0:00:07.042,0:00:09.870 Merhaba, ben Tony,[br]ve programım Every Frame a Painting. 0:00:10.005,0:00:13.010 Eğer siz de benim gibi büyüdüyseniz[br]bir çok Looney Tunes izlemişsinizdir. 0:00:13.934,0:00:15.003 Eğer jeneriğe dikkat ettiyseniz 0:00:15.003,0:00:16.556 Bu ismi hatırlayacaksınız 0:00:17.000,0:00:19.119 -"Tam adım[br]Charles Martin Jones." 0:00:19.008,0:00:21.013 -"Gerçekte ait olduğum yer burası değil." 0:00:22.072,0:00:23.170 -"Kameranın arkasına aidim." 0:00:28.025,0:00:30.107 Chuck Jones tüm zamanların[br]görsel komedi ustalarından 0:00:31.007,0:00:33.100 1938 ve 1962 arasında[br]200'den fazla 0:00:34.001,0:00:36.010 Warner Bros çizgi filmi yönetti. 0:00:36.019,0:00:38.040 Yılda on, film başına 6 dakika 0:00:42.056,0:00:44.123 Şaşırtıcı olan ise 50 yıldan fazladır[br]tutunmuş olmaları. 0:00:45.023,0:00:48.102 Bazıları ise yapılmış [br]en iyi kısa filmler. 0:00:48.008,0:00:51.033 Fakat hiç biri bir gecede olmadı[br]Hepsi uzun bir süreçti 0:00:52.005,0:00:53.080 İyi bir sanatçının büyük bir 0:00:56.007,0:00:58.534 sanatçı oluşuna bir bakalım. 0:00:59.002,0:01:02.002 -"Tamam.[br]Bu filmi başlatalım!" 0:01:04.004,0:01:05.010 -"Hayır! Hayır!" 0:01:06.007,0:01:08.061 Chuck Jones çizgi filmlerinin[br]en meşhur yanı 0:01:09.024,0:01:11.040 (ve hatırladığınız yanı)[br]esprileri 0:01:16.085,0:01:18.107 yazan[br]Michael Maltese ve Tedd Pierce. 0:01:19.000,0:01:22.031 Neredeyse her espri[br]2 aşamadan oluşur 0:01:22.031,0:01:23.050 İlk aşama… 0:01:25.095,0:01:28.540 sizi beklentiye iter.[br]İkinci aşama... 0:01:31.008,0:01:32.398 aksini ispatlar. 0:01:32.699,0:01:34.815 Bu kadar. Beklenti: 0:01:39.088,0:01:40.715 Gerçeklik. 0:01:41.000,0:01:43.002 İlk dönem çizgi filmlerinde,[br]espriler çok fantastik 0:01:43.003,0:01:45.008 ve ardı ardına gerçekleşir. 0:01:48.043,0:01:51.047 Ancak gerçek şu ki:[br]espriler sadece görünen yüzü. 0:01:51.337,0:01:52.990 Bu filmleri gerçekte ayıran 0:01:53.025,0:01:55.050 bir karakter için[br]harcanan efor. 0:01:55.249,0:01:56.933 Ve uzun süren bir süreç. 0:01:57.004,0:01:59.008 -"Tüm karakterler[br]bir öğrenme süreci." 0:01:59.081,0:02:02.160 -"Aktörleri izleyenler için [br]şunu anlaması zordur ki... 0:02:03.006,0:02:07.807 -"...aktörlerin hepsi bir yetenkle geliyor. [br]Hepsi bir kısmı oynuyor." 0:02:08.074,0:02:09.074 -"Selam." 0:02:09.008,0:02:11.008 -"When you bring in a drawing,[br]all you have is a drawing." 0:02:11.008,0:02:12.896 -"And you have to put in the character." 0:02:13.337,0:02:15.030 Consider the case of Daffy Duck. 0:02:15.403,0:02:17.340 When he first started out… 0:02:20.046,0:02:22.070 Daffy was more or less insane. 0:02:22.008,0:02:24.883 -"Gosh what a screwy duck." 0:02:25.147,0:02:27.201 But over the course of 15 years,[br]he changed 0:02:28.024,0:02:31.047 from being the one who laughs[br]to being the butt of the joke. 0:02:35.337,0:02:38.382 This Daffy is less crazy but[br]it’s easier to understand what he wants. 0:02:39.022,0:02:40.040 He wants money. 0:02:40.167,0:02:41.576 He wants to be a star. 0:02:42.000,0:02:43.002 In short, he wants glory. 0:02:43.889,0:02:46.248 -"This looks like a job for... 0:02:48.003,0:02:50.087 -"...The Masked Avenger!" 0:02:50.087,0:02:54.100 In fact, all of Chuck Jones' characters[br]have very clearly defined wants. 0:02:55.002,0:02:56.008 This one wants a home. 0:02:57.000,0:02:58.455 This one wants to daydream. 0:02:59.319,0:03:01.500 And this one just wants[br]somebody to love. 0:03:02.000,0:03:06.000 -"Ah my little darling.[br]It is love at first sight, is it not?" 0:03:06.003,0:03:08.422 Notice that every desire here[br]is very simple. 0:03:08.422,0:03:11.210 And the simpler the desire,[br]the more vivid the character. 