0:00:00.000,0:00:02.249 Let's explain a bit[br]the animation techniques. 0:00:02.249,0:00:04.078 So, for starters, 0:00:04.078,0:00:06.923 remember that animation is an illusion, 0:00:06.923,0:00:09.103 so everything you see is not real. 0:00:09.103,0:00:11.482 Even I am not really moving now. 0:00:11.482,0:00:14.366 You're just seeing a semplification... 0:00:14.366,0:00:16.796 ...of the movement I made right now, 0:00:16.796,0:00:21.281 because the video camera takes[br]thirty frames per second, 0:00:21.281,0:00:23.343 which simplify my movement... 0:00:23.343,0:00:27.146 ...and create the illusion,[br]but you don't really see the movement. 0:00:27.146,0:00:29.867 This illusion works incredibly well. 0:00:29.867,0:00:31.228 How does animation work? 0:00:31.228,0:00:33.008 Animation consists in: 0:00:33.008,0:00:37.777 instead of taking someone[br]who is really moving, 0:00:37.777,0:00:43.487 and using a movie camera[br]to record their movement... 0:00:43.487,0:00:45.212 ...and creating a simulation, 0:00:45.212,0:00:46.375 we do the opposite. 0:00:46.375,0:00:48.799 There is no movie camera in animation. 0:00:48.799,0:00:49.777 There is none. 0:00:50.271,0:00:52.832 You don't need[br]the techonolgy of the machine... 0:00:52.832,0:00:55.888 ...recording you[br]with thirty frames per second, 0:00:55.888,0:00:58.102 because each picture can be taken... 0:00:58.102,0:01:00.524 ...potentially even years later. 0:01:01.098,0:01:05.535 Animation is that illusion[br]in which I, human being, 0:01:05.535,0:01:09.918 take pictures whenever I want, 0:01:09.918,0:01:15.626 to create the illusion that something[br]that can't actually move, is moving. 0:01:15.832,0:01:20.300 The most famous and used[br]technique ever is the traditional. 0:01:20.300,0:01:23.715 The traditional technique[br]consists in a drawing, 0:01:23.715,0:01:25.783 which gets redone from scratch, 0:01:25.783,0:01:28.055 and redone again, 0:01:28.055,0:01:30.099 and redone again. 0:01:30.099,0:01:32.909 Each drawing you make has[br]some slight changes, 0:01:32.909,0:01:35.810 so when you see[br]these drawings in sequence... 0:01:35.810,0:01:37.680 ...it creates[br]the illusion of movement. 0:01:37.680,0:01:41.183 Pretty simple concept, right?[br]This is traditional animation. 0:01:41.183,0:01:45.699 Then it takes many names[br]based on the support used to draw. 0:01:45.699,0:01:48.874 If you use a cel,[br]that is an acetate sheet, 0:01:48.874,0:01:51.166 with a paper sheet, strapped together, 0:01:51.166,0:01:54.026 it's hard to explain,[br]but that is an animation cel. 0:01:54.026,0:01:56.636 If you use a real classic drawing, 0:01:56.636,0:01:58.836 done by pen nib and all that, 0:01:58.836,0:02:00.624 that is traditional animation. 0:02:00.624,0:02:03.764 If you instead used[br]the same technique, 0:02:03.764,0:02:05.994 but the sheet was digital... 0:02:05.994,0:02:09.634 ...and the drawings are made[br]on a tablet, for instance, 0:02:09.634,0:02:11.026 it's called paperless. 0:02:11.026,0:02:13.283 And it's the same as[br]traditional technique, 0:02:13.283,0:02:15.517 there's simply no paper waste. 0:02:15.586,0:02:16.956 What if it's with pixels? 0:02:16.956,0:02:18.281 That's pixel animation. 0:02:18.452,0:02:20.924 Pixel animation is the same thing, 0:02:20.924,0:02:23.074 but the drawing this time is made... 0:02:23.074,0:02:25.791 ...using little colored[br]squares called pixels. 