0,0:20:45.20,0:20:47.52,Default,,0000,0000,0000,,highly recommend to watch my blay Master Dialogue: 0,0:20:47.52,0:20:49.88,Default,,0000,0000,0000,,Class video on carabiners so you would Dialogue: 0,0:20:49.88,0:20:52.80,Default,,0000,0000,0000,,learn how they can fail so they would Dialogue: 0,0:20:52.80,0:20:55.68,Default,,0000,0000,0000,,not fail on you now before we go to the Dialogue: 0,0:20:55.68,0:20:57.72,Default,,0000,0000,0000,,bonus part of this video a couple of Dialogue: 0,0:20:57.72,0:20:59.88,Default,,0000,0000,0000,,thank yous first of of all thank you to Dialogue: 0,0:20:59.88,0:21:01.44,Default,,0000,0000,0000,,mammut they've been sponsoring my Dialogue: 0,0:21:01.44,0:21:03.16,Default,,0000,0000,0000,,channel for a while now which I Dialogue: 0,0:21:03.16,0:21:05.64,Default,,0000,0000,0000,,appreciate a lot but more importantly Dialogue: 0,0:21:05.64,0:21:07.76,Default,,0000,0000,0000,,it's always super interesting to visit Dialogue: 0,0:21:07.76,0:21:10.24,Default,,0000,0000,0000,,them to learn from them and then share Dialogue: 0,0:21:10.24,0:21:13.16,Default,,0000,0000,0000,,with you yay thank you and also my Dialogue: 0,0:21:13.16,0:21:16.52,Default,,0000,0000,0000,,visits to laba 7 and smart Factory was Dialogue: 0,0:21:16.52,0:21:18.60,Default,,0000,0000,0000,,super cool wow that's crazy that's Dialogue: 0,0:21:18.60,0:21:21.04,Default,,0000,0000,0000,,actually looks really bad I I wonder if Dialogue: 0,0:21:21.04,0:21:23.08,Default,,0000,0000,0000,,my vertebras are going to look like that Dialogue: 0,0:21:23.08,0:21:25.20,Default,,0000,0000,0000,,after so much editing so if you want to Dialogue: 0,0:21:25.20,0:21:27.52,Default,,0000,0000,0000,,learn more what we do links are in the Dialogue: 0,0:21:27.52,0:21:30.48,Default,,0000,0000,0000,,description and now bonus time now we Dialogue: 0,0:21:30.48,0:21:32.52,Default,,0000,0000,0000,,mentioned that such flexing for the Dialogue: 0,0:21:32.52,0:21:35.24,Default,,0000,0000,0000,,Carabiner was not an issue because it Dialogue: 0,0:21:35.24,0:21:37.56,Default,,0000,0000,0000,,was staying in the elastic deformation Dialogue: 0,0:21:37.56,0:21:40.20,Default,,0000,0000,0000,,limits however I was still curious to Dialogue: 0,0:21:40.20,0:21:43.04,Default,,0000,0000,0000,,find out what is the force that you can Dialogue: 0,0:21:43.04,0:21:45.08,Default,,0000,0000,0000,,pull on the Carabiner before you Dialogue: 0,0:21:45.08,0:21:47.84,Default,,0000,0000,0000,,permanently deform it so the plan was to Dialogue: 0,0:21:47.84,0:21:50.52,Default,,0000,0000,0000,,pull the carabiners to different forces Dialogue: 0,0:21:50.52,0:21:53.36,Default,,0000,0000,0000,,and observe the elongation so now we Dialogue: 0,0:21:53.36,0:21:56.96,Default,,0000,0000,0000,,pulled to 9 kons and then we relaxed Dialogue: 0,0:21:56.96,0:21:59.60,Default,,0000,0000,0000,,down and it came back to exactly what it Dialogue: 0,0:21:59.60,0:22:01.32,Default,,0000,0000,0000,,was before yeah so now we're going to Dialogue: 0,0:22:01.32,0:22:05.00,Default,,0000,0000,0000,,try to pull to 10 and see to 11 to 12 Dialogue: 0,0:22:05.00,0:22:08.20,Default,,0000,0000,0000,,until we find when it starts deforming Dialogue: 0,0:22:08.20,0:22:10.00,Default,,0000,0000,0000,,yeah so we incrementally loaded the Dialogue: 0,0:22:10.00,0:22:12.84,Default,,0000,0000,0000,,carabiners to higher and higher loads Dialogue: 0,0:22:12.84,0:22:15.88,Default,,0000,0000,0000,,and