[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.00,0:00:02.25,Default,,0000,0000,0000,,Let's explain a bit\Nthe animation techniques. Dialogue: 0,0:00:02.25,0:00:04.08,Default,,0000,0000,0000,,So, for starters, Dialogue: 0,0:00:04.08,0:00:06.92,Default,,0000,0000,0000,,remember that animation is an illusion, Dialogue: 0,0:00:06.92,0:00:09.10,Default,,0000,0000,0000,,so everything you see is not real. Dialogue: 0,0:00:09.10,0:00:11.48,Default,,0000,0000,0000,,Even I am not really moving now. Dialogue: 0,0:00:11.48,0:00:14.37,Default,,0000,0000,0000,,You're just seeing a semplification... Dialogue: 0,0:00:14.37,0:00:16.80,Default,,0000,0000,0000,,...of the movement I made right now, Dialogue: 0,0:00:16.80,0:00:21.28,Default,,0000,0000,0000,,because the video camera takes\Nthirty frames per second, Dialogue: 0,0:00:21.28,0:00:23.34,Default,,0000,0000,0000,,which simplify my movement... Dialogue: 0,0:00:23.34,0:00:27.15,Default,,0000,0000,0000,,...and create the illusion,\Nbut you don't really see the movement. Dialogue: 0,0:00:27.15,0:00:29.87,Default,,0000,0000,0000,,This illusion works incredibly well. Dialogue: 0,0:00:29.87,0:00:31.23,Default,,0000,0000,0000,,How does animation work? Dialogue: 0,0:00:31.23,0:00:33.01,Default,,0000,0000,0000,,Animation consists in: Dialogue: 0,0:00:33.01,0:00:37.78,Default,,0000,0000,0000,,instead of taking someone\Nwho is really moving, Dialogue: 0,0:00:37.78,0:00:43.49,Default,,0000,0000,0000,,and using a movie camera\Nto record their movement... Dialogue: 0,0:00:43.49,0:00:45.21,Default,,0000,0000,0000,,...and creating a simulation, Dialogue: 0,0:00:45.21,0:00:46.38,Default,,0000,0000,0000,,we do the opposite. Dialogue: 0,0:00:46.38,0:00:48.80,Default,,0000,0000,0000,,There is no movie camera in animation. Dialogue: 0,0:00:48.80,0:00:49.78,Default,,0000,0000,0000,,There is none. Dialogue: 0,0:00:50.27,0:00:52.83,Default,,0000,0000,0000,,You don't need\Nthe techonolgy of the machine... Dialogue: 0,0:00:52.83,0:00:55.89,Default,,0000,0000,0000,,...recording you\Nwith thirty frames per second, Dialogue: 0,0:00:55.89,0:00:58.10,Default,,0000,0000,0000,,because each picture can be taken... Dialogue: 0,0:00:58.10,0:01:00.52,Default,,0000,0000,0000,,...potentially even years later. Dialogue: 0,0:01:01.10,0:01:05.54,Default,,0000,0000,0000,,Animation is that illusion\Nin which I, human being, Dialogue: 0,0:01:05.54,0:01:09.92,Default,,0000,0000,0000,,take pictures whenever I want, Dialogue: 0,0:01:09.92,0:01:15.63,Default,,0000,0000,0000,,to create the illusion that something\Nthat can't actually move, is moving. Dialogue: 0,0:01:15.83,0:01:20.30,Default,,0000,0000,0000,,The most famous and used\Ntechnique ever is the traditional. Dialogue: 0,0:01:20.30,0:01:23.72,Default,,0000,0000,0000,,The traditional technique\Nconsists in a drawing, Dialogue: 0,0:01:23.72,0:01:25.78,Default,,0000,0000,0000,,which gets redone from scratch, Dialogue: 0,0:01:25.78,0:01:28.06,Default,,0000,0000,0000,,and redone again, Dialogue: 0,0:01:28.06,0:01:30.10,Default,,0000,0000,0000,,and redone again. Dialogue: 0,0:01:30.10,0:01:32.91,Default,,0000,0000,0000,,Each drawing you make has\Nsome slight changes, Dialogue: 0,0:01:32.91,0:01:35.81,Default,,0000,0000,0000,,so when you see\Nthese drawings in sequence... Dialogue: 0,0:01:35.81,0:01:37.68,Default,,0000,0000,0000,,...it creates\Nthe illusion of movement. Dialogue: 0,0:01:37.68,0:01:41.18,Default,,0000,0000,0000,,Pretty simple concept, right?