[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.00,0:00:03.55,Default,,0000,0000,0000,,JP: Hello, and welcome to the premiere\Nof Rollplay: Swan Song. Dialogue: 0,0:00:03.55,0:00:07.07,Default,,0000,0000,0000,,The latest show in the Rollplay franchise \NI guess you could say. Dialogue: 0,0:00:07.07,0:00:09.40,Default,,0000,0000,0000,,I'm JP McDaniel, one of \Nthe cast members here. Dialogue: 0,0:00:09.40,0:00:11.60,Default,,0000,0000,0000,,You're gonna recognize pretty much \Neveryone on the show, Dialogue: 0,0:00:11.60,0:00:14.24,Default,,0000,0000,0000,,except for the guy right down\Nin the center, under the logo. Dialogue: 0,0:00:14.24,0:00:17.70,Default,,0000,0000,0000,,That is, of course, Adam Koebel, you've\Nprobably seen him around, Dialogue: 0,0:00:17.70,0:00:19.100,Default,,0000,0000,0000,,at least these parts, \Nfor Dungeon World, Dialogue: 0,0:00:19.100,0:00:22.44,Default,,0000,0000,0000,,he's done a couple of things \Nwith Misscliks, as well. Dialogue: 0,0:00:22.45,0:00:25.69,Default,,0000,0000,0000,,Adam, why don't you start off \Ntell us a little bit about who you are, Dialogue: 0,0:00:25.69,0:00:28.59,Default,,0000,0000,0000,,what you do, and \Nwhy you're here. Dialogue: 0,0:00:28.59,0:00:33.54,Default,,0000,0000,0000,,Adam: Alrighty, I am Adam Koebel, I am\Nthe co-creator of Dungeon World, Dialogue: 0,0:00:33.54,0:00:39.36,Default,,0000,0000,0000,,today I am the Space Master of space.\NWheat: Yesss... Dialogue: 0,0:00:39.36,0:00:45.94,Default,,0000,0000,0000,,Adam: What I do- I master space \Nright now, for the next few hours.\N Dialogue: 0,0:00:45.94,0:00:48.20,Default,,0000,0000,0000,,That's all I'm about right now. Dialogue: 0,0:00:48.20,0:00:51.55,Default,,0000,0000,0000,,JP: What about not right now, \Nwhat else do you do, aside from that? Dialogue: 0,0:00:51.55,0:00:55.29,Default,,0000,0000,0000,,How many other campaigns \Ndo you DM actively? Dialogue: 0,0:00:55.29,0:01:01.26,Default,,0000,0000,0000,,Adam: This is campaign #3, I've got two \Nlive campaigns that I'm running right now. Dialogue: 0,0:01:01.26,0:01:04.32,Default,,0000,0000,0000,,Playing a game of Burning Wheel, \Nthat just got started, Dialogue: 0,0:01:04.32,0:01:08.64,Default,,0000,0000,0000,,and I'm playing a game called \N"Night Witches", which is about Soviet... Dialogue: 0,0:01:08.64,0:01:13.92,Default,,0000,0000,0000,,JP: I heard a lot about that.\NAdam: Soviet bomber pilots in WW2, Dialogue: 0,0:01:13.92,0:01:15.56,Default,,0000,0000,0000,,which is also pretty cool. Dialogue: 0,0:01:15.56,0:01:18.02,Default,,0000,0000,0000,,JP: And that's like a \Ntabletop RPG, as well? Dialogue: 0,0:01:18.02,0:01:20.27,Default,,0000,0000,0000,,Adam: Yeah, it's pretty badass. Dialogue: 0,0:01:20.27,0:01:25.32,Default,,0000,0000,0000,,Geoff: Do you guys get into the accent?\NAdam: I do, for sure, accents are key. Dialogue: 0,0:01:25.32,0:01:29.30,Default,,0000,0000,0000,,For everybody else it varies.\NSteven: Damn straight. Dialogue: 0,0:01:29.30,0:01:33.96,Default,,0000,0000,0000,,Geoff: If you're doing a Soviet D&D thing,\Nyou gotta be into it. Dialogue: 0,0:01:33.96,0:01:40.28,Default,,0000,0000,0000,,Everyone's gotta be like, "Comrade!"\NWheat: "Listen to me. Let's go bowling." Dialogue: 0,0:01:40.29,0:01:43.70,Default,,0000,0000,0000,,JP: That's all Wheat knows. That's his \Nentire repertoire of Russian. Dialogue: 0,0:01:43.70,0:01:46.88,Default,,0000,0000,0000,,Geoff: "Bowling's for nazis."\N(Laughter) Dialogue: 0,0:01:46.90,0:01:50.22,Default,,0000,0000,0000,,Oh shit, is everyone \Nwearing glasses but me?\N Dialogue: 0,0:01:50.22,0:01:53.56,Default,,0000,0000,0000,,JP: Yeah.\NSteven: Get with it, Geoff. Dialogue: 0,0:01:53.56,0:01:55.50,Default,,0000,0000,0000,,JP: Also, Wheat shaved his beard,\N Dialogue: 0,0:01:55.50,0:01:59.24,Default,,0000,0000,0000,,we were gonna have a fully bearded \Ncast, but Wheat fucked it up... Dialogue: 0,0:01:59.29,0:02:02.98,Default,,0000,0000,0000,,Steven: Wheat...\NJP: What are you looking at...? Dialogue: 0,0:02:02.98,0:02:05.42,Default,,0000,0000,0000,,Steven: He's got the soul patch.\NJP: I see this [motions to face] Dialogue: 0,0:02:05.42,0:02:08.59,Default,,0000,0000,0000,,but then I look at Adam, and I'm\Nlike, "Well shit, Wheat, you're..." Dialogue: 0,0:02:08.59,0:02:11.75,Default,,0000,0000,0000,,Wheat: I had to reset.\NJP: You had to reset, yeah. Dialogue: 0,0:02:11.75,0:02:15.75,Default,,0000,0000,0000,,Let's intro everyone else on the show.\NYou probably recognize them from before, Dialogue: 0,0:02:15.75,0:02:18.45,Default,,0000,0000,0000,,as they are all already on other \NRollplay shows, Dialogue: 0,0:02:18.45,0:02:20.66,Default,,0000,0000,0000,,Wheat, why don't we \Nstart with you... Dialogue: 0,0:02:20.66,0:02:22.02,Default,,0000,0000,0000,,Who are you, \Nand what do you do? Dialogue: 0,0:02:22.02,0:02:26.15,Default,,0000,0000,0000,,Wheat: Yo, I'm djWheat. You might \Nhave seen me in other Rollplay shows, Dialogue: 0,0:02:26.15,0:02:30.67,Default,,0000,0000,0000,,such as R&D, and Crossed: The Good Life.\NAnd other things... Dialogue: 0,0:02:30.67,0:02:35.42,Default,,0000,0000,0000,,And I'm excited for \Nthis one, here, let's do it. Dialogue: 0,0:02:35.42,0:02:41.06,Default,,0000,0000,0000,,I stream and do some shows with JP.\NI do some shows with Geoff. Dialogue: 0,0:02:41.06,0:02:45.06,Default,,0000,0000,0000,,I want to go on the record: I'm glad\Nyou let me go first, Dialogue: 0,0:02:45.06,0:02:49.80,Default,,0000,0000,0000,,I'm excited, obviously, we have Adam\Nas our Space Master, but, Dialogue: 0,0:02:49.81,0:02:56.04,Default,,0000,0000,0000,,I am fucking thrilled that I get to play\Nwith the one and only Steven Lumpkin. Dialogue: 0,0:02:56.04,0:03:00.04,Default,,0000,0000,0000,,BOOYAH, let's do it.\NJP: We'll use that as a segue. Dialogue: 0,0:03:00.04,0:03:04.91,Default,,0000,0000,0000,,Steven, it's your first Rollplay show\Nas a player character. Dialogue: 0,0:03:04.91,0:03:07.79,Default,,0000,0000,0000,,Steven: It's true.\NJP: No longer are you pulling the strings. Dialogue: 0,0:03:07.79,0:03:11.10,Default,,0000,0000,0000,,Well, maybe you are...\NSteven: That's what you all think. Dialogue: 0,0:03:11.10,0:03:13.27,Default,,0000,0000,0000,,Geoff: You're gonna have \Nyour hands full, Adam. Dialogue: 0,0:03:13.27,0:03:16.96,Default,,0000,0000,0000,,This guy... \N'I' DM'ed this sonofabitch. Dialogue: 0,0:03:16.96,0:03:19.71,Default,,0000,0000,0000,,Adam: I'm not scared of Steven,\NI'm not afraid. Dialogue: 0,0:03:19.71,0:03:22.13,Default,,0000,0000,0000,,Geoff: I believe he was \Nrolling around in poop, Dialogue: 0,0:03:22.13,0:03:25.33,Default,,0000,0000,0000,,I think he tried to set Neal on fire\Nand kill him... Dialogue: 0,0:03:25.33,0:03:28.65,Default,,0000,0000,0000,,Adam: I distinctly remember you guys\Nbutchering my game, that was great. Dialogue: 0,0:03:28.65,0:03:30.90,Default,,0000,0000,0000,,Thank you for that.\N(Laughter) Dialogue: 0,0:03:30.90,0:03:34.46,Default,,0000,0000,0000,,Steven: I had a lot of fun rolling around \Nin poop in Dungeon World. Dialogue: 0,0:03:34.46,0:03:38.94,Default,,0000,0000,0000,,JP: Nice, for those just joining from\Nthe front page, Steven's the weird one. Dialogue: 0,0:03:38.94,0:03:42.26,Default,,0000,0000,0000,,He's the odd guy, just go with it.\NSteven: Hi guys. Dialogue: 0,0:03:42.26,0:03:48.74,Default,,0000,0000,0000,,I run some other roleplaying shows\Non Rollplay, including R&D, Dialogue: 0,0:03:48.74,0:03:53.77,Default,,0000,0000,0000,,and maybe there's another one?\NI don't know. And... Dialogue: 0,0:03:53.77,0:03:57.24,Default,,0000,0000,0000,,I work in the video games industry,\NI'm currently working on a game Dialogue: 0,0:03:57.24,0:04:02.67,Default,,0000,0000,0000,,called "Warhammer 40K: Eternal Crusade",\Nit's gonna be awesome. Dialogue: 0,0:04:03.61,0:04:09.01,Default,,0000,0000,0000,,I think that's about it,\Nfor what I do, online. Dialogue: 0,0:04:09.01,0:04:11.06,Default,,0000,0000,0000,,JP: Wheat, I'm just gonna give \Nyou the platform, Dialogue: 0,0:04:11.06,0:04:13.97,Default,,0000,0000,0000,,people want a close-up of the shirt.\NI saw you going like this, Dialogue: 0,0:04:13.97,0:04:16.80,Default,,0000,0000,0000,,trying to get it in there.\NIs that a "One Piece" shirt? Dialogue: 0,0:04:16.80,0:04:23.07,Default,,0000,0000,0000,,Wheat: It is, it is... And who's \Nthe best "One Piece" character, JP? Dialogue: 0,0:04:23.07,0:04:26.88,Default,,0000,0000,0000,,JP: I don't watch the anime, so...\NWheat: Correct answer is Nico Robin. Dialogue: 0,0:04:26.88,0:04:28.57,Default,,0000,0000,0000,,JP: There you go, Nico Robin...\NWheat: Just so you know... Dialogue: 0,0:04:28.57,0:04:31.89,Default,,0000,0000,0000,,JP: Oh that's right, you've lectured \Nme before about Nico Robin. Dialogue: 0,0:04:31.89,0:04:35.72,Default,,0000,0000,0000,,Well, not lectured, but.\NWheat: She's the best... Dialogue: 0,0:04:35.72,0:04:39.95,Default,,0000,0000,0000,,JP: It's a female character that- I forget.\NWheat, just tell us... Dialogue: 0,0:04:39.95,0:04:44.71,Default,,0000,0000,0000,,Wheat: She grows hands out of her body.\NAdam: I do that too, look. Dialogue: 0,0:04:44.71,0:04:48.16,Default,,0000,0000,0000,,Wheat: No, like multiple, \Nshe's the best...\N Dialogue: 0,0:04:48.16,0:04:51.93,Default,,0000,0000,0000,,Geoff: Do they stay on her,\Nafter she grows them? Dialogue: 0,0:04:51.93,0:04:56.48,Default,,0000,0000,0000,,Wheat: If you want them \Nto stay on her, they can. Dialogue: 0,0:04:56.48,0:05:00.45,Default,,0000,0000,0000,,But they're not permanent.\NGeoff: Oh my god, Wheat... Dialogue: 0,0:05:00.45,0:05:01.92,Default,,0000,0000,0000,,(Laughter) Dialogue: 0,0:05:01.92,0:05:05.16,Default,,0000,0000,0000,,Wheat: Look at chat! They're agreeing.\NJP: Chat's loving it. Dialogue: 0,0:05:05.16,0:05:08.39,Default,,0000,0000,0000,,Geoff: Yeah, that's good, right? \NChat agreeing with you? Dialogue: 0,0:05:08.39,0:05:11.48,Default,,0000,0000,0000,,Wheat: Yeah, actually, it is. \NIt's pretty good. Dialogue: 0,0:05:11.48,0:05:14.42,Default,,0000,0000,0000,,JP: Once in a lifetime, when \Nthe stars align, Dialogue: 0,0:05:14.42,0:05:17.54,Default,,0000,0000,0000,,chat agrees with someone \Non stream. It's what happens. Dialogue: 0,0:05:17.54,0:05:19.55,Default,,0000,0000,0000,,Geoff, what's going on with you? Dialogue: 0,0:05:19.55,0:05:22.37,Default,,0000,0000,0000,,Who are you and what do you do\Non the Internets, or in life. Dialogue: 0,0:05:22.37,0:05:25.13,Default,,0000,0000,0000,,Geoff: What's up, everybody?\NIn case you just now are joining us, Dialogue: 0,0:05:25.13,0:05:28.71,Default,,0000,0000,0000,,I'm a former full-time professional \NStarcraft 2 player for "Evil Geniuses", Dialogue: 0,0:05:28.71,0:05:32.16,Default,,0000,0000,0000,,now I'm more like a commentator/\Nhost/personality kind of thing. Dialogue: 0,0:05:32.16,0:05:36.98,Default,,0000,0000,0000,,Still playing, still competing, Red Bull \NAtlanta Battle Grounds this coming weekend Dialogue: 0,0:05:36.98,0:05:40.44,Default,,0000,0000,0000,,where Wheat will be joining us, \NI believe, right Wheat? Dialogue: 0,0:05:40.44,0:05:42.03,Default,,0000,0000,0000,,Wheat: ...Negative. Dialogue: 0,0:05:42.03,0:05:45.90,Default,,0000,0000,0000,,Geoff: God damn it... \NI just assumed. I apologize. Dialogue: 0,0:05:45.90,0:05:49.99,Default,,0000,0000,0000,,Wheat: Hey, you know, I'm bummed, \NI was supposed to be there, Dialogue: 0,0:05:49.99,0:05:53.99,Default,,0000,0000,0000,,I think I've actually said it \Nalready but, yeah... Dialogue: 0,0:05:53.99,0:05:57.42,Default,,0000,0000,0000,,I wish I was going, dude.\NGeoff: He sometimes shows up there. Dialogue: 0,0:05:57.42,0:05:59.02,Default,,0000,0000,0000,,I've been doing shows with JP, Dialogue: 0,0:05:59.02,0:06:01.31,Default,,0000,0000,0000,,which is actually kind \Nof weird to think about, for... Dialogue: 0,0:06:01.31,0:06:03.10,Default,,0000,0000,0000,,JP: Two and a half years now? Dialogue: 0,0:06:03.10,0:06:06.48,Default,,0000,0000,0000,,Geoff: Only two and a half? \NJP: No, "State of the game" was... Dialogue: 0,0:06:06.48,0:06:10.02,Default,,0000,0000,0000,,Maybe three years. \NGeoff: Three or four now, I think. Dialogue: 0,0:06:10.02,0:06:14.66,Default,,0000,0000,0000,,Getting old, is what we're doing.\NJP: We're getting pretty old. Four years older. Dialogue: 0,0:06:14.66,0:06:16.94,Default,,0000,0000,0000,,Geoff: Been with the McDaniels\Nfor a while now, doing shows. Dialogue: 0,0:06:16.94,0:06:19.23,Default,,0000,0000,0000,,We've been doing some \NRollplay, I'm on Solum, Dialogue: 0,0:06:19.23,0:06:22.21,Default,,0000,0000,0000,,before that it was just called \N"Rollplay", I guess, the original one. Dialogue: 0,0:06:22.21,0:06:24.16,Default,,0000,0000,0000,,JP: It was the flagship show, still is. Dialogue: 0,0:06:24.16,0:06:26.67,Default,,0000,0000,0000,,Wheat: You sound salty \Nabout that, Geoff. Dialogue: 0,0:06:26.68,0:06:29.88,Default,,0000,0000,0000,,Geoff: Not salty at all, man, it's all \Ngood times. You fucking kidding me? Dialogue: 0,0:06:29.88,0:06:31.45,Default,,0000,0000,0000,,Wheat: Asshole...\N Dialogue: 0,0:06:31.45,0:06:35.81,Default,,0000,0000,0000,,Geoff: Check out those VODs,\Nthey're on JP's thing, his youtube. Dialogue: 0,0:06:35.81,0:06:39.97,Default,,0000,0000,0000,,And then for me, \NI'm also a Warhammer fanatic. Dialogue: 0,0:06:39.100,0:06:44.22,Default,,0000,0000,0000,,Steven and I have bonded over that,\Nhe's creating a Warhammer computer game. Dialogue: 0,0:06:44.22,0:06:47.44,Default,,0000,0000,0000,,I play the vanilla, \Nthe original Warhammer 40K, Dialogue: 0,0:06:47.44,0:06:50.66,Default,,0000,0000,0000,,Tyranids for life, \Nthe great devourer. Dialogue: 0,0:06:50.66,0:06:53.90,Default,,0000,0000,0000,,Other than that, you can just\Nfind me on the internets, Dialogue: 0,0:06:53.90,0:06:56.40,Default,,0000,0000,0000,,we'll see a lot of each other if you \Ncheck out the show. Dialogue: 0,0:06:56.40,0:07:00.93,Default,,0000,0000,0000,,JP: I think Geoff is probably a part of-\NI think we're in the 400s now, Dialogue: 0,0:07:00.93,0:07:03.69,Default,,0000,0000,0000,,400 hours or so of content, \NRollplay-related,\N Dialogue: 0,0:07:03.69,0:07:08.41,Default,,0000,0000,0000,,I think you're in 200 of it.