1 00:00:04,033 --> 00:00:06,570 ARIN: The Legend of Zelda! 2 00:00:06,570 --> 00:00:08,274 It's a series so huge... 3 00:00:08,274 --> 00:00:10,369 I couldn't help but say it all... woo-oo-oo! 4 00:00:10,369 --> 00:00:11,511 But its hugeness is mostly... 5 00:00:11,511 --> 00:00:13,823 [keyboard clacking] 6 00:00:13,823 --> 00:00:15,488 Hey, uh... hey, what are you doing over there? 7 00:00:15,488 --> 00:00:16,806 GAMER: Oh... [nervously chuckles] 8 00:00:16,806 --> 00:00:18,780 I was just writing my preemptive counterargument 9 00:00:18,780 --> 00:00:22,106 about how you're wrong about my favorite game of all time and the best game ever. 10 00:00:22,106 --> 00:00:23,512 ARIN: Oh, okay. Well... 11 00:00:23,512 --> 00:00:26,417 Don't you think that's a little, I dunno, closed-minded? 12 00:00:26,417 --> 00:00:28,724 I mean, I get you probably liked this game as a kid, but... 13 00:00:28,724 --> 00:00:31,345 isn't it time we looked at it critically and made a fair analysis of how-- 14 00:00:31,345 --> 00:00:32,846 GAMER: No! 15 00:00:32,846 --> 00:00:34,452 [glass breaks] [screams] 16 00:00:34,452 --> 00:00:36,891 ARIN: [groans] Okay, ask anybody about Zelda. 17 00:00:36,891 --> 00:00:39,676 Anyone can tell you what makes a Zelda game a Zelda game... 18 00:00:39,676 --> 00:00:41,994 and what a game needs to be to be a Zelda game. 19 00:00:41,994 --> 00:00:45,925 But is that description you'll get really what describes a Zelda game at its core? 20 00:00:45,925 --> 00:00:51,732 Is it possible that following this formula might actually be missing the entire point of what makes Zelda awesome? 21 00:00:51,732 --> 00:00:53,348 Or even what makes a sequel awesome? 22 00:00:53,348 --> 00:00:56,340 I mean, Zelda's a game where you swing a fuckin' sword at some pigs or whatever. 23 00:00:56,340 --> 00:00:57,890 There's bombs and triangles. 24 00:00:57,890 --> 00:00:59,965 Get three triangles! Do it! 25 00:00:59,965 --> 00:01:01,911 In Zelda, you were an adventurer, and... 26 00:01:01,911 --> 00:01:04,117 Well, seriously... that much wasn't even explained. 27 00:01:04,117 --> 00:01:05,044 You were just a green dude! 28 00:01:05,044 --> 00:01:07,358 Walk into a cave, old dude goes, "Hey take this." 29 00:01:07,358 --> 00:01:08,547 You're like, "Okay, it's a sword." 30 00:01:08,547 --> 00:01:10,578 You swing it at monsters that shoot rocks and shit at you 31 00:01:10,578 --> 00:01:11,818 and you have a great time killin' em. 32 00:01:11,818 --> 00:01:15,494 You figure, "If there's a cave I get a sword in, there must be other caves to get other shit in, right? 33 00:01:15,494 --> 00:01:18,981 Maybe other swords? I dunno. Sword's neat." 34 00:01:18,981 --> 00:01:20,465 Well, that's Zelda. 35 00:01:20,465 --> 00:01:24,119 And whether or not Zelda is what it is now, that's how it started. 36 00:01:24,119 --> 00:01:27,784 And that's what sold a bazillion games! A trillion million gam-- 37 00:01:27,784 --> 00:01:29,213 Look at how many games there are! 38 00:01:29,213 --> 00:01:30,560 And then, uh... 39 00:01:30,560 --> 00:01:32,292 Then Adventures of Lincoln came out. Wadever, I dun' c-- 40 00:01:32,292 --> 00:01:34,356 And then... A Link to the Past! 41 00:01:34,356 --> 00:01:36,319 [hums fanfare] 42 00:01:36,319 --> 00:01:38,353 It was like the definitive Zelda, right? 43 00:01:38,353 --> 00:01:40,986 It felt like the first Zelda, but there was so much more. 44 00:01:40,986 --> 00:01:43,418 Bigger world, more things goin' on, it was nuts! 45 00:01:43,418 --> 00:01:45,236 My eight-year-old mind couldn't take it. 46 00:01:45,236 --> 00:01:46,263 Was I eight? I don't remember. 47 00:01:46,263 --> 00:01:48,341 But still, it changed a lot of things. 48 00:01:48,341 --> 00:01:51,207 This guy, Link, was given a name and a purpose. 49 00:01:51,207 --> 00:01:54,384 "Rescue the princess! Save Hyrule!" 50 00:01:54,384 --> 00:01:57,406 You have an uncle. I dunno what his name is. 51 00:01:57,406 --> 00:01:58,064 He dies. 52 00:01:58,064 --> 00:02:00,455 [somber piano music] 53 00:02:00,455 --> 00:02:02,597 In Link to the Past, you start out in a house. 54 00:02:02,597 --> 00:02:05,298 You're forced to head up, sneak into a castle, fight some guards... 55 00:02:05,298 --> 00:02:08,346 rescue a princess, and bring her through an underground tunnel to some church or whatever... 56 00:02:08,346 --> 00:02:10,678 so you can finally go out, have your world to enjoy! 57 00:02:10,678 --> 00:02:11,593 Okay, cool! 58 00:02:11,593 --> 00:02:13,580 But okay, you want me to talk to some old lady? Okay. 59 00:02:13,580 --> 00:02:16,387 Then what? Oh, find some kid who knows about where some old dude is? Okay. 60 00:02:16,387 --> 00:02:17,126 So, okay. 61 00:02:17,126 --> 00:02:18,129 So, here's the old dude? Okay. 62 00:02:18,129 --> 00:02:20,567 So go into this temple? Okay. Beat the temple? Okay. 63 00:02:20,567 --> 00:02:22,552 Listen... am I your fucking servant? 64 00:02:22,552 --> 00:02:25,131 Why do you give me this world to explore and have a good time in... 65 00:02:25,131 --> 00:02:27,305 and then you tell me to do these super-specific things?! 66 00:02:27,305 --> 00:02:29,652 You don't throw a six-year-old into a sandbox and say... 67 00:02:29,652 --> 00:02:31,582 "Hey, you can only make poopy castles." 68 00:02:31,582 --> 00:02:35,988 You know when you take wet sand, and you just let it drip on top of a pile of sand? 69 00:02:35,988 --> 00:02:36,850 It's a poopy castle. 70 00:02:36,850 --> 00:02:40,841 I mean, exploration still exists in Link to the Past, and God knows it's required to beat it. 71 00:02:40,841 --> 00:02:47,051 But if a game is telling you to do specific things with marks on a map, and a sequence of which things to do and specific instructions... 72 00:02:47,051 --> 00:02:49,748 you're not discovering a world. You're being taken on a tour. 73 00:02:49,748 --> 00:02:51,925 You're no longer a pioneer adventurer. 74 00:02:51,925 --> 00:02:53,189 You're a guest at Disneyland. 75 00:02:53,189 --> 00:02:56,158 Here's your ticket! Be sure to check out Space Mountain 'n Indiana Jones before you leave! 76 00:02:56,158 --> 00:02:59,888 Guess Goofy's weight... win a prize! 77 00:02:59,888 --> 00:03:02,343 KID: 120 pounds...? 78 00:03:02,343 --> 00:03:03,799 ARIN: [softly] No... 79 00:03:03,799 --> 00:03:04,642 It's too low. 80 00:03:04,642 --> 00:03:08,594 The whole game... it feels a bit more processed. It feels a bit more planned. 81 00:03:08,594 --> 00:03:11,343 You have a mission, and the mission is laid out for you. 82 00:03:11,343 --> 00:03:12,564 And that kinda thing is fine. 83 00:03:12,564 --> 00:03:14,545 I mean, I go to Disneyland, like, six times a year. 84 00:03:14,545 --> 00:03:17,321 I fuckin' love the Blue Bayou restaurant. They got great food. 85 00:03:17,321 --> 00:03:20,749 Oh! That's a little pricy. But you know what, it's worth it. 86 00:03:20,749 --> 00:03:24,152 But Zelda from its roots, it's not the kind of game that holds your hand. 87 00:03:24,152 --> 00:03:26,146 There's no explanation, or even really, like, a goal... 88 00:03:26,146 --> 00:03:32,011 but there's adversity everywhere, and can you approach it anytime you want, whether you're prepared or not. 89 00:03:32,011 --> 00:03:36,703 You run the real risk of facing off against something that will kill you... in a fucking second! 90 00:03:36,703 --> 00:03:37,603 It's fuckin' awesome! 