[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:07.04,0:00:09.87,Default,,0000,0000,0000,,Merhaba, ben Tony,\Nve programım Every Frame a Painting. Dialogue: 0,0:00:10.00,0:00:13.01,Default,,0000,0000,0000,,Eğer siz de benim gibi büyüdüyseniz\Nbir çok Looney Tunes izlemişsinizdir. Dialogue: 0,0:00:13.93,0:00:15.00,Default,,0000,0000,0000,,Eğer jeneriğe dikkat ettiyseniz Dialogue: 0,0:00:15.00,0:00:16.56,Default,,0000,0000,0000,,Bu ismi hatırlayacaksınız Dialogue: 0,0:00:17.00,0:00:19.12,Default,,0000,0000,0000,,-"Tam adım\NCharles Martin Jones." Dialogue: 0,0:00:19.01,0:00:21.01,Default,,0000,0000,0000,,-"Gerçekte ait olduğum yer burası değil." Dialogue: 0,0:00:22.07,0:00:23.17,Default,,0000,0000,0000,,-"Kameranın arkasına aidim." Dialogue: 0,0:00:28.02,0:00:30.11,Default,,0000,0000,0000,,Chuck Jones tüm zamanların\Ngörsel komedi ustalarından Dialogue: 0,0:00:31.01,0:00:33.10,Default,,0000,0000,0000,,1938 ve 1962 arasında\N200'den fazla Dialogue: 0,0:00:34.00,0:00:36.01,Default,,0000,0000,0000,,Warner Bros çizgi filmi yönetti. Dialogue: 0,0:00:36.02,0:00:38.04,Default,,0000,0000,0000,,Yılda on, film başına 6 dakika Dialogue: 0,0:00:42.06,0:00:44.12,Default,,0000,0000,0000,,Şaşırtıcı olan ise 50 yıldan fazladır\Ntutunmuş olmaları. Dialogue: 0,0:00:45.02,0:00:48.10,Default,,0000,0000,0000,,Bazıları ise yapılmış \Nen iyi kısa filmler. Dialogue: 0,0:00:48.01,0:00:51.03,Default,,0000,0000,0000,,Fakat hiç biri bir gecede olmadı\NHepsi uzun bir süreçti Dialogue: 0,0:00:52.00,0:00:53.08,Default,,0000,0000,0000,,İyi bir sanatçının büyük bir Dialogue: 0,0:00:56.01,0:00:58.53,Default,,0000,0000,0000,,sanatçı oluşuna bir bakalım. Dialogue: 0,0:00:59.00,0:01:02.00,Default,,0000,0000,0000,,-"Tamam.\NBu filmi başlatalım!" Dialogue: 0,0:01:04.00,0:01:05.01,Default,,0000,0000,0000,,-"Hayır! Hayır!" Dialogue: 0,0:01:06.01,0:01:08.06,Default,,0000,0000,0000,,Chuck Jones çizgi filmlerinin\Nen meşhur yanı Dialogue: 0,0:01:09.02,0:01:11.04,Default,,0000,0000,0000,,(ve hatırladığınız yanı)\Nesprileri Dialogue: 0,0:01:16.08,0:01:18.11,Default,,0000,0000,0000,,yazan\NMichael Maltese ve Tedd Pierce. Dialogue: 0,0:01:19.00,0:01:22.03,Default,,0000,0000,0000,,Neredeyse her espri\N2 aşamadan oluşur Dialogue: 0,0:01:22.03,0:01:23.05,Default,,0000,0000,0000,,İlk aşama… Dialogue: 0,0:01:25.10,0:01:28.54,Default,,0000,0000,0000,,sizi beklentiye iter.