1 00:00:00,000 --> 00:00:01,000 Of the five senses, 2 00:00:01,000 --> 00:00:04,000 vision is the one that I appreciate the most, 3 00:00:04,000 --> 00:00:07,000 and it's the one that I can least take for granted. 4 00:00:07,000 --> 00:00:10,000 I think this is partially due to my father, who was blind. 5 00:00:11,000 --> 00:00:13,000 It was a fact that he didn't make much of a fuss about, usually. 6 00:00:13,000 --> 00:00:14,000 One time in Nova Scotia, 7 00:00:14,000 --> 00:00:16,000 when we went to see a total eclipse of the sun -- 8 00:00:17,000 --> 00:00:19,000 yeah, same one as in the Carly Simon song, 9 00:00:19,000 --> 00:00:21,000 which may or may not refer 10 00:00:21,000 --> 00:00:24,000 to James Taylor, Warren Beatty or Mick Jagger; we're not really sure. 11 00:00:24,000 --> 00:00:27,000 They handed out these dark plastic viewers 12 00:00:27,000 --> 00:00:29,000 that allowed us to look directly at the sun 13 00:00:29,000 --> 00:00:30,000 without damaging our eyes. 14 00:00:31,000 --> 00:00:32,000 But Dad got really scared: 15 00:00:32,000 --> 00:00:33,000 he didn't want us doing that. 16 00:00:34,000 --> 00:00:37,000 He wanted us instead to use these cheap cardboard viewers 17 00:00:37,000 --> 00:00:40,000 so that there was no chance at all that our eyes would be damaged. 18 00:00:41,000 --> 00:00:42,000 I thought this was a little strange at the time. 19 00:00:43,000 --> 00:00:44,000 What I didn't know at the time 20 00:00:44,000 --> 00:00:46,000 was that my father had actually been born with perfect eyesight. 21 00:00:47,000 --> 00:00:49,000 When he and his sister Martha were just very little, 22 00:00:49,000 --> 00:00:52,000 their mom took them out to see a total eclipse -- 23 00:00:52,000 --> 00:00:53,000 or actually, a solar eclipse -- 24 00:00:53,000 --> 00:00:54,000 and not long after that, 25 00:00:54,000 --> 00:00:57,000 both of them started losing their eyesight. 26 00:00:58,000 --> 00:00:59,000 Decades later, 27 00:00:59,000 --> 00:01:01,000 it turned out that the source of their blindness 28 00:01:01,000 --> 00:01:04,000 was most likely some sort of bacterial infection. 29 00:01:04,000 --> 00:01:05,000 As near as we can tell, 30 00:01:05,000 --> 00:01:09,000 it had nothing whatsoever to do with that solar eclipse, 31 00:01:09,000 --> 00:01:11,000 but by then my grandmother had already gone to her grave 32 00:01:11,000 --> 00:01:12,000 thinking it was her fault. 33 00:01:14,000 --> 00:01:17,000 So, Dad graduated Harvard in 1946, 34 00:01:17,000 --> 00:01:18,000 married my mom, 35 00:01:18,000 --> 00:01:21,000 and bought a house in Lexington, Massachusetts, 36 00:01:21,000 --> 00:01:25,000 where the first shots were fired against the British in 1775, 37 00:01:25,000 --> 00:01:27,000 although we didn't actually hit any of them until Concord. 38 00:01:27,000 --> 00:01:29,000 He got a job working for Raytheon, 39 00:01:29,000 --> 00:01:31,000 designing guidance systems, 40 00:01:31,000 --> 00:01:34,000 which was part of the Route 128 high-tech axis in those days -- 41 00:01:34,000 --> 00:01:37,000 so the equivalent of Silicone Valley in the '70s. 42 00:01:37,000 --> 00:01:40,000 Dad wasn't a real militaristic kind of guy; 43 00:01:40,000 --> 00:01:43,000 he just really felt bad that he wasn't able to fight in World War II 44 00:01:43,000 --> 00:01:44,000 on account of his handicap, 45 00:01:44,000 --> 00:01:46,000 although they did let him get through 46 00:01:46,000 --> 00:01:50,000 the several-hour-long army physical exam 47 00:01:50,000 --> 00:01:51,000 before they got to the very last test, 48 00:01:51,000 --> 00:01:52,000 which was for vision. 