here are the observations at around Dialogue: 0,0:22:15.88,0:22:18.44,Default,,0000,0000,0000,,half of the carabiner's rating we can Dialogue: 0,0:22:18.44,0:22:21.28,Default,,0000,0000,0000,,already see a very slight permanent Dialogue: 0,0:22:21.28,0:22:24.24,Default,,0000,0000,0000,,deformation but it's only about 50 Dialogue: 0,0:22:24.24,0:22:26.48,Default,,0000,0000,0000,,microm which is not something you're Dialogue: 0,0:22:26.48,0:22:28.80,Default,,0000,0000,0000,,going to notice however that changes is Dialogue: 0,0:22:28.80,0:22:31.88,Default,,0000,0000,0000,,quick with higher forces at 70% of the Dialogue: 0,0:22:31.88,0:22:34.44,Default,,0000,0000,0000,,rating the formation is already about Dialogue: 0,0:22:34.44,0:22:37.24,Default,,0000,0000,0000,,half a millimeter which is significant Dialogue: 0,0:22:37.24,0:22:39.84,Default,,0000,0000,0000,,and pulling to even higher forces Dialogue: 0,0:22:39.84,0:22:43.72,Default,,0000,0000,0000,,Carabiner becomes very plastic mm Dialogue: 0,0:22:43.72,0:22:48.24,Default,,0000,0000,0000,,already it's elongated for 9 something Dialogue: 0,0:22:48.24,0:22:53.48,Default,,0000,0000,0000,,mm almost for a full CM before Dialogue: 0,0:22:54.24,0:22:56.60,Default,,0000,0000,0000,,breaking maybe like Dialogue: 0,0:22:56.60,0:23:00.52,Default,,0000,0000,0000,,this yeah this one is like full CM Dialogue: 0,0:23:00.52,0:23:03.48,Default,,0000,0000,0000,,longer this type of Carabiner as long as Dialogue: 0,0:23:03.48,0:23:07.04,Default,,0000,0000,0000,,you stay below 10 Kon it would always go Dialogue: 0,0:23:07.04,0:23:09.08,Default,,0000,0000,0000,,back to the same shape you would have no Dialogue: 0,0:23:09.08,0:23:11.60,Default,,0000,0000,0000,,problem so of course I got curious what Dialogue: 0,0:23:11.60,0:23:15.04,Default,,0000,0000,0000,,happens if you repeatedly load above 10 Dialogue: 0,0:23:15.04,0:23:17.36,Default,,0000,0000,0000,,K yeah now we're going to pull on the Dialogue: 0,0:23:17.36,0:23:20.76,Default,,0000,0000,0000,,Carabiner up to 15 K go back close to Dialogue: 0,0:23:20.76,0:23:25.44,Default,,0000,0000,0000,,zero 15 again back to zero for yeah a Dialogue: 0,0:23:25.44,0:23:27.96,Default,,0000,0000,0000,,while so after the first pull the Dialogue: 0,0:23:27.96,0:23:31.00,Default,,0000,0000,0000,,carabiner had almost half a MM of Dialogue: 0,0:23:31.00,0:23:33.44,Default,,0000,0000,0000,,permanent deformation and then repeated Dialogue: 0,0:23:33.44,0:23:36.84,Default,,0000,0000,0000,,pulls we're slightly growing that but Dialogue: 0,0:23:36.84,0:23:40.04,Default,,0000,0000,0000,,less and less on every extra pull Dialogue: 0,0:23:40.04,0:23:42.44,Default,,0000,0000,0000,,however this is the behavior on the Dialogue: 0,0:23:42.44,0:23:45.00,Default,,0000,0000,0000,,relaxed state of the Carabiner when it's Dialogue: 0,0:23:45.00,0:23:47.60,Default,,0000,0000,0000,,not under load anymore if we look at the Dialogue: 0,0:23:47.60,0:23:49.72,Default,,0000,0000,0000,,top of the chart where we can see Dialogue: 0,0:23:49.72,0:23:52.56,Default,,0000,0000,0000,,elongation under load it is much more Dialogue: 0,0:23:52.56,0:23:54.76,Default,,0000,0000,0000,,interesting for the first Cycles Dialogue: 0,0:23:54.76,0:23:58.64,Default,,0000,0000,0000,,elongation keeps growing as well however Dialogue: 0,0:23:58.64,0:24:01.32,Default,,0000,0000,0000,,later it starts shrinking and this is Dialogue: 