[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:01.62,0:00:07.30,Default,,0000,0000,0000,,If you take one look at Cuphead, it’s pretty\Nobvious where the game’s inspirations lie. Dialogue: 0,0:00:07.30,0:00:12.81,Default,,0000,0000,0000,,This game pays homage to cartoons from the\N1930s, like old Disney films and Betty Boop Dialogue: 0,0:00:12.81,0:00:16.44,Default,,0000,0000,0000,,cartoons, stuff made by Max Fleischer and\NUb Iwerks. Dialogue: 0,0:00:16.44,0:00:20.68,Default,,0000,0000,0000,,But what you might not realise is that it\Nalso pays a huge debt of influence to run Dialogue: 0,0:00:20.68,0:00:25.51,Default,,0000,0000,0000,,‘n’ gun video games of the 1990s, like\NContra 3, and Gunstar Heroes. Dialogue: 0,0:00:25.51,0:00:28.11,Default,,0000,0000,0000,,Especially, their boss fights. Dialogue: 0,0:00:28.11,0:00:33.01,Default,,0000,0000,0000,,These games made use of the Super FX chip\Non the SNES, and all sorts of technical wizardry Dialogue: 0,0:00:33.01,0:00:37.51,Default,,0000,0000,0000,,on the Mega Drive, to make mind-blowing bosses\Nthat filled every inch of the screen, and Dialogue: 0,0:00:37.51,0:00:41.11,Default,,0000,0000,0000,,warped and rotated and looked practically\N3D at times. Dialogue: 0,0:00:41.11,0:00:45.54,Default,,0000,0000,0000,,I mean, check out this ridiculous boss battle\Nagainst the Mad Hatter from The Adventures Dialogue: 0,0:00:45.54,0:00:46.89,Default,,0000,0000,0000,,of Batman and Robin. Dialogue: 0,0:00:46.89,0:00:50.99,Default,,0000,0000,0000,,Or this one from Gunstar Heroes where you\Nswitch between the floor and the ceiling to Dialogue: 0,0:00:50.99,0:00:56.19,Default,,0000,0000,0000,,fight a giant robot that will randomly transform\Ninto one of seven different designs. Dialogue: 0,0:00:56.19,0:01:00.88,Default,,0000,0000,0000,,These old boss fights were, essentially, the\Ntemplate, for Cuphead - which has massive Dialogue: 0,0:01:00.88,0:01:04.17,Default,,0000,0000,0000,,great villains that are, really, the stars\Nof the game. Dialogue: 0,0:01:04.17,0:01:05.24,Default,,0000,0000,0000,,Look at this guy. Dialogue: 0,0:01:05.24,0:01:06.57,Default,,0000,0000,0000,,Check out this moon! Dialogue: 0,0:01:06.57,0:01:09.63,Default,,0000,0000,0000,,That frog just turned into a slot machine. What! Dialogue: 0,0:01:09.63,0:01:11.75,Default,,0000,0000,0000,,But these bosses don’t just look cool. Dialogue: 0,0:01:11.75,0:01:15.91,Default,,0000,0000,0000,,Like their 16bit predecessors, they’re also\Nfiercely difficult to overcome, because of Dialogue: 0,0:01:15.91,0:01:17.98,Default,,0000,0000,0000,,their tricky and varied attacks. Dialogue: 0,0:01:17.98,0:01:20.99,Default,,0000,0000,0000,,And that’s what I want to explore in this\Nvideo. Dialogue: 0,0:01:20.99,0:01:26.58,Default,,0000,0000,0000,,So let’s just ignore everything else, and\Nlook at how Cuphead’s bosses try to kill you. Dialogue: 0,0:01:33.18,0:01:37.84,Default,,0000,0000,0000,,So the boss’s attacks are ultimately, about\Nmaking you move. Dialogue: 0,0:01:37.85,0:01:41.86,Default,,0000,0000,0000,,Not just to stop you from standing in one\Nplace and infinitely shooting at the boss, Dialogue: 0,0:01:41.86,0:01:46.18,Default,,0000,0000,0000,,but to test you on your ability to run, jump,\Ndash, and parry. Dialogue: 0,0:01:46.18,0:01:48.56,Default,,0000,0000,0000,,While simultaneously shooting at the enemy, of course. Dialogue: 0,0:01:48.56,0:01:54.60,Default,,0000,0000,0000,,And