0:00:01.620,0:00:07.299 If you take one look at Cuphead, it’s pretty[br]obvious where the game’s inspirations lie. 0:00:07.299,0:00:12.810 This game pays homage to cartoons from the[br]1930s, like old Disney films and Betty Boop 0:00:12.810,0:00:16.440 cartoons, stuff made by Max Fleischer and[br]Ub Iwerks. 0:00:16.440,0:00:20.680 But what you might not realise is that it[br]also pays a huge debt of influence to run 0:00:20.680,0:00:25.510 ‘n’ gun video games of the 1990s, like[br]Contra 3, and Gunstar Heroes. 0:00:25.510,0:00:28.110 Especially, their boss fights. 0:00:28.110,0:00:33.010 These games made use of the Super FX chip[br]on the SNES, and all sorts of technical wizardry 0:00:33.010,0:00:37.510 on the Mega Drive, to make mind-blowing bosses[br]that filled every inch of the screen, and 0:00:37.510,0:00:41.109 warped and rotated and looked practically[br]3D at times. 0:00:41.109,0:00:45.540 I mean, check out this ridiculous boss battle[br]against the Mad Hatter from The Adventures 0:00:45.540,0:00:46.890 of Batman and Robin. 0:00:46.890,0:00:50.989 Or this one from Gunstar Heroes where you[br]switch between the floor and the ceiling to 0:00:50.989,0:00:56.190 fight a giant robot that will randomly transform[br]into one of seven different designs. 0:00:56.190,0:01:00.879 These old boss fights were, essentially, the[br]template, for Cuphead - which has massive 0:01:00.879,0:01:04.170 great villains that are, really, the stars[br]of the game. 0:01:04.170,0:01:05.239 Look at this guy. 0:01:05.239,0:01:06.570 Check out this moon! 0:01:06.570,0:01:09.630 That frog just turned into a slot machine. What! 0:01:09.630,0:01:11.750 But these bosses don’t just look cool. 0:01:11.750,0:01:15.910 Like their 16bit predecessors, they’re also[br]fiercely difficult to overcome, because of 0:01:15.910,0:01:17.980 their tricky and varied attacks. 0:01:17.980,0:01:20.990 And that’s what I want to explore in this[br]video. 0:01:20.990,0:01:26.580 So let’s just ignore everything else, and[br]look at how Cuphead’s bosses try to kill you. 0:01:33.180,0:01:37.840 So the boss’s attacks are ultimately, about[br]making you move. 0:01:37.850,0:01:41.860 Not just to stop you from standing in one[br]place and infinitely shooting at the boss, 0:01:41.860,0:01:46.180 but to test you on your ability to run, jump,[br]dash, and parry. 0:01:46.180,0:01:48.560 While simultaneously shooting at the enemy, of course. 0:01:48.560,0:01:54.600 And to really test you on this, the game has these attacks follow a huge number of different patterns. 0:01:54.600,0:01:56.340 Some fly in a straight line. 0:01:56.340,0:01:57.990 Others arc across the screen. 0:01:57.990,0:02:01.600 There are attacks that bend back on themselves[br]like a boomerang. 0:02:01.600,0:02:03.720 There’s this hateful pattern. 0:02:03.720,0:02:07.000 Other projectiles split out in different directions. 0:02:07.010,0:02:11.730 You’ve got attacks that move in a zig zag[br]pattern, and ones that follow an annoying 0:02:11.730,0:02:13.200 sine wave. 0:02:13.200,0:02:17.170 And others that fire directly at the player’s[br]current position, or slowly chase you around 0:02:17.170,0:02:18.549 for a bit. 0:02:18.549,0:02:21.680 Some of those are naturally more difficult[br]to avoid than others. 0:02:21.680,0:02:25.840 And of course, each of these patterns can[br]be made more or less challenging, by altering 0:02:25.840,0:02:28.499 the speed and size of the projectile. 0:02:28.499,0:02:33.640 But one thing you’ll come to realise is[br]that these attacks are - ultimately - predictable. 