1 00:00:00,000 --> 00:00:02,249 Let's explain a bit the animation techniques. 2 00:00:02,249 --> 00:00:04,078 So, for starters, 3 00:00:04,078 --> 00:00:06,923 remember that animation is an illusion, 4 00:00:06,923 --> 00:00:09,103 so everything you see is not real. 5 00:00:09,103 --> 00:00:11,482 Even I am not really moving now. 6 00:00:11,482 --> 00:00:14,366 You're just seeing a semplification... 7 00:00:14,366 --> 00:00:16,796 ...of the movement I made right now, 8 00:00:16,796 --> 00:00:21,281 because the video camera takes thirty frames per second, 9 00:00:21,281 --> 00:00:23,343 which simplify my movement... 10 00:00:23,343 --> 00:00:27,146 ...and create the illusion, but you don't really see the movement. 11 00:00:27,146 --> 00:00:29,867 This illusion works incredibly well. 12 00:00:29,867 --> 00:00:31,228 How does animation work? 13 00:00:31,228 --> 00:00:33,008 Animation consists in: 14 00:00:33,008 --> 00:00:37,777 instead of taking someone who is really moving, 15 00:00:37,777 --> 00:00:43,487 and using a movie camera to record their movement... 16 00:00:43,487 --> 00:00:45,212 ...and creating a simulation, 17 00:00:45,212 --> 00:00:46,375 we do the opposite. 18 00:00:46,375 --> 00:00:48,799 There is no movie camera in animation. 19 00:00:48,799 --> 00:00:49,777 There is none. 20 00:00:50,271 --> 00:00:52,832 You don't need the techonolgy of the machine... 21 00:00:52,832 --> 00:00:55,888 ...recording you with thirty frames per second, 22 00:00:55,888 --> 00:00:58,102 because each picture can be taken... 23 00:00:58,102 --> 00:01:00,524 ...potentially even years later. 24 00:01:01,098 --> 00:01:05,535 Animation is that illusion in which I, human being, 25 00:01:05,535 --> 00:01:09,918 take pictures whenever I want, 26 00:01:09,918 --> 00:01:15,626 to create the illusion that something that can't actually move, is moving. 27 00:01:15,832 --> 00:01:20,300 The most famous and used technique ever is the traditional. 28 00:01:20,300 --> 00:01:23,715 The traditional technique consists in a drawing, 29 00:01:23,715 --> 00:01:25,783 which gets redone from scratch, 30 00:01:25,783 --> 00:01:28,055 and redone again, 31 00:01:28,055 --> 00:01:30,099 and redone again. 32 00:01:30,099 --> 00:01:32,909 Each drawing you make has some slight changes, 33 00:01:32,909 --> 00:01:35,810 so when you see these drawings in sequence... 34 00:01:35,810 --> 00:01:37,680 ...it creates the illusion of movement. 35 00:01:37,680 --> 00:01:41,183 Pretty simple concept, right? This is traditional animation. 36 00:01:41,183 --> 00:01:45,699 Then it takes many names based on the support used to draw. 37 00:01:45,699 --> 00:01:48,874 If you use a cel, that is an acetate sheet, 38 00:01:48,874 --> 00:01:51,166 with a paper sheet, strapped together, 39 00:01:51,166 --> 00:01:54,026 it's hard to explain, but that is an animation cel. 40 00:01:54,026 --> 00:01:56,636 If you use a real classic drawing, 41 00:01:56,636 --> 00:01:58,836 done by pen nib and all that, 42 00:01:58,836 --> 00:02:00,624 that is traditional animation. 43 00:02:00,624 --> 00:02:03,764 If you instead used the same technique, 44 00:02:03,764 --> 00:02:05,994 but the sheet was digital... 45 00:02:05,994 --> 00:02:09,634 ...and the drawings are made on a tablet, for instance, 46 00:02:09,634 --> 00:02:11,026 it's called paperless. 