\NYou're in a good portion of it. Dialogue: 0,0:07:08.41,0:07:10.84,Default,,0000,0000,0000,,Geoff: Been around for a while. Dialogue: 0,0:07:10.84,0:07:13.64,Default,,0000,0000,0000,,JP: Alright, cool, that does \Nthe intros and everything. Dialogue: 0,0:07:13.65,0:07:19.13,Default,,0000,0000,0000,,Adam, this is your turn to take it away,\Ntypically the DM will, from here on out, Dialogue: 0,0:07:19.13,0:07:21.27,Default,,0000,0000,0000,,tell us what the fuck this game is. Dialogue: 0,0:07:21.27,0:07:24.17,Default,,0000,0000,0000,,I guess you can tell us why this\Nshow is called "Swan Song". Dialogue: 0,0:07:24.17,0:07:26.17,Default,,0000,0000,0000,,I think a lot of people are wondering. Dialogue: 0,0:07:26.17,0:07:30.11,Default,,0000,0000,0000,,Adam: The game we're gonna be playing \Nis called "Stars Without Number" (SWN). Dialogue: 0,0:07:30.11,0:07:37.19,Default,,0000,0000,0000,,It's a sci-fi roleplaying game,\Nbased primarily on basic D&D, Dialogue: 0,0:07:37.19,0:07:41.97,Default,,0000,0000,0000,,real old-school, real lethal,\Nvery simple mechanically. Dialogue: 0,0:07:41.97,0:07:46.33,Default,,0000,0000,0000,,It's got a skill set that comes to us\Nfrom a game called "Traveller" Dialogue: 0,0:07:46.34,0:07:49.28,Default,,0000,0000,0000,,which, if you're an old nerd, \Nyou've heard of, Dialogue: 0,0:07:49.28,0:07:53.65,Default,,0000,0000,0000,,if you're not, Traveller is to sci-fi RPGs\Nwhat D&D is to fantasy. Dialogue: 0,0:07:53.65,0:07:58.80,Default,,0000,0000,0000,,It came out in the 70s, SWN got a \Nskill set sort of based on that. Dialogue: 0,0:07:58.80,0:08:03.47,Default,,0000,0000,0000,,"Stars" is what we call a sand-box game.\NSteven: Yesss.. Dialogue: 0,0:08:03.47,0:08:09.36,Default,,0000,0000,0000,,Adam: Rather than me leading the players\Nfrom plot-point to plot-point, Dialogue: 0,0:08:09.36,0:08:14.20,Default,,0000,0000,0000,,I'm just going to say, \N"Here's the universe, go be in it." Dialogue: 0,0:08:14.20,0:08:15.53,Default,,0000,0000,0000,,Geoff: Go forth. Dialogue: 0,0:08:15.53,0:08:19.53,Default,,0000,0000,0000,,The show is called "Swan Song" \Nbecause that's the name of the ship, Dialogue: 0,0:08:19.53,0:08:21.98,Default,,0000,0000,0000,,that the characters \Nare responsible for, Dialogue: 0,0:08:21.98,0:08:25.52,Default,,0000,0000,0000,,it's technically property of the \NSunbeam Multistellar corporation, Dialogue: 0,0:08:25.52,0:08:28.08,Default,,0000,0000,0000,,you guys owe an \Nass-ton of money on it,\N Dialogue: 0,0:08:28.08,0:08:31.27,Default,,0000,0000,0000,,and the game is gonna be about paying \Nthat money down, getting your ship. Dialogue: 0,0:08:31.27,0:08:34.53,Default,,0000,0000,0000,,You might just bail out part-way through, \Nand then it'll be about evading people Dialogue: 0,0:08:34.53,0:08:36.72,Default,,0000,0000,0000,,trying to collect money for the ship. Dialogue: 0,0:08:36.72,0:08:39.50,Default,,0000,0000,0000,,JP: I hope actually, that within\Nthe first ten minutes we lose the ship, Dialogue: 0,0:08:39.50,0:08:42.28,Default,,0000,0000,0000,,and then it's called "Swan Song" \Nfor no fucking reasons. Dialogue: 0,0:08:42.28,0:08:45.92,Default,,0000,0000,0000,,Steven: "Part-way through", Adam?\N Dialogue: 0,0:08:45.92,0:08:49.18,Default,,0000,0000,0000,,[UI] up debt is one of \Nour primary responsibilities. Dialogue: 0,0:08:49.18,0:08:51.57,Default,,0000,0000,0000,,Adam: Well, the great thing about the show\Nbeing called "Swan Song", Dialogue: 0,0:08:51.57,0:08:55.57,Default,,0000,0000,0000,,"swan song" also means the last glorious \Nthing you do before you die horribly. Dialogue: 0,0:08:55.57,0:08:59.14,Default,,0000,0000,0000,,So, you know...\NMulti-purpose title, there. Dialogue: 0,0:08:59.14,0:09:00.98,Default,,0000,0000,0000,,JP: There you go. Dialogue: 0,0:09:00.98,0:09:03.92,Default,,0000,0000,0000,,Adam: For today it's the name of the ship.\NJP: We can name each season, Dialogue: 0,0:09:03.92,0:09:07.34,Default,,0000,0000,0000,,I can fit 8 characters in there, \Nwe'll be good. Dialogue: 0,0:09:07.34,0:09:10.03,Default,,0000,0000,0000,,We can change the title \Nanytime we lose the ship. Dialogue: 0,0:09:10.03,0:09:14.92,Default,,0000,0000,0000,,Let's get through a couple of \Nepisodes, because it's not cheap. Dialogue: 0,0:09:14.92,0:09:23.08,Default,,0000,0000,0000,,Adam: So the setting is inspired \Nprimarily by classic era 70s/80s sci-fi. Dialogue: 0,0:09:23.08,0:09:29.01,Default,,0000,0000,0000,,Syd Mead concept art, Blade Runner,\Nthe novel "Dune", Dialogue: 0,0:09:29.01,0:09:32.14,Default,,0000,0000,0000,,I'm particularly inspired by \NIain Banks' "Culture" novels. Dialogue: 0,0:09:32.14,0:09:34.85,Default,,0000,0000,0000,,If you want any extra \Nmedia to absorb\N Dialogue: 0,0:09:34.85,0:09:39.43,Default,,0000,0000,0000,,while you're desperately waiting for \Nthe next episode, go and do that. Dialogue: 0,0:09:39.43,0:09:43.60,Default,,0000,0000,0000,,Things that exist in SWN: \Nfaster than light travel (FTL), Dialogue: 0,0:09:43.60,0:09:46.23,Default,,0000,0000,0000,,ships have what are \Ncalled "spike drives",\N Dialogue: 0,0:09:46.23,0:09:51.04,Default,,0000,0000,0000,,that allow them to drill down into \Nsub-space, and travel at faster speeds. Dialogue: 0,0:09:51.04,0:09:54.50,Default,,0000,0000,0000,,Psychic powers are really \Nimportant to the setting,\N Dialogue: 0,0:09:54.50,0:09:59.03,Default,,0000,0000,0000,,primarily because the sector the \Ncharacters are in, called Asgard Sigma, Dialogue: 0,0:09:59.03,0:10:03.33,Default,,0000,0000,0000,,it's very far away from Earth, so far \Nthat no one who lives in that sector Dialogue: 0,0:10:03.33,0:10:06.18,Default,,0000,0000,0000,,knows where Earth is anymore. Dialogue: 0,0:10:06.18,0:10:09.94,Default,,0000,0000,0000,,The people of this setting have been \Nseparated from Earth Dialogue: 0,0:10:09.94,0:10:12.60,Default,,0000,0000,0000,,for a very long time, by an event \Ncalled "the Scream", Dialogue: 0,0:10:12.60,0:10:16.52,Default,,0000,0000,0000,,which was a horrible psychic backlash\Nthat killed most of the powerful psychics, Dialogue: 0,0:10:16.52,0:10:20.82,Default,,0000,0000,0000,,and now you're stuck out in \Nthe wilderness, trying to get by. Dialogue: 0,0:10:20.82,0:10:25.84,Default,,0000,0000,0000,,There are aliens, we may or may not\Nsee them. Cybernetics are a thing. Dialogue: 0,0:10:25.84,0:10:33.22,Default,,0000,0000,0000,,Standard sci-fi stuff, energy weapons,\Nrepulsors, space ships, cool motorcycles. Dialogue: 0,0:10:33.64,0:10:36.39,Default,,0000,0000,0000,,One thing you don't have \Nis FTL communication. Dialogue: 0,0:10:36.39,0:10:40.81,Default,,0000,0000,0000,,In a lot of ways, the setting feels \Nlike a high seas thing, Dialogue: 0,0:10:40.81,0:10:43.98,Default,,0000,0000,0000,,where you have to take communication\Non-board your ship. Dialogue: 0,0:10:43.98,0:10:47.52,Default,,0000,0000,0000,,There are mail ships traveling from\Nsector to sector, delivering news. Dialogue: 0,0:10:47.52,0:10:51.11,Default,,0000,0000,0000,,What might happen in one sector \Nmight not reach the far reaches Dialogue: 0,0:10:51.11,0:10:55.30,Default,,0000,0000,0000,,of the sector for a while.\NThat's something to keep in mind. Dialogue: 0,0:10:55.30,0:11:00.85,Default,,0000,0000,0000,,The characters are all members of the crew\Nof the Swan Song, filling various roles. Dialogue: 0,0:11:00.85,0:11:04.33,Default,,0000,0000,0000,,The Swan Song is a small \Nfree merchant ship, Dialogue: 0,0:11:04.33,0:11:09.38,Default,,0000,0000,0000,,built on a freighter hull, it's got\Na simple spike-drive, Dialogue: 0,0:11:09.38,0:11:13.38,Default,,0000,0000,0000,,100 or 1000 tonnes of cargo space, \Nit's on the sheet if you haven't... Dialogue: 0,0:11:13.39,0:11:18.45,Default,,0000,0000,0000,,Hopefully you'll be using that cargo \Nspace to move expensive stuff around. Dialogue: 0,0:11:18.59,0:11:22.59,Default,,0000,0000,0000,,What we're gonna do for character \Ncreation, we'll jump right into it. Dialogue: 0,0:11:22.59,0:11:25.55,Default,,0000,0000,0000,,We need attributes for the characters. Dialogue: 0,0:11:25.55,0:11:29.55,Default,,0000,0000,0000,,As I mentioned, the game uses \Nthe oldest of old-school, Dialogue: 0,0:11:29.55,0:11:33.55,Default,,0000,0000,0000,,3d6 rolled in order \Nand assigned to\N Dialogue: 0,0:11:33.55,0:11:36.02,Default,,0000,0000,0000,,strength (str), intelligence (int),\Nwisdom (wis), dexterity (dex), Dialogue: 0,0:11:36.02,0:11:38.17,Default,,0000,0000,0000,,constitution (con)\Nand charisma (cha). Dialogue: 0,0:11:38.17,0:11:40.04,Default,,0000,0000,0000,,Let's get to doing that. Dialogue: 0,0:11:40.04,0:11:42.81,Default,,0000,0000,0000,,JP: Who wants to go first?\NGeoff: I suggest Wheat. Dialogue: 0,0:11:42.81,0:11:46.75,Default,,0000,0000,0000,,Wheat: What? NO, I'm not \Ngoing first! Fuck you! Dialogue: 0,0:11:46.75,0:11:51.86,Default,,0000,0000,0000,,Steven has been GM'ing \Nfor years, he's going first. Dialogue: 0,0:11:51.86,0:11:56.08,Default,,0000,0000,0000,,Steven: Alright, I'll go first.\NWheat: And fuck you, Geoff. Dialogue: 0,0:11:56.08,0:11:58.27,Default,,0000,0000,0000,,(Laughter) Dialogue: 0,0:11:58.27,0:12:00.64,Default,,0000,0000,0000,,Adam: We'll do each step...\NSteven: What's the order of the abilities? Dialogue: 0,0:12:00.64,0:12:04.00,Default,,0000,0000,0000,,Adam: We'll do them all together,\NSteven, roll your 3d6 six times, Dialogue: 0,0:12:04.00,0:12:07.27,Default,,0000,0000,0000,,and then we'll move on, we'll get\Neverybody attributes before we move on. Dialogue: 0,0:12:07.27,0:12:09.91,Default,,0000,0000,0000,,JP: I want to state that, \Nin other Rollplays, Dialogue: 0,0:12:09.91,0:12:15.52,Default,,0000,0000,0000,,typically where we do the 3d6 or 4d6,\NI guess mostly Solum and D&D, Dialogue: 0,0:12:15.52,0:12:18.74,Default,,0000,0000,0000,,it was always 4d6, remove the lowest one. Dialogue: 0,0:12:18.74,0:12:21.09,Default,,0000,0000,0000,,So this is even a little bit more \Nhardcore than that, Dialogue: 0,0:12:21.09,0:12:26.32,Default,,0000,0000,0000,,but you can- what's the ruling, Adam?\NYou can change it from an 8 to a 14? Dialogue: 0,0:12:26.32,0:12:29.85,Default,,0000,0000,0000,,Adam: There are two ways that you\Ncan move your scores around, Dialogue: 0,0:12:29.85,0:12:34.53,Default,,0000,0000,0000,,you can reduce scores that are above 13,\Nyou can basically "mediocratize" yourself, Dialogue: 0,0:12:34.54,0:12:38.10,Default,,0000,0000,0000,,if you've got a 16, you can bring it \Ndown to a 13, to bring your 4 to an 8. Dialogue: 0,0:12:38.10,0:12:40.89,Default,,0000,0000,0000,,There's a middle band.\NJP: 4 to a 7? Dialogue: 0,0:12:40.89,0:12:45.07,Default,,0000,0000,0000,,Adam: Yeah, you can move them up, \Nbut you can't bring a low score above 8, Dialogue: 0,0:12:45.07,0:12:47.48,Default,,0000,0000,0000,,or lower a high score below 13.\N Dialogue: 0,0:12:47.48,0:12:49.49,Default,,0000,0000,0000,,And when you choose your class, \Nyou'll be given an opportunity\N Dialogue: 0,0:12:49.49,0:12:53.49,Default,,0000,0000,0000,,to bump one of your prime requisites\Nup to 14 if it's not already. Dialogue: 0,0:12:53.49,0:12:57.10,Default,,0000,0000,0000,,The thing about this is that it's based\Non that old version of D&D, Dialogue: 0,0:12:57.10,0:13:00.42,Default,,0000,0000,0000,,the attributes really aren't\Nthat huge a deal, Dialogue: 0,0:13:00.42,0:13:03.90,Default,,0000,0000,0000,,your skills are way more important,\Nthe way you get shit done in-character, Dialogue: 0,0:13:03.90,0:13:06.40,Default,,0000,0000,0000,,is gonna be way more \Neffective than being like,\N Dialogue: 0,0:13:06.40,0:13:09.94,Default,,0000,0000,0000,,"I've got a +17000 on my strength, \NI'm gonna punch everything to death." Dialogue: 0,0:13:09.94,0:13:12.82,Default,,0000,0000,0000,,Geoff: Which is still cool, Adam. Dialogue: 0,0:13:12.82,0:13:16.22,Default,,0000,0000,0000,,Adam: Yes, it is cool, but do it\Nwithout the numbers, man. Dialogue: 0,0:13:16.22,0:13:20.03,Default,,0000,0000,0000,,JP: Also, do we go in order, \Nthe first roll is strength? Dialogue: 0,0:13:20.03,0:13:23.20,Default,,0000,0000,0000,,Adam: Yeah, the first roll is strength, \Nintelligence, wisdom... Dialogue: 0,0:13:23.20,0:13:25.46,Default,,0000,0000,0000,,Geoff: Let Steven go first.\NAdam: It's harrowing. Dialogue: 0,0:13:25.46,0:13:27.19,Default,,0000,0000,0000,,Steven, what's your strength? Dialogue: 0,0:13:27.19,0:13:30.45,Default,,0000,0000,0000,,Geoff: Should we introduce our \Ncharacters after the attributes? Dialogue: 0,0:13:30.45,0:13:32.63,Default,,0000,0000,0000,,Adam: Yeah, we'll do \Ncharacter introductions\N Dialogue: 0,0:13:32.63,0:13:35.37,Default,,0000,0000,0000,,because we'll do attributes, classes, \Nbackgrounds and training, Dialogue: 0,0:13:35.37,0:13:37.92,Default,,0000,0000,0000,,and then we can talk about what \Nyour character's are about. Dialogue: 0,0:13:37.92,0:13:41.92,Default,,0000,0000,0000,,Steven: Is it strength, dex, con, \Nintelligence, wisdom, charisma? Dialogue: 0,0:13:41.92,0:13:44.68,Default,,0000,0000,0000,,Adam: It is whatever order it is \Non the character sheet. Dialogue: 0,0:13:44.68,0:13:47.65,Default,,0000,0000,0000,,Steven: I'm going strength, dex, \Ncon, int, wis, cha. Dialogue: 0,0:13:47.65,0:13:49.86,Default,,0000,0000,0000,,Here we go! \N[rolled 15] Dialogue: 0,0:13:49.86,0:13:52.43,Default,,0000,0000,0000,,JP: Oh my god!\NAdam: Boom! Dialogue: 0,0:13:52.43,0:13:53.97,Default,,0000,0000,0000,,JP: 15!\N Dialogue: 0,0:13:53.97,0:13:57.97,Default,,0000,0000,0000,,Steven: Alright, let's see what\Nthe next one is... Dialogue: 0,0:13:57.97,0:14:01.94,Default,,0000,0000,0000,,Oh my god, why doesn't \Nit let me go up? Dialogue: 0,0:14:01.94,0:14:03.76,Default,,0000,0000,0000,,Steven: 9 dex. Dialogue: 0,0:14:03.76,0:14:07.03,Default,,0000,0000,0000,,Geoff: JP, can you skype me \Nthat warrior one? Dialogue: 0,0:14:07.03,0:14:09.65,Default,,0000,0000,0000,,JP: Oh, you mean the PDF?