[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:03.87,0:00:07.57,Default,,0000,0000,0000,,潜行英雄们总有最好的道具 Dialogue: 0,0:00:07.57,0:00:10.10,Default,,0000,0000,0000,,从杀手47的钢琴线 Dialogue: 0,0:00:10.10,0:00:12.10,Default,,0000,0000,0000,,山姆·费舍尔搞笑的护目镜 Dialogue: 0,0:00:12.10,0:00:14.97,Default,,0000,0000,0000,,到艾米丽·考德温的各种超能力 Dialogue: 0,0:00:14.97,0:00:20.30,Default,,0000,0000,0000,,这些潜行高手常常凭他们的标志性道具成名 Dialogue: 0,0:00:20.30,0:00:21.77,Default,,0000,0000,0000,,因为事实上 Dialogue: 0,0:00:21.77,0:00:27.50,Default,,0000,0000,0000,,潜行游戏不仅在于坐等挡路的守卫挪开 Dialogue: 0,0:00:27.50,0:00:29.70,Default,,0000,0000,0000,,相反,它要求利用道具 Dialogue: 0,0:00:29.70,0:00:31.42,Default,,0000,0000,0000,,超能力和各种技能 Dialogue: 0,0:00:31.42,0:00:34.32,Default,,0000,0000,0000,,让形势变得对自己有利 Dialogue: 0,0:00:34.32,0:00:36.55,Default,,0000,0000,0000,,所以欢迎回到“潜行学堂” Dialogue: 0,0:00:36.55,0:00:39.84,Default,,0000,0000,0000,,一个关于潜行游戏设计的迷你系列 Dialogue: 0,0:00:39.84,0:00:43.00,Default,,0000,0000,0000,,第二集里,我们已身处敌后 Dialogue: 0,0:00:43.00,0:00:44.40,Default,,0000,0000,0000,,准备渗透 Dialogue: 0,0:00:44.40,0:00:46.77,Default,,0000,0000,0000,,所以是时候看看我们的百宝腰带 Dialogue: 0,0:00:46.77,0:00:51.00,Default,,0000,0000,0000,,列举潜行游戏的五类道具 Dialogue: 0,0:00:51.80,0:00:53.07,Default,,0000,0000,0000,,就像我刚说的 Dialogue: 0,0:00:53.07,0:00:57.25,Default,,0000,0000,0000,,大部分潜行道具可归为五类 Dialogue: 0,0:00:57.25,0:01:00.77,Default,,0000,0000,0000,,第一类是能收集信息的道具 Dialogue: 0,0:01:00.77,0:01:05.10,Default,,0000,0000,0000,,也就是一切能让你突破视野限制的玩意 Dialogue: 0,0:01:05.10,0:01:10.02,Default,,0000,0000,0000,,所以当你无从得知一扇门后的情况时 Dialogue: 0,0:01:10.02,0:01:14.85,Default,,0000,0000,0000,,山姆·费舍尔可以将光纤探头伸入门缝进行侦察 Dialogue: 0,0:01:14.85,0:01:17.90,Default,,0000,0000,0000,,类似例子还有《异形:隔离》的“运动跟踪器” Dialogue: 0,0:01:17.90,0:01:20.35,Default,,0000,0000,0000,,《隐形公司》的“锁眼窥视” Dialogue: 0,0:01:20.35,0:01:22.22,Default,,0000,0000,0000,,《耻辱》的“探头窥视” Dialogue: 0,0:01:22.22,0:01:25.47,Default,,0000,0000,0000,,以及用夜视仪看清黑暗中的敌人 Dialogue: 0,0:01:25.47,0:01:28.10,Default,,0000,0000,0000,,你甚至可以把Snake的审讯技巧算上 Dialogue: 0,0:01:28.10,0:01:33.05,Default,,0000,0000,0000,,因为它强迫敌人交待巡逻和弹药库存的情报 