1 00:00:01,042 --> 00:00:03,822 I want to start by doing an experiment. 2 00:00:04,984 --> 00:00:09,310 I'm going to play three videos of a rainy day, 3 00:00:09,310 --> 00:00:13,218 but I've replaced the audio of one of the videos, 4 00:00:13,218 --> 00:00:15,616 and instead of the sound of rain, 5 00:00:15,616 --> 00:00:18,798 I've added the sound of bacon frying. 6 00:00:19,512 --> 00:00:23,296 So I want you think carefully which one the clip with the bacon is. 7 00:00:24,070 --> 00:00:27,314 (Rain, or bacon fries) 8 00:00:27,769 --> 00:00:31,185 (Rain, or bacon fries) 9 00:00:32,002 --> 00:00:36,032 (Rain, or bacon fries) 10 00:00:40,836 --> 00:00:42,118 All right. 11 00:00:43,256 --> 00:00:46,037 So actually I lied. 12 00:00:46,037 --> 00:00:47,331 They're all bacon. 13 00:00:47,331 --> 00:00:49,546 (Bacon fries) 14 00:00:52,651 --> 00:00:55,785 (Applause) 15 00:00:57,449 --> 00:01:00,888 My point here isn't really to make you hungry 16 00:01:00,888 --> 00:01:02,561 every time you see a rainy scene, 17 00:01:02,561 --> 00:01:04,027 but it's just to show 18 00:01:04,027 --> 00:01:08,343 that our brains are conditioned to embrace the lies. 19 00:01:09,071 --> 00:01:11,497 We're not looking for accuracy. 20 00:01:12,019 --> 00:01:14,938 So on the subject of deception, 21 00:01:14,938 --> 00:01:18,154 I wanted to quote one of my favorite authors. 22 00:01:18,154 --> 00:01:21,673 In "The Decay of the Art of Lying," 23 00:01:21,673 --> 00:01:25,381 Oscar Wilde establishes the idea 24 00:01:25,381 --> 00:01:30,805 that all bad art comes from copying nature and being realistic. 25 00:01:31,350 --> 00:01:37,296 And all great art comes from lying and deceiving, 26 00:01:37,296 --> 00:01:40,461 and telling beautiful, untrue things. 27 00:01:40,461 --> 00:01:44,982 So when you're watching a movie 28 00:01:44,982 --> 00:01:46,731 and a phone rings, 29 00:01:46,731 --> 00:01:48,733 it's not actually ringing. 30 00:01:49,200 --> 00:01:53,337 It's been added later in postproduction in a studio. 31 00:01:53,337 --> 00:01:56,203 All of the sounds you hear are fake. 32 00:01:56,203 --> 00:01:59,101 Everything apart from the dialogue is fake. 33 00:01:59,101 --> 00:02:00,169 When you watch a movie 34 00:02:00,169 --> 00:02:03,169 and you see a bird flapping its wings -- 35 00:02:03,169 --> 00:02:05,696 (Wings flap) 36 00:02:06,306 --> 00:02:08,669 They haven't really recorded the bird. 37 00:02:08,669 --> 00:02:13,525 It sounds a lot more realistic if you record a sheet 38 00:02:13,525 --> 00:02:15,397 or shaking kitchen gloves. 39 00:02:15,397 --> 00:02:18,378 (Kitchen gloves shake) 40 00:02:19,101 --> 00:02:22,191 The burning of a cigarette up close -- 41 00:02:22,191 --> 00:02:24,455 (Cigarette burns) 42 00:02:25,726 --> 00:02:28,359 It actually sounds a lot more authentic 43 00:02:28,359 --> 00:02:31,188 if you take a small Saran Wrap ball 44 00:02:31,188 --> 00:02:32,612 and release it. 45 00:02:32,612 --> 00:02:35,663 [(Saran Wrap releases)] 46 00:02:35,952 --> 00:02:37,469 Punches? 47 00:02:37,469 --> 00:02:39,027 (Punch) 48 00:02:39,027 --> 00:02:41,040 Oops, let me play that again. 49 00:02:41,040 --> 00:02:42,593 (Punch) 50 00:02:42,593 --> 00:02:46,670 That's often done by sticking a knife in vegetables, 51 00:02:46,670 --> 00:02:48,092 usually cabbage. 52 00:02:48,655 --> 00:02:50,985 [(Punch: cabbage stabbed with a knife)] 53 00:02:50,985 --> 00:02:52,121 The next one -- 54 00:02:52,121 --> 00:02:53,945 it's breaking bones. 55 00:02:53,945 --> 00:02:55,343 (Bones break) 56 00:02:56,817 --> 00:02:59,403 Well, no one was really harmed. 