[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.16,0:00:01.68,Default,,0000,0000,0000,, Dialogue: 0,0:00:04.76,0:00:07.70,Default,,0000,0000,0000,,The question of whether the playable Hornet expansion Dialogue: 0,0:00:07.70,0:00:10.80,Default,,0000,0000,0000,,is a sequel or a prequel, has been plaguing me Dialogue: 0,0:00:10.80,0:00:12.06,Default,,0000,0000,0000,,for as long as I can remember. Dialogue: 0,0:00:12.54,0:00:15.36,Default,,0000,0000,0000,,I lie awake every night, just begging Team Cherry Dialogue: 0,0:00:15.36,0:00:15.86,Default,,0000,0000,0000,,to finally Dialogue: 0,0:00:15.86,0:00:16.82,Default,,0000,0000,0000,,give us an answer. Dialogue: 0,0:00:17.18,0:00:18.74,Default,,0000,0000,0000,,But I know they're just laughing. Dialogue: 0,0:00:18.74,0:00:19.24,Default,,0000,0000,0000,, Dialogue: 0,0:00:19.24,0:00:22.16,Default,,0000,0000,0000,,Laughing at me. But not anymore. I think I Dialogue: 0,0:00:22.16,0:00:25.26,Default,,0000,0000,0000,,finally figured it out. The answer to what Silksong's about Dialogue: 0,0:00:25.26,0:00:26.80,Default,,0000,0000,0000,,has been right in front of us the entire time. Dialogue: 0,0:00:27.82,0:00:31.08,Default,,0000,0000,0000,,And all it took to see was a little help, an unlikely ally. Dialogue: 0,0:00:31.92,0:00:32.92,Default,,0000,0000,0000,,The French. Dialogue: 0,0:00:40.08,0:00:42.84,Default,,0000,0000,0000,,Ah yes. The French. I don't get to Dialogue: 0,0:00:42.84,0:00:44.12,Default,,0000,0000,0000,,talk much about them Dialogue: 0,0:00:44.12,0:00:45.84,Default,,0000,0000,0000,,on this channel. But today, that Dialogue: 0,0:00:45.84,0:00:46.84,Default,,0000,0000,0000,,finally changes. Dialogue: 0,0:00:46.88,0:00:49.94,Default,,0000,0000,0000,,I love the French. I mean, if Team Cherry was French, Dialogue: 0,0:00:49.94,0:00:52.62,Default,,0000,0000,0000,,you'd bet we'd be getting that Snail Village. Dialogue: 0,0:00:52.62,0:00:55.60,Default,,0000,0000,0000,,So that's a big plus right there. Anyway, by the name of Dialogue: 0,0:00:55.60,0:00:58.58,Default,,0000,0000,0000,,Buisson, pointed out to me an interesting Dialogue: 0,0:00:58.58,0:01:01.74,Default,,0000,0000,0000,,line of dialogue found in the French translation of Hollow Knight. Here's Dialogue: 0,0:01:01.74,0:01:03.00,Default,,0000,0000,0000,,the dialogue in question. Dialogue: 0,0:01:03.34,0:01:06.30,Default,,0000,0000,0000,,An alarm bell should be going off in your head right now. Dialogue: 0,0:01:06.52,0:01:09.50,Default,,0000,0000,0000,,Now first, let's look at the line in English. Dialogue: 0,0:01:09.50,0:01:11.98,Default,,0000,0000,0000,,Hornet says the following: "An old kingdom. . . Dialogue: 0,0:01:11.98,0:01:15.30,Default,,0000,0000,0000,,a terrible thing awakens. I can smell it in the air. Dialogue: 0,0:01:15.30,0:01:18.24,Default,,0000,0000,0000,,I know what you are. I know what you try to do. I Dialogue: 0,0:01:18.24,0:01:21.46,Default,,0000,0000,0000,,can't allow it." Now let's go back to the French translation. Dialogue: 0,0:01:21.46,0:01:24.52,Default,,0000,0000,0000,,You see it, don't you? There's an extra line in Dialogue: 0,0:01:24.52,0:01:25.40,Default,,0000,0000,0000,,here. Dialogue: 0,0:01:25.90,0:01:28.96,Default,,0000,0000,0000,,J'ai beaucoup trop tardé à revenir. Dialogue: 0,0:01:29.40,0:01:31.96,Default,,0000,0000,0000,,Now Buisson told me that this translates to: Dialogue: 0,0:01:31.96,0:01:35.08,Default,,0000,0000,0000,,"This ancient kingdom. . . I took too much time to come Dialogue: 0,0:01:35.08,0:01:36.08,Default,,0000,0000,0000,,back. Dialogue: 