[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.20,0:00:03.00,Default,,0000,0000,0000,,Biron {\i1}IF-ELSE{\i0} boyonoti bu ikki narsa o‘rtasidagi qarordir. Dialogue: 0,0:00:03.00,0:00:07.00,Default,,0000,0000,0000,,Aytaylik, misol uchun, hozir o‘qish kunlari, maktabga borish kerak, Dialogue: 0,0:00:07.00,0:00:09.50,Default,,0000,0000,0000,,aks holda siz uyda qola olardingiz va mazza qilardingiz. Dialogue: 0,0:00:09.50,0:00:12.90,Default,,0000,0000,0000,,Endi keling, biz {\i1}zombie{\i0} bilan {\i1}IF-ELSE{\i0} boyonotini qanday \Nishlatishni ko‘rib chiqamiz. Dialogue: 0,0:00:12.90,0:00:16.09,Default,,0000,0000,0000,,Bu bo‘lim {\i1}IF{\i0} bo‘limi bilan bir xildek ko‘rinadi, Dialogue: 0,0:00:16.09,0:00:19.00,Default,,0000,0000,0000,,ammo pastki qismda {\i1}ELSE{\i0} deb yozilgan qo‘shimcha qism ham mavjud. Dialogue: 0,0:00:19.00,0:00:24.10,Default,,0000,0000,0000,,Agar men u "{\i1}do{\i0}" deb aytadigan joyga "{\i1}move{\i0}" bo‘limini va "{\i1}else{\i0}" deb aytilgan \Njoyga "{\i1}turn left{\i0}" bo‘limini qo‘ysam, Dialogue: 0,0:00:24.10,0:00:27.24,Default,,0000,0000,0000,,bu agar oldinda yo‘l bo‘lsa, {\i1}zombie{\i0} oldinga harakatlanishini bildiradi, Dialogue: 0,0:00:27.24,0:00:30.59,Default,,0000,0000,0000,,va agar oldinda yo‘l bo‘lmasa, {\i1}zombie{\i0} chapga buriladi. Dialogue: 0,0:00:30.59,0:00:34.85,Default,,0000,0000,0000,,U qaror qabul qilayapti va bu qarorga asoslanib, ulardan birini bajarayapti. Dialogue: 0,0:00:34.85,0:00:39.00,Default,,0000,0000,0000,,{\i1}IF{\i0} bo‘limlarga o‘xshab, siz \N{\i1}IF-ELSE{\i0} bo‘limlarni ham {\i1}REPEAT{\i0} bo‘lim \Nichida qo‘ya olasiz. Dialogue: 0,0:00:39.00,0:00:41.61,Default,,0000,0000,0000,,Endi keling, o‘sha {\i1}Zombie{\i0}larni boshida ular qayerda bo‘lgan bo‘lsa \No‘sha yerga qaytaramiz.