91 00:03:37,603 --> 00:03:42,233 But if you look at A Link to the Past and The Legend of Zelda from a surface level, they seem the same. 92 00:03:42,233 --> 00:03:43,957 There's a bunch of dungeons you get items for. 93 00:03:43,957 --> 00:03:46,525 Bombs, triangles, boomerangs, oh my! 94 00:03:46,525 --> 00:03:49,117 With bosses and a final fight with a giant pig-man. 95 00:03:49,117 --> 00:03:51,403 There's a big world with caves and bushes! 96 00:03:51,403 --> 00:03:53,887 But it's not the same. There's a shift in soul. 97 00:03:53,887 --> 00:03:56,915 A difference in how you perceive and experience the world. 98 00:03:56,915 --> 00:04:00,669 Is it better? Is it worse? I don't fuckin' know, but it's not the same! 99 00:04:00,669 --> 00:04:02,280 MAN 1: Oh my God, look at that! 100 00:04:02,280 --> 00:04:06,174 The clouds are parting! And the heavens are sending us a message from above! 101 00:04:06,174 --> 00:04:09,547 MAN 2: [narrating] Our eyes squint, and adjust to the heavenly glow... 102 00:04:09,547 --> 00:04:12,088 when we finally can understand what it says. 103 00:04:13,088 --> 00:04:16,419 VOICE: Hey! There's a 3D Zelda comin' out! 104 00:04:17,289 --> 00:04:19,042 MAN 2: Oh my God! 105 00:04:19,042 --> 00:04:21,565 ARIN: The Legend of Zelda: Ocarina of Time. 106 00:04:21,565 --> 00:04:24,407 It's a game considered by most to be a masterpiece! 107 00:04:24,407 --> 00:04:27,939 A 3D world with delicious sound and amazing graphics! 108 00:04:27,939 --> 00:04:28,841 ...at the time. 109 00:04:28,841 --> 00:04:32,114 Each dungeon and each town feels unique and has its own energy to it. 110 00:04:32,114 --> 00:04:35,423 We were all fuckin' floored! It was so epic! 111 00:04:35,423 --> 00:04:39,264 This is what felt like gaming was leading up to. It felt like a natural progression. 112 00:04:39,264 --> 00:04:42,835 It felt like... witnessing a fish grow legs! 113 00:04:42,835 --> 00:04:45,205 But not that one, it's... really gross. 114 00:04:45,205 --> 00:04:50,005 So now, we have this 3D world, and it felt like that was what made the difference. 115 00:04:50,005 --> 00:04:52,574 But what exactly was different? 116 00:04:52,574 --> 00:04:54,585 Well, in order to examine that, we have to examine... 117 00:04:54,585 --> 00:04:57,892 the dreaded transition from the second dimension to the third dimension! 118 00:04:57,892 --> 00:05:00,568 If we learned anything from Sanic the Hedgehog over here... 119 00:05:00,568 --> 00:05:03,846 it's that turning a 2D game into a 3D game, it ain't easy. 120 00:05:03,846 --> 00:05:06,191 It ain't even fuckin' quantifiable! 121 00:05:06,191 --> 00:05:10,345 How do you take the simplicity of form that 2D allows, and give it a Z-axis? 122 00:05:10,345 --> 00:05:16,328 Everything changes! And it seems to turn a really good game design into a completely fuckin' broken one! 123 00:05:17,305 --> 00:05:20,462 [softly] Oh God... Oh my God! 124 00:05:20,462 --> 00:05:23,292 Timmy, don't look... Did you look at that?! Don't look at-- 125 00:05:23,292 --> 00:05:25,227 I mean, but Zelda, that one's not too hard. 126 00:05:25,227 --> 00:05:29,556 It already technically has 3 dimensions. You got the Y-axis, the X-axis... 127 00:05:29,556 --> 00:05:32,953 but, you know, you could go upstairs, enemies could jump over you, all that stuff. 128 00:05:32,953 --> 00:05:34,243 But that's where the differences start. 129 00:05:34,243 --> 00:05:36,527 See, Link to the Past had a selective Z-axis. 130 00:05:36,527 --> 00:05:40,550 For example, you couldn't be on the second floor and attack a dude on the first floor. 131 00:05:40,550 --> 00:05:44,003 But if the sandworm boss soared over your head and you weren't harmed by it... 132 00:05:44,003 --> 00:05:46,795 you could still swing at it, and it'd register a hit. 133 00:05:46,795 --> 00:05:50,568 Bats fly through the air, but they're always conveniently at sword's height. 134 00:05:50,568 --> 00:05:55,691 That shit's asinine in 3D, which ironically in this situation is a limitation of the medium. 135 00:05:55,691 --> 00:06:00,564 The more specific you get about situations analogous to reality, the more you have to stipulate on. 136 00:06:00,564 --> 00:06:03,427 You can't hit a bat from any Z-axis position distance! 137 00:06:03,427 --> 00:06:07,704 Now it's really clear where the bats are in 3D space. They're up, down, every-fuckin'-where. 138 00:06:07,704 --> 00:06:09,350 And aiming your sword would be retarded! 139 00:06:10,904 --> 00:06:11,770 Hey! 140 00:06:12,249 --> 00:06:14,569 > I see you there loomin'. > S.S.: Gee man, I'm sorry. I'm just curious. 141 00:06:14,569 --> 00:06:17,109 ARIN: So what do we gotta do to remedy this Z-axis problem? 142 00:06:17,109 --> 00:06:19,269 [old-timey voice] Ladies and gents, I present to you Z-targeting! 143 00:06:19,269 --> 00:06:20,607 Pesky bats flying from every which way? 144 00:06:20,607 --> 00:06:23,489 Trying to circle around hostile folks without losing track of where it is relative to you? 145 00:06:23,489 --> 00:06:24,553 Have I got a treat for you! 146 00:06:24,553 --> 00:06:27,759 Just press the Z button, and you'll lock onto the nearest baddie and have a go with your mighty sword device! 147 00:06:27,759 --> 00:06:31,798 [normal voice] Check it out. Z-targeting made combat complicated. 148 00:06:31,798 --> 00:06:34,924 And that's not a bad thing. No more simple point-and-swing stuff here, folks. 149 00:06:34,924 --> 00:06:37,238 You get a lock on, focus on the fight. 150 00:06:37,238 --> 00:06:41,059 This is a gigantic difference, and it makes combat complex. 151 00:06:41,059 --> 00:06:43,522 And I don't say this a lot, but let's see how this is a good thing. 152 00:06:43,522 --> 00:06:47,730 A new method of combat means new ways to go about designing enemies and combat situations. 153 00:06:47,730 --> 00:06:50,365 You used to just point and hit. Hit and run. 154 00:06:50,365 --> 00:06:52,009 "Pft! Pft! Hey--he--Wha da fuck man?" 155 00:06:52,009 --> 00:06:55,792 But now, there's rolling, dodging, stabbing, swinging, leaping, holy shit! 156 00:06:55,792 --> 00:06:58,438 So complex, so many possibilities. 157 00:06:58,438 --> 00:07:01,364 It's so deep, they could make an entire game based on the combat system. 158 00:07:01,364 --> 00:07:04,150 But guess what, they didn't! Here's how this is a poopy bad thing! 159 00:07:04,150 --> 00:07:07,733 Z-targeting creates a strange disconnect from the world around you. 160 00:07:07,733 --> 00:07:11,074 It changes the camera angle from what you're used to exploring the world in... 161 00:07:11,074 --> 00:07:13,560 and that shifts your entire focus and outlook. 162 00:07:13,560 --> 00:07:15,242 It segments the game into two pieces. 163 00:07:15,242 --> 00:07:18,623 This is the combat piece. This is the world exploring piece. They don't mix! 164 00:07:18,623 --> 00:07:20,926 Put 'em in a room together, they get into an argument. 165 00:07:20,926 --> 00:07:22,612 > THING 1: Hey, fuck you! > THING 2: Hey, fuck you too! 166 00:07:22,612 --> 00:07:25,127 ARIN: Dude, guys! Can't we just get along? 167 00:07:25,127 --> 00:07:27,131 THING 2: Whadda ya think this is, Link to the Past? 168 00:07:27,131 --> 00:07:29,147 ARIN: [snickers, slaps knee] 169 00:07:29,147 --> 00:07:30,814 [gasps] 170 00:07:31,774 --> 00:07:35,442 Like the man says, in the old Zelda games, those two pieces were linked. 171 00:07:35,442 --> 00:07:39,750 There were segments where you had to fight off enemies and explore the room simultaneously. 