\NThis is traditional animation. Dialogue: 0,0:01:41.18,0:01:45.70,Default,,0000,0000,0000,,Then it takes many names\Nbased on the support used to draw. Dialogue: 0,0:01:45.70,0:01:48.87,Default,,0000,0000,0000,,If you use a cel,\Nthat is an acetate sheet, Dialogue: 0,0:01:48.87,0:01:51.17,Default,,0000,0000,0000,,with a paper sheet, strapped together, Dialogue: 0,0:01:51.17,0:01:54.03,Default,,0000,0000,0000,,it's hard to explain,\Nbut that is an animation cel. Dialogue: 0,0:01:54.03,0:01:56.64,Default,,0000,0000,0000,,If you use a real classic drawing, Dialogue: 0,0:01:56.64,0:01:58.84,Default,,0000,0000,0000,,done by pen nib and all that, Dialogue: 0,0:01:58.84,0:02:00.62,Default,,0000,0000,0000,,that is traditional animation. Dialogue: 0,0:02:00.62,0:02:03.76,Default,,0000,0000,0000,,If you instead used\Nthe same technique, Dialogue: 0,0:02:03.76,0:02:05.99,Default,,0000,0000,0000,,but the sheet was digital... Dialogue: 0,0:02:05.99,0:02:09.63,Default,,0000,0000,0000,,...and the drawings are made\Non a tablet, for instance, Dialogue: 0,0:02:09.63,0:02:11.03,Default,,0000,0000,0000,,it's called paperless. Dialogue: 0,0:02:11.03,0:02:13.28,Default,,0000,0000,0000,,And it's the same as\Ntraditional technique, Dialogue: 0,0:02:13.28,0:02:15.52,Default,,0000,0000,0000,,there's simply no paper waste. Dialogue: 0,0:02:15.59,0:02:16.96,Default,,0000,0000,0000,,What if it's with pixels? Dialogue: 0,0:02:16.96,0:02:18.28,Default,,0000,0000,0000,,That's pixel animation. Dialogue: 0,0:02:18.45,0:02:20.92,Default,,0000,0000,0000,,Pixel animation is the same thing, Dialogue: 0,0:02:20.92,0:02:23.07,Default,,0000,0000,0000,,but the drawing this time is made... Dialogue: 0,0:02:23.07,0:02:25.79,Default,,0000,0000,0000,,...using little colored\Nsquares called pixels. Dialogue: 0,0:02:25.94,0:02:29.34,Default,,0000,0000,0000,,You could animate\Nin any other way, using sand, Dialogue: 0,0:02:29.34,0:02:31.24,Default,,0000,0000,0000,,you could use any support... Dialogue: 0,0:02:31.24,0:02:34.08,Default,,0000,0000,0000,,...but if every time\Nyou have to redraw the character, Dialogue: 0,0:02:34.08,0:02:35.43,Default,,0000,0000,0000,,it's traditional animation. Dialogue: 0,0:02:35.74,0:02:39.33,Default,,0000,0000,0000,,Rotoscope is one of the types\Nof traditional animation. Dialogue: 0,0:02:39.33,0:02:40.72,Default,,0000,0000,0000,,What is the rotoscope? Dialogue: 0,0:02:40.72,0:02:43.83,Default,,0000,0000,0000,,It's the same thing,\Nbut I didn't make up a drawing, Dialogue: 0,0:02:43.83,0:02:45.68,Default,,0000,0000,0000,,I filmed a person... Dialogue: 0,0:02:45.68,0:02:48.67,Default,,0000,0000,0000,,...and now I'm tracing\Nthe individual frames. Dialogue: 0,0:02:48.67,0:02:52.17,Default,,0000,0000,0000,,There are also full movies\Nmade with rotoscope, Dialogue: 0,0:02:52.17,0:02:54.62,Default,,0000,0000,0000,,tv series made with rotoscope, Dialogue: 0,0:02:54.62,0:02:58.04,Default,,0000,0000,0000,,but in the past\Nthe rotoscope was mainly used... Dialogue: 0,0:02:58.04,0:03:00.25,Default,,0000,0000,0000,,...to create more realistic humans, Dialogue: 0,0:03:00.25,0:03:03.15,Default,,0000,0000,0000,,who perhaps could\Nbe a bit unsettling... Dialogue: 