\Nİkinci aşama... Dialogue: 0,0:01:31.01,0:01:32.40,Default,,0000,0000,0000,,aksini ispatlar. Dialogue: 0,0:01:32.70,0:01:34.82,Default,,0000,0000,0000,,Bu kadar. Beklenti: Dialogue: 0,0:01:39.09,0:01:40.72,Default,,0000,0000,0000,,Gerçeklik. Dialogue: 0,0:01:41.00,0:01:43.00,Default,,0000,0000,0000,,İlk dönem çizgi filmlerinde,\Nespriler çok fantastik Dialogue: 0,0:01:43.00,0:01:45.01,Default,,0000,0000,0000,,ve ardı ardına gerçekleşir. Dialogue: 0,0:01:48.04,0:01:51.05,Default,,0000,0000,0000,,Ancak gerçek şu ki:\Nespriler sadece görünen yüzü. Dialogue: 0,0:01:51.34,0:01:52.99,Default,,0000,0000,0000,,Bu filmleri gerçekte ayıran Dialogue: 0,0:01:53.02,0:01:55.05,Default,,0000,0000,0000,,bir karakter için\Nharcanan efor. Dialogue: 0,0:01:55.25,0:01:56.93,Default,,0000,0000,0000,,Ve uzun süren bir süreç. Dialogue: 0,0:01:57.00,0:01:59.01,Default,,0000,0000,0000,,-"Tüm karakterler\Nbir öğrenme süreci." Dialogue: 0,0:01:59.08,0:02:02.16,Default,,0000,0000,0000,,-"Aktörleri izleyenler için \Nşunu anlaması zordur ki... Dialogue: 0,0:02:03.01,0:02:07.81,Default,,0000,0000,0000,,-"...aktörlerin hepsi bir yetenkle geliyor. \NHepsi bir kısmı oynuyor." Dialogue: 0,0:02:08.07,0:02:09.07,Default,,0000,0000,0000,,-"Selam." Dialogue: 0,0:02:09.01,0:02:11.01,Default,,0000,0000,0000,,-"When you bring in a drawing,\Nall you have is a drawing." Dialogue: 0,0:02:11.01,0:02:12.90,Default,,0000,0000,0000,,-"And you have to put in the character." Dialogue: 0,0:02:13.34,0:02:15.03,Default,,0000,0000,0000,,Consider the case of Daffy Duck. Dialogue: 0,0:02:15.40,0:02:17.34,Default,,0000,0000,0000,,When he first started out… Dialogue: 0,0:02:20.05,0:02:22.07,Default,,0000,0000,0000,,Daffy was more or less insane. Dialogue: 0,0:02:22.01,0:02:24.88,Default,,0000,0000,0000,,-"Gosh what a screwy duck." Dialogue: 0,0:02:25.15,0:02:27.20,Default,,0000,0000,0000,,But over the course of 15 years,\Nhe changed Dialogue: 0,0:02:28.02,0:02:31.05,Default,,0000,0000,0000,,from being the one who laughs\Nto being the butt of the joke. Dialogue: 0,0:02:35.34,0:02:38.38,Default,,0000,0000,0000,,This Daffy is less crazy but\Nit’s easier to understand what he wants. Dialogue: 0,0:02:39.02,0:02:40.04,Default,,0000,0000,0000,,He wants money. Dialogue: 0,0:02:40.17,0:02:41.58,Default,,0000,0000,0000,,He wants to be a star. Dialogue: 0,0:02:42.00,0:02:43.00,Default,,0000,0000,0000,,In short, he wants glory. Dialogue: 0,0:02:43.89,0:02:46.25,Default,,0000,0000,0000,,-"This looks like a job for... Dialogue: 0,0:02:48.00,0:02:50.09,Default,,0000,0000,0000,,-"...The Masked Avenger!" Dialogue: 0,0:02:50.09,0:02:54.10,Default,,0000,0000,0000,,In fact, all of Chuck Jones' characters\Nhave very clearly defined wants. Dialogue: 0,0:02:55.00,0:02:56.01,Default,,0000,0000,0000,,This one wants a home. Dialogue: 0,0:02:57.00,0:02:58.46,Default,,0000,0000,0000,,This one wants to daydream. Dialogue: 0,0:02:59.32,0:03:01.50,Default,,0000,0000,0000,,And this one just wants\Nsomebody to love. Dialogue: 0,0:03:02.00,0:03:06.00,Default,,0000,0000,0000,,-"Ah my little darling.