\NGeoff: Yeah. Dialogue: 0,0:14:09.65,0:14:12.65,Default,,0000,0000,0000,,Steven: 9 con.\NJP: 9 is pretty good. Dialogue: 0,0:14:12.65,0:14:17.05,Default,,0000,0000,0000,,Adam: You peaked early, Steven.\NSteven: 15, 9, 9, 9, 9, 9... Dialogue: 0,0:14:17.05,0:14:20.28,Default,,0000,0000,0000,,Oh no!\N[rolled 7] Dialogue: 0,0:14:20.28,0:14:23.65,Default,,0000,0000,0000,,Geoff: You're not very smart. Dialogue: 0,0:14:23.65,0:14:27.13,Default,,0000,0000,0000,,C'mon, Baby Daddy needs \Na new pair of shoes! Dialogue: 0,0:14:27.13,0:14:31.23,Default,,0000,0000,0000,,Oh god!\N[rolled 8] Dialogue: 0,0:14:31.23,0:14:35.62,Default,,0000,0000,0000,,Geoff: Damn...\NSteven: Oh no, this is gonna be the worst. Dialogue: 0,0:14:35.62,0:14:38.14,Default,,0000,0000,0000,,Geoff: It's not all about \Nthe numbers, remember that. Dialogue: 0,0:14:38.14,0:14:40.29,Default,,0000,0000,0000,,Steven: Ah, so nice.\N[rolled 14] Dialogue: 0,0:14:40.29,0:14:43.29,Default,,0000,0000,0000,,Geoff: You're a strong, idiotic, charismatic guy. Dialogue: 0,0:14:43.29,0:14:47.71,Default,,0000,0000,0000,,JP: So it goes strength, dex, con, \Nint, wis, charisma. Dialogue: 0,0:14:47.71,0:14:51.20,Default,,0000,0000,0000,,Adam: Yeah, so Steven, while we move\Non to the next person, Dialogue: 0,0:14:51.20,0:14:54.31,Default,,0000,0000,0000,,you can keep that 15 and 14 \Nif you want to, Dialogue: 0,0:14:54.31,0:14:58.31,Default,,0000,0000,0000,,or you can bring them both as far down\Nas 13, to bring up the other scores. Dialogue: 0,0:14:58.31,0:15:02.29,Default,,0000,0000,0000,,But the only thing you can bring up would\Nbe int by 1 point, so don't worry about it. Dialogue: 0,0:15:02.29,0:15:08.63,Default,,0000,0000,0000,,JP: I'm going last!\NWheat: I'll go. I'll go now. Dialogue: 0,0:15:08.63,0:15:12.25,Default,,0000,0000,0000,,Alright, so...\NAdam: Strength, go. Dialogue: 0,0:15:12.25,0:15:16.99,Default,,0000,0000,0000,,Wheat: Strength... 11.\NAnd then... Dialogue: 0,0:15:16.99,0:15:19.63,Default,,0000,0000,0000,,JP: Dex.\NWheat: 10. Dialogue: 0,0:15:19.63,0:15:21.59,Default,,0000,0000,0000,,JP: Con.\N Dialogue: 0,0:15:23.87,0:15:26.00,Default,,0000,0000,0000,,Wheat: 12.\NJP: Not bad. Dialogue: 0,0:15:26.00,0:15:29.21,Default,,0000,0000,0000,,Steven: Hax!\NAdam: Slightly-above-average guy. Dialogue: 0,0:15:29.21,0:15:31.35,Default,,0000,0000,0000,,Wheat: 12, and... Dialogue: 0,0:15:31.35,0:15:34.16,Default,,0000,0000,0000,,Bring it home!\NJP: Intelligence, 13. Dialogue: 0,0:15:34.16,0:15:37.38,Default,,0000,0000,0000,,Wheat: 13- No! Adobe,\Nwhy'd you do that? Dialogue: 0,0:15:37.38,0:15:39.28,Default,,0000,0000,0000,,My character sheet crashed.\NBut that's OK... Dialogue: 0,0:15:39.28,0:15:42.24,Default,,0000,0000,0000,,JP: Don't worry, I'm recording all-\NWell, you're gonna be adjusting it, Dialogue: 0,0:15:42.24,0:15:44.84,Default,,0000,0000,0000,,so you will have to tell me \Nwhat the final ones are. Dialogue: 0,0:15:44.84,0:15:48.84,Default,,0000,0000,0000,,Wheat: OK. I'll redo it again. \NWhat was my int, 13? Dialogue: 0,0:15:48.86,0:15:51.78,Default,,0000,0000,0000,,And then... 12!\NHoly shit... Dialogue: 0,0:15:51.78,0:15:55.11,Default,,0000,0000,0000,,JP: Damn, king of mediocrity over here!\NGeoff: Well-rounded. Dialogue: 0,0:15:55.11,0:16:01.61,Default,,0000,0000,0000,,Wheat: And charisma... [rolled 13]\NJP: Damn! Good fucking rolls from Wheat. Dialogue: 0,0:16:01.61,0:16:05.41,Default,,0000,0000,0000,,JP: Geoff, one of us is gonna suck.\NGeoff: I know, I know. Dialogue: 0,0:16:05.41,0:16:09.13,Default,,0000,0000,0000,,JP: One of us gonna suck so bad,\Nand I'm so nervous. Dialogue: 0,0:16:09.13,0:16:12.54,Default,,0000,0000,0000,,Geoff: I'll just have Wheat roll for me.\NJP: God, I'm so nervous about it. Dialogue: 0,0:16:12.54,0:16:14.48,Default,,0000,0000,0000,,Geoff, you're up next.\NGeoff: Alright... Dialogue: 0,0:16:14.48,0:16:18.38,Default,,0000,0000,0000,,JP: Strength...\NGeoff: Roll 3d6... Dialogue: 0,0:16:18.92,0:16:22.12,Default,,0000,0000,0000,,JP: 10.\NGeoff: That's about what I was imagining. Dialogue: 0,0:16:22.12,0:16:24.42,Default,,0000,0000,0000,,JP: Dex... 10. Dialogue: 0,0:16:24.42,0:16:27.88,Default,,0000,0000,0000,,Con... 9.\N(Laughter) Dialogue: 0,0:16:29.39,0:16:34.29,Default,,0000,0000,0000,,Int... 9. Dialogue: 0,0:16:35.70,0:16:38.00,Default,,0000,0000,0000,,Wis...\NGeoff: Is it one more? Dialogue: 0,0:16:38.01,0:16:40.61,Default,,0000,0000,0000,,JP: There's two more- 10! Dialogue: 0,0:16:42.52,0:16:45.02,Default,,0000,0000,0000,,Last one, Geoff, \Nlast one, charisma. Dialogue: 0,0:16:45.04,0:16:46.72,Default,,0000,0000,0000,,Geoff: It's gonna be a 9! Dialogue: 0,0:16:46.72,0:16:50.72,Default,,0000,0000,0000,,[rolls 8]\N(Laughter) Dialogue: 0,0:16:50.72,0:16:53.06,Default,,0000,0000,0000,,JP: These are the worst rolls.\NGoddamnit. Dialogue: 0,0:16:53.06,0:16:58.14,Default,,0000,0000,0000,,Geoff: You guys are lucky I'm \Nreally good at imagination shit. Dialogue: 0,0:16:58.14,0:17:00.82,Default,,0000,0000,0000,,These numbers ain't doing it for me. Dialogue: 0,0:17:00.82,0:17:04.59,Default,,0000,0000,0000,,Adam: Try to imagine yourself \Nhaving better stats, maybe? Dialogue: 0,0:17:04.59,0:17:08.38,Default,,0000,0000,0000,,Wheat: Adam, we have two columns \Nin the stats... Dialogue: 0,0:17:08.38,0:17:11.16,Default,,0000,0000,0000,,Adam: Yeah, so the left \Ncolumn... Dialogue: 0,0:17:11.21,0:17:13.25,Default,,0000,0000,0000,,I don't have the character \Nsheets in front of me. Dialogue: 0,0:17:13.25,0:17:15.10,Default,,0000,0000,0000,,One of the columns is \Nfor the number,\N Dialogue: 0,0:17:15.10,0:17:18.53,Default,,0000,0000,0000,,there's a modifier that'll be what \Nyou roll, what you add to rolls. Dialogue: 0,0:17:18.53,0:17:21.65,Default,,0000,0000,0000,,You can see it, if you have the PDF, on \Npage 10, we'll get to that in a second. Dialogue: 0,0:17:21.65,0:17:25.19,Default,,0000,0000,0000,,Be consistent, fill out the leftmost with \Nthe numbers you've already got. Dialogue: 0,0:17:25.19,0:17:27.88,Default,,0000,0000,0000,,Wheat: Oh, the leftmost... OK.\N Dialogue: 0,0:17:27.88,0:17:29.87,Default,,0000,0000,0000,,JP: OK, here we go.\N Dialogue: 0,0:17:29.87,0:17:34.12,Default,,0000,0000,0000,,Strength... 13. Not bad. Dialogue: 0,0:17:34.12,0:17:38.79,Default,,0000,0000,0000,,Dex... fuck, 7. Dialogue: 0,0:17:38.79,0:17:42.01,Default,,0000,0000,0000,,Con is next, right?\NAdam: Yeah. Dialogue: 0,0:17:42.01,0:17:45.05,Default,,0000,0000,0000,,Fuck me...\N[rolled 8] Dialogue: 0,0:17:45.05,0:17:47.64,Default,,0000,0000,0000,,Int... 11. Dialogue: 0,0:17:47.64,0:17:50.14,Default,,0000,0000,0000,,This is not good.\NSteven: Wisdom. Dialogue: 0,0:17:50.14,0:17:53.31,Default,,0000,0000,0000,,JP: Wisdom... [rolled 7]\NMotherf- Dialogue: 0,0:17:53.31,0:17:55.73,Default,,0000,0000,0000,,Steven: Yeah, boy!\NJP: Last one is what? Dialogue: 0,0:17:55.73,0:17:58.35,Default,,0000,0000,0000,,Adam & Steven: Charisma.\NJP: I need this one. Dialogue: 0,0:17:58.35,0:17:59.99,Default,,0000,0000,0000,,FUCK!\N[rolled 6] Dialogue: 0,0:17:59.99,0:18:01.69,Default,,0000,0000,0000,,(Laughter) Dialogue: 0,0:18:01.69,0:18:07.89,Default,,0000,0000,0000,,God damnit! \NI only have two double-digits. Dialogue: 0,0:18:07.89,0:18:10.88,Default,,0000,0000,0000,,That's so bad. Dialogue: 0,0:18:10.88,0:18:13.30,Default,,0000,0000,0000,,Adam: You can move points\Nbetween your scores, Dialogue: 0,0:18:13.30,0:18:16.43,Default,,0000,0000,0000,,lowering abilities above 13,\Nand raising below 8 to even out. Dialogue: 0,0:18:16.43,0:18:21.81,Default,,0000,0000,0000,,No such modifications can lower a score\Nbelow 13, or raise a low one above 8. Dialogue: 0,0:18:21.82,0:18:24.92,Default,,0000,0000,0000,,JP: So I'm fucked! Dialogue: 0,0:18:26.07,0:18:28.84,Default,,0000,0000,0000,,Adam: Now everybody needs \Nto choose a class. Dialogue: 0,0:18:28.84,0:18:31.34,Default,,0000,0000,0000,,There's only three in the game: Dialogue: 0,0:18:31.34,0:18:34.73,Default,,0000,0000,0000,,Warriors are survivors proficient \Nin fighting and combat. Dialogue: 0,0:18:34.73,0:18:37.03,Default,,0000,0000,0000,,Psychics are gifted with \Nunique mental powers. Dialogue: 0,0:18:37.03,0:18:39.06,Default,,0000,0000,0000,,Experts are everybody else, Dialogue: 0,0:18:39.06,0:18:42.41,Default,,0000,0000,0000,,experts have expertise in \Na wide variety of useful skills. Dialogue: 0,0:18:42.41,0:18:45.29,Default,,0000,0000,0000,,Pick one of those three things, Dialogue: 0,0:18:45.29,0:18:49.46,Default,,0000,0000,0000,,and then we can talk about \Nyour prime requisites. Dialogue: 0,0:18:49.46,0:18:52.84,Default,,0000,0000,0000,,Wheat: Does anyone else have this \Nissue with the character sheet? Dialogue: 0,0:18:52.84,0:18:56.84,Default,,0000,0000,0000,,When I change my dex, \Nthe con changes as well. Dialogue: 0,0:18:56.84,0:19:00.24,Default,,0000,0000,0000,,Adam: The fields might \Nhave the same name. Dialogue: 0,0:19:00.24,0:19:03.27,Default,,0000,0000,0000,,Geoff: How do you save this, \Nnow that I look at it? Dialogue: 0,0:19:03.27,0:19:05.79,Default,,0000,0000,0000,,JP: What do you mean? \NYou just go File->Save As.. Dialogue: 0,0:19:05.79,0:19:08.78,Default,,0000,0000,0000,,Steven: Did you download it? \NGeoff: Right-click and "save as", I guess? Dialogue: 0,0:19:08.78,0:19:13.52,Default,,0000,0000,0000,,JP: Yeah, you gotta download it.\NGeoff: I did download it. Dialogue: 0,0:19:13.52,0:19:20.70,Default,,0000,0000,0000,,Adam: If dex and con are linked, then I \Nhave to pop Acrobat open and fix it. Dialogue: 0,0:19:20.70,0:19:24.16,Default,,0000,0000,0000,,I'll make a note somewhere. Dialogue: 0,0:19:24.16,0:19:29.32,Default,,0000,0000,0000,,Steven: Can we talk about \Ncharacter concepts, for a second? Dialogue: 0,0:19:29.32,0:19:32.38,Default,,0000,0000,0000,,Adam: Yeah, sure. Dialogue: 0,0:19:32.38,0:19:36.78,Default,,0000,0000,0000,,Steven: Wheat, what's the idea \Nbehind your character? Dialogue: 0,0:19:36.78,0:19:38.84,Default,,0000,0000,0000,,Wheat: What do you mean?\N Dialogue: 0,0:19:38.84,0:19:41.51,Default,,0000,0000,0000,,Steven: Well, you know, we need \Nsomeone to drive the ship. Dialogue: 0,0:19:41.51,0:19:43.86,Default,,0000,0000,0000,,We need someone to...\NWheat: Oh... Dialogue: 0,0:19:43.86,0:19:48.100,Default,,0000,0000,0000,,Steven: We need navigations, computers\Nand vehicle/flight. Dialogue: 0,0:19:48.100,0:19:52.99,Default,,0000,0000,0000,,Adam: Navigations will allow you to chart \Nyour trip from one place to another, Dialogue: 0,0:19:52.99,0:19:57.54,Default,,0000,0000,0000,,so you don't end up in the middle of a \Nstar, or empty space with no fuel. Dialogue: 0,0:19:57.54,0:20:02.34,Default,,0000,0000,0000,,Computers is for managing all the stuff\Nthat happens in a system. Dialogue: 0,0:20:02.34,0:20:08.64,Default,,0000,0000,0000,,Communications in the ship, jamming and\Ndetection of scanners, that kind of stuff. Dialogue: 0,0:20:08.64,0:20:12.62,Default,,0000,0000,0000,,Spock ship... \NAnd then... Dialogue: 0,0:20:12.62,0:20:16.02,Default,,0000,0000,0000,,Vehicle/space is the actual \Npiloting of the ship. Dialogue: 0,0:20:16.02,0:20:18.79,Default,,0000,0000,0000,,And it would probably be helpful \Nif someone had business, Dialogue: 0,0:20:18.79,0:20:23.09,Default,,0000,0000,0000,,so you can haggle when you take jobs,\Nbut it's not necessary. Dialogue: 0,0:20:23.09,0:20:26.19,Default,,0000,0000,0000,,JP: Wheat, what were you gonna go with? Dialogue: 0,0:20:26.19,0:20:30.53,Default,,0000,0000,0000,,Wheat: My character is going to have\Nthe computer skill. Dialogue: 0,0:20:30.53,0:20:33.55,Default,,0000,0000,0000,,Geoff: I'll take business, too, \Nif we need that. Dialogue: 0,0:20:33.55,0:20:37.39,Default,,0000,0000,0000,,Can a warrior take business, or do you\Nhave to be an expert to take business? Dialogue: 0,0:20:37.39,0:20:41.11,Default,,0000,0000,0000,,Adam: What'll happen is that, \Nafter you pick your class, Dialogue: 0,0:20:41.11,0:20:44.32,Default,,0000,0000,0000,,the class just modifies your stats\Nand gives you a special ability. Dialogue: 0,0:20:44.32,0:20:47.57,Default,,0000,0000,0000,,Your background package, which is your\Ncharacter's early training and origins, Dialogue: 0,0:20:47.57,0:20:51.82,Default,,0000,0000,0000,,like where you came from, you can pick\Nup business from that, if you want to. Dialogue: 0,0:20:51.82,0:20:54.64,Default,,0000,0000,0000,,And then your training package is what\Nkind of warrior you are. Dialogue: 0,0:20:54.64,0:21:00.86,Default,,0000,0000,0000,,So like, space marine or \Nprimitive dirt worlder, or whatever. Dialogue: 0,0:21:00.86,0:21:04.50,Default,,0000,0000,0000,,If you want a skill that's outside of what\Nyou'd expect in your normal skill package, Dialogue: 0,0:21:04.50,0:21:08.50,Default,,0000,0000,0000,,usually the background package covers it. Dialogue: 0,0:21:08.50,0:21:11.88,Default,,0000,0000,0000,,JP: I assume everyone's picked a class.\NSteven, what class are you going with? Dialogue: 0,0:21:11.88,0:21:15.40,Default,,0000,0000,0000,,Steven: I was thinking I was \Ngoing to be an expert. Dialogue: 0,0:21:15.40,0:21:19.06,Default,,0000,0000,0000,,JP: OK, Wheat, you're going psychic?\NStill true? Dialogue: 0,0:21:19.06,0:21:22.40,Default,,0000,0000,0000,,Wheat: I'm going psychic, yes.\NJP: Geoff, are you still going warrior? Dialogue: 0,0:21:22.41,0:21:25.31,Default,,0000,0000,0000,,Geoff: Yep.\NJP: OK, I'm going expert, as well. Dialogue: 0,0:21:25.31,0:21:29.34,Default,,0000,0000,0000,,So Steven... I'm marking all of this \Ndown to put it on the sheet. Dialogue: 0,0:21:29.34,0:21:33.92,Default,,0000,0000,0000,,Warrior... Wheat... psychic.\NJP... expert... Dialogue: 0,0:21:33.93,0:21:37.50,Default,,0000,0000,0000,,And then real quick: \NWhat are the stat modifiers? Dialogue: 0,0:21:37.50,0:21:40.51,Default,,0000,0000,0000,,If they're higher than a 14 we can take\Nit down? Dialogue: 0,0:21:40.51,0:21:44.18,Default,,0000,0000,0000,,Adam: If it's higher than a 13 you can\Nreduce it down to 13. Dialogue: 0,0:21:44.18,0:21:48.40,Default,,0000,0000,0000,,If it's lower than 8 you can\Nbring it up to 8. Dialogue: 0,0:21:48.40,0:21:52.22,Default,,0000,0000,0000,,Geoff: What do you do if all your \Nnumbers are 10, 9 and 8? Dialogue: 0,0:21:52.22,0:21:55.68,Default,,0000,0000,0000,,Adam: You live with them.