[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.58,0:00:04.33,Default,,0000,0000,0000,,Sandi: 16 teams will be competing to have their spaceship immortalized - Dialogue: 0,0:00:04.33,0:00:07.03,Default,,0000,0000,0000,,in the upcoming game {\i1}Star Citizen{\i0}. Dialogue: 0,0:00:07.03,0:00:09.55,Default,,0000,0000,0000,,Last week, five teams qualified. Dialogue: 0,0:00:09.55,0:00:12.20,Default,,0000,0000,0000,,This week, five teams will join them. Dialogue: 0,0:00:12.20,0:00:14.85,Default,,0000,0000,0000,,Welcome to {\i1}The Next Great Starship{\i0}. Dialogue: 0,0:00:20.77,0:00:25.78,Default,,0000,0000,0000,,Hi, everyone. I'm Sandi Gardiner, and this is the second episode of TNGS. Dialogue: 0,0:00:25.78,0:00:31.89,Default,,0000,0000,0000,,This competition is about designing a starship for the upcoming space epic {\i1}Star Citizen{\i0}. Dialogue: 0,0:00:49.96,0:00:52.95,Default,,0000,0000,0000,,Created by Chris Roberts. Dialogue: 0,0:00:53.23,0:00:55.86,Default,,0000,0000,0000,,And our other judges: Mark Skelton. Dialogue: 0,0:00:55.86,0:00:59.82,Default,,0000,0000,0000,,Mark: Art Director and style guru extraordinaire. Dialogue: 0,0:00:59.89,0:01:01.13,Default,,0000,0000,0000,,Sandi: Sean Tracy. Dialogue: 0,0:01:01.13,0:01:05.84,Default,,0000,0000,0000,,Sean: Crytek CryEngine evangelist - and the mean judge, apparently. Dialogue: 0,0:01:05.84,0:01:07.40,Default,,0000,0000,0000,,Sandi: Chris Olivia. Dialogue: 0,0:01:07.40,0:01:10.40,Default,,0000,0000,0000,,Chris O: Chief Visual Officer, Cloud Imperium Games. Dialogue: 0,0:01:10.40,0:01:11.86,Default,,0000,0000,0000,,Sandi: And Chris Smith. Dialogue: 0,0:01:11.86,0:01:13.44,Default,,0000,0000,0000,,Chris S: Lead Vehicle Modeller. Dialogue: 0,0:01:13.44,0:01:18.57,Default,,0000,0000,0000,,Sandi: Now remember, to enter the competition teams had to design a gun. Dialogue: 0,0:01:26.77,0:01:29.28,Default,,0000,0000,0000,,So we're going to do this again. We're going to see eight teams. Dialogue: 0,0:01:29.28,0:01:31.94,Default,,0000,0000,0000,,You're going to vote on five: five are going to go through, Dialogue: 0,0:01:31.94,0:01:34.30,Default,,0000,0000,0000,,and three are going to go into the Wildcard race. Dialogue: 0,0:01:34.30,0:01:37.35,Default,,0000,0000,0000,,Are you ready? In the mood for judging? Dialogue: 0,0:01:37.35,0:01:41.66,Default,,0000,0000,0000,,Alright, let's do this. Let's roll the first video. Dialogue: 0,0:01:44.36,0:01:48.09,Default,,0000,0000,0000,,Alexander: Hello. I'm Alexander Lortkipanidze and I live in Georgia. Dialogue: 0,0:01:48.09,0:01:49.81,Default,,0000,0000,0000,,I do modelling, I do texturing. Dialogue: 0,0:01:49.81,0:01:52.88,Default,,0000,0000,0000,,I take pretty pictures and try to make them a reality. Dialogue: 0,0:01:52.88,0:01:54.66,Default,,0000,0000,0000,,Andrew: Good time of day. My name is Andrew. Dialogue: 0,0:01:54.66,0:01:58.03,Default,,0000,0000,0000,,Obviously enough, I'm also from Russia - from Vladimir, to be precise, Dialogue: 0,0:01:58.03,0:02:00.15,Default,,0000,0000,0000,,a small city not far from Moscow. Dialogue: 0,0:02:00.15,0:02:04.78,Default,,0000,0000,0000,,I'm a technical artist, and my specialization both generally and in this particular team - Dialogue: 0,0:02:04.78,0:02:06.20,Default,,0000,0000,0000,,is to animate and integrate. Dialogue: 0,0:02:06.20,0:02:08.28,Default,,0000,0000,0000,,I get a model and I make it breathe. Dialogue: 0,0:02:08.28,0:02:11.19,Default,,0000,0000,0000,,Alexey: Hello. My name is Alexey Pyatov. I'm from Irkutsk. Dialogue: 0,0:02:11.19,0:02:16.52,Default,,0000,0000,0000,,I deal primarily in concept art, and I normally specialize in sci-fi and game production. Dialogue: 0,0:02:16.52,0:02:19.02,Default,,0000,0000,0000,,I'll be doing concept work and visualization. Dialogue: 0,0:02:41.11,0:02:42.69,Default,,0000,0000,0000,,Sandi: Alright! Mark? Dialogue: 0,0:02:42.69,0:02:44.03,Default,,0000,0000,0000,,Mark: I like that design a lot. Dialogue: 0,0:02:44.03,0:02:46.07,Default,,0000,0000,0000,,This is one of my favorites from the competition. Dialogue: 0,0:02:46.07,0:02:51.81,Default,,0000,0000,0000,,It's a great silhouette. I love the gas canisters that are just kind of stuck in the side. Dialogue: 0,0:02:51.81,0:02:56.66,Default,,0000,0000,0000,,I love how the front kind of animates and turns, and then when it stops, Dialogue: 0,0:02:56.66,0:02:59.91,Default,,0000,0000,0000,,I like how it kind of opens up a little bit. That feels really cool to me. Dialogue: 0,0:02:59.91,0:03:04.98,Default,,0000,0000,0000,,Feels almost like a swordfish. It has that kind of long piercing nose on it. Dialogue: 0,0:03:04.98,0:03:10.56,Default,,0000,0000,0000,,I think it's weighted really well, and I think the textures and how they implemented it are really nice. Dialogue: 0,0:03:10.56,0:03:12.94,Default,,0000,0000,0000,,So, it's one of my favorites. Chris O: I concur. Dialogue: 0,0:03:14.50,0:03:16.94,Default,,0000,0000,0000,,Sean: Yeah. Chris S: Agree with everything. Yeah. Dialogue: 0,0:03:16.94,0:03:18.92,Default,,0000,0000,0000,,Sean: Actually, I agree completely, as well. Dialogue: 0,0:03:18.92,0:03:23.03,Default,,0000,0000,0000,,It does look like a render in the end, but I mean it's a really good design. Dialogue: 0,0:03:23.03,0:03:25.17,Default,,0000,0000,0000,,Mark: Even the concept work, man. Dialogue: 0,0:03:25.17,0:03:27.61,Default,,0000,0000,0000,,Sean: Yeah, the concept artist work, the stuff that he was showing on screen there. Dialogue: 0,0:03:27.61,0:03:30.42,Default,,0000,0000,0000,,Mark: Amazing stuff. Some of the best I've seen. Dialogue: 0,0:03:30.42,0:03:32.24,Default,,0000,0000,0000,,Chris R: I like it. It's definitely one of my favorites. Dialogue: 0,0:03:32.24,0:03:34.83,Default,,0000,0000,0000,,It's got the right amount of detail. Dialogue: 0,0:03:34.83,0:03:37.36,Default,,0000,0000,0000,,It has a sense of weight. It looks interesting. Dialogue: 0,0:03:37.36,0:03:40.02,Default,,0000,0000,0000,,I like the way it sort of closes in and opens up. Dialogue: 0,0:03:40.02,0:03:42.19,Default,,0000,0000,0000,,You can see the execution on the concept. Dialogue: 0,0:03:42.19,0:03:45.47,Default,,0000,0000,0000,,You can see the modeling, the detail in the modeling, the texturing. Dialogue: 0,0:03:45.47,0:03:49.91,Default,,0000,0000,0000,,Pretty much all phases with the possible exception of in-engine implementation. Dialogue: 0,0:03:49.91,0:03:51.84,Default,,0000,0000,0000,,That's some of the best work we've seen. Dialogue: 0,0:03:51.84,0:03:56.64,Default,,0000,0000,0000,,That work's as good as anything that we would probably outsource to be in the game. Dialogue: 0,0:03:56.64,0:03:58.13,Default,,0000,0000,0000,,Chris O: That's a great example of, like, Dialogue: 0,0:03:58.13,0:04:02.65,Default,,0000,0000,0000,,doing really, really good concept and following it very, very closely. Dialogue: 0,0:04:02.65,0:04:04.52,Default,,0000,0000,0000,,Sandi: Alright, well - a lot of love for this team. Dialogue: 0,0:04:04.52,0:04:05.71,Default,,0000,0000,0000,,Have we got any negatives? Dialogue: 