1 00:00:06,049 --> 00:00:09,000 Endi "Sprite Lab"dan qanday foydalanishni bilib olganizda 2 00:00:09,049 --> 00:00:12,500 o'yinchining harakatlariga javob beruvchi dastur yaratishingiz mumkin. 3 00:00:13,000 --> 00:00:15,500 Buni amalga oshirish uchun hodisalar bloklaridan foydalaning, 4 00:00:16,049 --> 00:00:21,000 bosish yoki tegishda ishlaydigan bu bloklar "hodisalar" deb ataladi. 5 00:00:21,049 --> 00:00:24,500 Kodda "hodisalar" blokini tegishli harakatlar amalga oshirilganda bajaradi, 6 00:00:24,500 --> 00:00:26,500 biror narsani bir marta bosish yoki tegish amalga oshirilganda. 7 00:00:31,500 --> 00:00:34,390 Masalan, agar siz "Hajmni o'zgartirish" blokini 8 00:00:34,390 --> 00:00:38,700 bosishda bajariladigan "qachon o'zgartirish" blokiga qo'shsangiz, 9 00:00:39,049 --> 00:00:43,780 "o'lchamlarini o'zgartirish" hodisasi o'zga sayyoralikka bosilganda sodir bo'ladi. 10 00:00:50,049 --> 00:00:53,689 E'tibor bering, hodisalar bloklari asosiy dasturga qurilgan emas, 11 00:00:53,689 --> 00:00:57,390 uning o'rniga ular kichik mustaqil dasturlarni yaratadi. 12 00:00:57,500 --> 00:01:01,080 Esingizda bo'lsin, agar hodisa faqat bir marta sodir bo'lsa ham, 13 00:01:01,080 --> 00:01:04,170 xatti-harakat to'xtashni aytmaguningizcha o'zgarmaydi. 14 00:01:06,049 --> 00:01:09,660 Agar siz bir nechta xatti-harakatlar birlashishini istamasangiz, 15 00:01:09,660 --> 00:01:12,980 "to'xtash" blokidan foydalanishingiz mumkin. 16 00:01:32,049 --> 00:01:36,529 Dasturdagi hodisalardan foydalanib, har qanday fantaziyalarni ro'yobga chiqarishingiz 17 00:01:36,529 --> 00:01:40,229 va dunyo bilan muloqot qilishingiz mumkin. Buni sinab ko'ring!