[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.99,0:00:04.11,Default,,0000,0000,0000,,Hi, I'm Sandi Garner. Coming to you from the Youtube space Dialogue: 0,0:00:04.11,0:00:06.91,Default,,0000,0000,0000,,In Los Angeles, California. Dialogue: 0,0:00:06.91,0:00:12.16,Default,,0000,0000,0000,,And right now, 24 teams begin a journey to become part of videogaming history. Dialogue: 0,0:00:12.16,0:00:14.32,Default,,0000,0000,0000,,by designing the next great starship. Dialogue: 0,0:00:14.32,0:00:20.74,Default,,0000,0000,0000,,[music] Dialogue: 0,0:00:20.74,0:00:23.79,Default,,0000,0000,0000,,Welcome to the first Episode of The Next Great Starship. Dialogue: 0,0:00:23.79,0:00:28.29,Default,,0000,0000,0000,,i'm here with Chris Roberts, the creator of the Wing Commander franchise. Dialogue: 0,0:00:28.29,0:00:31.33,Default,,0000,0000,0000,,Privateer, Starlancer, Freelancer Dialogue: 0,0:00:31.33,0:00:34.74,Default,,0000,0000,0000,,and then he took a hiatus to do film, and now he's back Dialogue: 0,0:00:34.74,0:00:37.66,Default,,0000,0000,0000,,with his next epic, Star Citizen. Dialogue: 0,0:00:37.66,0:00:39.88,Default,,0000,0000,0000,,Tell us what brought you back Chris. Dialogue: 0,0:00:39.88,0:00:46.74,Default,,0000,0000,0000,,Chris: Star Citizen is the game I always wanted to make, but never been able to make in the past. Dialogue: 0,0:00:46.74,0:00:52.39,Default,,0000,0000,0000,,The technology wasn't there, just in terms of the fidelity.. of the simulation Dialogue: 0,0:00:52.39,0:00:57.06,Default,,0000,0000,0000,,and also in terms of how people can interact in a sort of living, breathing universe Dialogue: 0,0:00:57.06,0:01:01.62,Default,,0000,0000,0000,,So, I finally felt like when technology changed I could always come back and make the game I always wanted to make. Dialogue: 0,0:01:01.62,0:01:07.99,Default,,0000,0000,0000,,Essentially the game is the dream. When I was a kid and watched Star Wars when I was 8, and wanted to be Han Solo Dialogue: 0,0:01:07.99,0:01:12.57,Default,,0000,0000,0000,,get in that ship, fly anywhere in the galaxy, and find my adventures. Dialogue: 0,0:01:12.57,0:01:15.47,Default,,0000,0000,0000,,That's really what Star Citizen does. And you can pretty much play any character, or role Dialogue: 0,0:01:15.47,0:01:23.22,Default,,0000,0000,0000,,You want to be a merchant, you can be a merchant. Want to be a mercenary, be a mercenary. Want to be a pirate, be a pirate Dialogue: 0,0:01:23.22,0:01:26.99,Default,,0000,0000,0000,,you can be a pirate. If you want to be an explorer, you can be an explorer. And you go from planet to planet Dialogue: 0,0:01:26.99,0:01:31.83,Default,,0000,0000,0000,,discovering things, buying, selling, upgrading your ship. Just doing whatever you want Dialogue: 0,0:01:31.83,0:01:34.36,Default,,0000,0000,0000,,and creating a name for yourself in the galaxy. Dialogue: 0,0:01:34.36,0:01:37.39,Default,,0000,0000,0000,,And I think that's something I always wanted as a game player Dialogue: 0,0:01:37.39,0:01:40.99,Default,,0000,0000,0000,,And luckily there's a lot of people out there that want the same thing. That is Star Citizen. Dialogue: 0,0:01:40.99,0:01:48.21,Default,,0000,0000,0000,,Sandi: Star Citizen is crowdfunded which is quite a unique project. We have over 300,000 fans (backers) Dialogue: 0,0:01:48.21,0:01:50.58,Default,,0000,0000,0000,,Chris: Thank you to everyone out there Dialogue: 0,0:01:50.58,0:01:56.28,Default,,0000,0000,0000,,CR: It's pretty crazy I mean you're out there helping us with marketing and to do the crowdfunding Dialogue: 0,0:01:56.28,0:02:03.49,Default,,0000,0000,0000,,CR: and it's a really special way to do it. In the past, you weren't able to do this, but in today's world Dialogue: 0,0:02:03.49,0:02:09.62,Default,,0000,0000,0000,,with the way the internet works, you can reach directly to the game players. And that was another reason why I came back Dialogue: 0,0:02:09.62,0:02:15.47,Default,,0000,0000,0000,,When I left before, it felt like it was stagnating, nobody was taking risks. It was very traditional Dialogue: 0,0:02:15.47,0:02:21.10,Default,,0000,0000,0000,,Big publisher, go to the stores, everyone wants to make a sequel, whereas now it feels like if you can come up with an idea Dialogue: 0,0:02:21.10,0:02:24.78,Default,,0000,0000,0000,,that can connect with the game players out there, you can go straight to them Dialogue: 0,0:02:24.78,0:02:30.18,Default,,0000,0000,0000,,and they can respond and support you which they have done with Star Citizen which is amazing. Dialogue: 0,0:02:30.18,0:02:35.52,Default,,0000,0000,0000,,It's allowing us to make this game at a level that I probably wouldn't be able to make even if I was doing this with one of Dialogue: 0,0:02:35.52,0:02:41.10,Default,,0000,0000,0000,,the big publishers. One of the things that we felt would be really special, which also ties into another core or part of Dialogue: 0,0:02:41.10,0:02:48.100,Default,,0000,0000,0000,,the game is we're very focused on (especially in PC gaming) user-generated content, where the players themselves can create Dialogue: 0,0:02:48.100,0:02:55.16,Default,,0000,0000,0000,,content and put it into the universe. The Next Great Starship is in celebration of that. One of the tenants of that Dialogue: 0,0:02:55.16,0:03:03.82,Default,,0000,0000,0000,,to allow players to do some of their own modding, maybe create a local server to mod and play the game down the road Dialogue: 0,0:03:03.82,0:03:09.93,Default,,0000,0000,0000,,A long time ago I made a game called Freelancer and we sort of put modding in as an afterthought Dialogue: 0,0:03:09.93,0:03:16.33,Default,,0000,0000,0000,,and 10 years later and there are still servers running Freelancer even though the game hasn't been for sale, or supported Dialogue: 0,0:03:16.33,0:03:22.66,Default,,0000,0000,0000,,by Microsoft for over 9 years.. people creating all different universes they can mod in- and that was an afterthought Dialogue: 0,0:03:22.66,0:03:29.08,Default,,0000,0000,0000,,so from the beginning we were trying to have the tools there for the users and we thought what better way to bring Dialogue: 0,0:03:29.08,0:03:38.23,Default,,0000,0000,0000,,to the forefront and involve the community in the process of building it, not just playing it in the end. It's to Dialogue: 0,0:03:38.23,0:03:47.25,Default,,0000,0000,0000,,create a competition with the members of our community that are artistically inclined with building spaceships and can show off their skills Dialogue: 0,0:03:47.25,0:03:56.78,Default,,0000,0000,0000,,and the community outside of that can participate and choose the one they like, opening the process up to everyone Dialogue: 0,0:03:56.78,0:04:05.19,Default,,0000,0000,0000,,to allow them to see how it gets made and to pick their one starship they want to see in the game. Dialogue: 0,0:04:05.19,0:04:09.98,Default,,0000,0000,0000,,I think that's going to be fantastic and the talent we got here is amazing. I'm completely blown away Dialogue: 0,0:04:09.98,0:04:20.82,Default,,0000,0000,0000,,by the level... what we do internally with.. you know.. serious hardcore professionals