57 00:02:59,403 --> 00:03:01,538 It's actually ... 58 00:03:01,538 --> 00:03:04,594 breaking celery or frozen lettuce. 59 00:03:04,594 --> 00:03:07,458 (Celery breaks) 60 00:03:07,458 --> 00:03:08,690 (Laughter) 61 00:03:09,410 --> 00:03:11,829 Making the right sounds 62 00:03:11,829 --> 00:03:16,162 is not always as easy as a trip to the supermarket 63 00:03:16,162 --> 00:03:18,744 and going to the vegetable section. 64 00:03:18,744 --> 00:03:21,417 But it's often a lot more complicated than that. 65 00:03:21,417 --> 00:03:24,327 So let's reverse engineer together 66 00:03:24,327 --> 00:03:26,812 the creation of a sound effect. 67 00:03:26,812 --> 00:03:29,940 One of my favorite stories comes from Frank Serafine. 68 00:03:29,940 --> 00:03:31,989 He's a contributor to our library, 69 00:03:31,989 --> 00:03:35,403 and a great sound designer for "Tron" and "Star Trek" and others. 70 00:03:36,666 --> 00:03:41,829 He was part of the Paramount team that one the Oscar for best sound 71 00:03:41,829 --> 00:03:43,903 for "The Hunt for Red October." 72 00:03:43,903 --> 00:03:46,315 So in this Cold War classic, 73 00:03:46,315 --> 00:03:47,317 in the '90s, 74 00:03:47,317 --> 00:03:51,889 they were asked to produce the sound of the propeller of the submarine. 75 00:03:51,889 --> 00:03:53,495 So they had a small problem: 76 00:03:53,495 --> 00:03:56,469 they couldn't really find a submarine in West Hollywood. 77 00:03:56,829 --> 00:03:58,614 So basically, 78 00:03:58,614 --> 00:04:03,910 what they did is they went to a friend's swimming pool, 79 00:04:03,910 --> 00:04:07,389 and Frank performed a cannonball, 80 00:04:07,389 --> 00:04:09,286 or ["Boba."] 81 00:04:09,286 --> 00:04:12,879 They placed an underwater mic and an overhead mic 82 00:04:12,879 --> 00:04:14,278 outside the swimming pool. 83 00:04:14,278 --> 00:04:17,257 So here's what the underwater mic sounds like. 84 00:04:17,554 --> 00:04:19,567 [(Underwater cannonball)] 85 00:04:19,795 --> 00:04:21,513 Adding the overhead mic, 86 00:04:21,513 --> 00:04:23,349 it sounds a bit like this: 87 00:04:23,349 --> 00:04:25,889 [(Cannonball splash)] 88 00:04:25,889 --> 00:04:30,154 So now they took the sound and pitched it one octave down, 89 00:04:30,154 --> 00:04:32,630 sort of like slowing down a record. 90 00:04:33,027 --> 00:04:35,443 [(Cannonball splash: lower octave)] 91 00:04:36,009 --> 00:04:38,960 And then they removed a lot of the high frequencies. 92 00:04:38,960 --> 00:04:41,395 [(Cannonball splash without high frequency)] 93 00:04:41,395 --> 00:04:43,824 And pitched it down another octave. 94 00:04:44,541 --> 00:04:47,001 (Cannonball splash: lower octave) 95 00:04:47,001 --> 00:04:49,331 And then they added a little bit of the splash 96 00:04:49,331 --> 00:04:51,551 from the overhead microphone. 97 00:04:51,551 --> 00:04:54,781 [(Cannonball splash: overhead microphone)] 98 00:04:54,783 --> 00:04:57,590 And by looping and repeating that sound, 99 00:04:57,590 --> 00:04:58,804 they got this: 100 00:04:58,804 --> 00:05:01,645 [(Submarine propeller)] 101 00:05:04,819 --> 00:05:05,941 So you know -- 102 00:05:05,941 --> 00:05:08,729 creativity and technology put together 103 00:05:08,729 --> 00:05:14,537 in order to create the illusion that we're inside the submarine. 104 00:05:15,063 --> 00:05:18,628 But once you've created your sounds 105 00:05:18,628 --> 00:05:21,046 and you've synced them to the image, 106 00:05:21,046 --> 00:05:24,924 you want those sounds to live in the world of the story. 