0,0:01:36.28,0:01:38.02,Default,,0000,0000,0000,,Now, a terrible thing awakens." Dialogue: 0,0:01:38.38,0:01:43.96,Default,,0000,0000,0000,,I ran up through Google Translate just to make sure I wasn't being hoodwinked. And it checks out. I talked to some of Dialogue: 0,0:01:43.96,0:01:46.34,Default,,0000,0000,0000,,the lovely people who run the Hollow Knight wiki. Dialogue: 0,0:01:46.70,0:01:49.68,Default,,0000,0000,0000,,And according to them, this line of dialogue does not appear in the Dialogue: 0,0:01:49.68,0:01:52.52,Default,,0000,0000,0000,,Spanish or German translations of the game. Dialogue: 0,0:01:52.74,0:01:55.80,Default,,0000,0000,0000,,But it does show up in the developer's notes of version Dialogue: 0,0:01:55.80,0:01:59.20,Default,,0000,0000,0000,,1.0.0.6 of Hollow Knight. It says: Dialogue: 0,0:01:59.28,0:02:01.54,Default,,0000,0000,0000,,"THE LINE I've returned late. Dialogue: 0,0:02:01.70,0:02:04.84,Default,,0000,0000,0000,,has currently been removed. Should it be in there?" Dialogue: 0,0:02:04.84,0:02:07.72,Default,,0000,0000,0000,,In other words, when Hornet first met the Knight in Greenpath, Dialogue: 0,0:02:07.78,0:02:10.74,Default,,0000,0000,0000,,she was originally going to mention she had spent too much time being Dialogue: 0,0:02:10.74,0:02:13.66,Default,,0000,0000,0000,,away from Hallownest. Dialogue: 0,0:02:13.66,0:02:16.54,Default,,0000,0000,0000,,This line of dialogue was removed before the game was released. Dialogue: 0,0:02:16.54,0:02:19.40,Default,,0000,0000,0000,,But somehow, this line was not removed from the French Dialogue: 0,0:02:19.40,0:02:22.82,Default,,0000,0000,0000,,translation. This is huge. If Hornet was outside Dialogue: 0,0:02:23.00,0:02:26.28,Default,,0000,0000,0000,,of Hallownest all the way until right before the events of Hollow Knight, Dialogue: 0,0:02:26.28,0:02:29.24,Default,,0000,0000,0000,,then this strongly implies that Silksong, is in fact, a prequel. Dialogue: 0,0:02:29.24,0:02:35.24,Default,,0000,0000,0000,,Of course this line of dialogue was from way back when Hollow Knight first came out. It might not reflect Dialogue: 0,0:02:35.24,0:02:36.66,Default,,0000,0000,0000,,Team Cherry's plan for Silksong at all. Dialogue: 0,0:02:37.14,0:02:40.22,Default,,0000,0000,0000,,But honestly, this makes a lot of sense. Dialogue: 0,0:02:40.22,0:02:43.66,Default,,0000,0000,0000,,None of Hornet's dialogue implies that she spent her whole life in Dialogue: 0,0:02:43.86,0:02:45.84,Default,,0000,0000,0000,,Hallownest. So this theory doesn't contradict anything Dialogue: 0,0:02:46.26,0:02:49.30,Default,,0000,0000,0000,,she says. If we look at that manual for Hollow Knight, Dialogue: 0,0:02:49.30,0:02:52.38,Default,,0000,0000,0000,,we get a very interesting description for Hornet. It describes her as a mysterious Dialogue: 0,0:02:52.38,0:02:55.72,Default,,0000,0000,0000,,wanderer seeking answers in Hallownest's deepest depths. Dialogue: 0,0:02:55.72,0:02:57.32,Default,,0000,0000,0000,,So how is Hornet a wanderer? Dialogue: 0,0:02:57.88,0:03:00.82,Default,,0000,0000,0000,,It seems to imply that Hornet has been outside Hallownest Dialogue: 0,0:03:00.82,0:03:03.88,Default,,0000,0000,0000,,since some point, before the events of the game. In Hollow Knight, Dialogue: 0,0:03:03.88,0:03:06.88,Default,,0000,0000,0000,,all we really know about Hornet's goal, in Hallownest, is that Dialogue: 0,0:03:06.88,0:03:10.04,Default,,0000,0000,0000,,she guards the King's Brand. We don't know why, Dialogue: 0,0:03:10.04,0:03:13.06,Default,,0000,0000,0000,,or for how long. Does Hornet do this just