to really test you on this, the game has these attacks follow a huge number of different patterns. Dialogue: 0,0:01:54.60,0:01:56.34,Default,,0000,0000,0000,,Some fly in a straight line. Dialogue: 0,0:01:56.34,0:01:57.99,Default,,0000,0000,0000,,Others arc across the screen. Dialogue: 0,0:01:57.99,0:02:01.60,Default,,0000,0000,0000,,There are attacks that bend back on themselves\Nlike a boomerang. Dialogue: 0,0:02:01.60,0:02:03.72,Default,,0000,0000,0000,,There’s this hateful pattern. Dialogue: 0,0:02:03.72,0:02:07.00,Default,,0000,0000,0000,,Other projectiles split out in different directions. Dialogue: 0,0:02:07.01,0:02:11.73,Default,,0000,0000,0000,,You’ve got attacks that move in a zig zag\Npattern, and ones that follow an annoying Dialogue: 0,0:02:11.73,0:02:13.20,Default,,0000,0000,0000,,sine wave. Dialogue: 0,0:02:13.20,0:02:17.17,Default,,0000,0000,0000,,And others that fire directly at the player’s\Ncurrent position, or slowly chase you around Dialogue: 0,0:02:17.17,0:02:18.55,Default,,0000,0000,0000,,for a bit. Dialogue: 0,0:02:18.55,0:02:21.68,Default,,0000,0000,0000,,Some of those are naturally more difficult\Nto avoid than others. Dialogue: 0,0:02:21.68,0:02:25.84,Default,,0000,0000,0000,,And of course, each of these patterns can\Nbe made more or less challenging, by altering Dialogue: 0,0:02:25.84,0:02:28.50,Default,,0000,0000,0000,,the speed and size of the projectile. Dialogue: 0,0:02:28.50,0:02:33.64,Default,,0000,0000,0000,,But one thing you’ll come to realise is\Nthat these attacks are - ultimately - predictable. Dialogue: 0,0:02:33.64,0:02:38.77,Default,,0000,0000,0000,,The dragon’s fireball, for example, can\Ngo up, or down, or both ways at the same time. Dialogue: 0,0:02:38.77,0:02:39.93,Default,,0000,0000,0000,,And that’s it. Dialogue: 0,0:02:39.93,0:02:44.76,Default,,0000,0000,0000,,These cats always split into four mice - never\Nthree, never five. Dialogue: 0,0:02:44.76,0:02:45.97,Default,,0000,0000,0000,,Always four. Dialogue: 0,0:02:45.97,0:02:50.96,Default,,0000,0000,0000,,And this means that a big part of a boss battle\Nis just learning about the boss. Dialogue: 0,0:02:50.96,0:02:53.80,Default,,0000,0000,0000,,Figuring out, and then memorising its patterns. Dialogue: 0,0:02:53.80,0:02:58.40,Default,,0000,0000,0000,,And these mini self-taught epiphanies stack\Nup, to the point where you can now predict Dialogue: 0,0:02:58.40,0:03:03.00,Default,,0000,0000,0000,,and outsmart the boss at every turn - which\Nfeels pretty good after having taken quite Dialogue: 0,0:03:03.00,0:03:04.06,Default,,0000,0000,0000,,a beating. Dialogue: 0,0:03:05.52,0:03:08.48,Default,,0000,0000,0000,,Of course, it’s not actually that easy. Dialogue: 0,0:03:08.49,0:03:12.58,Default,,0000,0000,0000,,You know that the cat will split into four\Nmice, but you don’t know exactly when or Dialogue: 0,0:03:12.58,0:03:13.87,Default,,0000,0000,0000,,where it will do so. Dialogue: 0,0:03:13.87,0:03:18.05,Default,,0000,0000,0000,,And you don’t know if the dragon will do\Na fireball next, or a psychic ray attack. Dialogue: 0,0:03:18.05,0:03:22.27,Default,,0000,0000,0000,,So you also have to be able to react to the\Nmore unpredictable elements. Dialogue: 0,0:03:22.27,0:03:27.19,Default,,0000,0000,0000,,Luckily, the enemy will often announce what\Nattack it’s going to do next - either through Dialogue: 0,0:03:27.19,0:03:31.62,Default,,0000,0000,0000,,animation: this is the dragon gearing up to\Ndo a psychic attack, and this is when it’s Dialogue: 0,0:03:31.62,0:03:32.96,Default,,0000,0000,0000,,about to do a fireball. Dialogue: 0,0:03:32.96,0:03:34.07,Default,,0000,0000,0000,,Or through sound. Dialogue: 0,0:03:34.07,0:03:37.93,Default,,0000,0000,0000,,Like, these walking flames, who yell out before\Nthey jump at you. Dialogue: 0,0:03:37.93,0:03:41.12,Default,,0000,0000,0000,,Sometimes, it’s even done through text. Dialogue: 0,0:03:41.12,0:03:45.34,Default,,0000,0000,0000,,This is called telegraphing, and the duration\Nof an enemy’s telegraphing will affect the Dialogue: 0,0:03:45.34,0:03:46.91,Default,,0000,0000,0000,,difficulty of the fight. Dialogue: 0,0:03:46.91,0:03:53.15,Default,,0000,0000,0000,,You’ll generally notice that massive, difficult\Nto avoid attacks will have big, obvious build ups. Dialogue: 0,0:03:53.15,0:03:55.54,Default,,0000,0000,0000,,While easier attacks don’t need to be announced\Nfor as long. Dialogue: 0,0:03:55.54,0:03:59.58,Default,,0000,0000,0000,,Unfortunately, not every attack in Cuphead\Nis telegraphed in such a fashion where you Dialogue: 0,0:03:59.58,0:04:01.82,Default,,0000,0000,0000,,can react to it on your first go. Dialogue: 0,0:04:01.82,0:04:06.01,Default,,0000,0000,0000,,This screen-sized laser is announced via\Nthis animation, but pretty much every player Dialogue: 0,0:04:06.01,0:04:08.67,Default,,0000,0000,0000,,is gonna get hit the first time they see it. Dialogue: 0,0:04:08.67,0:04:13.07,Default,,0000,0000,0000,,This is one part of why Cuphead feels so difficult,\Nespecially because you have a tiny number Dialogue: 0,0:04:13.07,0:04:16.46,Default,,0000,0000,0000,,of hit points and can’t recover any of them\Nduring the fight. Dialogue: 0,0:04:16.46,0:04:19.94,Default,,0000,0000,0000,,So in Cuphead, death is made part of the learning\Nprocess. Dialogue: 0,0:04:19.94,0:04:23.83,Default,,0000,0000,0000,,Hey, at least you’ll know what that animation\Nmeans next time you play! Dialogue: 0,0:04:23.83,0:04:24.83,Default,,0000,0000,0000,,Anyway. Dialogue: 0,0:04:24.83,0:04:30.44,Default,,0000,0000,0000,,One big way that the game ramps up the difficulty\Nin later chapters, is to layer on multiple patterns. Dialogue: 0,0:04:30.44,0:04:34.90,Default,,0000,0000,0000,,When fighting this puppet, you’ll need to\Navoid these bullets, and these bullets, at Dialogue: 0,0:04:34.90,0:04:36.11,Default,,0000,0000,0000,,the same time. Dialogue: 0,0:04:36.11,0:04:39.81,Default,,0000,0000,0000,,And when fighting the mermaid, you might have\Nto dodge an electric eel and a column of sea Dialogue: 0,0:04:39.81,0:04:41.32,Default,,0000,0000,0000,,urchins at once. Dialogue: 0,0:04:41.32,0:04:45.84,Default,,0000,0000,0000,,It’s all about taking an otherwise simple\Nattack pattern, and just giving you other Dialogue: 0,0:04:45.84,0:04:47.05,Default,,0000,0000,0000,,things to think about. Dialogue: 0,0:04:47.05,0:04:51.43,Default,,0000,0000,0000,,A fan that pushes Cuphead left or a water\Njet that pushes Cuphead up. Dialogue: 0,0:04:51.43,0:04:53.49,Default,,0000,0000,0000,,Moving platforms and falling treasure chests. Dialogue: 0,0:04:53.49,0:04:58.18,Default,,0000,0000,0000,,So, fighting this clown is pretty easy - just\Nlook at the colour of its horse to know what’s coming. Dialogue: 0,0:04:58.18,0:05:02.26,Default,,0000,0000,0000,,But you also have to deal with this rollercoaster\Nthat moves along the