0,0:04:05.71,0:04:08.05,Default,,0000,0000,0000,,I mean, questionable on in-engine, so? Dialogue: 0,0:04:08.05,0:04:09.84,Default,,0000,0000,0000,,Sean: Just not sure whether it is or not. Dialogue: 0,0:04:09.84,0:04:12.37,Default,,0000,0000,0000,,And if it is, that looks fantastic. Dialogue: 0,0:04:12.37,0:04:13.41,Default,,0000,0000,0000,,But I'm not sure it is. Dialogue: 0,0:04:13.41,0:04:19.56,Default,,0000,0000,0000,,Mark: If they did implement it in the engine, it would be nice to have maybe the metals be more metal. Dialogue: 0,0:04:19.56,0:04:23.60,Default,,0000,0000,0000,,I mean, it looks like there's like a powder coat on it right now, which is {\i1}cool{\i0}, Dialogue: 0,0:04:23.60,0:04:30.34,Default,,0000,0000,0000,,I dig that, but maybe have some spots that have variation in spec and gloss, that would've been nice. Dialogue: 0,0:04:30.34,0:04:33.18,Default,,0000,0000,0000,,Chris S: My only comment would be, when the front barrel animates, Dialogue: 0,0:04:33.18,0:04:37.36,Default,,0000,0000,0000,,it kind of looks like a cake mixer a little bit. Dialogue: 0,0:04:37.36,0:04:40.93,Default,,0000,0000,0000,,I mean, I love the textures and modeling, too. It's a great gun. Dialogue: 0,0:04:40.93,0:04:42.76,Default,,0000,0000,0000,,Sandi: Let's roll the next one. Dialogue: 0,0:04:43.12,0:04:45.79,Default,,0000,0000,0000,,Benjamin: Greetings! My name is Benjamin Turner. Dialogue: 0,0:04:45.79,0:04:47.19,Default,,0000,0000,0000,,I live in Mesa, Arizona. Dialogue: 0,0:04:47.19,0:04:50.16,Default,,0000,0000,0000,,Being the only member on team Belafonte, Dialogue: 0,0:04:50.16,0:04:58.12,Default,,0000,0000,0000,,all of the roles that are needed for the competition kind of fell on my lap. Dialogue: 0,0:04:58.44,0:05:01.23,Default,,0000,0000,0000,,So, this is my entry for the competition, in-engine. Dialogue: 0,0:05:01.23,0:05:05.28,Default,,0000,0000,0000,,But let's fire up the particle system and animation, so you can see it in motion. Dialogue: 0,0:05:05.28,0:05:09.80,Default,,0000,0000,0000,,It's a little bit less outstanding without any sound effects, Dialogue: 0,0:05:09.80,0:05:14.42,Default,,0000,0000,0000,,I'm sure it'd be a lot cooler with that "pew-pew, pew-pew, pew!" Dialogue: 0,0:05:19.39,0:05:21.88,Default,,0000,0000,0000,,Sandi: Okay, well. In-engine? Dialogue: 0,0:05:21.88,0:05:23.29,Default,,0000,0000,0000,,Sean: Yeah - absolutely. Dialogue: 0,0:05:23.29,0:05:25.47,Default,,0000,0000,0000,,And definitely one of my favorite in the competition. Dialogue: 0,0:05:25.47,0:05:31.02,Default,,0000,0000,0000,,It's a unique design, yet it looks very utilitarian - but I guess it would be anyways. Dialogue: 0,0:05:31.02,0:05:34.88,Default,,0000,0000,0000,,And the in-engine implementation looks fantastic. I love the counter-rotation on the barrels. Dialogue: 0,0:05:34.88,0:05:38.29,Default,,0000,0000,0000,,And the variation in material across that. It's really well done. Dialogue: 0,0:05:38.29,0:05:39.72,Default,,0000,0000,0000,,Sandi: Chris, your opinion? Dialogue: 0,0:05:39.72,0:05:45.35,Default,,0000,0000,0000,,Chris O: I liked it. It was an overall nice design, it looked pretty powerful, beastly. Dialogue: 0,0:05:45.35,0:05:48.55,Default,,0000,0000,0000,,I think it could've had a little bit more alien fluid tech to it. Dialogue: 0,0:05:48.55,0:05:49.59,Default,,0000,0000,0000,,Sandi: So Chris, what did you think? Dialogue: 0,0:05:49.59,0:05:51.57,Default,,0000,0000,0000,,Chris S: Overall design of the gun was good. Dialogue: 0,0:05:51.57,0:05:57.58,Default,,0000,0000,0000,,I think I agree with Chris, it could've used a little more alien manufacturing technology in there. Dialogue: 0,0:05:57.58,0:06:01.96,Default,,0000,0000,0000,,It sort of looked only man made with human technology. Dialogue: 0,0:06:01.96,0:06:06.66,Default,,0000,0000,0000,,And it looked a little bit similar to our gatling gun, that we already have. Dialogue: 0,0:06:06.66,0:06:11.31,Default,,0000,0000,0000,,But I thought the texturing was pretty decent, the modeling was good. Dialogue: 0,0:06:11.77,0:06:15.87,Default,,0000,0000,0000,,Implementing was good. It could use a little bit more work, though. Dialogue: 0,0:06:15.87,0:06:17.51,Default,,0000,0000,0000,,Sandi: Mark, give us your opinion. Dialogue: 0,0:06:17.51,0:06:20.41,Default,,0000,0000,0000,,Mark: The top cowling part was... Dialogue: 0,0:06:20.41,0:06:23.38,Default,,0000,0000,0000,,It looked like there was some modeling problems with it on the top. Dialogue: 0,0:06:23.38,0:06:28.85,Default,,0000,0000,0000,,It probably should be broke up a little more as far as that top cowling, specifically. Dialogue: 0,0:06:28.85,0:06:35.30,Default,,0000,0000,0000,,But I love that, like, circular design on the back. It's almost like a {\i1}tommy gun{\i0}, you know, Dialogue: 0,0:06:35.30,0:06:37.72,Default,,0000,0000,0000,,except it's around the back, which is cool. Dialogue: 0,0:06:37.72,0:06:43.96,Default,,0000,0000,0000,,Really big, beefy gun. I like that, it feels like it's heavy and could really throw some lead. Dialogue: 0,0:06:43.96,0:06:49.74,Default,,0000,0000,0000,,Chris R: I would definitely say it's pretty impressive that you had one person do that concept - Dialogue: 0,0:06:49.74,0:06:54.70,Default,,0000,0000,0000,,and model it, animate it, put it in engine, do the particle effects. Dialogue: 0,0:06:54.70,0:06:57.08,Default,,0000,0000,0000,,I did like something about the sort of stubby feel of the gun, Dialogue: 0,0:06:57.08,0:07:00.96,Default,,0000,0000,0000,,because a lot of the guns we've had have all been very long. Dialogue: 0,0:07:00.96,0:07:04.05,Default,,0000,0000,0000,,I liked the animation, I though it was really nice. Dialogue: 0,0:07:04.05,0:07:05.82,Default,,0000,0000,0000,,It was pretty impressive. Dialogue: 0,0:07:05.82,0:07:08.96,Default,,0000,0000,0000,,Sandi: Varied thoughts on that one. Let's roll the next one. Dialogue: 0,0:07:09.11,0:07:11.06,Default,,0000,0000,0000,,Aeron: My name is Aeron Miles, Dialogue: 0,0:07:11.06,0:07:12.80,Default,,0000,0000,0000,,I'm a 3D generalist, Dialogue: 0,0:07:12.80,0:07:15.05,Default,,0000,0000,0000,,and I'm based in Surrey near London. Dialogue: 0,0:07:15.05,0:07:18.27,Default,,0000,0000,0000,,I studied computer games design at university, Dialogue: 0,0:07:18.27,0:07:20.68,Default,,0000,0000,0000,,although, I didn't go into the games industry. Dialogue: 0,0:07:20.68,0:07:23.63,Default,,0000,0000,0000,,Currently I'm doing offline animation. Dialogue: 0,0:07:23.63,0:07:27.83,Default,,0000,0000,0000,,I'm working on this project alone, so I'm covering the whole gamut. Dialogue: 0,0:07:48.32,0:07:49.42,Default,,0000,0000,0000,,Sandi: Alright, well. Dialogue: 0,0:07:49.42,0:07:50.35,Default,,0000,0000,0000,,Mark: Alright, who's going to say it? Dialogue: 0,0:07:50.35,0:07:51.33,Default,,0000,0000,0000,,Sean: Who's going to say it? Dialogue: 0,0:07:51.33,0:07:52.52,Default,,0000,0000,0000,,Mark: Who's going to say it? Dialogue: 0,0:07:52.52,0:07:54.43,Default,,0000,0000,0000,,Chris R: What, looks like an air blower? Dialogue: 