WEBVTT 00:00:00.380 --> 00:00:04.480 Unplugged Activity | Relay Programming 00:00:07.540 --> 00:00:12.100 Hi, I'm Anna! Today we're going to do relay programming. 00:00:12.110 --> 00:00:16.470 It's all about programming under pressure and debugging the mistakes that sometimes 00:00:16.470 --> 00:00:22.430 happen when you work really quickly or in teams. We'll use graph paper programming to 00:00:22.430 --> 00:00:29.430 simulate coding, and use relay races to simulate having a deadline. In relay programming, teams 00:00:32.250 --> 00:00:37.660 will be racing to finish a graph paper program. You have to check your teammate's work, or 00:00:37.660 --> 00:00:44.660 debug it, fix it if there's a mistake, add your arrow, and run back and tag your teammate. 00:00:45.079 --> 00:00:52.079 Programmers use debugging a lot to find and fix problems in their algorithms or code. 00:00:56.710 --> 00:01:01.829 There are lots of ways to debug problems. One of the easiest is to move step by step 00:01:01.829 --> 00:01:08.149 until you find where something goes wrong, then fix it. Here, I'm trying to do a back 00:01:08.149 --> 00:01:15.149 handspring, but I keep falling off. I walk through each part, step by step, and realize 00:01:15.479 --> 00:01:22.479 where my mistake was. My coach showed me I wasn't putting my hands on the beam correctly. 00:01:23.840 --> 00:01:29.020 So I tried another back handspring on the beam with my new hand position, and I stuck 00:01:29.020 --> 00:01:36.020 it! I was really glad I debugged my back handspring. We figured it out! 00:01:36.020 --> 00:01:40.120 Debugging is finding and fixing problems. 00:01:42.900 --> 00:01:44.900 Nice, Anna! Good job!