WEBVTT 00:00:00.000 --> 00:00:02.249 Let's explain a bit the animation techniques. 00:00:02.249 --> 00:00:04.078 So, for starters, 00:00:04.078 --> 00:00:06.923 remember that animation is an illusion, 00:00:06.923 --> 00:00:09.103 so everything you see is not real. 00:00:09.103 --> 00:00:11.482 Even I am not really moving now. 00:00:11.482 --> 00:00:14.366 You're just seeing a semplification... 00:00:14.366 --> 00:00:16.796 ...of the movement I made right now, 00:00:16.796 --> 00:00:21.281 because the video camera takes thirty frames per second, 00:00:21.281 --> 00:00:23.343 which simplify my movement... 00:00:23.343 --> 00:00:27.146 ...and create the illusion, but you don't really see the movement. 00:00:27.146 --> 00:00:29.867 This illusion works incredibly well. 00:00:29.867 --> 00:00:31.228 How does animation work? 00:00:31.228 --> 00:00:33.008 Animation consists in: 00:00:33.008 --> 00:00:37.777 instead of taking someone who is really moving, 00:00:37.777 --> 00:00:43.487 and using a movie camera to record their movement... 00:00:43.487 --> 00:00:45.212 ...and creating a simulation, 00:00:45.212 --> 00:00:46.375 we do the opposite. 00:00:46.375 --> 00:00:48.799 There is no movie camera in animation. 00:00:48.799 --> 00:00:49.777 There is none. 00:00:50.271 --> 00:00:52.832 You don't need the techonolgy of the machine... 00:00:52.832 --> 00:00:55.888 ...recording you with thirty frames per second, 00:00:55.888 --> 00:00:58.102 because each picture can be taken... 00:00:58.102 --> 00:01:00.524 ...potentially even years later. 00:01:01.098 --> 00:01:05.535 Animation is that illusion in which I, human being, 00:01:05.535 --> 00:01:09.918 take pictures whenever I want, 00:01:09.918 --> 00:01:15.626 to create the illusion that something that can't actually move, is moving. 00:01:15.832 --> 00:01:20.300 The most famous and used technique ever is the traditional. 00:01:20.300 --> 00:01:23.715 The traditional technique consists in a drawing, 00:01:23.715 --> 00:01:25.783 which gets redone from scratch, 00:01:25.783 --> 00:01:28.055 and redone again, 00:01:28.055 --> 00:01:30.099 and redone again. 00:01:30.099 --> 00:01:32.909 Each drawing you make has some slight changes, 00:01:32.909 --> 00:01:35.810 so when you see these drawings in sequence... 00:01:35.810 --> 00:01:37.680 ...it creates the illusion of movement. 00:01:37.680 --> 00:01:41.183 Pretty simple concept, right? This is traditional animation. 00:01:41.183 --> 00:01:45.699 Then it takes many names based on the support used to draw. 00:01:45.699 --> 00:01:48.874 If you use a cel, that is an acetate sheet, 00:01:48.874 --> 00:01:51.166 with a paper sheet, strapped together, 00:01:51.166 --> 00:01:54.026 it's hard to explain, but that is an animation cel. 00:01:54.026 --> 00:01:56.636 If you use a real classic drawing, 00:01:56.636 --> 00:01:58.836 done by pen nib and all that, 00:01:58.836 --> 00:02:00.624 that is traditional animation. 00:02:00.624 --> 00:02:03.764 If you instead used the same technique, 00:02:03.764 --> 00:02:05.994 but the sheet was digital... 00:02:05.994 --> 00:02:09.634 ...and the drawings are made on a tablet, for instance, 00:02:09.634 --> 00:02:11.026 it's called paperless. 00:02:11.026 --> 00:02:13.283 And it's the same as traditional technique, 00:02:13.283 --> 00:02:15.517 there's simply no paper waste. 00:02:15.586 --> 00:02:16.956 What if it's with pixels? 00:02:16.956 --> 00:02:18.281 That's pixel animation. 00:02:18.452 --> 00:02:20.924 Pixel animation is the same thing, 00:02:20.924 --> 00:02:23.074 but the drawing this time is made... 00:02:23.074 --> 00:02:25.791 ...using little colored squares called pixels. 