\NIt is love at first sight, is it not?" Dialogue: 0,0:03:06.00,0:03:08.42,Default,,0000,0000,0000,,Notice that every desire here\Nis very simple. Dialogue: 0,0:03:08.42,0:03:11.21,Default,,0000,0000,0000,,And the simpler the desire,\Nthe more vivid the character. Dialogue: 0,0:03:14.00,0:03:15.77,Default,,0000,0000,0000,,Once you know\Nwhat the character wants Dialogue: 0,0:03:15.77,0:03:16.76,Default,,0000,0000,0000,,you can figure out\Nthe next question: Dialogue: 0,0:03:17.00,0:03:19.68,Default,,0000,0000,0000,,How does this\Nparticular individual move? Dialogue: 0,0:03:20.00,0:03:23.08,Default,,0000,0000,0000,,-"Every action is dictated\Nby what goes on inside of you." Dialogue: 0,0:03:23.08,0:03:26.00,Default,,0000,0000,0000,,-"You have to be able to think\Nthe way the character thinks." Dialogue: 0,0:03:26.00,0:03:29.04,Default,,0000,0000,0000,,-"If you can’t tell what’s happening\Nby the way the character moves..." Dialogue: 0,0:03:29.01,0:03:29.11,Default,,0000,0000,0000,,-"...you’re not animating." Dialogue: 0,0:03:30.09,0:03:33.86,Default,,0000,0000,0000,,-"I am a snake and\Nyou have charmed me, no?" Dialogue: 0,0:03:34.94,0:03:36.52,Default,,0000,0000,0000,,-"It helps to have the dialogue..." Dialogue: 0,0:03:36.57,0:03:38.31,Default,,0000,0000,0000,,-"...but the dialogue is not\Nthe thing that makes it work." Dialogue: 0,0:03:39.00,0:03:41.44,Default,,0000,0000,0000,,-"The story should tell itself\Nby the way it moves." Dialogue: 0,0:03:43.00,0:03:45.00,Default,,0000,0000,0000,,So let’s say you know\Nwhat the character wants Dialogue: 0,0:03:45.00,0:03:46.67,Default,,0000,0000,0000,,and you know how they move to get it. Dialogue: 0,0:03:47.00,0:03:48.48,Default,,0000,0000,0000,,What about the jokes? Dialogue: 0,0:03:48.62,0:03:49.69,Default,,0000,0000,0000,,What happens to the assumption… Dialogue: 0,0:03:52.00,0:03:53.40,Default,,0000,0000,0000,,and the reality? Dialogue: 0,0:03:53.46,0:03:56.19,Default,,0000,0000,0000,,Well, now the assumption includes\Nthe personality of the character. Dialogue: 0,0:03:56.24,0:03:59.30,Default,,0000,0000,0000,,For instance, we know that\NDaffy will always pick a fight Dialogue: 0,0:04:01.00,0:04:03.40,Default,,0000,0000,0000,,because it’s part of\Nhis desire for glory. Dialogue: 0,0:04:05.00,0:04:06.00,Default,,0000,0000,0000,,-"Take over." Dialogue: 0,0:04:06.00,0:04:07.95,Default,,0000,0000,0000,,Likewise, we know\Nthe Coyote’s device will fail Dialogue: 0,0:04:08.00,0:04:10.03,Default,,0000,0000,0000,,so Jones can play this gag offscreen Dialogue: 0,0:04:10.08,0:04:12.17,Default,,0000,0000,0000,,which ends up making it funnier. Dialogue: 0,0:04:18.90,0:04:20.55,Default,,0000,0000,0000,,But there is a danger to this approach. Dialogue: 0,0:04:20.57,0:04:23.97,Default,,0000,0000,0000,,If you just focus on great jokes\Nwith the same well-defined characters Dialogue: 