1 00:00:00,000 --> 00:00:02,249 Let's explain a bit the animation techniques. 2 00:00:02,249 --> 00:00:04,078 So, for starters, 3 00:00:04,078 --> 00:00:06,923 remember that animation is an illusion, 4 00:00:06,923 --> 00:00:09,103 so everything you see is not real. 5 00:00:09,103 --> 00:00:11,482 Even I am not really moving now. 6 00:00:11,482 --> 00:00:14,366 You're just seeing a semplification... 7 00:00:14,366 --> 00:00:16,796 ...of the movement I made right now, 8 00:00:16,796 --> 00:00:21,281 because the video camera takes thirty frames per second, 9 00:00:21,281 --> 00:00:23,343 which simplify my movement... 10 00:00:23,343 --> 00:00:27,146 ...and create the illusion, but you don't really see the movement. 11 00:00:27,146 --> 00:00:29,867 This illusion works incredibly well. 12 00:00:29,867 --> 00:00:31,228 How does animation work? 13 00:00:31,228 --> 00:00:33,008 Animation consists in: 14 00:00:33,008 --> 00:00:37,777 instead of taking someone who is really moving, 15 00:00:37,777 --> 00:00:43,487 and using a movie camera to record their movement... 16 00:00:43,487 --> 00:00:45,212 ...and creating a simulation, 17 00:00:45,212 --> 00:00:46,375 we do the opposite. 18 00:00:46,375 --> 00:00:48,799 There is no movie camera in animation. 19 00:00:48,799 --> 00:00:49,777 There is none. 20 00:00:50,271 --> 00:00:52,832 You don't need the techonolgy of the machine... 21 00:00:52,832 --> 00:00:55,888 ...recording you with thirty frames per second, 22 00:00:55,888 --> 00:00:58,102 because each picture can be taken... 23 00:00:58,102 --> 00:01:00,524 ...potentially even years later. 24 00:01:01,098 --> 00:01:05,535 Animation is that illusion in which I, human being, 25 00:01:05,535 --> 00:01:09,918 take pictures whenever I want, 26 00:01:09,918 --> 00:01:15,626 to create the illusion that something that can't actually move, is moving. 27 00:01:15,832 --> 00:01:20,300 The most famous and used technique ever is the traditional. 28 00:01:20,300 --> 00:01:23,715 The traditional technique consists in a drawing, 29 00:01:23,715 --> 00:01:25,783 which gets redone from scratch, 30 00:01:25,783 --> 00:01:28,055 and redone again, 31 00:01:28,055 --> 00:01:30,099 and redone again. 32 00:01:30,099 --> 00:01:32,909 Each drawing you make has some slight changes, 33 00:01:32,909 --> 00:01:35,810 so when you see these drawings in sequence... 34 00:01:35,810 --> 00:01:37,680 ...it creates the illusion of movement. 35 00:01:37,680 --> 00:01:41,183 Pretty simple concept, right? This is traditional animation. 36 00:01:41,183 --> 00:01:45,699 Then it takes many names based on the support used to draw. 37 00:01:45,699 --> 00:01:48,874 If you use a cel, that is an acetate sheet, 38 00:01:48,874 --> 00:01:51,166 with a paper sheet, strapped together, 39 00:01:51,166 --> 00:01:54,026 it's hard to explain, but that is an animation cel. 40 00:01:54,026 --> 00:01:56,636 If you use a real classic drawing, 41 00:01:56,636 --> 00:01:58,836 done by pen nib and all that, 42 00:01:58,836 --> 00:02:00,624 that is traditional animation. 43 00:02:00,624 --> 00:02:03,764 If you instead used the same technique, 44 00:02:03,764 --> 00:02:05,994 but the sheet was digital... 45 00:02:05,994 --> 00:02:09,634 ...and the drawings are made on a tablet, for instance, 46 00:02:09,634 --> 00:02:11,026 it's called paperless. 47 00:02:11,026 --> 00:02:13,283 And it's the same as traditional technique, 48 00:02:13,283 --> 00:02:15,517 there's simply no paper waste. 