0:02:25.935,0:02:29.341 You could animate[br]in any other way, using sand, 0:02:29.341,0:02:31.244 you could use any support... 0:02:31.244,0:02:34.082 ...but if every time[br]you have to redraw the character, 0:02:34.082,0:02:35.432 it's traditional animation. 0:02:35.740,0:02:39.327 Rotoscope is one of the types[br]of traditional animation. 0:02:39.327,0:02:40.720 What is the rotoscope? 0:02:40.720,0:02:43.830 It's the same thing,[br]but I didn't make up a drawing, 0:02:43.830,0:02:45.679 I filmed a person... 0:02:45.679,0:02:48.673 ...and now I'm tracing[br]the individual frames. 0:02:48.673,0:02:52.168 There are also full movies[br]made with rotoscope, 0:02:52.168,0:02:54.623 tv series made with rotoscope, 0:02:54.623,0:02:58.043 but in the past[br]the rotoscope was mainly used... 0:02:58.043,0:03:00.247 ...to create more realistic humans, 0:03:00.247,0:03:03.147 who perhaps could[br]be a bit unsettling... 0:03:03.147,0:03:05.692 ...and, I don't know,[br]give off a strange feeling. 0:03:05.692,0:03:07.677 In Pinocchio and 101 Dalmatians... 0:03:07.677,0:03:10.097 ...the vehicles are animated[br]with rotoscope, 0:03:10.097,0:03:12.827 so there are tiny models[br]that actually move, 0:03:12.827,0:03:15.284 they are filmed and then[br]the movement is traced. 0:03:15.284,0:03:17.981 In The Lord of the Rings[br]everything is in rotoscope, 0:03:17.981,0:03:21.101 there are real people actually moving, 0:03:21.101,0:03:22.441 that get traced later. 0:03:22.441,0:03:24.855 Nowadays we hear much[br]about cel-shading. 0:03:24.855,0:03:26.109 What is cel-shading? 0:03:26.109,0:03:28.516 It's just an effect[br]you apply to your drawing. 0:03:28.516,0:03:30.481 So you make traditional animation, 0:03:30.481,0:03:33.285 usually paperless, all chill, 0:03:33.855,0:03:37.996 but then you use the computer[br]to help you with the lights. 0:03:37.996,0:03:40.226 And maybe some other details too. 0:03:40.226,0:03:42.336 That's what happened[br]in Klaus for example. 0:03:42.336,0:03:44.190 So you drew everything by hand, 0:03:44.190,0:03:46.834 the lights are simply[br]done with the computer. 0:03:46.834,0:03:49.954 Disney already used[br]another technology called C.A.P.S., 0:03:49.954,0:03:53.284 which allowed it[br]to create drawings on paper... 0:03:53.284,0:03:55.014 ...then move them to the computer... 0:03:55.014,0:03:56.989 ...and handling them as it pleased. 0:03:56.989,0:04:00.221 But you got the gist:[br]there's traditional animation, 0:04:00.221,0:04:01.681 then there are the variants. 0:04:01.681,0:04:03.371 The thousand ways to do it. 0:04:03.371,0:04:04.944 Then there is stopmotion. 0:04:04.944,0:04:08.994 Stopmotion is one of the most[br]talked about techniques ever, 0:04:08.994,0:04:11.043 everyone knows the word stopmotion. 0:04:11.043,0:04:12.719 And stopmotion animation, 0:04:12.719,0:04:17.329 or stop frame, is the animation[br]where you take an inanimate object... 0:04:17.329,0:04:19.642 ...and you take a series of pictures... 0:04:20.617,0:04:23.181 Don't take pictures[br]while you move the object, 0:04:23.181,0:04:27.090 do it when it's alone,[br]so it will seem that it moved. 0:04:27.090,0:04:30.236 The stopmotion type that almost[br]everyone thinks about is puppet, 0:04:30.236,0:04:35.674 that is when you use[br]the so called articulated toys... 0:04:35.674,0:04:39.640 ...which move bit by bit[br]by taking many pictures. 