49 00:01:52,000 --> 00:01:56,000 (Laughter) 50 00:01:56,000 --> 00:01:59,000 So, Dad started racking up all of these patents 51 00:01:59,000 --> 00:02:02,000 and gaining a reputation as a blind genius, rocket scientist, inventor. 52 00:02:02,000 --> 00:02:03,000 But to us he was just Dad, 53 00:02:03,000 --> 00:02:07,000 and our home life was pretty normal. 54 00:02:07,000 --> 00:02:09,000 As a kid, I watched a lot of television 55 00:02:09,000 --> 00:02:11,000 and had lots of nerdy hobbies 56 00:02:11,000 --> 00:02:14,000 like mineralogy and microbiology and the space program 57 00:02:14,000 --> 00:02:15,000 and a little bit of politics. 58 00:02:15,000 --> 00:02:17,000 I played a lot of chess. 59 00:02:17,000 --> 00:02:18,000 But at the age of 14, 60 00:02:18,000 --> 00:02:19,000 a friend of mine got me interested in comic books, 61 00:02:19,000 --> 00:02:22,000 and I decided that was what I wanted to do for a living. 62 00:02:23,000 --> 00:02:24,000 So, here's my dad: 63 00:02:24,000 --> 00:02:29,000 he's a scientist, he's an engineer and he's a military contractor. 64 00:02:30,000 --> 00:02:33,000 So, he has four kids, right? 65 00:02:33,000 --> 00:02:34,000 One grows up to become a computer scientist, 66 00:02:34,000 --> 00:02:36,000 one grows up to join the Navy, 67 00:02:37,000 --> 00:02:38,000 one grows up to become an engineer, 68 00:02:39,000 --> 00:02:40,000 and then there's me: 69 00:02:41,000 --> 00:02:43,000 the comic book artist. 70 00:02:43,000 --> 00:02:46,000 (Laughter) 71 00:02:46,000 --> 00:02:47,000 Which, incidentally, makes me the opposite of Dean Kamen, 72 00:02:47,000 --> 00:02:49,000 because I'm a comic book artist, son of an inventor, 73 00:02:49,000 --> 00:02:51,000 and he's an inventor, son of a comic book artist. 74 00:02:52,000 --> 00:02:53,000 (Laughter) 75 00:02:53,000 --> 00:02:55,000 Right, it's true. 76 00:02:55,000 --> 00:02:58,000 (Applause) 77 00:02:58,000 --> 00:03:00,000 The funny thing is, Dad had a lot of faith in me. 78 00:03:00,000 --> 00:03:03,000 He had faith in my abilities as a cartoonist, 79 00:03:03,000 --> 00:03:06,000 even though he had no direct evidence that I was any good whatsoever: 80 00:03:06,000 --> 00:03:08,000 everything he saw was just a blur. 81 00:03:08,000 --> 00:03:10,000 Now, this gives a real meaning to the term "blind faith," 82 00:03:10,000 --> 00:03:14,000 which doesn't have the same negative connotation for me that it does for other people. 83 00:03:15,000 --> 00:03:18,000 Now, faith in things which cannot be seen, which cannot be proved, 84 00:03:18,000 --> 00:03:22,000 is not the sort of faith that I've ever really related to all that much. 85 00:03:22,000 --> 00:03:23,000 I tend to like science, 86 00:03:23,000 --> 00:03:25,000 where what we see 87 00:03:25,000 --> 00:03:28,000 and can ascertain are the foundation of what we know. 88 00:03:29,000 --> 00:03:31,000 But there's a middle ground, too. 89 00:03:31,000 --> 00:03:34,000 A middle ground tread by people like poor old Charles Babbage, 90 00:03:34,000 --> 00:03:38,000 and his steam-driven computers that were never built. 91 00:03:38,000 --> 00:03:40,000 Nobody really understood what it was that he had in mind, 92 00:03:40,000 --> 00:03:43,000 except for Ada Lovelace, 93 00:03:44,000 --> 00:03:47,000 and he went to his grave trying to pursue that dream. 94 00:03:47,000 --> 00:03:49,000 Vannevar Bush with his Memex -- 95 00:03:49,000 --> 00:03:52,000 this idea of all of human knowledge at your fingertips -- 96 00:03:52,000 --> 00:03:54,000 he had this vision. 