\NJP: I can't modify at all, either. Dialogue: 0,0:21:55.68,0:21:57.89,Default,,0000,0000,0000,,Adam: Here's the thing, \Nonce you pick your class, Dialogue: 0,0:21:57.89,0:22:02.32,Default,,0000,0000,0000,,you can replace any one of \Nyour two prime requisites, Dialogue: 0,0:22:02.32,0:22:05.94,Default,,0000,0000,0000,,so if you're an expert, and you don't \Nlike your intelligence or charisma. Dialogue: 0,0:22:05.94,0:22:08.75,Default,,0000,0000,0000,,Get rid of that stat and make it a 14.\NPick one or the other. Dialogue: 0,0:22:08.75,0:22:10.01,Default,,0000,0000,0000,,JP: OK, perfect.\N Dialogue: 0,0:22:10.01,0:22:14.01,Default,,0000,0000,0000,,Adam: If you're a psychic, you can turn\Neither your wisdom or constitution to a 14, Dialogue: 0,0:22:14.01,0:22:18.78,Default,,0000,0000,0000,,for a warrior you pick strength or dex,\Nif it's lower than 14 you can bump it up. Dialogue: 0,0:22:18.78,0:22:21.11,Default,,0000,0000,0000,,Geoff: I just get to do that? Dialogue: 0,0:22:21.11,0:22:23.66,Default,,0000,0000,0000,,As a warrior I pick my dex, \Nso it's a 14 now. Dialogue: 0,0:22:23.66,0:22:25.54,Default,,0000,0000,0000,,Steven: What's that you say, Dialogue: 0,0:22:25.54,0:22:30.33,Default,,0000,0000,0000,,my lowest score becomes \Nequal to my highest? Huh. Dialogue: 0,0:22:30.33,0:22:31.78,Default,,0000,0000,0000,,Oh wait, I have a 15. Dialogue: 0,0:22:31.78,0:22:34.77,Default,,0000,0000,0000,,Now I've suddenly become like \Nthe best character in this group, Dialogue: 0,0:22:34.77,0:22:37.13,Default,,0000,0000,0000,,because I have a \N15, 14, 14, 9, 9, 8. Dialogue: 0,0:22:37.13,0:22:39.70,Default,,0000,0000,0000,,JP: Is that the only stat modifiers we\Nare going to get at all, Adam? Dialogue: 0,0:22:39.70,0:22:43.29,Default,,0000,0000,0000,,Adam: That's it, you're done.\NJP: Steven, can you read me your stats? Dialogue: 0,0:22:43.29,0:22:45.73,Default,,0000,0000,0000,,What's your strength?\NSteven: 15. Dialogue: 0,0:22:45.73,0:22:47.97,Default,,0000,0000,0000,,JP: What's your dex?\NSteven: 9. Dialogue: 0,0:22:47.97,0:22:50.28,Default,,0000,0000,0000,,JP: What's your con?\NSteven: 9! Dialogue: 0,0:22:50.28,0:22:52.68,Default,,0000,0000,0000,,JP: What's your int?\NSteven: 14. Dialogue: 0,0:22:52.68,0:22:55.42,Default,,0000,0000,0000,,JP: What's your wisdom?\NSteven: 8. Dialogue: 0,0:22:55.42,0:22:58.33,Default,,0000,0000,0000,,Geoff: Everytime I change my dex to 14,\Nit changes my con... Dialogue: 0,0:22:58.33,0:23:02.33,Default,,0000,0000,0000,,Adam: Yeah, that's a bug in the sheet,\NI'll fix that for next session. Dialogue: 0,0:23:02.33,0:23:07.36,Default,,0000,0000,0000,,JP: What was it [charisma], Steven, 14?\NSteven: 14, fourtizzle. Dialogue: 0,0:23:07.36,0:23:09.59,Default,,0000,0000,0000,,JP: Wheat, do you have yours? Dialogue: 0,0:23:09.61,0:23:12.56,Default,,0000,0000,0000,,Wheat: Yeah: strength, 11.\N Dialogue: 0,0:23:12.56,0:23:17.40,Default,,0000,0000,0000,,And I can only raise a stat \Nthat's my prime to 14, correct? Dialogue: 0,0:23:17.40,0:23:23.43,Default,,0000,0000,0000,,Adam: Yeah, you can take either wisdom\Nor charisma, no, constitution. Dialogue: 0,0:23:23.43,0:23:33.77,Default,,0000,0000,0000,,Wheat: Strength 11, dex 10, con 12,\Nint 13, wisdom 14, charisma 13. Dialogue: 0,0:23:33.77,0:23:37.42,Default,,0000,0000,0000,,JP: Fuck you... Geoff, you know what\Nyour stats are? Dialogue: 0,0:23:37.42,0:23:48.29,Default,,0000,0000,0000,,Geoff: Yeah, 10 strength, 14 dex, 9 con,\N9 int, 10 wisdom, 8 charisma. Dialogue: 0,0:23:48.29,0:23:50.95,Default,,0000,0000,0000,,JP: Mine are... god damnit. Dialogue: 0,0:23:50.95,0:23:54.63,Default,,0000,0000,0000,,Mine are 13, 7, 8, 11, 7, 14.\N(Laughter) Dialogue: 0,0:23:54.63,0:23:57.03,Default,,0000,0000,0000,,Steven: That's pretty wild.\NJP: They're the fucking worst. Dialogue: 0,0:23:57.03,0:24:00.32,Default,,0000,0000,0000,,Adam: You're all over the place.\NNot a balanced individual. Dialogue: 0,0:24:00.32,0:24:04.45,Default,,0000,0000,0000,,Now that you've got your classes and\Nyour stats are all ironed out, Dialogue: 0,0:24:04.45,0:24:10.65,Default,,0000,0000,0000,,if you have a stat that is from 4 to 7, \Nput a -1 next to it. Dialogue: 0,0:24:10.65,0:24:14.35,Default,,0000,0000,0000,,This is the modifier, if you do anything\Nwith this stat, it'll be that number. Dialogue: 0,0:24:14.35,0:24:21.12,Default,,0000,0000,0000,,4 to 7 is -1. 8 to 13 is no modifier.\NGeoff: Excellent. Dialogue: 0,0:24:21.12,0:24:25.78,Default,,0000,0000,0000,,Adam: And 14 to 17 is +1. \NAnd nobody has a 3 or an 18. Dialogue: 0,0:24:25.78,0:24:29.98,Default,,0000,0000,0000,,JP: OK, perfect, me and Geoff just have \Nno modifiers at all, ever. Dialogue: 0,0:24:29.98,0:24:35.60,Default,,0000,0000,0000,,Geoff: The +1 thing does it for con, so...\NJP: Oh, wait, 14 to 17 is +1? Dialogue: 0,0:24:35.60,0:24:38.63,Default,,0000,0000,0000,,Adam: Yeah, 14 to 17.\NJP: Oh my god, I have one modifier. Dialogue: 0,0:24:38.63,0:24:42.63,Default,,0000,0000,0000,,Geoff: Same here.\NJP: Geoff, high-five, buddy.\N Dialogue: 0,0:24:42.63,0:24:46.01,Default,,0000,0000,0000,,Wheat: I have one, as well.\N Dialogue: 0,0:24:46.01,0:24:50.40,Default,,0000,0000,0000,,JP: HP, do we roll a d6, \Nor do we start with 6? Dialogue: 0,0:24:50.40,0:24:53.17,Default,,0000,0000,0000,,Adam: Just start with the maximum\Namount of HP for your class. Dialogue: 0,0:24:53.17,0:24:55.58,Default,,0000,0000,0000,,Steven: You're starting us with max? Dialogue: 0,0:24:55.58,0:24:57.96,Default,,0000,0000,0000,,Adam: If I didn't, then Wheat \Nwould have 1 hit point. Dialogue: 0,0:24:57.96,0:25:03.13,Default,,0000,0000,0000,,Wheat: Thank you! Can I just,\Nfor the audience, roll.\N Dialogue: 0,0:25:03.13,0:25:06.31,Default,,0000,0000,0000,,I can put 16, but let me roll \Nfor the audience. Dialogue: 0,0:25:06.31,0:25:08.92,Default,,0000,0000,0000,,Geoff: Is 16 the max?\NWheat: For me. Dialogue: 0,0:25:08.92,0:25:14.63,Default,,0000,0000,0000,,Adam: No, hit points is a d4 \Nplus your modifier for con. Dialogue: 0,0:25:14.63,0:25:19.04,Default,,0000,0000,0000,,Yours is gonna be, what's your\Nconstitution modifier? Dialogue: 0,0:25:19.04,0:25:23.84,Default,,0000,0000,0000,,Wheat: Oh, my constitution modifier is 0.\NAdam: You have 4 hit points, buddy. Dialogue: 0,0:25:23.84,0:25:29.38,Default,,0000,0000,0000,,Wheat: 4 hit points? It's not... oh my god.\NI was thinking 4d4. Dialogue: 0,0:25:29.38,0:25:33.11,Default,,0000,0000,0000,,Adam: You can survive a single, average\Nshot from a pistol. Dialogue: 0,0:25:33.11,0:25:36.52,Default,,0000,0000,0000,,Way to go. Don't get shot.\NSteven: Don't get shot. Dialogue: 0,0:25:36.52,0:25:40.00,Default,,0000,0000,0000,,Geoff: Also, that's a \Ngood rule for life, guys. Dialogue: 0,0:25:40.00,0:25:42.78,Default,,0000,0000,0000,,JP: Mine is 6. Geoff, is yours 10,\Nas a warrior, or 8? Dialogue: 0,0:25:42.78,0:25:45.13,Default,,0000,0000,0000,,Geoff: Where does it say that?\NSteven: It's gotta be 8. Dialogue: 0,0:25:45.13,0:25:48.16,Default,,0000,0000,0000,,It's in the upper right of your sheet.\NJP: Yeah, where it says H... Dialogue: 0,0:25:48.16,0:25:51.59,Default,,0000,0000,0000,,Adam: It's 8.\NJP: HD, so it's "hit dice". Dialogue: 0,0:25:51.59,0:25:54.48,Default,,0000,0000,0000,,You have 8, and Steven has 6.\NOK, cool, what do we do now? Dialogue: 0,0:25:54.48,0:25:57.85,Default,,0000,0000,0000,,Steven: JP, do you have a -1 in your con? Dialogue: 0,0:25:57.85,0:26:04.11,Default,,0000,0000,0000,,JP: I'm 8, so no.\NI have 13... oh wait, my dex is 7. Dialogue: 0,0:26:04.11,0:26:09.60,Default,,0000,0000,0000,,Whoops, I entered that wrong.\NOh, it's because the con changes. Dialogue: 0,0:26:09.60,0:26:13.58,Default,,0000,0000,0000,,Steven: Because chat is saying\Nyou have 7 hit points, not 8. Dialogue: 0,0:26:13.58,0:26:19.60,Default,,0000,0000,0000,,Or 5, not 6, I guess.\NJP: No no, I have 8 con, 7 dex. Dialogue: 0,0:26:19.60,0:26:22.94,Default,,0000,0000,0000,,Adam: You're fine.\NJP: Chat, that's a bug. Dialogue: 0,0:26:22.94,0:26:25.78,Default,,0000,0000,0000,,Adam: It's your dex that's -1. Dialogue: 0,0:26:25.80,0:26:29.80,Default,,0000,0000,0000,,OK, so. If it wasn't already \Non the character sheet, Dialogue: 0,0:26:29.80,0:26:33.80,Default,,0000,0000,0000,,note down your class' special ability,\Nbut for the audience I'll read them out. Dialogue: 0,0:26:33.80,0:26:40.36,Default,,0000,0000,0000,,Experts have a knack for success, and can\Nreroll a failed skill-check once per hour. Dialogue: 0,0:26:40.36,0:26:44.55,Default,,0000,0000,0000,,That's hour of real-time, like gameplay,\Nso if we play for three hours, Dialogue: 0,0:26:44.55,0:26:48.35,Default,,0000,0000,0000,,experts, you can reroll \None failed skill check per hour. Dialogue: 0,0:26:48.35,0:26:51.03,Default,,0000,0000,0000,,Warriors have "uncanny luck \Non the battlefield", Dialogue: 0,0:26:51.03,0:26:54.58,Default,,0000,0000,0000,,once per fight they can automatically \Nevade an attack that otherwise would hit, Dialogue: 0,0:26:54.58,0:26:57.74,Default,,0000,0000,0000,,and you can wait until I do damage\Non this, if you want. Dialogue: 0,0:26:57.74,0:27:03.30,Default,,0000,0000,0000,,I can be like, "You take 47 damage",\Nand you can be like, "Nope. No thank you." Dialogue: 0,0:27:03.30,0:27:07.30,Default,,0000,0000,0000,,Psychics, your special ability is \N"psychic powers"... Dialogue: 0,0:27:07.30,0:27:11.30,Default,,0000,0000,0000,,Wheat: That's just... OK, great. Dialogue: 0,0:27:11.30,0:27:14.73,Default,,0000,0000,0000,,Adam: It's so hard. Life is hard. \NYou can move things with your mind. Dialogue: 0,0:27:14.73,0:27:18.34,Default,,0000,0000,0000,,JP: That's what he can do?\NWheat: I can, but... Dialogue: 0,0:27:18.34,0:27:22.73,Default,,0000,0000,0000,,Adam: It depends on what powers you pick. Dialogue: 0,0:27:22.73,0:27:26.42,Default,,0000,0000,0000,,The next thing everyone needs to do\Nis select your background package. Dialogue: 0,0:27:26.42,0:27:29.61,Default,,0000,0000,0000,,This is an option to reflect your \Ncharacter's early training and origins. Dialogue: 0,0:27:29.61,0:27:33.04,Default,,0000,0000,0000,,And you record the skills the package \Ngrants on your character sheet. Dialogue: 0,0:27:33.04,0:27:36.91,Default,,0000,0000,0000,,Backgrounds can be found on page 13. Dialogue: 0,0:27:36.91,0:27:39.68,Default,,0000,0000,0000,,They represent things that \Nyour character did Dialogue: 0,0:27:39.68,0:27:43.13,Default,,0000,0000,0000,,before you got roped into \Nthis crew of misfits. Dialogue: 0,0:27:43.13,0:27:46.86,Default,,0000,0000,0000,,You might have been a bandit,\Nor a hermit, or a noble, Dialogue: 0,0:27:46.86,0:27:50.33,Default,,0000,0000,0000,,or you might have been \Na con-artist, or a priest. Dialogue: 0,0:27:50.33,0:27:54.92,Default,,0000,0000,0000,,Each one will give you a set \Nof skills that you'll gain. Dialogue: 0,0:27:54.92,0:27:57.77,Default,,0000,0000,0000,,If you don't like any of them that\Nare already here, Dialogue: 0,0:27:57.78,0:28:02.85,Default,,0000,0000,0000,,the adventurer one allows you to take \Nculture/specific world, or culture/spacer, Dialogue: 0,0:28:02.85,0:28:04.90,Default,,0000,0000,0000,,and then any two skills you'd like. Dialogue: 0,0:28:04.90,0:28:07.57,Default,,0000,0000,0000,,You get less skills overall, \Nbut you can make up your own. Dialogue: 0,0:28:07.57,0:28:09.35,Default,,0000,0000,0000,,JP: I have a question... Dialogue: 0,0:28:09.35,0:28:18.95,Default,,0000,0000,0000,,Since we have to have either navigation, \Nflight/space and computers. Dialogue: 0,0:28:18.95,0:28:23.02,Default,,0000,0000,0000,,Can we just get that or does have to be\Npart of your background packages? Dialogue: 0,0:28:23.02,0:28:24.97,Default,,0000,0000,0000,,Adam: It'll either be part of your \Nbackground package, Dialogue: 0,0:28:24.97,0:28:28.02,Default,,0000,0000,0000,,or your training, \Nwhich is the next step. Dialogue: 0,0:28:28.02,0:28:31.26,Default,,0000,0000,0000,,If you don't take it now, \Nyou'll have to pick one later. Dialogue: 0,0:28:31.26,0:28:33.55,Default,,0000,0000,0000,,Steven: Oh, you get training too, cool. Dialogue: 0,0:28:33.55,0:28:37.04,Default,,0000,0000,0000,,Adam: We'll do this again, \Nbut they're gonna be class specific. Dialogue: 0,0:28:37.04,0:28:40.45,Default,,0000,0000,0000,,JP: Adam, do you also have the link\Nhandy for that free PDF? Dialogue: 0,0:28:40.45,0:28:43.90,Default,,0000,0000,0000,,I think Geoff needs it.\NAdam: I do, I'll give you the drop-box. Dialogue: 0,0:28:43.90,0:28:52.15,Default,,0000,0000,0000,,Wheat: So, when I was reading through\Nit seemed like we could bargain with you Dialogue: 0,0:28:52.15,0:28:56.26,Default,,0000,0000,0000,,in terms of these background and\Ntraining packages, right? Dialogue: 0,0:28:56.26,0:28:59.49,Default,,0000,0000,0000,,Adam: Maybe, what are you looking \Nto bargain about? Dialogue: 0,0:28:59.49,0:29:03.73,Default,,0000,0000,0000,,Wheat: I would really like to either... Dialogue: 0,0:29:03.73,0:29:11.94,Default,,0000,0000,0000,,Rogue psychic and criminal mind are both\Nones I like, and they're somewhat similar. Dialogue: 0,0:29:11.94,0:29:15.94,Default,,0000,0000,0000,,But basically, I want to \Ngive up culture/criminal, Dialogue: 0,0:29:15.94,0:29:19.07,Default,,0000,0000,0000,,because I already get a culture \Nfrom my class, Dialogue: 0,0:29:19.07,0:29:24.72,Default,,0000,0000,0000,,and take combat/any in its spot.\NI feel like criminal mind, that's.. Dialogue: 0,0:29:24.72,0:29:28.36,Default,,0000,0000,0000,,Adam: Yeah, that's fine, I'm not gonna \Nstick you on that stuff. Dialogue: 0,0:29:28.36,0:29:30.36,Default,,0000,0000,0000,,Wheat: Excellent.