49 00:02:15,586 --> 00:02:16,956 What if it's with pixels? 50 00:02:16,956 --> 00:02:18,281 That's pixel animation. 51 00:02:18,452 --> 00:02:20,924 Pixel animation is the same thing, 52 00:02:20,924 --> 00:02:23,074 but the drawing this time is made... 53 00:02:23,074 --> 00:02:25,791 ...using little colored squares called pixels. 54 00:02:25,935 --> 00:02:29,341 You could animate in any other way, using sand, 55 00:02:29,341 --> 00:02:31,244 you could use any support... 56 00:02:31,244 --> 00:02:34,082 ...but if every time you have to redraw the character, 57 00:02:34,082 --> 00:02:35,432 it's traditional animation. 58 00:02:35,740 --> 00:02:39,327 Rotoscope is one of the types of traditional animation. 59 00:02:39,327 --> 00:02:40,720 What is the rotoscope? 60 00:02:40,720 --> 00:02:43,830 It's the same thing, but I didn't make up a drawing, 61 00:02:43,830 --> 00:02:45,679 I filmed a person... 62 00:02:45,679 --> 00:02:48,673 ...and now I'm tracing the individual frames. 63 00:02:48,673 --> 00:02:52,168 There are also full movies made with rotoscope, 64 00:02:52,168 --> 00:02:54,623 tv series made with rotoscope, 65 00:02:54,623 --> 00:02:58,043 but in the past the rotoscope was mainly used... 66 00:02:58,043 --> 00:03:00,247 ...to create more realistic humans, 67 00:03:00,247 --> 00:03:03,147 who perhaps could be a bit unsettling... 68 00:03:03,147 --> 00:03:05,692 ...and, I don't know, give off a strange feeling. 69 00:03:05,692 --> 00:03:07,677 In Pinocchio and 101 Dalmatians... 70 00:03:07,677 --> 00:03:10,097 ...the vehicles are animated with rotoscope, 71 00:03:10,097 --> 00:03:12,827 so there are tiny models that actually move, 72 00:03:12,827 --> 00:03:15,284 they are filmed and then the movement is traced. 73 00:03:15,284 --> 00:03:17,981 In The Lord of the Rings everything is in rotoscope, 74 00:03:17,981 --> 00:03:21,101 there are real people actually moving, 75 00:03:21,101 --> 00:03:22,441 that get traced later. 76 00:03:22,441 --> 00:03:24,855 Nowadays we hear much about cel-shading. 77 00:03:24,855 --> 00:03:26,109 What is cel-shading? 78 00:03:26,109 --> 00:03:28,516 It's just an effect you apply to your drawing. 79 00:03:28,516 --> 00:03:30,481 So you make traditional animation, 80 00:03:30,481 --> 00:03:33,285 usually paperless, all chill, 81 00:03:33,855 --> 00:03:37,996 but then you use the computer to help you with the lights. 82 00:03:37,996 --> 00:03:40,226 And maybe some other details too. 83 00:03:40,226 --> 00:03:42,336 That's what happened in Klaus for example. 84 00:03:42,336 --> 00:03:44,190 So you drew everything by hand, 85 00:03:44,190 --> 00:03:46,834 the lights are simply done with the computer. 86 00:03:46,834 --> 00:03:49,954 Disney already used another technology called C.A.P.S., 87 00:03:49,954 --> 00:03:53,284 which allowed it to create drawings on paper... 88 00:03:53,284 --> 00:03:55,014 ...then move them to the computer... 89 00:03:55,014 --> 00:03:56,989 ...and handling them as it pleased. 90 00:03:56,989 --> 00:04:00,221 But you got the gist: there's traditional animation, 91 00:04:00,221 --> 00:04:01,681 then there are the variants. 92 00:04:01,681 --> 00:04:03,371 The thousand ways to do it. 93 00:04:03,371 --> 00:04:04,944 Then there is stopmotion. 94 00:04:04,944 --> 00:04:08,994 Stopmotion is one of the most talked about techniques ever, 95 00:04:08,994 --> 00:04:11,043 everyone knows the word stopmotion. 