that have been doing this a long time. Dialogue: 0,0:04:20.82,0:04:26.11,Default,,0000,0000,0000,,Sandi: speaking of the professionals that are also going to be judging with you. Dialogue: 0,0:04:26.11,0:04:29.08,Default,,0000,0000,0000,,Let's meet the judges Dialogue: 0,0:04:29.08,0:04:35.44,Default,,0000,0000,0000,,Mark: My name is Mark Skelton, I'm an art director here at CIG and I've been here since January 2013 Dialogue: 0,0:04:35.44,0:04:42.74,Default,,0000,0000,0000,,Mark: As far as the weapons and the ships go, I want to see history and I want you to convey a story. Dialogue: 0,0:04:42.74,0:04:47.22,Default,,0000,0000,0000,,As art director, my role is to clarify Chris Robert's vision. Dialogue: 0,0:04:47.22,0:04:50.74,Default,,0000,0000,0000,,And to help him realize the world of Star Citizen. Dialogue: 0,0:04:50.74,0:04:56.20,Default,,0000,0000,0000,,Chris Olivia: My name is Chris Olivia and I am chief visual officer and I've been here since January 2013. Dialogue: 0,0:04:56.20,0:05:02.38,Default,,0000,0000,0000,,My role is to oversee the big picture "look and feel" of the art in Star Citizen. this start with working with concept artists Dialogue: 0,0:05:02.38,0:05:09.11,Default,,0000,0000,0000,,to flesh out the universe, the end goal being quality and consistency is carried out throughout the game asset. Dialogue: 0,0:05:09.11,0:05:14.50,Default,,0000,0000,0000,,Chris O: In working with Chris Roberts my goal is to help realize his aesthetic vision for the game, so he and I will work together Dialogue: 0,0:05:14.50,0:05:19.24,Default,,0000,0000,0000,,to provide feedback and direction on all art, make sure everything ultimately meets that vision. Dialogue: 0,0:05:19.24,0:05:26.03,Default,,0000,0000,0000,,Chris Smith: I'm Chris Smith, lead vehicle artist at CIG, I started in January 2013. Modeling is an important process Dialogue: 0,0:05:26.03,0:05:37.03,Default,,0000,0000,0000,,for our ship creation pipeline. Taking a concept from a drawing to a finished game asset is a very exacting process. Dialogue: 0,0:05:37.03,0:05:45.11,Default,,0000,0000,0000,,I personally enjoy making the game asset as real as possible. I use a lot of real-world references Dialogue: 0,0:05:45.11,0:05:53.32,Default,,0000,0000,0000,,and mix them up with sci-fi elements to create a real good feel for the player, sort of immersive Dialogue: 0,0:05:53.32,0:05:56.07,Default,,0000,0000,0000,,but yet futuristic. Dialogue: 0,0:05:56.07,0:06:04.91,Default,,0000,0000,0000,,Sean: My name is Sean Patrick Tracy I'm a Cryengine Evangelist for Crytek and I've been working with SC and CR since the inception of the game Dialogue: 0,0:06:04.91,0:06:13.100,Default,,0000,0000,0000,,mt design philosophy is to get the asset in the engine as soon as possible. You can work with it in DCC tools, but when working with Dialogue: 0,0:06:13.100,0:06:17.54,Default,,0000,0000,0000,,a visionary like Chris Roberts, he needs to see exactly what his players are going to see Dialogue: 0,0:06:17.54,0:06:24.58,Default,,0000,0000,0000,,as he has a very specific vision. And if he can deliver this vision with the Cryengine than that makes me that much more happy. Dialogue: 0,0:06:24.58,0:06:28.100,Default,,0000,0000,0000,,Sandi: And here we are with the judges who have different expertise in the creation of Dialogue: 0,0:06:28.100,0:06:34.46,Default,,0000,0000,0000,,the next great starship. All of these judges are very pivotal in the creation of the world of SC. Dialogue: 0,0:06:34.46,0:06:40.83,Default,,0000,0000,0000,,Sandi: First of all, Mark, Chris, Chris, Chris, and Sean [laughs] Dialogue: 0,0:06:40.83,0:06:47.77,Default,,0000,0000,0000,,Sandi: We have 3 Chrisses. We have over 200 entries from all over the world. About 65 countries entered Dialogue: 0,0:06:47.77,0:06:53.79,Default,,0000,0000,0000,,Sandi: and the judges were very pivotal in looking at all of the videos and there were some pretty chartable talent Dialogue: 0,0:06:53.79,0:06:58.88,Default,,0000,0000,0000,,Sandi: throughout. They looked over them over the new year, they did their first selects Dialogue: 0,0:06:58.88,0:07:03.08,Default,,0000,0000,0000,,Mark: Unfortunately.. chopped [all] chopped it down Dialogue: 0,0:07:03.08,0:07:12.13,Default,,0000,0000,0000,,Chris O: Because there were so many good ones, when we're going through them, we listed them like "ok well, this is Dialogue: 0,0:07:12.13,0:07:19.71,Default,,0000,0000,0000,,a ten, a nine, an eight." We have to go back and rewatch it and eliminate one slowly. It was very difficult and took a long time Dialogue: 0,0:07:19.71,0:07:26.65,Default,,0000,0000,0000,,Mark: I was totally blown away at how much talent there were, how much creativity went into the videos Dialogue: 0,0:07:26.65,0:07:34.91,Default,,0000,0000,0000,,how much time, thought effort... it was amazing. What a fantastic opportunity for these guys too Dialogue: 0,0:07:34.91,0:07:38.36,Default,,0000,0000,0000,,I was not expecting that caliber of talent Dialogue: 0,0:07:38.36,0:07:48.66,Default,,0000,0000,0000,,CR: I didn't expect it to be as difficult to whittle it down. I was hoping we'd get 16 that would be good enough Dialogue: 0,0:07:48.66,0:07:57.78,Default,,0000,0000,0000,,and we whittled it down to 42, and then that was tough getting that down to 24 which is in the show now Dialogue: 0,0:07:57.78,0:08:04.66,Default,,0000,0000,0000,,and I don't know if those 24.. I mean for me all of them could go through. We'll have come arguments on this show I think Dialogue: 0,0:08:04.66,0:08:06.58,Default,,0000,0000,0000,,but I think that's what it is about. Dialogue: 0,0:08:06.58,0:08:18.13,Default,,0000,0000,0000,,Sandi: so guys, as artists, designers, modelers and judges.. how big of a deal is this for the teams? Dialogue: 0,0:08:18.13,0:08:28.44,Default,,0000,0000,0000,,Sean: It's a huge deal. A huge opportunity. They're getting their stuff seen. Wether it's for SC or someone else. They get their Dialogue: 0,0:08:28.44,0:08:34.49,Default,,0000,0000,0000,,stuff seen by a lot of people and that's a huge opportunity for any artist/designer. Dialogue: 0,0:08:34.49,0:08:40.66,Default,,0000,0000,0000,,Mark: I wish I had this opportunity when I was just starting out, that would have been amazing Dialogue: 0,0:08:40.66,0:08:49.16,Default,,0000,0000,0000,,CR: Yeah as a platform it's probably bigger. There are other modeling competitions but they are in the art community, while this Dialogue: 0,0:08:49.16,0:09:00.32,Default,,0000,0000,0000,,one is not just for the art community, it's the 300+ thousand that have already backed SC and probably more people lurking about the show Dialogue: 0,0:09:00.32,0:09:06.17,Default,,0000,0000,0000,,and I think it's a huge platform for people to show their work. It's fantastic work. It's brilliant. Dialogue: 0,0:09:06.17,0:09:10.40,Default,,0000,0000,0000,,Sandi: Why don't you tell us the requirements for entering the competition? Dialogue: 0,0:09:10.40,0:09:22.63,Default,,0000,0000,0000,,CR: The thing that will be most useful would be to put the contestants through a mini version of the things they would Dialogue: 