107 00:05:25,564 --> 00:05:29,573 And one the best ways to do that is to add reverb. 108 00:05:30,286 --> 00:05:32,901 So this is the first audio tool I want to talk about. 109 00:05:33,331 --> 00:05:34,867 Reverberation, 110 00:05:34,867 --> 00:05:35,927 or reverb, 111 00:05:35,927 --> 00:05:40,366 is the persistence of the sound after the original sound has ended. 112 00:05:40,366 --> 00:05:43,266 So it's sort of like the -- 113 00:05:43,266 --> 00:05:46,326 all the reflections from the materials, 114 00:05:46,326 --> 00:05:47,326 the objects 115 00:05:47,326 --> 00:05:49,146 and the walls around the sound. 116 00:05:49,146 --> 00:05:51,347 Take for example the sound of a gun shot, 117 00:05:51,347 --> 00:05:54,070 which the original sound is less than half a second long. 118 00:05:56,307 --> 00:05:57,348 (Gunshot) 119 00:05:57,989 --> 00:05:59,701 By adding reverb, 120 00:05:59,701 --> 00:06:02,918 we can make it sound like it was recorded inside a bathroom. 121 00:06:03,556 --> 00:06:05,267 (Gunshot in a bathroom) 122 00:06:05,267 --> 00:06:08,697 Or like it was recorded inside a chapel or a church. 123 00:06:08,961 --> 00:06:10,814 (Gunshot in a church) 124 00:06:11,237 --> 00:06:13,159 Or in a canyon. 125 00:06:14,340 --> 00:06:15,911 (Gunshot in a canyon) 126 00:06:16,170 --> 00:06:18,839 So reverb gives us a lot of information 127 00:06:18,839 --> 00:06:23,407 about the space between the listener and the original sound source. 128 00:06:23,702 --> 00:06:25,782 If the sound is the taste, 129 00:06:25,782 --> 00:06:29,966 then reverb is sort of like the smell of the sound. 130 00:06:30,587 --> 00:06:32,688 But reverb can do a lot more. 131 00:06:32,688 --> 00:06:36,672 Listening to a sound with a lot less reverberation 132 00:06:36,672 --> 00:06:38,710 than the on-screen action 133 00:06:38,710 --> 00:06:41,778 is going to immediately signify to us 134 00:06:41,778 --> 00:06:44,618 that we're listening to a commentator, 135 00:06:44,618 --> 00:06:49,215 to an objective narrator that's not participating in the on-screen action. 136 00:06:50,614 --> 00:06:54,835 Also, emotionally intimate moments in cinema 137 00:06:54,835 --> 00:06:56,881 are often heard with zero reverb, 138 00:06:56,881 --> 00:06:58,752 because that's how it would sound 139 00:06:58,752 --> 00:07:00,797 if someone was speaking inside our ear. 140 00:07:01,140 --> 00:07:03,199 On the completely other side, 141 00:07:03,199 --> 00:07:05,739 adding a lot of reverb to a voice 142 00:07:05,739 --> 00:07:09,790 is going to make us think that we're listening to a flashback, 143 00:07:09,790 --> 00:07:14,166 or perhaps that we're inside the head of a character, 144 00:07:14,166 --> 00:07:16,654 or that we're listening to the voice of God -- 145 00:07:16,654 --> 00:07:19,013 or even more powerful in film, 146 00:07:19,013 --> 00:07:20,387 Morgan Freeman. 147 00:07:20,618 --> 00:07:21,751 (Laughter) 148 00:07:22,008 --> 00:07:23,117 So -- 149 00:07:23,117 --> 00:07:25,347 (Applause) 150 00:07:25,877 --> 00:07:28,768 But what are some other tools, 151 00:07:28,768 --> 00:07:29,772 or hacks, 152 00:07:29,772 --> 00:07:31,632 that sound designers use? 153 00:07:32,419 --> 00:07:35,186 Well, here's a really big one. 154 00:07:40,094 --> 00:07:41,391 It's silence. 155 00:07:42,039 --> 00:07:45,528 A few moments of silence is going to make us pay attention. 156 00:07:45,985 --> 00:07:48,674 And in the Western world, 157 00:07:48,674 --> 00:07:50,820 we're not really used to verbal silences. 