0,0:24:01.32,0:24:04.28,Default,,0000,0000,0000,,due to work hardening Where Metal Dialogue: 0,0:24:04.28,0:24:07.92,Default,,0000,0000,0000,,becomes stronger and harder but less Dialogue: 0,0:24:07.92,0:24:11.12,Default,,0000,0000,0000,,ductile now in theory work hardening Dialogue: 0,0:24:11.12,0:24:13.40,Default,,0000,0000,0000,,could lead to stress cracking and Dialogue: 0,0:24:13.40,0:24:16.32,Default,,0000,0000,0000,,compromised strength so to test this we Dialogue: 0,0:24:16.32,0:24:18.96,Default,,0000,0000,0000,,pull this Carabiner till failure while Dialogue: 0,0:24:18.96,0:24:21.44,Default,,0000,0000,0000,,normal elongation curve of the Carabiner Dialogue: 0,0:24:21.44,0:24:24.32,Default,,0000,0000,0000,,would look like this after the hardening Dialogue: 0,0:24:24.32,0:24:27.48,Default,,0000,0000,0000,,Cycles there was a new elastic limit and Dialogue: 0,0:24:27.48,0:24:29.92,Default,,0000,0000,0000,,it took more Force to deform the Dialogue: 0,0:24:29.92,0:24:33.32,Default,,0000,0000,0000,,Carabiner further however that had no Dialogue: 0,0:24:33.32,0:24:36.36,Default,,0000,0000,0000,,effect on the final breaking Dialogue: 0,0:24:36.36,0:24:38.80,Default,,0000,0000,0000,,strength now of course in real life Dialogue: 0,0:24:38.80,0:24:41.20,Default,,0000,0000,0000,,climbing situations we would never reach Dialogue: 0,0:24:41.20,0:24:44.68,Default,,0000,0000,0000,,those forces or that many cycles so it's Dialogue: 0,0:24:44.68,0:24:46.76,Default,,0000,0000,0000,,really nice to know that there is such a Dialogue: 0,0:24:46.76,0:24:49.12,Default,,0000,0000,0000,,huge safety margin but in case you're Dialogue: 0,0:24:49.12,0:24:51.56,Default,,0000,0000,0000,,rigging something where High forces are Dialogue: 0,0:24:51.56,0:24:54.44,Default,,0000,0000,0000,,possible then keep in mind that our Dialogue: 0,0:24:54.44,0:24:57.08,Default,,0000,0000,0000,,investigation just scratched the surface Dialogue: 0,0:24:57.08,0:25:00.64,Default,,0000,0000,0000,,also 50% of elastic limit or yield limit Dialogue: 0,0:25:00.64,0:25:04.12,Default,,0000,0000,0000,,that we found is for this Carabiner if Dialogue: 0,0:25:04.12,0:25:06.92,Default,,0000,0000,0000,,we would change the shape of it or maybe Dialogue: 0,0:25:06.92,0:25:09.40,Default,,0000,0000,0000,,how the metal was treated the numbers Dialogue: 0,0:25:09.40,0:25:11.64,Default,,0000,0000,0000,,could be different so I hope this Dialogue: 0,0:25:11.64,0:25:14.04,Default,,0000,0000,0000,,metallics world is as interesting for Dialogue: 0,0:25:14.04,0:25:16.12,Default,,0000,0000,0000,,you as it is for me and if you have any Dialogue: 0,0:25:16.12,0:25:19.12,Default,,0000,0000,0000,,questions put them put them to Dam Dialogue: 0,0:25:19.12,0:25:21.72,Default,,0000,0000,0000,,comments because I plan more videos on Dialogue: 0,0:25:21.72,0:25:25.48,Default,,0000,0000,0000,,this damn topic all right now since Dialogue: 0,0:25:25.48,0:25:28.84,Default,,0000,0000,0000,,Singularity of stupidity is coming I'm Dialogue: 0,0:25:28.84,0:25:32.40,Default,,0000,0000,0000,,trying my best to protect my biological Dialogue: 0,0:25:32.40,0:25:35.04,Default,,0000,0000,0000,,thinking apparatus and lately I've been Dialogue: 0,0:25:35.04,0:25:37.12,Default,,0000,0000,0000,,fighting hard against my mindless Dialogue: 0,0:25:37.12,0:25:39.56,Default,,0000,0000,0000,,dopamine scrolling habits and replacing Dialogue: 0,0:25:39.56,0:25:41.60,Default,,0000,0000,0000,,them with habits