screen every few seconds. Dialogue: 0,0:05:02.26,0:05:04.79,Default,,0000,0000,0000,,Thankfully, that’s also telegraphed. Dialogue: 0,0:05:04.79,0:05:07.59,Default,,0000,0000,0000,,Finally, the boss battles go through different\Nphases. Dialogue: 0,0:05:07.59,0:05:11.82,Default,,0000,0000,0000,,So, when fighting the frog brothers, Ribby\Nand Croak, you start by shooting flies and Dialogue: 0,0:05:11.82,0:05:13.13,Default,,0000,0000,0000,,dodging punches. Dialogue: 0,0:05:13.13,0:05:16.63,Default,,0000,0000,0000,,After you deal enough damage, the set-up changes\Nand now it’s all about bouncing balls and Dialogue: 0,0:05:16.63,0:05:17.63,Default,,0000,0000,0000,,a desk fan. Dialogue: 0,0:05:17.63,0:05:21.23,Default,,0000,0000,0000,,And after that, the frogs transform into a\Nslot machine with three different dodging Dialogue: 0,0:05:21.23,0:05:22.51,Default,,0000,0000,0000,,mini games. Dialogue: 0,0:05:22.51,0:05:26.67,Default,,0000,0000,0000,,This keeps the boss going longer, without\Nit just being tedious or repetitive. Dialogue: 0,0:05:26.67,0:05:29.62,Default,,0000,0000,0000,,Just giving the boss a million health points\Nis rarely that fun. Dialogue: 0,0:05:29.62,0:05:33.19,Default,,0000,0000,0000,,It also means that you can learn which phases\Nuse which patterns. Dialogue: 0,0:05:33.19,0:05:37.90,Default,,0000,0000,0000,,And that you feel small moments of satisfaction\Nthroughout the battle, and not just at the end. Dialogue: 0,0:05:37.90,0:05:40.98,Default,,0000,0000,0000,,It also adds an element of surprise that keeps\Nyou guessing. Dialogue: 0,0:05:40.98,0:05:44.60,Default,,0000,0000,0000,,And it dramatically ups the stakes - you don’t\Nwant to lose, because you’ll have to start Dialogue: 0,0:05:44.60,0:05:47.20,Default,,0000,0000,0000,,right back from the very first phase. Dialogue: 0,0:05:48.86,0:05:52.54,Default,,0000,0000,0000,,So, let’s see all of this put together in\None boss battle. Dialogue: 0,0:05:52.54,0:05:56.83,Default,,0000,0000,0000,,This is Baroness Von Bon Bon, and she’s\Nthe boss of the stage Sugarland Shimmy. Dialogue: 0,0:05:56.83,0:06:01.55,Default,,0000,0000,0000,,Now, you don’t actually fight her until\Nthe very end because the first three phases Dialogue: 0,0:06:01.55,0:06:05.16,Default,,0000,0000,0000,,see you going up against three different sub\Nbosses. Dialogue: 0,0:06:05.16,0:06:09.30,Default,,0000,0000,0000,,These are randomly picked from a pool of five\Nbaddies each time you attempt this battle Dialogue: 0,0:06:09.30,0:06:13.08,Default,,0000,0000,0000,,- so, that means there’s more to learn,\Nand you have to react each time a new sub Dialogue: 0,0:06:13.08,0:06:14.29,Default,,0000,0000,0000,,boss appears. Dialogue: 0,0:06:14.29,0:06:17.22,Default,,0000,0000,0000,,Now each of these guys has their own patterns. Dialogue: 0,0:06:17.22,0:06:21.53,Default,,0000,0000,0000,,Candy Corn moves around in straight lines,\Nand heads up and down at the edges or in the Dialogue: 0,0:06:21.53,0:06:22.53,Default,,0000,0000,0000,,middle. Dialogue: 0,0:06:22.53,0:06:24.44,Default,,0000,0000,0000,,Gobstopper follows you around the screen. Dialogue: 0,0:06:24.44,0:06:27.68,Default,,0000,0000,0000,,Cupcake jumps up diagonally and then slams\Ndown. Dialogue: 0,0:06:27.68,0:06:30.66,Default,,0000,0000,0000,,Chocolate moves around and then splits out\Nin eight directions. Dialogue: 0,0:06:30.67,0:06:35.36,Default,,0000,0000,0000,,And Gumball Machine