\NAdam: But you're jumping ahead, Dialogue: 0,0:29:30.36,0:29:33.33,Default,,0000,0000,0000,,criminal mind and combat psychic,\Nthose are for later, Dialogue: 0,0:29:33.33,0:29:35.59,Default,,0000,0000,0000,,we're looking at background right now.\N Dialogue: 0,0:29:35.59,0:29:39.30,Default,,0000,0000,0000,,Wheat: Oh, background. God damnit.\NSteven: God, Wheat! Dialogue: 0,0:29:39.30,0:29:41.17,Default,,0000,0000,0000,,Adam: Advanced SWN... Dialogue: 0,0:29:41.46,0:29:45.65,Default,,0000,0000,0000,,Just to give you guys an idea, most of\Nthe skills are pretty straight-forward. Dialogue: 0,0:29:45.65,0:29:49.03,Default,,0000,0000,0000,,If you have combat/primitive weapon \Nyou can use a bow and arrow. Dialogue: 0,0:29:49.03,0:29:51.36,Default,,0000,0000,0000,,If you have history you know things\Nabout galactic history. Dialogue: 0,0:29:51.36,0:29:53.63,Default,,0000,0000,0000,,Culture is a little bit different,\N Dialogue: 0,0:29:53.63,0:29:57.43,Default,,0000,0000,0000,,culture allows you not only to learn \Nthings about specific stuff. Dialogue: 0,0:29:57.43,0:30:01.43,Default,,0000,0000,0000,,If I'm like, "You crash-land on planet X."\NAnd you're like, "I got culture/space." Dialogue: 0,0:30:01.43,0:30:04.46,Default,,0000,0000,0000,,"I wanna learn some stuff about\Nthe customs of planet X." Dialogue: 0,0:30:04.46,0:30:10.37,Default,,0000,0000,0000,,you can roll to know that.\NBut it's also a way to generate NPCs. Dialogue: 0,0:30:10.37,0:30:12.92,Default,,0000,0000,0000,,I you show up on a world, and you're like,\N Dialogue: 0,0:30:12.92,0:30:18.19,Default,,0000,0000,0000,,"I know a guy here, I have culture/traveler,\Nso I know lots of different space travelers." Dialogue: 0,0:30:18.19,0:30:20.77,Default,,0000,0000,0000,,We can roll and introduce that character, Dialogue: 0,0:30:20.77,0:30:25.72,Default,,0000,0000,0000,,It's kind of like how when Han Solo\Nis on the run from the Empire. Dialogue: 0,0:30:25.72,0:30:29.07,Default,,0000,0000,0000,,He's like, "Oh hey. Bespin. \NLando lives there, he's my buddy." Dialogue: 0,0:30:29.07,0:30:32.24,Default,,0000,0000,0000,,And then his player flubs the roll, \Nso it's a trap, but he doesn't know that. Dialogue: 0,0:30:32.24,0:30:34.49,Default,,0000,0000,0000,,That's how it works in this game. Dialogue: 0,0:30:34.49,0:30:37.03,Default,,0000,0000,0000,,Culture skills are useful both \Nas knowledge skills, Dialogue: 0,0:30:37.03,0:30:43.62,Default,,0000,0000,0000,,and then also for having your character\Ntied to the various cultures of the sector. Dialogue: 0,0:30:43.62,0:30:48.50,Default,,0000,0000,0000,,Wheat: And these are separate from\Nthe class background packages? Dialogue: 0,0:30:48.50,0:30:51.60,Default,,0000,0000,0000,,Adam: Yes.\NWheat: Oh, so that's where I fucked up. Dialogue: 0,0:30:51.60,0:30:55.42,Default,,0000,0000,0000,,Adam: You get two, you get \Nbackground first, and then training. Dialogue: 0,0:30:55.42,0:30:57.30,Default,,0000,0000,0000,,Wheat: So...\NJP: Go ahead, Wheat. Dialogue: 0,0:30:57.30,0:31:01.52,Default,,0000,0000,0000,,Wheat: If I was going to choose computer,\Nlike comm crew would be... Dialogue: 0,0:31:01.52,0:31:04.09,Default,,0000,0000,0000,,Adam: Yeah, that'd be the way to get it.\NWheat: OK. Dialogue: 0,0:31:04.09,0:31:08.09,Default,,0000,0000,0000,,Adam: For the skills that you take,\Njust put a 0, skills start at 0. Dialogue: 0,0:31:08.09,0:31:11.61,Default,,0000,0000,0000,,The way this game works, if you try to \Ndo something you don't have the skill for, Dialogue: 0,0:31:11.61,0:31:15.61,Default,,0000,0000,0000,,you take a -1. If you have the skill, \Nyou don't add anything. Dialogue: 0,0:31:15.61,0:31:19.70,Default,,0000,0000,0000,,And then they range between 0 and 5. Dialogue: 0,0:31:19.70,0:31:23.71,Default,,0000,0000,0000,,JP: For the skill combat/gunnery,\Nis that only on ships? Dialogue: 0,0:31:23.71,0:31:29.04,Default,,0000,0000,0000,,Adam: Yeah, that's ship lasers,\Nsand-throwers, and missiles and stuff. Dialogue: 0,0:31:29.04,0:31:32.75,Default,,0000,0000,0000,,Steven: We've got lasers \Nand sand-throwers, JP. Dialogue: 0,0:31:32.75,0:31:37.18,Default,,0000,0000,0000,,JP: I was gonna go navigation, \Nbut I wanna take con-artist. Dialogue: 0,0:31:37.18,0:31:41.15,Default,,0000,0000,0000,,But that doesn't give us \Nanything that we need. Dialogue: 0,0:31:41.15,0:31:44.18,Default,,0000,0000,0000,,Steven: But you get the option to get\Nsomething we need Dialogue: 0,0:31:44.18,0:31:48.18,Default,,0000,0000,0000,,with your expert training \Npackage as well, right? Dialogue: 0,0:31:48.18,0:31:52.26,Default,,0000,0000,0000,,JP: What page is that on, Adam? I feel like\Nwe should look at them at the same time. Dialogue: 0,0:31:52.26,0:31:55.11,Default,,0000,0000,0000,,Steven: Page 18 and 19. Dialogue: 0,0:31:55.11,0:31:59.53,Default,,0000,0000,0000,,Adam: Yeah, background packages\Nare 13 and 14. Dialogue: 0,0:31:59.53,0:32:04.15,Default,,0000,0000,0000,,JP: Nice, perfect. I've got navigation, guys,\NI've got that under lock. Dialogue: 0,0:32:04.15,0:32:11.85,Default,,0000,0000,0000,,I'm gonna take con-artist.\NBackground. con-artist... Dialogue: 0,0:32:11.85,0:32:15.84,Default,,0000,0000,0000,,Geoff: I take soldier, I guess.\NJP: OK. Dialogue: 0,0:32:17.24,0:32:21.24,Default,,0000,0000,0000,,Steven: Geoff, are you looking to take... Dialogue: 0,0:32:21.24,0:32:26.86,Default,,0000,0000,0000,,What is it, comms, navigation and computer?\NWheat: I took comm crew. Dialogue: 0,0:32:26.86,0:32:32.03,Default,,0000,0000,0000,,Steven: You took computer, navigations and\Nwhat's the other one? I can't remember. Dialogue: 0,0:32:32.03,0:32:36.53,Default,,0000,0000,0000,,Wheat: Business?\NAdam: Computers, navigation, vehicle/space. Dialogue: 0,0:32:36.53,0:32:41.16,Default,,0000,0000,0000,,Steven: Yeah, vehicle/space. \NAre you planning on being a pilot, Geoff? Dialogue: 0,0:32:41.16,0:32:45.00,Default,,0000,0000,0000,,Geoff: No, but if we need to\NI guess I could do that. Dialogue: 0,0:32:45.00,0:32:49.00,Default,,0000,0000,0000,,Steven: I can be a pilot.\NWheat: Yes! Dialogue: 0,0:32:49.00,0:32:53.20,Default,,0000,0000,0000,,Geoff: We need business, I guess?\NBut I can do that with the other one? Dialogue: 0,0:32:53.20,0:32:56.31,Default,,0000,0000,0000,,Which one has business? Dialogue: 0,0:32:56.31,0:33:00.41,Default,,0000,0000,0000,,Adam: If you are a warrior, let's see\Nany of these have business... Dialogue: 0,0:33:00.41,0:33:04.48,Default,,0000,0000,0000,,I imagine there's like a \Nprivate military one. Dialogue: 0,0:33:04.48,0:33:07.13,Default,,0000,0000,0000,,Mercenary, yeah.\NIf you do soldier/mercenary, Dialogue: 0,0:33:07.13,0:33:09.49,Default,,0000,0000,0000,,you get business from mercenary. Dialogue: 0,0:33:09.49,0:33:13.47,Default,,0000,0000,0000,,When you're picking your training \Npackage, if you get a repeat, Dialogue: 0,0:33:13.47,0:33:17.25,Default,,0000,0000,0000,,you have a skill you've already got,\NI think it just gives you a bonus +1. Dialogue: 0,0:33:17.25,0:33:19.37,Default,,0000,0000,0000,,Wheat: Oh, OK. Really? Dialogue: 0,0:33:19.37,0:33:23.17,Default,,0000,0000,0000,,Adam: If you double up you get extra.\NGeoff: And where's the training one? Dialogue: 0,0:33:23.17,0:33:25.83,Default,,0000,0000,0000,,Adam: "If a skill appears in both your \Nbackground package and training," Dialogue: 0,0:33:25.83,0:33:27.73,Default,,0000,0000,0000,,"take it at level 1 instead of 0."\N Dialogue: 0,0:33:27.73,0:33:30.67,Default,,0000,0000,0000,,Those come immediately \Nafter each class description. Dialogue: 0,0:33:30.67,0:33:36.12,Default,,0000,0000,0000,,Pages 19, 21, and 23.\NJP: Oh shit, I'm excited, guys. Dialogue: 0,0:33:36.12,0:33:38.38,Default,,0000,0000,0000,,Wheat: I'm excited, too.\N Dialogue: 0,0:33:38.38,0:33:40.91,Default,,0000,0000,0000,,JP: This is working out. Dialogue: 0,0:33:40.91,0:33:45.47,Default,,0000,0000,0000,,I'll just have to edit that in.\NThe sheet has "culture/", Dialogue: 0,0:33:45.47,0:33:48.39,Default,,0000,0000,0000,,but it's not editable for \Nthose three things. Dialogue: 0,0:33:48.39,0:33:51.38,Default,,0000,0000,0000,,I'll have to edit that in.\NAdam: Yeah, just make a note. Dialogue: 0,0:33:51.38,0:33:55.47,Default,,0000,0000,0000,,JP: Steven, did you already \Nchoose your background? Dialogue: 0,0:33:55.47,0:33:58.48,Default,,0000,0000,0000,,Steven: Still looking through \Nit all, let's see here, Dialogue: 0,0:33:58.48,0:34:01.84,Default,,0000,0000,0000,,I wanna see what kind of expert \Ntraining packages I could get. Dialogue: 0,0:34:01.84,0:34:04.58,Default,,0000,0000,0000,,Oh geez. Well, I could become a pilot. Dialogue: 0,0:34:04.58,0:34:07.24,Default,,0000,0000,0000,,That could be a training package \Nthat I take for expert. Dialogue: 0,0:34:07.24,0:34:12.03,Default,,0000,0000,0000,,So, yeah... I think I'm gonna be a \Nbiotech crew, Dialogue: 0,0:34:12.03,0:34:17.03,Default,,0000,0000,0000,,which gives me culture/spacer, science, \Ntech/astronautic and tech/medical. Dialogue: 0,0:34:17.03,0:34:18.29,Default,,0000,0000,0000,,JP: Interesting. Dialogue: 0,0:34:18.29,0:34:20.29,Default,,0000,0000,0000,,Adam: Get some Lazarus patches, Dialogue: 0,0:34:20.29,0:34:22.81,Default,,0000,0000,0000,,make sure no one else dies,\Nespecially Wheat.\N Dialogue: 0,0:34:22.81,0:34:26.78,Default,,0000,0000,0000,,Wheat: Yes.\NAdam: His 4 hit points... Dialogue: 0,0:34:26.78,0:34:30.18,Default,,0000,0000,0000,,JP: Who hasn't... \NWheat, did you choose? Dialogue: 0,0:34:30.18,0:34:34.18,Default,,0000,0000,0000,,Wheat: Yeah, I'm choosing comm crew.\NJP: Comm crew, OK. Dialogue: 0,0:34:34.18,0:34:36.05,Default,,0000,0000,0000,,Geoff, what about you?\N Dialogue: 0,0:34:36.05,0:34:38.65,Default,,0000,0000,0000,,Geoff: Mercenary.\NJP: OK, and I'm taking con-artist. Dialogue: 0,0:34:38.65,0:34:40.73,Default,,0000,0000,0000,,Geoff: How do we know what this gives us?\N Dialogue: 0,0:34:40.73,0:34:43.22,Default,,0000,0000,0000,,Is it on the sheet, we highlight \Nthat somewhere? Dialogue: 0,0:34:43.22,0:34:46.38,Default,,0000,0000,0000,,JP: It's in the PDF that you just got,\Ngo to page 13. Dialogue: 0,0:34:46.38,0:34:49.71,Default,,0000,0000,0000,,Geoff: Yeah, I got that, but are we\Nsupposed to remember these things. Dialogue: 0,0:34:49.71,0:34:52.78,Default,,0000,0000,0000,,Wheat: You take that, where it \Nsays "skills", underneath, Dialogue: 0,0:34:52.78,0:34:56.24,Default,,0000,0000,0000,,and you just put a 0 next that skill\Non the character sheet. Dialogue: 0,0:34:56.24,0:34:58.92,Default,,0000,0000,0000,,Adam: You've got combat/projectile, \Ncombat/unarmed, Dialogue: 0,0:34:58.92,0:35:03.42,Default,,0000,0000,0000,,culture, you pick a specific \Nworld, and tactics, all at 0. Dialogue: 0,0:35:03.42,0:35:08.10,Default,,0000,0000,0000,,Geoff: But for the ones you have redundant\Nbetween background and training you do +1? Dialogue: 0,0:35:08.10,0:35:10.99,Default,,0000,0000,0000,,Adam: Yeah, if you have it on both,\Nif you have soldier, Dialogue: 0,0:35:10.99,0:35:14.36,Default,,0000,0000,0000,,and then mercenary also gives \Ncombat/projectile, you add another 1. Dialogue: 0,0:35:14.36,0:35:16.55,Default,,0000,0000,0000,,So it goes from 0 to 1.\NJP: OK. Dialogue: 0,0:35:16.55,0:35:20.65,Default,,0000,0000,0000,,How do we get skills, do we get skills\Nwhen we level up? Dialogue: 0,0:35:20.65,0:35:26.03,Default,,0000,0000,0000,,Adam: Yeah, you'll get skills points\Nthat you can spend when you level up. Dialogue: 0,0:35:26.03,0:35:28.62,Default,,0000,0000,0000,,Experts get them a lot faster than\Neverybody else. Dialogue: 0,0:35:28.62,0:35:33.95,Default,,0000,0000,0000,,JP: Damn right they do.\NGeoff: "Damn right!" Dialogue: 0,0:35:35.31,0:35:38.09,Default,,0000,0000,0000,,JP: What package are you \Ngonna take, Lumpkin? Dialogue: 0,0:35:38.09,0:35:39.90,Default,,0000,0000,0000,,I don't know why I'm calling you \Nby your last name. Dialogue: 0,0:35:39.90,0:35:42.52,Default,,0000,0000,0000,,Let's just go with it.\NGeoff: It is what it is, you know? Dialogue: 0,0:35:42.52,0:35:44.68,Default,,0000,0000,0000,,JP: Come on, Lumpkin. Dialogue: 0,0:35:44.68,0:35:48.68,Default,,0000,0000,0000,,Steven: There's so many.\NJP: I'm taking bounty hunter. Dialogue: 0,0:35:48.68,0:35:53.07,Default,,0000,0000,0000,,Steven: I was not looking at \Nbounty hunters, so you're golden. Dialogue: 0,0:35:53.07,0:35:57.62,Default,,0000,0000,0000,,Adam: Your background is con-artist,\Nand your training is bounty hunter? Dialogue: 0,0:35:57.62,0:36:00.28,Default,,0000,0000,0000,,JP: Yep.\NAdam: OK, cool. Dialogue: 0,0:36:00.28,0:36:05.39,Default,,0000,0000,0000,,Geoff: Culture/world isn't here...\NThere's a culture one and just... Dialogue: 0,0:36:05.96,0:36:11.07,Default,,0000,0000,0000,,Adam: I think JP mentioned that you can't\Nedit that, so I'll fix that. Dialogue: 0,0:36:11.07,0:36:13.95,Default,,0000,0000,0000,,Just think about that.\NIt'll be a specific world, Dialogue: 0,0:36:13.95,0:36:18.03,Default,,0000,0000,0000,,it might be your homeworld, \Nit might be another world. Dialogue: 0,0:36:18.03,0:36:22.09,Default,,0000,0000,0000,,Steven: Vehicle/any means I choose one?\NAdam: You pick one, yeah. Dialogue: 0,0:36:22.09,0:36:25.74,Default,,0000,0000,0000,,Steven: I'm gonna be a xenoarchaeologist.\NWheat: Oh, nice. Dialogue: 0,0:36:25.74,0:36:28.67,Default,,0000,0000,0000,,Steven: Which gives me another combat, \Nanother culture, history, language, Dialogue: 0,0:36:28.67,0:36:32.85,Default,,0000,0000,0000,,perception, science, \Ntech/any, and vechicle/any. Dialogue: 0,0:36:32.85,0:36:35.38,Default,,0000,0000,0000,,Wheat: You're gonna be a pilot too, right?\N Dialogue: 0,0:36:35.38,0:36:37.83,Default,,0000,0000,0000,,Steven: Yeah, vehicle/any \Nis gonna be vehicle/space. Dialogue: 0,0:36:37.83,0:36:43.25,Default,,0000,0000,0000,,Adam: What background did you take?\NSteven: Biotech background. Dialogue: 0,0:36:43.25,0:36:46.63,Default,,0000,0000,0000,,Adam: So biotech crew and then...\NSteven: Biotech and Xenoarchaeologist. Dialogue: 0,0:36:46.63,0:36:48.86,Default,,0000,0000,0000,,Adam: Your character is such a nerd... Dialogue: 0,0:36:48.86,0:36:51.89,Default,,0000,0000,0000,,Steven: Yup.