that grow new brain Dialogue: 0,0:25:41.60,0:25:44.04,Default,,0000,0000,0000,,cells like using brilliant who is also Dialogue: 0,0:25:44.04,0:25:46.44,Default,,0000,0000,0000,,kindly sponsoring this video brilliant Dialogue: 0,0:25:46.44,0:25:48.52,Default,,0000,0000,0000,,is where you learn by doing with Dialogue: 0,0:25:48.52,0:25:51.52,Default,,0000,0000,0000,,thousands of interactive lessons in math Dialogue: 0,0:25:51.52,0:25:54.64,Default,,0000,0000,0000,,programming AI you can learn what's Dialogue: 0,0:25:54.64,0:25:57.24,Default,,0000,0000,0000,,coming to replace you and lately I've Dialogue: 0,0:25:57.24,0:25:59.96,Default,,0000,0000,0000,,been enjoying their new data science Dialogue: 0,0:25:59.96,0:26:02.32,Default,,0000,0000,0000,,content I always find it so beautiful Dialogue: 0,0:26:02.32,0:26:05.84,Default,,0000,0000,0000,,when you can visualize a complex data in Dialogue: 0,0:26:05.84,0:26:08.64,Default,,0000,0000,0000,,a simple way and the best part is that Dialogue: 0,0:26:08.64,0:26:11.20,Default,,0000,0000,0000,,all the courses are divided into short Dialogue: 0,0:26:11.20,0:26:14.28,Default,,0000,0000,0000,,lessons so you can spend as little as 10 Dialogue: 0,0:26:14.28,0:26:17.60,Default,,0000,0000,0000,,poop minutes a day to build the habits Dialogue: 0,0:26:17.60,0:26:19.76,Default,,0000,0000,0000,,also their courses are made by Dialogue: 0,0:26:19.76,0:26:22.72,Default,,0000,0000,0000,,worldclass teachers and researchers from Dialogue: 0,0:26:22.72,0:26:26.56,Default,,0000,0000,0000,,MIT Microsoft Google and more who Dialogue: 0,0:26:26.56,0:26:29.52,Default,,0000,0000,0000,,definitely know how dumb we can be and Dialogue: 0,0:26:29.52,0:26:32.16,Default,,0000,0000,0000,,that's why all the courses always start Dialogue: 0,0:26:32.16,0:26:35.60,Default,,0000,0000,0000,,from ground up so you don't feel lost so Dialogue: 0,0:26:35.60,0:26:37.80,Default,,0000,0000,0000,,yeah highly recommend it you can try Dialogue: 0,0:26:37.80,0:26:40.88,Default,,0000,0000,0000,,becoming brilliant or try brilliant for Dialogue: 0,0:26:40.88,0:26:43.04,Default,,0000,0000,0000,,free for 30 days by visiting Dialogue: 0,0:26:43.04,0:26:46.40,Default,,0000,0000,0000,,brilliant.org hard is easy or click that Dialogue: 0,0:26:46.40,0:26:48.40,Default,,0000,0000,0000,,or there is a link in the description Dialogue: 0,0:26:48.40,0:26:50.72,Default,,0000,0000,0000,,and you will also get 20% of their Dialogue: 0,0:26:50.72,0:26:53.08,Default,,0000,0000,0000,,annual premium subscription Thank You Dialogue: 0,0:26:53.08,0:26:56.52,Default,,0000,0000,0000,,For Fighting Singularity of stupidity Dialogue: 0,0:26:56.52,0:26:59.04,Default,,0000,0000,0000,,kind of disappointing Dialogue: 0,0:26:59.04,0:27:00.96,Default,,0000,0000,0000,,and very nice at the same Dialogue: 0,0:27:00.96,0:27:03.96,Default,,0000,0000,0000,,time it's disappointing that we couldn't Dialogue: 0,0:27:03.96,0:27:07.24,Default,,0000,0000,0000,,show uh real damage on the car Miner Dialogue: 0,0:27:07.24,0:27:09.16,Default,,0000,0000,0000,,yeah but it's good and reassuring Dialogue: 0,0:27:09.16,0:27:12.00,Default,,0000,0000,0000,,knowing that okay we have margin there Dialogue: 0,0:27:12.00,0:27:15.20,Default,,0000,0000,0000,,is no big like Dialogue: 0,0:27:15.20,0:27:19.44,Default,,0000,0000,0000,,Bo it's just lots of broken stuff and Dialogue: 0,0:27:19.44,0:27:23.84,Default,,0000,0000,0000,,nothing enjoy climbing