0,0:07:55.11,0:07:56.53,Default,,0000,0000,0000,,Mark: Exactly. Dialogue: 0,0:07:56.53,0:08:00.53,Default,,0000,0000,0000,,That's the most bad ass leaf blower I've ever seen in my life. Dialogue: 0,0:08:00.53,0:08:06.88,Default,,0000,0000,0000,,The design, like, it's so much {\i1}that{\i0}, that your brain can't snap away from that. Dialogue: 0,0:08:06.88,0:08:08.40,Default,,0000,0000,0000,,It's just, that's what it is... Dialogue: 0,0:08:08.40,0:08:11.82,Default,,0000,0000,0000,,Chris R: Although, to be fair, I actually... Dialogue: 0,0:08:11.82,0:08:14.21,Default,,0000,0000,0000,,Someone that grew up in England, I don't think you actually have leaf blowers in England. Dialogue: 0,0:08:14.21,0:08:15.65,Default,,0000,0000,0000,,I've actually never seen them. Dialogue: 0,0:08:15.65,0:08:18.92,Default,,0000,0000,0000,,I only ever saw a leaf blower when I first came to America. Dialogue: 0,0:08:18.92,0:08:20.98,Default,,0000,0000,0000,,I think it's a complete American thing. Dialogue: 0,0:08:20.98,0:08:25.26,Default,,0000,0000,0000,,Because it's like, we'll blow somewhere else and someone else can do the... Dialogue: 0,0:08:25.26,0:08:28.79,Default,,0000,0000,0000,,I have to say I quite liked it, and I thought it was kind of nice when he put it on the Hornet, Dialogue: 0,0:08:28.81,0:08:30.75,Default,,0000,0000,0000,,so you could actually see it mounted on the ship. Dialogue: 0,0:08:30.75,0:08:32.87,Default,,0000,0000,0000,,It was sort of interesting because it wasn't the same as all the other ones, Dialogue: 0,0:08:32.87,0:08:36.88,Default,,0000,0000,0000,,where it sort of feels like everyone kind of does some variation of a gatling gun. Dialogue: 0,0:08:36.88,0:08:38.60,Default,,0000,0000,0000,,So I was actually quite impressed with it. Dialogue: 0,0:08:38.60,0:08:43.40,Default,,0000,0000,0000,,I did think {\i1}leaf blower{\i0}, but I will say, he's English - we don't have leaf blowers in England. Dialogue: 0,0:08:43.40,0:08:45.44,Default,,0000,0000,0000,,Mark: We give him a pass on the leaf blower? Dialogue: 0,0:08:45.44,0:08:48.38,Default,,0000,0000,0000,,Chris S: I thought it was actually executed fairly decently. Dialogue: 0,0:08:48.38,0:08:51.55,Default,,0000,0000,0000,,The modeling looked good and clean. Dialogue: 0,0:08:51.55,0:08:56.11,Default,,0000,0000,0000,,And the texturing, I mean, it wasn't that roughed up look, it was sort of basic. Dialogue: 0,0:08:56.11,0:08:58.79,Default,,0000,0000,0000,,Design wise it's not my favorite. Dialogue: 0,0:08:58.79,0:09:01.11,Default,,0000,0000,0000,,Sean: Yeah, I would've liked to see a little more in in-engine. Dialogue: 0,0:09:01.11,0:09:02.74,Default,,0000,0000,0000,,Not just the screenshot on the ship. Dialogue: 0,0:09:02.74,0:09:06.100,Default,,0000,0000,0000,,I mean, that did save it for me, because it does look like a... Dialogue: 0,0:09:06.100,0:09:10.67,Default,,0000,0000,0000,,It's a strange mix of materials on it. They don't look like they belong together. Dialogue: 0,0:09:10.67,0:09:12.28,Default,,0000,0000,0000,,Sandi: Chris, you want to weigh in? Dialogue: 0,0:09:12.28,0:09:14.18,Default,,0000,0000,0000,,Chris O: When I first saw it, I didn't like it at all, Dialogue: 0,0:09:14.18,0:09:17.24,Default,,0000,0000,0000,,and then this was one of the ones that sort of grew on me a little bit. Dialogue: 0,0:09:18.10,0:09:20.11,Default,,0000,0000,0000,,Just the unique design. Dialogue: 0,0:09:20.11,0:09:24.07,Default,,0000,0000,0000,,Like Chris said I thought it was well modeled and put together. Dialogue: 0,0:09:24.07,0:09:30.99,Default,,0000,0000,0000,,I agree that the color and the textures, and the color palette, seemed off putting for some reason. Dialogue: 0,0:09:30.99,0:09:36.44,Default,,0000,0000,0000,,But I think it's a really... The way it's mounted on the ship, it's kind of a unique sort of take on it, so. Dialogue: 0,0:09:36.44,0:09:43.90,Default,,0000,0000,0000,,Sandi: Okay, so, if a design looks very similar to a leaf blower or a hair dryer, Dialogue: 0,0:09:43.90,0:09:46.73,Default,,0000,0000,0000,,is this negatively affecting the design? Dialogue: 0,0:09:46.73,0:09:48.74,Default,,0000,0000,0000,,Mark: I think it does hurt the design a little bit. Dialogue: 0,0:09:48.74,0:09:53.22,Default,,0000,0000,0000,,Because once you see it, you can't unsee it. So... Dialogue: 0,0:09:53.22,0:09:55.04,Default,,0000,0000,0000,,Every time you look at it, that's what it is... Dialogue: 0,0:09:55.04,0:09:56.14,Default,,0000,0000,0000,,Chris O: Just like that shirt. Dialogue: 0,0:09:56.14,0:09:59.06,Default,,0000,0000,0000,,Mark: ...and it sticks out. Yeah - like my shirt. Dialogue: 0,0:10:00.50,0:10:03.44,Default,,0000,0000,0000,,Chris O: It's nice sometimes to take shades from real life - Dialogue: 0,0:10:03.44,0:10:05.31,Default,,0000,0000,0000,,and integrate them, and incorporate them into something, Dialogue: 0,0:10:05.31,0:10:07.23,Default,,0000,0000,0000,,because it's something that we can sort of relate to. Dialogue: 0,0:10:07.23,0:10:09.22,Default,,0000,0000,0000,,And it's usually... Dialogue: 0,0:10:09.22,0:10:14.48,Default,,0000,0000,0000,,Small objects in the real world kind of translate in really a cool way to different things, Dialogue: 0,0:10:14.48,0:10:21.65,Default,,0000,0000,0000,,but if it's too literal, then it will take you out of the fiction of it. Dialogue: 0,0:10:21.65,0:10:25.49,Default,,0000,0000,0000,,Chris S: I think this gun could be helped with maybe perhaps like different materials, Dialogue: 0,0:10:25.49,0:10:29.32,Default,,0000,0000,0000,,different color, and stuff like that, to integrate it into a ship. Dialogue: 0,0:10:29.32,0:10:34.76,Default,,0000,0000,0000,,I mean, you can get away with a certain shape, like Chris Olivia says. Dialogue: 0,0:10:34.76,0:10:41.32,Default,,0000,0000,0000,,But I think everything like the color and everything, and the decals on it, it kind of made it more close... Dialogue: 0,0:10:41.32,0:10:46.40,Default,,0000,0000,0000,,It just kind of {\i1}read{\i0} like hair dryer or something like that. Dialogue: 0,0:10:46.40,0:10:47.51,Default,,0000,0000,0000,,Chris R: There's pros and cons. Dialogue: 0,0:10:47.51,0:10:50.60,Default,,0000,0000,0000,,I just thought it was interesting, because it tried to do something different, Dialogue: 0,0:10:50.86,0:10:55.49,Default,,0000,0000,0000,,which is nice, because normally when you think "weapon", everyone sort of just goes one way. Dialogue: 0,0:10:55.49,0:10:58.53,Default,,0000,0000,0000,,Mark: Yeah, he definitely gets props for uniqueness. Dialogue: 0,0:10:58.53,0:11:01.40,Default,,0000,0000,0000,,It's definitely one of the more unique weapons that we've seen. Dialogue: 0,0:11:01.40,0:11:05.15,Default,,0000,0000,0000,,Sandi: So, props for the uniqueness on this. We'll see if it gets into the final five. Dialogue: 0,0:11:05.15,0:11:07.67,Default,,0000,0000,0000,,Let's look at the next one. Dialogue: 0,0:11:11.60,0:11:12.82,Default,,0000,0000,0000,,Niklas: Hello. My name is Niklas. Dialogue: 0,0:11:12.82,0:11:17.90,Default,,0000,0000,0000,,I'm 22 years old. I live