0,0:04:24.02,0:04:25.83,Default,,0000,0000,0000,,you can easily get trapped in a formula. Dialogue: 0,0:04:26.00,0:04:29.26,Default,,0000,0000,0000,,-"Sometimes I feel\Nvery sorry for the Coyote." Dialogue: 0,0:04:30.00,0:04:32.64,Default,,0000,0000,0000,,-"Sometimes I wish he’d catch him." Dialogue: 0,0:04:38.00,0:04:40.93,Default,,0000,0000,0000,,-"If he caught him\Nthere wouldn’t be any more Road Runner." Dialogue: 0,0:04:41.22,0:04:43.31,Default,,0000,0000,0000,,-"You wouldn’t like that, would you?" Dialogue: 0,0:04:43.31,0:04:45.83,Default,,0000,0000,0000,,So to avoid this problem,\NJones did something. Dialogue: 0,0:04:46.00,0:04:48.06,Default,,0000,0000,0000,,This is one of the\Ndefining aspects of his work. Dialogue: 0,0:04:48.06,0:04:51.84,Default,,0000,0000,0000,,It’s a word that he uses and\Nthat other people use about him. Dialogue: 0,0:04:52.01,0:04:53.18,Default,,0000,0000,0000,,-"Beep Beep!" Dialogue: 0,0:04:53.18,0:04:56.100,Default,,0000,0000,0000,,-"It also stands out as an example\Nof the kind of discipline..." Dialogue: 0,0:04:57.01,0:04:59.59,Default,,0000,0000,0000,,-"...Chuck Jones liked\Nto set for himself." Dialogue: 0,0:04:59.59,0:05:02.35,Default,,0000,0000,0000,,-"This is the vital factor in\Nall comedy or all drama." Dialogue: 0,0:05:02.35,0:05:04.04,Default,,0000,0000,0000,,-"What are your disciplines?" Dialogue: 0,0:05:04.04,0:05:07.71,Default,,0000,0000,0000,,Discipline. The challenges and\Nrestrictions you set for yourself. Dialogue: 0,0:05:07.71,0:05:10.40,Default,,0000,0000,0000,,Like designing a character\Nwith no mouth. Dialogue: 0,0:05:11.00,0:05:12.30,Default,,0000,0000,0000,,Or no face. Dialogue: 0,0:05:13.05,0:05:15.58,Default,,0000,0000,0000,,Or using no dialogue except for this. Dialogue: 0,0:05:17.00,0:05:21.72,Default,,0000,0000,0000,,-"Hello my baby, hello my honey,\Nhello my ragtime gal." Dialogue: 0,0:05:21.72,0:05:23.34,Default,,0000,0000,0000,,Because animation lets you do anything Dialogue: 0,0:05:23.34,0:05:25.48,Default,,0000,0000,0000,,you have to think about\Nwhat you won't do. Dialogue: 0,0:05:26.00,0:05:27.73,Default,,0000,0000,0000,,And in Jones’ case,\Nthere were lots of rules Dialogue: 0,0:05:28.00,0:05:30.70,Default,,0000,0000,0000,,about the world, the characters\Nand their behavior. Dialogue: 0,0:05:30.70,0:05:32.96,Default,,0000,0000,0000,,For instance, Bugs Bunny\Nnever picked a fight. Dialogue: 0,0:05:33.00,0:05:34.03,Default,,0000,0000,0000,,Somebody had to do this… Dialogue: 0,0:05:34.06,0:05:38.13,Default,,0000,0000,0000,,-"Kill the wabbit! Kill the wabbit!\NKill the wabbit!" Dialogue: 0,0:05:39.00,0:05:40.01,Default,,0000,0000,0000,,...and only then would he fight back. Dialogue: 0,0:05:41.00,0:05:42.08,Default,,0000,0000,0000,,-"Kill the wabbit?" Dialogue: 0,0:05:44.00,0:05:47.00,Default,,0000,0000,0000,,-"Bugs Bunny is not just\Nan insane rabbit." Dialogue: 0,0:05:48.00,0:05:51.04,Default,,0000,0000,0000,,-"Somebody’s always trying to get him.