0:03:14.005,0:03:15.769 Once you know[br]what the character wants 0:03:15.769,0:03:16.763 you can figure out[br]the next question: 0:03:17.004,0:03:19.675 How does this[br]particular individual move? 0:03:20.000,0:03:23.076 -"Every action is dictated[br]by what goes on inside of you." 0:03:23.076,0:03:26.000 -"You have to be able to think[br]the way the character thinks." 0:03:26.005,0:03:29.043 -"If you can’t tell what’s happening[br]by the way the character moves..." 0:03:29.009,0:03:29.107 -"...you’re not animating." 0:03:30.088,0:03:33.860 -"I am a snake and[br]you have charmed me, no?" 0:03:34.937,0:03:36.523 -"It helps to have the dialogue..." 0:03:36.573,0:03:38.310 -"...but the dialogue is not[br]the thing that makes it work." 0:03:39.000,0:03:41.442 -"The story should tell itself[br]by the way it moves." 0:03:43.000,0:03:45.004 So let’s say you know[br]what the character wants 0:03:45.004,0:03:46.670 and you know how they move to get it. 0:03:47.000,0:03:48.484 What about the jokes? 0:03:48.624,0:03:49.690 What happens to the assumption… 0:03:52.000,0:03:53.395 and the reality? 0:03:53.465,0:03:56.194 Well, now the assumption includes[br]the personality of the character. 0:03:56.239,0:03:59.300 For instance, we know that[br]Daffy will always pick a fight 0:04:01.001,0:04:03.402 because it’s part of[br]his desire for glory. 0:04:05.000,0:04:06.000 -"Take over." 0:04:06.004,0:04:07.953 Likewise, we know[br]the Coyote’s device will fail 0:04:08.005,0:04:10.031 so Jones can play this gag offscreen 0:04:10.076,0:04:12.170 which ends up making it funnier. 0:04:18.897,0:04:20.551 But there is a danger to this approach. 0:04:20.574,0:04:23.972 If you just focus on great jokes[br]with the same well-defined characters 0:04:24.022,0:04:25.830 you can easily get trapped in a formula. 0:04:26.004,0:04:29.256 -"Sometimes I feel[br]very sorry for the Coyote." 0:04:30.000,0:04:32.644 -"Sometimes I wish he’d catch him." 0:04:38.000,0:04:40.928 -"If he caught him[br]there wouldn’t be any more Road Runner." 0:04:41.217,0:04:43.314 -"You wouldn’t like that, would you?" 0:04:43.314,0:04:45.828 So to avoid this problem,[br]Jones did something. 0:04:46.000,0:04:48.063 This is one of the[br]defining aspects of his work. 0:04:48.063,0:04:51.845 It’s a word that he uses and[br]that other people use about him. 0:04:52.006,0:04:53.175 -"Beep Beep!" 0:04:53.175,0:04:56.997 -"It also stands out as an example[br]of the kind of discipline..." 0:04:57.011,0:04:59.588 -"...Chuck Jones liked[br]to set for himself." 0:04:59.588,0:05:02.350 -"This is the vital factor in[br]all comedy or all drama." 0:05:02.350,0:05:04.042 -"What are your disciplines?" 0:05:04.042,0:05:07.708 Discipline. The challenges and[br]restrictions you set for yourself. 0:05:07.708,0:05:10.400 Like designing a character[br]with no mouth. 0:05:11.003,0:05:12.303 Or no face. 0:05:13.053,0:05:15.580 Or using no dialogue except for this. 0:05:17.000,0:05:21.720 -"Hello my baby, hello my honey,[br]hello my ragtime gal." 0:05:21.720,0:05:23.342 Because animation lets you do anything 0:05:23.342,0:05:25.484 you have to think about[br]what you won't do. 0:05:26.003,0:05:27.730 And in Jones’ case,[br]there were lots of rules 0:05:28.002,0:05:30.700 about the world, the characters[br]and their behavior. 0:05:30.700,0:05:32.960 For instance, Bugs Bunny[br]never picked a fight. 0:05:33.003,0:05:34.032 Somebody had to do this… 0:05:34.059,0:05:38.130 -"Kill the wabbit! Kill the wabbit![br]Kill the wabbit!" 0:05:39.003,0:05:40.010 ...and only then would he fight back. 0:05:41.003,0:05:42.080 -"Kill the wabbit?" 0:05:44.000,0:05:47.005 -"Bugs Bunny is not just[br]an insane rabbit." 