in Hamburg, and I work as a 3D artist in the game industry. Dialogue: 0,0:11:17.90,0:11:21.10,Default,,0000,0000,0000,,Malte: Hi, my name is Malte Resenberger. I'm 28 years old, Dialogue: 0,0:11:21.10,0:11:25.15,Default,,0000,0000,0000,,and I came from Berlin to Hamburg because of my 3D job, Dialogue: 0,0:11:25.15,0:11:29.52,Default,,0000,0000,0000,,and I've worked in the games industry for about six years. Dialogue: 0,0:12:01.86,0:12:04.96,Default,,0000,0000,0000,,Sean: That's absolutely phenomenal, that particular design. Dialogue: 0,0:12:04.96,0:12:08.27,Default,,0000,0000,0000,,I think the presentation in in-engine is fantastic. Dialogue: 0,0:12:08.27,0:12:10.59,Default,,0000,0000,0000,,The material variation along it, the way the shot it... Dialogue: 0,0:12:10.59,0:12:12.80,Default,,0000,0000,0000,,I mean, there are {\i1}tiny{\i0} critiques, like, Dialogue: 0,0:12:13.22,0:12:15.82,Default,,0000,0000,0000,,don't have such a deep depth of field, you're going to get halos on your objects, Dialogue: 0,0:12:15.82,0:12:19.06,Default,,0000,0000,0000,,and things like this - and they have a little bit of that, but I mean... Dialogue: 0,0:12:19.20,0:12:22.34,Default,,0000,0000,0000,,All in all, I think this is absolutely one of the best ones. Dialogue: 0,0:12:22.53,0:12:25.28,Default,,0000,0000,0000,,Mark: I like the gun in the front. Dialogue: 0,0:12:25.28,0:12:31.56,Default,,0000,0000,0000,,I like the barrels in the front. I like the detail that they did. I like the {\i1}nurnies{\i0}. Dialogue: 0,0:12:31.56,0:12:34.98,Default,,0000,0000,0000,,Chris R: But, like, the back doesn't feel like the front. Mark: The back just fell apart completely for me. Dialogue: 0,0:12:34.98,0:12:37.71,Default,,0000,0000,0000,,Chris R: Sort of felt like they've got their crocodile skin going in the back... Dialogue: 0,0:12:37.71,0:12:40.85,Default,,0000,0000,0000,,Mark: Yeah, the big, like, hexes - it's almost like they ran out of time and went, like, Dialogue: 0,0:12:40.85,0:12:44.22,Default,,0000,0000,0000,,"screw it, we'll just put a big texture on there and go for it." Dialogue: 0,0:12:44.39,0:12:47.36,Default,,0000,0000,0000,,They needed to break the back up more than it was. Dialogue: 0,0:12:47.36,0:12:51.26,Default,,0000,0000,0000,,Because the front part, you could tell they spent a lot of time on. Dialogue: 0,0:12:51.26,0:12:55.48,Default,,0000,0000,0000,,And I like the way that the integration is. With the design in the front barrels, Dialogue: 0,0:12:55.48,0:12:59.23,Default,,0000,0000,0000,,the way that they fit together, look really nice, and there's a lot of nice detail there. Dialogue: 0,0:12:59.23,0:13:03.30,Default,,0000,0000,0000,,Chris R: I agree with Mark. I sort of felt like the front was really nice, I liked it... Dialogue: 0,0:13:03.30,0:13:07.45,Default,,0000,0000,0000,,And in the back, it just didn't have the same level of detail or interest for me. Dialogue: 0,0:13:07.45,0:13:10.98,Default,,0000,0000,0000,,I, sort of, didn't necessarily like the pattern. It didn't feel like it fit the front of the gun, Dialogue: 0,0:13:10.98,0:13:14.56,Default,,0000,0000,0000,,it sort of felt like they took two different guns and then glued them together. Dialogue: 0,0:13:14.56,0:13:16.36,Default,,0000,0000,0000,,Mark: The way they broke it up was not... Dialogue: 0,0:13:16.36,0:13:19.53,Default,,0000,0000,0000,,Chris R: Yes. I mean, in the engine it was great, implementation... Dialogue: 0,0:13:19.53,0:13:24.97,Default,,0000,0000,0000,,There's a whole bunch of stuff that's really impressive, but design wise for me... Dialogue: 0,0:13:25.10,0:13:27.73,Default,,0000,0000,0000,,Yeah, I sort of felt like someone has sliced and diced, Dialogue: 0,0:13:27.73,0:13:31.23,Default,,0000,0000,0000,,and there was a cool gun on the front and there was something on the back that didn't fit with it - Dialogue: 0,0:13:31.23,0:13:35.07,Default,,0000,0000,0000,,and also didn't seem to have as much time and attention spent to it. Dialogue: 0,0:13:35.48,0:13:38.51,Default,,0000,0000,0000,,Sandi: Front vs. back, for you two. Chris O, what did you think? Dialogue: 0,0:13:38.51,0:13:42.68,Default,,0000,0000,0000,,Chris O: Well, yeah, I think that it is very different and I found myself, just, Dialogue: 0,0:13:42.68,0:13:46.52,Default,,0000,0000,0000,,"oh wow, the front is cool, and then just this big blobby thing in the back." Dialogue: 0,0:13:46.52,0:13:50.82,Default,,0000,0000,0000,,I think if they took some of the elements and the shapes from the back, Dialogue: 0,0:13:50.92,0:13:53.94,Default,,0000,0000,0000,,and, sort of like, used them in the front and vice versa. Dialogue: 0,0:13:53.99,0:13:57.84,Default,,0000,0000,0000,,Maybe opened it up a bit and had some of the straight structure towards the back to, Dialogue: 0,0:13:57.84,0:14:00.13,Default,,0000,0000,0000,,sort of, "cohesify" everything... Dialogue: 0,0:14:00.33,0:14:02.67,Default,,0000,0000,0000,,Chris R: Maybe their idea was the back's the Xi'an, the front's the human... Dialogue: 0,0:14:02.67,0:14:05.20,Default,,0000,0000,0000,,Chris S: Right, that's what I'm thinking. Dialogue: 0,0:14:05.20,0:14:11.50,Default,,0000,0000,0000,,They kind of went very alien in the back and then very human made in the front. Dialogue: 0,0:14:12.15,0:14:14.62,Default,,0000,0000,0000,,And I agree, they should probably mix it up a little bit more. Dialogue: 0,0:14:14.62,0:14:18.57,Default,,0000,0000,0000,,I really... The front barrel design is one of my favorite of all the guns. Dialogue: 0,0:14:18.57,0:14:23.26,Default,,0000,0000,0000,,I mean, the material looks great, that sort of glossy white paint job. Dialogue: 0,0:14:23.26,0:14:25.98,Default,,0000,0000,0000,,The detail is great, and the logos. Dialogue: 0,0:14:25.98,0:14:28.07,Default,,0000,0000,0000,,But yeah, the back kind of falls apart. Dialogue: 0,0:14:28.07,0:14:31.53,Default,,0000,0000,0000,,Mark: For me, because it was so big - those hexes were so big - Dialogue: 0,0:14:31.53,0:14:34.07,Default,,0000,0000,0000,,and they just kind of slapped it on there, Dialogue: 0,0:14:34.07,0:14:39.40,Default,,0000,0000,0000,,it made the back part feel like a different scale than, like, the front part. Dialogue: 0,0:14:39.40,0:14:41.44,Default,,0000,0000,0000,,You know what I mean? And that blew it for me too. Dialogue: 0,0:14:41.44,0:14:43.68,Default,,0000,0000,0000,,Sandi: But an overall feeling? Dialogue: 0,0:14:43.68,0:14:46.09,Default,,0000,0000,0000,,Chris S: It's a good gun. It just needs some work in the back. Dialogue: 0,0:14:46.09,0:14:49.94,Default,,0000,0000,0000,,Sean: Their in-engine work is one of the best, too. Dialogue: 0,0:14:50.62,0:14:52.54,Default,,0000,0000,0000,,Chris R: Definitely, I think it's good. Dialogue: 0,0:14:54.18,0:14:58.23,Default,,0000,0000,0000,,Chris O: It's impressive that Brendan Fraser's doing this stuff. Dialogue: 0,0:14:59.03,0:15:00.29,Default,,0000,0000,0000,,Chris R: He's multi-talented. Dialogue: 0,0:15:00.29,0:15:01.29,Default,,0000,0000,0000,,Mark: He is. Dialogue: 0,0:15:01.29,0:15:04.15,Default,,0000,0000,0000,,Sandi: A lot of likes from the judges, so we'll see how this goes. Dialogue: 0,0:15:04.15,0:15:06.46,Default,,0000,0000,0000,,Let's look at the next one. Dialogue: 0,0:15:09.54,0:15:14.48,Default,,0000,0000,0000,,Patrik: My name is Patrik, and I currently work as a lead artist in the games industry. Dialogue: 0,0:15:14.48,0:15:17.39,Default,,0000,0000,0000,,On this project I'm responsible for modeling and texturing. Dialogue: 0,0:15:17.39,0:15:21.85,Default,,0000,0000,0000,,Next up we have Peter, who also works in the games industry as a concept artist, Dialogue: 0,0:15:21.85,0:15:27.56,Default,,0000,0000,0000,,and on this project he is responsible for all the concept art and the blueprints that we need. Dialogue: 0,0:15:27.68,0:15:31.29,Default,,0000,0000,0000,,And last but not least, we have Gustav, Dialogue: 0,0:15:31.29,0:15:35.18,Default,,0000,0000,0000,,who is currently working in the gaming industry as a VFX artist. Dialogue: 0,0:15:35.18,0:15:40.31,Default,,0000,0000,0000,,He is responsible for all the visual effects and the CryEngine integration on this project. Dialogue: 0,0:15:40.31,0:15:47.76,Default,,0000,0000,0000,,So right now two of us work and live in Malmö, Sweden, and one of us lives in Vancouver, Canada. Dialogue: 0,0:16:20.20,0:16:23.34,Default,,0000,0000,0000,,Sandi: Chris Roberts, come on, tell us what your thoughts are. Dialogue: 0,0:16:23.34,0:16:26.91,Default,,0000,0000,0000,,Chris R: They obviously been taught, they're in the game business, Dialogue: 0,0:16:26.91,0:16:31.42,Default,,0000,0000,0000,,but I sort of feel like the gun's not doing much. Dialogue: 0,0:16:31.42,0:16:34.76,Default,,0000,0000,0000,,It's pretty simple, the particle effects for me had more things going on than the gun. Dialogue: 0,0:16:34.76,0:16:39.25,Default,,0000,0000,0000,,I mean the gun is sort of sitting there, its not really got that much detail into it, Dialogue: 0,0:16:39.25,0:16:43.01,Default,,0000,0000,0000,,and it's not really animating that much, so I could see in it something that said Dialogue: 0,0:16:43.01,0:16:49.66,Default,,0000,0000,0000,,"Well, there could be something cool," but I just feel like it's the initial sketch and hasn't gone beyond that. Dialogue: 0,0:16:50.89,0:16:53.10,Default,,0000,0000,0000,,I don't know what it is, recoil, something. Dialogue: 0,0:16:53.10,0:16:56.01,Default,,0000,0000,0000,,I mean if you're going to be animating, you're going to be showing particle effects, Dialogue: 0,0:16:56.01,0:16:58.54,Default,,0000,0000,0000,,you should be showing how that gun's firing and moving. Dialogue: 0,0:16:58.54,0:17:03.75,Default,,0000,0000,0000,,Sean: So full disclosure, I actually worked with Gustav on Crysis 2, and his job is actually a VFX artist. Dialogue: 0,0:17:03.75,0:17:08.31,Default,,0000,0000,0000,,That's why all the particles and everything look phenomenal, because this guy is amazing at that. Dialogue: 0,0:17:08.31,0:17:11.49,Default,,0000,0000,0000,,Chris R: I said they were good, I just think probably on the concept side they Dialogue: 0,0:17:11.49,0:17:16.12,Default,,0000,0000,0000,,went for something too simple for the judge's taste here. Dialogue: 0,0:17:16.12,0:17:23.01,Default,,0000,0000,0000,,Mark: The gun design, itself I think was lacking. The three little glowy bits around the side... Dialogue: 0,0:17:23.01,0:17:26.01,Default,,0000,0000,0000,,Chris R: I wonder he liked glowy bits with that reason and rhyme. Dialogue: 0,0:17:26.01,0:17:32.70,Default,,0000,0000,0000,,Chris S: Glowy bits. The thing that makes it look so simplistic is that it's all just one color, one hue. Dialogue: 0,0:17:32.70,0:17:41.31,Default,,0000,0000,0000,,It's all very dark. I mean they put it in this jungle scene which kind of obscured a lot of it with the tree shadows hitting it. Dialogue: 0,0:17:41.31,0:17:43.01,Default,,0000,0000,0000,,There's no texture break up. Dialogue: 0,0:17:43.01,0:17:48.34,Default,,0000,0000,0000,,I mean you can get a lot of detail out of a gun that's not necessarily modeled really detailed, Dialogue: 0,0:17:48.34,0:17:58.67,Default,,0000,0000,0000,,but extra detail by just breaking up hues and colors and this was just all sort of flat, one thing. Dialogue: 0,0:17:58.67,0:18:03.84,Default,,0000,0000,0000,,Sean: Yeah, I really wasn't a big fan of the glow either. Just putting a glow on something doesn't really make it alien. Dialogue: 0,0:18:04.30,0:18:06.31,Default,,0000,0000,0000,,Mark: Cylon. Dialogue: 0,0:18:06.31,0:18:08.12,Default,,0000,0000,0000,,Sean: Oh, it's not glowing, it's just green. Dialogue: 0,0:18:08.12,0:18:10.10,Default,,0000,0000,0000,,[Judges laugh] Dialogue: 0,0:18:10.10,0:18:11.53,Default,,0000,0000,0000,,Sandi: Let's see who's next. Dialogue: 0,0:18:16.45,0:18:19.42,Default,,0000,0000,0000,,Scott: Right now we are based out of Edmonton, Alberta Canada, Dialogue: 0,0:18:19.42,0:18:21.64,Default,,0000,0000,0000,,and we really look forward to showing you what we've got. Dialogue: 0,0:18:46.01,0:18:48.03,Default,,0000,0000,0000,,Sandi: So, Chris Smith, what did you think? Dialogue: 0,0:18:48.34,0:18:55.78,Default,,0000,0000,0000,,Chris S: The design over all seemed very simplistic again, not a lot of level changes. Dialogue: 0,0:18:55.78,0:19:00.89,Default,,0000,0000,0000,,It's all sort of very one level and just a couple of panel lines cut in. Dialogue: 0,0:19:00.89,0:19:04.12,Default,,0000,0000,0000,,It's not the most interesting looking gun, silhouette wise. Dialogue: 0,0:19:04.12,0:19:08.56,Default,,0000,0000,0000,,I thought the modeling was fine, and the texturing was actually ok too. Dialogue: 0,0:19:08.56,0:19:11.93,Default,,0000,0000,0000,,I don't care for the orange tint much. Dialogue: 0,0:19:11.93,0:19:13.18,Default,,0000,0000,0000,,Sandi: In-engine right? Dialogue: 0,0:19:13.18,0:19:17.70,Default,,0000,0000,0000,,Sean: Yep, in-engine, in our forest SDK level, and for anybody showing stuff in the engine, Dialogue: 0,0:19:17.70,0:19:22.72,Default,,0000,0000,0000,,you can get rid of that display info stuff, just, you know, you don't need all the debug text, just sayin'. Dialogue: 0,0:19:23.24,0:19:24.42,Default,,0000,0000,0000,,Sandi: Chris Olivia? Dialogue: 0,0:19:24.42,0:19:32.59,Default,,0000,0000,0000,,Chris O: Yeah, decently executed, but it, you know, like a lot of the other things, you've got this really long sort of Dialogue: 0,0:19:32.59,0:19:41.13,Default,,0000,0000,0000,,straight, thin rotating barrel, and some of the shapes were interesting on it that I noticed in the flat shaded model, but it sort of got lost. Dialogue: 0,0:19:41.13,0:19:44.86,Default,,0000,0000,0000,,Chris R: Yeah, the Max, when they were showing it in Max animating, Dialogue: 0,0:19:44.86,0:19:47.64,Default,,0000,0000,0000,,looked a lot more interesting than what they put in the engine. Dialogue: 0,0:19:47.64,0:19:50.11,Default,,0000,0000,0000,,I think that was because you could see the different parts. Dialogue: 0,0:19:50.11,0:19:55.28,Default,,0000,0000,0000,,You could actually see the recoil where as once it got to engine I think it