Dialogue: 0,0:01:33.05,0:01:36.87,Default,,0000,0000,0000,,这些道具让你比敌人拥有更多信息优势 Dialogue: 0,0:01:36.87,0:01:39.60,Default,,0000,0000,0000,,正如《枪口》作者汤姆·弗朗西斯所说 Dialogue: 0,0:01:39.60,0:01:43.05,Default,,0000,0000,0000,,“当你对敌人的了解胜过他们对你的了解” Dialogue: 0,0:01:43.05,0:01:45.06,Default,,0000,0000,0000,,“你就可以把敌人纳入思考” Dialogue: 0,0:01:45.06,0:01:49.22,Default,,0000,0000,0000,,“这些信息就是计划的原材料” Dialogue: 0,0:01:49.22,0:01:52.55,Default,,0000,0000,0000,,潜行道具还能主导游戏节奏 Dialogue: 0,0:01:52.55,0:01:57.90,Default,,0000,0000,0000,,潜行游戏的节奏取决于如何小心探查下一个房间 Dialogue: 0,0:01:57.90,0:01:59.51,Default,,0000,0000,0000,,然后动身通过 Dialogue: 0,0:01:59.51,0:02:04.10,Default,,0000,0000,0000,,这是侦察与执行反复循环的过程 Dialogue: 0,0:02:04.45,0:02:08.60,Default,,0000,0000,0000,,第二类是能操控敌人的道具 Dialogue: 0,0:02:08.60,0:02:10.35,Default,,0000,0000,0000,,在上一集中 Dialogue: 0,0:02:10.35,0:02:17.07,Default,,0000,0000,0000,,我介绍了潜行游戏守卫如何通过虚拟的眼睛和耳朵去看去听 Dialogue: 0,0:02:17.07,0:02:21.92,Default,,0000,0000,0000,,第二类道具能让我们利用敌人的感知取胜 Dialogue: 0,0:02:21.92,0:02:23.75,Default,,0000,0000,0000,,所以一本《花花公子》 Dialogue: 0,0:02:23.75,0:02:24.55,Default,,0000,0000,0000,,一个诱饵 Dialogue: 0,0:02:24.55,0:02:28.25,Default,,0000,0000,0000,,一把掉落的武器都能引起守卫的视觉兴趣 Dialogue: 0,0:02:28.25,0:02:29.75,Default,,0000,0000,0000,,蝙蝠镖的响动 Dialogue: 0,0:02:29.75,0:02:31.25,Default,,0000,0000,0000,,黏力监视器的噪音 Dialogue: 0,0:02:31.25,0:02:33.25,Default,,0000,0000,0000,,还有那些摇滚金曲 Dialogue: 0,0:02:33.25,0:02:35.67,Default,,0000,0000,0000,,则触发守卫的听觉反应 Dialogue: 0,0:02:35.67,0:02:39.72,Default,,0000,0000,0000,,有时,这些干扰物就在游戏场景里 Dialogue: 0,0:02:39.72,0:02:42.30,Default,,0000,0000,0000,,如《杀手2》的溢水盥洗盆 Dialogue: 0,0:02:42.30,0:02:46.62,Default,,0000,0000,0000,,这些干扰道具能让AI角色偏离巡逻路线 Dialogue: 0,0:02:46.62,0:02:49.38,Default,,0000,0000,0000,,进入对我们有利的位置 Dialogue: 0,0:02:49.38,0:02:53.45,Default,,0000,0000,0000,,有些也许能帮你在守卫巡逻中开条缝 Dialogue: 0,0:02:53.45,0:02:55.40,Default,,0000,0000,0000,,让你悄悄溜过去 Dialogue: 0,0:02:55.60,0:02:58.40,Default,,0000,0000,0000,,有些则诱使敌人落入圈套 Dialogue: 0,0:02:58.40,0:03:01.27,Default,,0000,0000,0000,,或把他们引到暗处干掉 