0,0:03:03.15,0:03:05.69,Default,,0000,0000,0000,,...and, I don't know,\Ngive off a strange feeling. Dialogue: 0,0:03:05.69,0:03:07.68,Default,,0000,0000,0000,,In Pinocchio and 101 Dalmatians... Dialogue: 0,0:03:07.68,0:03:10.10,Default,,0000,0000,0000,,...the vehicles are animated\Nwith rotoscope, Dialogue: 0,0:03:10.10,0:03:12.83,Default,,0000,0000,0000,,so there are tiny models\Nthat actually move, Dialogue: 0,0:03:12.83,0:03:15.28,Default,,0000,0000,0000,,they are filmed and then\Nthe movement is traced. Dialogue: 0,0:03:15.28,0:03:17.98,Default,,0000,0000,0000,,In The Lord of the Rings\Neverything is in rotoscope, Dialogue: 0,0:03:17.98,0:03:21.10,Default,,0000,0000,0000,,there are real people actually moving, Dialogue: 0,0:03:21.10,0:03:22.44,Default,,0000,0000,0000,,that get traced later. Dialogue: 0,0:03:22.44,0:03:24.86,Default,,0000,0000,0000,,Nowadays we hear much\Nabout cel-shading. Dialogue: 0,0:03:24.86,0:03:26.11,Default,,0000,0000,0000,,What is cel-shading? Dialogue: 0,0:03:26.11,0:03:28.52,Default,,0000,0000,0000,,It's just an effect\Nyou apply to your drawing. Dialogue: 0,0:03:28.52,0:03:30.48,Default,,0000,0000,0000,,So you make traditional animation, Dialogue: 0,0:03:30.48,0:03:33.28,Default,,0000,0000,0000,,usually paperless, all chill, Dialogue: 0,0:03:33.86,0:03:37.100,Default,,0000,0000,0000,,but then you use the computer\Nto help you with the lights. Dialogue: 0,0:03:37.100,0:03:40.23,Default,,0000,0000,0000,,And maybe some other details too. Dialogue: 0,0:03:40.23,0:03:42.34,Default,,0000,0000,0000,,That's what happened\Nin Klaus for example. Dialogue: 0,0:03:42.34,0:03:44.19,Default,,0000,0000,0000,,So you drew everything by hand, Dialogue: 0,0:03:44.19,0:03:46.83,Default,,0000,0000,0000,,the lights are simply\Ndone with the computer. Dialogue: 0,0:03:46.83,0:03:49.95,Default,,0000,0000,0000,,Disney already used\Nanother technology called C.A.P.S., Dialogue: 0,0:03:49.95,0:03:53.28,Default,,0000,0000,0000,,which allowed it\Nto create drawings on paper... Dialogue: 0,0:03:53.28,0:03:55.01,Default,,0000,0000,0000,,...then move them to the computer... Dialogue: 0,0:03:55.01,0:03:56.99,Default,,0000,0000,0000,,...and handling them as it pleased. Dialogue: 0,0:03:56.99,0:04:00.22,Default,,0000,0000,0000,,But you got the gist:\Nthere's traditional animation, Dialogue: 0,0:04:00.22,0:04:01.68,Default,,0000,0000,0000,,then there are the variants. Dialogue: 0,0:04:01.68,0:04:03.37,Default,,0000,0000,0000,,The thousand ways to do it. Dialogue: 0,0:04:03.37,0:04:04.94,Default,,0000,0000,0000,,Then there is stopmotion. Dialogue: 0,0:04:04.94,0:04:08.99,Default,,0000,0000,0000,,Stopmotion is one of the most\Ntalked about techniques ever, Dialogue: 0,0:04:08.99,0:04:11.04,Default,,0000,0000,0000,,everyone knows the word stopmotion. Dialogue: 0,0:04:11.04,0:04:12.72,Default,,0000,0000,0000,,And stopmotion animation, Dialogue: 0,0:04:12.72,0:04:17.33,Default,,0000,0000,0000,,or stop frame, is the animation\Nwhere you take an inanimate object... Dialogue: 0,0:04:17.33,0:04:19.64,Default,,0000,0000,0000,,...and you take a series of pictures... Dialogue: 0,0:04:20.62,0:04:23.18,Default,,0000,0000,0000,,Don't take pictures\Nwhile you move the object, Dialogue: 0,0:04:23.18,0:04:27.09,Default,,0000,0000,0000,,do it when it's alone,\Nso it will seem that it moved. Dialogue: 