[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:08.30,0:00:09.71,Default,,0000,0000,0000,,Hi, I'm Anthony Galde from 'Behind the Dialogue: 0,0:00:09.71,0:00:11.67,Default,,0000,0000,0000,,Emerald Curtain.' Today, we'll take a look Dialogue: 0,0:00:11.67,0:00:14.22,Default,,0000,0000,0000,,at the hair, and wig designs for 'Wicked.' Dialogue: 0,0:00:14.22,0:00:16.69,Default,,0000,0000,0000,,From simple looks to elaborate headpieces, Dialogue: 0,0:00:16.69,0:00:20.55,Default,,0000,0000,0000,,these imaginative styles are uniquely Oz. Dialogue: 0,0:00:20.55,0:00:23.26,Default,,0000,0000,0000,,Wigs are so funny because we are all as Dialogue: 0,0:00:23.26,0:00:25.28,Default,,0000,0000,0000,,human beings used to dealing with hair Dialogue: 0,0:00:25.28,0:00:27.21,Default,,0000,0000,0000,,on our bodies and treating it in a certain Dialogue: 0,0:00:27.21,0:00:31.21,Default,,0000,0000,0000,,way. The wig is an object; Tom Watson is Dialogue: 0,0:00:31.21,0:00:34.32,Default,,0000,0000,0000,,a great, great, hair designer, and wig Dialogue: 0,0:00:34.32,0:00:38.32,Default,,0000,0000,0000,,maker, so his wigs, he wants people to Dialogue: 0,0:00:38.32,0:00:41.20,Default,,0000,0000,0000,,treat them like their own hair. Once we've Dialogue: 0,0:00:41.20,0:00:43.89,Default,,0000,0000,0000,,made the decision of what the wig is going Dialogue: 0,0:00:43.89,0:00:46.33,Default,,0000,0000,0000,,to be we know who is going to be wearing Dialogue: 0,0:00:46.33,0:00:48.27,Default,,0000,0000,0000,,the wig, how the hair is actually going to Dialogue: 0,0:00:48.27,0:00:50.03,Default,,0000,0000,0000,,move on the head, whether or not there's Dialogue: 0,0:00:50.03,0:00:51.27,Default,,0000,0000,0000,,color change, what the color is going to Dialogue: 0,0:00:51.27,0:00:54.33,Default,,0000,0000,0000,,be, then it's given over to the hands of a Dialogue: 0,0:00:54.33,0:00:57.48,Default,,0000,0000,0000,,wig-maker. Susan designs the costumes to Dialogue: 0,0:00:57.48,0:00:58.94,Default,,0000,0000,0000,,be asymmetrical, a lot of the hair is also Dialogue: 0,0:00:58.94,0:01:00.46,Default,,0000,0000,0000,,asymmetrical so you'll see they'll be a Dialogue: 0,0:01:00.46,0:01:03.15,Default,,0000,0000,0000,,single sided horn in the wig that goes up Dialogue: 0,0:01:03.15,0:01:05.45,Default,,0000,0000,0000,,to the right side with a hat on the other Dialogue: 0,0:01:05.45,0:01:07.31,Default,,0000,0000,0000,,side, so it's completely asymmetrical. Dialogue: 0,0:01:07.31,0:01:09.13,Default,,0000,0000,0000,,All of Susan Hefry's original sketches Dialogue: 0,0:01:09.13,0:01:10.95,Default,,0000,0000,0000,,included sketches of the hair. We look at Dialogue: 0,0:01:10.95,0:01:13.14,Default,,0000,0000,0000,,the sketch, we try to understand the Dialogue: 0,0:01:13.14,0:01:15.30,Default,,0000,0000,0000,,language that we are going to be using- Dialogue: 0,0:01:15.30,0:01:17.78,Default,,0000,0000,0000,,The conversation has to do with the color Dialogue: 0,0:01:17.78,0:01:21.36,Default,,0000,0000,0000,,of hair, the shape of the styles of hair, Dialogue: 0,0:01:21.36,0:01:24.70,Default,,0000,0000,0000,,this conversation is about blending all of Dialogue: 0,0:01:24.70,0:01:25.97,Default,,0000,0000,0000,,the elements together. Dialogue: 0,0:01:25.97,0:01:27.96,Default,,0000,0000,0000,,Whenever any new actor comes into the show Dialogue: 0,0:01:27.96,0:01:29.07,Default,,0000,0000,0000,,their hair is addressed almost Dialogue: 0,0:01:29.07,0:01:31.05,Default,,0000,0000,0000,,immediately, there's always for every Dialogue: 0,0:01:31.05,0:01:32.80,Default,,0000,0000,0000,,actor, even if they're wigged for the Dialogue: 0,0:01:32.80,0:01:34.60,Default,,0000,0000,0000,,entire show, a conversation between Dialogue: 0,0:01:34.60,0:01:36.79,Default,,0000,0000,0000,,the wig supervisor and myself about Dialogue: 0,0:01:36.79,0:01:38.92,Default,,0000,0000,0000,,color, texture, length. Dialogue: 0,0:01:38.92,0:01:40.71,Default,,0000,0000,0000,,Our