172 00:07:39,750 --> 00:07:43,609 It was much easier to manage it all, and now it's complicated and puts you in unfair situa-- 173 00:07:43,609 --> 00:07:45,813 Agh, what the f--! 174 00:07:45,813 --> 00:07:47,335 "What the heck was that all about?" 175 00:07:47,335 --> 00:07:50,321 Z-targeting also puts a damper on throwaway enemies like bats... 176 00:07:50,321 --> 00:07:52,539 who were fun to kill in previous Zeldas... 177 00:07:52,539 --> 00:07:57,383 but are now a pain in the goddamn ass, since you have to individually focus on each one, and precisely hit them. 178 00:07:57,383 --> 00:08:00,326 It'd be like if you wanted to kill a buncha ants in your house by stompin' on 'em. 179 00:08:00,326 --> 00:08:03,237 But instead of doing that, you point a slingshot at each one individually. 180 00:08:03,237 --> 00:08:07,625 Now okay, on the flip side, complicated enemies are a total joy to fight. 181 00:08:07,625 --> 00:08:10,778 But, the issue comes up of... how they're even designed. 182 00:08:10,778 --> 00:08:13,042 Okay, so as I mentioned before... 183 00:08:13,042 --> 00:08:16,280 a lot of the charm from the original Zelda was how ruthless the game was... 184 00:08:16,280 --> 00:08:19,648 and a complex fighting system would be a perfect place to implement that. 185 00:08:19,648 --> 00:08:25,326 But the source of a lot of Ocarina's problems is that the game's idea of difficulty is waiting. 186 00:08:25,326 --> 00:08:30,049 There is so much goddamn waiting in Ocarina. 187 00:08:30,049 --> 00:08:34,437 Every enemy has a period where they just stand around and do fucking nothing. 188 00:08:34,437 --> 00:08:36,311 And attacking them during this time is useless. 189 00:08:36,311 --> 00:08:40,379 Deku Scrubs, Stalfos, lizard men, Skulltulas, wolf dudes, Gerudos, clams?! 190 00:08:40,379 --> 00:08:42,034 Waiting is not a difficult thing to do. 191 00:08:42,034 --> 00:08:45,336 But it creates the illusion of difficulty, because it takes up your time. 192 00:08:45,336 --> 00:08:47,082 And that's all it does. 193 00:08:47,082 --> 00:08:52,494 A fight feels like an ordeal, when you have to devote a decent amount of time to it, but it's not hard. 194 00:08:52,494 --> 00:08:56,940 Just look at Final Fantasy IX, Skies of Arcadia, Grandia. 195 00:08:56,940 --> 00:09:01,590 These long-ass battles, not hard, but they feel like they're something. 196 00:09:01,590 --> 00:09:06,726 This is a mindless interaction, and you're simply going through the motions instead of strategizing. 197 00:09:06,726 --> 00:09:10,260 Wait, attack. Wait, attack. 198 00:09:10,260 --> 00:09:14,021 Wait, att-- It's not very hard to do! And it's difficult to mess up. 199 00:09:14,021 --> 00:09:16,041 The style of enemy isn't inherently bad. 200 00:09:16,041 --> 00:09:20,438 I mean, it creates an interesting player-enemy relationship where the enemy's controlling the pace of the battle. 201 00:09:20,438 --> 00:09:26,283 But the fact that it's a consistent theme in enemies gives the impression that it's used as a difficulty supplement... 202 00:09:26,283 --> 00:09:29,379 since none of these enemies are actually difficult to fight. 203 00:09:29,379 --> 00:09:30,535 Now, on the flip side... 204 00:09:30,535 --> 00:09:33,395 Ocarina has the coolest enemy ever, the Iron Knuckle. 205 00:09:33,395 --> 00:09:38,511 It's an enemy that is actually provoked to attack and also to be vulnerable by your own attack. 206 00:09:38,511 --> 00:09:42,216 Which makes the pace of the battle completely dictated by you and your ability to fight it. 207 00:09:42,216 --> 00:09:46,414 Additionally, the nature of his attack pattern requires you to be aware of your surroundings. 208 00:09:46,414 --> 00:09:50,581 You can lure him to attack pillars, which yield hearts to replenish your life... 209 00:09:50,581 --> 00:09:52,492 which is another layer of depth to the battle. 210 00:09:52,492 --> 00:09:56,010 This is the kind of enemy design Ocarina needed so much more of. 211 00:09:56,010 --> 00:09:58,954 A merging of combat and world... 212 00:09:58,954 --> 00:10:03,696 where you are still very aware of your surrounding in each setpiece, even during combat... 213 00:10:03,696 --> 00:10:06,751 and the world around you affects your combat. 214 00:10:06,751 --> 00:10:12,349 I feel that this particular battle shows how Ocarina could have had an even better combat-world connection 215 00:10:12,349 --> 00:10:14,084 than Link to the Past, or even the original Zelda... 216 00:10:14,084 --> 00:10:17,220 but chose to save it only for minibosses and some boss battles. 217 00:10:17,220 --> 00:10:18,346 Could've been every enemy. 218 00:10:18,346 --> 00:10:23,152 [sighs] In any case, the nature of Z-targeting forced Zelda to be more combat-centric. 219 00:10:23,152 --> 00:10:26,476 And with it, the world was forced to change. But it didn't. 220 00:10:26,476 --> 00:10:29,758 You still push blocks, only now you can't push them when you're engaged in combat. 221 00:10:29,758 --> 00:10:33,309 And you still open doors by shooting slingshots at eyeballs in the wall. 222 00:10:33,309 --> 00:10:34,401 Is that a puzzle? 223 00:10:34,401 --> 00:10:35,933 Like seriously, is that's a puzzle? 224 00:10:35,933 --> 00:10:40,153 Is looking around the room, and finding an eyeball on a wall, really super-fun for people? 225 00:10:40,153 --> 00:10:44,310 Like, the game is 3D now, so everything isn't laid out before you like a map anymore. 226 00:10:44,310 --> 00:10:46,939 So I get that there's this sense that you walk into a room 227 00:10:46,939 --> 00:10:49,342 and aren't getting all the information about the room right away. 228 00:10:49,342 --> 00:10:52,187 But, is stopping your forward motion... 229 00:10:52,187 --> 00:10:53,957 stopping everything... 230 00:10:53,957 --> 00:10:57,646 to look for a diamond to whack, that's in a soulless crevice in the wall 231 00:10:57,646 --> 00:11:01,569 so you can open a door that leads to another room with a locked door and some other silly Open Sesame trick-- 232 00:11:01,569 --> 00:11:03,932 Is that fun?! Is this what you want?! 233 00:11:03,932 --> 00:11:05,089 S.S.: Hey, come on man, it's not that bad. 234 00:11:05,089 --> 00:11:07,840 ARIN: [shushes] Skyward Sword... Seriously, I'm doing, like, a show. 235 00:11:07,840 --> 00:11:09,365 S.S.: I know, I just figured I'd give my two-cents. 236 00:11:09,365 --> 00:11:11,605 ARIN: I don't care! Nobody likes you! 237 00:11:11,605 --> 00:11:14,858 You took fun and made it unfun! How'd you even do that?! 238 00:11:14,858 --> 00:11:17,700 "Maybe I should go douse for a better game, huh?" 239 00:11:17,700 --> 00:11:18,509 S.S.: Hey man, that's low. 240 00:11:19,226 --> 00:11:21,116 ARIN: So is my interest in playing you again. 241 00:11:21,116 --> 00:11:25,478 Oh shit! [claps] Burn! Burn! 242 00:11:25,478 --> 00:11:28,361 Sorry, I'm just really proud of what I've done today. 243 00:11:28,361 --> 00:11:29,964 Plus... 244 00:11:29,964 --> 00:11:30,950 I really hate you. 245 00:11:30,950 --> 00:11:32,046 Alright, let me explain something. 246 00:11:32,046 --> 00:11:35,121 A puzzle is something you have all the information for. 247 00:11:35,121 --> 00:11:39,819 The only thing standing between you and the solution is your own ability to put the pieces together in the right way. 248 00:11:39,819 --> 00:11:44,022 The satisfaction you obtain from solving a puzzle is from the "A-ha!" moment... 249 00:11:44,022 --> 00:11:47,223 when the pieces fit, and you have only yourself to blame for it. 250 00:11:47,223 --> 00:11:49,834 If you're missing a piece, how're you supposed to even get to a conclusion? 