0:02:33.640,0:02:38.769 The dragon’s fireball, for example, can[br]go up, or down, or both ways at the same time. 0:02:38.769,0:02:39.930 And that’s it. 0:02:39.930,0:02:44.760 These cats always split into four mice - never[br]three, never five. 0:02:44.760,0:02:45.970 Always four. 0:02:45.970,0:02:50.959 And this means that a big part of a boss battle[br]is just learning about the boss. 0:02:50.959,0:02:53.799 Figuring out, and then memorising its patterns. 0:02:53.799,0:02:58.400 And these mini self-taught epiphanies stack[br]up, to the point where you can now predict 0:02:58.400,0:03:03.000 and outsmart the boss at every turn - which[br]feels pretty good after having taken quite 0:03:03.000,0:03:04.060 a beating. 0:03:05.520,0:03:08.480 Of course, it’s not actually that easy. 0:03:08.489,0:03:12.579 You know that the cat will split into four[br]mice, but you don’t know exactly when or 0:03:12.579,0:03:13.870 where it will do so. 0:03:13.870,0:03:18.049 And you don’t know if the dragon will do[br]a fireball next, or a psychic ray attack. 0:03:18.049,0:03:22.269 So you also have to be able to react to the[br]more unpredictable elements. 0:03:22.269,0:03:27.189 Luckily, the enemy will often announce what[br]attack it’s going to do next - either through 0:03:27.189,0:03:31.620 animation: this is the dragon gearing up to[br]do a psychic attack, and this is when it’s 0:03:31.620,0:03:32.959 about to do a fireball. 0:03:32.959,0:03:34.069 Or through sound. 0:03:34.069,0:03:37.930 Like, these walking flames, who yell out before[br]they jump at you. 0:03:37.930,0:03:41.120 Sometimes, it’s even done through text. 0:03:41.120,0:03:45.340 This is called telegraphing, and the duration[br]of an enemy’s telegraphing will affect the 0:03:45.340,0:03:46.909 difficulty of the fight. 0:03:46.909,0:03:53.150 You’ll generally notice that massive, difficult[br]to avoid attacks will have big, obvious build ups. 0:03:53.150,0:03:55.540 While easier attacks don’t need to be announced[br]for as long. 0:03:55.540,0:03:59.579 Unfortunately, not every attack in Cuphead[br]is telegraphed in such a fashion where you 0:03:59.579,0:04:01.819 can react to it on your first go. 0:04:01.819,0:04:06.010 This screen-sized laser is announced via[br]this animation, but pretty much every player 0:04:06.010,0:04:08.670 is gonna get hit the first time they see it. 0:04:08.670,0:04:13.069 This is one part of why Cuphead feels so difficult,[br]especially because you have a tiny number 0:04:13.069,0:04:16.459 of hit points and can’t recover any of them[br]during the fight. 0:04:16.459,0:04:19.940 So in Cuphead, death is made part of the learning[br]process. 0:04:19.940,0:04:23.830 Hey, at least you’ll know what that animation[br]means next time you play! 0:04:23.830,0:04:24.830 Anyway. 0:04:24.830,0:04:30.440 One big way that the game ramps up the difficulty[br]in later chapters, is to layer on multiple patterns. 0:04:30.440,0:04:34.900 When fighting this puppet, you’ll need to[br]avoid these bullets, and these bullets, at 0:04:34.900,0:04:36.110 the same time. 0:04:36.110,0:04:39.810 And when fighting the mermaid, you might have[br]to dodge an electric eel and a column of sea 0:04:39.810,0:04:41.320 urchins at once. 0:04:41.320,0:04:45.840 It’s all about taking an otherwise simple[br]attack pattern, and just giving you other 0:04:45.840,0:04:47.050 things to think about. 0:04:47.050,0:04:51.430 A fan that pushes Cuphead left or a water[br]jet that pushes Cuphead up. 0:04:51.430,0:04:53.490 Moving platforms and falling treasure chests. 0:04:53.490,0:04:58.180 So, fighting this clown is pretty easy - just[br]look at the colour of its horse to know what’s coming. 0:04:58.180,0:05:02.260 But you also have to deal with this rollercoaster[br]that moves along the screen every few seconds. 0:05:02.260,0:05:04.789 Thankfully, that’s also telegraphed. 