Dialogue: 0,0:03:01.27,0:03:05.50,Default,,0000,0000,0000,,你也可以进一步,用道具改变守卫行为 Dialogue: 0,0:03:05.50,0:03:07.02,Default,,0000,0000,0000,,在《忍者之印》中 Dialogue: 0,0:03:07.02,0:03:10.65,Default,,0000,0000,0000,,“恐惧飞镖”能让敌人变得恐慌多疑 Dialogue: 0,0:03:10.65,0:03:14.57,Default,,0000,0000,0000,,你可以利用这点让他们意外杀死队友 Dialogue: 0,0:03:15.67,0:03:19.52,Default,,0000,0000,0000,,第三类是能改变空间的道具 Dialogue: 0,0:03:19.52,0:03:20.85,Default,,0000,0000,0000,,为了帮大家理解 Dialogue: 0,0:03:20.85,0:03:25.25,Default,,0000,0000,0000,,我们得花点时间讲讲潜行关卡是如何设计的 Dialogue: 0,0:03:25.25,0:03:28.20,Default,,0000,0000,0000,,“神偷”游戏总监格雷格·罗彼哥罗曾说 Dialogue: 0,0:03:28.20,0:03:31.02,Default,,0000,0000,0000,,“空间就是关卡设计的筹码” Dialogue: 0,0:03:31.02,0:03:36.37,Default,,0000,0000,0000,,他还说了如何给潜行关卡划分安全区和危险区 Dialogue: 0,0:03:36.37,0:03:39.57,Default,,0000,0000,0000,,“神偷”里,空间划分有两个维度 Dialogue: 0,0:03:39.57,0:03:41.60,Default,,0000,0000,0000,,一是光线明暗 Dialogue: 0,0:03:41.60,0:03:43.85,Default,,0000,0000,0000,,二是声响大小 Dialogue: 0,0:03:43.85,0:03:45.92,Default,,0000,0000,0000,,其它游戏可能有不同标准 Dialogue: 0,0:03:45.92,0:03:47.95,Default,,0000,0000,0000,,比如“蝙蝠侠”分位置高低 Dialogue: 0,0:03:47.95,0:03:50.25,Default,,0000,0000,0000,,“杀手”分公用和私人区 Dialogue: 0,0:03:50.25,0:03:52.05,Default,,0000,0000,0000,,但其实原理一样 Dialogue: 0,0:03:52.05,0:03:55.05,Default,,0000,0000,0000,,潜行关卡就像一片危险海域 Dialogue: 0,0:03:55.05,0:03:58.25,Default,,0000,0000,0000,,你得在安全的岛屿间游弋 Dialogue: 0,0:03:58.25,0:04:02.20,Default,,0000,0000,0000,,但是,利用道具可以改变这些布置 Dialogue: 0,0:04:02.20,0:04:05.42,Default,,0000,0000,0000,,比如“神偷”里,水箭能浇灭烛光 Dialogue: 0,0:04:05.42,0:04:10.32,Default,,0000,0000,0000,,把一片明亮的危险区变成阴暗的安全区 Dialogue: 0,0:04:10.32,0:04:11.77,Default,,0000,0000,0000,,在声响维度 Dialogue: 0,0:04:11.77,0:04:16.65,Default,,0000,0000,0000,,用青苔箭射出一片草毯,你就能悄无声息地踩上去 Dialogue: 0,0:04:16.65,0:04:19.20,Default,,0000,0000,0000,,让噪音区变得安静 Dialogue: 0,0:04:20.05,0:04:23.42,Default,,0000,0000,0000,,另一种办法是角色伪装 Dialogue: 0,0:04:23.42,0:04:27.52,Default,,0000,0000,0000,,这样就算身处危险区,也相对安全 Dialogue: 0,0:04:27.52,0:04:32.62,Default,,0000,0000,0000,,比如《潜龙谍影3》用迷彩系统来融入环境 