251 00:11:49,834 --> 00:11:53,394 You rack your brain, run in circles, go "What do I fuckin' do?!" 252 00:11:53,394 --> 00:11:57,162 ...until you find the last piece on a whim, and suddenly it all makes sense. 253 00:11:57,162 --> 00:12:00,449 You say, "Well shit!" or "Agh, come on!" 254 00:12:00,449 --> 00:12:02,769 The satisfaction doesn't come from the door opening. 255 00:12:02,769 --> 00:12:06,527 It comes from the puzzle itself. If the puzzle itself isn't satisfying... 256 00:12:06,527 --> 00:12:09,016 Well there you go. The puzzle itself isn't satisfying. 257 00:12:09,016 --> 00:12:11,781 You see, in the original Zelda, you'd walk into a room, the doors would lock... 258 00:12:11,781 --> 00:12:17,204 but five caped horse-sword dude lookin' guys who're fuckin' hard as shit surround you. 259 00:12:17,204 --> 00:12:20,752 They follow you around when they see you, you can only attack them from the sides or the back. 260 00:12:20,752 --> 00:12:23,593 You gotta find vantage points, ins, outs, manage your health... 261 00:12:23,593 --> 00:12:25,082 dodge them when they gang up. 262 00:12:25,082 --> 00:12:28,398 It's daunting. It's interesting. It engages you. 263 00:12:28,398 --> 00:12:30,503 And it's really easy to understand. 264 00:12:30,503 --> 00:12:33,525 And because of all this, it's satisfying when you beat them. 265 00:12:33,525 --> 00:12:37,314 A door opening is like, "Oh okay, cool! The door opened." 266 00:12:37,314 --> 00:12:39,725 You're not like, "Ugh, fuckin' finally, the door!" 267 00:12:39,725 --> 00:12:44,782 But look, that's not to say puzzles or whatever can't exist in Ocarina of Time's combat-centric universe... 268 00:12:44,782 --> 00:12:51,222 but sliding spike-death pucks comin' out from around the corner you can't see is just bad fuckin' design! 269 00:12:51,222 --> 00:12:54,098 It's bad design in any game! There's no difference in Zelda! 270 00:12:54,098 --> 00:12:56,461 You don't get a Get Out of Jail Free card... 271 00:12:56,461 --> 00:12:57,688 You gotta roll three times! 272 00:12:57,688 --> 00:12:59,702 In the first Zelda, you see that shit! 273 00:12:59,702 --> 00:13:01,623 In Link to the Past, you see that shit! 274 00:13:01,623 --> 00:13:03,810 In Ocarina... oops! 275 00:13:03,810 --> 00:13:05,889 Yeah, I know. That's the nature of 3D. 276 00:13:05,889 --> 00:13:08,206 But if it doesn't work in 3D, you change it! 277 00:13:08,206 --> 00:13:11,601 If the formula doesn't work, you change the formula. 278 00:13:11,601 --> 00:13:16,193 Why do I gotta leap across these platforms? There's no challenge here. I hold the joystick up. 279 00:13:16,193 --> 00:13:20,092 Just 'cause the scenario is treacherous doesn't mean the game is actually treacherous. 280 00:13:20,092 --> 00:13:22,215 I could've just walked forward in a straight line. 281 00:13:22,215 --> 00:13:25,162 Heck, I could close my eyes here and do this! Is that treacherous? 282 00:13:25,162 --> 00:13:29,332 Can I just close my eyes and shoot at terrorist insurgents and be like, "Oh, I'm fuckin' fine!" 283 00:13:29,332 --> 00:13:33,314 Hey, or better yet, how 'bout some nice interesting combat scenario here on these platforms, huh? 284 00:13:33,314 --> 00:13:35,467 Like some kind of enemy that'll circle around you... 285 00:13:35,467 --> 00:13:39,431 and you just gotta time your jump across or, like, block his path with a bomb or something. 286 00:13:39,435 --> 00:13:40,176 Or, like-- 287 00:13:40,176 --> 00:13:43,050 How 'bout an enemy you have to slash at enough to knock it off the edge. 288 00:13:43,050 --> 00:13:46,286 But when you slash him, he also kinda slashes and knocks you back... 289 00:13:46,286 --> 00:13:49,045 like another well-designed enemy in some other fuckin' game! 290 00:13:49,045 --> 00:13:51,444 I just made that up! I didn't even-- 291 00:13:51,444 --> 00:13:53,717 And it exists... in a good Zelda game! 292 00:13:53,717 --> 00:13:56,838 S.S.: Oh man! Enemies in a good Zelda game? Are you talking about me? 293 00:13:57,548 --> 00:14:00,623 ARIN: No. I'm not talking about you. 294 00:14:00,623 --> 00:14:02,767 Get outta my house. Go on. 295 00:14:03,264 --> 00:14:07,571 I can't be too hard on Skyward Sword. It at least made bombs bearable to use. 296 00:14:07,571 --> 00:14:09,744 You threw a bomb in Link to the Past in four directions. 297 00:14:09,744 --> 00:14:10,901 Left, right, up, down. 298 00:14:10,901 --> 00:14:13,008 In Ocarina, you have infinity directions. 299 00:14:13,008 --> 00:14:15,075 You also have a really vague idea of where it's gonna land. 300 00:14:15,075 --> 00:14:17,639 Especially if you're throwing up or down at different elevations. 301 00:14:17,639 --> 00:14:20,539 There's so much room for error, it's fuckin' unreal. 302 00:14:20,539 --> 00:14:24,135 Z-targeting helps, but what if there are enemies around you that you don't wanna target onto? 303 00:14:24,135 --> 00:14:26,964 You just wanna see straight. You just wanna fight and throw a bomb! 304 00:14:26,964 --> 00:14:30,785 Skyward Sword added, like, a throw arc, but it also added bomb bowl. 305 00:14:30,785 --> 00:14:33,453 [echos] Bomb bowl. It added bomb bowl. 306 00:14:33,453 --> 00:14:37,566 [distorted] Skyward Sword added bomb bowling. 307 00:14:37,566 --> 00:14:45,767 [multiple echoes overlap] 308 00:14:45,767 --> 00:14:47,675 [screaming with overlaps] Bomb bowling! 309 00:14:47,675 --> 00:14:48,979 Yeah okay, fuck Skyward Sword. 310 00:14:48,979 --> 00:14:51,119 It still handles treasure chests... dumb. 311 00:14:51,119 --> 00:14:53,296 But to be fair, Ocarina started it. You know, okay. 312 00:14:53,296 --> 00:14:57,208 In each dungeon, Ocarina has a unique item in a regular old treasure chest. 313 00:14:57,208 --> 00:15:01,323 In each dungeon, it just kinda shows up after a random battle with some enemies. 314 00:15:01,323 --> 00:15:04,915 Link to the Past had a giant fuckin' treasure chest that needed a Big Key to open. 315 00:15:04,915 --> 00:15:06,944 The Big Key also opened the door to the boss. 316 00:15:06,944 --> 00:15:11,822 There's like a genuine giddiness to finding a treasure with such a huge implication to it. 317 00:15:11,822 --> 00:15:14,659 The Big Key not only gives me amazing new treasure... 318 00:15:14,659 --> 00:15:17,174 but also allows me to face off against an incredible boss. 319 00:15:17,174 --> 00:15:22,395 The time it takes me to get back to the big treasure is, like, the most fucking suspenseful thing ever. 320 00:15:22,395 --> 00:15:24,884 It's like running down the stairs to get the presents under the Christmas tree. 321 00:15:24,884 --> 00:15:28,230 Or--or menorah. Or, like, whatever. Birthday tree. 322 00:15:28,230 --> 00:15:30,301 I often hear that this is a minor point... 323 00:15:30,301 --> 00:15:32,499 but it creates an emotional through-line for a dungeon. 324 00:15:32,499 --> 00:15:36,617 It establishes an important, consistent relationship with the player and the dungeon. 325 00:15:36,617 --> 00:15:39,207 It creates goals. It creates expectations. 326 00:15:39,207 --> 00:15:40,952 It creates a good fuckin' game! 327 00:15:40,952 --> 00:15:44,130 A treasure chest in and of itself is a mystery and a sense of suspense. 328 00:15:44,130 --> 00:15:45,569 The original Zelda didn't have chests. 329 00:15:45,569 --> 00:15:49,340 It just had, like, new items sitting at the end of, like, a long hallway that built up tension. 330 00:15:49,340 --> 00:15:52,183 It gave you time to wonder about what it was and how it worked. 