00:02:25.935 --> 00:02:29.341 You could animate in any other way, using sand, 00:02:29.341 --> 00:02:31.244 you could use any support... 00:02:31.244 --> 00:02:34.082 ...but if every time you have to redraw the character, 00:02:34.082 --> 00:02:35.432 it's traditional animation. 00:02:35.740 --> 00:02:39.327 Rotoscope is one of the types of traditional animation. 00:02:39.327 --> 00:02:40.720 What is the rotoscope? 00:02:40.720 --> 00:02:43.830 It's the same thing, but I didn't make up a drawing, 00:02:43.830 --> 00:02:45.679 I filmed a person... 00:02:45.679 --> 00:02:48.673 ...and now I'm tracing the individual frames. 00:02:48.673 --> 00:02:52.168 There are also full movies made with rotoscope, 00:02:52.168 --> 00:02:54.623 tv series made with rotoscope, 00:02:54.623 --> 00:02:58.043 but in the past the rotoscope was mainly used... 00:02:58.043 --> 00:03:00.247 ...to create more realistic humans, 00:03:00.247 --> 00:03:03.147 who perhaps could be a bit unsettling... 00:03:03.147 --> 00:03:05.692 ...and, I don't know, give off a strange feeling. 00:03:05.692 --> 00:03:07.677 In Pinocchio and 101 Dalmatians... 00:03:07.677 --> 00:03:10.097 ...the vehicles are animated with rotoscope, 00:03:10.097 --> 00:03:12.827 so there are tiny models that actually move, 00:03:12.827 --> 00:03:15.284 they are filmed and then the movement is traced. 00:03:15.284 --> 00:03:17.981 In The Lord of the Rings everything is in rotoscope, 00:03:17.981 --> 00:03:21.101 there are real people actually moving, 00:03:21.101 --> 00:03:22.441 that get traced later. 00:03:22.441 --> 00:03:24.855 Nowadays we hear much about cel-shading. 00:03:24.855 --> 00:03:26.109 What is cel-shading? 00:03:26.109 --> 00:03:28.516 It's just an effect you apply to your drawing. 00:03:28.516 --> 00:03:30.481 So you make traditional animation, 00:03:30.481 --> 00:03:33.285 usually paperless, all chill, 00:03:33.855 --> 00:03:37.996 but then you use the computer to help you with the lights. 00:03:37.996 --> 00:03:40.226 And maybe some other details too. 00:03:40.226 --> 00:03:42.336 That's what happened in Klaus for example. 00:03:42.336 --> 00:03:44.190 So you drew everything by hand, 00:03:44.190 --> 00:03:46.834 the lights are simply done with the computer. 00:03:46.834 --> 00:03:49.954 Disney already used another technology called C.A.P.S., 00:03:49.954 --> 00:03:53.284 which allowed it to create drawings on paper... 00:03:53.284 --> 00:03:55.014 ...then move them to the computer... 00:03:55.014 --> 00:03:56.989 ...and handling them as it pleased. 00:03:56.989 --> 00:04:00.221 But you got the gist: there's traditional animation, 00:04:00.221 --> 00:04:01.681 then there are the variants. 00:04:01.681 --> 00:04:03.371 The thousand ways to do it. 00:04:03.371 --> 00:04:04.944 Then there is stopmotion. 00:04:04.944 --> 00:04:08.994 Stopmotion is one of the most talked about techniques ever, 00:04:08.994 --> 00:04:11.043 everyone knows the word stopmotion. 00:04:11.043 --> 00:04:12.719 And stopmotion animation, 00:04:12.719 --> 00:04:17.329 or stop frame, is the animation where you take an inanimate object... 00:04:17.329 --> 00:04:19.642 ...and you take a series of pictures... 00:04:20.617 --> 00:04:23.181 Don't take pictures while you move the object, 00:04:23.181 --> 00:04:27.090 do it when it's alone, so it will seem that it moved. 00:04:27.090 --> 00:04:30.236 00:04:30.236 --> 00:04:35.674 00:04:35.674 --> 00:04:39.640 00:04:39.640 --> 00:04:41.092 00:04:41.092 --> 00:04:44.882 00:04:44.882 --> 00:04:46.870 00:04:46.870 --> 00:04:48.330 00:04:48.330 --> 00:04:52.330 00:04:52.330 --> 00:04:55.214 00:04:55.214 --> 00:04:58.348 00:04:58.348 --> 00:04:59.849 00:04:59.849 --> 00:05:03.633 00:05:03.633 --> 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