0,0:04:27.09,0:04:30.24,Default,,0000,0000,0000,,The stopmotion type that almost\Neveryone thinks about is puppet, Dialogue: 0,0:04:30.24,0:04:35.67,Default,,0000,0000,0000,,that is when you use\Nthe so called articulated toys... Dialogue: 0,0:04:35.67,0:04:39.64,Default,,0000,0000,0000,,...which move bit by bit\Nby taking many pictures. Dialogue: 0,0:04:39.64,0:04:41.09,Default,,0000,0000,0000,,In traditional animation, Dialogue: 0,0:04:41.09,0:04:44.88,Default,,0000,0000,0000,,if a character jumps it's not hard... Dialogue: 0,0:04:44.88,0:04:46.87,Default,,0000,0000,0000,,...nor different than making it roll. Dialogue: 0,0:04:46.87,0:04:48.33,Default,,0000,0000,0000,,In stopmotion animation, Dialogue: 0,0:04:48.33,0:04:52.33,Default,,0000,0000,0000,,making a character jump means\Nhaving to find a special effect... Dialogue: 0,0:04:52.33,0:04:55.21,Default,,0000,0000,0000,,...or visual effect\Nthat lets you hide the fact... Dialogue: 0,0:04:55.21,0:04:58.35,Default,,0000,0000,0000,,...that the toy can't stay\Nhanging in the air... Dialogue: 0,0:04:58.35,0:04:59.85,Default,,0000,0000,0000,,...to get a picture taken. Dialogue: 0,0:04:59.85,0:05:03.63,Default,,0000,0000,0000,,So you need an alternative solution\Nin order to have it hanging, Dialogue: 0,0:05:03.63,0:05:06.16,Default,,0000,0000,0000,,looking like it's jumping\Nbut it's really not. Dialogue: 0,0:05:06.16,0:05:09.82,Default,,0000,0000,0000,,So in stopmotion things\Nlike rain are very hard to achieve, Dialogue: 0,0:05:09.82,0:05:12.05,Default,,0000,0000,0000,,when in traditional animation\Nit takes nothing. Dialogue: 0,0:05:12.05,0:05:16.05,Default,,0000,0000,0000,,However if your stopmotion\Ntoy isn't just a toy, Dialogue: 0,0:05:16.05,0:05:17.54,Default,,0000,0000,0000,,but you can actually modify it, Dialogue: 0,0:05:17.54,0:05:20.29,Default,,0000,0000,0000,,you can reshape it\Nbecause it's made of clay, Dialogue: 0,0:05:20.29,0:05:22.03,Default,,0000,0000,0000,,we're talking about claymation. Dialogue: 0,0:05:22.55,0:05:23.82,Default,,0000,0000,0000,,Claymation. Dialogue: 0,0:05:24.58,0:05:27.08,Default,,0000,0000,0000,,Not claymotion\Nas I said in the last video. Dialogue: 0,0:05:27.08,0:05:29.98,Default,,0000,0000,0000,,I said it because it's easy\Nto make mistakes, Dialogue: 0,0:05:29.98,0:05:33.02,Default,,0000,0000,0000,,but I swear that actually no,\Nit's always been claymation. Dialogue: 0,0:05:33.47,0:05:35.89,Default,,0000,0000,0000,,And claymation is\Nthe same as stopmotion, Dialogue: 0,0:05:35.89,0:05:39.01,Default,,0000,0000,0000,,but you can actually\Nchange your characters, Dialogue: 0,0:05:39.01,0:05:43.01,Default,,0000,0000,0000,,modify them, and use\Na lot of clay or modelling materials. Dialogue: 0,0:05:43.01,0:05:45.40,Default,,0000,0000,0000,,Then there's cut-out,\Nsame as stopmotion... Dialogue: 0,0:05:45.40,0:05:49.62,Default,,0000,0000,0000,,...but you move pieces of cut paper\Non a sheet of paper. Dialogue: 0,0:05:49.93,0:05:51.89,Default,,0000,0000,0000,,You're not redrawing the characters, Dialogue: 0,0:05:51.89,0:05:54.75,Default,,0000,0000,0000,,because the face\Nand the body are still the same. Dialogue: 0,0:05:54.75,0:05:57.27,Default,,0000,0000,0000,,You are moving them\Nwith the stopmotion technique, Dialogue: 0,0:05:57.27,0:06:01.27,Default,,0000,0000,0000,,but the visual result is much more\Nsimilar