331 00:15:52,183 --> 00:15:55,579 Link to the Past added chests, which was another means to the same goal. 332 00:15:55,579 --> 00:15:58,469 You know, building suspense. It's a fuckin' secret box. 333 00:15:58,469 --> 00:16:00,641 You see a present and you're like, "Oh God, I wanna open it!" 334 00:16:00,641 --> 00:16:04,369 Simply walking to the chest is all the suspense you need. 335 00:16:04,369 --> 00:16:06,326 When you arrive, the payoff is instant. 336 00:16:06,326 --> 00:16:08,024 It opens up right away when you hit the button. 337 00:16:08,024 --> 00:16:09,758 It shows what it is. Done. 338 00:16:09,758 --> 00:16:14,160 I know, it may not appear epic, and it may seem kinda silly and video-gamey... 339 00:16:14,160 --> 00:16:17,730 but the feeling of suspense is real and very valid. 340 00:16:17,730 --> 00:16:19,728 Ocarina decided to add in bullshit! 341 00:16:19,728 --> 00:16:21,360 Link opens up the treasure chest all, like... 342 00:16:21,360 --> 00:16:26,170 "What the fuck is... What is this?! Oh my God, I'm amazed!" 343 00:16:26,170 --> 00:16:28,736 Who cares that he's amazed?! I wanna be amazed! 344 00:16:28,736 --> 00:16:30,540 Just show the fuckin' treasure already! 345 00:16:30,540 --> 00:16:34,132 I beat the dudes blockin' it! I climbed the ladder of whatever and got here! 346 00:16:34,132 --> 00:16:35,400 Why do I gotta wait?! 347 00:16:35,400 --> 00:16:37,984 Just 'cause the game needs to be all epic and 3D, wooshy-wooshy... 348 00:16:37,984 --> 00:16:42,324 'cause of all the graphics and polygons and whatnot... I gotta wait, like-- 349 00:16:42,324 --> 00:16:44,544 Look at how many chests I could open in that time! 350 00:16:44,544 --> 00:16:47,880 [sped-up flourishes] 351 00:16:47,880 --> 00:16:50,381 God, there's so much waiting in Ocarina! 352 00:16:50,381 --> 00:16:51,769 You gotta wait for a door to close. 353 00:16:51,769 --> 00:16:53,972 You gotta wait for a character to stop talking. 354 00:16:53,972 --> 00:16:58,376 You gotta wait for the dialogue box to tell you how to use bombs for the 47th goddamn time! 355 00:16:58,376 --> 00:17:01,421 Wait for the switch to make a music tone and open a door across the room. 356 00:17:01,421 --> 00:17:04,185 Wait for Link to go flying backwards and then get up off the ground. 357 00:17:04,185 --> 00:17:05,423 Wait for bombs to blow up. 358 00:17:05,423 --> 00:17:08,762 How fucking long does it take to switch between worlds?! 359 00:17:08,762 --> 00:17:12,070 You gotta play the Prelude of Light, say 'yes', watch the cutscene... 360 00:17:12,070 --> 00:17:14,504 walk up to the Master Sword plot, watch the cutscene... 361 00:17:14,504 --> 00:17:15,756 walk out of the Temple of Time... 362 00:17:15,756 --> 00:17:18,082 play whatever song brings you closer to where you wanna go... 363 00:17:18,082 --> 00:17:20,155 say 'yes', watch the cutscene... 364 00:17:20,155 --> 00:17:22,164 and walk all the way to where you wanna be! 365 00:17:22,164 --> 00:17:24,581 In Link to the Past, you equip a mirror, press a button, and you're there. 366 00:17:25,281 --> 00:17:29,414 [sighs] What the fuck am I doing with my life? 367 00:17:29,414 --> 00:17:32,904 I am harshly criticizing Ocarina of Time on the Internet. 368 00:17:32,904 --> 00:17:34,985 I'm gonna get crucified! 369 00:17:34,985 --> 00:17:38,180 Waiting is the bane of exploration. 370 00:17:38,180 --> 00:17:42,703 Why would I wanna explore in a world where I gotta waste useless time just to check a fuckin' room? 371 00:17:42,703 --> 00:17:46,606 You should never, ever, ever hit that point where you're like... 372 00:17:46,606 --> 00:17:48,324 "Eh, I'll check that room later." 373 00:17:48,324 --> 00:17:49,753 ...in a game about checking rooms! 374 00:17:49,753 --> 00:17:51,820 I mean, you're exploring a world, right? 375 00:17:51,820 --> 00:17:55,206 And then, they decide, "Hey, we're gonna streamline the dungeon process." 376 00:17:55,206 --> 00:17:56,854 Guess what? You enter a dungeon. 377 00:17:56,854 --> 00:18:00,033 Halfway through, you get an item that helps you through the other half of the dungeon... 378 00:18:00,033 --> 00:18:02,659 and then you use that item on the boss to render it hittable. 379 00:18:02,659 --> 00:18:06,279 And then you hit it... with a sword. Typically in a pattern of three times. 380 00:18:06,279 --> 00:18:08,057 But that part can vary. 381 00:18:08,057 --> 00:18:10,307 "Ladies and gentlemen, please exit through the gift shop. 382 00:18:10,307 --> 00:18:12,301 Try our Triforce-shaped ice cream bars." 383 00:18:12,301 --> 00:18:14,765 Can you please tell me what about this world is interesting 384 00:18:14,765 --> 00:18:19,169 if I know, before I even finish the dungeon, what the boss battle's gonna be? 385 00:18:19,169 --> 00:18:22,485 "Oh, I got a slingshot. Maybe I hit some big glowing object with a slingshot. 386 00:18:22,485 --> 00:18:25,432 "Oh, a Mirror Shield that lets me reflect light at stuff! 387 00:18:25,432 --> 00:18:28,734 Maybe the boss is gonna be a dude that I gotta reflect light at!" 388 00:18:28,734 --> 00:18:32,170 Look, I know you can argue that this is actually good game design... 389 00:18:32,170 --> 00:18:36,159 but a game where I'm adventuring, and I'm supposed to be excited about what's to come... 390 00:18:36,159 --> 00:18:40,927 it's kinda hard to wonder wide-eyed about something that's so predictable... it hurts. 391 00:18:40,927 --> 00:18:43,402 Ooh! Darn! Ooh! Jeez! Argh... 392 00:18:43,402 --> 00:18:47,481 And this, like, streamlining process in Ocarina is present even outside the dungeons. 393 00:18:47,481 --> 00:18:50,348 Every little piece of this game is just hopping over some roadblock... 394 00:18:50,348 --> 00:18:53,215 that needs you to do some specific thing to make it to the next roadblock. 395 00:18:53,215 --> 00:18:55,240 It's a game about jumpin' through hoops! 396 00:18:55,240 --> 00:18:56,507 Superman 64! 397 00:18:56,507 --> 00:18:58,121 "Hey man, there's a closed door. 398 00:18:58,121 --> 00:19:00,004 "Find the eye symbol, hit it with a slingshot. 399 00:19:00,004 --> 00:19:01,630 "Another closed door, find a key. 400 00:19:01,630 --> 00:19:03,101 "Another closed door, press a button. 401 00:19:03,101 --> 00:19:05,551 Another closed door, give this dude a letter from Impa!" 402 00:19:05,551 --> 00:19:07,232 And again, look, there's some exploring... 403 00:19:07,232 --> 00:19:12,176 but a random secret cave in the ground isn't gonna lead you through a complex catacomb with a miniboss at the end. 404 00:19:12,176 --> 00:19:15,121 It just won't! It's not gonna happen! 405 00:19:15,121 --> 00:19:19,605 You'll fall, you'll get a treasure chest, go "duh-duh-duh-duhh", and fucking leave! 406 00:19:19,605 --> 00:19:23,250 They would not sacrifice their precious formula for a little bit of fun. 407 00:19:23,250 --> 00:19:24,907 Link to the Past had a little bit more variety. 408 00:19:24,907 --> 00:19:26,984 Sometimes the item you get in a dungeon isn't even a weapon. 409 00:19:26,984 --> 00:19:29,763 Sometimes the boss can be defeated with just the fuckin' sword. 410 00:19:29,763 --> 00:19:33,243 Sometimes the boss needs to be defeated with an item from a dungeon two dungeons ago. 411 00:19:33,243 --> 00:19:36,900 There's one boss that you have to beat him with an item with an item that you don't even get in a dungeon. 412 00:19:36,900 --> 00:19:38,606 It still felt like an adventure. 