0,0:09:22.63,0:09:26.47,Default,,0000,0000,0000,,have to to building the bigger ships, so that would be conceptual, design, modeling, getting into the engine Dialogue: 0,0:09:26.47,0:09:33.83,Default,,0000,0000,0000,,of course a ship is a big thing so we decided let's take a weapon, one of the weapons from the universe Dialogue: 0,0:09:33.83,0:09:47.99,Default,,0000,0000,0000,,Sekura Sun corporation which combines Xi'an and human technology and asked them to build the Sekura Sun "Windfarer." Dialogue: 0,0:09:47.99,0:09:50.83,Default,,0000,0000,0000,,and gave them some specs on it. Dialogue: 0,0:09:50.83,0:09:55.19,Default,,0000,0000,0000,,[music] Dialogue: 0,0:09:55.19,0:10:00.66,Default,,0000,0000,0000,,Mark: The cool thing about the weapons is that it's a good small version of a ship Dialogue: 0,0:10:00.66,0:10:12.71,Default,,0000,0000,0000,,You can tell if someone designs it out, you can tell their concept sense, their design sense. and also Dialogue: 0,0:10:12.71,0:10:23.40,Default,,0000,0000,0000,,a bead on how they build stuff, and if they build it clean, a nice first step to a bigger ship. It's a great way to get your feet wet. Dialogue: 0,0:10:23.40,0:10:28.92,Default,,0000,0000,0000,,Sandi: Let's get to it. We have 8 teams we're going to review but only 5 can go through. Dialogue: 0,0:10:28.92,0:10:31.54,Default,,0000,0000,0000,,Let's roll the first contestant Dialogue: 0,0:10:31.54,0:10:39.31,Default,,0000,0000,0000,,[sorry I can't spell some names :{] I'm from Argentina for team Eris Dialogue: 0,0:10:39.31,0:10:45.31,Default,,0000,0000,0000,,Hello, I'm the 3d artist from the team, I'm from Melbourne, Australia Dialogue: 0,0:10:45.31,0:10:55.97,Default,,0000,0000,0000,,I'm from Des Moines Iowa and fill the role of game integration. My responsibilities were animation, implementation, and setup in the SDK Dialogue: 0,0:10:55.97,0:10:59.06,Default,,0000,0000,0000,,[music] Dialogue: 0,0:11:14.48,0:11:18.76,Default,,0000,0000,0000,,Sandi: Alright guys that was Eris Heavy Manufacturing. Mark what are your thoughts? Dialogue: 0,0:11:18.76,0:11:26.33,Default,,0000,0000,0000,,Mark: I really like this weapon. I think the silhouette is really good. I like the gas canisters that poke out the bottom. Dialogue: 0,0:11:26.33,0:11:34.58,Default,,0000,0000,0000,,I like the way he bowed the barrel instead of keeping it straight. They were all good choices. Dialogue: 0,0:11:34.58,0:11:39.48,Default,,0000,0000,0000,,Chris: the silhouette was nice but I thought the canisters seemed tacked on Dialogue: 0,0:11:39.48,0:11:48.42,Default,,0000,0000,0000,,Mark: You know what bugged me about it? the glowy strips up top. They weren't symmetrical. Dialogue: 0,0:11:48.42,0:11:58.21,Default,,0000,0000,0000,,If you're going to do it, either give it to me clean or break them up. They seem kinda wonky and it threw me a bit Dialogue: 0,0:11:58.21,0:12:09.44,Default,,0000,0000,0000,,Chris O: The texture work was quite nice I thought it had nice details in there. It was decently executed Dialogue: 0,0:12:09.44,0:12:13.35,Default,,0000,0000,0000,,Sean: Nice colors, a little rebel alliance red. Dialogue: 0,0:12:13.35,0:12:21.89,Default,,0000,0000,0000,,I liked the way it looked in engine. It had a little grime on it. It looked like it could go on a ship right away. Dialogue: 0,0:12:21.89,0:12:25.20,Default,,0000,0000,0000,,I would have like to see more shadows coming off the object. Dialogue: 0,0:12:25.20,0:12:31.60,Default,,0000,0000,0000,,Chris S: A lot of times the lighting will either make it or break it. Dialogue: 0,0:12:31.60,0:12:41.98,Default,,0000,0000,0000,,CR: I could have done with more detail. I would like to see more greable. I felt like the weapon itself Dialogue: 0,0:12:41.98,0:12:50.65,Default,,0000,0000,0000,,was lower res than I would like to see in the game. We're already upgrading our weapons so when Dialogue: 0,0:12:50.65,0:12:56.65,Default,,0000,0000,0000,,you get close up you can see the moving bits. Dialogue: 0,0:12:56.65,0:13:02.27,Default,,0000,0000,0000,,I felt that was not quite the level of high-poly detail that I like. Dialogue: 0,0:13:02.27,0:13:10.40,Default,,0000,0000,0000,,Mark: I think it could use some gribly bits. it's super.. very ...even Dialogue: 0,0:13:10.40,0:13:17.57,Default,,0000,0000,0000,,Chris S: What are gribly bits for those who don't know? Dialogue: 0,0:13:17.57,0:13:20.57,Default,,0000,0000,0000,,Sandi: I was wondering what that was. Dialogue: 0,0:13:20.57,0:13:26.98,Default,,0000,0000,0000,,[All] It's fiddly bits. A Chris Roberts-ism. Dialogue: 0,0:13:26.98,0:13:35.03,Default,,0000,0000,0000,,CR: Comes from old-school modeling, like Star Wars they would make a real model. Those bits of detail Dialogue: 0,0:13:35.03,0:13:43.71,Default,,0000,0000,0000,,didn't mean anything but would get them off of model kids and glue them on to make it look interesting Dialogue: 0,0:13:43.71,0:13:47.90,Default,,0000,0000,0000,,That's the name for greble Dialogue: 0,0:13:47.90,0:13:50.90,Default,,0000,0000,0000,,Sandi: I have learned a new word with this team [stumbles over word] Dialogue: 0,0:13:50.90,0:13:53.91,Default,,0000,0000,0000,,CR: Grieble [Note: HOW DO YOU SPELL THIS?] Dialogue: 0,0:13:53.91,0:13:57.31,Default,,0000,0000,0000,,Sandi: Alright guys so overall thoughts? Dialogue: 0,0:13:57.31,0:14:01.60,Default,,0000,0000,0000,,Mark: I think it's solid, there's a few things that bother me. Dialogue: 0,0:14:01.60,0:14:10.34,Default,,0000,0000,0000,,Sean: I like the presentation, obvious he got what he wanted outside the engine and brought it in. Dialogue: 0,0:14:10.34,0:14:15.18,Default,,0000,0000,0000,,CR: Pretty good. A lot of positives to it. It would definitely be something you'd see in other games Dialogue: 0,0:14:15.18,0:14:23.92,Default,,0000,0000,0000,,In our game we're going to the next level, higher detail, more polys. Would it fit in SC today? No. Dialogue: 0,0:14:23.92,0:14:33.81,Default,,0000,0000,0000,,Does this team have talent to get there? Yes I think they do. Does it fit in the 16? I don't know. Definitely in the 24. Dialogue: 0,0:14:33.81,0:14:37.13,Default,,0000,0000,0000,,Sandi: Let's roll on to the next contestant Dialogue: 0,0:14:37.13,0:14:47.34,Default,,0000,0000,0000,,We're team Raging Vertex. We live in Germany and are very excited to join the cast. Dialogue: 0,0:14:47.34,0:14:51.97,Default,,0000,0000,0000,,[music] Dialogue: 0,0:15:02.77,0:15:05.43,Default,,0000,0000,0000,,[laughing] Dialogue: 0,0:15:05.43,0:15:14.02,Default,,0000,0000,0000,,Mark: I love those guys. I want action figures of them so I can put them on my desk. Dialogue: 0,0:15:14.02,0:15:17.18,Default,,0000,0000,0000,,Sandi: I think they're from your hometown [to Chris O] Dialogue: 0,0:15:17.18,0:15:25.80,Default,,0000,0000,0000,,Chris 0: they are indeed. I think the modeling left a little to be desired. It seems like they put a lot of thought Dialogue: 0,0:15:25.80,0:15:30.93,Default,,0000,0000,0000,,into it mechanically-wise, but their textures and modeling are not quite up to snuff Dialogue: 0,0:15:30.93,0:15:37.36,Default,,0000,0000,0000,,Sean: This is German engineering at its finest. It's very nice. The