0:04:39.640,0:04:41.092 In traditional animation, 0:04:41.092,0:04:44.882 if a character jumps it's not hard... 0:04:44.882,0:04:46.870 ...nor different than making it roll. 0:04:46.870,0:04:48.330 In stopmotion animation, 0:04:48.330,0:04:52.330 making a character jump means[br]having to find a special effect... 0:04:52.330,0:04:55.214 ...or visual effect[br]that lets you hide the fact... 0:04:55.214,0:04:58.348 ...that the toy can't stay[br]hanging in the air... 0:04:58.348,0:04:59.849 ...to get a picture taken. 0:04:59.849,0:05:03.633 So you need an alternative solution[br]in order to have it hanging, 0:05:03.633,0:05:06.156 looking like it's jumping[br]but it's really not. 0:05:06.156,0:05:09.818 So in stopmotion things[br]like rain are very hard to achieve, 0:05:09.818,0:05:12.047 when in traditional animation[br]it takes nothing. 0:05:12.047,0:05:16.047 However if your stopmotion[br]toy isn't just a toy, 0:05:16.047,0:05:17.541 but you can actually modify it, 0:05:17.541,0:05:20.294 you can reshape it[br]because it's made of clay, 0:05:20.294,0:05:22.032 we're talking about claymation. 0:05:22.551,0:05:23.816 Claymation. 0:05:24.579,0:05:27.080 Not claymotion[br]as I said in the last video. 0:05:27.080,0:05:29.980 I said it because it's easy[br]to make mistakes, 0:05:29.980,0:05:33.022 but I swear that actually no,[br]it's always been claymation. 0:05:33.473,0:05:35.893 And claymation is[br]the same as stopmotion, 0:05:35.893,0:05:39.009 but you can actually[br]change your characters, 0:05:39.009,0:05:43.009 modify them, and use[br]a lot of clay or modelling materials. 0:05:43.009,0:05:45.399 Then there's cut-out,[br]same as stopmotion... 0:05:45.399,0:05:49.621 ...but you move pieces of cut paper[br]on a sheet of paper. 0:05:49.926,0:05:51.892 You're not redrawing the characters, 0:05:51.892,0:05:54.749 because the face[br]and the body are still the same. 0:05:54.749,0:05:57.268 You are moving them[br]with the stopmotion technique, 0:05:57.268,0:06:01.268 but the visual result is much more[br]similar to the traditional technique. 0:06:01.268,0:06:04.449 It's the animation you always saw[br]with South Park, for example. 0:06:04.449,0:06:09.133 But careful, because South Park[br]at some point changed technique. 0:06:09.133,0:06:12.128 Before it used[br]real pieces of paper layed on, 0:06:12.128,0:06:14.041 then it started using[br]vector animation, 0:06:14.041,0:06:16.301 also called rigged animation. 0:06:16.301,0:06:18.490 Gosh how do I explain the vector now? 0:06:18.490,0:06:19.410 Let's do this way, 0:06:19.410,0:06:22.070 vector animation could[br]allow it to say: 0:06:22.070,0:06:24.083 happy birthday NordVPN! 0:06:24.286,0:06:25.971 In reality it's a drawing, 0:06:25.971,0:06:28.947 that I then cut in its joints... 0:06:28.947,0:06:30.227 ...and I can move them. 0:06:30.227,0:06:32.577 If you buy one of[br]NordVPN's biannual plans... 0:06:32.577,0:06:34.740 ...through the link[br]of your favorite creator, 0:06:34.740,0:06:36.784 which in this case I hope it's me, 0:06:36.784,0:06:39.367 you will get[br]four extra months for you, 0:06:39.367,0:06:43.121 a coupon to gift three months[br]of NordVPN to whoever you want, 0:06:43.121,0:06:46.761 and your bestie will also get[br]the type of offer you bought. 