to the traditional technique. Dialogue: 0,0:06:01.27,0:06:04.45,Default,,0000,0000,0000,,It's the animation you always saw\Nwith South Park, for example. Dialogue: 0,0:06:04.45,0:06:09.13,Default,,0000,0000,0000,,But careful, because South Park\Nat some point changed technique. Dialogue: 0,0:06:09.13,0:06:12.13,Default,,0000,0000,0000,,Before it used\Nreal pieces of paper layed on, Dialogue: 0,0:06:12.13,0:06:14.04,Default,,0000,0000,0000,,then it started using\Nvector animation, Dialogue: 0,0:06:14.04,0:06:16.30,Default,,0000,0000,0000,,also called rigged animation. Dialogue: 0,0:06:16.30,0:06:18.49,Default,,0000,0000,0000,,Gosh how do I explain the vector now? Dialogue: 0,0:06:18.49,0:06:19.41,Default,,0000,0000,0000,,Let's do this way, Dialogue: 0,0:06:19.41,0:06:22.07,Default,,0000,0000,0000,,vector animation could\Nallow it to say: Dialogue: 0,0:06:22.07,0:06:24.08,Default,,0000,0000,0000,,happy birthday NordVPN! Dialogue: 0,0:06:24.29,0:06:25.97,Default,,0000,0000,0000,,In reality it's a drawing, Dialogue: 0,0:06:25.97,0:06:28.95,Default,,0000,0000,0000,,that I then cut in its joints... Dialogue: 0,0:06:28.95,0:06:30.23,Default,,0000,0000,0000,,...and I can move them. Dialogue: 0,0:06:30.23,0:06:32.58,Default,,0000,0000,0000,,If you buy one of\NNordVPN's biannual plans... Dialogue: 0,0:06:32.58,0:06:34.74,Default,,0000,0000,0000,,...through the link\Nof your favorite creator, Dialogue: 0,0:06:34.74,0:06:36.78,Default,,0000,0000,0000,,which in this case I hope it's me, Dialogue: 0,0:06:36.78,0:06:39.37,Default,,0000,0000,0000,,you will get\Nfour extra months for you, Dialogue: 0,0:06:39.37,0:06:43.12,Default,,0000,0000,0000,,a coupon to gift three months\Nof NordVPN to whoever you want, Dialogue: 0,0:06:43.12,0:06:46.76,Default,,0000,0000,0000,,and your bestie will also get\Nthe type of offer you bought. Dialogue: 0,0:06:46.76,0:06:49.49,Default,,0000,0000,0000,,So if you subcribed to\NNordVPN and Nordpass... Dialogue: 0,0:06:49.49,0:06:51.23,Default,,0000,0000,0000,,...and give your friend the coupon, Dialogue: 0,0:06:51.23,0:06:53.15,Default,,0000,0000,0000,,they will get NordVPN and Nordpass. Dialogue: 0,0:06:53.28,0:06:56.01,Default,,0000,0000,0000,,In this type of animation\Nyour character can have, Dialogue: 0,0:06:56.01,0:06:58.02,Default,,0000,0000,0000,,for instance,\Ntwenty possible movements, Dialogue: 0,0:06:58.02,0:06:59.77,Default,,0000,0000,0000,,just twenty and they can't increase. Dialogue: 0,0:06:59.77,0:07:02.69,Default,,0000,0000,0000,,But it's also such a fast\Nand cheap technique... Dialogue: 0,0:07:02.69,0:07:04.98,Default,,0000,0000,0000,,...that I could use it\Nto make him say: Dialogue: 0,0:07:04.98,0:07:08.22,Default,,0000,0000,0000,,If you're an entrepeneur you can also\Npay NordVPN with your business, Dialogue: 0,0:07:08.22,0:07:10.59,Default,,0000,0000,0000,,you just need a VAT number\Nand ask for an invoice. Dialogue: 0,0:07:10.59,0:07:14.93,Default,,0000,0000,0000,,And this year too NordVPN's\Nno-log policy has been confirmed. Dialogue: 0,0:07:14.93,0:07:16.52,Default,,0000,0000,0000,,In doubt, go into the infobox, Dialogue: 0,0:07:16.52,0:07:19.16,Default,,0000,0000,0000,,you will find my link\Nto get NordVPN, okay? Dialogue: 0,0:07:19.16,0:07:22.05,Default,,0000,0000,0000,,And remember to check\Nall of its many features. Dialogue: 