because Dialogue: 0,0:03:13.06,0:03:16.12,Default,,0000,0000,0000,,she learned during the events of Silksong? Again, Dialogue: 0,0:03:16.12,0:03:19.02,Default,,0000,0000,0000,,the fact that this dialogue was ever in the game in the first place Dialogue: 0,0:03:19.02,0:03:22.02,Default,,0000,0000,0000,,connects this all together. The developer's notes I Dialogue: 0,0:03:22.02,0:03:25.24,Default,,0000,0000,0000,,mentioned earlier was also removed from the game in a later update. Dialogue: 0,0:03:25.24,0:03:28.22,Default,,0000,0000,0000,,Which to me, is a red flag that Team Cherry Dialogue: 0,0:03:28.22,0:03:31.26,Default,,0000,0000,0000,,did not want us to see it. You think you're so smart, don't you Dialogue: 0,0:03:31.26,0:03:34.06,Default,,0000,0000,0000,,Team Cherry? Well, your game is up! Dialogue: 0,0:03:34.06,0:03:37.56,Default,,0000,0000,0000,,I have all the evidence I need to finally declare that Silksong is a Dialogue: 0,0:03:38.20,0:03:41.04,Default,,0000,0000,0000,,prequel. That's right, I went full circle, baby. Dialogue: 0,0:03:41.30,0:03:44.36,Default,,0000,0000,0000,,So when Team Cherry says that Silksong is a sequel to Hollow Knight, Dialogue: 0,0:03:44.40,0:03:47.42,Default,,0000,0000,0000,,they just mean that it's the second installment in the series. Dialogue: 0,0:03:47.44,0:03:50.48,Default,,0000,0000,0000,,Kinda like Marley & Me 2. It's Dialogue: 0,0:03:50.48,0:03:53.50,Default,,0000,0000,0000,,called Marley & Me 2, but for obvious reasons, it's actually a Dialogue: 0,0:03:53.50,0:03:54.50,Default,,0000,0000,0000,,prequel. Dialogue: 0,0:03:54.72,0:03:57.78,Default,,0000,0000,0000,,Actually, fuck Marley & Me 2! Silksong is God- Dialogue: 0,0:03:57.78,0:04:00.60,Default,,0000,0000,0000,,father Part II. It's a sequel AND a prequel. Dialogue: 0,0:04:00.60,0:04:03.48,Default,,0000,0000,0000,,The game will start before the events of Dialogue: 0,0:04:03.48,0:04:05.32,Default,,0000,0000,0000,,Hollow Knight, and then Hornet will travel back to Hallownest, Dialogue: 0,0:04:06.48,0:04:09.22,Default,,0000,0000,0000,,and then we'll play through the events of Hollow Knight as Hornet. Dialogue: 0,0:04:09.22,0:04:12.18,Default,,0000,0000,0000,,And the game will end with the Godmaster ending. Dialogue: 0,0:04:12.18,0:04:15.20,Default,,0000,0000,0000,,It makes so much sense, guys. Think Dark Souls III Dialogue: 0,0:04:15.20,0:04:18.30,Default,,0000,0000,0000,,or Pokemon Gold and Silver. Dialogue: 0,0:04:18.30,0:04:21.56,Default,,0000,0000,0000,,Let's just place Hallownest back into Silksong. I mean, it's Free Real Estate. Dialogue: 0,0:04:21.56,0:04:27.60,Default,,0000,0000,0000,,In fact, Team Cherry said this in a Reddit AMA, back in 2017. According to Ari, Dialogue: 0,0:04:27.60,0:04:30.34,Default,,0000,0000,0000,,some of Hornet's story will take place in all new areas, Dialogue: 0,0:04:30.76,0:04:33.42,Default,,0000,0000,0000,,though we yet have to specify how much of adventure Dialogue: 0,0:04:33.42,0:04:35.74,Default,,0000,0000,0000,,takes place in Hallownest, old or new zones. Dialogue: 0,0:04:36.06,0:04:39.08,Default,,0000,0000,0000,,So what do you think guys? Do you think we have cracked this whole thing wide Dialogue: 0,0:04:39.08,0:04:42.12,Default,,0000,0000,0000,,open? Or have I just been thinking about Silksong for Dialogue: 0,0:04:42.12,0:04:45.36,Default,,0000,0000,0000,,so long, I'm starting to lose touch with reality? Dialogue: 0,0:04:45.98,0:04:48.76,Default,,0000,0000,0000,,That, my friends, is for you to decide. Dialogue: 0,0:04:48.76,0:04:49.76,Default,,0000,0000,0000,,Au revoir.