97 00:03:54,000 --> 00:03:55,000 And I think a lot of people in his day 98 00:03:55,000 --> 00:03:57,000 probably thought he was a bit of a kook. 99 00:03:57,000 --> 00:03:59,000 And, yeah, we can look back in retrospect and say, 100 00:03:59,000 --> 00:04:03,000 yeah, ha-ha, you know -- it's all microfilm. But that's -- 101 00:04:03,000 --> 00:04:06,000 that's not the point. He understood the shape of the future. 102 00:04:06,000 --> 00:04:10,000 So did J.C.R. Licklider and his notions for computer-human interaction. 103 00:04:10,000 --> 00:04:13,000 Same thing: he understood the shape of the future, 104 00:04:13,000 --> 00:04:16,000 even though it was something that would 105 00:04:16,000 --> 00:04:19,000 only be implemented by people much later. 106 00:04:19,000 --> 00:04:22,000 Or Paul Baran, and his vision for packet switching. 107 00:04:22,000 --> 00:04:24,000 Hardly anybody listened to him in his day. 108 00:04:25,000 --> 00:04:27,000 Or even the people who actually pulled it off, 109 00:04:27,000 --> 00:04:30,000 the people at Bolt, Beranek and Newman in Boston, 110 00:04:30,000 --> 00:04:32,000 who just would sketch out these structures 111 00:04:32,000 --> 00:04:35,000 of what would eventually become a worldwide network, 112 00:04:35,000 --> 00:04:39,000 and sketching things on the back of napkins and on note papers 113 00:04:39,000 --> 00:04:41,000 and arguing over dinner at Howard Johnson's -- 114 00:04:41,000 --> 00:04:43,000 on Route 128 in Lexington, Massachusetts, 115 00:04:43,000 --> 00:04:46,000 just two miles from where I was studying the Queen's Gambit Deferred 116 00:04:46,000 --> 00:04:48,000 and listening to Gladys Knight & the Pips 117 00:04:48,000 --> 00:04:50,000 singing "Midnight Train to Georgia," while -- 118 00:04:50,000 --> 00:04:51,000 (Laughter) 119 00:04:51,000 --> 00:04:54,000 -- in my dad's big easy chair, you know? 120 00:04:54,000 --> 00:04:56,000 So, three types of vision, right? 121 00:04:56,000 --> 00:04:59,000 Vision based on what one cannot see: 122 00:04:59,000 --> 00:05:02,000 the vision of that unseen and unknowable. 123 00:05:02,000 --> 00:05:05,000 The vision of that which has already been proven or can be ascertained. 124 00:05:05,000 --> 00:05:07,000 And this third kind 125 00:05:08,000 --> 00:05:10,000 of vision, of something which 126 00:05:10,000 --> 00:05:11,000 can be, which may be, 127 00:05:12,000 --> 00:05:15,000 based on knowledge, but is as yet unproven. 128 00:05:15,000 --> 00:05:20,000 Now, we've seen a lot of examples of people who are pursuing that sort of vision in science, 129 00:05:20,000 --> 00:05:22,000 but I think it's also true in the arts, it's true in politics, 130 00:05:22,000 --> 00:05:25,000 it's even true in personal endeavors. 131 00:05:25,000 --> 00:05:27,000 What it comes down to, really, is four basic principles: 132 00:05:27,000 --> 00:05:29,000 learn from everyone, 133 00:05:29,000 --> 00:05:31,000 follow no one, 134 00:05:31,000 --> 00:05:33,000 watch for patterns, 135 00:05:33,000 --> 00:05:34,000 and work like hell. 136 00:05:34,000 --> 00:05:37,000 I think these are the four principles that go into this. 137 00:05:37,000 --> 00:05:39,000 And it's that third one, especially, 138 00:05:39,000 --> 00:05:41,000 where visions of the future 139 00:05:41,000 --> 00:05:43,000 begin to manifest themselves. 140 00:05:43,000 --> 00:05:45,000 What's interesting is that this particular way of looking at the world, 141 00:05:46,000 --> 00:05:48,000 is, I think, only one of four different ways 142 00:05:48,000 --> 00:05:50,000 that manifest themselves in different fields of endeavor. 143 00:05:50,000 --> 00:05:52,000 In comics, I know that 144 00:05:52,000 --> 00:05:55,000 it results in sort of a formalist attitude 145 00:05:55,000 --> 00:05:57,000 towards trying to understand how it works. 