\NAnd he’s retaliating." Dialogue: 0,0:05:51.00,0:05:52.01,Default,,0000,0000,0000,,-"He has to be provoked.\NAnd we learned that." Dialogue: 0,0:05:53.00,0:05:54.01,Default,,0000,0000,0000,,-"It was very important\Nthat he be provoked." Dialogue: 0,0:05:55.00,0:05:56.08,Default,,0000,0000,0000,,-"Because otherwise,\Nhe’d be a bully." Dialogue: 0,0:05:58.00,0:06:01.06,Default,,0000,0000,0000,,-"Of course you realize\Nthis means war." Dialogue: 0,0:06:02.00,0:06:05.14,Default,,0000,0000,0000,,A similar restriction happened to\Nhow the characters expressed themselves. Dialogue: 0,0:06:05.14,0:06:08.20,Default,,0000,0000,0000,,Early on, they tended to go through\Na quick barrage of facial expressions. Dialogue: 0,0:06:12.00,0:06:14.00,Default,,0000,0000,0000,,But over time, these grew less and less. Dialogue: 0,0:06:14.01,0:06:17.01,Default,,0000,0000,0000,,-"Particularly in the later films\NChuck became very fond..." Dialogue: 0,0:06:19.00,0:06:22.01,Default,,0000,0000,0000,,-"...of using the smallest\Npossible gestures..." Dialogue: 0,0:06:24.00,0:06:26.00,Default,,0000,0000,0000,,-"...facial gestures to get laughs." Dialogue: 0,0:06:32.03,0:06:34.04,Default,,0000,0000,0000,,-"Chuck’s facial expressions\Nwere the best in the business..." Dialogue: 0,0:06:34.04,0:06:36.08,Default,,0000,0000,0000,,-"...Because he was a minimalist." Dialogue: 0,0:06:42.92,0:06:44.61,Default,,0000,0000,0000,,-"All humor grows from two things." Dialogue: 0,0:06:44.06,0:06:47.09,Default,,0000,0000,0000,,-"All humor, I believe, comes from\Nhuman behavior and logic." Dialogue: 0,0:06:48.01,0:06:49.01,Default,,0000,0000,0000,,-"If it’s not logical\Nit’s not gonna be funny... Dialogue: 0,0:06:50.00,0:06:51.01,Default,,0000,0000,0000,,-"...And if it doesn’t come from\Nhuman behavior..." Dialogue: 0,0:06:51.90,0:06:52.95,Default,,0000,0000,0000,,-"...how the hell\Ndo you know it’s funny?" Dialogue: 0,0:06:53.01,0:06:55.01,Default,,0000,0000,0000,,Think of it this way:\Nthis is human behavior. Dialogue: 0,0:06:56.00,0:06:57.01,Default,,0000,0000,0000,,-"Ha ha! Now!" Dialogue: 0,0:07:00.68,0:07:01.80,Default,,0000,0000,0000,,That was logic. Dialogue: 0,0:07:02.00,0:07:04.04,Default,,0000,0000,0000,,And the logic is something\Nyou improve at over time. Dialogue: 0,0:07:06.08,0:07:07.12,Default,,0000,0000,0000,,But what about human behavior? Dialogue: 0,0:07:08.00,0:07:10.00,Default,,0000,0000,0000,,How do you improve at\Nunderstanding that? Dialogue: 0,0:07:11.00,0:07:12.69,Default,,0000,0000,0000,,The truth is, there’s only one way. Dialogue: 0,0:07:12.69,0:07:14.30,Default,,0000,0000,0000,,And it’s not by watching films. Dialogue: 0,0:07:19.00,0:07:21.01,Default,,0000,0000,0000,,-"When you talk to Chuck,\Nhe is always encouraging you..." Dialogue: 0,0:07:21.01,0:07:24.01,Default,,0000,0000,0000,,-...to go to the source:\Nto study real life, to study art..." Dialogue: 0,0:07:25.00,0:07:28.01,Default,,0000,0000,0000,,-"...and apply that to your animation.