\NAdam: Ship's nerd. Dialogue: 0,0:36:51.89,0:36:54.95,Default,,0000,0000,0000,,Geoff: If it says combat/any, \Ndo you 0 in all the combats? Dialogue: 0,0:36:54.95,0:36:56.98,Default,,0000,0000,0000,,Adam: You pick one.\NJP: You choose one.\N Dialogue: 0,0:36:56.98,0:36:59.51,Default,,0000,0000,0000,,Geoff: Oh, OK. But it gives me \Ncombat/projectile, Dialogue: 0,0:36:59.51,0:37:02.42,Default,,0000,0000,0000,,so potentially I could just go \Ndouble up on that one, right? Dialogue: 0,0:37:02.42,0:37:04.92,Default,,0000,0000,0000,,Adam: Not if it's in the same... Dialogue: 0,0:37:04.92,0:37:07.80,Default,,0000,0000,0000,,if it gives you combat/projectile \Nand combat/any, you can't. Dialogue: 0,0:37:07.80,0:37:10.45,Default,,0000,0000,0000,,But if you have /projectile in one \Nand /any in the other, Dialogue: 0,0:37:10.45,0:37:13.70,Default,,0000,0000,0000,,yeah, you can just add projectile again. Dialogue: 0,0:37:13.70,0:37:18.11,Default,,0000,0000,0000,,Geoff: Would knives be unarmed?\NAdam: Knives is primitive. Dialogue: 0,0:37:18.11,0:37:21.54,Default,,0000,0000,0000,,And as a bonus you get spears. \NAnd other sharp objects. Dialogue: 0,0:37:21.54,0:37:25.63,Default,,0000,0000,0000,,JP: Steven, are you flying?\NSteven: Yeah, I'm flying. Dialogue: 0,0:37:25.63,0:37:30.06,Default,,0000,0000,0000,,JP: You want me to fly and you not fly?\NSteven: Hell no, sucka. Dialogue: 0,0:37:30.06,0:37:32.40,Default,,0000,0000,0000,,Ship's my baby. Dialogue: 0,0:37:32.40,0:37:36.45,Default,,0000,0000,0000,,JP: Do we have any other vehicles on\Nthe ship, Mr. DM? Dialogue: 0,0:37:36.45,0:37:38.78,Default,,0000,0000,0000,,Adam: Not presently, no. Dialogue: 0,0:37:38.78,0:37:41.45,Default,,0000,0000,0000,,You have the cargo space to fit \Nvehicles, if you want to, Dialogue: 0,0:37:41.45,0:37:44.76,Default,,0000,0000,0000,,but, yeah, you have no money.\NIf you steal one, though... Dialogue: 0,0:37:44.76,0:37:49.23,Default,,0000,0000,0000,,JP: What would be considered\Na vehicle/grav? Dialogue: 0,0:37:49.23,0:37:53.21,Default,,0000,0000,0000,,Would that be something that is floating?\NAdam: Yeah, hover-cars, hover-tanks. Dialogue: 0,0:37:53.21,0:37:58.26,Default,,0000,0000,0000,,JP: What is more common in this world?\NAdam: Depends on what planet you're on. Dialogue: 0,0:37:58.26,0:38:02.49,Default,,0000,0000,0000,,Tech level 3 (TL3) planets\Ndon't have grav technology. Dialogue: 0,0:38:02.49,0:38:04.44,Default,,0000,0000,0000,,TL4 and above will. Dialogue: 0,0:38:04.44,0:38:07.22,Default,,0000,0000,0000,,JP: Let's see what planet \NI chose earlier. Dialogue: 0,0:38:07.22,0:38:09.68,Default,,0000,0000,0000,,Oh shit, I gotta open up that thing \Nthat you sent me. Dialogue: 0,0:38:09.68,0:38:13.43,Default,,0000,0000,0000,,Wheat: I'm gonna choose criminal mind,\Nby the way, for my training. Dialogue: 0,0:38:13.43,0:38:17.98,Default,,0000,0000,0000,,But as I mentioned, I wanna give up\Nculture/criminal for projectile weapons. Dialogue: 0,0:38:17.98,0:38:20.98,Default,,0000,0000,0000,,You're cool with that?\NAdam: Yeah, that's fine. Dialogue: 0,0:38:20.98,0:38:24.27,Default,,0000,0000,0000,,Wheat: OK, great.\NGeoff: Are we starting at level 1? Dialogue: 0,0:38:24.27,0:38:27.65,Default,,0000,0000,0000,,Adam & JP: Yeah.\NGeoff: Cool. Dialogue: 0,0:38:27.65,0:38:31.18,Default,,0000,0000,0000,,Adam: JP, just for reference, more than- Dialogue: 0,0:38:31.18,0:38:34.67,Default,,0000,0000,0000,,I would say two thirds of the worlds \Nin this sector are TL4 and above. Dialogue: 0,0:38:34.67,0:38:38.67,Default,,0000,0000,0000,,JP: So they would have grav?\NAdam: Yeah, grav stuff is pretty common. Dialogue: 0,0:38:38.67,0:38:42.43,Default,,0000,0000,0000,,JP: I'm kind of jumping ahead, but I don't\Nhave it easily accessible and I think you do, Dialogue: 0,0:38:42.43,0:38:45.88,Default,,0000,0000,0000,,can you tell me what \Ntype of planet Asa is? Dialogue: 0,0:38:45.88,0:38:48.03,Default,,0000,0000,0000,,Adam: Yeah. Let me pull up the... Dialogue: 0,0:38:48.03,0:38:51.90,Default,,0000,0000,0000,,JP: Because whatever that is, \NI'll choose my vehicle from that. Dialogue: 0,0:38:51.90,0:38:58.40,Default,,0000,0000,0000,,And yes, I did choose the planet \Nnamed after the porn star. Dialogue: 0,0:38:58.40,0:39:00.44,Default,,0000,0000,0000,,That's how it was chosen. Dialogue: 0,0:39:00.44,0:39:04.31,Default,,0000,0000,0000,,Adam: Planet Asa is a...\N Dialogue: 0,0:39:04.31,0:39:06.88,Default,,0000,0000,0000,,Tech level 4 planet. Dialogue: 0,0:39:06.88,0:39:08.72,Default,,0000,0000,0000,,JP: Cool, so they would have grav. Dialogue: 0,0:39:08.72,0:39:12.48,Default,,0000,0000,0000,,Adam: Yup.\NWheat: I have one other question, Dialogue: 0,0:39:12.48,0:39:18.37,Default,,0000,0000,0000,,Inbetween all the background packages,\Nand then the individual classes, Dialogue: 0,0:39:18.37,0:39:21.53,Default,,0000,0000,0000,,there are also the character skills... Dialogue: 0,0:39:21.53,0:39:28.95,Default,,0000,0000,0000,,Adam: The class skills, those just\Nmodify the cost of raising them later. Dialogue: 0,0:39:28.95,0:39:31.71,Default,,0000,0000,0000,,Where it says expert class skills: Dialogue: 0,0:39:31.71,0:39:34.92,Default,,0000,0000,0000,,"All except combat skills, tactics\Nand tech/psitech." Dialogue: 0,0:39:34.92,0:39:38.11,Default,,0000,0000,0000,,For psychics there's a list:\NCombat/psitech, culture/any... Dialogue: 0,0:39:38.11,0:39:40.94,Default,,0000,0000,0000,,Those are your class skills, they're\Ngonna be cheaper later on. Dialogue: 0,0:39:40.94,0:39:43.03,Default,,0000,0000,0000,,But they don't really\Nmatter right now. Dialogue: 0,0:39:43.03,0:39:48.66,Default,,0000,0000,0000,,Wheat: So you don't actually select one,\Nit's just an explanation of them, right? Dialogue: 0,0:39:48.66,0:39:55.03,Default,,0000,0000,0000,,Geoff: Adam, give me a world that would\Nbe a city, high-tech and crime... Dialogue: 0,0:39:55.03,0:40:02.11,Default,,0000,0000,0000,,Adam: The highest TL world is... \NOnintza. Dialogue: 0,0:40:02.11,0:40:07.98,Default,,0000,0000,0000,,It is a... abandoned colony.\NGeoff: How do you spell that? Dialogue: 0,0:40:07.98,0:40:10.91,Default,,0000,0000,0000,,Adam: O-N-I-N-T-Z-A.\N Dialogue: 0,0:40:10.91,0:40:13.87,Default,,0000,0000,0000,,Geoff: Oh, my god, you just said "Zed".\NAre you german? Dialogue: 0,0:40:13.88,0:40:15.89,Default,,0000,0000,0000,,Adam: No.\NSteven: He's canadian! Dialogue: 0,0:40:15.89,0:40:19.89,Default,,0000,0000,0000,,Geoff: We don't hang with germans here!\N(Laughter) Dialogue: 0,0:40:19.89,0:40:22.12,Default,,0000,0000,0000,,Happy Canada day a week ago, though. Dialogue: 0,0:40:22.12,0:40:24.24,Default,,0000,0000,0000,,Adam: Sprechen sie Space? Dialogue: 0,0:40:24.24,0:40:27.57,Default,,0000,0000,0000,,Wheat: Since we're talking about,\Nare you selecting homeworlds? Dialogue: 0,0:40:27.57,0:40:32.77,Default,,0000,0000,0000,,Adam: Onintza, just to make sure it sounds\Nlike a place you'd like to be from. Dialogue: 0,0:40:32.77,0:40:38.15,Default,,0000,0000,0000,,Onintza was a colony world that was \Nabandoned due to a religious war. Dialogue: 0,0:40:38.15,0:40:42.82,Default,,0000,0000,0000,,There's a religious war over the planet\Nthat caused massive damage, Dialogue: 0,0:40:42.82,0:40:44.66,Default,,0000,0000,0000,,and most people left. Dialogue: 0,0:40:44.67,0:40:49.41,Default,,0000,0000,0000,,There's still some embittered hold-outs\Nthat still live there, fighting the war. Dialogue: 0,0:40:49.41,0:40:52.36,Default,,0000,0000,0000,,Geoff: But it's the highest tech planet? Dialogue: 0,0:40:52.36,0:40:56.62,Default,,0000,0000,0000,,Adam: Yes, it has pre-tech and \Npre-scream technology, Dialogue: 0,0:40:56.62,0:41:00.03,Default,,0000,0000,0000,,which is probably why people \Nare fighting over it. Dialogue: 0,0:41:00.03,0:41:05.13,Default,,0000,0000,0000,,Geoff: If you think a criminal kind of \Nsuave dude would come from there... Dialogue: 0,0:41:05.13,0:41:09.23,Default,,0000,0000,0000,,JP: Of course, you're gonna be the one\Ntrying to steal the ship. Dialogue: 0,0:41:09.23,0:41:13.96,Default,,0000,0000,0000,,Geoff: OK. I like germans, chat, don't \Nfreak out. I'm half-german, myself. Dialogue: 0,0:41:13.96,0:41:17.48,Default,,0000,0000,0000,,JP: We're very sarcastic on the show. \NDon't take anything we say seriously. Dialogue: 0,0:41:17.48,0:41:23.39,Default,,0000,0000,0000,,Wheat: Adam, can you tell me what the\Nmost wealthy homeworld would be? Dialogue: 0,0:41:23.39,0:41:27.52,Default,,0000,0000,0000,,Adam: So the homeworld \Nthat's the most prosperous? Dialogue: 0,0:41:27.52,0:41:30.64,Default,,0000,0000,0000,,Wheat: Yes.\NAdam: Uhm... Dialogue: 0,0:41:30.64,0:41:34.04,Default,,0000,0000,0000,,JP: Guys, I just went by the name, \NI didn't go by the stats of the world. Dialogue: 0,0:41:34.04,0:41:36.96,Default,,0000,0000,0000,,I saw "Asa" and I'm like, "I'm in!"\NGeoff: You've done goofed. Dialogue: 0,0:41:36.96,0:41:39.94,Default,,0000,0000,0000,,JP: I know, I'm worried now.\NWheat: JP, don't worry about it, Dialogue: 0,0:41:39.94,0:41:44.80,Default,,0000,0000,0000,,because my character is poor as fuck\Nin the wealthiest place in the universe. Dialogue: 0,0:41:44.80,0:41:49.75,Default,,0000,0000,0000,,Adam: There's a planet called "Majid".\NIt's currently undergoing a gold rush. Dialogue: 0,0:41:49.75,0:41:54.76,Default,,0000,0000,0000,,That's probably a good bet.\NWheat: M-A-J-I-D? Dialogue: 0,0:41:54.76,0:41:57.56,Default,,0000,0000,0000,,Adam: M-A-J-I-D, yep.\NWheat: Wow, I got that. Dialogue: 0,0:41:57.56,0:42:01.48,Default,,0000,0000,0000,,Everyone: "Majid". Dialogue: 0,0:42:01.48,0:42:04.21,Default,,0000,0000,0000,,Adam: Planet 5 in the Vafa'i system. Dialogue: 0,0:42:04.21,0:42:06.37,Default,,0000,0000,0000,,JP: I do have question for you.\NAdam: Yes. Dialogue: 0,0:42:06.37,0:42:10.78,Default,,0000,0000,0000,,JP: In terms of combat, what \Nwould be an energy pistol? Dialogue: 0,0:42:10.78,0:42:14.01,Default,,0000,0000,0000,,And would I have access to something\Nlike that at level one? Dialogue: 0,0:42:14.01,0:42:19.66,Default,,0000,0000,0000,,Adam: At character creation you're allowed\Nto purchase TL4 and lower equipment. Dialogue: 0,0:42:19.66,0:42:25.20,Default,,0000,0000,0000,,The lowest TL energy weapon \Nis a laser pistol, Dialogue: 0,0:42:25.20,0:42:28.52,Default,,0000,0000,0000,,it's TL4, so you could buy it.\NJP: Perfect. Dialogue: 0,0:42:28.52,0:42:31.39,Default,,0000,0000,0000,,Adam: It's 200 credits, though, so you \Nmight not be able to afford it. Dialogue: 0,0:42:31.39,0:42:33.96,Default,,0000,0000,0000,,You'll start with...\NJP: What if I.. Dialogue: 0,0:42:33.96,0:42:36.49,Default,,0000,0000,0000,,Can I somehow con someone out of it? Dialogue: 0,0:42:36.49,0:42:39.71,Default,,0000,0000,0000,,Adam: You can do that at the \Nbeginning of the game. Dialogue: 0,0:42:39.71,0:42:42.21,Default,,0000,0000,0000,,Or you could convince your friends \Nto lend you some money. Dialogue: 0,0:42:42.21,0:42:44.29,Default,,0000,0000,0000,,JP: I could.\NGeoff: How much money do we start with? Dialogue: 0,0:42:44.29,0:42:46.93,Default,,0000,0000,0000,,Adam: I'm looking for that right now.\NBut it's not a ton. Dialogue: 0,0:42:46.93,0:42:51.18,Default,,0000,0000,0000,,JP: You said that was an energy weapon?\NAdam: Yep. Dialogue: 0,0:42:51.18,0:42:55.32,Default,,0000,0000,0000,,You start with 400 credits \Nplus 1d6 times 100, Dialogue: 0,0:42:55.32,0:42:58.18,Default,,0000,0000,0000,,so you might have 1000 \Ncredits to start with. Dialogue: 0,0:42:58.18,0:43:01.12,Default,,0000,0000,0000,,JP: Can we all roll for our \Ncredits right now? Dialogue: 0,0:43:01.12,0:43:05.12,Default,,0000,0000,0000,,Adam: Has everyone picked their \Nbackground package and training package? Dialogue: 0,0:43:05.12,0:43:06.69,Default,,0000,0000,0000,,Geoff: Yes, I believe so. Dialogue: 0,0:43:06.69,0:43:09.57,Default,,0000,0000,0000,,Adam: I just gotta make sure \NI have it in my notes, Dialogue: 0,0:43:09.57,0:43:13.63,Default,,0000,0000,0000,,Wheat, you're comms crew/criminal mind?\NWheat: Yes. Dialogue: 0,0:43:13.63,0:43:16.61,Default,,0000,0000,0000,,Adam: I think that was \Nthe only one that I had. Dialogue: 0,0:43:16.61,0:43:20.51,Default,,0000,0000,0000,,These are ways of thinking how you \Nwant to play your character, Dialogue: 0,0:43:20.51,0:43:25.31,Default,,0000,0000,0000,,the first thing is what you were before,\Nand the other one is what you are now. Dialogue: 0,0:43:25.31,0:43:30.48,Default,,0000,0000,0000,,Wheat used to be comms crew on a ship,\Nbut now you're a criminal psychic. Dialogue: 0,0:43:30.49,0:43:34.28,Default,,0000,0000,0000,,Think about what moved you from one\Nto the other, what happened to your ship. Dialogue: 0,0:43:34.28,0:43:39.12,Default,,0000,0000,0000,,Where's the rest of your crew, what made \Nyou go from comms crew to criminal mind? Dialogue: 0,0:43:39.12,0:43:42.49,Default,,0000,0000,0000,,Some of them are easier to figure out,\Nlike soldier to mercenary; Dialogue: 0,0:43:42.49,0:43:46.13,Default,,0000,0000,0000,,maybe you were part of the army,\Nnow you're part of your own army. Dialogue: 0,0:43:46.13,0:43:51.64,Default,,0000,0000,0000,,Steven: Biotech crew to xenoarchaeologist.\NA natural transition, if ever I heard one. Dialogue: 0,0:43:51.64,0:43:53.99,Default,,0000,0000,0000,,JP: You're just a fucking life-long nerd. Dialogue: 0,0:43:53.99,0:43:58.36,Default,,0000,0000,0000,,Adam: I'm pretty sure Steven \Nis playing Zoidberg. Dialogue: 0,0:43:58.36,0:44:04.40,Default,,0000,0000,0000,,Geoff: Except he's more charismatic, strong, \Ndexterous and powerful than the rest of us. Dialogue: 0,0:44:04.40,0:44:07.04,Default,,0000,0000,0000,,Adam: Super nerd. Dialogue: 0,0:44:07.04,0:44:11.35,Default,,0000,0000,0000,,Everybody has that stuff, you've all\Nmarked your skills down, Dialogue: 0,0:44:11.35,0:44:14.27,Default,,0000,0000,0000,,does everybody have a homeworld?