146 00:05:57,000 --> 00:06:00,000 Then there's another, more classical, attitude 147 00:06:00,000 --> 00:06:02,000 which embraces beauty and craft. 148 00:06:02,000 --> 00:06:06,000 Another one which believes in the pure transparency of content. 149 00:06:06,000 --> 00:06:08,000 And then another 150 00:06:08,000 --> 00:06:10,000 which emphasizes the authenticity of human experience -- 151 00:06:10,000 --> 00:06:12,000 and honesty, and rawness. 152 00:06:12,000 --> 00:06:14,000 These are four very different ways of looking at the world. I even gave them names. 153 00:06:14,000 --> 00:06:18,000 The classicist, the animist, and formalist and iconoclast. 154 00:06:18,000 --> 00:06:19,000 Interestingly, it seemed to correspond more or less 155 00:06:19,000 --> 00:06:22,000 to Jung's four subdivisions of human thought. 156 00:06:24,000 --> 00:06:26,000 And they reflect a dichotomy of art and delight 157 00:06:26,000 --> 00:06:28,000 on left and the right; 158 00:06:28,000 --> 00:06:30,000 tradition and revolution on the top and the bottom. 159 00:06:30,000 --> 00:06:32,000 And if you go on the diagonal, you get content and form -- 160 00:06:32,000 --> 00:06:34,000 and then beauty and truth. 161 00:06:34,000 --> 00:06:35,000 And it probably applies just as much 162 00:06:35,000 --> 00:06:38,000 to music and to movies and to fine art, 163 00:06:38,000 --> 00:06:41,000 which has nothing whatsoever to do with vision at all, 164 00:06:41,000 --> 00:06:44,000 or for that matter, nothing to do with our conference theme of 165 00:06:44,000 --> 00:06:45,000 "Inspired by Nature" -- 166 00:06:45,000 --> 00:06:48,000 except to the extent of the fable of the frog 167 00:06:48,000 --> 00:06:51,000 who gives the ride to the scorpion on his back to get across the river 168 00:06:51,000 --> 00:06:53,000 because the scorpion promises not to sting him, 169 00:06:53,000 --> 00:06:55,000 but then the scorpion does sting him anyway and they both die, 170 00:06:55,000 --> 00:06:58,000 but not before the frog asks him why and the scorpion says, 171 00:06:58,000 --> 00:06:59,000 "Because it's my nature" -- 172 00:06:59,000 --> 00:07:01,000 in that sense, yes. 173 00:07:01,000 --> 00:07:03,000 (Laughter) 174 00:07:03,000 --> 00:07:04,000 So -- 175 00:07:05,000 --> 00:07:08,000 so this was my nature. The thing was, I saw 176 00:07:08,000 --> 00:07:10,000 that the route that I took to discovering 177 00:07:10,000 --> 00:07:13,000 this focus in my work 178 00:07:13,000 --> 00:07:15,000 and who I was, 179 00:07:15,000 --> 00:07:17,000 I saw it as just this road to discovery. 180 00:07:17,000 --> 00:07:19,000 Actually, it was just me embracing my nature, 181 00:07:19,000 --> 00:07:21,000 which means 182 00:07:21,000 --> 00:07:24,000 that I didn't actually fall that far from the tree after all. 183 00:07:26,000 --> 00:07:28,000 So what does a "scientific mind" 184 00:07:28,000 --> 00:07:30,000 do in the arts? 185 00:07:31,000 --> 00:07:32,000 Well, I started making comics, 186 00:07:32,000 --> 00:07:34,000 but I also started trying to understand them, almost immediately. 187 00:07:34,000 --> 00:07:37,000 And one of the most important things about comics, I discovered, 188 00:07:37,000 --> 00:07:39,000 was that comics are a visual medium, 189 00:07:39,000 --> 00:07:43,000 but they try to embrace all of the senses within it. 190 00:07:43,000 --> 00:07:47,000 So, the different elements of comics, like pictures and words, 191 00:07:47,000 --> 00:07:50,000 and the different symbols and everything in between 192 00:07:50,000 --> 00:07:51,000 that comics presents 193 00:07:51,000 --> 00:07:53,000 are all funneled through the single conduit of vision. 