art might not be there but Dialogue: 0,0:15:37.36,0:15:45.72,Default,,0000,0000,0000,,there's a lot of implementation that they didn't have to do. It's tricky to get the weapon on the ship, firing and animations. Dialogue: 0,0:15:45.72,0:15:52.10,Default,,0000,0000,0000,,They even have the effect of motion blur Dialogue: 0,0:15:52.10,0:15:57.04,Default,,0000,0000,0000,,CR: I thought the engine implementation was really good, and the little details like recoil Dialogue: 0,0:15:57.04,0:16:03.52,Default,,0000,0000,0000,,the animation was quite good but yes the actual gun itself was a little simplistic and the texture was too simple Dialogue: 0,0:16:03.52,0:16:07.98,Default,,0000,0000,0000,,For me it needs more detail, tactile feel to it. Dialogue: 0,0:16:07.98,0:16:15.35,Default,,0000,0000,0000,,Chris S (I think?): Overall the color didn't seem to have a cohesiveness to the texture/color Dialogue: 0,0:16:15.35,0:16:18.00,Default,,0000,0000,0000,,it was just too contrasting and distracting. Dialogue: 0,0:16:18.00,0:16:30.14,Default,,0000,0000,0000,,Mark: On a pure modeling level the way it crashes into the main hull of it is just put in there instead of any thought Dialogue: 0,0:16:30.14,0:16:44.35,Default,,0000,0000,0000,,of how it connects. They just crashed it into the geometry. That's one thing you need to think through. Is it welded? Dialogue: 0,0:16:44.35,0:16:55.07,Default,,0000,0000,0000,,Is there a plate that bolts to it? Those little details clue you in A) how big it is, B) how well it's built. Dialogue: 0,0:16:55.07,0:16:58.35,Default,,0000,0000,0000,,Sandi: Sounds like the in game engine part is- Dialogue: 0,0:16:58.35,0:17:00.68,Default,,0000,0000,0000,,Sean: Well done Dialogue: 0,0:17:00.68,0:17:09.10,Default,,0000,0000,0000,,CR: It's strong on one side but not on the other side, there's plenty of others who don't have nearly as good Dialogue: 0,0:17:09.10,0:17:14.79,Default,,0000,0000,0000,,engine implementation. and it's not easy to do that. and they have a great name, Raging Vertex Dialogue: 0,0:17:14.79,0:17:22.69,Default,,0000,0000,0000,,I can see them with glow sticks at a night club Dialogue: 0,0:17:22.69,0:17:27.74,Default,,0000,0000,0000,,Sandi: On to the next contestant Dialogue: 0,0:17:27.74,0:17:34.60,Default,,0000,0000,0000,,My name is vladimir and I'm true team captain and director. I live in the Dialogue: 0,0:17:34.60,0:17:48.16,Default,,0000,0000,0000,,I'm Aleksandr from the Russian Federation and I'm lead designer. Main job was 3-d modeling of the cannon Dialogue: 0,0:17:48.16,0:17:53.78,Default,,0000,0000,0000,,I'm Dmitriy, freelance designer. Dialogue: 0,0:17:53.78,0:17:59.26,Default,,0000,0000,0000,,[music] Dialogue: 0,0:18:11.61,0:18:13.69,Default,,0000,0000,0000,,Sandi: Team TRUE what did you guys think? Dialogue: 0,0:18:13.69,0:18:22.38,Default,,0000,0000,0000,,Sean: I'm a little torn. The longer the video goes on the more you see, there's this one part where you're panning across Dialogue: 0,0:18:22.38,0:18:26.71,Default,,0000,0000,0000,,and the weapon's rotating and you got a lot of mechanisms and I think that's really cool Dialogue: 0,0:18:26.71,0:18:34.39,Default,,0000,0000,0000,,but then you get to the back of the weapon and it looks strange, it's normal mapped and indented but none Dialogue: 0,0:18:34.39,0:18:42.74,Default,,0000,0000,0000,,of the actual geometry is following those shapes. The effects are fantastic in the engine and that's hard to achieve Dialogue: 0,0:18:42.74,0:18:52.30,Default,,0000,0000,0000,,Mark: It looks like a hand held vacuum. I don't know why. Maybe it feels like it has a handle on the top, just the way Dialogue: 0,0:18:52.30,0:19:01.50,Default,,0000,0000,0000,,they laid in the normal maps feel a little weird to me. the detail level is not there Dialogue: 0,0:19:01.50,0:19:11.30,Default,,0000,0000,0000,,it feel like they tried to make up the level of detail of the surfaces with random normal chunks Dialogue: 0,0:19:11.30,0:19:16.87,Default,,0000,0000,0000,,Feels like they should have cut out or recessed a little more. Dialogue: 0,0:19:16.87,0:19:23.42,Default,,0000,0000,0000,,The way it spins inside itself is a little cool Dialogue: 0,0:19:23.42,0:19:32.21,Default,,0000,0000,0000,,Chris S: I like the barrel part the best. The way the secondary plates came out and it's rotating within itself Dialogue: 0,0:19:32.21,0:19:41.96,Default,,0000,0000,0000,,the back of the gun was very simply modeled and they used engravings and stuff which has an alien feel to it Dialogue: 0,0:19:41.96,0:19:54.79,Default,,0000,0000,0000,,CR: I liked what they were going for, alien feeling, and I did like the effect of the two barrels and how they reveal the Dialogue: 0,0:19:54.79,0:20:04.88,Default,,0000,0000,0000,,inside. And if you go back into the main body of the gun the fan area, it would show in that. Those were two areas of Dialogue: 0,0:20:04.88,0:20:11.73,Default,,0000,0000,0000,,very interesting detail. I felt the execution would be better. Dialogue: 0,0:20:11.73,0:20:18.30,Default,,0000,0000,0000,,Mark: If I was going to art direct it I would want them to give me a couple variations to see where they could push it Dialogue: 0,0:20:18.30,0:20:24.79,Default,,0000,0000,0000,,Sandi: Sounds like we like the alien technology parts of it, in game nice after effects... Dialogue: 0,0:20:24.79,0:20:33.49,Default,,0000,0000,0000,,Mark: It's pretty cool, I mean for a vacuum. I think Dyson would like it. It has a cool little Dyson design Dialogue: 0,0:20:33.49,0:20:38.83,Default,,0000,0000,0000,,but or a weapon... ehhh Dialogue: 0,0:20:38.83,0:20:46.37,Default,,0000,0000,0000,,Sandi: Let's see if team TRUE makes the final 16. Are we ready for the next video? Dialogue: 0,0:20:46.37,0:20:53.24,Default,,0000,0000,0000,,Hi, I'm Sean. On the internet I go by Fuzzy Modem Dialogue: 0,0:20:53.24,0:20:58.25,Default,,0000,0000,0000,,I'm an independent film maker and visual effects artist, and I live in Fox, Alaska. Dialogue: 0,0:20:58.25,0:21:06.62,Default,,0000,0000,0000,,This is Fox. There's the liquor store. The bar, and the brewery. Dialogue: 0,0:21:06.62,0:21:10.32,Default,,0000,0000,0000,,And that's the town of Fox. Dialogue: 0,0:21:10.32,0:21:14.62,Default,,0000,0000,0000,,For the first part of the contest Dialogue: 0,0:21:14.62,0:21:23.54,Default,,0000,0000,0000,,I latched onto the description of a particle accelerator with alien technology Dialogue: 0,0:21:23.54,0:21:26.58,Default,,0000,0000,0000,,Sandi: I have to say wow on that one.. I know nothing but what do you think? Dialogue: 0,0:21:26.58,0:21:32.01,Default,,0000,0000,0000,,Chris S: Liquor store, bar, and brewery Dialogue: 0,0:21:32.01,0:21:37.63,Default,,0000,0000,0000,,I'm surprised his gun didn't turn out like a bottle or something Dialogue: 0,0:21:37.63,0:21:43.49,Default,,0000,0000,0000,,Sean: I really liked his design, I feel like it's one of the best designs in the competition Dialogue: 0,0:21:43.49,0:21:48.93,Default,,0000,0000,0000,,It was the only one I voted for that wasn't in engine Dialogue: 0,0:21:48.93,0:21:55.50,Default,,0000,0000,0000,,CR: I thought you would rag on it because it