\NSteven: No. Dialogue: 0,0:44:14.27,0:44:18.27,Default,,0000,0000,0000,,Can you link us to the drop-box with\Nthe system in it? Dialogue: 0,0:44:18.27,0:44:21.41,Default,,0000,0000,0000,,Adam: The thing? Yeah.\NJP: While you're doing that, Dialogue: 0,0:44:21.41,0:44:25.75,Default,,0000,0000,0000,,if I wanted to dual wield pistols,\Nwould that give me any benefit? Dialogue: 0,0:44:25.75,0:44:28.87,Default,,0000,0000,0000,,Amd is there a skill \Nrelationship to that, or no? Dialogue: 0,0:44:28.88,0:44:33.93,Default,,0000,0000,0000,,Adam: No, the skill is just...\NIn combat it's real simple. Dialogue: 0,0:44:33.93,0:44:36.61,Default,,0000,0000,0000,,You get a move and an action,\Nthe benefit of having two pistols is that Dialogue: 0,0:44:36.61,0:44:39.66,Default,,0000,0000,0000,,if one runs out of ammo, \Nyou have the other one. Dialogue: 0,0:44:39.66,0:44:43.02,Default,,0000,0000,0000,,JP: I couldn't use two pistols at once?\NAdam: No, not initially, Dialogue: 0,0:44:43.02,0:44:47.89,Default,,0000,0000,0000,,because you only have one shot,\Ntime for one shot, basically. Dialogue: 0,0:44:49.98,0:44:54.60,Default,,0000,0000,0000,,Adam: If anybody in the chat \Nwants to follow along, Dialogue: 0,0:44:54.60,0:44:57.73,Default,,0000,0000,0000,,and look at the Asgard \NSigma Encyclopedia, Dialogue: 0,0:44:57.73,0:45:02.02,Default,,0000,0000,0000,,it's on JP's reddit.\NSteven: Aw yes. Dialogue: 0,0:45:02.02,0:45:06.66,Default,,0000,0000,0000,,Adam: All the maps n' stuff.\NI'll post this... Dialogue: 0,0:45:12.27,0:45:16.27,Default,,0000,0000,0000,,Cool. So there's Asgard Sigma... Dialogue: 0,0:45:16.27,0:45:20.13,Default,,0000,0000,0000,,While Steven is deciding \Nwhere he's from\N Dialogue: 0,0:45:20.13,0:45:24.43,Default,,0000,0000,0000,,if you haven't already,\Nnote your hit points. Dialogue: 0,0:45:24.43,0:45:27.39,Default,,0000,0000,0000,,Just take the max for the die, Dialogue: 0,0:45:27.39,0:45:32.54,Default,,0000,0000,0000,,the two experts will have 6 plus \Nyour constitution modifier. Dialogue: 0,0:45:32.54,0:45:35.67,Default,,0000,0000,0000,,Geoff, you'll have 8 plus your \Nconstitution modifier. Dialogue: 0,0:45:35.67,0:45:39.67,Default,,0000,0000,0000,,Steven: Did you say, Adam, \Nthat we're starting in Gunnhild? Dialogue: 0,0:45:39.67,0:45:43.67,Default,,0000,0000,0000,,Adam: Yes, I'm gonna start you off there.\NSteven: I will be from Andoni. Dialogue: 0,0:45:43.67,0:45:46.83,Default,,0000,0000,0000,,Geoff: "Andoneh"\NAdam: OK, cool. Dialogue: 0,0:45:56.76,0:45:59.96,Default,,0000,0000,0000,,Adam: Wheat, where are you from, again?\N Dialogue: 0,0:45:59.96,0:46:02.29,Default,,0000,0000,0000,,Wheat: Majid. Dialogue: 0,0:46:04.33,0:46:07.61,Default,,0000,0000,0000,,Adam: Geoff? What planet \Ndid we say you're from? Dialogue: 0,0:46:07.62,0:46:12.44,Default,,0000,0000,0000,,Geoff: That awesome one we \Njust described... Onintza. Dialogue: 0,0:46:12.97,0:46:15.16,Default,,0000,0000,0000,,Adam: Cool. Dialogue: 0,0:46:17.76,0:46:22.57,Default,,0000,0000,0000,,OK, choose your language. \NYour character speaks English. Dialogue: 0,0:46:22.57,0:46:25.56,Default,,0000,0000,0000,,You speak your worlds native tongue,\Nif that's different. Dialogue: 0,0:46:25.56,0:46:27.98,Default,,0000,0000,0000,,You can decide that yourself, \NI don't really care. Dialogue: 0,0:46:27.98,0:46:30.06,Default,,0000,0000,0000,,It'll just matter if you go there. Dialogue: 0,0:46:30.06,0:46:34.12,Default,,0000,0000,0000,,And then you can add one more language \Nper point of intelligence modifier bonus. Dialogue: 0,0:46:34.12,0:46:37.87,Default,,0000,0000,0000,,Geoff: Excellent.\NJP: Geoff, next, let's go! Dialogue: 0,0:46:37.87,0:46:40.93,Default,,0000,0000,0000,,Adam: The game is set in the year 3200, Dialogue: 0,0:46:40.93,0:46:43.83,Default,,0000,0000,0000,,so you're pretty distance from \Nnormal Earth cultures. Dialogue: 0,0:46:43.83,0:46:48.77,Default,,0000,0000,0000,,But people have managed to hang on to\Ntheir languages pretty solidly, Dialogue: 0,0:46:48.77,0:46:53.08,Default,,0000,0000,0000,,so if you wanna speak Korean, \Nthat's a valid choice. Dialogue: 0,0:46:53.08,0:46:57.56,Default,,0000,0000,0000,,Geoff: I don't see this on the...\NJP: Where's this on the character sheet? Dialogue: 0,0:46:57.56,0:47:01.22,Default,,0000,0000,0000,,Adam: I'm not sure, make a note \Nsomewhere, maybe in the "notes" section. Dialogue: 0,0:47:01.22,0:47:06.16,Default,,0000,0000,0000,,Geoff: English, but it's based on Earthly-\NAdam: Based on actual languages, yeah. Dialogue: 0,0:47:06.16,0:47:08.50,Default,,0000,0000,0000,,Unless for some reason your... Dialogue: 0,0:47:08.50,0:47:13.05,Default,,0000,0000,0000,,Like if you're a mercenary, you can have\Na special mercenary hand-sign. Dialogue: 0,0:47:13.05,0:47:15.77,Default,,0000,0000,0000,,You can make up languages if you want to. Dialogue: 0,0:47:15.77,0:47:18.94,Default,,0000,0000,0000,,But they tend to be pragmatic,\Nrather than cultural. Dialogue: 0,0:47:18.94,0:47:21.05,Default,,0000,0000,0000,,Because you haven't had time to \Nbuild a whole cultural language. Dialogue: 0,0:47:21.05,0:47:24.50,Default,,0000,0000,0000,,Steven: Surely I could speak some \Nancient alien tongue. Dialogue: 0,0:47:24.50,0:47:29.64,Default,,0000,0000,0000,,Adam: Sure, yeah. The alien races \Nyou may have encountered... Dialogue: 0,0:47:29.64,0:47:32.86,Default,,0000,0000,0000,,You can see them if you have \Nthe Galactic Encyclopedia open. Dialogue: 0,0:47:32.86,0:47:35.48,Default,,0000,0000,0000,,See "Alien Races".\NSteven: I do. Dialogue: 0,0:47:35.48,0:47:39.11,Default,,0000,0000,0000,,Adam: You can pick one of those.\NYou can speak their native tongue. Dialogue: 0,0:47:39.11,0:47:41.47,Default,,0000,0000,0000,,Steven: Hmm... Dialogue: 0,0:47:41.47,0:47:47.67,Default,,0000,0000,0000,,I like Shindel, because they're\N"hybrid: avian and exotic". Dialogue: 0,0:47:47.67,0:47:52.61,Default,,0000,0000,0000,,Scales instead of feathers, and \Nchainsaw-like mouth parts or claws. Dialogue: 0,0:47:52.61,0:47:55.73,Default,,0000,0000,0000,,Adam: I would love to hear you try \Nand use your human mouth Dialogue: 0,0:47:55.73,0:47:58.78,Default,,0000,0000,0000,,to make a "chainsaw-like mouth" sound. Dialogue: 0,0:47:58.78,0:48:03.04,Default,,0000,0000,0000,,Steven: I probably need to use my hands.\NAdam: Probably, yeah. Dialogue: 0,0:48:04.12,0:48:08.16,Default,,0000,0000,0000,,You have to chew a rock \Nwhile you're speaking. Dialogue: 0,0:48:08.64,0:48:12.19,Default,,0000,0000,0000,,Steven: Alright, I speak English \Nand Shindelian. Dialogue: 0,0:48:12.19,0:48:15.61,Default,,0000,0000,0000,,Adam: Shindel, OK...\NSteven: Ancient Shindelian. Dialogue: 0,0:48:15.61,0:48:18.33,Default,,0000,0000,0000,,I have no use for \Nmodern Shindelian. Dialogue: 0,0:48:18.33,0:48:21.78,Default,,0000,0000,0000,,Geoff: You said that without modifiers\Nwe just get to pick one other? Dialogue: 0,0:48:21.78,0:48:25.62,Default,,0000,0000,0000,,Adam: You get English and your world's\Nnative tongue if it's different. Dialogue: 0,0:48:25.62,0:48:30.75,Default,,0000,0000,0000,,Geoff: Onitziwa people are Japanese, \Nit sounds kind of Japanese. Right? Dialogue: 0,0:48:30.75,0:48:32.34,Default,,0000,0000,0000,,Adam: Onintza, yeah, yeah.\N Dialogue: 0,0:48:32.34,0:48:35.22,Default,,0000,0000,0000,,Geoff: Oh, I did say "Onitziwa", \Nwhich is not what it is. Dialogue: 0,0:48:35.22,0:48:37.96,Default,,0000,0000,0000,,It's "Onintza", but it still \Nsounds kind of Japanese. Dialogue: 0,0:48:37.96,0:48:39.16,Default,,0000,0000,0000,,Adam: Onintza... Dialogue: 0,0:48:39.16,0:48:41.72,Default,,0000,0000,0000,,Yeah, you can say "Onintza" \Nin Japanese, there you go. Dialogue: 0,0:48:41.72,0:48:44.70,Default,,0000,0000,0000,,Geoff: I'll steal all the anime fanboys\N Dialogue: 0,0:48:44.70,0:48:47.62,Default,,0000,0000,0000,,that djWheat otherwise would've \Ngarnished for himself. Dialogue: 0,0:48:47.62,0:48:51.94,Default,,0000,0000,0000,,Wheat: Then I take all the Firefly fanboys\Nand choose Chinese, so fuck off. Dialogue: 0,0:48:51.94,0:48:56.80,Default,,0000,0000,0000,,Adam: Does that mean, Wheat, that \NMajid speaks Chinese primarily, Dialogue: 0,0:48:56.80,0:48:59.36,Default,,0000,0000,0000,,and if so, \NMandarin or Cantonese? Dialogue: 0,0:48:59.36,0:49:02.05,Default,,0000,0000,0000,,Wheat: Mandarin. Dialogue: 0,0:49:02.05,0:49:06.83,Default,,0000,0000,0000,,Adam: It sounds to me like it wasn't \Nnamed by Mandarin speakers. Dialogue: 0,0:49:06.83,0:49:11.57,Default,,0000,0000,0000,,So if it like a different ruling group\Nthat originally named the planet, or? Dialogue: 0,0:49:11.57,0:49:14.78,Default,,0000,0000,0000,,How did that happen, because it \Nsounds kind of like Arabic. Dialogue: 0,0:49:14.78,0:49:20.36,Default,,0000,0000,0000,,Wheat: I feel like the people... the people \Nthat are governing the planet, Dialogue: 0,0:49:20.36,0:49:24.32,Default,,0000,0000,0000,,basically bought their way in there. Dialogue: 0,0:49:24.32,0:49:28.34,Default,,0000,0000,0000,,They had enough money to call it whatever \Nthey want, and do whatever they want. Dialogue: 0,0:49:28.34,0:49:33.25,Default,,0000,0000,0000,,Hence the mining of all the gold.\NThe rich get richer. Dialogue: 0,0:49:33.25,0:49:39.94,Default,,0000,0000,0000,,That's kind of awesome, it's kind of like\Na gold rush world, led by a Mandarinate. Dialogue: 0,0:49:39.94,0:49:41.71,Default,,0000,0000,0000,,Wheat: Yes. Yes.\NAdam: OK, cool. Dialogue: 0,0:49:41.71,0:49:44.29,Default,,0000,0000,0000,,Geoff: "Werrcome"... Dialogue: 0,0:49:46.78,0:49:48.77,Default,,0000,0000,0000,,Adam: Watch that. Dialogue: 0,0:49:49.92,0:49:54.91,Default,,0000,0000,0000,,You start with 400 credits, \Nplus 1d6 times 100 credits. Dialogue: 0,0:49:54.91,0:49:58.20,Default,,0000,0000,0000,,You can buy any equipment \Nof TL4 or lower. Dialogue: 0,0:49:58.20,0:50:01.80,Default,,0000,0000,0000,,And you can find all of that fun stuff, Dialogue: 0,0:50:01.80,0:50:06.15,Default,,0000,0000,0000,,all of your gear porn on page... \Nstarting on 33. Dialogue: 0,0:50:06.15,0:50:12.25,Default,,0000,0000,0000,,Geoff: Did you say 1d6*100?\NAdam: Yeah, roll 1d6 multiply it by 100. Dialogue: 0,0:50:12.25,0:50:16.23,Default,,0000,0000,0000,,Geoff: I got 5. So I'm at 900 credits, \Nis what you said? Dialogue: 0,0:50:16.23,0:50:18.26,Default,,0000,0000,0000,,Adam: 900 credits, yeah. Dialogue: 0,0:50:18.26,0:50:20.71,Default,,0000,0000,0000,,Geoff: We buy our weapons, we don't \Nstart off with anything? Dialogue: 0,0:50:20.71,0:50:24.71,Default,,0000,0000,0000,,Adam: No you don't start with anything,\Nyou have clothes and a space ship. Dialogue: 0,0:50:24.71,0:50:28.71,Default,,0000,0000,0000,,JP: Start off with Wheat. Oh, 1000!\NAdam: Rich psychic. Dialogue: 0,0:50:28.71,0:50:31.26,Default,,0000,0000,0000,,JP: You're a rich poor person, Wheat. \NGood job. Dialogue: 0,0:50:31.26,0:50:34.86,Default,,0000,0000,0000,,Can't wait to roll this 1...\N[rolls 1] Motherfucker! Dialogue: 0,0:50:34.86,0:50:37.55,Default,,0000,0000,0000,,Geoff: Did you actually..?\NOh my god. Dialogue: 0,0:50:37.55,0:50:40.27,Default,,0000,0000,0000,,Adam: Your last con didn't work \Nout so good for you. Dialogue: 0,0:50:40.27,0:50:43.81,Default,,0000,0000,0000,,JP: No man, not at all.\NGod damnit. Dialogue: 0,0:50:43.81,0:50:47.07,Default,,0000,0000,0000,,Adam: Draining some old \Nlady's bank account. Dialogue: 0,0:50:47.07,0:50:49.40,Default,,0000,0000,0000,,Geoff: How do you change your name?\N Dialogue: 0,0:50:49.40,0:50:53.27,Default,,0000,0000,0000,,Where it says "as Geoff R", \Nhow do you change that? Dialogue: 0,0:50:53.27,0:50:57.36,Default,,0000,0000,0000,,JP: Click the cogwheel \Nin the top right... Dialogue: 0,0:51:00.19,0:51:03.84,Default,,0000,0000,0000,,Steven: Cogwheel, top right. Dialogue: 0,0:50:57.34,0:51:00.19,Default,,0000,0000,0000,,Geoff: Cool. Dialogue: 0,0:51:05.42,0:51:11.58,Default,,0000,0000,0000,,JP: What's next?\NAdam: Buying stuff, buying equipment. Dialogue: 0,0:51:11.58,0:51:16.59,Default,,0000,0000,0000,,You can find all your equipment \Nstarting on page 33. Dialogue: 0,0:51:16.59,0:51:22.41,Default,,0000,0000,0000,,I would suggest purchasing... \NLook at regular equipment first. Dialogue: 0,0:51:22.41,0:51:25.71,Default,,0000,0000,0000,,Wheat: Adam, did you want me to tell \Nyou my psychic powers, by the way? Dialogue: 0,0:51:25.71,0:51:29.71,Default,,0000,0000,0000,,Adam: No, we'll do that next. \NThat's the last thing. Dialogue: 0,0:51:32.00,0:51:35.88,Default,,0000,0000,0000,,Look at exploration gear on pg. 41 first.\N Dialogue: 0,0:51:35.88,0:51:39.75,Default,,0000,0000,0000,,Things like communication equipment, Dialogue: 0,0:51:39.75,0:51:44.67,Default,,0000,0000,0000,,that sort of thing, you want the \Nspace equivalent of a cell phone. Dialogue: 0,0:51:44.67,0:51:51.02,Default,,0000,0000,0000,,Steven, I would suggest spending a few \Ncredits on Lazarus patches and a med-kit. Dialogue: 0,0:51:51.02,0:51:55.43,Default,,0000,0000,0000,,A Lazarus patch allows you to bring \Nsomeone back from 0 hp, if they're dead. Dialogue: 0,0:51:55.43,0:52:00.13,Default,,0000,0000,0000,,You get one shot at it. \NSo if you wanna be the... Dialogue: 0,0:52:00.13,0:52:03.52,Default,,0000,0000,0000,,Steven: Difficulty 6, that's not too bad.\NDifficulty 6 is not so bad. Dialogue: 0,0:52:03.52,0:52:05.90,Default,,0000,0000,0000,,Wheat: A comm server, you were saying? Dialogue: 0,0:52:05.90,0:52:10.82,Default,,0000,0000,0000,,Adam: A compad, or data slab, \Nboth of those are useful, Dialogue: 0,0:52:10.82,0:52:15.75,Default,,0000,0000,0000,,think of them as a phone or an ipad.\NGeoff: Adam, what's a mono-blade? Dialogue: 0,0:52:15.75,0:52:21.62,Default,,0000,0000,0000,,Adam: A mono-blade is a knife with an edge\Nthat's a sharp as a single- Dialogue: 0,0:52:21.62,0:52:24.88,Default,,0000,0000,0000,,Geoff: Stop! I'll take it. Dialogue: 0,0:52:24.88,0:52:30.18,Default,,0000,0000,0000,,Steven: Adam, can I get a motorcycle \Nif I'm in debt by an extra 200 credits? Dialogue: 0,0:52:30.18,0:52:34.85,Default,,0000,0000,0000,,Adam: No, borrow it from the rich \Nwarrior, or the psychic. Dialogue: 0,0:52:34.85,0:52:39.93,Default,,0000,0000,0000,,Geoff: Whoa, hey! Ease up, there.