moves back and forth in\Na small area, while spilling sweets on you. Dialogue: 0,0:06:35.36,0:06:39.54,Default,,0000,0000,0000,,They all cover the screen in a different way,\Nand require different types of dodging. Dialogue: 0,0:06:39.54,0:06:43.31,Default,,0000,0000,0000,,Gumball Machine has you moving left and right\Nto avoid the sweets, while Gobstopper keeps Dialogue: 0,0:06:43.31,0:06:46.89,Default,,0000,0000,0000,,you on the move because your current position\Nis about to become deadly. Dialogue: 0,0:06:46.89,0:06:50.55,Default,,0000,0000,0000,,So there’s lots for the player to learn,\Nbut you also need to react. Dialogue: 0,0:06:50.55,0:06:54.41,Default,,0000,0000,0000,,Because even after you figure out that chocolate\Nwill always split in eight directions - you Dialogue: 0,0:06:54.41,0:06:56.79,Default,,0000,0000,0000,,don’t know when and where it will split. Dialogue: 0,0:06:56.79,0:06:59.35,Default,,0000,0000,0000,,A little telegraphing helps you out, though. Dialogue: 0,0:06:59.35,0:07:02.61,Default,,0000,0000,0000,,The battle also adds extra layers in each\Nphase. Dialogue: 0,0:07:02.61,0:07:07.07,Default,,0000,0000,0000,,The first fight is a straight up battle against\Nthe sub boss, but the second fight will add Dialogue: 0,0:07:07.07,0:07:11.56,Default,,0000,0000,0000,,these tiny jelly bean soldiers who walk across\Nthe bottom of the screen. Dialogue: 0,0:07:11.56,0:07:16.19,Default,,0000,0000,0000,,And the third fight has a sub boss, and those\Nsoldiers, and Von Bon Bon will pop out and Dialogue: 0,0:07:16.19,0:07:18.39,Default,,0000,0000,0000,,shoot a shotgun full of candy floss. Dialogue: 0,0:07:18.39,0:07:22.29,Default,,0000,0000,0000,,What you learned was a safe zone is now right\Nin the firing line, so you’ll have to make Dialogue: 0,0:07:22.29,0:07:26.98,Default,,0000,0000,0000,,new plans quickly, and skilfully dodge through\Nthis combination of patterns. Dialogue: 0,0:07:26.98,0:07:31.10,Default,,0000,0000,0000,,If you beat all three phases, you’ll then\Ngo up against Bon Bon herself, who chases Dialogue: 0,0:07:31.10,0:07:36.04,Default,,0000,0000,0000,,you in a giant walking castle, meaning that\Nthe ground is no longer that safe. Dialogue: 0,0:07:36.04,0:07:40.22,Default,,0000,0000,0000,,She also throws out her head, which moves\Nin a really tricky chasing pattern, while Dialogue: 0,0:07:40.22,0:07:43.52,Default,,0000,0000,0000,,giant rock candy wheels bounce along the ground\Nwith a steady rhythm. Dialogue: 0,0:07:43.52,0:07:46.08,Default,,0000,0000,0000,,ANNOUNCER: Knockout! Dialogue: 0,0:07:46.08,0:07:51.30,Default,,0000,0000,0000,,So, this boss is a delicate balance of memory,\Nreaction, and skill. Dialogue: 0,0:07:51.31,0:07:56.19,Default,,0000,0000,0000,,There are lots of different things that you\Ncan learn, like patterns, phases, and weakspots. Dialogue: 0,0:07:56.19,0:07:59.100,Default,,0000,0000,0000,,But unpredictable elements, like the random\Nsub bosses, mean that you’ll also have to Dialogue: 0,0:07:59.100,0:08:02.51,Default,,0000,0000,0000,,be able to react to what’s coming next. Dialogue: 0,0:08:02.51,0:08:07.11,Default,,0000,0000,0000,,And tricky patterns - like this chasing gobstobber\N- and layered on elements - like the shotgun Dialogue: 0,0:08:07.11,0:08:11.48,Default,,0000,0000,0000,,blast - mean you’ll also just need to be\Nvery skilful with the controls to keep out Dialogue: 0,0:08:11.48,0:08:13.27,Default,,0000,0000,0000,,of