was just all straight orange. Dialogue: 0,0:19:55.28,0:19:59.98,Default,,0000,0000,0000,,Sean: I think it lost a lot of thickness, especially along the barrel. I mean it looked really thin there. Dialogue: 0,0:19:59.98,0:20:06.19,Default,,0000,0000,0000,,Mark: It has a real "Stealth bomber," flare about it. I think it's the angles that they picked. Dialogue: 0,0:20:06.19,0:20:11.83,Default,,0000,0000,0000,,Like you know on stealth bombers they have the radar bouncing angles and the way that it's like super flat. Dialogue: 0,0:20:12.14,0:20:19.57,Default,,0000,0000,0000,,I think that if you were to take this weapon and put it say on some stealth bomber looking plane, Dialogue: 0,0:20:19.57,0:20:27.34,Default,,0000,0000,0000,,that it would look correct, but again, if you put this on like a Hornet, it's gonna look weird, it's not gonna look quite right. Dialogue: 0,0:20:27.34,0:20:30.51,Default,,0000,0000,0000,,It's not to say it's a bad design, 'cause it's not a bad design, Dialogue: 0,0:20:30.51,0:20:34.38,Default,,0000,0000,0000,,I just don't think it's a design that belongs in our universe, that's all. Dialogue: 0,0:20:34.38,0:20:38.82,Default,,0000,0000,0000,,Chris R: Well for me it didn't, especially the final product in engine didn't capture me. Dialogue: 0,0:20:38.82,0:20:43.35,Default,,0000,0000,0000,,It looked more promising earlier, I mean there's definitely some talent and skill there, Dialogue: 0,0:20:43.35,0:20:48.85,Default,,0000,0000,0000,,but I didn't get an emotional connection to the gun the way that I would hope. Dialogue: 0,0:20:48.85,0:20:52.66,Default,,0000,0000,0000,,Sandi: Well, varying opinions on that one too. Let's roll to the next one. Dialogue: 0,0:21:00.60,0:21:04.76,Default,,0000,0000,0000,,Midris Vorslov: Hi, I am the conceptual designer of our team. Dialogue: 0,0:21:04.76,0:21:08.76,Default,,0000,0000,0000,,Hello, I am the 3D modeler of our team. Dialogue: 0,0:21:08.76,0:21:12.96,Default,,0000,0000,0000,,Hi there, I am a texture designer for this project. Dialogue: 0,0:21:13.82,0:21:19.01,Default,,0000,0000,0000,,As you guess, my team consists of only one member, and this is me. Dialogue: 0,0:21:19.01,0:21:25.10,Default,,0000,0000,0000,,My name is Midris Vorslov, I am 32 years old, I know you won't believe, but it's true. Dialogue: 0,0:21:25.10,0:21:31.44,Default,,0000,0000,0000,,I live in Saint Petersburgh, my design idea is to make something opposite to the usual weapon. Dialogue: 0,0:22:00.09,0:22:02.28,Default,,0000,0000,0000,,Chris S: Again, interesting design for sure. Dialogue: 0,0:22:02.28,0:22:10.72,Default,,0000,0000,0000,,Very unique, I thought the execution was actually well done, the texturing, if you go up close was pretty good, Dialogue: 0,0:22:10.72,0:22:14.65,Default,,0000,0000,0000,,the weathering was nice, but some of the colors I'm not too crazy about personally. Dialogue: 0,0:22:14.65,0:22:20.06,Default,,0000,0000,0000,,And the design, although unique, I don't know, it looks like finger bones to me in the front. Dialogue: 0,0:22:20.06,0:22:21.52,Default,,0000,0000,0000,,Sean: Yeah, that's what I was about to say. Dialogue: 0,0:22:21.52,0:22:25.06,Default,,0000,0000,0000,,Chris S: Like it's sort of got a little bit of a tribal feel to them. Dialogue: 0,0:22:25.06,0:22:29.18,Default,,0000,0000,0000,,Mark: That's like a fantasy gun, or like Dungeon, Dragons. Dialogue: 0,0:22:29.18,0:22:30.30,Default,,0000,0000,0000,,Chris R: Warhammer 40k. Dialogue: 0,0:22:30.30,0:22:32.14,Default,,0000,0000,0000,,Judges: or like Warhammer 40k. Dialogue: 0,0:22:32.14,0:22:33.81,Default,,0000,0000,0000,,Mark: Yeah, it feels like it belongs in that universe. Dialogue: 0,0:22:33.81,0:22:41.04,Default,,0000,0000,0000,,Chris O: Anything that, it looks like I can just snap off, and those little bones around it just sort of bug me a lot. Dialogue: 0,0:22:41.04,0:22:45.51,Default,,0000,0000,0000,,I think he was trying to distract away from the bones with a lens flare half way through the video, Dialogue: 0,0:22:45.91,0:22:48.10,Default,,0000,0000,0000,,and I didn't think that was necessary. Dialogue: 0,0:22:48.10,0:22:49.23,Default,,0000,0000,0000,,Sandi: Sean, in-engine? Dialogue: 0,0:22:49.23,0:22:54.49,Default,,0000,0000,0000,,Sean: Yeah, that was all in-engine, actually pretty well presented in-engine as well, he got real close in. Dialogue: 0,0:22:54.49,0:23:00.10,Default,,0000,0000,0000,,The open design of the gun, though it was what he was going for, I'm not sure it really worked all together. Dialogue: 0,0:23:00.10,0:23:05.24,Default,,0000,0000,0000,,And then you have like two different pieces. You have this front wide open piece, and then a weird shape in the back. Dialogue: 0,0:23:05.24,0:23:09.06,Default,,0000,0000,0000,,Chris O: I think the bones would have worked better, well not bones, whatever they were— Dialogue: 0,0:23:09.06,0:23:10.57,Default,,0000,0000,0000,,Sean: Carried all the way through? Dialogue: 0,0:23:10.57,0:23:12.64,Default,,0000,0000,0000,,Chris O: Is if they didn't have a bone color too them. Dialogue: 0,0:23:12.64,0:23:13.62,Default,,0000,0000,0000,,Sean: Yeah. Dialogue: 0,0:23:13.62,0:23:16.26,Default,,0000,0000,0000,,Chris O: Like maybe if it was sort of a matte black. Dialogue: 0,0:23:16.26,0:23:17.60,Default,,0000,0000,0000,,Sean: A matte black I was going to say. Dialogue: 0,0:23:17.60,0:23:21.68,Default,,0000,0000,0000,,Chris O: Yeah, and like if it was reinforced either on the top so you had a thicker part and Dialogue: 0,0:23:21.68,0:23:25.23,Default,,0000,0000,0000,,it seemed like it was more welded, it would have been more interesting. Dialogue: 0,0:23:25.23,0:23:31.01,Default,,0000,0000,0000,,Chris R: I was torn on this one when I saw it because I definitely think it's props for trying to do something different. Dialogue: 0,0:23:31.01,0:23:36.68,Default,,0000,0000,0000,,To not be the standard gun, and it kind of was going for an alien feel, Dialogue: 0,0:23:36.68,0:23:40.67,Default,,0000,0000,0000,,although it's more Giger alien than it is what the Xi'an would be. Dialogue: 0,0:23:40.67,0:23:44.85,Default,,0000,0000,0000,,When you go for that I sort of want to feel and understand how that gun works, Dialogue: 0,0:23:44.85,0:23:49.10,Default,,0000,0000,0000,,so I didn't really understand how it was going to fire, Dialogue: 0,0:23:49.10,0:23:53.35,Default,,0000,0000,0000,,like is it a rail gun that's accelerating something through that open track? What is it. Dialogue: 0,0:23:53.35,0:23:57.18,Default,,0000,0000,0000,,Just something to help me understand why it's built that way. Dialogue: 0,0:23:57.18,0:24:01.35,Default,,0000,0000,0000,,Those are the down sides, but I did like the attempt to do something new and I also thought the in-engine Dialogue: 0,0:24:01.35,0:24:06.42,Default,,0000,0000,0000,,implementation was one of the better ones we had in terms of getting up close, seeing the texturing. Dialogue: 0,0:24:06.42,0:24:10.51,Default,,0000,0000,0000,,It's not offline rendering, that's real time rendering on the system, so that was pretty