[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:10.02,0:00:13.87,Default,,0000,0000,0000,,In the last couple of years, I've been exploring the idea Dialogue: 0,0:00:13.87,0:00:17.25,Default,,0000,0000,0000,,of how to move, kind of drawing into the environment. Dialogue: 0,0:00:17.25,0:00:22.88,Default,,0000,0000,0000,,And in that sense, as I began working more and more with large institutions and architects, Dialogue: 0,0:00:22.88,0:00:30.28,Default,,0000,0000,0000,,It became pretty clear that the architectural engagement was really an important part of the process. Dialogue: 0,0:00:30.28,0:00:34.87,Default,,0000,0000,0000,,And at the same time, I wanted to preserve this idea that is very intrinsic to my work. Dialogue: 0,0:00:34.87,0:00:38.30,Default,,0000,0000,0000,,The idea of an accident, or the chance encounter. Dialogue: 0,0:00:38.30,0:00:44.02,Default,,0000,0000,0000,,And obviously, the two things are very different, because architecture is kind of focused on Dialogue: 0,0:00:44.02,0:00:47.52,Default,,0000,0000,0000,,making sure that everything is always the same, everytime. And the building doesn't fall down. Dialogue: 0,0:00:47.52,0:00:52.85,Default,,0000,0000,0000,,The taps work, the windows work... Everything has to be very fixed. Dialogue: 0,0:00:53.70,0:01:01.02,Default,,0000,0000,0000,,So a piece like the Morning Line, you start to engage in a really strong dynamic between Dialogue: 0,0:01:01.02,0:01:08.30,Default,,0000,0000,0000,,forces of chance that you might be able to control inside the gallery, and the forces of chance you can't control at all. Dialogue: 0,0:01:08.30,0:01:12.04,Default,,0000,0000,0000,,Like rain, and wind, and erosion... Dialogue: 0,0:01:12.04,0:01:16.11,Default,,0000,0000,0000,,And also, large scale institutional expectations for large groups of people. Dialogue: 0,0:01:16.11,0:01:22.02,Default,,0000,0000,0000,,As soon as you put things outside, people don't behave the way they behave in a gallery. Dialogue: 0,0:01:22.02,0:01:27.37,Default,,0000,0000,0000,,So then, the question becomes here, can you add anything to that, in the way of chance encountered. Dialogue: 0,0:01:27.37,0:01:30.20,Default,,0000,0000,0000,,Can you increase the randomness of the world. Dialogue: 0,0:01:30.20,0:01:35.49,Default,,0000,0000,0000,,And create an environment which can sustain a kind of pleasure in that randomness. Dialogue: 0,0:01:35.49,0:01:37.20,Default,,0000,0000,0000,,And also make it meaningful. Dialogue: 0,0:01:37.20,0:01:42.57,Default,,0000,0000,0000,,You could just be in a street corner and throw eggs at people. That would be pretty random too. [Laughs] Dialogue: 0,0:01:42.57,0:01:47.32,Default,,0000,0000,0000,,But you want to create something that has a larger meaning and create some sort of more depth. Dialogue: 0,0:01:47.32,0:01:52.94,Default,,0000,0000,0000,,But actually bringing it into the world rather than sequestered in the vault of the gallery.