wasn't in engine Dialogue: 0,0:21:55.50,0:22:00.50,Default,,0000,0000,0000,,Sean: I love this Hadron Collider look. It doesn't look like a leaf blower or something like that. Dialogue: 0,0:22:00.50,0:22:11.88,Default,,0000,0000,0000,,CR: I really liked it, in an artistic sense.. also a one-man-bad in Fox Alaska. A lot of the other guns had a very common Dialogue: 0,0:22:11.88,0:22:22.55,Default,,0000,0000,0000,,theme, this one felt like it had an identity, really nice detail, interesting and sort of- did- feel like an alien gun Dialogue: 0,0:22:22.55,0:22:27.46,Default,,0000,0000,0000,,infusing human technology. I was super impressed with it. I really liked it. Dialogue: 0,0:22:27.46,0:22:29.100,Default,,0000,0000,0000,,Sandi: before we go to the artists, Chris Smith what do you think? Dialogue: 0,0:22:29.100,0:22:36.75,Default,,0000,0000,0000,,Chris S: I liked it- CR: He's an artist! [laughs] Dialogue: 0,0:22:36.75,0:22:40.01,Default,,0000,0000,0000,,CR: "An ar-teeest" Dialogue: 0,0:22:40.01,0:22:44.28,Default,,0000,0000,0000,,Chris S: I liked the design a lot as well, he had a cool theme and everything Dialogue: 0,0:22:44.28,0:22:47.25,Default,,0000,0000,0000,,Some of the execution could have been done a little better Dialogue: 0,0:22:47.25,0:22:50.60,Default,,0000,0000,0000,,I thought the textures..but it was a very good start. Dialogue: 0,0:22:50.60,0:22:55.59,Default,,0000,0000,0000,,Mark: I liked it too, man, I thought the design was.. turned out really well Dialogue: 0,0:22:55.59,0:22:57.69,Default,,0000,0000,0000,,Chris S: It had a lot of depth to it, so. Dialogue: 0,0:22:57.69,0:23:01.27,Default,,0000,0000,0000,,Mark: It was multiple layers of things happening. And again, silhouette Dialogue: 0,0:23:01.27,0:23:07.61,Default,,0000,0000,0000,,I keep going back to it but it had a very interesting silhouette and was weighted nicely for me. Dialogue: 0,0:23:07.61,0:23:15.13,Default,,0000,0000,0000,,Chris S: I was hoping for some sound effects Mark: pew pew pew! Dialogue: 0,0:23:15.13,0:23:24.35,Default,,0000,0000,0000,,Chris S: I heard actually in Alaska sometimes the electricity goes out in the wintertime so I applaud him for.. pushing through Dialogue: 0,0:23:24.35,0:23:26.100,Default,,0000,0000,0000,,..with a generator or.. Dialogue: 0,0:23:26.100,0:23:35.57,Default,,0000,0000,0000,,Mark: hunched over his keyboard with a generator "errrrrrr" in the background and he's making some awesome weapon Dialogue: 0,0:23:35.57,0:23:40.30,Default,,0000,0000,0000,,Sandi: It sounds like overall.. like? Maybe he could have pushed it a bit further? Dialogue: 0,0:23:40.30,0:23:43.08,Default,,0000,0000,0000,,Chris S: Yeah. I liked it Dialogue: 0,0:23:43.08,0:23:48.35,Default,,0000,0000,0000,,Sean: ...it in game, but like I said it was such a good design I couldn't rag on him Dialogue: 0,0:23:48.35,0:23:54.14,Default,,0000,0000,0000,,for not getting it in game, 'cause from what it looks like it's prett ymuch ready to go in game right away Dialogue: 0,0:23:54.14,0:23:57.08,Default,,0000,0000,0000,,Chris S: It would have helped to see it in game, for sure. Dialogue: 0,0:23:57.08,0:24:03.66,Default,,0000,0000,0000,,Sandi: Ok, you guys ready for the next team? Here we go. Dialogue: 0,0:24:03.66,0:24:10.44,Default,,0000,0000,0000,,I'm Skyzone, I'm very excited and looking forward to showing you some of our team's work Dialogue: 0,0:24:10.44,0:24:16.00,Default,,0000,0000,0000,,I live in western Victoria in a little town called Portland Dialogue: 0,0:24:16.00,0:24:20.28,Default,,0000,0000,0000,,.. come up with the design.. Dialogue: 0,0:24:20.28,0:24:27.09,Default,,0000,0000,0000,,I'm [unknown] I'm the graphics designer from team Zues. I live in Germany Dialogue: 0,0:24:27.09,0:24:31.71,Default,,0000,0000,0000,,I'm John Sanchez aka War maze here. I'm an aspiring programmer from the frosty Dialogue: 0,0:24:31.71,0:24:35.43,Default,,0000,0000,0000,,regions of middleton, Wisconsin. My job is to provide coding support to the team Dialogue: 0,0:24:35.43,0:24:41.16,Default,,0000,0000,0000,,which in this instance means staring at xml files [laughs] I hope you guys really like our project Dialogue: 0,0:24:41.16,0:24:45.54,Default,,0000,0000,0000,,[music] Dialogue: 0,0:25:05.61,0:25:10.06,Default,,0000,0000,0000,,Mark: I wonder if that guy knows there's something green eating his head. He seems Dialogue: 0,0:25:10.06,0:25:12.44,Default,,0000,0000,0000,,completely clueless about it Dialogue: 0,0:25:12.44,0:25:14.61,Default,,0000,0000,0000,,Sandi: Chris Roberts, what did you think? Dialogue: 0,0:25:14.61,0:25:18.61,Default,,0000,0000,0000,,CR: This is one of my least favorite of the 24 we have left Dialogue: 0,0:25:18.61,0:25:24.03,Default,,0000,0000,0000,,mainly just because A) we've mainly seen that shape and design before Dialogue: 0,0:25:24.03,0:25:28.81,Default,,0000,0000,0000,,but also it wouldn't excite me. It's not a weapon I would want to buy and put on my spaceship Dialogue: 0,0:25:28.81,0:25:36.44,Default,,0000,0000,0000,,It's good that they got it in engine, and all the way through the pipeline, even have some pew pew sounds Dialogue: 0,0:25:36.44,0:25:42.49,Default,,0000,0000,0000,,but I felt the actual gun itselfwas more simplistic than I would like. Dialogue: 0,0:25:42.49,0:25:50.86,Default,,0000,0000,0000,,Mark: I wish they would have done more with the lighting. The lighting really killed it. Dialogue: 0,0:25:50.86,0:25:53.51,Default,,0000,0000,0000,,It's so flat. Dialogue: 0,0:25:53.51,0:25:56.70,Default,,0000,0000,0000,,Chris: I'm sure he likes the gold texture [laughs] Dialogue: 0,0:25:56.70,0:25:58.98,Default,,0000,0000,0000,,Mark: I like the gold touch. Dialogue: 0,0:25:58.98,0:26:03.88,Default,,0000,0000,0000,,Chris O?: I think it was overly metallic looking, you know.. sort of glitzy Dialogue: 0,0:26:03.88,0:26:07.74,Default,,0000,0000,0000,,Sean: It was metallic looking but no gloss Dialogue: 0,0:26:07.74,0:26:10.89,Default,,0000,0000,0000,,Sandi: How good was the in-engine sruff? Dialogue: 0,0:26:10.89,0:26:14.53,Default,,0000,0000,0000,,Sean The in-engine stuff was ok. I'm impressed they got it in, got it mountable Dialogue: 0,0:26:14.53,0:26:20.61,Default,,0000,0000,0000,,It was, obviously in the pre-SDK you could jump in, shoot at humvees and that's cool. The implementation was cool Dialogue: 0,0:26:20.61,0:26:26.64,Default,,0000,0000,0000,,but the presentation in engine leaves a little bit to be desired. Just turn the time of day a bit Dialogue: 0,0:26:26.64,0:26:34.25,Default,,0000,0000,0000,,so the lighting isn't directly above like this. It didn't do some of the texture work justice Dialogue: 0,0:26:34.25,0:26:36.20,Default,,0000,0000,0000,,in terms of the in-engine presentation Dialogue: 0,0:26:36.20,0:26:38.88,Default,,0000,0000,0000,,Chris S:I think in this instance they could have spent a little more time Dialogue: 0,0:26:38.88,0:26:43.28,Default,,0000,0000,0000,,trying different concepts on paper before they moved to building it Dialogue: 0,0:26:43.28,0:26:51.50,Default,,0000,0000,0000,,Chris O: One thing many people respond to is the simplicity, it's only one hue, one color Dialogue: 