Dialogue: 0,0:04:32.62,0:04:37.65,Default,,0000,0000,0000,,或“杀手”系列用伪装提升47的访问权限 Dialogue: 0,0:04:37.65,0:04:42.10,Default,,0000,0000,0000,,这些道具让关卡不再只是个静态谜题 Dialogue: 0,0:04:42.10,0:04:45.90,Default,,0000,0000,0000,,而成了有机会改变并为你所用的世界 Dialogue: 0,0:04:46.56,0:04:50.10,Default,,0000,0000,0000,,第四类是能改变你行动能力的道具 Dialogue: 0,0:04:50.10,0:04:54.77,Default,,0000,0000,0000,,通常,这些道具能让你到达守卫够不着的地方 Dialogue: 0,0:04:54.77,0:04:56.30,Default,,0000,0000,0000,,比如蝙蝠侠的“抓钩枪” Dialogue: 0,0:04:56.30,0:04:59.87,Default,,0000,0000,0000,,能让你飞上房间高处的滴水嘴兽 Dialogue: 0,0:04:59.87,0:05:03.12,Default,,0000,0000,0000,,还有山姆的“劈叉跳”,在某些过道里 Dialogue: 0,0:05:03.12,0:05:06.00,Default,,0000,0000,0000,,能让你隐蔽地立于敌人上方 Dialogue: 0,0:05:06.00,0:05:09.92,Default,,0000,0000,0000,,还有“耻辱”里炫酷的短距传送:瞬移 Dialogue: 0,0:05:09.92,0:05:12.05,Default,,0000,0000,0000,,让你轻松爬上高处 Dialogue: 0,0:05:12.05,0:05:14.47,Default,,0000,0000,0000,,也能在掩体间穿行 Dialogue: 0,0:05:14.47,0:05:18.22,Default,,0000,0000,0000,,不过这些大胆动作在潜行游戏里并不常见 Dialogue: 0,0:05:18.22,0:05:21.72,Default,,0000,0000,0000,,大多数游戏只有普通姿势,比如 Dialogue: 0,0:05:21.72,0:05:24.67,Default,,0000,0000,0000,,站着、蹲着和趴着 Dialogue: 0,0:05:24.67,0:05:27.65,Default,,0000,0000,0000,,这些姿势都有不同的可见度 Dialogue: 0,0:05:27.65,0:05:28.35,Default,,0000,0000,0000,,声响 Dialogue: 0,0:05:28.35,0:05:29.82,Default,,0000,0000,0000,,和移动速度 Dialogue: 0,0:05:30.10,0:05:34.72,Default,,0000,0000,0000,,最后,第五类是能让敌人失去行动力的道具 Dialogue: 0,0:05:34.72,0:05:37.40,Default,,0000,0000,0000,,要是潜行游戏没了闷棍 Dialogue: 0,0:05:37.40,0:05:38.20,Default,,0000,0000,0000,,绊雷 Dialogue: 0,0:05:38.20,0:05:42.45,Default,,0000,0000,0000,,或可靠(但的确不真实)的消声枪会怎样? Dialogue: 0,0:05:42.45,0:05:46.02,Default,,0000,0000,0000,,潜行游戏的代入感并不排斥干掉守卫 Dialogue: 0,0:05:46.02,0:05:48.50,Default,,0000,0000,0000,,只是你必须消除证据 Dialogue: 0,0:05:48.50,0:05:50.07,Default,,0000,0000,0000,,但有一点很重要 Dialogue: 0,0:05:50.07,0:05:54.80,Default,,0000,0000,0000,,潜行游戏通常不提供机关枪或火箭发射器,因为 Dialogue: 0,0:05:54.80,0:05:57.50,Default,,0000,0000,0000,,仔细想想上述五类道具 Dialogue: 0,0:05:57.50,0:06:02.57,Default,,0000,0000,0000,,他们能让你在各种维度上胜于敌人 