0:05:48.000,0:05:51.036 -"Somebody’s always trying to get him.[br]And he’s retaliating." 0:05:51.005,0:05:52.014 -"He has to be provoked.[br]And we learned that." 0:05:53.005,0:05:54.010 -"It was very important[br]that he be provoked." 0:05:55.002,0:05:56.085 -"Because otherwise,[br]he’d be a bully." 0:05:58.003,0:06:01.060 -"Of course you realize[br]this means war." 0:06:02.000,0:06:05.139 A similar restriction happened to[br]how the characters expressed themselves. 0:06:05.139,0:06:08.200 Early on, they tended to go through[br]a quick barrage of facial expressions. 0:06:12.003,0:06:14.005 But over time, these grew less and less. 0:06:14.009,0:06:17.013 -"Particularly in the later films[br]Chuck became very fond..." 0:06:19.005,0:06:22.012 -"...of using the smallest[br]possible gestures..." 0:06:24.000,0:06:26.003 -"...facial gestures to get laughs." 0:06:32.028,0:06:34.045 -"Chuck’s facial expressions[br]were the best in the business..." 0:06:34.045,0:06:36.080 -"...Because he was a minimalist." 0:06:42.919,0:06:44.610 -"All humor grows from two things." 0:06:44.061,0:06:47.086 -"All humor, I believe, comes from[br]human behavior and logic." 0:06:48.009,0:06:49.014 -"If it’s not logical[br]it’s not gonna be funny... 0:06:50.004,0:06:51.008 -"...And if it doesn’t come from[br]human behavior..." 0:06:51.899,0:06:52.954 -"...how the hell[br]do you know it’s funny?" 0:06:53.008,0:06:55.010 Think of it this way:[br]this is human behavior. 0:06:56.003,0:06:57.010 -"Ha ha! Now!" 0:07:00.679,0:07:01.800 That was logic. 0:07:02.002,0:07:04.037 And the logic is something[br]you improve at over time. 0:07:06.085,0:07:07.120 But what about human behavior? 0:07:08.003,0:07:10.003 How do you improve at[br]understanding that? 0:07:11.000,0:07:12.689 The truth is, there’s only one way. 0:07:12.689,0:07:14.300 And it’s not by watching films. 0:07:19.000,0:07:21.006 -"When you talk to Chuck,[br]he is always encouraging you..." 0:07:21.009,0:07:24.012 -...to go to the source:[br]to study real life, to study art..." 0:07:25.004,0:07:28.013 -"...and apply that to your animation.[br]It’s not just drawing funny faces." 0:07:34.005,0:07:36.574 Jones believed it wasn’t enough[br]to just watch movies. 0:07:36.007,0:07:37.015 You had to have interests[br]outside of film. 0:07:38.007,0:07:39.015 You had to study real life. 0:07:40.006,0:07:41.013 Most of all, he encouraged this: 0:07:43.000,0:07:45.002 -"Reading. Read Everything." 0:07:45.005,0:07:46.013 -"It doesn’t do you[br]much good to draw..." 0:07:47.004,0:07:48.008 -"...unless you have[br]something to draw..." 0:07:48.009,0:07:49.015 -"...and the only place[br]you can get anything to draw..." 0:07:50.005,0:07:51.005 -"...is from out of that head." 0:07:51.509,0:07:53.592 -"And the only way that[br]you can exercise the mind..." 0:07:54.005,0:07:55.011 -"...is by bringing new ideas to it..." 0:07:56.002,0:07:57.005 -"...So it’ll be surprised." 0:08:01.008,0:08:02.017 -"And say 'God I didn’t know that.'" 0:08:03.008,0:08:04.013 -"That’s the greatest thing[br]in the world..." 0:08:05.003,0:08:08.016 -"...that 'Gee I didn’t know that.'[br]And there you are, you know?" 0:08:09.043,0:08:11.065 There you are.[br]It’s not just about gags. 0:08:12.003,0:08:13.005 Not just about characters. 0:08:13.009,0:08:14.012 Not just about discipline. 0:08:15.071,0:08:17.130 It’s about studying the real world[br]and learning something new. 0:08:18.005,0:08:20.006 Then putting that back into the work. 0:08:20.007,0:08:21.014 In other words, inspiration. 0:08:25.094,0:08:26.131 And the great thing about[br]this kind of inspiration? 0:08:27.005,0:08:30.013 -"You can find it anyplace.[br]You can find it anyplace."