good. Dialogue: 0,0:24:10.51,0:24:15.42,Default,,0000,0000,0000,,So I think there's definitely talent there, I'm not sure that would be one of my picks for a weapon that I would Dialogue: 0,0:24:15.42,0:24:21.26,Default,,0000,0000,0000,,want to see on a ship in Star citizen, but I think he's, all three of him are very talented. Dialogue: 0,0:24:21.26,0:24:23.99,Default,,0000,0000,0000,,[Judges laugh] Dialogue: 0,0:24:24.88,0:24:27.01,Default,,0000,0000,0000,,Sandi: But a quick yes or no? Props for doing something different— Dialogue: 0,0:24:27.01,0:24:29.38,Default,,0000,0000,0000,,Judges: Oh yeah, props. Dialogue: 0,0:24:29.38,0:24:33.79,Default,,0000,0000,0000,,Sandi: Because this basically, this is a very different video from a lot of the others we've seen. Dialogue: 0,0:24:33.79,0:24:36.26,Default,,0000,0000,0000,,We'll see if that's enough to get through to the final five. Dialogue: 0,0:24:36.26,0:24:39.85,Default,,0000,0000,0000,,Ok guys, we've only got one video left, so let's roll it. Dialogue: 0,0:24:44.09,0:24:46.68,Default,,0000,0000,0000,,EP: I'm EPhalanx, also known as EP. Dialogue: 0,0:24:46.68,0:24:50.60,Default,,0000,0000,0000,,I'm with team Tri-Tri, I'm from Boise Idaho, and it's my job to come up with Dialogue: 0,0:24:50.60,0:24:55.10,Default,,0000,0000,0000,,the initial designs that are going to make up our concepts overall. Dialogue: 0,0:24:55.10,0:25:02.05,Default,,0000,0000,0000,,3DVice: Greetings citizens, my name is Vice, I come from Brovming Croatia, and I am team Tri-Tri's 3D modeler. Dialogue: 0,0:25:02.82,0:25:06.42,Default,,0000,0000,0000,,Gryphen: Hi everyone, my name is Gryphen, I'm from Aletha Kansas, Dialogue: 0,0:25:06.42,0:25:13.12,Default,,0000,0000,0000,,and I am the CryEngine specialist and animator for team Tri-Tri. Dialogue: 0,0:25:41.49,0:25:45.29,Default,,0000,0000,0000,,Sandi: Chris Olivia, as our Chief Visual Officer here at Cloud Imperium games, let's let you kick this one off. Dialogue: 0,0:25:45.29,0:25:49.11,Default,,0000,0000,0000,,Chris O: I thought it was a nice design. The concept was pretty good. Dialogue: 0,0:25:49.39,0:25:56.37,Default,,0000,0000,0000,,They could have done a little bit more with the materials, but I think overall it was pretty solid. Dialogue: 0,0:25:56.37,0:25:57.42,Default,,0000,0000,0000,,Sean: Safe. Dialogue: 0,0:25:57.42,0:26:01.68,Default,,0000,0000,0000,,Chris O: Safe, yeah, somewhat safe, not taking a lot of chances, but Dialogue: 0,0:26:01.68,0:26:03.93,Default,,0000,0000,0000,,Sandi: Mark, you concur then? Dialogue: 0,0:26:03.93,0:26:06.38,Default,,0000,0000,0000,,Mark: It's solid, and the textures are good. Dialogue: 0,0:26:06.38,0:26:14.06,Default,,0000,0000,0000,,They have the talent to push themselves harder, and I think honestly if they would have just gone out of Dialogue: 0,0:26:14.06,0:26:21.89,Default,,0000,0000,0000,,their safe zone a little bit and took some chances, I think this good gone could have been an amazing gun. Dialogue: 0,0:26:21.89,0:26:25.37,Default,,0000,0000,0000,,Chris R: I thought it was, it had nice detail, the animation was good, Dialogue: 0,0:26:25.37,0:26:28.87,Default,,0000,0000,0000,,and it was impressive that they put it on a Hornet and were flying around and shooting stuff. Dialogue: 0,0:26:30.44,0:26:35.11,Default,,0000,0000,0000,,I do agree that the materials could do with some work, and the lighting could do with some work in that scene, Dialogue: 0,0:26:35.11,0:26:36.68,Default,,0000,0000,0000,,they were probably hurt by the lighting there. Dialogue: 0,0:26:36.68,0:26:40.22,Default,,0000,0000,0000,,So I think, I think they're a really talented team, you know, using the internet to Dialogue: 0,0:26:40.22,0:26:47.60,Default,,0000,0000,0000,,work across geographic boundaries, Croatia and a couple places in America. But yeah, I think they're interesting. Dialogue: 0,0:26:47.60,0:26:57.13,Default,,0000,0000,0000,,I like the design because, definitely it had the weapon feel, it didn't feel exactly like everything else, but it had, Dialogue: 0,0:26:57.13,0:27:01.04,Default,,0000,0000,0000,,it sort of felt familiar but also felt like it was slightly different to me. Dialogue: 0,0:27:01.04,0:27:03.71,Default,,0000,0000,0000,,There were some of the details on the weapon at the end and in the front, Dialogue: 0,0:27:03.71,0:27:08.38,Default,,0000,0000,0000,,the way they handled the muzzel area and the back, it was sort of visually interesting to me. Dialogue: 0,0:27:08.38,0:27:10.93,Default,,0000,0000,0000,,Chris S: I thought it actually integrated well with the ship. Dialogue: 0,0:27:10.93,0:27:11.78,Default,,0000,0000,0000,,Sean: Yeah, it did. Dialogue: 0,0:27:11.78,0:27:18.68,Default,,0000,0000,0000,,Chris S: And it looked like one of the weapons, I mean style, general style wise that we already have. Dialogue: 0,0:27:18.68,0:27:21.11,Default,,0000,0000,0000,,So yeah, it was definitely very solid in that way. Dialogue: 0,0:27:22.03,0:27:26.56,Default,,0000,0000,0000,,A little bit more love on the texture and color maybe, but everything else was great. Dialogue: 0,0:27:26.56,0:27:30.26,Default,,0000,0000,0000,,Sean: Yeah, something really cool about it was when he was demonstrating the gun, Dialogue: 0,0:27:30.26,0:27:33.76,Default,,0000,0000,0000,,there was this bright purple background, and all of that was actually in-engine. Dialogue: 0,0:27:33.76,0:27:40.70,Default,,0000,0000,0000,,And he even did all the, sort of 'flash' stuff right in-engine, so that's really, it takes some know-how to do that. Dialogue: 0,0:27:40.70,0:27:42.33,Default,,0000,0000,0000,,That's pretty impressive. Dialogue: 0,0:27:42.33,0:27:48.51,Default,,0000,0000,0000,,I think I know exactly what he's going for which is having that alien shell of a weapon, with a human interior stuck into it. Dialogue: 0,0:27:48.51,0:27:52.22,Default,,0000,0000,0000,,Because it shows it off really nicely when it's up on the Hornet sideways right, Dialogue: 0,0:27:52.22,0:27:55.56,Default,,0000,0000,0000,,because you've got this hole where you actually see the weapon firing through, Dialogue: 0,0:27:55.56,0:28:00.97,Default,,0000,0000,0000,,but it really looks like it's some sort of alien cowling around a human weapon. Dialogue: 0,0:28:00.97,0:28:02.90,Default,,0000,0000,0000,,Yeah, I really like this one. Dialogue: 0,0:28:02.90,0:28:07.43,Default,,0000,0000,0000,,Mark: Yeah, it does integrate well with the ship, I'll give him that, it just like, Dialogue: 0,0:28:07.43,0:28:10.97,Default,,0000,0000,0000,,maybe a little bit of silhouette break-up would have been nice. Dialogue: 0,0:28:10.97,0:28:14.38,Default,,0000,0000,0000,,Sandi: Sounds like a team with talent that you guys could work with basically. Dialogue: 0,0:28:14.38,0:28:19.22,Default,,0000,0000,0000,,Chris R: I think pretty much everyone that has stuff has talent, and some of out critiques are based upon, Dialogue: 0,0:28:19.22,0:28:23.35,Default,,0000,0000,0000,,we have a different view of how things should look in the world than the person, Dialogue: 0,0:28:23.35,0:28:28.86,Default,,0000,0000,0000,,but