194 00:07:53,000 --> 00:07:55,000 So you have things like resemblance, 195 00:07:55,000 --> 00:07:58,000 where something which resembles the physical world can be abstracted 196 00:07:58,000 --> 00:08:00,000 in a couple of different directions: 197 00:08:00,000 --> 00:08:02,000 abstracted from resemblance, 198 00:08:02,000 --> 00:08:04,000 but still retaining the complete meaning, 199 00:08:04,000 --> 00:08:08,000 or abstracted away from both resemblance and meaning towards the picture plan. 200 00:08:08,000 --> 00:08:10,000 Put all these three together, and you have a nice little map 201 00:08:10,000 --> 00:08:13,000 of the entire boundary of visual iconography 202 00:08:13,000 --> 00:08:15,000 which comics can embrace. 203 00:08:15,000 --> 00:08:18,000 And if you move to the right you also get language, 204 00:08:18,000 --> 00:08:21,000 because that's abstracting even further from resemblance, 205 00:08:21,000 --> 00:08:23,000 but still maintaining meaning. 206 00:08:24,000 --> 00:08:26,000 Vision is called upon to represent sound 207 00:08:26,000 --> 00:08:29,000 and to understand the common properties of those two 208 00:08:29,000 --> 00:08:31,000 and their common heritage, as well. 209 00:08:31,000 --> 00:08:34,000 Also, to try to represent the texture of sound 210 00:08:34,000 --> 00:08:38,000 to capture its essential character through visuals. 211 00:08:39,000 --> 00:08:41,000 And there's also a balance 212 00:08:41,000 --> 00:08:43,000 between the visible and the invisible in comics. 213 00:08:44,000 --> 00:08:46,000 Comics is a kind of call and response 214 00:08:46,000 --> 00:08:47,000 in which the artist gives you 215 00:08:47,000 --> 00:08:48,000 something to see within the panels, 216 00:08:48,000 --> 00:08:52,000 and then gives you something to imagine between the panels. 217 00:08:53,000 --> 00:08:55,000 Also, another sense 218 00:08:55,000 --> 00:08:58,000 which comics' vision represents, and that's time. 219 00:08:59,000 --> 00:09:02,000 Sequence is a very important aspect of comics. 220 00:09:03,000 --> 00:09:05,000 Comics presents a kind of temporal map. 221 00:09:06,000 --> 00:09:09,000 And this temporal map was something that energizes modern comics, 222 00:09:09,000 --> 00:09:12,000 but I was wondering if perhaps it also energizes 223 00:09:12,000 --> 00:09:14,000 other sorts of forms, 224 00:09:14,000 --> 00:09:15,000 and I found some in history. 225 00:09:16,000 --> 00:09:19,000 And you can see this same principle operating 226 00:09:19,000 --> 00:09:22,000 in these ancient versions of the same idea. 227 00:09:22,000 --> 00:09:24,000 What's happening is, the art form is colliding 228 00:09:24,000 --> 00:09:25,000 with the given technology, 229 00:09:25,000 --> 00:09:29,000 whether it's paint on stone, like the Tomb of the Scribe in ancient Egypt, 230 00:09:29,000 --> 00:09:31,000 or a bas-relief sculpture rising up a stone column, 231 00:09:32,000 --> 00:09:34,000 or a 200-foot-long embroidery, 232 00:09:34,000 --> 00:09:36,000 or painted deerskin and tree bark 233 00:09:36,000 --> 00:09:39,000 running across 88 accordion-folded pages. 234 00:09:39,000 --> 00:09:41,000 What's interesting is, once you hit print -- 235 00:09:41,000 --> 00:09:43,000 and this is from 1450, by the way -- 236 00:09:43,000 --> 00:09:45,000 all of the artifacts of modern comics start to present themselves: 237 00:09:45,000 --> 00:09:47,000 rectilinear panel arrangements, 238 00:09:47,000 --> 00:09:49,000 simple line drawings without tone 239 00:09:49,000 --> 00:09:52,000 and a left-to-right reading sequence. 