job, as soon as we get our hands on Dialogue: 0,0:01:40.71,0:01:43.58,Default,,0000,0000,0000,,the actor, is to measure them in every Dialogue: 0,0:01:43.58,0:01:46.29,Default,,0000,0000,0000,,conceivable way. Most people for the first Dialogue: 0,0:01:46.29,0:01:48.01,Default,,0000,0000,0000,,time are shocked that there are so many Dialogue: 0,0:01:48.01,0:01:49.72,Default,,0000,0000,0000,,measurements to be had. To understand Dialogue: 0,0:01:49.72,0:01:51.74,Default,,0000,0000,0000,,how to make the wig, you have to have Dialogue: 0,0:01:51.74,0:01:54.79,Default,,0000,0000,0000,,literally almost a tracing of the head. Dialogue: 0,0:01:54.79,0:01:56.85,Default,,0000,0000,0000,,We do a mold of their head, using Dialogue: 0,0:01:56.85,0:01:59.25,Default,,0000,0000,0000,,basically a plastic bag and tape, and then Dialogue: 0,0:01:59.25,0:02:02.43,Default,,0000,0000,0000,,we take that plastic bag mold that we just Dialogue: 0,0:02:02.43,0:02:04.59,Default,,0000,0000,0000,,did and we stuff it out to meet certain Dialogue: 0,0:02:04.59,0:02:06.25,Default,,0000,0000,0000,,measurements, so basically we'll end up Dialogue: 0,0:02:06.25,0:02:07.78,Default,,0000,0000,0000,,having a duplicate of their head in the Dialogue: 0,0:02:07.78,0:02:09.88,Default,,0000,0000,0000,,studio, and then we can build the wig on Dialogue: 0,0:02:09.88,0:02:11.76,Default,,0000,0000,0000,,that duplicate. When we make the mold of Dialogue: 0,0:02:11.76,0:02:14.39,Default,,0000,0000,0000,,the head we start by prepping the heads Dialogue: 0,0:02:14.39,0:02:15.91,Default,,0000,0000,0000,,that we get the hair as flat as we Dialogue: 0,0:02:15.91,0:02:18.38,Default,,0000,0000,0000,,possibly can, and then we get the plastic Dialogue: 0,0:02:18.38,0:02:19.71,Default,,0000,0000,0000,,bag over their head and start taping it Dialogue: 0,0:02:19.71,0:02:22.42,Default,,0000,0000,0000,,down so that we've basically covered their Dialogue: 0,0:02:22.42,0:02:25.06,Default,,0000,0000,0000,,entire head with tape, so that forms the Dialogue: 0,0:02:25.06,0:02:27.31,Default,,0000,0000,0000,,actual shape, and then we use a sharpie Dialogue: 0,0:02:27.31,0:02:30.67,Default,,0000,0000,0000,,to outline exactly where the hairline is Dialogue: 0,0:02:30.67,0:02:33.67,Default,,0000,0000,0000,,on each person, so you know, if they have Dialogue: 0,0:02:33.67,0:02:35.42,Default,,0000,0000,0000,,a widow's peak we can capture that, if Dialogue: 0,0:02:35.42,0:02:37.53,Default,,0000,0000,0000,,they have a receded hairline we capture Dialogue: 0,0:02:37.53,0:02:39.56,Default,,0000,0000,0000,,that, then after that we measure- we take Dialogue: 0,0:02:39.56,0:02:41.44,Default,,0000,0000,0000,,a series of various measurements, Dialogue: 0,0:02:41.44,0:02:44.04,Default,,0000,0000,0000,,circumference, across the back of the nape Dialogue: 0,0:02:44.04,0:02:46.54,Default,,0000,0000,0000,,from the front-center to the back, over Dialogue: 0,0:02:46.54,0:02:48.76,Default,,0000,0000,0000,,the top of the head and so forth. We take Dialogue: 0,0:02:48.76,0:02:50.91,Default,,0000,0000,0000,,those measurements so that we know how Dialogue: 0,0:02:50.91,0:02:52.85,Default,,0000,0000,0000,,we have to stuff that mold out later, so Dialogue: 0,0:02:52.85,0:02:54.45,Default,,0000,0000,0000,,we have something to compare it to. Dialogue: 0,0:02:54.45,0:02:56.65,Default,,0000,0000,0000,,It's literally the road map of a person's Dialogue: 0,0:02:56.65,0:02:58.77,Default,,0000,0000,0000,,head. Once we have the head wrap we take Dialogue: 0,0:02:58.77,0:03:01.42,Default,,0000,0000,0000,,the headwrap and find a canvas block whose Dialogue: 0,0:03:01.42,0:03:03.44,Default,,0000,0000,0000,,circumference is about the same as the Dialogue: 0,0:03:03.44,0:03:05.31,Default,,0000,0000,0000,,circumference of the actor or actress's Dialogue: 0,0:03:05.31,0:03:07.49,Default,,0000,0000,0000,,head, then we place the mold onto the Dialogue: 