0,0:07:22.05,0:07:26.05,Default,,0000,0000,0000,,But it's also important to tell\Nthis technique apart from cgi. Dialogue: 0,0:07:26.05,0:07:29.77,Default,,0000,0000,0000,,Cgi has basically infinite potential. Dialogue: 0,0:07:29.77,0:07:33.25,Default,,0000,0000,0000,,The animator has a control over\Nthe character that allows them... Dialogue: 0,0:07:33.25,0:07:38.00,Default,,0000,0000,0000,,...to both preset some things,\Nand also sit there... Dialogue: 0,0:07:38.00,0:07:41.66,Default,,0000,0000,0000,,...and correct on the way\Nany small movement, Dialogue: 0,0:07:41.66,0:07:44.80,Default,,0000,0000,0000,,invent new movements\Nthat the figure can do, Dialogue: 0,0:07:44.80,0:07:47.61,Default,,0000,0000,0000,,teach the computer how to behave, Dialogue: 0,0:07:47.61,0:07:50.62,Default,,0000,0000,0000,,or take complete control of\Nthe character to animate, Dialogue: 0,0:07:50.62,0:07:52.34,Default,,0000,0000,0000,,of the setting to animate, Dialogue: 0,0:07:52.34,0:07:54.34,Default,,0000,0000,0000,,or whatever thing\Nthey want to move... Dialogue: 0,0:07:54.34,0:07:56.18,Default,,0000,0000,0000,,...inside this simulation. Dialogue: 0,0:07:56.26,0:07:58.96,Default,,0000,0000,0000,,Classic cgi is so unlimited\Nthat it's used... Dialogue: 0,0:07:58.96,0:08:02.06,Default,,0000,0000,0000,,...to make special effects\Nin movies because, potentially, Dialogue: 0,0:08:02.06,0:08:03.86,Default,,0000,0000,0000,,you can do anything with it. Dialogue: 0,0:08:03.86,0:08:07.86,Default,,0000,0000,0000,,Remember that more realistic\Ndoes not mean better though. Dialogue: 0,0:08:08.22,0:08:10.14,Default,,0000,0000,0000,,There is no correlation\Nbetween the two, Dialogue: 0,0:08:10.14,0:08:12.88,Default,,0000,0000,0000,,cgi has its choices\Nbased on its needs, Dialogue: 0,0:08:12.88,0:08:14.30,Default,,0000,0000,0000,,you can discuss for hours. Dialogue: 0,0:08:14.30,0:08:17.16,Default,,0000,0000,0000,,Then we have mocap,\Nthat is motion capture: Dialogue: 0,0:08:17.16,0:08:20.52,Default,,0000,0000,0000,,it's same as cgi, so you create\Neverything on the computer, Dialogue: 0,0:08:20.52,0:08:25.44,Default,,0000,0000,0000,,but the character's movement are not\Ngiven by an animator, Dialogue: 0,0:08:25.44,0:08:29.44,Default,,0000,0000,0000,,like in the rotoscope they trace\Nthe real movements of an actor... Dialogue: 0,0:08:29.44,0:08:31.26,Default,,0000,0000,0000,,...who was likely wearing sensors... Dialogue: 0,0:08:31.26,0:08:35.38,Default,,0000,0000,0000,,...that relayed to a computer\Nthe movements made by the character... Dialogue: 0,0:08:35.38,0:08:37.71,Default,,0000,0000,0000,,...and replayed them\Nwith the animated character. Dialogue: 0,0:08:37.71,0:08:39.78,Default,,0000,0000,0000,,And we can have cel-shading here too, Dialogue: 0,0:08:39.78,0:08:42.45,Default,,0000,0000,0000,,it works in the opposite way\Nto what I said before. Dialogue: 0,0:08:42.45,0:08:45.56,Default,,0000,0000,0000,,Earlier I talked about cel-shading\Non a drawing, so it's flat... Dialogue: 0,0:08:45.56,0:08:47.32,Default,,0000,0000,0000,,...but we put a 3D thing on top, Dialogue: 0,0:08:47.32,0:08:48.75,Default,,0000,0000,0000,,I can also do the opposite. Dialogue: 0,0:08:48.75,0:08:51.35,Default,,0000,0000,0000,,Therefore creating\Na 3D evniroment etcetera... Dialogue: 0,0:08:51.35,0:08:53.42,Default,,0000,0000,0000,,...and with