Dialogue: 0,0:06:02.57,0:06:04.75,Default,,0000,0000,0000,,除了纯粹的蛮力 Dialogue: 0,0:06:04.75,0:06:06.90,Default,,0000,0000,0000,,你知道得更多,行动力更强 Dialogue: 0,0:06:06.90,0:06:09.95,Default,,0000,0000,0000,,你可以操纵守卫做你想做的事 Dialogue: 0,0:06:09.95,0:06:12.25,Default,,0000,0000,0000,,这些都带给你掌控感 Dialogue: 0,0:06:12.25,0:06:15.25,Default,,0000,0000,0000,,直到发生正面交火 Dialogue: 0,0:06:15.25,0:06:17.87,Default,,0000,0000,0000,,不过这点我们以后再谈 Dialogue: 0,0:06:19.52,0:06:22.27,Default,,0000,0000,0000,,除此以外,这些道具还有个共同点 Dialogue: 0,0:06:22.27,0:06:24.50,Default,,0000,0000,0000,,就是它们必须平衡 Dialogue: 0,0:06:24.50,0:06:29.27,Default,,0000,0000,0000,,要是不仔细考虑这些道具的局限或弱点设计 Dialogue: 0,0:06:29.27,0:06:32.95,Default,,0000,0000,0000,,它们很可能导致各种问题 Dialogue: 0,0:06:32.95,0:06:37.37,Default,,0000,0000,0000,,所以,不加限制地让你用道具操纵敌人和空间 Dialogue: 0,0:06:37.37,0:06:39.47,Default,,0000,0000,0000,,会产生万能解法 Dialogue: 0,0:06:39.47,0:06:42.55,Default,,0000,0000,0000,,也就是那些简单、超有效的策略 Dialogue: 0,0:06:42.55,0:06:47.07,Default,,0000,0000,0000,,你会一遍遍重复,从而无缘更有趣的玩法 Dialogue: 0,0:06:47.07,0:06:51.10,Default,,0000,0000,0000,,比如用数不清的石头引开无脑敌人 Dialogue: 0,0:06:51.10,0:06:53.25,Default,,0000,0000,0000,,或灭掉你看到的每根火把 Dialogue: 0,0:06:53.25,0:06:57.62,Default,,0000,0000,0000,,信息搜集能力太强的道具会破坏游戏体验 Dialogue: 0,0:06:57.62,0:06:59.37,Default,,0000,0000,0000,,所以在《刺客信条:起源》里 Dialogue: 0,0:06:59.37,0:07:02.82,Default,,0000,0000,0000,,你可以召唤猎鹰像无人机一样侦察 Dialogue: 0,0:07:02.82,0:07:05.00,Default,,0000,0000,0000,,标记出每个敌人 Dialogue: 0,0:07:05.00,0:07:08.17,Default,,0000,0000,0000,,然后你就对敌人的位置了如指掌 Dialogue: 0,0:07:08.17,0:07:09.80,Default,,0000,0000,0000,,只要他们还活着 Dialogue: 0,0:07:09.80,0:07:12.37,Default,,0000,0000,0000,,这会破坏潜行游戏的精彩节奏 Dialogue: 0,0:07:12.37,0:07:17.02,Default,,0000,0000,0000,,从本质上把它变成一次性又毫不费力的观测过程 Dialogue: 0,0:07:17.02,0:07:21.62,Default,,0000,0000,0000,,随后便是一路畅通、风险不大的行动阶段 Dialogue: 0,0:07:21.62,0:07:27.15,Default,,0000,0000,0000,,而且用威力过大的武器杀死(或永久瘫痪)每个敌人 Dialogue: 0,0:07:27.15,0:07:30.82,Default,,0000,0000,0000,,实际上会降低关卡复杂度 Dialogue: 0,0:07:30.82,0:07:33.25,Default,,0000,0000,0000,,游戏设计专家罗伯特·杨曾说 