1 00:00:06,049 --> 00:00:09,000 Endi "Sprite lab"dan qanday foydalanishni bilib olganizda 2 00:00:09,049 --> 00:00:12,500 o'yinchining harakatlariga javob beruvchi dastur yaratishingiz mumkin. 3 00:00:13,000 --> 00:00:15,500 Buni amalga oshirish uchun hodisalar bloklaridan foydalaning, 4 00:00:16,049 --> 00:00:21,000 bosish yoki tegishda ishlaydigan bu bloklar "hodisalar" deb ataladi. 5 00:00:21,049 --> 00:00:24,500 Kodda "hodisalar" blokini tegishli harakatlar amalga oshirilganda bajaradi, 6 00:00:24,500 --> 00:00:26,500 biror narsani bir marta bosish yoki tegish amalga oshirilganda. 7 00:00:31,500 --> 00:00:34,000 Masalan, agar siz "Hajmni o'zgartirish" blokini 8 00:00:34,000 --> 00:00:36,000 bosishda bajariladigan "qachon o'zgartirish" blokiga qo'shsangiz, 9 00:00:39,049 --> 00:00:42,000 "o'lchamlarini o'zgartirish" hodisasi o'zga sayyoralikka bosilganda sodir bo'ladi. 10 00:00:50,049 --> 00:00:52,500 E'tibor bering, hodisalar bloklari asosiy dasturga qurilgan emas, 11 00:00:53,049 --> 00:00:56,500 uning o'rniga ular kichik mustaqil dasturlarni yaratadi. 12 00:00:57,500 --> 00:01:00,000 Esingizda bo'lsin, agar hodisa faqat bir marta sodir bo'lsa ham, 13 00:01:00,000 --> 00:01:02,000 xatti-harakat to'xtashni aytmaguningizcha o'zgarmaydi. 14 00:01:06,049 --> 00:01:09,500 Agar siz bir nechta xatti-harakatlar birlashishini istamasangiz, 15 00:01:09,500 --> 00:01:11,500 "to'xtash" blokidan foydalanishingiz mumkin. 16 00:01:32,049 --> 00:01:34,500 Dasturdagi hodisalardan foydalanib, har qanday fantaziyalarni ro'yobga chiqarishingiz 17 00:01:34,500 --> 00:01:36,049 va dunyo bilan muloqot qilishingiz mumkin. 18 00:01:36,049 --> 00:01:38,000 Buni sinab ko'ring!