0:06:46.761,0:06:49.490 So if you subcribed to[br]NordVPN and Nordpass... 0:06:49.490,0:06:51.230 ...and give your friend the coupon, 0:06:51.230,0:06:53.146 they will get NordVPN and Nordpass. 0:06:53.277,0:06:56.010 In this type of animation[br]your character can have, 0:06:56.010,0:06:58.023 for instance,[br]twenty possible movements, 0:06:58.023,0:06:59.768 just twenty and they can't increase. 0:06:59.768,0:07:02.688 But it's also such a fast[br]and cheap technique... 0:07:02.688,0:07:04.978 ...that I could use it[br]to make him say: 0:07:04.978,0:07:08.223 If you're an entrepeneur you can also[br]pay NordVPN with your business, 0:07:08.223,0:07:10.587 you just need a VAT number[br]and ask for an invoice. 0:07:10.587,0:07:14.934 And this year too NordVPN's[br]no-log policy has been confirmed. 0:07:14.934,0:07:16.522 In doubt, go into the infobox, 0:07:16.522,0:07:19.164 you will find my link[br]to get NordVPN, okay? 0:07:19.164,0:07:22.052 And remember to check[br]all of its many features. 0:07:22.052,0:07:26.052 But it's also important to tell[br]this technique apart from cgi. 0:07:26.052,0:07:29.772 Cgi has basically infinite potential. 0:07:29.772,0:07:33.254 The animator has a control over[br]the character that allows them... 0:07:33.254,0:07:38.000 ...to both preset some things,[br]and also sit there... 0:07:38.000,0:07:41.665 ...and correct on the way[br]any small movement, 0:07:41.665,0:07:44.800 invent new movements[br]that the figure can do, 0:07:44.800,0:07:47.608 teach the computer how to behave, 0:07:47.608,0:07:50.620 or take complete control of[br]the character to animate, 0:07:50.620,0:07:52.340 of the setting to animate, 0:07:52.340,0:07:54.339 or whatever thing[br]they want to move... 0:07:54.339,0:07:56.182 ...inside this simulation. 0:07:56.261,0:07:58.955 Classic cgi is so unlimited[br]that it's used... 0:07:58.955,0:08:02.065 ...to make special effects[br]in movies because, potentially, 0:08:02.065,0:08:03.855 you can do anything with it. 0:08:03.855,0:08:07.855 Remember that more realistic[br]does not mean better though. 0:08:08.223,0:08:10.138 There is no correlation[br]between the two, 0:08:10.138,0:08:12.878 cgi has its choices[br]based on its needs, 0:08:12.878,0:08:14.298 you can discuss for hours. 0:08:14.298,0:08:17.165 Then we have mocap,[br]that is motion capture: 0:08:17.165,0:08:20.525 it's same as cgi, so you create[br]everything on the computer, 0:08:20.525,0:08:25.440 but the character's movement are not[br]given by an animator, 0:08:25.440,0:08:29.440 like in the rotoscope they trace[br]the real movements of an actor... 0:08:29.440,0:08:31.258 ...who was likely wearing sensors... 0:08:31.258,0:08:35.378 ...that relayed to a computer[br]the movements made by the character... 0:08:35.378,0:08:37.708 ...and replayed them[br]with the animated character. 0:08:37.708,0:08:39.778 And we can have cel-shading here too, 0:08:39.778,0:08:42.448 it works in the opposite way[br]to what I said before. 0:08:42.448,0:08:45.562 Earlier I talked about cel-shading[br]on a drawing, so it's flat... 0:08:45.562,0:08:47.316 ...but we put a 3D thing on top, 0:08:47.316,0:08:48.750 I can also do the opposite. 0:08:48.750,0:08:51.348 Therefore creating[br]a 3D evniroment etcetera... 0:08:51.348,0:08:53.425 ...and with cel-shading sticking... 0:08:53.425,0:08:56.915 ...over the 3D figures something[br]that looks like 2D drawings. 