96 00:04:11,043 --> 00:04:12,719 And stopmotion animation, 97 00:04:12,719 --> 00:04:17,329 or stop frame, is the animation where you take an inanimate object... 98 00:04:17,329 --> 00:04:19,642 ...and you take a series of pictures... 99 00:04:20,617 --> 00:04:23,181 Don't take pictures while you move the object, 100 00:04:23,181 --> 00:04:27,090 do it when it's alone, so it will seem that it moved. 101 00:04:27,090 --> 00:04:30,236 The stopmotion type that almost everyone thinks about is puppet, 102 00:04:30,236 --> 00:04:35,674 that is when you use the so called articulated toys... 103 00:04:35,674 --> 00:04:39,640 ...which move bit by bit by taking many pictures. 104 00:04:39,640 --> 00:04:41,092 In traditional animation, 105 00:04:41,092 --> 00:04:44,882 if a character jumps it's not hard... 106 00:04:44,882 --> 00:04:46,870 ...nor different than making it roll. 107 00:04:46,870 --> 00:04:48,330 In stopmotion animation, 108 00:04:48,330 --> 00:04:52,330 making a character jump means having to find a special effect... 109 00:04:52,330 --> 00:04:55,214 ...or visual effect that lets you hide the fact... 110 00:04:55,214 --> 00:04:58,348 ...that the toy can't stay hanging in the air... 111 00:04:58,348 --> 00:04:59,849 ...to get a picture taken. 112 00:04:59,849 --> 00:05:03,633 So you need an alternative solution in order to have it hanging, 113 00:05:03,633 --> 00:05:06,156 looking like it's jumping but it's really not. 114 00:05:06,156 --> 00:05:09,818 So in stopmotion things like rain are very hard to achieve, 115 00:05:09,818 --> 00:05:12,047 when in traditional animation it takes nothing. 116 00:05:12,047 --> 00:05:16,047 However if your stopmotion toy isn't just a toy, 117 00:05:16,047 --> 00:05:17,541 but you can actually modify it, 118 00:05:17,541 --> 00:05:20,294 you can reshape it because it's made of clay, 119 00:05:20,294 --> 00:05:22,032 we're talking about claymation. 120 00:05:22,551 --> 00:05:23,816 Claymation. 121 00:05:24,579 --> 00:05:27,080 Not claymotion as I said in the last video. 122 00:05:27,080 --> 00:05:29,980 I said it because it's easy to make mistakes, 123 00:05:29,980 --> 00:05:33,022 but I swear that actually no, it's always been claymation. 124 00:05:33,473 --> 00:05:35,893 And claymation is the same as stopmotion, 125 00:05:35,893 --> 00:05:39,009 but you can actually change your characters, 126 00:05:39,009 --> 00:05:43,009 modify them, and use a lot of clay or modelling materials. 127 00:05:43,009 --> 00:05:45,399 Then there's cut-out, same as stopmotion... 128 00:05:45,399 --> 00:05:49,621 ...but you move pieces of cut paper on a sheet of paper. 129 00:05:49,926 --> 00:05:51,892 You're not redrawing the characters, 130 00:05:51,892 --> 00:05:54,749 because the face and the body are still the same. 131 00:05:54,749 --> 00:05:57,268 You are moving them with the stopmotion technique, 132 00:05:57,268 --> 00:06:01,268 but the visual result is much more similar to the traditional technique. 133 00:06:01,268 --> 00:06:04,449 It's the animation you always saw with South Park, for example. 134 00:06:04,449 --> 00:06:09,133 But careful, because South Park at some point changed technique. 135 00:06:09,133 --> 00:06:12,128 Before it used real pieces of paper layed on, 136 00:06:12,128 --> 00:06:14,041 then it started using vector animation, 137 00:06:14,041 --> 00:06:16,301 also called rigged animation. 