\NIt’s not just drawing funny faces." Dialogue: 0,0:07:34.00,0:07:36.57,Default,,0000,0000,0000,,Jones believed it wasn’t enough\Nto just watch movies. Dialogue: 0,0:07:36.01,0:07:37.02,Default,,0000,0000,0000,,You had to have interests\Noutside of film. Dialogue: 0,0:07:38.01,0:07:39.02,Default,,0000,0000,0000,,You had to study real life. Dialogue: 0,0:07:40.01,0:07:41.01,Default,,0000,0000,0000,,Most of all, he encouraged this: Dialogue: 0,0:07:43.00,0:07:45.00,Default,,0000,0000,0000,,-"Reading. Read Everything." Dialogue: 0,0:07:45.00,0:07:46.01,Default,,0000,0000,0000,,-"It doesn’t do you\Nmuch good to draw..." Dialogue: 0,0:07:47.00,0:07:48.01,Default,,0000,0000,0000,,-"...unless you have\Nsomething to draw..." Dialogue: 0,0:07:48.01,0:07:49.02,Default,,0000,0000,0000,,-"...and the only place\Nyou can get anything to draw..." Dialogue: 0,0:07:50.00,0:07:51.00,Default,,0000,0000,0000,,-"...is from out of that head." Dialogue: 0,0:07:51.51,0:07:53.59,Default,,0000,0000,0000,,-"And the only way that\Nyou can exercise the mind..." Dialogue: 0,0:07:54.00,0:07:55.01,Default,,0000,0000,0000,,-"...is by bringing new ideas to it..." Dialogue: 0,0:07:56.00,0:07:57.00,Default,,0000,0000,0000,,-"...So it’ll be surprised." Dialogue: 0,0:08:01.01,0:08:02.02,Default,,0000,0000,0000,,-"And say 'God I didn’t know that.'" Dialogue: 0,0:08:03.01,0:08:04.01,Default,,0000,0000,0000,,-"That’s the greatest thing\Nin the world..." Dialogue: 0,0:08:05.00,0:08:08.02,Default,,0000,0000,0000,,-"...that 'Gee I didn’t know that.'\NAnd there you are, you know?" Dialogue: 0,0:08:09.04,0:08:11.06,Default,,0000,0000,0000,,There you are.\NIt’s not just about gags. Dialogue: 0,0:08:12.00,0:08:13.00,Default,,0000,0000,0000,,Not just about characters. Dialogue: 0,0:08:13.01,0:08:14.01,Default,,0000,0000,0000,,Not just about discipline. Dialogue: 0,0:08:15.07,0:08:17.13,Default,,0000,0000,0000,,It’s about studying the real world\Nand learning something new. Dialogue: 0,0:08:18.00,0:08:20.01,Default,,0000,0000,0000,,Then putting that back into the work. Dialogue: 0,0:08:20.01,0:08:21.01,Default,,0000,0000,0000,,In other words, inspiration. Dialogue: 0,0:08:25.09,0:08:26.13,Default,,0000,0000,0000,,And the great thing about\Nthis kind of inspiration? Dialogue: 0,0:08:27.00,0:08:30.01,Default,,0000,0000,0000,,-"You can find it anyplace.\NYou can find it anyplace."