0,0:26:51.50,0:26:58.86,Default,,0000,0000,0000,,it's not really broken up there. there's not any greys in there that breaks up the gun, even texturally even then Dialogue: 0,0:26:58.86,0:27:05.37,Default,,0000,0000,0000,,the modeling part seemed very simplistic- like Chris mentioned. some other guns there's a lot Dialogue: 0,0:27:05.37,0:27:09.36,Default,,0000,0000,0000,,of thought put into the animation, and this one is just sort of basic Dialogue: 0,0:27:09.36,0:27:18.83,Default,,0000,0000,0000,,Mark: Like we were talking about before, there's no rest in your eye.. and what's with the fish fins on the side? Dialogue: 0,0:27:18.83,0:27:20.86,Default,,0000,0000,0000,,Doesn't that seem kinda strange? Dialogue: 0,0:27:20.86,0:27:25.17,Default,,0000,0000,0000,,Sean: I think this one suffers from not having the extrusions and things as well, it kills the silhouette, you have thei wierd sort Dialogue: 0,0:27:25.17,0:27:28.77,Default,,0000,0000,0000,,of alien back end, and this human sort of front end. Dialogue: 0,0:27:28.77,0:27:33.69,Default,,0000,0000,0000,,Chris S: I think people tend to, when they think of alien design or alien fusion Dialogue: 0,0:27:33.69,0:27:44.65,Default,,0000,0000,0000,,they go overly smooth instead of thinking of more interesting ways to construct it. Dialogue: 0,0:27:44.65,0:27:48.10,Default,,0000,0000,0000,,Sandi: Alright let's move on to the next one Dialogue: 0,0:27:48.10,0:27:53.78,Default,,0000,0000,0000,,My name is Paul Dialogue: 0,0:27:53.78,0:27:58.61,Default,,0000,0000,0000,,Talon corporation Dialogue: 0,0:27:58.61,0:28:01.50,Default,,0000,0000,0000,,... and it's only going to be me on the team Dialogue: 0,0:28:01.50,0:28:06.21,Default,,0000,0000,0000,,[music] Dialogue: 0,0:28:26.82,0:28:28.69,Default,,0000,0000,0000,,Sandi: Chris what do you think? Dialogue: 0,0:28:28.69,0:28:34.41,Default,,0000,0000,0000,,Chris S: I really like the idea of the shell and casing and the opening and how it was really nice take on it Dialogue: 0,0:28:34.41,0:28:36.75,Default,,0000,0000,0000,,Chris O: It was 3 different guns too Dialogue: 0,0:28:36.75,0:28:40.95,Default,,0000,0000,0000,,Chris S: I think the last one was done a lot better, they have to be careful with Dialogue: 0,0:28:40.95,0:28:46.85,Default,,0000,0000,0000,,just the forms and the shapes, because it can get lumpy feeling with no specific Dialogue: 0,0:28:46.85,0:28:54.83,Default,,0000,0000,0000,,shape or form. But it was pretty well done overall Dialogue: 0,0:28:54.83,0:29:01.86,Default,,0000,0000,0000,,Mark: borderline lumpy, although the shapes they were molding into it were interesting. Dialogue: 0,0:29:01.86,0:29:09.16,Default,,0000,0000,0000,,I love the way they were kinda thinking about animation while they were building it obviously Dialogue: 0,0:29:09.16,0:29:10.91,Default,,0000,0000,0000,,that's super-important Dialogue: 0,0:29:10.91,0:29:12.97,Default,,0000,0000,0000,,CR: I think it's just one person, I could be wrong Dialogue: 0,0:29:12.97,0:29:15.05,Default,,0000,0000,0000,,Mark: One guy? That's pretty amazing Dialogue: 0,0:29:15.05,0:29:24.74,Default,,0000,0000,0000,,Thinking about the animation is huge, and this guy obviously had a lot of forethought into how he's building stuff Dialogue: 0,0:29:24.74,0:29:32.74,Default,,0000,0000,0000,,andmiates out, and folds up cool but I do agree with Chris that it's a {\i1}little{\i0} lumpy. Dialogue: 0,0:29:32.74,0:29:37.50,Default,,0000,0000,0000,,They could have tightened places up a little bit but I think overall it's very interesting Dialogue: 0,0:29:37.50,0:29:39.64,Default,,0000,0000,0000,,It's a very alien design, I like it Dialogue: 0,0:29:39.64,0:29:46.27,Default,,0000,0000,0000,,Chris O: I like it, there's some cool design to it. some of the materials and textures could still be worked on Dialogue: 0,0:29:46.27,0:29:51.91,Default,,0000,0000,0000,,It's borderline lumpy, some of the shape is.. I like the first design it's kinda cool, since it is Dialogue: 0,0:29:51.91,0:30:01.38,Default,,0000,0000,0000,,a human/alien technology I like how the barrel looks human made, more angular looking, more tratitional Dialogue: 0,0:30:01.38,0:30:05.68,Default,,0000,0000,0000,,while the outside was an alien sort of shape. A good mixture of that stuff Dialogue: 0,0:30:05.68,0:30:10.12,Default,,0000,0000,0000,,Sean: I don't like this one. this one's probably my least favorite Dialogue: 0,0:30:10.12,0:30:11.67,Default,,0000,0000,0000,,CR: It's not in the engine damnit! [laughs] Dialogue: 0,0:30:11.67,0:30:15.75,Default,,0000,0000,0000,,Sean: That's one point, absolutely. it didn't make it to engine I don't think it could Dialogue: 0,0:30:15.75,0:30:19.96,Default,,0000,0000,0000,,the way over already poly count that was going to be done. We talked about the outside of the Dialogue: 0,0:30:19.96,0:30:25.97,Default,,0000,0000,0000,,shapes looking lumpy, I absolutely think it looks lumpy. It looks strange because it's like this outer caccoon abyss... you know Dialogue: 0,0:30:25.97,0:30:32.79,Default,,0000,0000,0000,,human gun.. but usually when you're covering some sort of weapon, it's not really with a sophisticated casing such as this Dialogue: 0,0:30:32.79,0:30:38.33,Default,,0000,0000,0000,,it's usually a very simple with latches so I think that would have it a lot more justice Dialogue: 0,0:30:38.33,0:30:39.70,Default,,0000,0000,0000,,Chris O: Batman would disagree Dialogue: 0,0:30:39.70,0:30:41.33,Default,,0000,0000,0000,,Sean: Batman would disagree with me[all laugh] Dialogue: 0,0:30:41.33,0:30:48.58,Default,,0000,0000,0000,,CR: I really like the 3rd iteration of the gun Dialogue: 0,0:30:48.58,0:30:53.42,Default,,0000,0000,0000,,The delivery, design... 3 variations like the base model and going up but the last one Dialogue: 0,0:30:53.42,0:31:02.88,Default,,0000,0000,0000,,I really like, I like the details, I like the shell opening up, like on the weapons we're going to do in our game, and in general Dialogue: 0,0:31:02.88,0:31:10.72,Default,,0000,0000,0000,,I just wanna see like, really cool deployment animations, and really cool firing animations. I think that's half the fun of stuff Dialogue: 0,0:31:10.72,0:31:16.50,Default,,0000,0000,0000,,So I thought that was very well thought out and interesting, it didn't feel like all the other weapons we did Dialogue: 0,0:31:16.50,0:31:27.78,Default,,0000,0000,0000,,obviously there's a knock that it's not in the engine, so... the modeling and animation especially on the 3rd one I thought was really good Dialogue: 0,0:31:27.78,0:31:34.11,Default,,0000,0000,0000,,Sandi: Varying thoughts on that one, we'll see if it makes the final 16. Let's roll the next one. Dialogue: 0,0:31:35.40,0:31:41.93,Default,,0000,0000,0000,,Greetings fellow citizens my name is Elwin Dachiller Jr I'm currently a 3d artist working out of New York city Dialogue: 0,0:31:41.93,0:31:46.59,Default,,0000,0000,0000,,working on mobile games. As soon as I hear about SC I immeadately started modeling my own ship Dialogue: 0,0:31:46.59,0:31:54.31,Default,,0000,0000,0000,,because I was detemined to mod it into the game. Fortunately for me the NGS competition