138 00:06:16,301 --> 00:06:18,490 Gosh how do I explain the vector now? 139 00:06:18,490 --> 00:06:19,410 Let's do this way, 140 00:06:19,410 --> 00:06:22,070 vector animation could allow it to say: 141 00:06:22,070 --> 00:06:24,083 happy birthday NordVPN! 142 00:06:24,286 --> 00:06:25,971 In reality it's a drawing, 143 00:06:25,971 --> 00:06:28,947 that I then cut in its joints... 144 00:06:28,947 --> 00:06:30,227 ...and I can move them. 145 00:06:30,227 --> 00:06:32,577 If you buy one of NordVPN's biannual plans... 146 00:06:32,577 --> 00:06:34,740 ...through the link of your favorite creator, 147 00:06:34,740 --> 00:06:36,784 which in this case I hope it's me, 148 00:06:36,784 --> 00:06:39,367 you will get four extra months for you, 149 00:06:39,367 --> 00:06:43,121 a coupon to gift three months of NordVPN to whoever you want, 150 00:06:43,121 --> 00:06:46,761 and your bestie will also get the type of offer you bought. 151 00:06:46,761 --> 00:06:49,490 So if you subcribed to NordVPN and Nordpass... 152 00:06:49,490 --> 00:06:51,230 ...and give your friend the coupon, 153 00:06:51,230 --> 00:06:53,146 they will get NordVPN and Nordpass. 154 00:06:53,277 --> 00:06:56,010 In this type of animation your character can have, 155 00:06:56,010 --> 00:06:58,023 for instance, twenty possible movements, 156 00:06:58,023 --> 00:06:59,768 just twenty and they can't increase. 157 00:06:59,768 --> 00:07:02,688 But it's also such a fast and cheap technique... 158 00:07:02,688 --> 00:07:04,978 ...that I could use it to make him say: 159 00:07:04,978 --> 00:07:08,223 If you're an entrepeneur you can also pay NordVPN with your business, 160 00:07:08,223 --> 00:07:10,587 you just need a VAT number and ask for an invoice. 161 00:07:10,587 --> 00:07:14,934 And this year too NordVPN's no-log policy has been confirmed. 162 00:07:14,934 --> 00:07:16,522 In doubt, go into the infobox, 163 00:07:16,522 --> 00:07:19,164 you will find my link to get NordVPN, okay? 164 00:07:19,164 --> 00:07:22,052 And remember to check all of its many features. 165 00:07:22,052 --> 00:07:26,052 But it's also important to tell this technique apart from cgi. 166 00:07:26,052 --> 00:07:29,772 Cgi has basically infinite potential. 167 00:07:29,772 --> 00:07:33,254 The animator has a control over the character that allows them... 168 00:07:33,254 --> 00:07:38,000 ...to both preset some things, and also sit there... 169 00:07:38,000 --> 00:07:41,665 ...and correct on the way any small movement, 170 00:07:41,665 --> 00:07:44,800 invent new movements that the figure can do, 171 00:07:44,800 --> 00:07:47,608 teach the computer how to behave, 172 00:07:47,608 --> 00:07:50,620 or take complete control of the character to animate, 173 00:07:50,620 --> 00:07:52,340 of the setting to animate, 174 00:07:52,340 --> 00:07:54,339 or whatever thing they want to move... 175 00:07:54,339 --> 00:07:56,182 ...inside this simulation. 176 00:07:56,261 --> 00:07:58,955 Classic cgi is so unlimited that it's used... 177 00:07:58,955 --> 00:08:02,065 ...to make special effects in movies because, potentially, 178 00:08:02,065 --> 00:08:03,855 you can do anything with it. 179 00:08:03,855 --> 00:08:07,855 Remember that more realistic does not mean better though. 180 00:08:08,223 --> 00:08:10,138 There is no correlation between the two, 181 00:08:10,138 --> 00:08:12,878 cgi has its choices based on its needs, 182 00:08:12,878 --> 00:08:14,298 you could discuss over this for hours. 