danger. Dialogue: 0,0:08:13.27,0:08:16.70,Default,,0000,0000,0000,,Most of the boss battles in Cuphead get this\Nbalance right. Dialogue: 0,0:08:16.70,0:08:18.13,Default,,0000,0000,0000,,But it’s easy to screw it up. Dialogue: 0,0:08:18.13,0:08:22.39,Default,,0000,0000,0000,,I mean, take the much maligned boss Little\NHorn, from Super Meat Boy, which completely Dialogue: 0,0:08:22.39,0:08:24.87,Default,,0000,0000,0000,,tips the scales in favour of memory. Dialogue: 0,0:08:24.87,0:08:29.72,Default,,0000,0000,0000,,This guy does the exact same thing every single\Ntime, so fighting the boss is just about learning Dialogue: 0,0:08:29.72,0:08:32.93,Default,,0000,0000,0000,,the pattern of attacks and then executing\Nthe right commands. Dialogue: 0,0:08:32.93,0:08:36.87,Default,,0000,0000,0000,,The attacks are too fast to naturally react\Nto on your first go, but they don’t require Dialogue: 0,0:08:36.87,0:08:40.36,Default,,0000,0000,0000,,a huge amount of skill to overcome once you’ve\Nlearned what to do. Dialogue: 0,0:08:41.76,0:08:47.58,Default,,0000,0000,0000,,Now, this video has been all about how the\Nbosses kill you - not, how you kill the bosses. Dialogue: 0,0:08:47.59,0:08:51.57,Default,,0000,0000,0000,,And that’s because dodging attacks is - ultimately\N- the focus of the game. Dialogue: 0,0:08:51.57,0:08:55.44,Default,,0000,0000,0000,,It’s not that hard to actually kill a lot\Nof these guys, because you infinitely shoot Dialogue: 0,0:08:55.44,0:08:59.69,Default,,0000,0000,0000,,bullets as long as you hold down the button,\Nthe targets are absolutely enormous, and you Dialogue: 0,0:08:59.69,0:09:01.88,Default,,0000,0000,0000,,don’t need to know any special moves to\Nwin. Dialogue: 0,0:09:01.88,0:09:05.14,Default,,0000,0000,0000,,Things like parrying and using your EX attacks\Nare optional. Dialogue: 0,0:09:05.14,0:09:08.90,Default,,0000,0000,0000,,That means that it’s often more about outlasting\Nthe boss, than defeating it. Dialogue: 0,0:09:08.90,0:09:12.90,Default,,0000,0000,0000,,And that’s why you sometimes feel like you\Nsurvived, rather than beat the boss. Dialogue: 0,0:09:12.90,0:09:16.47,Default,,0000,0000,0000,,And that’s okay, but some of the best boss\Nbattles are those where you know that the Dialogue: 0,0:09:16.47,0:09:21.00,Default,,0000,0000,0000,,boss just won’t die unless you get in there\Nand kill it, with your amazing knowledge of Dialogue: 0,0:09:21.00,0:09:22.43,Default,,0000,0000,0000,,the game’s mechanics. Dialogue: 0,0:09:22.43,0:09:24.24,Default,,0000,0000,0000,,So this won’t be the last word on boss fights. Dialogue: 0,0:09:24.24,0:09:27.72,Default,,0000,0000,0000,,We’ll be back in the future, to talk about\Nactually defeating these guys. Dialogue: 0,0:09:27.72,0:09:32.66,Default,,0000,0000,0000,,Plus, other things like the build up, the\Nmusic, the pay off, innovative boss fights, Dialogue: 0,0:09:32.66,0:09:33.66,Default,,0000,0000,0000,,and more. Dialogue: 0,0:09:33.66,0:09:38.03,Default,,0000,0000,0000,,For now, though, Cuphead is packed full of examples of good boss attacks. Dialogue: 0,0:09:38.03,0:09:41.98,Default,,0000,0000,0000,,Just don’t be surprised if you die a few\Ntimes when you’re looking at them. Dialogue: 0,0:09:47.78,0:09:48.74,Default,,0000,0000,0000,,Hey thanks for watching. Dialogue: 0,0:09:48.74,0:09:54.00,Default,,0000,0000,0000,,GMTK is funded on Patreon and these are my\Ntop tier supporters.