0:05:04.789,0:05:07.590 Finally, the boss battles go through different[br]phases. 0:05:07.590,0:05:11.819 So, when fighting the frog brothers, Ribby[br]and Croak, you start by shooting flies and 0:05:11.819,0:05:13.130 dodging punches. 0:05:13.130,0:05:16.629 After you deal enough damage, the set-up changes[br]and now it’s all about bouncing balls and 0:05:16.629,0:05:17.629 a desk fan. 0:05:17.629,0:05:21.229 And after that, the frogs transform into a[br]slot machine with three different dodging 0:05:21.229,0:05:22.509 mini games. 0:05:22.509,0:05:26.669 This keeps the boss going longer, without[br]it just being tedious or repetitive. 0:05:26.669,0:05:29.620 Just giving the boss a million health points[br]is rarely that fun. 0:05:29.620,0:05:33.190 It also means that you can learn which phases[br]use which patterns. 0:05:33.190,0:05:37.900 And that you feel small moments of satisfaction[br]throughout the battle, and not just at the end. 0:05:37.900,0:05:40.979 It also adds an element of surprise that keeps[br]you guessing. 0:05:40.979,0:05:44.599 And it dramatically ups the stakes - you don’t[br]want to lose, because you’ll have to start 0:05:44.600,0:05:47.199 right back from the very first phase. 0:05:48.860,0:05:52.539 So, let’s see all of this put together in[br]one boss battle. 0:05:52.539,0:05:56.830 This is Baroness Von Bon Bon, and she’s[br]the boss of the stage Sugarland Shimmy. 0:05:56.830,0:06:01.550 Now, you don’t actually fight her until[br]the very end because the first three phases 0:06:01.550,0:06:05.160 see you going up against three different sub[br]bosses. 0:06:05.160,0:06:09.300 These are randomly picked from a pool of five[br]baddies each time you attempt this battle 0:06:09.300,0:06:13.080 - so, that means there’s more to learn,[br]and you have to react each time a new sub 0:06:13.080,0:06:14.289 boss appears. 0:06:14.289,0:06:17.220 Now each of these guys has their own patterns. 0:06:17.220,0:06:21.530 Candy Corn moves around in straight lines,[br]and heads up and down at the edges or in the 0:06:21.530,0:06:22.530 middle. 0:06:22.530,0:06:24.440 Gobstopper follows you around the screen. 0:06:24.440,0:06:27.680 Cupcake jumps up diagonally and then slams[br]down. 0:06:27.680,0:06:30.660 Chocolate moves around and then splits out[br]in eight directions. 0:06:30.669,0:06:35.360 And Gumball Machine moves back and forth in[br]a small area, while spilling sweets on you. 0:06:35.360,0:06:39.539 They all cover the screen in a different way,[br]and require different types of dodging. 0:06:39.539,0:06:43.310 Gumball Machine has you moving left and right[br]to avoid the sweets, while Gobstopper keeps 0:06:43.310,0:06:46.889 you on the move because your current position[br]is about to become deadly. 0:06:46.889,0:06:50.550 So there’s lots for the player to learn,[br]but you also need to react. 0:06:50.550,0:06:54.409 Because even after you figure out that chocolate[br]will always split in eight directions - you 0:06:54.409,0:06:56.789 don’t know when and where it will split. 0:06:56.789,0:06:59.349 A little telegraphing helps you out, though. 0:06:59.349,0:07:02.610 The battle also adds extra layers in each[br]phase. 0:07:02.610,0:07:07.069 The first fight is a straight up battle against[br]the sub boss, but the second fight will add 0:07:07.069,0:07:11.560 these tiny jelly bean soldiers who walk across[br]the bottom of the screen. 0:07:11.560,0:07:16.189 And the third fight has a sub boss, and those[br]soldiers, and Von Bon Bon will pop out and 0:07:16.189,0:07:18.389 shoot a shotgun full of candy floss. 0:07:18.389,0:07:22.289 What you learned was a safe zone is now right[br]in the firing line, so you’ll have to make 0:07:22.289,0:07:26.979 new plans quickly, and skilfully dodge through[br]this combination of patterns. 