\NWheat: So a compad is good to have? Dialogue: 0,0:52:39.93,0:52:42.82,Default,,0000,0000,0000,,Adam: Yeah, if you want to be able to \Ncommunicate with each other, Dialogue: 0,0:52:42.82,0:52:45.04,Default,,0000,0000,0000,,or make phone calls... Dialogue: 0,0:52:45.04,0:52:47.35,Default,,0000,0000,0000,,Geoff: Oh my god, sub-machine guns... Dialogue: 0,0:52:47.35,0:52:51.57,Default,,0000,0000,0000,,Wheat: It can reach other compads within \N1km? Is our ship equipped with something? Dialogue: 0,0:52:51.57,0:52:57.16,Default,,0000,0000,0000,,Adam: Yeah, the ship has built-in \Nshort-range communication. Dialogue: 0,0:52:57.16,0:53:01.16,Default,,0000,0000,0000,,You can always call the ship, \Nand the ship can call you. Dialogue: 0,0:53:01.16,0:53:05.16,Default,,0000,0000,0000,,JP: How much is a compad? \NI only see comm server. Dialogue: 0,0:53:05.16,0:53:08.98,Default,,0000,0000,0000,,Wheat: Compad's down.\NAdam: Yeah, keep going, compads are... Dialogue: 0,0:53:08.98,0:53:11.91,Default,,0000,0000,0000,,Geoff: Adam, can I ask you a question?\NAdam: They're a 100 credits. Dialogue: 0,0:53:11.91,0:53:14.50,Default,,0000,0000,0000,,Geoff: When we get into the show,\Nhow soon can kill someone Dialogue: 0,0:53:14.50,0:53:17.35,Default,,0000,0000,0000,,with a really good weapon?\NAdam: Almost immediately. Dialogue: 0,0:53:17.35,0:53:20.43,Default,,0000,0000,0000,,Wheat: Shut up, let me ask \Nthe real questions. Dialogue: 0,0:53:20.43,0:53:25.93,Default,,0000,0000,0000,,Can you explain armor before I spend\Nany money on this other shit? Dialogue: 0,0:53:25.93,0:53:28.01,Default,,0000,0000,0000,,Geoff: More is good! Dialogue: 0,0:53:28.01,0:53:34.50,Default,,0000,0000,0000,,Adam: Combat in SWN: the attack roll that\Nanyone will be making, you or other NPCs, Dialogue: 0,0:53:34.52,0:53:40.42,Default,,0000,0000,0000,,you take a d20, you roll, add your bonus,\Nand add your opponent's armor, Dialogue: 0,0:53:40.42,0:53:45.06,Default,,0000,0000,0000,,The lower your armor, the better that \Narmor is. That's what you're adding. Dialogue: 0,0:53:45.06,0:53:49.68,Default,,0000,0000,0000,,If you have no armor, anyone attacking\Nyou gets to add 9 to their d20. Dialogue: 0,0:53:49.68,0:53:52.53,Default,,0000,0000,0000,,Geoff: There's a fucking musket \Nthat you could have. Dialogue: 0,0:53:52.53,0:53:55.00,Default,,0000,0000,0000,,I god damn dare someone to take a musket. Dialogue: 0,0:53:55.00,0:53:58.51,Default,,0000,0000,0000,,Adam: If you want armor that's \Nreasonably protective, Dialogue: 0,0:53:58.51,0:54:01.04,Default,,0000,0000,0000,,look for something with low armor, Dialogue: 0,0:54:01.04,0:54:03.48,Default,,0000,0000,0000,,The idea is that you roll d20, \Nadd your target's armor class, Dialogue: 0,0:54:03.49,0:54:07.07,Default,,0000,0000,0000,,add your combat skill, your attribute\Nmodifier and your attack bonus. Dialogue: 0,0:54:07.07,0:54:09.66,Default,,0000,0000,0000,,If you get 20 or better, it hits. Dialogue: 0,0:54:09.66,0:54:14.13,Default,,0000,0000,0000,,It's a little weird if you're used to D&D, \Nbut basically it just builds up. Dialogue: 0,0:54:14.15,0:54:17.58,Default,,0000,0000,0000,,Wheat: As a psychic, is there any\Nlimitation to what I can...? Dialogue: 0,0:54:17.58,0:54:21.88,Default,,0000,0000,0000,,Adam: No, you can wear \Nwhatever you can afford. Dialogue: 0,0:54:21.88,0:54:25.50,Default,,0000,0000,0000,,Keep an eye out that power armor,\Nwhich I doubt you can afford, Dialogue: 0,0:54:25.50,0:54:28.12,Default,,0000,0000,0000,,requires specific training to use it, Dialogue: 0,0:54:28.12,0:54:31.68,Default,,0000,0000,0000,,plus it needs batteries, \Nkeep that in mind. Dialogue: 0,0:54:31.68,0:54:35.60,Default,,0000,0000,0000,,Wheat: OK. Gotcha.\NGeoff: {\i1}Sigh{\i0}... Dialogue: 0,0:54:35.60,0:54:38.42,Default,,0000,0000,0000,,Adam: JP, if you're gonna buy \Nthat laser pistol, Dialogue: 0,0:54:38.42,0:54:41.96,Default,,0000,0000,0000,,make a note; all energy weapons\Nget a +1 to hit, no matter what. Dialogue: 0,0:54:41.96,0:54:43.66,Default,,0000,0000,0000,,JP: Yeah, I'm in. Dialogue: 0,0:54:43.66,0:54:48.58,Default,,0000,0000,0000,,Wheat: How does ammo work for \Nthe laser pistol vs something else? Dialogue: 0,0:54:48.59,0:54:51.74,Default,,0000,0000,0000,,Versus, like, projectile? Dialogue: 0,0:54:51.74,0:54:56.13,Default,,0000,0000,0000,,Adam: You buy it more or \Nless the same way.\N Dialogue: 0,0:54:56.13,0:55:00.85,Default,,0000,0000,0000,,It'll say "magazine" and have an \Namount of shots available. Dialogue: 0,0:55:00.85,0:55:04.85,Default,,0000,0000,0000,,And then there should be \Na section for purchasing. Dialogue: 0,0:55:04.85,0:55:11.13,Default,,0000,0000,0000,,Don't worry about rations\Nand stuff, your ship can... Dialogue: 0,0:55:11.13,0:55:15.43,Default,,0000,0000,0000,,It has enough food for... I put it \Non the ship sheet, Dialogue: 0,0:55:15.43,0:55:19.43,Default,,0000,0000,0000,,you can survive in the ship, you can\Nlive out of your car, if you need to. Dialogue: 0,0:55:19.43,0:55:22.100,Default,,0000,0000,0000,,JP: What does AB mean in the\Nweapons thing? Dialogue: 0,0:55:22.100,0:55:25.96,Default,,0000,0000,0000,,Adam: Attack bonus.\NJP: So I get a +1 there? Dialogue: 0,0:55:25.96,0:55:29.08,Default,,0000,0000,0000,,Adam: Yeah, because \Nwith a laser pistol, Dialogue: 0,0:55:29.08,0:55:32.92,Default,,0000,0000,0000,,you point it, and pull the trigger, and \Nit goes exactly where you're pointing, Dialogue: 0,0:55:32.92,0:55:34.79,Default,,0000,0000,0000,,because it travels at the speed of light. Dialogue: 0,0:55:34.79,0:55:37.39,Default,,0000,0000,0000,,JP: Are you giving us full ammo \Non the purchase, Dialogue: 0,0:55:37.39,0:55:40.01,Default,,0000,0000,0000,,or are you gonna be a dick and say\Nwe're missing some rounds? Dialogue: 0,0:55:40.01,0:55:41.89,Default,,0000,0000,0000,,Adam: No.\NGeoff: Good answer. Dialogue: 0,0:55:41.89,0:55:46.89,Default,,0000,0000,0000,,Adam: The gun comes with 10 shots.\NJP: Beautiful. OK. Dialogue: 0,0:55:50.94,0:55:54.35,Default,,0000,0000,0000,,If you guys wanna move on, because\Nwe're coming up near the break, Dialogue: 0,0:55:54.35,0:55:56.82,Default,,0000,0000,0000,,we can move on to the psychic \Nstuff for Wheat, Dialogue: 0,0:55:56.82,0:55:59.58,Default,,0000,0000,0000,,and then you can choose your\Nequipment during the break. Dialogue: 0,0:55:59.58,0:56:02.31,Default,,0000,0000,0000,,Does that work for everyone?\NGeoff: Sure. Dialogue: 0,0:56:02.31,0:56:05.39,Default,,0000,0000,0000,,JP: Wheat, what are you gonna choose?\N Dialogue: 0,0:56:05.39,0:56:08.37,Default,,0000,0000,0000,,Adam: You get a primary discipline\Nat level one, Dialogue: 0,0:56:08.37,0:56:13.19,Default,,0000,0000,0000,,one more point to spend on a secondary\Ndiscipline. What are your disciplines? Dialogue: 0,0:56:13.19,0:56:18.66,Default,,0000,0000,0000,,Wheat: My primary discipline is \Ngoing to be a pre-cog. Dialogue: 0,0:56:18.67,0:56:23.64,Default,,0000,0000,0000,,Which means I get "Omen", \Nand it's pretty cool, Dialogue: 0,0:56:23.64,0:56:27.23,Default,,0000,0000,0000,,basically the pre-cog will receive a \Ndistinct sense of whether following Dialogue: 0,0:56:27.23,0:56:29.79,Default,,0000,0000,0000,,that course of action will \Nresult in physical injury Dialogue: 0,0:56:29.79,0:56:32.26,Default,,0000,0000,0000,,or mental distress within \Nthe next ten minutes, Dialogue: 0,0:56:32.26,0:56:35.99,Default,,0000,0000,0000,,according to the GM's best \Njudgement of likely outcomes. Dialogue: 0,0:56:35.99,0:56:38.37,Default,,0000,0000,0000,,This power can be used \Nonly once per hour. Dialogue: 0,0:56:38.37,0:56:42.61,Default,,0000,0000,0000,,And my second one will be biopsionics,\Nand it will be biostatis. Dialogue: 0,0:56:42.61,0:56:46.37,Default,,0000,0000,0000,,Which is somewhat ironic considering\Nthat I'm probably the most likely to die, Dialogue: 0,0:56:46.37,0:56:49.53,Default,,0000,0000,0000,,but it lets me bring \Nsomeone back to life. Dialogue: 0,0:56:49.53,0:56:52.54,Default,,0000,0000,0000,,Adam: It's essentially a \Npsychic Lazarus patch. Dialogue: 0,0:56:52.54,0:56:57.13,Default,,0000,0000,0000,,JP: I know you already explained this,\Nbut is armor class higher or lower better? Dialogue: 0,0:56:57.13,0:57:00.22,Default,,0000,0000,0000,,Adam: Lower is better, you start with \NAC 9 if you're not wearing anything, Dialogue: 0,0:57:00.22,0:57:02.42,Default,,0000,0000,0000,,and it goes down the more \Narmor you put on. Dialogue: 0,0:57:02.42,0:57:06.42,Default,,0000,0000,0000,,JP: What is encumbrance \Nbased off of? Strength? Dialogue: 0,0:57:06.42,0:57:08.74,Default,,0000,0000,0000,,Adam: Yeah, it's like a \Nnumber of slots, I think,\N Dialogue: 0,0:57:08.74,0:57:12.74,Default,,0000,0000,0000,,each item takes up a certain\Namount of encumbrance. Dialogue: 0,0:57:12.74,0:57:15.96,Default,,0000,0000,0000,,I find encumbrance generally \Npretty boring and stupid, Dialogue: 0,0:57:15.96,0:57:20.64,Default,,0000,0000,0000,,but it's there so you can't be like,\N"I'm carrying 47 assault rifles." So... Dialogue: 0,0:57:20.64,0:57:24.34,Default,,0000,0000,0000,,Try and keep track of it, and if I think\Nyou're being abusive I'll be like, Dialogue: 0,0:57:24.34,0:57:28.07,Default,,0000,0000,0000,,"What's your encumbrance?", and then you \Ngotta justify it, but otherwise I won't. Dialogue: 0,0:57:28.07,0:57:31.72,Default,,0000,0000,0000,,Wheat: Where does it show \Nyour encumbrance? Dialogue: 0,0:57:31.72,0:57:34.10,Default,,0000,0000,0000,,Adam: I don't know, \Nbecause I don't care. Dialogue: 0,0:57:34.10,0:57:38.10,Default,,0000,0000,0000,,JP: It only has an inventory, I don't \Nthink it keeps track of it, though. Dialogue: 0,0:57:38.10,0:57:41.89,Default,,0000,0000,0000,,Steven: I have a combat shotgun.\N Dialogue: 0,0:57:41.89,0:57:43.31,Default,,0000,0000,0000,,Adam: Here you go... Dialogue: 0,0:57:43.31,0:57:45.97,Default,,0000,0000,0000,,You can carry a ready number of items,\N Dialogue: 0,0:57:45.97,0:57:48.61,Default,,0000,0000,0000,,equal to half your strength \Nscore, rounded down. Dialogue: 0,0:57:48.61,0:57:51.72,Default,,0000,0000,0000,,Ready items include those things you're\Nwearing, ready at all times, Dialogue: 0,0:57:51.72,0:57:54.50,Default,,0000,0000,0000,,like in holsters and belt pouches. Dialogue: 0,0:57:54.50,0:57:57.86,Default,,0000,0000,0000,,you can draw or produce a readied \Nitem as part of any other action. Dialogue: 0,0:57:57.86,0:58:00.35,Default,,0000,0000,0000,,You can have stowed items \Nequal to your full strength. Dialogue: 0,0:58:00.35,0:58:02.68,Default,,0000,0000,0000,,That's like crap in a bag \Nor like a deep pocket. Dialogue: 0,0:58:02.68,0:58:04.37,Default,,0000,0000,0000,,If you have a gun in a holster Dialogue: 0,0:58:04.37,0:58:06.40,Default,,0000,0000,0000,,it's readied, so you \Ndon't have to be like, Dialogue: 0,0:58:06.40,0:58:08.39,Default,,0000,0000,0000,,"I'm taking an action to take it out,\Nnow I take an action to shoot you." Dialogue: 0,0:58:08.39,0:58:09.88,Default,,0000,0000,0000,,You just go, out, boom. Dialogue: 0,0:58:09.88,0:58:13.11,Default,,0000,0000,0000,,Geoff: Why is armored undersuit expensive?\N Dialogue: 0,0:58:13.11,0:58:16.08,Default,,0000,0000,0000,,Adam: Because it's armor that \Nyou can wear under other armor? Dialogue: 0,0:58:16.08,0:58:20.50,Default,,0000,0000,0000,,You can hide it, it's like a \Nbodysuit of nano-weave. Dialogue: 0,0:58:20.50,0:58:24.61,Default,,0000,0000,0000,,Geoff: But how does it stack then?\NLet's say you have woven body armor for 5, Dialogue: 0,0:58:24.62,0:58:29.80,Default,,0000,0000,0000,,then you have armored undersuit that's 7,\Nwhat do you do to make your AC lower? Dialogue: 0,0:58:29.80,0:58:35.17,Default,,0000,0000,0000,,Adam: I think you divide the lower one.\NI'll check for you on the break. Dialogue: 0,0:58:35.17,0:58:37.37,Default,,0000,0000,0000,,Geoff: But then why would \Nyou have the other one? Dialogue: 0,0:58:37.37,0:58:39.07,Default,,0000,0000,0000,,Adam: You add them together, Dialogue: 0,0:58:39.07,0:58:44.85,Default,,0000,0000,0000,,I think if you have 7 and 5, you add 3,\Nor whatever, you reduce it. Dialogue: 0,0:58:44.85,0:58:47.11,Default,,0000,0000,0000,,I'll check it for you, though. Dialogue: 0,0:58:47.11,0:58:51.11,Default,,0000,0000,0000,,Geoff: What do we start at, these are \Nsubtracting from what you start at, right? Dialogue: 0,0:58:51.11,0:58:54.33,Default,,0000,0000,0000,,Adam: Yeah, that's right. Dialogue: 0,0:58:54.33,0:58:59.17,Default,,0000,0000,0000,,If you have no armor at all,\Nyou're wearing... your AC is 9. Dialogue: 0,0:58:59.17,0:59:04.09,Default,,0000,0000,0000,,JP: Is there anything else we need to do?\NWe'll do some character stuff afterwards. Dialogue: 0,0:59:04.09,0:59:08.09,Default,,0000,0000,0000,,Adam: When we come back everyone \Ncan introduce their characters, Dialogue: 0,0:59:08.09,0:59:11.15,Default,,0000,0000,0000,,we'll get names and descriptions \Nso we can jump into the action. Dialogue: 0,0:59:11.15,0:59:13.59,Default,,0000,0000,0000,,JP: Perfect, sounds good. \NWe'll take our first break. Dialogue: 0,0:59:13.59,0:59:16.58,Default,,0000,0000,0000,,We're going for three more \Nhours today, so stick around. Dialogue: 0,0:59:16.58,0:59:20.58,Default,,0000,0000,0000,,Take a quick three minute break, when we\Ncome back we'll actually play the game. Dialogue: 0,0:59:20.58,0:59:24.31,Default,,0000,0000,0000,,It's pretty typical for the first hour of \Nthe premiere of shows, Dialogue: 0,0:59:24.31,0:59:26.20,Default,,0000,0000,0000,,we do character creation. Dialogue: 0,0:59:26.20,0:59:27.84,Default,,0000,0000,0000,,People wanna create a character, Dialogue: 0,0:59:27.84,0:59:29.95,Default,,0000,0000,0000,,perhaps do a game of their own,\Nthen they can follow along. Dialogue: 0,0:59:29.95,0:59:31.38,Default,,0000,0000,0000,,We'll be back in three minutes. Dialogue: 0,0:59:31.38,0:59:34.00,Default,,0000,0000,0000,,Thanks for watching, \Nwe'll see you soon.