413 00:19:38,606 --> 00:19:40,773 Like you had this, like, this arsenal you've been collecting. 414 00:19:40,773 --> 00:19:43,101 And you're using it whenever it may be useful. 415 00:19:43,101 --> 00:19:45,010 And it may be useful anytime. 416 00:19:45,010 --> 00:19:46,525 You gotta be ready for that shit! 417 00:19:46,525 --> 00:19:48,837 Original Legend of Zelda had... some dinosaurs. 418 00:19:48,837 --> 00:19:50,211 "There's a dinosaur. 419 00:19:50,211 --> 00:19:53,319 [tired] "Just look at that... look at that dinosaur. 420 00:19:53,319 --> 00:19:55,104 There's a fuckin' dinosaur right there." 421 00:19:55,104 --> 00:20:01,327 It's this kind of misdirection of, like, what you should care about in Zelda that really bugs me about Ocarina. 422 00:20:01,327 --> 00:20:03,621 Like, let's take its story, for example. 423 00:20:03,621 --> 00:20:06,591 Ocarina's story provides you with a context for your quest... 424 00:20:06,591 --> 00:20:09,293 that accomplishing this will save this or change this... 425 00:20:09,293 --> 00:20:14,470 but it refuses to acknowledge the player's innate sense of wonder and drive to quest and fight. 426 00:20:14,470 --> 00:20:17,341 Players wanna fight bosses. They wanna be rewarded for their efforts. 427 00:20:17,341 --> 00:20:21,775 They want to enter a dungeon, see what's inside, and succeed against enemies. 428 00:20:21,775 --> 00:20:23,707 But you gotta go put that feeling aside. 429 00:20:23,707 --> 00:20:25,344 There are more important matters at hand. 430 00:20:25,344 --> 00:20:28,243 The Sheikahs or... the Hylians or whatever. Save the Hylians. 431 00:20:28,243 --> 00:20:29,685 Gorons don't have rocks to eat. 432 00:20:29,685 --> 00:20:32,498 That's why you got a quest! Gorons gotta eat. 433 00:20:32,498 --> 00:20:35,224 The fuck are the Gorons?! I don't even care! 434 00:20:35,224 --> 00:20:37,582 And then what we're left with is what feels like a formality. 435 00:20:37,582 --> 00:20:39,360 Dungeons with doors that need to be opened... 436 00:20:39,360 --> 00:20:42,082 bosses that are beaten in the same fuckin' manner every time. 437 00:20:42,082 --> 00:20:47,093 I think the idea that you're told you're a hero saving a kingdom is at least somewhat unnecessary. 438 00:20:47,093 --> 00:20:51,055 When it's an order delivered by the game, it becomes a task. It's like a job. 439 00:20:51,055 --> 00:20:53,481 The message should be in that, as a player... 440 00:20:53,481 --> 00:20:56,001 your idea of fun ends up making you a hero. 441 00:20:56,001 --> 00:21:00,390 Fighting monsters is what you live for, and isn't what, say, this fuckin' guy lives for. 442 00:21:00,390 --> 00:21:03,430 Why aren't all these other dudes goin' out and fighting monsters and questing? 443 00:21:03,430 --> 00:21:05,904 'Cause they're not heroes! They don't find it fun. 444 00:21:05,904 --> 00:21:09,244 But you, the player, find it fun. 445 00:21:09,244 --> 00:21:12,338 You find killing monsters fun. You find ridding the world of evil things fun. 446 00:21:12,338 --> 00:21:13,764 That makes you a hero. 447 00:21:13,764 --> 00:21:15,698 Not the dialogue, not the story. 448 00:21:15,698 --> 00:21:18,373 A book can tell you the main character's a hero with dialogue. 449 00:21:18,373 --> 00:21:19,692 A movie can, too. 450 00:21:19,692 --> 00:21:21,893 But a game... in a game, you can feel it. 451 00:21:21,893 --> 00:21:25,332 You can experience it first-hand. You don't need dialogue. 452 00:21:25,332 --> 00:21:27,914 Why was the inclusion of so many semantics necessary? 453 00:21:27,914 --> 00:21:31,230 And I don't buy the argument that they're only there to richen the world with story... 454 00:21:31,230 --> 00:21:35,641 because adding those contexts to the situation is devaluing design aspects. 455 00:21:35,641 --> 00:21:39,550 The game literally stops for you to complete some asinine story task. 456 00:21:39,550 --> 00:21:41,836 Look, you go to Kakariko Village. 457 00:21:41,836 --> 00:21:44,697 You go to the entrance of Death Mountain. Dude won't let you pass. 458 00:21:44,697 --> 00:21:46,172 You go, "What the fuck, man? 459 00:21:46,172 --> 00:21:48,771 I wanna go up there! That's what I want to do!" 460 00:21:48,771 --> 00:21:52,827 But no, you have to wait for the game to tell you why you wanna go up there. 461 00:21:52,827 --> 00:21:54,620 You know why you wanna go up there! 462 00:21:54,620 --> 00:21:57,533 You wanna fight some dudes, fight a boss, get a cool weapon! 463 00:21:57,533 --> 00:21:59,378 But no, you gotta go talk to Zelda... 464 00:21:59,378 --> 00:22:02,498 "Oy vey, the world is [garbles]!" 465 00:22:02,498 --> 00:22:05,494 And then Impa's like, "Hey, you know, this is really important. 466 00:22:05,494 --> 00:22:07,908 So I'mma give you this note to give to this guy." 467 00:22:07,908 --> 00:22:10,461 I don't care! Nobody cares! 468 00:22:10,461 --> 00:22:15,350 You seriously just made me waste my time, press A a bunch of times, so that I could go up there! 469 00:22:15,350 --> 00:22:17,173 There's like a fuckin'... [hammers button] 470 00:22:17,173 --> 00:22:20,380 There's a tiny wall standing between me-- I could climb over it! 471 00:22:20,380 --> 00:22:22,544 I'm an agile kid. I could climb the shit outta that! 472 00:22:22,544 --> 00:22:24,985 I climb vines all the time! [distant] No big deal! 473 00:22:24,985 --> 00:22:29,636 Purposely misinforming the player about why they should care about what they're doing displaces their values. 474 00:22:29,636 --> 00:22:33,532 And it creates a "You can't tell me what to do" attitude towards the game. 475 00:22:33,532 --> 00:22:35,474 And that's the last thing you want a game to do. 476 00:22:35,474 --> 00:22:39,272 You don't want a game to nag at you, especially in a game with an open world! 477 00:22:39,272 --> 00:22:42,635 Just look at how many fuckin' people hate Navi and Fi. 478 00:22:42,635 --> 00:22:44,570 All they do is nag and tell you what to do. 479 00:22:44,570 --> 00:22:46,311 Who the fuck wants to be told what to do?! 480 00:22:46,311 --> 00:22:49,534 Am I in a cubicle? Am I sitting in a cubicle playing a Zelda game? No! 481 00:22:49,534 --> 00:22:53,312 See, this is why I think the Master Sword is brilliant, particularly in Link to the Past... 482 00:22:53,312 --> 00:22:55,474 because it's talked about in literal terms. 483 00:22:55,474 --> 00:22:58,853 It's a sword that will make you more powerful and defeat evil. 484 00:22:58,853 --> 00:23:01,225 That's what it actually does for you, the player. 485 00:23:01,225 --> 00:23:04,787 There's no bullshit about avenging your mother or saving a village from persecution... 486 00:23:04,787 --> 00:23:06,417 or giving Gorons rocks. 487 00:23:06,417 --> 00:23:09,111 There's rocks everywhere! What is wrong with you?! 488 00:23:09,111 --> 00:23:12,444 Your whole town is made of rocks, and you're starving?! 489 00:23:12,444 --> 00:23:14,714 The Master Sword is just the sword of evil's bane. 490 00:23:14,714 --> 00:23:16,968 Fucking awesome! How exciting is that? 491 00:23:16,968 --> 00:23:20,115 A new awesome sword! Count me the fuck in! 492 00:23:20,115 --> 00:23:22,033 [sighs] And don't get me wrong. 493 00:23:22,033 --> 00:23:24,879 I don't think a world where people walk and talk is flawed. 494 00:23:24,879 --> 00:23:29,764 But having to trigger the ability to explore by walking and talking is annoying. 495 00:23:30,324 --> 00:23:31,490 It's like your mom. 496 00:23:31,490 --> 00:23:33,540 "You can't have dessert 'til you eat your peas." 497 00:23:33,540 --> 00:23:36,482 "Can't explore the dungeon 'til you play Saria's Song for a Goron." 