158 00:07:50,820 --> 00:07:53,849 They're considered awkward or rude. 159 00:07:54,771 --> 00:07:59,104 So silence preceding verbal communication 160 00:07:59,104 --> 00:08:01,400 can create a lot of tension. 161 00:08:01,405 --> 00:08:05,209 But imagine a really big, sort of Hollywood movie 162 00:08:05,209 --> 00:08:09,227 where it's full of explosions and automatic guns. 163 00:08:10,713 --> 00:08:13,274 Loud stops being loud anymore, 164 00:08:13,274 --> 00:08:14,383 after a while. 165 00:08:14,383 --> 00:08:16,351 So in a yin yang way, 166 00:08:16,351 --> 00:08:17,955 silence needs loudness 167 00:08:17,955 --> 00:08:19,417 and loudness needs silence 168 00:08:19,417 --> 00:08:21,815 for either of them to have any effect. 169 00:08:22,461 --> 00:08:24,016 But what does silence mean? 170 00:08:24,016 --> 00:08:26,954 Well, it depends how it's used in each film. 171 00:08:27,604 --> 00:08:30,994 Silence can place us inside the head of a character, 172 00:08:30,994 --> 00:08:32,549 or provoke thought. 173 00:08:32,549 --> 00:08:36,972 We often relate silences with ... 174 00:08:36,972 --> 00:08:38,848 contemplation ... 175 00:08:38,848 --> 00:08:41,434 meditation ... 176 00:08:41,434 --> 00:08:43,178 being deep in thought. 177 00:08:44,809 --> 00:08:47,838 But apart from having one meaning, 178 00:08:47,838 --> 00:08:50,098 silence becomes a blank canvas 179 00:08:50,098 --> 00:08:54,418 upon which the viewer is invited to the paint their own thoughts. 180 00:08:55,027 --> 00:08:56,384 But I want to make it clear: 181 00:08:56,384 --> 00:08:58,886 there is no such thing as silence. 182 00:08:59,441 --> 00:09:04,084 And I know this sounds like the most pretentious TED Talk statement ever. 183 00:09:05,085 --> 00:09:10,421 But even if you were to enter a room with zero reverberation 184 00:09:10,421 --> 00:09:12,509 and zero external sounds, 185 00:09:12,509 --> 00:09:15,587 you would still be able to hear the pumping of your own blood. 186 00:09:16,082 --> 00:09:17,367 And in cinema, 187 00:09:17,367 --> 00:09:18,374 traditionally, 188 00:09:18,374 --> 00:09:22,414 there was never a silent moment because of the sound of the projector. 189 00:09:22,926 --> 00:09:26,291 And even in today's Dolby world, 190 00:09:26,291 --> 00:09:29,994 there's not really any moment of silence if you listen around you. 191 00:09:30,646 --> 00:09:32,864 There's always some sort of noise. 192 00:09:32,864 --> 00:09:35,927 Now, since there's no such thing as silence, 193 00:09:35,927 --> 00:09:39,215 what do filmmakers and sound designers use? 194 00:09:39,411 --> 00:09:40,821 Well, 195 00:09:40,821 --> 00:09:41,817 as a synonym, 196 00:09:41,817 --> 00:09:44,379 they often use ambiences. 197 00:09:44,585 --> 00:09:48,491 Ambiences are the unique background sounds 198 00:09:48,491 --> 00:09:51,647 that are specific to each location. 199 00:09:51,647 --> 00:09:53,420 Each location has a unique sound, 200 00:09:53,420 --> 00:09:55,419 and each room has a unique sound, 201 00:09:55,419 --> 00:09:57,117 which is called room tone. 202 00:09:57,117 --> 00:09:59,470 So here's a recording of a market in Morocco. 203 00:09:59,470 --> 00:10:02,410 (Moroccan market: voices, music) 204 00:10:05,663 --> 00:10:08,431 And here's a recording of Times Square in New York. 205 00:10:08,949 --> 00:10:13,472 (Times Square: traffic, car horns, voices) 206 00:10:15,649 --> 00:10:19,347 Room tone is the addition of all the noises inside the room: 207 00:10:19,347 --> 00:10:21,777 the ventilation, the heating, the fridge. 208 00:10:21,777 --> 00:10:24,551 So here's a recording of my apartment in Brooklyn. 