[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:04.16,0:00:07.07,Default,,0000,0000,0000,,If you'd like to set up \Nrepeats in MuseScore 4, Dialogue: 0,0:00:07.07,0:00:10.24,Default,,0000,0000,0000,,first open the "Repeats & jumps" palette. Dialogue: 0,0:00:10.24,0:00:14.08,Default,,0000,0000,0000,,If you can't see this palette, you’ll find \Nit by clicking on the "Add palette" option Dialogue: 0,0:00:14.08,0:00:17.52,Default,,0000,0000,0000,,and pressing this "Add" button \Nto move it to the main list. Dialogue: 0,0:00:17.92,0:00:21.47,Default,,0000,0000,0000,,Now you simply select the bar where \Nyou want the repeat ending to occur, Dialogue: 0,0:00:21.47,0:00:24.29,Default,,0000,0000,0000,,or you can select the \Ndesired bar line itself, Dialogue: 0,0:00:24.29,0:00:27.26,Default,,0000,0000,0000,,and then select the appropriate \Nrepeat symbol to add it. Dialogue: 0,0:00:27.26,0:00:30.72,Default,,0000,0000,0000,,I now want to specify that the \Nrepeat should begin on bar 2, Dialogue: 0,0:00:30.72,0:00:34.13,Default,,0000,0000,0000,,so I'll add the appropriate \Nrepeat symbol here as well. Dialogue: 0,0:00:34.13,0:00:37.70,Default,,0000,0000,0000,,Now if you press play, you'll see \Nthe playhead jumping back to bar 2 Dialogue: 0,0:00:37.70,0:00:39.29,Default,,0000,0000,0000,,as it should do. Dialogue: 0,0:00:39.29,0:00:41.69,Default,,0000,0000,0000,,You can switch on and off \Nthe playback of repeats Dialogue: 0,0:00:41.69,0:00:46.30,Default,,0000,0000,0000,,by selecting this settings button \Nand toggling the "Play repeats" option. Dialogue: 0,0:00:46.30,0:00:50.38,Default,,0000,0000,0000,,If you want to set volta brackets, \Noften referred to as repeat endings, Dialogue: 0,0:00:50.38,0:00:53.68,Default,,0000,0000,0000,,you can also find these in\Nthe "Repeats & Jumps" palette. Dialogue: 0,0:00:53.68,0:00:58.44,Default,,0000,0000,0000,,Using these, I can specify which bars \Nare played and excluded on each repeat. Dialogue: 0,0:00:58.44,0:01:02.18,Default,,0000,0000,0000,,I'm going to place this first \Nvolta bracket before the repeat, Dialogue: 0,0:01:02.18,0:01:05.81,Default,,0000,0000,0000,,meaning that this bar will be played the \Nfirst time around. Dialogue: 0,0:01:05.81,0:01:09.48,Default,,0000,0000,0000,,I'll now place a second volta bracket \Nafter the repeat marking. Dialogue: 0,0:01:09.48,0:01:14.08,Default,,0000,0000,0000,,This means that the second time around, the\Nplayback will skip over the first volta bracket Dialogue: 0,0:01:14.08,0:01:17.33,Default,,0000,0000,0000,,and jump straight to the \Nsecond volta bracket instead. Dialogue: 0,0:01:17.43,0:01:19.54,Default,,0000,0000,0000,,If you wish to extend a volta bracket, Dialogue: 0,0:01:19.54,0:01:23.49,Default,,0000,0000,0000,,it’s advisable to use the generic keyboard \Nshortcut for extending a line: Dialogue: 0,0:01:23.49,0:01:26.64,Default,,0000,0000,0000,,holding Shift and pressing the Arrow key. Dialogue: 0,0:01:27.47,0:01:32.87,Default,,0000,0000,0000,,Another useful element in the "Repeats & Jumps" \Npalette is this "Repeat last bar" symbol. Dialogue: 0,0:01:32.87,0:01:37.01,Default,,0000,0000,0000,,By adding this symbol to a bar, it will \Nrepeat the previous bar during playback. Dialogue: 0,0:01:37.50,0:01:40.66,Default,,0000,0000,0000,,Lastly, there are the \NSegno and Coda elements, Dialogue: 0,0:01:40.66,0:01:43.40,Default,,0000,0000,0000,,which are also found in the \N"Repeats & jumps" palette. Dialogue: 0,0:01:44.05,0:01:47.44,Default,,0000,0000,0000,,Let's start with the Segno element,\Nand add it to this bar. Dialogue: 0,0:01:47.44,0:01:50.54,Default,,0000,0000,0000,,And then let's tell the player to go \Nback to that Segno marking Dialogue: 0,0:01:50.54,0:01:56.70,Default,,0000,0000,0000,,later in the score, by adding a Dal Segno\N(or D.S for short) element here. Dialogue: 0,0:01:57.04,0:02:01.00,Default,,0000,0000,0000,,Now, if we want to add a Coda jump too, \Nwe can alter this setup. Dialogue: 0,0:02:01.00,0:02:04.94,Default,,0000,0000,0000,,Let's first place our Coda symbol \Non a bar near the end of the score. Dialogue: 0,0:02:04.94,0:02:11.78,Default,,0000,0000,0000,,Next, let's delete that Dal Segno element and \Nreplace it with the Dal Segno, al Coda element. Dialogue: 0,0:02:11.78,0:02:15.95,Default,,0000,0000,0000,,Lastly, let's add a To Coda element here. Dialogue: 0,0:02:15.95,0:02:18.49,Default,,0000,0000,0000,,Now the playback will \Nfollow the following logic: Dialogue: 0,0:02:18.49,0:02:21.50,Default,,0000,0000,0000,,Once it reaches the \NDal Segno, al Coda element, Dialogue: 0,0:02:21.50,0:02:25.26,Default,,0000,0000,0000,,it will jump back to the bar with the \NSegno marking. From that point, Dialogue: 0,0:02:25.26,0:02:29.06,Default,,0000,0000,0000,,it will play through again, until it \Nreaches the To Coda marking, Dialogue: 0,0:02:29.06,0:02:32.30,Default,,0000,0000,0000,,which tells it to jump to the bar \Nmarked with the Coda symbol. Dialogue: 0,0:02:32.30,0:02:35.89,Default,,0000,0000,0000,,If you liked this tutorial\Nand want to learn more about MuseScore, Dialogue: 0,0:02:35.89,0:02:38.30,Default,,0000,0000,0000,,be sure to subscribe to this channel.