0,0:03:07.49,0:03:09.73,Default,,0000,0000,0000,,block, tape it down, then actually make Dialogue: 0,0:03:09.73,0:03:13.13,Default,,0000,0000,0000,,a series of cuts into that mold and start Dialogue: 0,0:03:13.13,0:03:14.75,Default,,0000,0000,0000,,stuffing it with polyfill, and that Dialogue: 0,0:03:14.75,0:03:17.08,Default,,0000,0000,0000,,allows us to basically stuff the head out Dialogue: 0,0:03:17.08,0:03:19.29,Default,,0000,0000,0000,,till we get to the exact measurements Dialogue: 0,0:03:19.29,0:03:21.71,Default,,0000,0000,0000,,that we've taken before, and that gives us Dialogue: 0,0:03:21.71,0:03:23.33,Default,,0000,0000,0000,,the duplicate of their head. There's two Dialogue: 0,0:03:23.33,0:03:24.57,Default,,0000,0000,0000,,ways we can make the wig: either we Dialogue: 0,0:03:24.57,0:03:26.26,Default,,0000,0000,0000,,start with nothing, and we build a Dialogue: 0,0:03:26.26,0:03:27.61,Default,,0000,0000,0000,,foundation, we build everything, or we Dialogue: 0,0:03:27.61,0:03:29.14,Default,,0000,0000,0000,,start with an existing wig, rip off the Dialogue: 0,0:03:29.14,0:03:31.57,Default,,0000,0000,0000,,front, rip off the top, and customize it Dialogue: 0,0:03:31.57,0:03:34.37,Default,,0000,0000,0000,,to the person. It takes about anywhere Dialogue: 0,0:03:34.37,0:03:37.60,Default,,0000,0000,0000,,from fifteen to forty hours to build the Dialogue: 0,0:03:37.60,0:03:39.33,Default,,0000,0000,0000,,wig, most of that process is putting hair Dialogue: 0,0:03:39.33,0:03:41.83,Default,,0000,0000,0000,,in the cap, then we start building the wig Dialogue: 0,0:03:41.83,0:03:44.58,Default,,0000,0000,0000,,from scratch that very day. Every hair is Dialogue: 0,0:03:44.58,0:03:47.43,Default,,0000,0000,0000,,put on by a craftsperson, every hair is Dialogue: 0,0:03:47.43,0:03:49.79,Default,,0000,0000,0000,,put into that wig using methods that've Dialogue: 0,0:03:49.79,0:03:52.07,Default,,0000,0000,0000,,been around for 300, 400 years now, so Dialogue: 0,0:03:52.07,0:03:53.80,Default,,0000,0000,0000,,nothing's changed about wig making in the Dialogue: 0,0:03:53.80,0:03:56.05,Default,,0000,0000,0000,,past three centuries. On 'Wicked' Dialogue: 0,0:03:56.05,0:03:58.82,Default,,0000,0000,0000,,Broadway there're approximately 120 wigs, Dialogue: 0,0:03:58.82,0:04:02.82,Default,,0000,0000,0000,,including facial hair as well, which is Dialogue: 0,0:04:02.82,0:04:04.61,Default,,0000,0000,0000,,much larger than most shows. Other Dialogue: 0,0:04:04.61,0:04:06.69,Default,,0000,0000,0000,,productions of 'Wicked' have about 109, Dialogue: 0,0:04:06.69,0:04:10.04,Default,,0000,0000,0000,,110 wigs as well, so right now there's 7 Dialogue: 0,0:04:10.04,0:04:12.66,Default,,0000,0000,0000,,productions in the world, that's 800 wigs Dialogue: 0,0:04:12.66,0:04:14.83,Default,,0000,0000,0000,,just for 'Wicked' alone. It's impossible Dialogue: 0,0:04:14.83,0:04:16.95,Default,,0000,0000,0000,,to talk about a costume if you're not Dialogue: 0,0:04:16.95,0:04:18.49,Default,,0000,0000,0000,,talking about the hair too, the hair Dialogue: 0,0:04:18.49,0:04:20.27,Default,,0000,0000,0000,,design for the show is intrinsic to the Dialogue: 0,0:04:20.27,0:04:22.51,Default,,0000,0000,0000,,design of the costume, to all of a piece. Dialogue: 0,0:04:22.51,0:04:24.40,Default,,0000,0000,0000,,The wigs are really what pull it all Dialogue: 0,0:04:24.40,0:04:26.55,Default,,0000,0000,0000,,together, for all of the time and energy Dialogue: 0,0:04:26.55,0:04:28.41,Default,,0000,0000,0000,,we spend making the clothes -and they Dialogue: 0,0:04:28.41,0:04:30.46,Default,,0000,0000,0000,,are exceptional- the clothes the shoes the Dialogue: 0,0:04:30.46,0:04:32.67,Default,,0000,0000,0000,,gloves the hats, it's not a costume Dialogue: 0,0:04:32.67,0:04:34.37,Default,,0000,0000,0000,,it is not finished, they're not in Dialogue: 0,0:04:34.37,0:04:36.92,Default,,0000,0000,0000,,character until they have a wig on.