209 00:10:24,818 --> 00:10:29,696 (Ambience: Brooklyn apartment) 210 00:10:33,406 --> 00:10:34,486 (Ambience ends) 211 00:10:35,670 --> 00:10:39,974 Ambiences work in a most primal way. 212 00:10:41,022 --> 00:10:43,876 They can speak directly to our brain subconsciously. 213 00:10:44,754 --> 00:10:48,312 So birds chirping outside your window 214 00:10:48,312 --> 00:10:51,312 may indicate normality, 215 00:10:51,312 --> 00:10:53,890 perhaps because as a species, 216 00:10:53,890 --> 00:10:56,563 we've been used to that sound every morning 217 00:10:56,563 --> 00:10:58,264 for millions of years. 218 00:10:58,735 --> 00:11:02,678 (Birds chirp) 219 00:11:05,957 --> 00:11:07,024 On the other hand, 220 00:11:07,024 --> 00:11:10,982 industrial sounds have been introduced to us a little more recently. 221 00:11:12,051 --> 00:11:14,049 Even though I really like them personally-- 222 00:11:14,049 --> 00:11:15,970 they have been used by one of my heroes, 223 00:11:15,970 --> 00:11:16,972 David Lynch, 224 00:11:16,972 --> 00:11:18,079 and his sound designer, 225 00:11:18,079 --> 00:11:19,082 Alan Splet -- 226 00:11:19,082 --> 00:11:21,505 industrial sounds often carry negative connotations. 227 00:11:21,505 --> 00:11:26,222 (Industrial noise) 228 00:11:29,024 --> 00:11:33,632 Sound effects can tap into our emotional memory. 229 00:11:35,065 --> 00:11:37,403 Occasionally, they can be so significant 230 00:11:37,403 --> 00:11:39,977 that they become a character in a movie. 231 00:11:40,820 --> 00:11:45,313 The sound of thunder may indicate divine intervention or anger. 232 00:11:46,463 --> 00:11:49,428 (Thunder) 233 00:11:52,248 --> 00:11:56,110 Church bells can remind us of the passing of time, 234 00:11:56,110 --> 00:11:58,015 or perhaps our own mortality. 235 00:11:59,963 --> 00:12:05,290 (Bells ring) 236 00:12:07,952 --> 00:12:12,361 And breaking of glass can indicate the end of a relationship 237 00:12:12,361 --> 00:12:13,801 or a friendship. 238 00:12:14,591 --> 00:12:16,728 (Glass breaks) 239 00:12:17,163 --> 00:12:20,531 Scientists believe that dissonant sounds, 240 00:12:20,531 --> 00:12:26,655 for example brass or wind instruments played very loud, 241 00:12:26,655 --> 00:12:31,036 may remind us of animal howls in nature, 242 00:12:31,036 --> 00:12:34,264 and therefore create a sense of irritation or fear. 243 00:12:34,747 --> 00:12:38,277 (Brass and wind instruments play) 244 00:12:40,860 --> 00:12:44,349 So now we've spoken about on-screen sounds, 245 00:12:44,349 --> 00:12:49,105 but occasionally the source of a sound cannot be seen. 246 00:12:49,105 --> 00:12:51,768 That's what we call offscreen sounds, 247 00:12:51,768 --> 00:12:53,595 or "acousmatic." 248 00:12:53,779 --> 00:12:56,195 Acousmatic sounds -- 249 00:12:56,195 --> 00:13:01,108 well, the term acousmatic comes from Pythagoras in Ancient Greece, 250 00:13:01,108 --> 00:13:04,823 who used to teach behind a veil or curtain for years, 251 00:13:04,823 --> 00:13:07,920 not revealing himself to his disciples. 252 00:13:08,228 --> 00:13:10,549 I think the mathematician and philosopher thought 253 00:13:10,549 --> 00:13:13,860 that in that way, 254 00:13:13,860 --> 00:13:18,020 his students might focus more on the voice, 255 00:13:18,020 --> 00:13:20,008 and his words and its meaning, 256 00:13:20,008 --> 00:13:23,043 rather than the visual of him speaking. 