0:08:56.915,0:08:58.665 Then we have the mixed technique. 0:08:58.665,0:08:59.888 Mixed technique,[br]I mean... 0:08:59.888,0:09:04.193 As a term it defines any technique[br]that mixes different techniques. 0:09:04.193,0:09:08.113 The issue is that the techniques[br]always get mixed with each other. 0:09:08.113,0:09:10.943 It's hard to find[br]a single animated movie... 0:09:10.943,0:09:15.329 ...that always uses only one single[br]technique without aid from the others. 0:09:15.329,0:09:16.979 When we say mixed technique, 0:09:16.979,0:09:19.877 we usually mean[br]those few existing films... 0:09:19.877,0:09:24.599 ...that actually mix[br]real people and animation. 0:09:24.599,0:09:27.675 How can you tell if it's[br]mixed technique or special effects? 0:09:27.675,0:09:32.376 Because in the end in King Kong[br]the gorilla is made in stopmotion, 0:09:32.376,0:09:36.266 and in the new King Kong[br]the gorilla is made in cgi. 0:09:36.266,0:09:39.906 Yes, but in both cases[br]they use animation techniques... 0:09:39.906,0:09:42.176 ...in order to simulate[br]a real creature. 0:09:42.176,0:09:43.691 Mixed technique is such... 0:09:43.691,0:09:46.656 ...when you put together[br]cartoons and real characters, 0:09:46.656,0:09:50.656 without pretending that one is part[br]of the other or something like that. 0:09:50.656,0:09:55.233 Mixed technique uses human characters[br]as such and cartoons as such. 0:09:55.233,0:09:57.375 It's the most expensive technique... 0:09:57.375,0:10:00.190 ...and this is also why[br]almost nobody uses it. 0:10:00.190,0:10:02.559 And then we have the new technique, 0:10:02.559,0:10:04.799 which everyone is talking about. 0:10:04.799,0:10:07.841 They made very few films with it[br]but it already charmed everyone. 0:10:07.841,0:10:10.727 But I saw many doubts about it,[br]so let's explain it. 0:10:10.727,0:10:12.172 Some call it meander, 0:10:12.172,0:10:13.822 some call it comiclook, 0:10:13.822,0:10:16.407 there are many names[br]for this new technique. 0:10:16.407,0:10:18.247 It hasn't been decided yet, 0:10:18.247,0:10:21.392 because it depends on which one[br]will be more frequent in speech. 0:10:21.392,0:10:24.412 For instance traditional[br]animation wasn't called as such... 0:10:24.412,0:10:26.842 ...before the other types existed... 0:10:26.842,0:10:30.842 ...and rose the need[br]to give a name to animation, 0:10:30.842,0:10:31.969 "the normal one". 0:10:31.969,0:10:34.940 The new technique consists in[br]a mix of all the others. 0:10:34.940,0:10:38.784 Cgi is usually the base,[br]but in almost all the animation work... 0:10:38.784,0:10:40.881 ...the computer is wrong[br]and gets corrected. 0:10:40.881,0:10:44.116 0:10:44.116,0:10:47.139 0:10:47.139,0:10:49.778 0:10:49.778,0:10:52.333 0:10:52.333,0:10:54.357 0:10:54.357,0:10:57.034 0:10:57.034,0:11:00.055 0:11:00.055,0:11:02.443 0:11:02.443,0:11:05.925 0:11:05.925,0:11:11.454 0:11:11.454,0:11:15.004 0:11:15.004,0:11:16.481 0:11:16.481,0:11:19.456 0:11:19.456,0:11:22.228 0:11:22.228,0:11:25.232 0:11:25.232,0:11:27.352 0:11:27.352,0:11:30.821 0:11:30.821,0:11:34.434 0:11:34.434,0:11:37.687 0:11:37.687,0:11:41.687 0:11:41.687,0:11:43.667 0:11:43.667,0:11:46.824 0:11:46.824,0:11:49.384 0:11:49.384,0:11:54.759 0:11:54.759,0:11:55.857 0:11:55.857,0:11:58.816 0:11:58.816,0:12:01.981 0:12:01.981,0:12:05.367 0:12:05.000,0:12:08.150