498 00:23:36,482 --> 00:23:41,446 There are ways to involve characters in a story, and not have them be utterly boring and detached from your doing. 499 00:23:41,446 --> 00:23:43,215 Why not have a Goron that helps you fight? 500 00:23:43,215 --> 00:23:46,229 Goes, "Pppht!", blows shit up while you're doin' stuff. 501 00:23:46,229 --> 00:23:48,182 Why not have the Goron stay healthy by eating rocks... 502 00:23:48,182 --> 00:23:50,768 and they're slowly becoming rarer as you progress through the dungeon... 503 00:23:50,768 --> 00:23:52,459 and he's on the verge of fatigue. 504 00:23:52,459 --> 00:23:56,107 Shit! Don't you wanna get him some rocks to stay the hell alive? 505 00:23:56,107 --> 00:23:58,153 "Let's keep movin' so my friend can live!" 506 00:23:58,153 --> 00:24:00,191 See, I'm a video game player. 507 00:24:00,191 --> 00:24:03,638 I care about slashing things, finding things, having an adventure. 508 00:24:03,638 --> 00:24:09,475 Not wandering around until I've pressed A at all the right places in the right order for whatever fucking story reason. 509 00:24:09,475 --> 00:24:11,368 It's like the longest page turn ever. 510 00:24:11,368 --> 00:24:16,152 Imagine you had to walk across your house back and forth three times before you could turn the page in a book you're reading. 511 00:24:16,152 --> 00:24:19,875 Gosh, isn't that stupid? Wouldn't that be retarded? 512 00:24:19,875 --> 00:24:21,762 That's what you're fuckin' doing in video games! 513 00:24:22,432 --> 00:24:26,405 [sighs] Things just need to be simple. And what I mean by that is... 514 00:24:26,405 --> 00:24:29,757 Link to the Past added a story to make everything a little more epic. 515 00:24:29,757 --> 00:24:32,306 And since it was the same kind of game as the first... 516 00:24:32,306 --> 00:24:34,518 the game needed those tropes to come back. 517 00:24:34,518 --> 00:24:37,371 All those enemies and elements, while adding new ones too. 518 00:24:37,371 --> 00:24:39,355 But with that, a formula was born. 519 00:24:39,355 --> 00:24:41,229 A through-line is important for a series... 520 00:24:41,229 --> 00:24:46,321 but when it acts like a Katamari of tropes and elements that can't be forgotten or changed... 521 00:24:46,321 --> 00:24:48,455 things start getting sloppy and samey. 522 00:24:48,455 --> 00:24:50,509 We get games that become less and less interesting. 523 00:24:50,509 --> 00:24:53,184 Shigeru Miyamoto once described his idea for Zelda 524 00:24:53,184 --> 00:24:57,643 coming from the feeling he got from wanting to explore caves near his house as a child. 525 00:24:57,643 --> 00:25:02,766 Which led to an amazing game where you explore caves and dungeons, and found wondrous things. 526 00:25:02,766 --> 00:25:05,408 The irony is when it came time to make sequels... 527 00:25:05,408 --> 00:25:09,913 Nintendo cared more about the things that were found, rather than the mystery itself. 528 00:25:09,913 --> 00:25:12,781 There is no mystery in modern Zelda games. 529 00:25:12,781 --> 00:25:14,157 S.S.: Hey, man! I'm mysterious! 530 00:25:14,157 --> 00:25:15,309 [steam vents] 531 00:25:15,309 --> 00:25:18,286 ARIN: God, shut up! Seriously! 532 00:25:18,286 --> 00:25:20,122 You want all this attention like you care. 533 00:25:20,122 --> 00:25:23,571 Like you really gave it your all in a "new innovative Zelda experience." 534 00:25:23,571 --> 00:25:26,187 But instead, you led Zelda into a frustrating monotony. 535 00:25:26,187 --> 00:25:29,043 You know, what started the franchise was, like, the sense of wonder. 536 00:25:29,043 --> 00:25:32,217 And what has thus far concluded the franchise is a sense of formality. 537 00:25:32,217 --> 00:25:35,317 A predictable, time-consuming mess... 538 00:25:35,317 --> 00:25:38,292 that asks you not of your sense of adventure, or even your wit... 539 00:25:38,292 --> 00:25:40,980 but instead, your ability to listen and follow directions. 540 00:25:40,980 --> 00:25:44,718 You ask of us our ability to point something at something else, and then walk towards it. 541 00:25:44,718 --> 00:25:47,369 You ask of us our willingness to get another bow and arrow... 542 00:25:47,369 --> 00:25:49,836 fight another boss with another giant glowing eyeball. 543 00:25:49,836 --> 00:25:52,099 Gee, I wonder how to fucking beat it! 544 00:25:52,099 --> 00:25:54,318 I fucking wonder, Skyward Sword! 545 00:25:54,318 --> 00:25:56,966 You ask of us to get a cat from the top of a roof... 546 00:25:56,966 --> 00:25:59,559 and carry him over to some guy who says, "Thank you." 547 00:25:59,559 --> 00:26:02,656 The Adventures of Link: Cat Delivery Man! Is that your title?! 548 00:26:02,656 --> 00:26:04,085 What's the tagline in the ads?! 549 00:26:04,085 --> 00:26:07,213 "Cat's out of the bag! And onto the roof! Ten outta ten! 550 00:26:07,213 --> 00:26:10,869 "No Wiimote motion issues here that could possibly cripple the entire experience! 551 00:26:10,869 --> 00:26:12,124 Best in the series!" 552 00:26:12,124 --> 00:26:16,325 You're like a spoiled rich kid, who gets everything bought for you your entire life. 553 00:26:16,325 --> 00:26:18,545 And then when it comes to making it out on your own, you can't take it! 554 00:26:18,545 --> 00:26:21,993 You expect everyone to love you, because you are who you are... 555 00:26:21,993 --> 00:26:24,442 part of the "illustrious Zelda lineage". 556 00:26:24,442 --> 00:26:26,482 "Nothing could possibly be wrong with you!" 557 00:26:26,482 --> 00:26:29,719 You look just like a Zelda, but you're not one. 558 00:26:29,719 --> 00:26:32,698 You're a pampered, doughy snob wearing nice clothes... 559 00:26:32,698 --> 00:26:35,939 expecting to graduate scot-free because your daddy's in a lum. 560 00:26:35,939 --> 00:26:39,081 "Why would you need to improve? Why would you need to get any better? 561 00:26:39,081 --> 00:26:42,912 Everyone just agrees with your shitty ideas, because you're a Zelda." 562 00:26:42,912 --> 00:26:45,826 Fuck you, Skyward Sword. Fuck you! 563 00:26:45,826 --> 00:26:48,013 S.S.: [sniffles] Oh my God... 564 00:26:48,013 --> 00:26:48,839 ARIN: [sighs] 565 00:26:48,839 --> 00:26:52,871 Now, as I spent 373 thousand years writing this frigging video... 566 00:26:52,871 --> 00:26:56,668 a new Zelda game showed up that made everyone pee their pants. 567 00:26:56,668 --> 00:26:59,480 You know, except me. 'Cause I don't do that. It's weird. 568 00:26:59,480 --> 00:27:02,421 It was a direct sequel to Link to the Past... 569 00:27:02,421 --> 00:27:05,376 taking place in the same aesthetic world of Link to the Past. 570 00:27:05,376 --> 00:27:07,834 It's called A Link Between Worlds. 571 00:27:07,834 --> 00:27:08,804 [creepily] And I love it! 572 00:27:08,804 --> 00:27:09,508 Alright... [sighs] 573 00:27:09,508 --> 00:27:14,017 Look, it's worth mentioning that it does have nearly an entire formula ripped from a game. 574 00:27:14,017 --> 00:27:16,355 But... it's fun. But why? 575 00:27:16,355 --> 00:27:19,044 Well, I feel partly because it has less wait time. 576 00:27:19,044 --> 00:27:21,106 But it's mostly because of the new mechanic... 577 00:27:21,106 --> 00:27:25,906 which is beautifully integrated to the point of feeling second-nature, like jumping in a Mario game. 578 00:27:25,906 --> 00:27:30,658 On top of that, you have nooks and crannies around every turn that contain weird hidden stuff. 