240 00:09:53,000 --> 00:09:54,000 And within 100 years, 241 00:09:54,000 --> 00:09:57,000 you already start to see word balloons and captions, 242 00:09:58,000 --> 00:10:00,000 and it's really just a hop, skip and a jump from here to here. 243 00:10:01,000 --> 00:10:03,000 So I wrote a book about this in '93, 244 00:10:03,000 --> 00:10:05,000 but as I was finishing the book, 245 00:10:05,000 --> 00:10:06,000 I had to do a little bit of typesetting, 246 00:10:06,000 --> 00:10:08,000 and I was tired of going to my local copy shop to do it, 247 00:10:08,000 --> 00:10:10,000 so I bought a computer. 248 00:10:11,000 --> 00:10:14,000 And it was just a little thing -- it wasn't good for much except text entry -- 249 00:10:14,000 --> 00:10:17,000 but my father had told me about Moore's Law, 250 00:10:17,000 --> 00:10:20,000 about Moore's Law back in the '70s, and I knew what was coming. 251 00:10:21,000 --> 00:10:23,000 And so, I kept my eyes peeled 252 00:10:23,000 --> 00:10:25,000 to see if the sort of changes that happened 253 00:10:25,000 --> 00:10:28,000 when we went from pre-print comics to print comics 254 00:10:28,000 --> 00:10:31,000 would happen when we went beyond, to post-print comics. 255 00:10:31,000 --> 00:10:33,000 So, one of the first things that were proposed 256 00:10:33,000 --> 00:10:35,000 was that we could mix the visuals of comics 257 00:10:35,000 --> 00:10:37,000 with the sound, motion and interactivity 258 00:10:37,000 --> 00:10:39,000 of the CD-ROMs that were being made in those days. 259 00:10:39,000 --> 00:10:41,000 This was even before the Web. 260 00:10:41,000 --> 00:10:42,000 And one of the first things they did was, 261 00:10:42,000 --> 00:10:44,000 they tried to take the comics page as-is 262 00:10:44,000 --> 00:10:45,000 and transplant it to monitors, 263 00:10:45,000 --> 00:10:47,000 which was a classic McLuhanesque mistake 264 00:10:48,000 --> 00:10:51,000 of appropriating the shape of the previous technology 265 00:10:51,000 --> 00:10:53,000 as the content of the new technology. 266 00:10:53,000 --> 00:10:54,000 And so, what they would do is, 267 00:10:54,000 --> 00:10:56,000 they'd have these comic pages that resemble print comics pages, 268 00:10:56,000 --> 00:10:59,000 and they would introduce all this sound and motion. 269 00:11:00,000 --> 00:11:02,000 The problem was, that if you go with this idea -- 270 00:11:02,000 --> 00:11:05,000 this basic idea that space equals time in comics -- 271 00:11:05,000 --> 00:11:07,000 what happens is that when you introduce sound and motion, 272 00:11:07,000 --> 00:11:11,000 which are temporal phenomena that can only be represented through time, 273 00:11:11,000 --> 00:11:16,000 then they break with that continuity of presentation. 274 00:11:17,000 --> 00:11:18,000 Interactivity was another thing. 275 00:11:18,000 --> 00:11:19,000 There were hypertext comics. 276 00:11:19,000 --> 00:11:20,000 But the thing about hypertext 277 00:11:20,000 --> 00:11:23,000 is that everything in hypertext is either here, not here or connected to here; 278 00:11:23,000 --> 00:11:25,000 it's profoundly non-spatial. 279 00:11:25,000 --> 00:11:28,000 The distance from Abraham Lincoln to a Lincoln penny, 280 00:11:28,000 --> 00:11:30,000 the Penny Marshall to the Marshall Plan 281 00:11:30,000 --> 00:11:31,000 to "Plan 9" to nine lives: 282 00:11:31,000 --> 00:11:33,000 it's all the same. 283 00:11:33,000 --> 00:11:34,000 (Laughter) 284 00:11:34,000 --> 00:11:36,000 And -- but in comics, in comics, 285 00:11:37,000 --> 00:11:39,000 every aspect of the work, every element of the work 286 00:11:40,000 --> 00:11:43,000 has a spatial relationship to every other element at all times. 