Dialogue: 0,0:07:33.25,0:07:36.42,Default,,0000,0000,0000,,在潜行游戏中杀人会“消解关卡” Dialogue: 0,0:07:36.42,0:07:38.17,Default,,0000,0000,0000,,“断绝系统间的联系” Dialogue: 0,0:07:38.17,0:07:40.12,Default,,0000,0000,0000,,“让游戏变得无聊” Dialogue: 0,0:07:40.12,0:07:46.15,Default,,0000,0000,0000,,如果你曾在“耻辱”里杀了所有人,大摇大摆地踏过尸体通关 Dialogue: 0,0:07:46.15,0:07:47.72,Default,,0000,0000,0000,,就明白他说啥了 Dialogue: 0,0:07:47.72,0:07:52.20,Default,,0000,0000,0000,,噢,还有个问题:透视模式是如此有用 Dialogue: 0,0:07:52.20,0:07:54.00,Default,,0000,0000,0000,,以至于你舍不得关掉 Dialogue: 0,0:07:54.00,0:07:58.72,Default,,0000,0000,0000,,让整个游戏玩着就像机场的安检监视器一样 Dialogue: 0,0:07:59.15,0:08:02.47,Default,,0000,0000,0000,,所以我们该如何平衡这些道具? Dialogue: 0,0:08:02.47,0:08:05.97,Default,,0000,0000,0000,,一是给系统加上先天限制 Dialogue: 0,0:08:05.97,0:08:08.42,Default,,0000,0000,0000,,看看《幽灵行动:荒野》 Dialogue: 0,0:08:08.42,0:08:11.97,Default,,0000,0000,0000,,它有着跟“刺客信条”相似的鹰眼系统 Dialogue: 0,0:08:11.97,0:08:14.62,Default,,0000,0000,0000,,只是鸟换成了无人机 Dialogue: 0,0:08:14.62,0:08:17.02,Default,,0000,0000,0000,,所以电量有限、航程不长 Dialogue: 0,0:08:17.02,0:08:19.65,Default,,0000,0000,0000,,还会被警觉的敌人击落 Dialogue: 0,0:08:19.65,0:08:21.50,Default,,0000,0000,0000,,它帮你搜集情报 Dialogue: 0,0:08:21.50,0:08:23.42,Default,,0000,0000,0000,,但并非无所不能 Dialogue: 0,0:08:23.42,0:08:27.10,Default,,0000,0000,0000,,同样的,《最后生还者》让你能透视墙后敌人 Dialogue: 0,0:08:27.10,0:08:29.60,Default,,0000,0000,0000,,但只在敌人发出声响时有效 Dialogue: 0,0:08:29.60,0:08:31.62,Default,,0000,0000,0000,,“杀出重围”允许你标记敌人 Dialogue: 0,0:08:31.62,0:08:35.15,Default,,0000,0000,0000,,但限制你同时能追踪的敌人数量 Dialogue: 0,0:08:35.15,0:08:38.15,Default,,0000,0000,0000,,另一种办法是让效能短暂化 Dialogue: 0,0:08:38.15,0:08:41.10,Default,,0000,0000,0000,,山姆·费舍尔可以大范围灭灯 Dialogue: 0,0:08:41.10,0:08:43.15,Default,,0000,0000,0000,,但灯光不久会恢复 Dialogue: 0,0:08:43.15,0:08:47.95,Default,,0000,0000,0000,,烟雾弹能在危险区里创造一个小小的临时安全区 Dialogue: 0,0:08:47.95,0:08:50.60,Default,,0000,0000,0000,,当你在《隐形公司》里击倒敌人 Dialogue: 0,0:08:50.60,0:08:52.90,Default,,0000,0000,0000,,他们会在几回合后苏醒 Dialogue: 0,0:08:52.90,0:08:56.30,Default,,0000,0000,0000,,除非你牺牲一名队员去把敌人锁死 Dialogue: 