47 00:02:11,026 --> 00:02:13,283 And it's the same as traditional technique, 48 00:02:13,283 --> 00:02:15,517 there's simply no paper waste. 49 00:02:15,586 --> 00:02:16,956 What if it's with pixels? 50 00:02:16,956 --> 00:02:18,281 That's pixel animation. 51 00:02:18,452 --> 00:02:20,924 Pixel animation is the same thing, 52 00:02:20,924 --> 00:02:23,074 but the drawing this time is made... 53 00:02:23,074 --> 00:02:25,791 ...using little colored squares called pixels. 54 00:02:25,935 --> 00:02:29,341 You could animate in any other way, using sand, 55 00:02:29,341 --> 00:02:31,244 you could use any support... 56 00:02:31,244 --> 00:02:34,082 ...but if every time you have to redraw the character, 57 00:02:34,082 --> 00:02:35,432 it's traditional animation. 58 00:02:35,740 --> 00:02:39,327 Rotoscope is one of the types of traditional animation. 59 00:02:39,327 --> 00:02:40,720 What is the rotoscope? 60 00:02:40,720 --> 00:02:43,830 It's the same thing, but I didn't make up a drawing, 61 00:02:43,830 --> 00:02:45,679 I filmed a person... 62 00:02:45,679 --> 00:02:48,673 ...and now I'm tracing the individual frames. 63 00:02:48,673 --> 00:02:52,168 There are also full movies made with rotoscope, 64 00:02:52,168 --> 00:02:54,623 tv series made with rotoscope, 65 00:02:54,623 --> 00:02:58,043 but in the past the rotoscope was mainly used... 66 00:02:58,043 --> 00:03:00,247 ...to create more realistic humans, 67 00:03:00,247 --> 00:03:03,147 who perhaps could be a bit unsettling... 68 00:03:03,147 --> 00:03:05,692 ...and, I don't know, give off a strange feeling. 69 00:03:05,692 --> 00:03:07,677 In Pinocchio and 101 Dalmatians... 70 00:03:07,677 --> 00:03:10,097 ...the vehicles are animated with rotoscope, 71 00:03:10,097 --> 00:03:12,827 so there are tiny models that actually move, 72 00:03:12,827 --> 00:03:15,284 they are filmed and then the movement is traced. 73 00:03:15,284 --> 00:03:17,981 In The Lord of the Rings everything is in rotoscope, 74 00:03:17,981 --> 00:03:21,101 there are real people actually moving, 75 00:03:21,101 --> 00:03:22,441 that get traced later. 76 00:03:22,441 --> 00:03:24,855 Nowadays we hear much about cel-shading. 77 00:03:24,855 --> 00:03:26,109 What is cel-shading? 78 00:03:26,109 --> 00:03:28,516 It's just an effect you apply to your drawing. 79 00:03:28,516 --> 00:03:30,481 So you make traditional animation, 80 00:03:30,481 --> 00:03:33,285 usually paperless, all chill, 81 00:03:33,855 --> 00:03:37,996 but then you use the computer to help you with the lights. 82 00:03:37,996 --> 00:03:40,226 And maybe some other details too. 83 00:03:40,226 --> 00:03:42,336 That's what happened in Klaus for example. 84 00:03:42,336 --> 00:03:44,190 So you drew everything by hand, 85 00:03:44,190 --> 00:03:46,834 the lights are simply done with the computer. 86 00:03:46,834 --> 00:03:49,954 Disney already used another technology called C.A.P.S., 87 00:03:49,954 --> 00:03:53,284 88 00:03:53,284 --> 00:03:55,014 89 00:03:55,014 --> 00:03:56,989 90 00:03:56,989 --> 00:04:00,221 91 00:04:00,221 --> 00:04:01,681 92 00:04:01,681 --> 00:04:03,371 93 00:04:03,371 --> 00:04:04,944 94 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