[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:06.04,0:00:10.24,Default,,0000,0000,0000,,Xo'sh, qaysi sinfda o'qiysan? Ikkinchi. O'ninchi.\NBirinchida. Men sakkizinchi sinfda bo'lganimda dasturlashni o'rganganman. Dialogue: 0,0:00:10.24,0:00:12.42,Default,,0000,0000,0000,,Oltinchi sinfda bo'lganimda birinchi kompyuterimga ega bo'lganman. Menga yoqadigani shundaki, Dialogue: 0,0:00:12.42,0:00:15.21,Default,,0000,0000,0000,,u odamlarning muammolarini hal qilish imkoniyatidir. O'zingizni ifoda etishingiz mumkin. Dialogue: 0,0:00:16.76,0:00:20.10,Default,,0000,0000,0000,,Siz g'oyalarni ro'yobga chiqarishingiz mumkin. Dasturlash o'quvchi va mutaxassislar keyingi 20 - 30 yil ichida yaratadigan Dialogue: 0,0:00:20.31,0:00:23.54,Default,,0000,0000,0000,,ko'p narsalar uchun asosdir. Dasturlashni yaxshi ko'raman chunki men odamlarga yordam berishni yaxshi ko'raman. Dialogue: 0,0:00:24.49,0:00:27.08,Default,,0000,0000,0000,,Dasturlash bilan men odamlarning hayotini osonlashtiradigan narsalarni yaratish imkoniyatiga ega bo'ldim. Dialogue: 0,0:00:27.08,0:00:31.15,Default,,0000,0000,0000,,Menimcha, bu bizdagi superkuchga eng yaqin bo'lgan qobiliyatdir. Dialogue: 0,0:00:31.15,0:00:34.12,Default,,0000,0000,0000,,Boshlash - eng muhim qismdir. Men ham dastrulashda yangiman. Keling, birga o'rganamiz.\NSalom, mening ismim Lindsi. Dialogue: 0,0:00:34.22,0:00:39.17,Default,,0000,0000,0000,,Kollejda teatr san'atini o'rgandim, shuningdek, kompyuter fanini ham. Dialogue: 0,0:00:39.32,0:00:41.49,Default,,0000,0000,0000,,Va endi men model, aktrisa va dasturchiman. Keling, Anna va Elza bilan birga muzning sehrini va go'zalligini kashf qilaylik. Dialogue: 0,0:00:41.61,0:00:43.76,Default,,0000,0000,0000,,Siz konki uchib qorparchalar va naqshlarni yaratasiz hamda do'stlaringiz bilan baham ko'rishingiz mumkin bo'lgan qishki mo'jizalar mamlakatini yaratasiz. Dialogue: 0,0:00:43.87,0:00:48.02,Default,,0000,0000,0000,,Keyingi soat ichida siz dasturlash asoslarini o'rganasiz. Dialogue: 0,0:00:48.10,0:00:49.34,Default,,0000,0000,0000,,Odatda dasturlar matn shaklida yoziladi, lekin biz Blokli tilini ishlatamiz, Dialogue: 0,0:00:49.34,0:00:53.07,Default,,0000,0000,0000,,unda dasturni yozish uchun siz ekrandagi bloklardan foydalanasiz. Dialogue: 0,0:00:53.07,0:00:56.09,Default,,0000,0000,0000,,Hatto universitetlardagi talabalar ham xuddi shu tarzda dasturlash asoslarni o'rganadi. Aslida, siz ham dastur yozasiz. Dialogue: 0,0:00:56.24,0:01:01.30,Default,,0000,0000,0000,,Siz o'qiydigan tushunchalardan, dasturchilar har kuni foydalanadi Dialogue: 0,0:01:01.44,0:01:04.80,Default,,0000,0000,0000,,ular kompyuter fanining asosidir. Dastur kompyuterga nima qilish kerakligini aytadigan ko'rsatmalar to'plamidir. Dialogue: 0,0:01:04.80,0:01:07.69,Default,,0000,0000,0000,,Keling, Elzaga oddiy chiziqni yaratishga yordam beradigan dastur yoki kod yarataylik. Dialogue: 0,0:01:08.40,0:01:11.57,Default,,0000,0000,0000,,Keyinchalik bundan murakkab modellarni yaratish uchun foydalanamiz. Ekraningiz uch asosiy qismga bo'linadi. Dialogue: 0,0:01:12.65,0:01:14.97,Default,,0000,0000,0000,,Chap tomonda dasturni ishga tushiradigan muzli yuza. Dialogue: 0,0:01:14.97,0:01:20.24,Default,,0000,0000,0000,,Barcha bosqichdagi ko'rsatmalar bevosita ushbu yuza ostida beriladi. O'rta maydon - Dialogue: 0,0:01:20.52,0:01:23.15,Default,,0000,0000,0000,,bu asboblar qutisi va bu bloklarning har biri Elza va Anna bajarishi mumkin bo'lgan ko'rsatmalardir. Dialogue: 0,0:01:23.15,0:01:26.02,Default,,0000,0000,0000,,O'ngdagi oq joy ish maydoni deb ataladi va bu biz dasturimizni quradigan joy. Dialogue: 0,0:01:26.02,0:01:30.69,Default,,0000,0000,0000,,Muz yuzasida harakat qilish uchun siz "oldinga harakat qilish" blokidan foydalanasiz. Bu "oldinga harakat" bloki, Dialogue: 0,0:01:30.69,0:01:33.22,Default,,0000,0000,0000,,u "100 piksel oldinga harakat qil" deydi. "Run" tugmasini bosganimizda nima sodir bo'ladi? Dialogue: 0,0:01:34.20,0:01:37.94,Default,,0000,0000,0000,,Elza ekranda ma'lum bir masofaga oldinga yuradi, aslida roppa-rosa 100 pikselga! Piksellar sizning kompyuteringiz ekranidagi kichik kvadratchalar. Dialogue: 0,0:01:38.93,0:01:43.33,Default,,0000,0000,0000,,Ushbu jumboqdagi yana bir blok shunday deydi: Dialogue: 0,0:01:44.22,0:01:46.88,Default,,0000,0000,0000,,"90 darajaga o'ng tomonga buriling". Va biz ushbu "o'ng tomonga buriling" blokidan foydalanganimizda, Elza qandaydir burchakka buriladi. Dialogue: 0,0:01:48.42,0:01:50.79,Default,,0000,0000,0000,,Elza qanchalik burilishini xohlaysiz, o'ynab ko'rishingiz mumkin. Burchak Elza oldidagi yo'ldan o'lchanadi. Dialogue: 0,0:01:50.92,0:01:54.75,Default,,0000,0000,0000,,Bu 90 darajaga burilish. Va bu 120 daraja burilish. Dialogue: 0,0:01:55.100,0:01:59.14,Default,,0000,0000,0000,,Esingizda bo'lsin, bularning yonidagi o'qsimon tugmachalarni bosib, Dialogue: 0,0:01:59.77,0:02:01.63,Default,,0000,0000,0000,,piksel va daraja miqdorini o'zgartirishingiz mumkin.