287 00:11:43,000 --> 00:11:44,000 So the question was: 288 00:11:44,000 --> 00:11:47,000 was there any way to preserve that spatial relationship 289 00:11:47,000 --> 00:11:49,000 while still taking advantage of all of the things 290 00:11:49,000 --> 00:11:51,000 that digital had to offer us? 291 00:11:51,000 --> 00:11:53,000 And I found my personal answer for this 292 00:11:53,000 --> 00:11:55,000 in those ancient comics that I was showing you. 293 00:11:56,000 --> 00:11:59,000 Each of them has a single unbroken reading line, 294 00:11:59,000 --> 00:12:01,000 whether it's going zigzag across the walls 295 00:12:01,000 --> 00:12:03,000 or spiraling up a column 296 00:12:03,000 --> 00:12:06,000 or just straight left to right, or even going in a backwards zigzag 297 00:12:06,000 --> 00:12:08,000 across those 88 accordion-folded pages. 298 00:12:08,000 --> 00:12:10,000 The same thing is happening, and that is that the basic idea 299 00:12:11,000 --> 00:12:13,000 that as you move through space you move through time 300 00:12:13,000 --> 00:12:15,000 is being carried out without any compromise, 301 00:12:15,000 --> 00:12:18,000 but there were compromises when print hit. 302 00:12:18,000 --> 00:12:21,000 Adjacent spaces were no longer adjacent moments, 303 00:12:21,000 --> 00:12:24,000 so the basic idea of comics was being broken again and again 304 00:12:24,000 --> 00:12:25,000 and again and again. 305 00:12:25,000 --> 00:12:26,000 And I thought, O.K., well, 306 00:12:26,000 --> 00:12:28,000 if that's true, is there any way, 307 00:12:29,000 --> 00:12:31,000 when we go beyond today's print, 308 00:12:31,000 --> 00:12:33,000 to somehow bring that back? 309 00:12:34,000 --> 00:12:36,000 Now, the monitor 310 00:12:37,000 --> 00:12:39,000 is just as limited as the page, technically, right? 311 00:12:39,000 --> 00:12:41,000 It's a different shape, but other than that 312 00:12:41,000 --> 00:12:43,000 it's the same basic limitation. 313 00:12:43,000 --> 00:12:46,000 But that's only if you look at the monitor as a page, 314 00:12:47,000 --> 00:12:49,000 but not if you look at the monitor as a window. 315 00:12:50,000 --> 00:12:52,000 And that's what I proposed: that perhaps we could create these comics 316 00:12:52,000 --> 00:12:53,000 on an infinite canvas: 317 00:12:54,000 --> 00:12:58,000 along the X axis and the Y axis and staircases. 318 00:12:59,000 --> 00:13:01,000 We could do circular narratives that were literally circular. 319 00:13:01,000 --> 00:13:04,000 We could do a turn in a story that was literally a turn. 320 00:13:05,000 --> 00:13:07,000 Parallel narratives could be literally parallel. 321 00:13:09,000 --> 00:13:11,000 X, Y and also Z. 322 00:13:12,000 --> 00:13:14,000 So I had all these notions. This was back in the late '90s, 323 00:13:14,000 --> 00:13:17,000 and other people in my business thought I was pretty crazy, 324 00:13:18,000 --> 00:13:20,000 but a lot of people then went on and actually did it. 325 00:13:20,000 --> 00:13:22,000 I'm going to show you a couple now. 326 00:13:23,000 --> 00:13:26,000 This was an early collage comic by a fellow named Jason Lex. 327 00:13:30,000 --> 00:13:32,000 And notice what's going on here. 328 00:13:32,000 --> 00:13:34,000 What I'm searching for is a durable mutation -- 329 00:13:34,000 --> 00:13:36,000 that's what all of us are searching for. 330 00:13:36,000 --> 00:13:38,000 As media head into this new era, 331 00:13:38,000 --> 00:13:41,000 we are looking for mutations 332 00:13:41,000 --> 00:13:45,000 that are durable, that have some sort of staying power. 