183 00:08:14,298 --> 00:08:17,165 Then we have mocap, that is motion capture: 184 00:08:17,165 --> 00:08:20,525 it's same as cgi, so you create everything on the computer, 185 00:08:20,525 --> 00:08:25,440 but the character's movement are not given by an animator, 186 00:08:25,440 --> 00:08:29,440 like in the rotoscope they trace the real movements of an actor... 187 00:08:29,440 --> 00:08:31,258 ...who was likely wearing sensors... 188 00:08:31,258 --> 00:08:35,378 ...that relayed to a computer the movements made by the character... 189 00:08:35,378 --> 00:08:37,708 ...and replayed them with the animated character. 190 00:08:37,708 --> 00:08:39,778 And we can have cel-shading here too, 191 00:08:39,778 --> 00:08:42,448 it works in the opposite way to what I said before. 192 00:08:42,448 --> 00:08:45,562 Earlier I talked about cel-shading on a drawing, so it's flat... 193 00:08:45,562 --> 00:08:47,316 ...but we put a 3D thing on top, 194 00:08:47,316 --> 00:08:48,750 I can also do the opposite. 195 00:08:48,750 --> 00:08:51,348 Therefore creating a 3D evniroment etcetera... 196 00:08:51,348 --> 00:08:53,425 ...and with cel-shading sticking... 197 00:08:53,425 --> 00:08:56,915 ...over the 3D figures something that looks like 2D drawings. 198 00:08:56,915 --> 00:08:58,665 Then we have the mixed technique. 199 00:08:58,665 --> 00:08:59,888 200 00:08:59,888 --> 00:09:04,193 201 00:09:04,193 --> 00:09:08,113 202 00:09:08,113 --> 00:09:10,943 203 00:09:10,943 --> 00:09:15,329 204 00:09:15,329 --> 00:09:16,979 205 00:09:16,979 --> 00:09:19,877 206 00:09:19,877 --> 00:09:24,599 207 00:09:24,599 --> 00:09:27,675 208 00:09:27,675 --> 00:09:32,376 209 00:09:32,376 --> 00:09:36,266 210 00:09:36,266 --> 00:09:39,906 211 00:09:39,906 --> 00:09:42,176 212 00:09:42,176 --> 00:09:43,691 213 00:09:43,691 --> 00:09:46,656 214 00:09:46,656 --> 00:09:50,656 215 00:09:50,656 --> 00:09:55,233 216 00:09:55,233 --> 00:09:57,375 217 00:09:57,375 --> 00:10:00,190 218 00:10:00,190 --> 00:10:02,559 219 00:10:02,559 --> 00:10:04,799 220 00:10:04,799 --> 00:10:07,841 221 00:10:07,841 --> 00:10:10,727 222 00:10:10,727 --> 00:10:12,172 223 00:10:12,172 --> 00:10:13,822 224 00:10:13,822 --> 00:10:16,407 225 00:10:16,407 --> 00:10:18,247 226 00:10:18,247 --> 00:10:21,392 227 00:10:21,392 --> 00:10:24,412 228 00:10:24,412 --> 00:10:26,842 229 00:10:26,842 --> 00:10:30,842 230 00:10:30,842 --> 00:10:31,969 231 00:10:31,969 --> 00:10:34,940 232 00:10:34,940 --> 00:10:38,784 233 00:10:38,784 --> 00:10:40,881 234 00:10:40,881 --> 00:10:44,116 235 00:10:44,116 --> 00:10:47,139 236 00:10:47,139 --> 00:10:49,778 237 00:10:49,778 --> 00:10:52,333 238 00:10:52,333 --> 00:10:54,357 239 00:10:54,357 --> 00:10:57,034 240 00:10:57,034 --> 00:11:00,055 241 00:11:00,055 --> 00:11:02,443 242 00:11:02,443 --> 00:11:05,925 243 00:11:05,925 --> 00:11:11,454 244 00:11:11,454 --> 00:11:15,004 245 00:11:15,004 --> 00:11:16,481 246 00:11:16,481 --> 00:11:19,456 247 00:11:19,456 --> 00:11:22,228 248 00:11:22,228 --> 00:11:25,232 249 00:11:25,232 --> 00:11:27,352 250 00:11:27,352 --> 00:11:30,821 251 00:11:30,821 --> 00:11:34,434 252 00:11:34,434 --> 00:11:37,687 253 00:11:37,687 --> 00:11:41,687 254 00:11:41,687 --> 00:11:43,667 255 00:11:43,667 --> 00:11:46,824 256 00:11:46,824 --> 00:11:49,384 257 00:11:49,384 --> 00:11:54,759 258 00:11:54,759 --> 00:11:55,857 259 00:11:55,857 --> 00:11:58,816 260 00:11:58,816 --> 00:12:01,981 261 00:12:01,981 --> 00:12:05,367 262 00:12:05,000 --> 00:12:08,150