cel-shading sticking... Dialogue: 0,0:08:53.42,0:08:56.92,Default,,0000,0000,0000,,...over the 3D figures something\Nthat looks like 2D drawings. Dialogue: 0,0:08:56.92,0:08:58.66,Default,,0000,0000,0000,,Then we have the mixed technique. Dialogue: 0,0:08:58.66,0:08:59.89,Default,,0000,0000,0000,,Mixed technique,\NI mean... Dialogue: 0,0:08:59.89,0:09:04.19,Default,,0000,0000,0000,,As a term it defines any technique\Nthat mixes different techniques. Dialogue: 0,0:09:04.19,0:09:08.11,Default,,0000,0000,0000,,The issue is that the techniques\Nalways get mixed with each other. Dialogue: 0,0:09:08.11,0:09:10.94,Default,,0000,0000,0000,,It's hard to find\Na single animated movie... Dialogue: 0,0:09:10.94,0:09:15.33,Default,,0000,0000,0000,,...that always uses only one single\Ntechnique without aid from the others. Dialogue: 0,0:09:15.33,0:09:16.98,Default,,0000,0000,0000,,When we say mixed technique, Dialogue: 0,0:09:16.98,0:09:19.88,Default,,0000,0000,0000,,we usually mean\Nthose few existing films... Dialogue: 0,0:09:19.88,0:09:24.60,Default,,0000,0000,0000,,...that actually mix\Nreal people and animation. Dialogue: 0,0:09:24.60,0:09:27.68,Default,,0000,0000,0000,,How can you tell if it's\Nmixed technique or special effects? Dialogue: 0,0:09:27.68,0:09:32.38,Default,,0000,0000,0000,,Because in the end in King Kong\Nthe gorilla is made in stopmotion, Dialogue: 0,0:09:32.38,0:09:36.27,Default,,0000,0000,0000,,and in the new King Kong\Nthe gorilla is made in cgi. Dialogue: 0,0:09:36.27,0:09:39.91,Default,,0000,0000,0000,,Yes, but in both cases\Nthey use animation techniques... Dialogue: 0,0:09:39.91,0:09:42.18,Default,,0000,0000,0000,,...in order to simulate\Na real creature. Dialogue: 0,0:09:42.18,0:09:43.69,Default,,0000,0000,0000,,Mixed technique is such... Dialogue: 0,0:09:43.69,0:09:46.66,Default,,0000,0000,0000,,...when you put together\Ncartoons and real characters, Dialogue: 0,0:09:46.66,0:09:50.66,Default,,0000,0000,0000,,without pretending that one is part\Nof the other or something like that. Dialogue: 0,0:09:50.66,0:09:55.23,Default,,0000,0000,0000,,Mixed technique uses human characters\Nas such and cartoons as such. Dialogue: 0,0:09:55.23,0:09:57.38,Default,,0000,0000,0000,,It's the most expensive technique... Dialogue: 0,0:09:57.38,0:10:00.19,Default,,0000,0000,0000,,...and this is also why\Nalmost nobody uses it. Dialogue: 0,0:10:00.19,0:10:02.56,Default,,0000,0000,0000,,And then we have the new technique, Dialogue: 0,0:10:02.56,0:10:04.80,Default,,0000,0000,0000,,which everyone is talking about. Dialogue: 0,0:10:04.80,0:10:07.84,Default,,0000,0000,0000,,They made very few films with it\Nbut it already charmed everyone. Dialogue: 0,0:10:07.84,0:10:10.73,Default,,0000,0000,0000,,But I saw many doubts about it,\Nso let's explain it. Dialogue: 0,0:10:10.73,0:10:12.17,Default,,0000,0000,0000,,Some call it meander, Dialogue: 0,0:10:12.17,0:10:13.82,Default,,0000,0000,0000,,some call it comiclook, Dialogue: 0,0:10:13.82,0:10:16.41,Default,,0000,0000,0000,,there are many names\Nfor this new technique. Dialogue: 0,0:10:16.41,0:10:18.25,Default,,0000,0000,0000,,It hasn't been decided yet, Dialogue: 0,0:10:18.25,0:10:21.39,Default,,0000,0000,0000,,because it depends on which one\Nwill be more frequent in speech. Dialogue: 0,0:10:21.39,0:10:24.41,Default,,0000,0000,0000,,For instance