WEBVTT 00:00:06.049 --> 00:00:09.000 Endi "Sprite lab"dan qanday foydalanishni bilib olganizda 00:00:09.049 --> 00:00:12.500 o'yinchining harakatlariga javob beruvchi dastur yaratishingiz mumkin. 00:00:13.000 --> 00:00:15.500 Buni amalga oshirish uchun hodisalar bloklaridan foydalaning, 00:00:16.049 --> 00:00:21.000 bosish yoki tegishda ishlaydigan bu bloklar "hodisalar" deb ataladi. 00:00:21.049 --> 00:00:24.500 Kodda "hodisalar" blokini tegishli harakatlar amalga oshirilganda bajaradi, 00:00:24.500 --> 00:00:26.500 biror narsani bir marta bosish yoki tegish amalga oshirilganda. 00:00:31.500 --> 00:00:34.000 Masalan, agar siz "Hajmni o'zgartirish" blokini 00:00:34.000 --> 00:00:36.000 bosishda bajariladigan "qachon o'zgartirish" blokiga qo'shsangiz, 00:00:39.049 --> 00:00:42.000 "o'lchamlarini o'zgartirish" hodisasi o'zga sayyoralikka bosilganda sodir bo'ladi. 00:00:50.049 --> 00:00:52.500 E'tibor bering, hodisalar bloklari asosiy dasturga qurilgan emas, 00:00:53.049 --> 00:00:56.500 uning o'rniga ular kichik mustaqil dasturlarni yaratadi. 00:00:57.500 --> 00:01:00.000 Esingizda bo'lsin, agar hodisa faqat bir marta sodir bo'lsa ham, 00:01:00.000 --> 00:01:02.000 xatti-harakat to'xtashni aytmaguningizcha o'zgarmaydi. 00:01:06.049 --> 00:01:09.500 Agar siz bir nechta xatti-harakatlar birlashishini istamasangiz, 00:01:09.500 --> 00:01:11.500 "to'xtash" blokidan foydalanishingiz mumkin. 00:01:32.049 --> 00:01:34.500 Dasturdagi hodisalardan foydalanib, har qanday fantaziyalarni ro'yobga chiqarishingiz 00:01:34.500 --> 00:01:36.049 va dunyo bilan muloqot qilishingiz mumkin. 18 00:01:36,049 --> 00:01:38,000 Buni sinab ko'ring!