was announced which gave me Dialogue: 0,0:31:54.31,0:32:01.100,Default,,0000,0000,0000,,the perfect way to get my ship designs into the game proper. Not just modded in, but for everyone to enjoy Dialogue: 0,0:32:01.100,0:32:08.40,Default,,0000,0000,0000,,I got super excited about that. The weapon itself was inspired by the Sekura flower, which you'll notice the cannon Dialogue: 0,0:32:08.40,0:32:11.59,Default,,0000,0000,0000,,has 5 barrels to represent that. Dialogue: 0,0:32:11.59,0:32:15.02,Default,,0000,0000,0000,,[music] Dialogue: 0,0:32:25.34,0:32:27.79,Default,,0000,0000,0000,,Mark: Sick!.. So sick! Dialogue: 0,0:32:27.79,0:32:34.68,Default,,0000,0000,0000,,The design is great, I love the way the deployment animations, I love the geometry which Dialogue: 0,0:32:34.68,0:32:44.09,Default,,0000,0000,0000,,is super clean. The materials are nice, very nice and the "weight" of the gun itself looks ERRRRR like Dialogue: 0,0:32:44.09,0:32:45.96,Default,,0000,0000,0000,,it'll just rip through a ship Dialogue: 0,0:32:45.96,0:32:52.23,Default,,0000,0000,0000,,Chris S: It looks like eevry piece had a purpose to it, nothing seemed tacked on Dialogue: 0,0:32:52.23,0:32:54.96,Default,,0000,0000,0000,,Sean: My only critique of it would be maybe- Dialogue: 0,0:32:54.96,0:32:56.75,Default,,0000,0000,0000,,CR: Was that in engine? Dialogue: 0,0:32:56.75,0:33:03.46,Default,,0000,0000,0000,,Sean No that was not in engine.. it was rendered but..that's going to move to engine no problem Dialogue: 0,0:33:03.46,0:33:08.49,Default,,0000,0000,0000,,He's got it UV'd and everything will be fine. He's got a low poly count but he's probably done that because Dialogue: 0,0:33:08.49,0:33:10.05,Default,,0000,0000,0000,,it's got so many pieces on Dialogue: 0,0:33:10.05,0:33:14.100,Default,,0000,0000,0000,,CR: Are you saying that because you feel the barrels are more squared off verus being- Dialogue: 0,0:33:14.100,0:33:18.96,Default,,0000,0000,0000,,Chris O: It doesn't mean lower poly count Dialogue: 0,0:33:18.96,0:33:24.83,Default,,0000,0000,0000,,Mark: It feels like he was definitely intending that, to have more angular things. It wasn't like he just threw it in there Dialogue: 0,0:33:24.83,0:33:30.71,Default,,0000,0000,0000,,because he decided to go low poly, it feels like he actually wanted the creases there Dialogue: 0,0:33:30.71,0:33:42.88,Default,,0000,0000,0000,,CR: You've got this flower, the petals, it's all about the deploy, and how it fires.. feeling the recoil, feeling the weight Dialogue: 0,0:33:42.88,0:33:52.09,Default,,0000,0000,0000,,So, I think of the ones that I saw that was one of my absolute favorites in terms of feeling that weapon Dialogue: 0,0:33:52.09,0:33:59.79,Default,,0000,0000,0000,,I would feel good-faring, I'd feel like a badass with that. I really liked that. That was a good entry Dialogue: 0,0:33:59.79,0:34:06.08,Default,,0000,0000,0000,,Sean: Nice material veriation, rounded too. A lot of different layers of types of materials Dialogue: 0,0:34:06.08,0:34:08.01,Default,,0000,0000,0000,,Sandi: Chris smith you didn't weign in, what do you think? Dialogue: 0,0:34:08.01,0:34:10.27,Default,,0000,0000,0000,,Chris S: One of my favorite weapons for sure Dialogue: 0,0:34:10.27,0:34:15.04,Default,,0000,0000,0000,,Great design, great textures already there and the modeling looks very clean Dialogue: 0,0:34:15.04,0:34:22.43,Default,,0000,0000,0000,,from what I can tell.. definitely great. I love the way when the weapon shoots you see the whole shaking of the plates Dialogue: 0,0:34:22.43,0:34:23.66,Default,,0000,0000,0000,,and everything Dialogue: 0,0:34:23.66,0:34:28.100,Default,,0000,0000,0000,,Sean: he keeps shaking us too, yeah [everyone laughs] Dialogue: 0,0:34:28.100,0:34:32.88,Default,,0000,0000,0000,,Sandi: A lot of energy for that one, let's see if that makes the final 16 Dialogue: 0,0:34:32.88,0:34:35.55,Default,,0000,0000,0000,,Sandi: alright guys, last team of the day Dialogue: 0,0:34:40.58,0:34:45.88,Default,,0000,0000,0000,,Hello everyone my name is [unintelligible] and I'm a professional designer in the auto industry Dialogue: 0,0:34:45.88,0:34:54.55,Default,,0000,0000,0000,,Officially in this team I'm a modeler and I care about building the polygons, topology, groups, etc Dialogue: 0,0:34:54.55,0:35:02.02,Default,,0000,0000,0000,,My name's Derek Crospy, I live in Los Angeles, CA I am the Cry Engine technology expert Dialogue: 0,0:35:02.02,0:35:03.82,Default,,0000,0000,0000,,Hello, my name is Dialogue: 0,0:35:03.82,0:35:06.36,Default,,0000,0000,0000,,And I live in Frankfort Germany Dialogue: 0,0:35:06.36,0:35:13.14,Default,,0000,0000,0000,,I've got my pen, my imagination, and plenty of coffee. I'm ready. Dialogue: 0,0:35:13.14,0:35:16.97,Default,,0000,0000,0000,,[music] Dialogue: 0,0:35:28.58,0:35:32.83,Default,,0000,0000,0000,,Mark: I like this gun. It's cool. It's very clean how he modelled it Dialogue: 0,0:35:32.83,0:35:37.11,Default,,0000,0000,0000,,which you can tell, like the guy intended it that way, with clean lines Dialogue: 0,0:35:37.11,0:35:44.45,Default,,0000,0000,0000,,For me it got a little... maybe too alien for me, there's not enough human elements to it Dialogue: 0,0:35:44.45,0:35:50.36,Default,,0000,0000,0000,,it would be nice to see more human elements involved.. I didn't get a whole lot of scale on it Dialogue: 0,0:35:50.36,0:35:55.44,Default,,0000,0000,0000,,the weighting is cool, it almost looks like a ship to me Dialogue: 0,0:35:55.44,0:36:04.11,Default,,0000,0000,0000,,how the wings come down on the side and you have a central power cell or whatever that is inside of it Dialogue: 0,0:36:04.11,0:36:09.56,Default,,0000,0000,0000,,In my opinion I would want to see more elements that give me a clue Dialogue: 0,0:36:09.56,0:36:15.09,Default,,0000,0000,0000,,to how big this is and a clue there is some human element to it Dialogue: 0,0:36:15.09,0:36:19.13,Default,,0000,0000,0000,,Chris O:and the scale thing with griebles Dialogue: 0,0:36:19.13,0:36:21.20,Default,,0000,0000,0000,,Mark: Griebls are good Dialogue: 0,0:36:21.20,0:36:31.32,Default,,0000,0000,0000,,Chris O: I like the way the energy formed in the one part, overall it could use more detail Dialogue: 0,0:36:31.32,0:36:40.42,Default,,0000,0000,0000,,and I didn't like the way the outer part was light colored and the barrel was dark, and they put it against Dialogue: 0,0:36:40.42,0:36:44.82,Default,,0000,0000,0000,,a dark background it's about presentation and you don't get to see a lot of it Dialogue: 0,0:36:44.82,0:36:52.78,Default,,0000,0000,0000,,Chris S: It's a pretty decent gun, a deccent design, it seems like he took a lot of cues from automotive design to me Dialogue: 0,0:36:52.78,0:37:01.41,Default,,0000,0000,0000,,like those clean swooping lines in the back, it does look like a litlle fighter ship with a little blaster and thruster in the back Dialogue: 0,0:37:01.41,0:37:06.31,Default,,0000,0000,0000,,CR: My problem is that it wasn't well presented. Is it a spaceship or is it a gun? Dialogue: 0,0:37:06.31,0:37:17.99,Default,,0000,0000,0000,,Chris S: I like where he's going with some of the shapes