579 00:27:30,658 --> 00:27:33,832 And there's also this system of "pay for an item"... 580 00:27:33,832 --> 00:27:37,524 that adds this interesting value to Rupees that no other Zelda had. 581 00:27:37,524 --> 00:27:43,068 Not even Twilight Princess with its stupid weird fuckin' dumbass end-game magic-not-magic armor bullshit. 582 00:27:43,068 --> 00:27:45,685 "Wow, look at that. Sure is expensive to die. 583 00:27:45,685 --> 00:27:49,911 "Is what we're seeing a commentary on capitalist society and life insurance policies... 584 00:27:49,911 --> 00:27:52,364 choking the life out of middle America?" Okay. 585 00:27:52,364 --> 00:27:56,119 What's more, nearly every item in A Link Between Worlds has multiple uses 586 00:27:56,119 --> 00:27:59,021 outside from its, you know, intended dungeon use... 587 00:27:59,021 --> 00:28:03,411 and has such a broad feel, that they can all be upgraded to be even more useful. 588 00:28:03,411 --> 00:28:06,428 You know, while it does eliminate the mystique of finding an item... 589 00:28:06,428 --> 00:28:11,092 it allows each dungeon to have a spoil that feels less like it's in tandem with the dungeon. 590 00:28:11,092 --> 00:28:15,469 Like it's a treasure that you can enjoy as general adventurer. 591 00:28:15,469 --> 00:28:20,964 Not just as a houseguest of fuckin' Mister Vulnerable-for-a-Sec Glowy-Eyeball Mc-Weak-to-Arrows. 592 00:28:20,964 --> 00:28:23,858 "Why did I leave my one weakness layin' around my house? 593 00:28:23,858 --> 00:28:25,511 "Oh no-- Ow! 594 00:28:25,511 --> 00:28:28,251 "Jeez man, that's my glowy eye! 595 00:28:28,251 --> 00:28:29,629 I use that to see?" 596 00:28:29,629 --> 00:28:31,860 So I think what I've been discussing this whole video 597 00:28:31,860 --> 00:28:34,923 doesn't seem like it applies much to this game at first glance... 598 00:28:34,923 --> 00:28:36,252 but it absolutely does. 599 00:28:36,252 --> 00:28:39,672 This game decided to switch up the Zelda formula from a different angle. 600 00:28:39,672 --> 00:28:44,950 And while it doesn't eliminate the Zelda staple items and constant re-use of existing enemies... 601 00:28:44,950 --> 00:28:48,073 it does something different in how you interact with all of them. 602 00:28:48,073 --> 00:28:50,299 And that something different works. 603 00:28:50,299 --> 00:28:53,061 It changed how you explore the world itself... 604 00:28:53,061 --> 00:28:56,884 how you find things, and how you figure out things about the world around you. 605 00:28:56,884 --> 00:28:59,830 A stupid spinning dumbass top thing doesn't change anything. 606 00:28:59,830 --> 00:29:01,643 You find a track in a wall, and then you ride it. 607 00:29:01,643 --> 00:29:02,876 It's like a teleporter. 608 00:29:02,876 --> 00:29:06,237 But instead of being transported instantly, you just get there at normal speed. 609 00:29:06,237 --> 00:29:08,803 A double dumbass Clawshot doesn't change anything. 610 00:29:08,803 --> 00:29:13,415 It just means that instead of having to land on a platform and awkwardly aim to another Clawshot target... 611 00:29:13,415 --> 00:29:19,683 you don't have to land on a platform when you awkwardly aim to another Clawshot target. Thank God! 612 00:29:19,683 --> 00:29:22,636 But this shit? It changes how you view platforms... 613 00:29:22,636 --> 00:29:25,445 their relationship to one another, how you view distance... 614 00:29:25,445 --> 00:29:28,241 how you view the differences between Lorule and Hyrule. 615 00:29:28,241 --> 00:29:30,473 It feels like you're exploring a world again! 616 00:29:30,473 --> 00:29:34,734 And the things that you find are less important than the way that you find them. 617 00:29:34,734 --> 00:29:36,876 It's back to how it felt before. 618 00:29:36,876 --> 00:29:39,549 The reward was the fact that... you did it! 619 00:29:39,549 --> 00:29:41,160 Not that you found a thing. 620 00:29:41,160 --> 00:29:42,089 And you know what? 621 00:29:42,089 --> 00:29:46,900 I think this may be Nintendo's way of easing people into being open-minded about a shift in Zelda. 622 00:29:46,900 --> 00:29:48,433 I mean, look at this shit! 623 00:29:48,433 --> 00:29:51,489 What? Hyrule Warriors? What the fuck does that even mean? 624 00:29:51,489 --> 00:29:53,114 Look, what the-- What is going on? 625 00:29:53,114 --> 00:29:54,882 Holy cr--Oh my God, this big thing. 626 00:29:54,882 --> 00:29:56,013 Jeez...what? 627 00:29:56,013 --> 00:29:58,215 How could they ruin Zelda?! 628 00:29:58,215 --> 00:30:01,299 How could they ruin my favorite video game?! 629 00:30:01,299 --> 00:30:02,088 I'm sure it's good. 630 00:30:04,142 --> 00:30:07,414 Hey, thanks for listening to me shout my opinion at you for fuckin' 30 minutes! 631 00:30:07,414 --> 00:30:09,369 I hope I could make you laugh, and make you think. 632 00:30:09,369 --> 00:30:12,441 And not make you angry. 'Cause that wasn't my intention. 633 00:30:12,441 --> 00:30:15,254 But, if I did, I'm sorry. 634 00:30:15,254 --> 00:30:18,242 GAMER: Now it's time for me to write my post-emptive counterargument! 635 00:30:18,242 --> 00:30:19,216 ARIN: Alright, fine. 636 00:30:19,216 --> 00:30:20,712 You watched the video, that's only fair. 637 00:30:20,712 --> 00:30:23,517 I mean, I've been throwing my opinion at you for 30 friggin' minutes. 638 00:30:23,517 --> 00:30:25,914 Just because you might like Ocarina of Time and I don't... 639 00:30:25,914 --> 00:30:27,914 doesn't mean you're not a beautiful person. 640 00:30:27,914 --> 00:30:29,903 Because you are. Look at yourself. 641 00:30:29,903 --> 00:30:32,776 Ah, I would kiss you...if I could. 642 00:30:32,776 --> 00:30:34,340 But I can't. I'm a cartoon. 643 00:30:34,340 --> 00:30:35,993 And hey! If you like Sequelitis... 644 00:30:35,993 --> 00:30:37,996 you can click that subscribe button right there... 645 00:30:37,996 --> 00:30:40,988 and that'll let you know when new Sequelitises are coming out. 646 00:30:40,988 --> 00:30:43,250 And hey, I did a Sequelitis before this about Mega Man. 647 00:30:43,250 --> 00:30:44,549 You should check it out if you haven't seen it. 648 00:30:44,549 --> 00:30:45,613 And if you have seen it... 649 00:30:45,613 --> 00:30:47,488 well, you can watch it again, I dunno. 650 00:30:47,488 --> 00:30:51,435 And if you like Zelda so much that you gotta watch a whole video series of me playing it... 651 00:30:51,435 --> 00:30:53,016 well, go ahead and click that button. 652 00:30:53,016 --> 00:30:56,456 You can see my friend Dan and I playing the HD remake of Wind Waker over here. 653 00:30:56,456 --> 00:30:58,558 I know I didn't talk about it in this video, but... 654 00:30:58,558 --> 00:31:01,546 maybe I will in another one, hmm? 655 00:31:01,546 --> 00:31:05,327 And hey, there's an even newer Zelda comin' out that they say is open-world. 656 00:31:05,327 --> 00:31:06,551 What's the deal with that? 657 00:31:06,551 --> 00:31:08,010 What do you think the game's gonna be like? 658 00:31:08,010 --> 00:31:09,719 Do you think they're gonna stick to the open world... 659 00:31:09,719 --> 00:31:11,905 or you think they're just gonna go back to the Zelda formula? 660 00:31:11,905 --> 00:31:13,632 'Cause that would piss me off. 661 00:31:13,632 --> 00:31:16,534 I mean, I wouldn't lose sleep over it, but you know... 662 00:31:16,534 --> 00:31:19,352 I'd just be a little disappointed, I guess. It wouldn't piss me off. 663 00:31:19,352 --> 00:31:21,461 And now I'm gonna stare at you for a couple seconds. 664 00:31:21,461 --> 00:31:29,761 [captions by JS∗ Media] [jsmedia.tk]