0:07:26.979,0:07:31.099 If you beat all three phases, you’ll then[br]go up against Bon Bon herself, who chases 0:07:31.099,0:07:36.039 you in a giant walking castle, meaning that[br]the ground is no longer that safe. 0:07:36.039,0:07:40.219 She also throws out her head, which moves[br]in a really tricky chasing pattern, while 0:07:40.220,0:07:43.520 giant rock candy wheels bounce along the ground[br]with a steady rhythm. 0:07:43.520,0:07:46.080 ANNOUNCER: Knockout! 0:07:46.080,0:07:51.300 So, this boss is a delicate balance of memory,[br]reaction, and skill. 0:07:51.310,0:07:56.189 There are lots of different things that you[br]can learn, like patterns, phases, and weakspots. 0:07:56.189,0:07:59.999 But unpredictable elements, like the random[br]sub bosses, mean that you’ll also have to 0:07:59.999,0:08:02.509 be able to react to what’s coming next. 0:08:02.509,0:08:07.110 And tricky patterns - like this chasing gobstobber[br]- and layered on elements - like the shotgun 0:08:07.110,0:08:11.479 blast - mean you’ll also just need to be[br]very skilful with the controls to keep out 0:08:11.479,0:08:13.270 of danger. 0:08:13.270,0:08:16.699 Most of the boss battles in Cuphead get this[br]balance right. 0:08:16.699,0:08:18.129 But it’s easy to screw it up. 0:08:18.129,0:08:22.389 I mean, take the much maligned boss Little[br]Horn, from Super Meat Boy, which completely 0:08:22.389,0:08:24.870 tips the scales in favour of memory. 0:08:24.870,0:08:29.719 This guy does the exact same thing every single[br]time, so fighting the boss is just about learning 0:08:29.719,0:08:32.930 the pattern of attacks and then executing[br]the right commands. 0:08:32.930,0:08:36.870 The attacks are too fast to naturally react[br]to on your first go, but they don’t require 0:08:36.870,0:08:40.360 a huge amount of skill to overcome once you’ve[br]learned what to do. 0:08:41.760,0:08:47.580 Now, this video has been all about how the[br]bosses kill you - not, how you kill the bosses. 0:08:47.590,0:08:51.570 And that’s because dodging attacks is - ultimately[br]- the focus of the game. 0:08:51.570,0:08:55.441 It’s not that hard to actually kill a lot[br]of these guys, because you infinitely shoot 0:08:55.441,0:08:59.690 bullets as long as you hold down the button,[br]the targets are absolutely enormous, and you 0:08:59.690,0:09:01.880 don’t need to know any special moves to[br]win. 0:09:01.880,0:09:05.139 Things like parrying and using your EX attacks[br]are optional. 0:09:05.139,0:09:08.899 That means that it’s often more about outlasting[br]the boss, than defeating it. 0:09:08.899,0:09:12.899 And that’s why you sometimes feel like you[br]survived, rather than beat the boss. 0:09:12.899,0:09:16.470 And that’s okay, but some of the best boss[br]battles are those where you know that the 0:09:16.470,0:09:21.000 boss just won’t die unless you get in there[br]and kill it, with your amazing knowledge of 0:09:21.000,0:09:22.430 the game’s mechanics. 0:09:22.430,0:09:24.240 So this won’t be the last word on boss fights. 0:09:24.240,0:09:27.720 We’ll be back in the future, to talk about[br]actually defeating these guys. 0:09:27.720,0:09:32.660 Plus, other things like the build up, the[br]music, the pay off, innovative boss fights, 0:09:32.660,0:09:33.660 and more. 0:09:33.660,0:09:38.029 For now, though, Cuphead is packed full of examples of good boss attacks. 0:09:38.029,0:09:41.980 Just don’t be surprised if you die a few[br]times when you’re looking at them. 0:09:47.780,0:09:48.740 Hey thanks for watching. 0:09:48.740,0:09:54.000 GMTK is funded on Patreon and these are my[br]top tier supporters.