we haven't had a chance to even work with them. So a lot of times in this, direction makes a big difference anyway. Dialogue: 0,0:28:28.86,0:28:35.43,Default,,0000,0000,0000,,So I think it's amazing the amount of talent. Last episode, this episode, the next one, Dialogue: 0,0:28:35.43,0:28:40.07,Default,,0000,0000,0000,,it was hard getting down to 24, so it's going to be hard getting to 16. Dialogue: 0,0:28:41.02,0:28:44.44,Default,,0000,0000,0000,,Sandi: Ok judges, you know what time it is, it's voting time. Dialogue: 0,0:28:44.44,0:28:50.64,Default,,0000,0000,0000,,So you know how it works, send me your top five, I'm going to tally them up, top five go through. Dialogue: 0,0:28:51.04,0:29:05.41,Default,,0000,0000,0000,,[Time passing music] Dialogue: 0,0:29:12.42,0:29:13.63,Default,,0000,0000,0000,,Chris R: Ok, I sent it to you. Dialogue: 0,0:29:13.63,0:29:16.77,Default,,0000,0000,0000,,Sandi: That's, that was fast. Speedy. Dialogue: 0,0:29:17.91,0:29:19.91,Default,,0000,0000,0000,,Chris R: Well, I know what I like. Dialogue: 0,0:29:21.82,0:29:25.68,Default,,0000,0000,0000,,Sandi: Alright guys, well the results are in, and it seems to me that you're all on the same wavelength. Dialogue: 0,0:29:25.68,0:29:27.18,Default,,0000,0000,0000,,Chris R: Alright. Dialogue: 0,0:29:27.18,0:29:30.88,Default,,0000,0000,0000,,Sandi: Because we've got four teams who have five votes each. Dialogue: 0,0:29:30.88,0:29:38.63,Default,,0000,0000,0000,,And those teams are: Troyka, team Belefonte, VisionCut, and Tri-Tri. Dialogue: 0,0:29:38.63,0:29:43.90,Default,,0000,0000,0000,,And I'm sorry to say that Sakura Moon and To the Stars and Beyond got zero votes. Dialogue: 0,0:29:43.90,0:29:47.87,Default,,0000,0000,0000,,Which leaves us with team AEM or team Catapult. Dialogue: 0,0:29:47.87,0:29:54.43,Default,,0000,0000,0000,,This is a really close one, so I'm going to get you guys to judge this out live and you can give us your Dialogue: 0,0:29:54.43,0:29:57.38,Default,,0000,0000,0000,,thoughts on each team and why you chose the one you chose. Mark. Dialogue: 0,0:29:57.38,0:30:05.02,Default,,0000,0000,0000,,Mark: I chose Catapult because, [Sigh], I just, I mean the hairdryer one, Dialogue: 0,0:30:05.02,0:30:12.79,Default,,0000,0000,0000,,I like it, it's just I think the design is a little too weird for me. Dialogue: 0,0:30:12.79,0:30:21.88,Default,,0000,0000,0000,,I like the clean of the Catapult desgin, it had some nice texture work, some nice nicks and stuff in it. Dialogue: 0,0:30:21.88,0:30:26.72,Default,,0000,0000,0000,,The orange is not my favorite, but you know, maybe I can talk them into changing it. Dialogue: 0,0:30:26.72,0:30:32.50,Default,,0000,0000,0000,,Chris R: Let's see, I went for AEM which is the hairdryer/leafblower— Dialogue: 0,0:30:32.50,0:30:34.21,Default,,0000,0000,0000,,Mark: Always got to be different from me. Dialogue: 0,0:30:34.21,0:30:41.35,Default,,0000,0000,0000,,Chris R: No, no, no, I would rather go for something that felt like it tried to to something unique and original, Dialogue: 0,0:30:41.35,0:30:45.51,Default,,0000,0000,0000,,and I felt it was cool, and it kind of looked, when it was sitting on the Hornet. Dialogue: 0,0:30:45.51,0:30:48.02,Default,,0000,0000,0000,,I would never have thought that thing would actually fit on the front of the Hornet, Dialogue: 0,0:30:48.02,0:30:57.21,Default,,0000,0000,0000,,but it looked better on the Hornet than I thought it was. I just felt I wanted to give a nod there, and AEM would be good. Dialogue: 0,0:30:57.21,0:31:00.10,Default,,0000,0000,0000,,I mean catapult was good too, but AEM got the vote from me. Dialogue: 0,0:31:00.90,0:31:02.18,Default,,0000,0000,0000,,Sandi: One each, Sean. Dialogue: 0,0:31:02.18,0:31:04.18,Default,,0000,0000,0000,,Sean: Yeah, for me it's Catapult all the way. Dialogue: 0,0:31:04.18,0:31:07.08,Default,,0000,0000,0000,,First of all they're Canadian, they mentioned Alberta from my home town, Dialogue: 0,0:31:07.08,0:31:08.38,Default,,0000,0000,0000,,[Judges laugh] Dialogue: 0,0:31:08.38,0:31:10.88,Default,,0000,0000,0000,,so I've got to give them just that little couple more points. Dialogue: 0,0:31:10.88,0:31:18.43,Default,,0000,0000,0000,,My mother's there. So it was animated in the engine, it was in engine, I didn't see the other one in engine really clearly. Dialogue: 0,0:31:18.43,0:31:21.77,Default,,0000,0000,0000,,I mean yeah there was a screenshot, but there was nothing moving around. So yeah, Catapult all the way for me. Dialogue: 0,0:31:24.17,0:31:27.26,Default,,0000,0000,0000,,Sandi: Alright, Chris, you could be the vote decider at this point. Dialogue: 0,0:31:27.26,0:31:30.27,Default,,0000,0000,0000,,Chris O: I thought they were both very close. Dialogue: 0,0:31:32.20,0:31:38.100,Default,,0000,0000,0000,,I think AEM had a sort of really interesting, bold take on it. Dialogue: 0,0:31:41.18,0:31:48.82,Default,,0000,0000,0000,,Catapult at first I was sort of underwhelmed because it became sort of too muddy, but Mark convinced me, Dialogue: 0,0:31:48.82,0:31:53.18,Default,,0000,0000,0000,,"Oh if it was on a stealth fighter, then it would fit a little bit better." Dialogue: 0,0:31:54.75,0:31:57.35,Default,,0000,0000,0000,,So, I went with Catapult. Dialogue: 0,0:31:57.75,0:31:59.23,Default,,0000,0000,0000,,Sean: Yes, rock on. Dialogue: 0,0:31:59.23,0:32:00.64,Default,,0000,0000,0000,,Mark: Alright buddy. Dialogue: 0,0:32:00.64,0:32:08.18,Default,,0000,0000,0000,,Sandi: Alright well, community, if you disagree with Mark, Sean, and Chris Olivia, then get in for the wildcard vote. Dialogue: 0,0:32:08.18,0:32:09.98,Default,,0000,0000,0000,,Mark: I win, bam. Dialogue: 0,0:32:09.98,0:32:11.76,Default,,0000,0000,0000,,Sandi: Next week's a big one. Dialogue: 0,0:32:11.76,0:32:17.60,Default,,0000,0000,0000,,You're going to vote for your final five, and then the last three wildcard teams so that we can move on. Dialogue: 0,0:32:17.60,0:32:19.55,Default,,0000,0000,0000,,We'll have 16 teams that go into create— Dialogue: 0,0:32:19.55,0:32:21.56,Default,,0000,0000,0000,,Chris R: The Next Great Starship. Dialogue: 0,0:32:21.56,0:32:25.96,Default,,0000,0000,0000,,And that's going to be the fun part, where we actually get to making the Dialogue: 0,0:32:25.96,0:32:30.97,Default,,0000,0000,0000,,starship, spaceship, designing it, modeling it, texturing it, making it in-engine. Dialogue: 0,0:32:30.97,0:32:38.05,Default,,0000,0000,0000,,Really looking forward to everyone here working with the talented people that we already have in our competition— Dialogue: 0,0:32:38.05,0:32:40.10,Default,,0000,0000,0000,,Sandi: Give it up to the teams, go on. Dialogue: 0,0:32:40.10,0:32:43.93,Default,,0000,0000,0000,,Judges: Great job. Dialogue: 0,0:32:43.93,0:32:45.81,Default,,0000,0000,0000,,Chris R: So yeah, it's going to be fun, I'm really looking forward to it. Dialogue: 0,0:32:45.81,0:32:52.02,Default,,0000,0000,0000,,Sandi: So tune in next Friday for The Next Great Starship. Dialogue: 0,0:32:52.02,0:32:54.53,Default,,0000,0000,0000,,Sandi: Bye.