0,0:08:56.30,0:09:01.15,Default,,0000,0000,0000,,一个更显而易见的办法是通过数量来限制道具效能 Dialogue: 0,0:09:01.15,0:09:02.30,Default,,0000,0000,0000,,在《细胞分裂:混沌理论》 Dialogue: 0,0:09:02.30,0:09:04.70,Default,,0000,0000,0000,,你每关能拿的黏力监视器有限 Dialogue: 0,0:09:04.70,0:09:05.45,Default,,0000,0000,0000,,在“神偷”里 Dialogue: 0,0:09:05.45,0:09:09.60,Default,,0000,0000,0000,,你必须用上一关偷到的钱去买水箭 Dialogue: 0,0:09:09.60,0:09:13.22,Default,,0000,0000,0000,,尽管某些游戏允许无限地按键扔石子 Dialogue: 0,0:09:13.22,0:09:16.32,Default,,0000,0000,0000,,但“耻辱”只让你扔环境物品 Dialogue: 0,0:09:16.32,0:09:17.25,Default,,0000,0000,0000,,至于“杀手” Dialogue: 0,0:09:17.25,0:09:20.85,Default,,0000,0000,0000,,你最多只能往一个橱柜塞两个敌人 Dialogue: 0,0:09:20.85,0:09:24.95,Default,,0000,0000,0000,,你还能赋予AI反击能力 Dialogue: 0,0:09:24.95,0:09:28.85,Default,,0000,0000,0000,,“杀手”里的执法者可以看穿你的伪装 Dialogue: 0,0:09:28.85,0:09:31.50,Default,,0000,0000,0000,,所以私人区域一样有风险 Dialogue: 0,0:09:31.50,0:09:33.85,Default,,0000,0000,0000,,在《影子战术:将军之刃》中 Dialogue: 0,0:09:33.85,0:09:37.80,Default,,0000,0000,0000,,戴着草帽的敌人没法被投石引开 Dialogue: 0,0:09:37.80,0:09:39.92,Default,,0000,0000,0000,,我不懂这背后的逻辑 Dialogue: 0,0:09:39.92,0:09:40.55,Default,,0000,0000,0000,,不过没事 Dialogue: 0,0:09:40.55,0:09:41.62,Default,,0000,0000,0000,,电子游戏嘛 Dialogue: 0,0:09:41.62,0:09:45.20,Default,,0000,0000,0000,,还有种适应性设计,比如《潜龙谍影5》 Dialogue: 0,0:09:45.20,0:09:48.92,Default,,0000,0000,0000,,如果你太擅长爆头,守卫们会戴上头盔 Dialogue: 0,0:09:48.92,0:09:51.97,Default,,0000,0000,0000,,《回声》的做法则更大胆 Dialogue: 0,0:09:51.97,0:09:54.60,Default,,0000,0000,0000,,敌人会学习并复制你的策略 Dialogue: 0,0:09:54.60,0:09:57.40,Default,,0000,0000,0000,,所以如果你惯用某种技巧 Dialogue: 0,0:09:57.40,0:10:01.47,Default,,0000,0000,0000,,当敌人以牙还牙时你也别见怪 Dialogue: 0,0:10:01.47,0:10:06.10,Default,,0000,0000,0000,,还可以为特定关卡或区域加上特殊设定 Dialogue: 0,0:10:06.10,0:10:08.67,Default,,0000,0000,0000,,暂时打断你的套路 Dialogue: 0,0:10:08.67,0:10:10.87,Default,,0000,0000,0000,,比如《细胞分裂:混沌理论》 Dialogue: 0,0:10:10.87,0:10:14.22,Default,,0000,0000,0000,,有一关在船上,引擎室里布满瓦斯 Dialogue: 0,0:10:14.22,0:10:17.92,Default,,0000,0000,0000,,所以你没法用武器和一切可燃物 Dialogue: 