traditional\Nanimation wasn't called as such... Dialogue: 0,0:10:24.41,0:10:26.84,Default,,0000,0000,0000,,...before the other types existed... Dialogue: 0,0:10:26.84,0:10:30.84,Default,,0000,0000,0000,,...and rose the need\Nto give a name to animation, Dialogue: 0,0:10:30.84,0:10:31.97,Default,,0000,0000,0000,,"the normal one". Dialogue: 0,0:10:31.97,0:10:34.94,Default,,0000,0000,0000,,The new technique consists in\Na mix of all the others. Dialogue: 0,0:10:34.94,0:10:38.78,Default,,0000,0000,0000,,Cgi is usually the base,\Nbut in almost all the animation work... Dialogue: 0,0:10:38.78,0:10:40.88,Default,,0000,0000,0000,,...the computer is wrong\Nand gets corrected. Dialogue: 0,0:10:40.88,0:10:44.12,Default,,0000,0000,0000,,It's complicated to explain,\Nbut as a rapid example, Dialogue: 0,0:10:44.12,0:10:47.14,Default,,0000,0000,0000,,look at the Puss in boots\Nrotating on himself. Dialogue: 0,0:10:47.14,0:10:49.78,Default,,0000,0000,0000,,In a cgi animation film, Dialogue: 0,0:10:49.78,0:10:52.33,Default,,0000,0000,0000,,the computer would just\Ntake the character, Dialogue: 0,0:10:52.33,0:10:54.36,Default,,0000,0000,0000,,and it would make it rotate on itself, Dialogue: 0,0:10:54.36,0:10:57.03,Default,,0000,0000,0000,,perfectly creating its rotation. Dialogue: 0,0:10:57.03,0:11:00.06,Default,,0000,0000,0000,,Instead, it was retouched\Nwith the traditional technique: Dialogue: 0,0:11:00.06,0:11:02.44,Default,,0000,0000,0000,,so first with the rotoscope... Dialogue: 0,0:11:02.44,0:11:05.92,Default,,0000,0000,0000,,...they traced the cat's main shape, Dialogue: 0,0:11:05.92,0:11:11.45,Default,,0000,0000,0000,,then modify what it should do\Nwith traditional technique, Dialogue: 0,0:11:11.45,0:11:15.00,Default,,0000,0000,0000,,teaching the computer not to do\Nwhat it would be doing, Dialogue: 0,0:11:15.00,0:11:16.48,Default,,0000,0000,0000,,what it was taught, Dialogue: 0,0:11:16.48,0:11:19.46,Default,,0000,0000,0000,,to interrupt\Nthe fluidity of movements, Dialogue: 0,0:11:19.46,0:11:22.23,Default,,0000,0000,0000,,in order to make it do something... Dialogue: 0,0:11:22.23,0:11:25.23,Default,,0000,0000,0000,,...that usually would not be\Na good simulation, Dialogue: 0,0:11:25.23,0:11:27.35,Default,,0000,0000,0000,,but that creates\Na more powerful illusion... Dialogue: 0,0:11:27.35,0:11:30.82,Default,,0000,0000,0000,,...using what are actually\Ntraditional animation techniques. Dialogue: 0,0:11:30.82,0:11:34.43,Default,,0000,0000,0000,,The final result is animation\Nthat used cgi... Dialogue: 0,0:11:34.43,0:11:37.69,Default,,0000,0000,0000,,...to get impossible things\Nfor traditional animation, Dialogue: 0,0:11:37.69,0:11:41.69,Default,,0000,0000,0000,,but the actual movements\Nof the characters are made... Dialogue: 0,0:11:41.69,0:11:43.67,Default,,0000,0000,0000,,...and thought\Nby traditional technique. Dialogue: 0,0:11:43.67,0:11:46.82,Default,,0000,0000,0000,, Dialogue: 0,0:11:46.82,0:11:49.38,Default,,0000,0000,0000,, Dialogue: 0,0:11:49.38,0:11:54.76,Default,,0000,0000,0000,, Dialogue: 0,0:11:54.76,0:11:55.86,Default,,0000,0000,0000,, Dialogue: 0,0:11:55.86,0:11:58.82,Default,,0000,0000,0000,, Dialogue: 0,0:11:58.82,0:12:01.98,Default,,0000,0000,0000,, Dialogue: 0,0:12:01.98,0:12:05.37,Default,,0000,0000,0000,, Dialogue: 0,0:12:05.00,0:12:08.15,Default,,0000,0000,0000,,