333 00:13:45,000 --> 00:13:49,000 Now, we're taking this basic idea of presenting comics in a visual medium, 334 00:13:49,000 --> 00:13:52,000 and then we're carrying it through all the way from beginning to end. 335 00:13:52,000 --> 00:13:54,000 That's that entire comic you just saw 336 00:13:54,000 --> 00:13:56,000 is up on the screen right now. 337 00:13:56,000 --> 00:13:59,000 But even though we're only experiencing it one piece at a time, 338 00:13:59,000 --> 00:14:01,000 that's just where the technology is right now. 339 00:14:01,000 --> 00:14:03,000 As the technology evolves, 340 00:14:03,000 --> 00:14:06,000 as you get full immersive displays and whatnot, 341 00:14:06,000 --> 00:14:08,000 this sort of thing will only grow. 342 00:14:08,000 --> 00:14:10,000 It will adapt. It will 343 00:14:10,000 --> 00:14:12,000 adapt to its environment: 344 00:14:12,000 --> 00:14:14,000 it's a durable mutation. 345 00:14:15,000 --> 00:14:17,000 Here's another one I'll show you. This is by Drew Weing; 346 00:14:17,000 --> 00:14:18,000 this is called, 347 00:14:18,000 --> 00:14:20,000 "Pup Contemplates the Heat Death of the Universe." 348 00:14:46,000 --> 00:14:47,000 See what's going on here 349 00:14:48,000 --> 00:14:51,000 as we draw these stories on an infinite canvas 350 00:14:53,000 --> 00:14:56,000 is you're creating a more pure expression 351 00:14:57,000 --> 00:14:59,000 of what this medium is all about. 352 00:15:04,000 --> 00:15:06,000 We'll go by this a little quickly -- you get the idea. 353 00:15:06,000 --> 00:15:08,000 I just want to get to the last panel. 354 00:15:14,000 --> 00:15:17,000 (Laughter) 355 00:15:17,000 --> 00:15:18,000 There we go. 356 00:15:20,000 --> 00:15:22,000 (Laughter) 357 00:15:25,000 --> 00:15:28,000 (Laughter) 358 00:15:31,000 --> 00:15:32,000 Just one more. 359 00:15:34,000 --> 00:15:36,000 Talk about your infinite canvas. 360 00:15:37,000 --> 00:15:39,000 It's by a guy named Daniel Merlin Goodbrey in Britain. 361 00:15:40,000 --> 00:15:42,000 Why is this important? 362 00:15:43,000 --> 00:15:45,000 I think this is important because media, 363 00:15:46,000 --> 00:15:47,000 all media, 364 00:15:48,000 --> 00:15:51,000 provide us a window back into our world. 365 00:15:51,000 --> 00:15:53,000 Now, it could be that motion pictures -- 366 00:15:53,000 --> 00:15:56,000 and eventually, virtual reality, or something equivalent to it -- 367 00:15:56,000 --> 00:15:58,000 some sort of immersive display, 368 00:15:58,000 --> 00:16:03,000 is going to provide us with our most efficient escape from the world that we're in. 369 00:16:03,000 --> 00:16:06,000 That's why most people turn to storytelling, is to escape. 370 00:16:06,000 --> 00:16:09,000 But media provides us with a window 371 00:16:09,000 --> 00:16:12,000 back into the world that we live in. 372 00:16:13,000 --> 00:16:15,000 And when media evolve 373 00:16:16,000 --> 00:16:21,000 so that the identity of the media becomes increasingly unique. 374 00:16:21,000 --> 00:16:24,000 Because what you're looking at is, you're looking at comics cubed: 375 00:16:24,000 --> 00:16:27,000 you're looking at comics that are more comics-like than they've ever been before. 376 00:16:28,000 --> 00:16:31,000 When that happens, you provide people with multiple ways 377 00:16:31,000 --> 00:16:34,000 of re-entering the world through different windows, 378 00:16:35,000 --> 00:16:38,000 and when you do that, it allows them to triangulate the world that they live in 379 00:16:38,000 --> 00:16:40,000 and see its shape. 380 00:16:40,000 --> 00:16:42,000 And that's why I think this is important. 381 00:16:42,000 --> 00:16:44,000 One of many reasons, but I've got to go now. 382 00:16:44,000 --> 00:16:45,000 Thank you for having me.