0,0:10:17.92,0:10:21.37,Default,,0000,0000,0000,,然后是关卡布局和守卫巡逻模式的设计 Dialogue: 0,0:10:21.37,0:10:24.35,Default,,0000,0000,0000,,孤身一人的守卫能被轻易摆平 Dialogue: 0,0:10:24.35,0:10:29.70,Default,,0000,0000,0000,,但相互照应的两名守卫则要求更复杂的策略 Dialogue: 0,0:10:29.70,0:10:30.80,Default,,0000,0000,0000,,最后 Dialogue: 0,0:10:30.80,0:10:35.27,Default,,0000,0000,0000,,还有存在于关卡环境之外的抽象系统 Dialogue: 0,0:10:35.27,0:10:40.53,Default,,0000,0000,0000,,所以在《隐形公司》里杀死一名守卫会让警戒程度升高一级 Dialogue: 0,0:10:40.53,0:10:43.20,Default,,0000,0000,0000,,而在“耻辱”中用致命手段击杀 Dialogue: 0,0:10:43.20,0:10:46.92,Default,,0000,0000,0000,,会让你在关卡后的评分中失去特定评价 Dialogue: 0,0:10:46.92,0:10:49.37,Default,,0000,0000,0000,,并影响后来的叙事 Dialogue: 0,0:10:49.90,0:10:54.00,Default,,0000,0000,0000,,关键是让玩家选择战术时更深思熟虑 Dialogue: 0,0:10:54.00,0:10:58.55,Default,,0000,0000,0000,,防止游戏退化成更单调的体验 Dialogue: 0,0:10:58.55,0:11:00.75,Default,,0000,0000,0000,,所以用武器要有风险 Dialogue: 0,0:11:00.75,0:11:02.02,Default,,0000,0000,0000,,不能毫无代价 Dialogue: 0,0:11:02.02,0:11:05.20,Default,,0000,0000,0000,,信息收集应谨慎而难免缺失 Dialogue: 0,0:11:05.20,0:11:06.50,Default,,0000,0000,0000,,不能轻而易举 Dialogue: 0,0:11:06.50,0:11:08.79,Default,,0000,0000,0000,,潜行策略应该混合多样 Dialogue: 0,0:11:08.79,0:11:10.80,Default,,0000,0000,0000,,而非无尽地重复 Dialogue: 0,0:11:10.80,0:11:12.40,Default,,0000,0000,0000,,以上就是第二课 Dialogue: 0,0:11:12.40,0:11:16.50,Default,,0000,0000,0000,,下回我们将继续深入探讨潜行游戏设计 Dialogue: 0,0:11:16.50,0:11:20.65,Default,,0000,0000,0000,,现在,请在下方评论聊聊你最喜欢的潜行道具 Dialogue: 0,0:11:22.25,0:11:23.80,Default,,0000,0000,0000,,嘿,感谢收看 Dialogue: 0,0:11:23.80,0:11:28.35,Default,,0000,0000,0000,,“游戏制作工具箱”的油管粉丝突破80万 Dialogue: 0,0:11:28.35,0:11:30.07,Default,,0000,0000,0000,,这太棒了 Dialogue: 0,0:11:30.07,0:11:33.12,Default,,0000,0000,0000,,如果你点击订阅按钮旁的铃铛 Dialogue: 0,0:11:33.12,0:11:37.33,Default,,0000,0000,0000,,就能在新视频发布时收到手机通知 Dialogue: 0,0:11:37.33,0:11:38.90,Default,,0000,0000,0000,,据我分析 Dialogue: 0,0:11:38.90,0:11:41.17,Default,,0000,0000,0000,,10%的粉丝已经这么做了 Dialogue: 0,0:11:41.17,0:11:41.82,Default,,0000,0000,0000,,所以,嘿 Dialogue: 0,0:11:41.82,0:11:43.12,Default,,0000,0000,0000,,谢谢大家