257 00:13:23,043 --> 00:13:26,093 So sort of like the Wizard of Oz, 258 00:13:26,093 --> 00:13:30,563 or 1984's Big Brother, 259 00:13:30,563 --> 00:13:34,053 separating the voice from its source, 260 00:13:34,053 --> 00:13:36,913 separating cause and effect 261 00:13:36,913 --> 00:13:38,863 sort of creates a sense of ubiquity 262 00:13:38,863 --> 00:13:40,573 or [Panopticism], 263 00:13:40,573 --> 00:13:42,653 and therefore authority. 264 00:13:43,404 --> 00:13:46,331 There's a strong tradition of acousmatic sound. 265 00:13:47,504 --> 00:13:51,623 Nuns in monasteries in Rome and Venice 266 00:13:51,623 --> 00:13:57,862 used to sing in rooms up in galleries close to the ceiling, 267 00:13:57,862 --> 00:14:01,802 creating the illusion that we're listening to angels up in the sky. 268 00:14:02,765 --> 00:14:06,258 Richard Wagner famously created the hidden orchestra 269 00:14:06,258 --> 00:14:09,836 that was placed in a pit between the stage and the audience. 270 00:14:10,097 --> 00:14:11,404 And one of my heroes, 271 00:14:11,404 --> 00:14:12,597 Aphex Twin, 272 00:14:12,597 --> 00:14:15,055 famously hid in dark corners of clubs. 273 00:14:15,641 --> 00:14:17,990 So I think what all these masters knew 274 00:14:17,990 --> 00:14:20,443 is that by hiding the source, 275 00:14:20,443 --> 00:14:21,984 you create a sense of mystery. 276 00:14:22,250 --> 00:14:24,342 This has been seen in cinema over and over, 277 00:14:24,342 --> 00:14:25,337 with Hitchcock, 278 00:14:25,337 --> 00:14:26,911 and Ridley Scott in "Alien." 279 00:14:27,446 --> 00:14:32,562 Hearing a sound without knowing its source is going to create some sort of tension. 280 00:14:34,732 --> 00:14:40,179 Also it can minimize certain visual restrictions that directors have, 281 00:14:40,179 --> 00:14:43,810 and can show something that wasn't there during filming. 282 00:14:43,997 --> 00:14:46,327 And if all of this sounds a little theoretical, 283 00:14:46,327 --> 00:14:48,733 I wanted to play a little video. 284 00:14:49,545 --> 00:14:52,072 (Toy squeaks) 285 00:14:52,506 --> 00:14:55,409 (Typewriter) 286 00:14:55,897 --> 00:14:58,642 (Drums) 287 00:14:59,332 --> 00:15:01,860 [(Ping-Pong)] 288 00:15:02,634 --> 00:15:05,757 [(Knives sharpen)] 289 00:15:06,018 --> 00:15:09,207 (Record scratches) 290 00:15:09,569 --> 00:15:10,989 (Horror sounds) 291 00:15:10,989 --> 00:15:12,446 (Woman screams) 292 00:15:13,038 --> 00:15:18,091 What I'm sort of trying to demonstrate with these tools ... 293 00:15:18,091 --> 00:15:20,145 is that sound is a language. 294 00:15:20,684 --> 00:15:24,763 It can trick us by transporting us geographically, 295 00:15:24,763 --> 00:15:26,723 it can change the mood, 296 00:15:26,723 --> 00:15:29,725 it can set the pace ... 297 00:15:29,725 --> 00:15:33,175 it can make us laugh or it can make us scared. 298 00:15:34,960 --> 00:15:36,415 And on a personal level, 299 00:15:36,415 --> 00:15:39,668 I fell in love with that language a few years ago, 300 00:15:39,668 --> 00:15:41,809 and somehow managed 301 00:15:41,809 --> 00:15:44,549 to make it into some sort of profession. 302 00:15:45,499 --> 00:15:48,899 And I think with our work through the sound library, 303 00:15:48,899 --> 00:15:54,051 we're trying to kind of expand the vocabulary of that language. 304 00:15:55,858 --> 00:15:57,327 And in that way, 305 00:15:57,327 --> 00:16:01,201 we want to offer the right tools to sound designers, 306 00:16:01,201 --> 00:16:02,572 filmmakers, 307 00:16:02,572 --> 00:16:05,010 video game and app designers 308 00:16:05,010 --> 00:16:08,680 to keep telling even better stories, 309 00:16:08,680 --> 00:16:11,109 and creating even more beautiful lies. 310 00:16:11,339 --> 00:16:12,797 So thanks for listening. 311 00:16:13,204 --> 00:16:15,665 (Applause)