but I don't think it's really pulled together quite....right. Dialogue: 0,0:37:17.99,0:37:27.80,Default,,0000,0000,0000,,Sean: I like that nice iphone look, and it's really hard to get that right, especially in-engine Dialogue: 0,0:37:27.80,0:37:31.07,Default,,0000,0000,0000,,That was in engine right? Yeah, that definitely was in engine Dialogue: 0,0:37:31.07,0:37:34.37,Default,,0000,0000,0000,,Sean: I could tell by the shader on the planet [laughs] Dialogue: 0,0:37:34.37,0:37:42.06,Default,,0000,0000,0000,,CR: for me, there was some nice ideas, but it doesn't quite get to me.. it's not all the way there Dialogue: 0,0:37:42.06,0:37:49.62,Default,,0000,0000,0000,,I do like the idea of some of the clean lines, I like the idea of a different kind of material, not metallic Dialogue: 0,0:37:49.62,0:37:59.53,Default,,0000,0000,0000,,that's sort of Star Trek. But the back of the gun, the front of the gun, where's the weapon? how big is it? where does it fit? Dialogue: 0,0:37:59.53,0:38:03.64,Default,,0000,0000,0000,,The identity of it being a gun wasn't that clear to me. Dialogue: 0,0:38:03.64,0:38:08.20,Default,,0000,0000,0000,,Sandi: So this team overall sounds like maybe with your guidance from each judge at this stage Dialogue: 0,0:38:08.20,0:38:14.86,Default,,0000,0000,0000,,I mean, obviously they got it in engine, they can.. sounds like you all are saying it was slightly... Dialogue: 0,0:38:14.86,0:38:25.76,Default,,0000,0000,0000,,Sean: heading in the right direction. he did say his experience was in automotive anyways, it shows Dialogue: 0,0:38:25.76,0:38:28.94,Default,,0000,0000,0000,,Sandi: We've seen 8 teams, but only 5 can go through Dialogue: 0,0:38:28.94,0:38:39.38,Default,,0000,0000,0000,,[random banter] Dialogue: 0,0:38:39.38,0:38:46.73,Default,,0000,0000,0000,,Sandi: I need you all to give us your 5 in an email, then I will tally them up and we'll come back for the results Dialogue: 0,0:38:46.73,0:38:58.56,Default,,0000,0000,0000,,[reality show music] Dialogue: 0,0:39:20.52,0:39:23.62,Default,,0000,0000,0000,,Sandi: Alright everyone, so I tallied the votes Dialogue: 0,0:39:23.62,0:39:27.96,Default,,0000,0000,0000,,3 teams were unanimous with votes from all 5 of you Dialogue: 0,0:39:27.96,0:39:31.56,Default,,0000,0000,0000,,The first being Eris Heavy Manufacturing Dialogue: 0,0:39:31.56,0:39:34.66,Default,,0000,0000,0000,,The Second is Skyguard Fabrications Dialogue: 0,0:39:34.66,0:39:38.07,Default,,0000,0000,0000,,And the third, Cryo Dialogue: 0,0:39:38.07,0:39:49.24,Default,,0000,0000,0000,,Sandi: One team got 4 votes from the judges. Dialogue: 0,0:39:49.24,0:39:51.39,Default,,0000,0000,0000,,So, Sean do you know which team that might be? Dialogue: 0,0:39:51.39,0:39:56.12,Default,,0000,0000,0000,,Sean: [Playfully] I wonder who that might be? You know you all can still change your mind. Dialogue: 0,0:39:56.12,0:39:58.74,Default,,0000,0000,0000,,Sandi: Talon Corp Dialogue: 0,0:39:58.74,0:40:00.46,Default,,0000,0000,0000,,Chris S: Nicely done Dialogue: 0,0:40:00.46,0:40:03.23,Default,,0000,0000,0000,,Sandi: Unfortunately, team Zeus got no votes, so they will not be moving on Dialogue: 0,0:40:03.23,0:40:05.57,Default,,0000,0000,0000,,All: Sorry gentlemen Dialogue: 0,0:40:05.57,0:40:09.49,Default,,0000,0000,0000,,Sandi: For the 5th spot, we have a 3-way tie Dialogue: 0,0:40:09.49,0:40:16.78,Default,,0000,0000,0000,,Damage, TRUE, and Raging Vertex. So only one can go through... what are we going to do? Dialogue: 0,0:40:16.78,0:40:18.40,Default,,0000,0000,0000,,Chris S: Fight each other? Dialogue: 0,0:40:18.40,0:40:20.67,Default,,0000,0000,0000,,Sean: You guys can still change, I'm telling you... Dialogue: 0,0:40:20.67,0:40:25.85,Default,,0000,0000,0000,,Sandi: Let's take another look Dialogue: 0,0:40:25.85,0:40:28.97,Default,,0000,0000,0000,,[music] Dialogue: 0,0:41:26.18,0:41:33.23,Default,,0000,0000,0000,,Sandi: Only one team can go through, so what we're going to do here is Dialogue: 0,0:41:33.45,0:41:39.52,Default,,0000,0000,0000,,yuo are going to vote for the team you would like in and 3 votes- the team's in Dialogue: 0,0:41:39.52,0:41:41.99,Default,,0000,0000,0000,,Mark: I like Damage Dialogue: 0,0:41:41.99,0:41:44.16,Default,,0000,0000,0000,,Chris O: Damage Dialogue: 0,0:41:44.16,0:41:46.04,Default,,0000,0000,0000,,Sandi: 2 for Damage Dialogue: 0,0:41:46.04,0:41:51.14,Default,,0000,0000,0000,,CR: I'm going to go for, I think, TRUE because I prefer that to Damage Dialogue: 0,0:41:51.14,0:41:57.91,Default,,0000,0000,0000,,Chris S: I think i'm going to have to go with TRUE as well. I think they have a little more potential Dialogue: 0,0:41:57.91,0:42:02.99,Default,,0000,0000,0000,,Sean: I'm going to have to go with TRUE as well Dialogue: 0,0:42:02.99,0:42:06.19,Default,,0000,0000,0000,,CR: Our couch wins! Dialogue: 0,0:42:06.19,0:42:09.41,Default,,0000,0000,0000,,Mark: you guys are off my Christmas list Dialogue: 0,0:42:09.41,0:42:12.22,Default,,0000,0000,0000,,Sandi: Congratulations TRUE, you advance to the next round Dialogue: 0,0:42:12.22,0:42:18.43,Default,,0000,0000,0000,,So 3 teams unfortunately, Team Zeus, Raging Vertex, and Damage didn't make it through Dialogue: 0,0:42:18.43,0:42:23.94,Default,,0000,0000,0000,,But that doesn't mean they're out of the competition because there's a wildcard vote Dialogue: 0,0:42:23.94,0:42:30.08,Default,,0000,0000,0000,,Each episode 3 teams will be eliminated and will go into the wildcard race, so for this episode it's Dialogue: 0,0:42:30.08,0:42:34.62,Default,,0000,0000,0000,,Team Zeus, Damage, and Raging Vertex who go into the wildcard. Dialogue: 0,0:42:34.62,0:42:39.74,Default,,0000,0000,0000,,Once we have all 9 wildcard teams, you guys will vote and put one back into the competition Dialogue: 0,0:42:39.74,0:42:44.24,Default,,0000,0000,0000,,so if you diagree with the judges, get your vote in and let your voice be heard Dialogue: 0,0:42:44.24,0:42:50.23,Default,,0000,0000,0000,,And in the spirit of community involvement you guys have already been voting and last week almost 30,000 Dialogue: 0,0:42:50.23,0:42:54.66,Default,,0000,0000,0000,,votes for the ship that you guys would like the contestants to build Dialogue: 0,0:42:54.66,0:42:57.30,Default,,0000,0000,0000,,the winner being the mercenary gunship. Dialogue: 0,0:42:57.30,0:43:02.47,Default,,0000,0000,0000,,Sandi: So that' sit guys, 5 teams are in, 3 teams are out. Are you excited do the nets one? Dialogue: 0,0:43:02.47,0:43:04.96,Default,,0000,0000,0000,,All: yep, yep bring it on Dialogue: 0,0:43:04.96,0:43:08.74,Default,,0000,0000,0000,,Sandi: Another 8 teams, another 5 going through and another 3 in the wildcard race Dialogue: 0,0:43:08.74,0:43:15.05,Default,,0000,0000,0000,,tune in every Friday for The Next Great Starship Dialogue: 0,0:43:15.05,0:43:19.19,Default,,0000,0000,0000,,Captions by Bulldog [BDCI] Dialogue: 0,0:43:19.19,0:43:21.52,Default,,0000,0000,0000,,If you would like to volunteer to help visit my thread at Dialogue: 0,0:43:21.52,0:43:27.64,Default,,0000,0000,0000,,https://forums.robertsspaceindustries.com/discussion/103213/closed-captioning-request-and-status-thread